Yves
96c806841d
Fixes the packaging script for some changes related to l10n and SpiderMonkey
...
This was SVN commit r15148.
2014-05-12 01:36:32 +00:00
Ykkrosh
3ecbb7667b
Restrict set of translations included in releases
...
This was SVN commit r15147.
2014-05-11 17:43:36 +00:00
sanderd17
0a880413fe
Fix the out-of-world error we saw in the team game yesterday
...
This was SVN commit r15145.
2014-05-11 09:36:12 +00:00
JoshuaJB
d70abd548a
Move yellow modern buttons to their own style to correct naming issues (eg. ModernButtonRed was yellow). New name is ModernButtonYellow. Also switched the default button color back to red due to complaints by team members on IRC.
...
This was SVN commit r15144.
2014-05-11 03:25:34 +00:00
Mythos_Ruler
056d740e7f
Fixes #2542
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This was SVN commit r15143.
2014-05-10 23:40:53 +00:00
mimo
fb2cda5aba
prevent weird behaviour when the ship in which we want to garrison is selected with the units to garrison
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This was SVN commit r15142.
2014-05-10 22:21:24 +00:00
Mythos_Ruler
b2ec4e0e2a
Portrait for Roman bireme.
...
Modern button from red to yellow.
This was SVN commit r15141.
2014-05-10 21:33:46 +00:00
Mythos_Ruler
f287a7da12
Elephants can transport aboard Medium and Heavy warships.
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This was SVN commit r15140.
2014-05-10 16:15:26 +00:00
sanderd17
da8843127c
Fix displaying wrong text when no tooltip was defined, as reported by Kanetaka. Also cleans up the code to make it shorter.
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This was SVN commit r15139.
2014-05-10 13:37:38 +00:00
sanderd17
f15160412a
Enlarge the ideographic ranges in the word boundaries, fixes Japanese rendering a bit
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This was SVN commit r15138.
2014-05-09 12:13:42 +00:00
Mythos_Ruler
e79ad6b30b
Switch Military Colonies to use the mercenary camp actor.
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Update a few tech names (shouldn't affect translations).
This was SVN commit r15137.
2014-05-09 00:18:23 +00:00
mimo
a5708873db
set the right civ for mace dock
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This was SVN commit r15136.
2014-05-08 23:15:01 +00:00
sanderd17
2c1917176a
Use untranslated playerState.civ, if the civName 'Gaia' happened to be translated, this resulted in an undefined texture, which was the case in Chinese, and reported by Gameboy.
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This was SVN commit r15135.
2014-05-08 14:07:48 +00:00
sanderd17
8cec641156
Replace strictness test by a different one, as the old test wasn't considered non-strict anymore.
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This was SVN commit r15134.
2014-05-08 13:26:21 +00:00
sanderd17
955e6e788a
Fix counting foundations as concuestCritical.
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This was SVN commit r15133.
2014-05-08 11:27:09 +00:00
mimo
8e39a2297d
fix delete selection broken (again) in bb65358dac. Code is changed to prevent this to happen again
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This was SVN commit r15131.
2014-05-08 08:21:20 +00:00
scythetwirler
a620cf8e17
Fixes an issue with unassigned players being functionally ready but not having the green marker
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This was SVN commit r15130.
2014-05-08 04:47:57 +00:00
JoshuaJB
bb65358dac
After discussion with scythetwirler with input from Philip and Mythos, popup dialogs (like for delete, resign, and exit) should have no on the right as we want the user to click no in most of those cases. It's the 'recommended' action. In the case of save/cancel or continue/back, save and continue should always be on the right as that's the 'recommended' action. With some review, this placement seems consistant across operating systems.
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This was SVN commit r15129.
2014-05-08 03:43:03 +00:00
historic_bruno
c37a8cafc3
Fixes a few building warnings and convention issues from 19ca1e3ebf
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This was SVN commit r15128.
2014-05-07 23:33:21 +00:00
sanderd17
db0376fdc2
Temporarily disable the Spidermonkey warnings for release
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This was SVN commit r15127.
2014-05-07 19:42:12 +00:00
Gallaecio
83b6175358
Added a script to check translations for URLs that are not in the original strings.
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This was SVN commit r15126.
2014-05-07 19:02:17 +00:00
sanderd17
cbeb40a14b
Fix foundations changing entity limits. Fixes #2536
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This was SVN commit r15123.
2014-05-07 08:24:31 +00:00
sanderd17
19ca1e3ebf
Fix locale verification to also allow ICU locales without data, but still don't allow bogus locales. Patch by Yves. Fixes #2533 .
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This was SVN commit r15122.
2014-05-07 08:14:57 +00:00
mimo
c5b184744c
stop failed attack in aegis, see #2486
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This was SVN commit r15121.
2014-05-07 07:03:21 +00:00
JoshuaJB
27382a7d78
Swap OK and Cancel positions on the AI config GUI page. (Also cleanup the XML a bit)
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This was SVN commit r15120.
2014-05-06 19:02:34 +00:00
sanderd17
9fadc2709c
Clean up the gate transformation tooltips as it caused problems for mods.
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This was SVN commit r15119.
2014-05-06 18:52:05 +00:00
Mythos_Ruler
34a9b8c260
New song by Omri to the Celtic civs.
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This was SVN commit r15118.
2014-05-06 12:28:25 +00:00
OmriLahav
93cfdce090
This was SVN commit r15116.
2014-05-06 08:19:45 +00:00
mimo
f181a89c34
fixes wrong test
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This was SVN commit r15115.
2014-05-05 19:22:54 +00:00
sanderd17
3a008ba532
Mask lobby password so it doesn't appear in any logs
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This was SVN commit r15113.
2014-05-05 15:41:17 +00:00
historic_bruno
bb43a71460
Updates checkrefs.pl to support skirmish maps
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This was SVN commit r15112.
2014-05-05 01:09:53 +00:00
mimo
48bb533895
temporarily disable trader formation, see #2528
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This was SVN commit r15111.
2014-05-04 21:38:31 +00:00
sanderd17
06685a3f9b
Fix small issue
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This was SVN commit r15110.
2014-05-04 20:22:31 +00:00
historic_bruno
44b40a85bb
Fixes some broken actor references
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This was SVN commit r15109.
2014-05-04 08:08:48 +00:00
historic_bruno
ba5e6d9168
Removes duplicate FleeDistance property from template_unit_fauna_decorative (found by checkrefs.pl)
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This was SVN commit r15108.
2014-05-04 05:52:51 +00:00
historic_bruno
d2ecbecf32
Fixes tex_codec typo that broke BMP writing and big screenshots, fixes #2515
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This was SVN commit r15107.
2014-05-04 05:49:31 +00:00
scythetwirler
9b136a45fc
Fixes a couple dialog buttons
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This was SVN commit r15106.
2014-05-04 02:44:14 +00:00
sanderd17
2eb2845c29
Extra check on the existance of a replacement, be more forgiving in the skirmish replacer.
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This was SVN commit r15104.
2014-05-03 17:53:37 +00:00
sanderd17
dd13e01ac6
Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist.
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This was SVN commit r15103.
2014-05-03 17:29:22 +00:00
Enrique
e70eccf0ca
Added Stan's contributor ptol_corral details in Lordgood's model
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Added Stan's Cleopatra texture
This was SVN commit r15102.
2014-05-03 13:05:34 +00:00
sanderd17
575cdd7979
A spearman isn't ranged
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This was SVN commit r15101.
2014-05-03 13:04:08 +00:00
sanderd17
b09925b27e
switch the game setup confirmation buttons and move the welcome screen buttons
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This was SVN commit r15100.
2014-05-03 09:21:05 +00:00
sanderd17
542bc1b273
Further fix switched buttons
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This was SVN commit r15099.
2014-05-03 09:07:31 +00:00
Yves
c1d5f6882c
Also switch the button name to disable the correct one.
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4e0a588456 only switched the label and the action.
This was SVN commit r15098.
2014-05-03 08:59:31 +00:00
sanderd17
12ec51783d
Fix in-game manual display
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This was SVN commit r15097.
2014-05-03 08:53:06 +00:00
sanderd17
4e0a588456
Switch more buttons, see 911be4e860
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This was SVN commit r15096.
2014-05-03 08:45:19 +00:00
scythetwirler
f066549523
Makes the other players default to unassigned instead of Default AI in a sandbox map.
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This was SVN commit r15095.
2014-05-03 04:00:14 +00:00
Yves
122dae799b
Don't allow returning an invalid locale from the advanced language menu.
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This was SVN commit r15094.
2014-05-02 21:14:28 +00:00
sanderd17
99486ed7ab
Add camera to the second player, somehow avoids strange errors.
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This was SVN commit r15093.
2014-05-02 20:08:48 +00:00
mimo
b8e9bae75e
fixes Petra trying to keep going with a canceled attack
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This was SVN commit r15092.
2014-05-02 11:03:24 +00:00
sanderd17
15f56cd984
Fix armour and attack display of heroes
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This was SVN commit r15091.
2014-05-02 10:32:21 +00:00
sanderd17
ace3269768
Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485
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This was SVN commit r15090.
2014-05-02 10:09:53 +00:00
sanderd17
a36a0bbd87
Improve my previous fix by throwing error objects instead of strings
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This was SVN commit r15089.
2014-05-02 07:34:05 +00:00
sanderd17
aaf92409c9
Fix sprintf error reporting by printing the stack trace, and not trying to translate the calls
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This was SVN commit r15088.
2014-05-02 07:27:44 +00:00
mimo
5658bb391b
fix delete selection no more working after #15074
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This was SVN commit r15087.
2014-05-01 21:06:43 +00:00
Yves
210374d86d
Fixes Aegis not training additional units when no starting units are around.
...
Patch by Teiresias.
Fixes #2460
This was SVN commit r15086.
2014-05-01 13:13:38 +00:00
sanderd17
b9af0ac0e4
Enlarge various elements of the lobby login page to fit other languages.
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This was SVN commit r15085.
2014-05-01 12:59:50 +00:00
sanderd17
a64456e6d8
Fix small space issue in the lobby (still some work to do there)
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This was SVN commit r15084.
2014-05-01 11:38:53 +00:00
Gallaecio
47fc05d696
String freeze? Who said that?
...
Fix typo: avalible → available.
This was SVN commit r15082.
2014-05-01 01:22:59 +00:00
Gallaecio
d51f2a0c35
Version bump and regeneration of translation templates accordingly.
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This was SVN commit r15081.
2014-05-01 00:44:47 +00:00
leper
c7b0261860
Fix the numbering in the Terms of Use for the lobby. Reverts 813db55b08.
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This was SVN commit r15079.
2014-04-30 23:24:24 +00:00
leper
62f5476dec
Add support for adding translation context to XML elements. Patch by Gallaecio.
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Add translation context to some lobby headers.
This was SVN commit r15078.
2014-04-30 22:33:08 +00:00
sanderd17
057fa79bdb
Revert db6c3f86f2. Changing something like that right before release is dangerous.
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This was SVN commit r15077.
2014-04-30 17:53:51 +00:00
JoshuaJB
11865a8865
Revert a hack that snuck into an earlier commit of mine.
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This was SVN commit r15076.
2014-04-30 17:22:38 +00:00
JoshuaJB
db6c3f86f2
Missing file
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This was SVN commit r15075.
2014-04-30 06:29:42 +00:00
JoshuaJB
911be4e860
The convention is confirm button on right, decline button on left (updates some in-game dialogs). Also enables GLSL.
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This was SVN commit r15074.
2014-04-30 06:28:57 +00:00
JoshuaJB
90581f366c
This was SVN commit r15073.
2014-04-30 05:36:50 +00:00
JoshuaJB
e7b4c8b92a
Make game automatically resume after closing the options menu. Refs #2507
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This was SVN commit r15072.
2014-04-30 05:31:44 +00:00
JoshuaJB
a88f1222c0
Update AI descriptions, closes #2500 . Also correct some capitalization and developer overlay transparency for #2507 .
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This was SVN commit r15071.
2014-04-30 05:04:12 +00:00
JoshuaJB
748ebdfdb0
Various GUI fixes and cleanup.
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This was SVN commit r15070.
2014-04-30 04:38:53 +00:00
JoshuaJB
dfacf5358c
New lobby connect/registration page. Not perfect but fixes most of the outstanding issues. Refs #2312
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This was SVN commit r15069.
2014-04-30 00:46:57 +00:00
scythetwirler
15e9ffa21b
Converts the save dialog to the modern UI. Refs #2507 .
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This was SVN commit r15068.
2014-04-29 21:45:00 +00:00
leper
29cab5f5ed
Also change reveal map to revealed map.
...
Fix typo in tutorial map. Remove message refering to finite fields.
This was SVN commit r15066.
2014-04-29 14:51:21 +00:00
leper
b246017f9f
Explore_d_ map.
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This was SVN commit r15065.
2014-04-29 13:10:56 +00:00
sanderd17
b3ab49bb30
Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do
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This was SVN commit r15064.
2014-04-29 07:15:10 +00:00
JoshuaJB
1e6614918b
Initial modern buttons. Lobby/prelobby now only rely on the modern common files.
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This was SVN commit r15063.
2014-04-29 00:07:27 +00:00
leper
c77826e9aa
Translate some message boxes when opening websites.
...
Fix a typo. Refs #2501 .
This was SVN commit r15062.
2014-04-28 22:30:40 +00:00
leper
683170ea19
Enable/disable GenTangents when enabling/disabling PreferGLSL. Fixes #2505 .
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This was SVN commit r15061.
2014-04-28 22:30:27 +00:00
sanderd17
876d0e4e66
Forgot to fix some strings
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This was SVN commit r15060.
2014-04-28 20:19:32 +00:00
sanderd17
e6e5b9f11f
Add a link in the main menu to for translators. Patch by Stan, fixes #2501
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This was SVN commit r15059.
2014-04-28 20:17:39 +00:00
leper
64d3d0b4b2
Remove falsely attributed quote.
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This was SVN commit r15058.
2014-04-28 17:59:02 +00:00
sanderd17
4695f3425b
Add the possibility to show the welcome screen on every update, next to the possibility to disable it completely. Patch by Itms, fixes #2116
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This was SVN commit r15057.
2014-04-28 17:18:46 +00:00
Gallaecio
f26a2917d3
Translate map name in the summary page
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This was SVN commit r15056.
2014-04-28 15:54:47 +00:00
sanderd17
b8245da606
Improve disabled technology tooltip. Fixes #2497
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This was SVN commit r15055.
2014-04-28 15:17:26 +00:00
sanderd17
a49b359748
Fix formations attacking by adding a combat.approaching state. Fixes #2496
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This was SVN commit r15054.
2014-04-28 13:05:47 +00:00
Gallaecio
b5dfacbf18
Translated map name in the loading screen, regenerated translation templates and updated translations from Transifex
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This was SVN commit r15053.
2014-04-28 12:31:28 +00:00
Gallaecio
fb80e29d41
Changes to English tooltips for consistency
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Reported by an Italian translator, Fabio, at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#it/public/13718374
https://www.transifex.com/projects/p/0ad/translate/#it/public/24494405
The periods were added in the main menu (only 2 tooltips without them)
and removed from the options menu (only 1 tooltip with it). In the
future, we might want to be consistent with tooltips through all the
GUI.
This was SVN commit r15052.
2014-04-28 10:11:11 +00:00
JoshuaJB
75713cc101
Don't display 'UNR' in the gamesetup on unranked players. This makes unranked lobby playernames consistant with those of rankless players who join via IP.
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This was SVN commit r15051.
2014-04-28 05:39:18 +00:00
JoshuaJB
3014df2280
Disable wireframe mode in ranked games. Fixes #2401 .
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This was SVN commit r15050.
2014-04-28 05:02:20 +00:00
Mythos_Ruler
da7526dbd4
Tweaked button.
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This was SVN commit r15049.
2014-04-27 23:48:15 +00:00
scythetwirler
e6ec0b2fc9
Add the limit back to provisionality in the rating system.
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This was SVN commit r15048.
2014-04-27 23:42:56 +00:00
scythetwirler
fde558b4b2
Implements a (hopefully) better rating system with an inflation test.
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This was SVN commit r15047.
2014-04-27 23:13:29 +00:00
Gallaecio
a8b50a66da
Fixes to the lobby internationalization by sanderd17 and me
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All strings are now translated at the last point, right before they are
added to the GUI.
Some other fixes are included.
This was SVN commit r15046.
2014-04-27 20:24:48 +00:00
JoshuaJB
b3acb5657f
Fix moderater prefixes in the lobby.
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This was SVN commit r15045.
2014-04-27 19:26:12 +00:00
JoshuaJB
251372a062
Missing var statement.
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This was SVN commit r15044.
2014-04-27 19:10:28 +00:00
JoshuaJB
cfb72e990b
Make gamesetup chat formatting more similar to the lobby and note that all players must be ready before starting a multiplayer game.
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This was SVN commit r15043.
2014-04-27 19:06:21 +00:00
Yves
8f53ddd6b9
Unifies some translatable strings on the gamesetup screen.
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This was SVN commit r15042.
2014-04-27 19:03:15 +00:00
Yves
2f8487b84b
Adds translation support for the "More options" window on the gamesetup screen.
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This was SVN commit r15041.
2014-04-27 18:41:56 +00:00
scythetwirler
983abd1952
Updates splashscreen style and adds a background to the scrollbar to match the dropdown
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This was SVN commit r15040.
2014-04-27 18:30:40 +00:00
scythetwirler
a163ac1c11
Reverts a rogue copy-paste in the last commit.
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This was SVN commit r15039.
2014-04-27 18:23:15 +00:00
scythetwirler
b8d3ef71f7
Fixes the updated dropdowns for multiplayer clients broken in 65f4c8b0e8
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This was SVN commit r15038.
2014-04-27 18:18:05 +00:00
Gallaecio
461a17c95d
Reverted d91756b251 after breaking the fix for the lobby that sanders17 had implemented
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This was SVN commit r15037.
2014-04-27 17:38:19 +00:00
scythetwirler
65f4c8b0e8
Moves Select number of players to a more fitting and translation-friendly location. Also makes the map selection texts more translation-friendly in terms of space.
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This was SVN commit r15036.
2014-04-27 17:24:37 +00:00
scythetwirler
f9ccf05aa8
Change the style of dropdowns as per Mythos_Ruler. Also moves the rating list to the right side of the leaderboard (where it is on most rating lists).
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This was SVN commit r15035.
2014-04-27 16:28:59 +00:00
Gallaecio
60334f05c8
Fix error introduced in 95b0a8d9bf while fixing a warning
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This was SVN commit r15034.
2014-04-27 15:56:10 +00:00
scythetwirler
63bcf2fef6
Don't display I'm ready in single player setup. Refs #2447 .
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This was SVN commit r15033.
2014-04-27 15:32:22 +00:00
scythetwirler
ce0f439817
Adjusts the lobby gamelist and dropdowns to support more translations (space-wise).
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This was SVN commit r15032.
2014-04-27 14:52:32 +00:00
Gallaecio
95b0a8d9bf
Fixed warnings in ‘gui’ due to the new SpiderMonkey
...
Refs #2372
This was SVN commit r15030.
2014-04-27 13:51:43 +00:00
Gallaecio
60e1ff59f5
Fix warning about msg.guid not being defined
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This was SVN commit r15029.
2014-04-27 13:38:17 +00:00
Gallaecio
341bcb1cf9
Fix unfinished change in accidental commit d4109916a3
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This was SVN commit r15028.
2014-04-27 13:37:26 +00:00
Gallaecio
d4109916a3
Moved the translation of AI messages to a later point
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This avoids attempts to translate messages prefixed with keywords,
such as “/team Message prefixed with a keyword”, and translates them
only after the keyword has been removed. Some keywords may hide the
message, removing the need for a translation altogether.
This was SVN commit r15027.
2014-04-27 13:33:15 +00:00
Gallaecio
d91756b251
Moved the translation of map data to the loadMap() function
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This avoids the translation of strings that had been previously
translated later in the code.
This was SVN commit r15026.
2014-04-27 13:28:47 +00:00
Mythos_Ruler
e344225b72
Tweaked this description.
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This was SVN commit r15025.
2014-04-27 13:11:50 +00:00
Mythos_Ruler
ad5fb85de3
A bunch of tech tweaks.
...
Tweaked Belgian Bog environment.
This was SVN commit r15024.
2014-04-27 13:10:38 +00:00
Gallaecio
813db55b08
Fixed the numbering in the terms of user of the lobby
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Reported by ‘tema’ (Italian translator) at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#it/public/24566468
This was SVN commit r15022.
2014-04-27 10:02:23 +00:00
Gallaecio
243411f0c5
Internationalization of the lobby terms of service and terms of use
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This was SVN commit r15021.
2014-04-27 09:13:28 +00:00
sanderd17
0db4cc690e
Check for hero attack before querying it. Fixes #2490
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This was SVN commit r15020.
2014-04-27 08:03:15 +00:00
JoshuaJB
81883806ec
First version of the lobby Terms of Service and Terms of Use.
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This was SVN commit r15019.
2014-04-27 05:59:48 +00:00
JoshuaJB
2ad7187f92
Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
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This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
scythetwirler
fe490df93a
Revert an unnecessary part of the last commit ( bc9b7f9af3).
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This was SVN commit r15017.
2014-04-27 03:26:45 +00:00
scythetwirler
bc9b7f9af3
Fixes the tutorial AI and updates the tutorial with the blacksmith.
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This was SVN commit r15016.
2014-04-27 03:22:02 +00:00
Gallaecio
98905af6eb
Added a context to some very generic strings and regenerated the public mod POT file
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This was SVN commit r15015.
2014-04-27 00:23:19 +00:00
scythetwirler
0d3c608b05
Increases title bar width for internationalization support and unsquishes map preview in the lobby
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This was SVN commit r15014.
2014-04-27 00:07:27 +00:00
Mythos_Ruler
f9dec493fc
Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.
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Shrank the size of the gear icon.
Added a "seeds" particle. Doesn't seem to be working though.
This was SVN commit r15013.
2014-04-26 22:49:33 +00:00
scythetwirler
aaf5ad1a63
Cosmetic cleanup - Delete full stop and make scrollbar a circle
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This was SVN commit r15012.
2014-04-26 22:45:48 +00:00
JoshuaJB
9a809c3131
Revert overlay resizing (forgot about translations) and minor fixes to my last changes.
...
This was SVN commit r15010.
2014-04-26 19:52:56 +00:00
sanderd17
2ae1e16628
Fix translation of some game setup elements in multiplayer games
...
This was SVN commit r15009.
2014-04-26 19:52:16 +00:00
JoshuaJB
abf12fb503
Enhance the main menu options page and use it to replace the in-game settings page..
...
This was SVN commit r15007.
2014-04-26 19:31:23 +00:00
scythetwirler
d1d7afe46c
Implements ready status into gamesetup. Fixes #2447 .
...
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
Gallaecio
4770e64449
Some i18n fixed on the JavaScript side
...
Do not try to translate empty strings in translateObjectKeys().
Do not try to translate empty formation tooltips.
Do not translate player names at a point where they are already
translated.
This was SVN commit r15005.
2014-04-26 18:27:53 +00:00
JoshuaJB
f5b0fc1076
Swap button placement on options page to be more consistant with other parts of the GUI.
...
This was SVN commit r15004.
2014-04-26 18:03:29 +00:00
Gallaecio
2b192a4fb5
Do not call Translate() on empty lines
...
Reported by Yves at Github:
https://github.com/leper/0ad/issues/11
This was SVN commit r15003.
2014-04-26 16:05:41 +00:00
Gallaecio
8fea36cdd0
Made tinygettext’s debug output optional
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You can now enable tinygettext’s output from the user.cfg file
(tinygettext.debug).
This enhancement also solved a warning due to the previous workaround,
which was
to uncomment the output line to avoid the debug messages.
This issue was reported by Yves at Github:
https://github.com/leper/0ad/issues/10
This was SVN commit r15002.
2014-04-26 15:32:18 +00:00
Gallaecio
baf04bad53
Added support for message extraction from INI files
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Refs #2487
This was SVN commit r15001.
2014-04-26 14:06:00 +00:00
Gallaecio
3dd76c84bc
Added a translation comment to the ‘Locale:’ string of the language menu
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In order to do this, I added support for extracting the ‘comment’
attribute of translatable XML elements.
This was SVN commit r15000.
2014-04-26 12:51:12 +00:00
Gallaecio
c82544be9f
Use an early return in L10n::GetDictionaryLocale()
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Suggested by l777 on the IRC.
This was SVN commit r14999.
2014-04-26 12:29:01 +00:00
Gallaecio
d4f701d5f5
Remove MarkToTranslate from the JavaScript interface
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The ‘l10n.js’ global JavaScript file already defines this function as
markForTranslation(),
and defines a context-aware twin function as well. Those two functions
are the only ones
currently used in the mod code (as it should be), and there are no
remaining calls to the
engine for that.
This was SVN commit r14998.
2014-04-26 12:26:04 +00:00
Gallaecio
d6e37321d5
Removed an obsolete TODO comment in the L10n class implementation
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This was SVN commit r14997.
2014-04-26 12:11:08 +00:00
Gallaecio
fc793609eb
Added API documentation to ‘source/i18n/’
...
This was SVN commit r14996.
2014-04-26 12:10:15 +00:00
Yves
7acdde5c86
Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
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The tests crashed on my Debian systems but not on my Ubuntu system.
The crash happened in line 142 of SpiderMonkey's ThreadLocal.h.
I know that I had to use a workarounnd for contexts to avoid destroying
the context that was created first. I also had in mind that in newer
versions a JS_Init function got introduced which presumably solves this
kind of issues.
Based on this experience I assumed runtimes could have a similar problem
and this patch indeed fixes the issues.
Unfortunately the correct usage of JSRuntimes in that regard is not
documented.
There's only a rater misterious comment in JSAPI.h which hasn't been
cleared up so far and is most likely completely outdated
(https://bugzilla.mozilla.org/show_bug.cgi?id=992641 ).
This was SVN commit r14995.
2014-04-25 21:19:51 +00:00
Gallaecio
49fc88ff81
Fixed typos on the English strings of the tutorial AI
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This was SVN commit r14994.
2014-04-25 19:47:41 +00:00
Enrique
4cbaba418b
Improved syntagma animations
...
Added seeding animation for farms. Only applied in Macedonian women at
the moment.
This was SVN commit r14993.
2014-04-25 14:29:05 +00:00
Gallaecio
e92bf0c89d
Show translated player name in chat messages
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This should only affect player names that users do not define, such as
“Player 2”.
I’ve checked that:
• This change translate the name of the AI player in chat messages of
tutorial scenarios.
• If I name myself “Player 1” and host a multiplayer game, “Player 1” is
not translated.
This was SVN commit r14992.
2014-04-25 04:28:06 +00:00
Gallaecio
7afe0afbca
Internationalized the messages of the tutorial AI
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This was SVN commit r14991.
2014-04-25 03:41:01 +00:00
Gallaecio
abed1b1734
Made the developer overlay wide enough for the Long Strings locale
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This was SVN commit r14990.
2014-04-25 03:11:22 +00:00
Gallaecio
dc0deb5f52
Fixed bad fix in bc1ed335e2
...
Note: l777 had given me the right fix (%s), I fixed it wrong for no good
reason…
This was SVN commit r14989.
2014-04-25 02:56:08 +00:00
Gallaecio
c1c10667df
Improved the internationalization of the construction “Insufficient resources” message
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This was SVN commit r14988.
2014-04-25 02:45:19 +00:00
Gallaecio
0c04b90a2d
Fixed the extraction of messages with leading spaces from plain text files
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This was SVN commit r14987.
2014-04-25 01:55:43 +00:00
Gallaecio
0c88edc2f2
Internationalized rank names
...
In order to do so, I had to extend the XML message extractor to support
using XML tags as context.
This is because one of the ranks is “Advanced”, which is a pretty common
string.
This was SVN commit r14986.
2014-04-25 01:47:42 +00:00
Gallaecio
bc1ed335e2
Fix GCC warning on “source/gui/scripting/ScriptFunctions.cpp”
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Reported by JoshuaJB at Github: https://github.com/leper/0ad/issues/27
Fix provided by l777 (who I believe to be leper but I don’t really know)
on IRC.
This was SVN commit r14985.
2014-04-25 00:38:30 +00:00
Yves
fd3d335265
Sacrifices a goat to the gods of insanity.
...
Fixes random crashes on Windows due to differences of STL types on the
binary level between different static libraries.
The differences are caused by the definition of _HAS_ITERATOR_DEBUGGING
and _SECURE_SCL in lib/precompiled.h.
All our engine static libs use precompiled headers but we didn't use
them for tinygettext because they aren't needed (except for these two
defines).
I've decided to add precompiled headers to tinygettext too instead of
just copying these defines. That should cause less headaches in the
future.
This was SVN commit r14983.
2014-04-24 20:05:48 +00:00
sanderd17
0027dcef31
Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger)
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This was SVN commit r14981.
2014-04-24 13:36:29 +00:00
sanderd17
73470a3610
Remove all references to serif fonts in the GUI files (see cde72788a2)
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Rebuild the sans fonts to include the missing glyph character (fixes
#2483 )
Update the pot files
This was SVN commit r14980.
2014-04-24 13:33:15 +00:00
Gallaecio
bfa6bbd0e0
Internationalized the wall cost string
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Also, added a check for the getCostComponentDisplayName() function, as I
once got an empty string, although I was not able to reproduce it.
This was SVN commit r14979.
2014-04-24 06:16:43 +00:00
Gallaecio
1fa5f13133
Improved the internationalization of the Diplomacy dialog box
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You can now translate resource names differently depending on whether
they are in the middle of a sentence or at the beginning.
The Close button in the Diplomacy dialog box is now internationalized.
This was SVN commit r14978.
2014-04-24 05:48:23 +00:00
Gallaecio
d2cbda3755
Fixed an English string in the Celtic and Gaul civilization files
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Reported by kanetaka, a Japanese translator, at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#ja/public/17634039
This was SVN commit r14976.
2014-04-24 04:41:03 +00:00
historic_bruno
92f2a16a88
Suppresses MSVC warning C4005 'macro redefinition' from SpiderMonkey upgrade
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This was SVN commit r14975.
2014-04-23 21:12:28 +00:00
sanderd17
0d33f6412d
Fixes #2482
...
This was SVN commit r14974.
2014-04-23 08:22:55 +00:00
sanderd17
311acea712
Fit UI for longer translations
...
This was SVN commit r14973.
2014-04-23 07:47:46 +00:00
sanderd17
3b571406f8
Enlarge tooltip size to fit all locales
...
This was SVN commit r14972.
2014-04-22 17:51:56 +00:00
sanderd17
9b9a96382c
Fix boolean type
...
This was SVN commit r14971.
2014-04-22 12:52:49 +00:00
sanderd17
21362de6ac
Add workaround for testing long strings with the separate po. ICU wouldn't accept a non-existing language.
...
This was SVN commit r14969.
2014-04-22 11:38:15 +00:00
Gallaecio
9dd4e71f1d
Internationalized some messages
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• You can now translate “The production queue is full”.
• Internationalized the “Pause” and “Resume” buttons. Only the initial
label was internationalized, it would switch to English as soon as you
pause the game for the first time.
• Internationalized the “Screenshot written to” message in the engine.
This was SVN commit r14968.
2014-04-22 06:35:51 +00:00
JoshuaJB
5a8bc1158a
Add some more GUI graphics settings while fixing some persistence issues. Refs #2310
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This was SVN commit r14967.
2014-04-22 05:09:31 +00:00
Gallaecio
93c94e45b7
“All nearby bipedal melee units” → “All nearby soldiers” (suggested by Mythos_Ruler on the IRC)
...
This was SVN commit r14966.
2014-04-21 14:37:42 +00:00
Gallaecio
46d7d5eb23
Removed trailing spaces detected in translatable strings
...
This was SVN commit r14965.
2014-04-21 14:35:33 +00:00
Gallaecio
21cb76b9f9
centre → center
...
This was SVN commit r14964.
2014-04-21 14:32:52 +00:00
Gallaecio
e82a9f1a4d
Removed a line break to make more space for translations
...
This was SVN commit r14963.
2014-04-21 14:27:02 +00:00
Yves
510ad15e6c
Adds missing libs, fixes some svn properties and a build-problem on Windows.
...
In 1b3261b8f4 empty text files were committed instead of the libs.
The text files had svn:eol-style properties set and the mime-type was
text.
This removes the eol-style properties, changes the mime type and addes
the content of the files.
This was SVN commit r14959.
2014-04-20 23:47:52 +00:00
Yves
5aab36670c
Give some more space to the labels in the advanced localization menu.
...
This was SVN commit r14958.
2014-04-20 22:38:29 +00:00
Enrique
6b1cde8f52
Added Micket's wolf mesh with Strannik's animations. Thank you guys!
...
Added two texture variations.
This was SVN commit r14957.
2014-04-20 22:24:37 +00:00
Gallaecio
bba60424b0
Moved tinygettext licensing information
...
Moved from libraries/LICENSE.txt to LICENSE.txt. Reported by l777 on
IRC.
This was SVN commit r14956.
2014-04-20 22:04:16 +00:00
Gallaecio
64d204228a
Message extraction and localization
...
It includes the translation template files (POT) as well as translation
files
(PO) developer through the Transifex platform by our awesome
translators.
It also includes tools to generate the translation template files,
generate a
special translation file with the longest strigns of all translations,
and a
tool to download translations from Transifex into the right game folders
automatically.
Fixes #67
This was SVN commit r14955.
2014-04-20 21:48:23 +00:00
Gallaecio
e05c8263c5
Internationalization of the public mod (JavaScript and GUI XML side)
...
It includes a marvelous language selection menu developed by Yves.
It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.
This patch includes code by Yves, sanderd17, leper and Gallaecio.
Ref #67
This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
Gallaecio
d6db5a466d
Internationalization of the C++ side
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Provides the logic to detect the system language, load translations, and
use
loaded translations both in the C++ and the JavaScript side.
This patch includes code by Yves, sanderd17, leper, historic_bruno and
Gallaecio. It’s worth noting that Yves and historic_bruno were also the
main
contributors behind the changes in 1b3261b8f4 as well.
This was SVN commit r14953.
2014-04-20 20:03:57 +00:00
Yves
30d5b572a6
Remove tinygettext from the build-osx-libs.sh file.
...
That's not needed anymore in the latest i18n branch. We build
tinygettext as a static library with the game now.
This was SVN commit r14952.
2014-04-20 19:30:01 +00:00
Gallaecio
1b3261b8f4
Added third-party libraries for internationalization and localization: ICU and tinygettext
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This was SVN commit r14951.
2014-04-20 19:17:32 +00:00
Gallaecio
52c0a9b908
Changes to English strings after reports in Transifex by translators
...
This was SVN commit r14950.
2014-04-20 19:00:37 +00:00
mimo
130a394e27
a few fixes and some tweaks to petra
...
This was SVN commit r14949.
2014-04-20 17:19:56 +00:00
Mythos_Ruler
f9e980ba5f
Trying to blend some old UI assets with the new look.
...
Darkened the croc texture a bit.
This was SVN commit r14948.
2014-04-20 16:58:47 +00:00
Mythos_Ruler
f27640de9b
Minor tweaks to some maps.
...
This was SVN commit r14947.
2014-04-20 14:38:24 +00:00
Mythos_Ruler
dde91b8c66
The attack notification should be less frequent.
...
This was SVN commit r14946.
2014-04-20 14:35:02 +00:00
Mythos_Ruler
2336f97ead
Spartans get Oxybeles (but no Lithobolos).
...
This was SVN commit r14945.
2014-04-20 12:50:59 +00:00
Mythos_Ruler
ff77676c60
Fixed auras and tooltips for some heroes.
...
Added some techs for houses and removed some from the Civic Center.
Makes a lot more sense this way.
This was SVN commit r14944.
2014-04-20 11:36:23 +00:00
Enrique
0bbf43dc5f
upgraded sarissa's models
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This was SVN commit r14943.
2014-04-20 00:34:48 +00:00
Enrique
cf04dc9601
Missing units to use the new pikemen attack animation
...
This was SVN commit r14942.
2014-04-20 00:09:40 +00:00
Mythos_Ruler
78f8afd912
Changed some formation spacing.
...
This was SVN commit r14941.
2014-04-20 00:01:50 +00:00
Enrique
4f4455ec3a
Added new attack animation for pikemen
...
This was SVN commit r14940.
2014-04-19 23:56:05 +00:00
Enrique
b387458e33
Syntagma formation animations added to all hellenic pikemen.
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This was SVN commit r14939.
2014-04-19 23:35:25 +00:00
Mythos_Ruler
2e7e46b399
Moves some blacksmith techs to Village Phase for Celtic civs. Fixes #2473
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This was SVN commit r14938.
2014-04-18 11:28:28 +00:00
Mythos_Ruler
831d3ae69f
This was SVN commit r14937.
2014-04-16 16:32:15 +00:00
JoshuaJB
fe4f17fd73
Only send game report if ranking is enabled.
...
This was SVN commit r14936.
2014-04-16 14:00:09 +00:00
JoshuaJB
a9b34da617
Fix some merge conflicts 9e2d0b9506 missed.
...
This was SVN commit r14935.
2014-04-16 13:58:56 +00:00
JoshuaJB
9e2d0b9506
Fix #2404 . Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276 .
...
This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
leper
47a516df34
Fix some JS warnings. Refs #2372 .
...
This was SVN commit r14933.
2014-04-15 01:12:48 +00:00
sanderd17
e1488fee56
Add an 'explore map' option to the game setup.
...
This was SVN commit r14931.
2014-04-14 19:52:49 +00:00
sanderd17
a9d0a3bcae
Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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This was SVN commit r14930.
2014-04-14 16:33:00 +00:00
sanderd17
bb71823aee
Make the actor tech-modifiable. Fixes #2243
...
This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
scythetwirler
1073382e3b
Sorts the lobby player list, ignoring case
...
This was SVN commit r14927.
2014-04-13 18:29:32 +00:00
Pureon
b08e364e81
New shipwreck models
...
This was SVN commit r14926.
2014-04-13 11:16:30 +00:00
Mythos_Ruler
106638a9b8
This was SVN commit r14925.
2014-04-13 09:42:55 +00:00
Mythos_Ruler
01decbcd90
Train time changes.
...
Unlock champions tech more expensive.
This was SVN commit r14924.
2014-04-13 09:05:02 +00:00
scythetwirler
40e2a1e065
Fixes some javascript warnings in the lobby.
...
This was SVN commit r14923.
2014-04-13 01:48:24 +00:00
scythetwirler
180aa5c60d
Makes the moderator prefix visible in the chatbox.
...
This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
Mythos_Ruler
5a0c1a799b
Some more portraits. Updated the portrait for the Macedonian siege workshop.
...
Tweaked some sandbox maps.
This was SVN commit r14921.
2014-04-12 14:55:04 +00:00
Mythos_Ruler
f02a8a4c59
Some population techs.
...
Tweaking some training techs.
This was SVN commit r14920.
2014-04-12 13:39:19 +00:00
Mythos_Ruler
5740e22cd5
Fix health for these cavalry spearmen.
...
This was SVN commit r14919.
2014-04-12 11:52:39 +00:00
Mythos_Ruler
c2d1aece02
Fixed female citizen selections.
...
This was SVN commit r14918.
2014-04-12 10:36:37 +00:00
Mythos_Ruler
08c1c8ed2d
Minor tweaks to some particles.
...
Updated quinquereme tip image and text.
Minor updates to some maps.
Seleucids now use some Ptolemies ship actors temporarily.
This was SVN commit r14917.
2014-04-12 07:13:37 +00:00
sanderd17
ad36c0eb7b
Parse entity ids to numbers again
...
This was SVN commit r14916.
2014-04-11 12:35:50 +00:00
mimo
41b8d06e27
remove forgotten debug printouts
...
This was SVN commit r14915.
2014-04-10 21:00:40 +00:00
Enrique
f41c51359f
Mauryan trader actor missing
...
This was SVN commit r14914.
2014-04-10 20:56:12 +00:00
mimo
bb8e14fae1
some minor tweaks to petra ai
...
This was SVN commit r14913.
2014-04-10 20:25:02 +00:00
sanderd17
7840fd3049
fix capitalisation
...
This was SVN commit r14912.
2014-04-10 14:00:44 +00:00
sanderd17
7f77bb7cb0
Small improvements to entitycollection + add a serialization method (serialization is never executed though)
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This was SVN commit r14911.
2014-04-10 09:51:43 +00:00
sanderd17
ff2979ca68
Save formation rotation when loading a new formation
...
This was SVN commit r14910.
2014-04-09 18:01:12 +00:00
sanderd17
1f63325ede
Rotate entities to the right angle when forming a formation
...
This was SVN commit r14909.
2014-04-09 11:15:00 +00:00
Enrique
4ddf1ac4dc
Added rowing, gathering, 3Idles and death animations for ptolemaic fisherman.
...
This was SVN commit r14908.
2014-04-06 21:06:17 +00:00
sanderd17
d27dffa31d
Now really fix the issue with promoting and formation animations
...
This was SVN commit r14906.
2014-04-06 18:43:06 +00:00
mimo
833c2bac7a
save/restore camera position and orientation in saved games, fixes #2354
...
This was SVN commit r14905.
2014-04-06 16:27:57 +00:00
leper
fbfd87e7f7
Replace hawk with duplicated head bone with fixed version by stanislas69. Fixes #2454 .
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This was SVN commit r14904.
2014-04-06 16:00:12 +00:00
leper
fb1827bee7
Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471 .
...
This now uses the Autogarrsion order as both already work with an
already garrisoned entity.
This was SVN commit r14903.
2014-04-06 03:04:30 +00:00
mimo
fd4cd56224
fixed petra map management when not circular
...
This was SVN commit r14901.
2014-04-05 12:18:37 +00:00
sanderd17
c5e59d02e1
Fix formation animations with promoted units
...
This was SVN commit r14900.
2014-04-05 09:48:57 +00:00
Mythos_Ruler
1908723188
Testudo for a few more Roman units.
...
This was SVN commit r14899.
2014-04-05 08:47:29 +00:00
sanderd17
61da102371
Add testudo animations to the right actor files and use it in the formation template
...
This was SVN commit r14898.
2014-04-04 18:38:13 +00:00
Enrique
776a098a1c
Tetsudo formation test animation. Front and middle stances.
...
This was SVN commit r14897.
2014-04-04 10:17:15 +00:00
mimo
d04f035f9a
numerous fixes and improvments to petra ai
...
This was SVN commit r14896.
2014-04-03 20:48:54 +00:00
mimo
ac9aaaa369
supplement the ai common-api
...
This was SVN commit r14895.
2014-04-03 20:31:59 +00:00
Enrique
26fdf74de3
Mauryan trader basic commit with idle and move animations. Needs zebu animation and trader texture or use a mauryan one.
...
Model and texture by paperkat, move animation by Wijitmaker, blender
exportation by stan
This was SVN commit r14894.
2014-04-03 18:31:56 +00:00
leper
3e03c9d08a
Return something valid in a mock function to fix a warning while running tests.
...
This was SVN commit r14893.
2014-04-02 23:10:07 +00:00
leper
b8b3542d25
Fix tests.
...
This was SVN commit r14892.
2014-04-02 23:09:59 +00:00
Enrique
b287cbf805
New ptolemaic sail for merchant ship based on Lion's eagle.
...
fixes #2236
This was SVN commit r14891.
2014-04-02 02:52:13 +00:00
Enrique
2f12068a8f
Ptolemaic merchant ship commit.
...
Model by Stanislas69 with some fixes.
This was SVN commit r14890.
2014-04-01 20:35:49 +00:00
Mythos_Ruler
55bb33dec8
Particle tweaks.
...
Mediterranean Cove skirmish map.
This was SVN commit r14888.
2014-03-30 01:56:35 +00:00
Mythos_Ruler
84016df11c
Map tweaks and map preview changes.
...
This was SVN commit r14887.
2014-03-30 01:38:20 +00:00
Mythos_Ruler
e715c60942
Cleaning up the scenarios folder.
...
This was SVN commit r14886.
2014-03-30 00:10:07 +00:00
JoshuaJB
a7b2f6ba47
Fix more then one observer by allowing a game to have multiple players with the -1 ID.
...
This was SVN commit r14885.
2014-03-29 15:09:42 +00:00
sanderd17
22867fa9a3
Further complete the definitition of the entity state
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This was SVN commit r14884.
2014-03-29 13:56:03 +00:00
sanderd17
8615f38803
Always define the entire entity state, but initialize it to null
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This was SVN commit r14883.
2014-03-29 13:37:48 +00:00
sanderd17
132020f88e
Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
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This was SVN commit r14882.
2014-03-29 11:03:00 +00:00
mimo
120f71d944
a couple a bugfixes
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This was SVN commit r14881.
2014-03-29 08:51:09 +00:00
Mythos_Ruler
b815fa8dd9
Portraits for the Ptolemaic dieres, penteres, and octeres.
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Actor and texture for Antiochus the Great.
Histories for the Ptolemaic warships.
This was SVN commit r14880.
2014-03-29 00:16:16 +00:00
Yves
e9e05f4efc
Second (main) commit for the SpiderMonkey upgrade.
...
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.
Spcial thanks to:
- H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
- Leper for the review.
- Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
- The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
- All the other people who helped
Refs #1886
Fixes #2442
Fixes #2416
This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
Enrique
6f6b841af3
Upgraded ptoemaic quinquereme textures and made the model narrower.
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This was SVN commit r14875.
2014-03-28 16:03:32 +00:00
Yves
0d9a7dab6b
Works around infinite recursion problem.
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This problems occurs with the new SpiderMonkey in debug mode, but it's
not a SpiderMonkey issue.
Unfortunately I couldn't find a clean solution, so I just documented the
problem in an extensive comment block and applied a workaround.
A clean solution would probably require changing the approach for
counting allocations completely.
This was SVN commit r14874.
2014-03-28 11:33:37 +00:00
mimo
0419f5500e
another set of petra improvments, main one is a first try to place markets for trade (was random before)
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This was SVN commit r14873.
2014-03-27 22:10:03 +00:00
Enrique
0a32b2d687
Ptolemaic trireme commit.
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Fixed some texture stretching in the bireme.
This was SVN commit r14872.
2014-03-27 18:13:07 +00:00
mimo
bc428e1649
some fixes (i.e.building placement) and cleanings of petra
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This was SVN commit r14871.
2014-03-26 21:07:47 +00:00
Enrique
52af5b29a1
Ptolemaic bireme commit.
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Fixed error in sparten temple when destroyed found bi Sanderd17
This was SVN commit r14870.
2014-03-26 20:34:54 +00:00
sanderd17
7c0c294814
Move some resources to passable terrain
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This was SVN commit r14869.
2014-03-26 18:28:00 +00:00
mimo
d5ff29d181
fix a flaw in UnitAI trade management
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This was SVN commit r14868.
2014-03-26 09:11:06 +00:00
mimo
3dfa858229
remove some leftover warnings in petra
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This was SVN commit r14867.
2014-03-25 19:26:45 +00:00
mimo
5de3b30742
fix previous tag
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This was SVN commit r14866.
2014-03-24 22:51:15 +00:00
mimo
97afd25171
commit first version of new ai bot (named Petra)
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This was SVN commit r14865.
2014-03-24 22:33:50 +00:00
mimo
b03e3644ac
add a few usefull functions in ai/common-api
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This was SVN commit r14864.
2014-03-24 22:15:40 +00:00
Yves
90b9926ca1
Fixes warning showing up with the new SpiderMonkey.
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The changed return value isn't related but returning false makes more
sense there IMO.
Refs #2372
This was SVN commit r14863.
2014-03-22 23:31:40 +00:00
Yves
5372b27142
Silences some warnings that show up on the gamesetup screen with the new SpiderMonkey without changing any behaviour.
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Refs #2372
This was SVN commit r14862.
2014-03-22 13:54:10 +00:00
Mythos_Ruler
3fb46640cc
Fix civ for Ptol Military Colony.
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This was SVN commit r14861.
2014-03-21 22:51:47 +00:00
Mythos_Ruler
907ef01322
Added starting units to Deccan Plateau.
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Added some detail to Nile River.
Updated Syria a little bit.
Added Pureons new tech portraits to some techs.
Portrait for Ptol champ elephant.
Gave the Military Settlement system to the Ptolemies. We'll use their
merc camp for a developing merc camp system. Ptol heroes can found civic
centers just like the Sele heroes.
This was SVN commit r14860.
2014-03-21 00:47:23 +00:00
Yves
2eeb7c2ba1
Workaround to reduce the impact of AI performance problems when planning new bases.
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When no free territory was left on the map, the AI tried to place a CC
every 10th AI turn.
That's about all 10 seconds and it freezed the game for about a second.
Now when you played against 4 players it freezed aobut 4 seconds every
10 seconds, which is very bad.
I wanted to solve this properly but realized that I'd have to change a
lot in the terrain analysis code that will probably be replaced anyway
when we have a new pathfinder with a proper interface.
Also removes an unused variable (creating a territory map and not using
it can't be good for performance either).
This was SVN commit r14859.
2014-03-20 14:26:15 +00:00
Pureon
6eaad6cbb6
new tech portraits
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This was SVN commit r14858.
2014-03-20 00:58:54 +00:00
mimo
1c81a96a50
fix bug in AI
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This was SVN commit r14857.
2014-03-18 21:34:23 +00:00
JoshuaJB
63248bdc33
Fix issue with GUI reveal map status display.
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This was SVN commit r14856.
2014-03-18 01:13:02 +00:00
mimo
209799aa4c
fix 94c02ec33c for AI
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This was SVN commit r14855.
2014-03-17 21:23:40 +00:00
Yves
5c4282a21c
Fixes a small memory leak in the profiler shutdown code.
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This was SVN commit r14854.
2014-03-17 21:16:38 +00:00
sanderd17
cde72788a2
* Add support for fallback fonts in the font builder.
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* Replace DejaVu with Biolinium for the existign sans-styles.
* Add additional sans-styles using Biolinum.
* Update the GUI style definitions to use the sans-styles instead of
serif styles.
(Wait with updating custom defined fonts in strings, as it will cause a
mess with the internationalisation that's about to be included)
* Add fonts from the quite complete FreeFont family as fallback fonts.
* Render all glyphs supported by the different fonts to support as many
scripts as possible.
* Fixes #2457 .
(Now hope I included all needed files)
This was SVN commit r14853.
2014-03-17 10:13:49 +00:00
Mythos_Ruler
c1b839c21b
Military Colony's territory weight reduced.
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Updated icon for Syria map. Updated nisian war horses portrait from
Pureon.
Reduced the volume of the attack notification a little.
This was SVN commit r14852.
2014-03-17 00:10:13 +00:00
Mythos_Ruler
84ef2c1335
A test for Latin names for animals. Won't complete this until after next alpha.
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This was SVN commit r14851.
2014-03-17 00:08:24 +00:00
JoshuaJB
883f307b40
Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
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This was SVN commit r14849.
2014-03-16 23:29:27 +00:00
JoshuaJB
94c02ec33c
Revert gather limits to be global instead of per-player. Refs #1387
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This was SVN commit r14848.
2014-03-16 20:35:23 +00:00
Mythos_Ruler
19724f7f41
"Syria" skirmish map.
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This was SVN commit r14846.
2014-03-15 23:10:06 +00:00
wraitii
ffe0faeca4
Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
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This was SVN commit r14844.
2014-03-15 21:07:02 +00:00
scythetwirler
caeaf62723
Adjust widths in the lobby to make the map size dropdown fit.
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This was SVN commit r14843.
2014-03-15 20:58:59 +00:00
Mythos_Ruler
722ad7264d
Some updated maps. Acropolis Bay especially.
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This was SVN commit r14842.
2014-03-15 19:56:51 +00:00
historic_bruno
49b0e1ce42
Eliminates some duplication in build-osx-libs.sh and sets more useful variables
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This was SVN commit r14841.
2014-03-14 05:18:40 +00:00
historic_bruno
dfa4766dab
Reverts [[SVN:14831]] - wasn't a valid fix.
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Patches MiniUPnPc to explicitly export symbols for GCC/Clang, fixes
build when -fvisibility=hidden is used, refs #2304 .
Fixes incorrect use of CPPFLAGS in build-osx-libs.sh, it should be
CXXFLAGS. CPPFLAGS get passed to the C/C++ preprocessor, CXXFLAGS get
passed to the C++ compiler.
This was SVN commit r14840.
2014-03-14 04:17:42 +00:00
Enrique
b18a899287
Added Ptolemaic healer body and head textures. Fixes #2234
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This was SVN commit r14839.
2014-03-13 19:46:15 +00:00
wraitii
6ab578a6eb
Fix out of date comments in Tex and ITexCodec, Fixes #2458 .
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This was SVN commit r14838.
2014-03-13 19:00:22 +00:00
Spahbod
e17dd1ac12
Applying the new improvements: Gulf of Bothnia.
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This was SVN commit r14837.
2014-03-13 09:45:09 +00:00
JoshuaJB
ef888367aa
Cleanup tex_codec, fixes #2456 , patch by IronNerd.
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This was SVN commit r14836.
2014-03-13 04:16:20 +00:00
JoshuaJB
a5639631ee
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
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This was SVN commit r14835.
2014-03-13 02:37:05 +00:00
Enrique
a068935789
Ptolemaic dock upgrade. Fixes #2217
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This was SVN commit r14834.
2014-03-12 18:38:16 +00:00
mimo
180b44e565
let the AI know that a unit has no more orders
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This was SVN commit r14832.
2014-03-11 22:42:41 +00:00
Enrique
6274c7ffe8
Added ptolemaic quinquereme. Fixes #2232
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This was SVN commit r14830.
2014-03-10 13:37:18 +00:00
mimo
9f1bcc2475
fix AI error
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This was SVN commit r14829.
2014-03-09 22:26:41 +00:00
scythetwirler
0e0cd65134
Some GUI alignment/sizing improvements.
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This was SVN commit r14828.
2014-03-09 19:24:17 +00:00
Yves
0e7c92e1e6
Fixes behaviour change in Atlas' JSON serialization after the switch to JSON Spirit ( #2434 ).
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This caused problems setting the starting camera.
Refs #2434
This was SVN commit r14827.
2014-03-09 17:55:54 +00:00
JoshuaJB
8959e63a53
Add back unintentionally removed idle workers button tooltip.
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This was SVN commit r14826.
2014-03-09 02:42:42 +00:00
Mythos_Ruler
e6f7ef78dc
Removes legacy "technologies" folder.
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This was SVN commit r14824.
2014-03-09 00:10:41 +00:00
Mythos_Ruler
7698e75962
Pyrrhus template.
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This was SVN commit r14823.
2014-03-09 00:08:25 +00:00
Mythos_Ruler
0603392f03
Acropolis Bay.
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This was SVN commit r14822.
2014-03-09 00:08:00 +00:00
Mythos_Ruler
119849defc
Pyrrhus hero.
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Some map stuff and actor changes (remove the elephants from Pericles).
This was SVN commit r14821.
2014-03-09 00:07:28 +00:00
Mythos_Ruler
d214d8f61c
Some map changes.
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This was SVN commit r14820.
2014-03-09 00:02:33 +00:00
JoshuaJB
fb65288463
Fix hover effect not regenerating after mousedown events, minor GUI code cleanup, and fix #2414
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This was SVN commit r14819.
2014-03-07 22:43:57 +00:00
Yves
c8bdd993c0
Upgrades cxxtest.
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Switches to the already committed new cxxtest sources and deletes the
old sources.
Applies the changes from 6374080b60 and 4a57fed5a7 to the updated
sources.
Replaces the cxxtestgen.exe for Windows. This file was created from
cxxtest's python script using pywin32.
Modifies update-workspace.sh to force a rebuild when cxxtest options
could have been changed during the premake step.
Adds an additional option (--jenkins-tests) to
premake4.lua/update-workspaces.sh to use cxxtest's XmlPrinter which
generates output than can be used by Jenkins.
Fixes #2450
This was SVN commit r14818.
2014-03-07 20:58:17 +00:00
feneur
a9368a4463
Updated tooltip to reflect the new max gatherer limit
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This was SVN commit r14816.
2014-03-07 12:09:39 +00:00
sanderd17
66942c74fa
Be more forgiving for training spaces (which cause empty strings on splitting) and avoid using bigger fonts for non-capitalisable signs in headings
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This was SVN commit r14815.
2014-03-07 11:11:45 +00:00
sanderd17
32cf46f01c
Fix some 'undefined' problems reported by Lion.Kanzen + improve coding style.
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This was SVN commit r14814.
2014-03-07 08:27:13 +00:00
JoshuaJB
29f94a759c
Fix an issue with lobby registration and a minor wording tweak.
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This was SVN commit r14813.
2014-03-07 01:52:06 +00:00
scythetwirler
abbd6efef1
Updates outdated/incorrect hotkeys.
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This was SVN commit r14812.
2014-03-06 23:57:02 +00:00
scythetwirler
8a98bca9b2
Fixes the last z order (hopefully) and a style inconsistency.
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This was SVN commit r14811.
2014-03-06 22:45:13 +00:00
scythetwirler
ec26f1de83
Reduces z order to fix ai dialog.
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This was SVN commit r14810.
2014-03-06 22:34:15 +00:00
JoshuaJB
8f30e722ab
Some inconsequential style adjustments.
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This was SVN commit r14809.
2014-03-06 02:24:06 +00:00
scythetwirler
ef76d24e66
Fixes z order and a capitalization error.
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This was SVN commit r14808.
2014-03-06 02:00:12 +00:00
scythetwirler
5f5cfb10ee
Fixes a typo and makes naming of the fading consistent with other sprites.
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This was SVN commit r14807.
2014-03-05 21:24:48 +00:00
sanderd17
f3714a7075
Fix invalid count for entityMaps
...
Improve error reporting on failed deserializations
Fixes #2328
This was SVN commit r14806.
2014-03-05 14:58:17 +00:00
JoshuaJB
02024370d8
Fix a warning in Visual Studio 2010 related to some of my recent changes.
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This was SVN commit r14805.
2014-03-05 01:06:13 +00:00
scythetwirler
5582409973
Converts most parts of the game to use Pureon's new UI
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This was SVN commit r14804.
2014-03-04 02:23:01 +00:00
Yves
1a2f889bb9
7cba43c9db changed the behaviour in case of undefined values which was not intended even if there's a warning now.
...
This should revert to correct behaviour for undefined values again (even
though this value should never be undefined).
Refs 2372
This was SVN commit r14803.
2014-03-03 23:01:49 +00:00
Yves
7cba43c9db
Fixes warnings printed by the new SpiderMonkey.
...
Sets SelectableInGameSetup to true in all civ json files that didn't
have it set.
Having this value set to undefined (not set) was interpreted as true,
which is quite arbitrary.
With the new SpiderMonkey a warning will be printed if the value is
undefined.
This avoids ambiguity but makes the setting mandatory.
Refs #2372
This was SVN commit r14802.
2014-03-03 21:58:15 +00:00
Yves
df43e32a59
Second try fixing the eol-styles
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This was SVN commit r14801.
2014-03-03 21:36:24 +00:00
Yves
234f2003a3
Fix inconsistent line endings and add svn:eol-style property
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This was SVN commit r14800.
2014-03-03 21:13:36 +00:00
Enrique
2d0e996725
Added modified Stanislas69 Pyrrhus helmet with textures.
...
Added an extra variation for brass and iron textures variations of
ptolemaic_romanized and thracian horned helmets.
Added playercolor to the thracian horned helmet crest.
This was SVN commit r14799.
2014-03-02 10:59:36 +00:00
Yves
e290abc40f
Should fix the Atlas build issues with the autobuilder.
...
For some reason the autobuilder does not know uint32_t but my Windows
system with VC2010 and my Linux system both do.
Refs #2434
This was SVN commit r14797.
2014-03-01 14:41:32 +00:00
mimo
c2c172271f
fix AI error, not reseting all units after a successful attack
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This was SVN commit r14796.
2014-03-01 14:36:35 +00:00
Mythos_Ruler
05225a66ac
Horned helmet to Thracian cavalry.
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This was SVN commit r14794.
2014-03-01 10:37:45 +00:00
mimo
57e995e618
fix AI error, the freeze of this collection prevented promoted and packed units to be updated during attack
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This was SVN commit r14793.
2014-03-01 09:35:30 +00:00
wraitii
4e5eeba27b
Fix the skybox.
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This was SVN commit r14792.
2014-02-28 18:23:24 +00:00
Enrique
999490bbf5
Added playercolor to ptolemaic romanized crest helmet.
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This was SVN commit r14791.
2014-02-28 11:46:23 +00:00
Enrique
162a4c42f3
Stan's helmets ptolemaic romanized with and without crest, thracian horned cavalry and perseus hero. Heavily modified.
...
playercolor in crests still pending. Added brass and iron variations,
more subtle variations to come.
This was SVN commit r14790.
2014-02-28 11:32:23 +00:00
wraitii
02860690eb
fix unused parameter warning.
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This was SVN commit r14789.
2014-02-26 19:16:44 +00:00
wraitii
3f78042f45
Fix tests and C++11 build.
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This was SVN commit r14788.
2014-02-26 19:08:03 +00:00
Mythos_Ruler
3573a6e9a8
Updated some portraits.
...
Added a Mercenary Thracian Swordsman.
Tweaked some textures.
Added a "gray skin" variation to the Ptolemaic elephant.
Added Saharan Oases skirm map.
This was SVN commit r14787.
2014-02-26 14:29:42 +00:00
Enrique
6b94ae9f59
Added two ptolemaic howdah variations for the champion elephant.
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This was SVN commit r14786.
2014-02-26 13:53:36 +00:00
mimo
d8903c0c6f
fix AI error
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This was SVN commit r14785.
2014-02-25 22:43:03 +00:00
wraitii
e2f4379e9a
Fix an issue with corruption of water data when the actor editor opened in Atlas.
...
Potential marginal optimizations to the water data creation code.
This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
Yves
17f8f09399
Removes the ScriptInterface and SpiderMonkey dependencies from Atlas.
...
Replaces the code for JSON parsing and writing with an implementation
using the JSON Spirit library.
Fixes #2434
Refs #1886
This was SVN commit r14783.
2014-02-24 20:22:02 +00:00
mimo
33918a5c41
Fix AI error (with 3eaa9ac4d3) preventing promoted units to stay idle
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This was SVN commit r14779.
2014-02-24 14:03:13 +00:00
sanderd17
50d93b4332
Was messed up by b3201acd93
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This was SVN commit r14778.
2014-02-24 12:10:38 +00:00
Enrique
c5f15a13d0
Modified Stanislas69 Seleucid romanized helmet and thracian helmet with several texture variations and organized in actors with variations.
...
Applied the romanized brass helmet with crest to the Seleucid heavy
swordman infantry.
This was SVN commit r14777.
2014-02-23 16:51:10 +00:00
mimo
3eaa9ac4d3
fix AI error
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This was SVN commit r14776.
2014-02-23 09:51:07 +00:00
Yves
43377fdc5e
Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
...
The reason was that CSimulationMessage uses the CBufferBinarySerializer
which did not add debugging annotations and deserialized the created
data with the CStdDeserializer which expects these annotations.
I did not fix the tests which remain broken as before this patch when
annotation is enabled.
This was SVN commit r14775.
2014-02-22 14:30:29 +00:00
Mythos_Ruler
e38fc5f861
Increased Fanatic armor.
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This was SVN commit r14774.
2014-02-22 13:10:54 +00:00
Mythos_Ruler
554cd510f2
Basic and Advanced Egyptian Pikemen textures.
...
Spec and norm maps for Mediterranean forest floor terrain.
This was SVN commit r14773.
2014-02-22 12:16:20 +00:00
JoshuaJB
a3e1c68b9a
Fix #2373 . Have player resign if not returning to a networked game. Also notify host of networked game that by leaving all other players will be disconnected. Based off patch by boeseRaupe
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This was SVN commit r14772.
2014-02-21 20:02:23 +00:00
Mythos_Ruler
8c21ec4dfd
Quilted helms for Egyptian pikemen, based on work by Enrique.
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This was SVN commit r14771.
2014-02-21 14:38:09 +00:00
Enrique
42d31da1bb
ptolemaic quilted helmet commit.
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This was SVN commit r14770.
2014-02-21 14:13:46 +00:00
sanderd17
c44b48bd59
Fix Atlas lag due to Position component that listens to the territoriesChanged message
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This was SVN commit r14768.
2014-02-21 13:42:46 +00:00
scythetwirler
0ea3b7b7dd
Adds the moderator prefix to the playerlist in the lobby.
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This was SVN commit r14767.
2014-02-20 23:26:36 +00:00
JoshuaJB
a725266337
Slightly better options menu.
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This was SVN commit r14766.
2014-02-20 22:45:43 +00:00
JoshuaJB
e182b4ddd2
Fix a valgrind warning about uninitilized variables in the scrollbar code and some comment/style fixes.
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This was SVN commit r14764.
2014-02-19 21:59:07 +00:00
Mythos_Ruler
facf119241
Farm fields back to 5 workers.
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This was SVN commit r14763.
2014-02-19 17:54:34 +00:00
scythetwirler
2429f1e93c
Displays ratings on the gamesetup page and formats ratings less than 1000 correctly.
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This was SVN commit r14762.
2014-02-19 00:40:35 +00:00
mimo
a4ec034bb5
fixes some AI errors
...
This was SVN commit r14761.
2014-02-18 18:19:33 +00:00
sanderd17
039b06e012
Enable selection of dogs when selecting idle warriors. Patch by tau. Fixes #2436
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This was SVN commit r14760.
2014-02-17 21:40:47 +00:00
Mythos_Ruler
b5c8faa367
Aura tooltip for Ptolemaic heroes. Auras themselves are not complete.
...
This was SVN commit r14759.
2014-02-17 15:54:17 +00:00
Mythos_Ruler
41534b1eda
Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside.
...
Removing some unused textures.
This was SVN commit r14758.
2014-02-17 15:11:47 +00:00
Enrique
c3dd79aa22
Ptolemaic mercenary camp commit.
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This was SVN commit r14757.
2014-02-17 13:13:25 +00:00
sanderd17
322d78b9a5
remove debug warning
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This was SVN commit r14755.
2014-02-16 15:23:50 +00:00
sanderd17
19965ce37a
Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
...
This was SVN commit r14754.
2014-02-16 15:22:11 +00:00
scythetwirler
f92a46330d
Anti-disconnect addition to the gamesetup screen. Also fixes typo in the lobby bot README.
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This was SVN commit r14753.
2014-02-16 06:22:16 +00:00
scythetwirler
be881dc420
Reformat the database to accept the additional summary counters as well as adding a couple summary counters. Also deletes unnecessary welcome message and deletes whitespace. Refs #686 .
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This was SVN commit r14752.
2014-02-16 06:06:16 +00:00
Enrique
ab9a6b6303
Stanislas69' iberian tower modification commit.
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This was SVN commit r14751.
2014-02-14 21:46:37 +00:00
Enrique
05bfe7dca0
Ptolemaic market commit
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This was SVN commit r14750.
2014-02-14 17:18:29 +00:00
mimo
35f3dd03d9
improve ship behaviour when picking units
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This was SVN commit r14749.
2014-02-13 20:21:27 +00:00
Yves
581c7635e1
Makes our favourite example of escaping even more awesome.
...
Codeblocks 12.11 requires an additional $ sign. This will break 10.05
and I haven't tested it with 13.12 or on other systems than Ubuntu.
This was SVN commit r14748.
2014-02-13 15:21:14 +00:00
Mythos_Ruler
a921c5c2fb
Portrait for Egyptian Pikeman.
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Fixed a thing with the Ptolemies sandbox map.
Tweaked the elite Egyptian pikeman shield.
This was SVN commit r14747.
2014-02-13 15:08:01 +00:00
Mythos_Ruler
14a7e60bd5
Elite Egyptian Pikeman.
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This was SVN commit r14746.
2014-02-11 17:51:01 +00:00
mimo
e49b1e1ceb
fix AI error
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This was SVN commit r14745.
2014-02-09 19:54:50 +00:00
mimo
d8152f1eda
exchange if order otherwise we can't make a trade route with a damaged market
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This was SVN commit r14744.
2014-02-09 18:42:06 +00:00
Enrique
44eb336dfe
Added 4 stall variations as eyecandy with different cloth textures.
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Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)
This was SVN commit r14743.
2014-02-09 16:51:33 +00:00
Yves
9780d7177d
Adds some missing vars.
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This was SVN commit r14742.
2014-02-09 16:04:30 +00:00
Mythos_Ruler
dea18ed318
4-player Greek Acropolis skirmish map
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This was SVN commit r14741.
2014-02-09 13:07:33 +00:00
mimo
c5beeb7a02
rename Median Oasis maps, fixes #2425
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This was SVN commit r14740.
2014-02-09 09:48:14 +00:00
JoshuaJB
df1221e9f5
Correct inverted sprites on modern tickbox and add a default modern tooltip style.
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This was SVN commit r14739.
2014-02-09 05:31:25 +00:00
wraitii
01611c1675
Fixes AI error when building a new base, and improves the AI's early game and tendency to grab terrain. Fixes incorrect release of some units by the defense manager.
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This was SVN commit r14738.
2014-02-07 18:36:37 +00:00
mimo
05f13bb1d8
fix ai bug
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This was SVN commit r14737.
2014-02-07 18:00:41 +00:00
mimo
563768363b
clean useless formations
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This was SVN commit r14736.
2014-02-07 17:01:01 +00:00
Spahbod
a0b0b6d74e
Applying the new improvements: Gear, Guadalquivir River.
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This was SVN commit r14735.
2014-02-07 09:23:14 +00:00
mimo
7277385891
fix typo
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This was SVN commit r14734.
2014-02-07 07:52:10 +00:00
Yves
31e98e5c03
Reverts f25edfd8f1. Structured clones don't support cyclic references in SpiderMonkey v1.8.5.
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SpiderMonkey v24 supports it and I'll add this change to #1886 instead.
Refs #2416
Refs #2415
Refs #1886
This was SVN commit r14733.
2014-02-06 13:32:09 +00:00
JoshuaJB
fa85527baf
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
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This was SVN commit r14732.
2014-02-05 02:44:25 +00:00
historic_bruno
035078c317
Disables checks in os_cpu_LargePageSize Windows implementation, since they failed on Vista SP2 with old Xeon CPU, fixes #2346
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This was SVN commit r14731.
2014-02-04 22:30:29 +00:00
JoshuaJB
72d306873f
Correctly handle the keypad enter in CInput.cpp and make the return key case catch SDLK_RETURN instead of '/r' for consistancy and readability.
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This was SVN commit r14730.
2014-02-03 21:46:27 +00:00
Mythos_Ruler
91be7d9bd1
New history blurb for Skiritai by forum contributor Thorfinn.
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This was SVN commit r14729.
2014-02-03 16:25:08 +00:00
Mythos_Ruler
e408ac46b1
2 player skirmish Median Oasis.
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This was SVN commit r14728.
2014-02-03 16:16:31 +00:00
LordGood
e329a93978
Ghost commit for fields
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This was SVN commit r14727.
2014-02-03 05:12:36 +00:00
sanderd17
9971e3cfab
Add formation check
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This was SVN commit r14726.
2014-02-02 09:15:34 +00:00
historic_bruno
4be80f9322
Improves error handling in sound manager. Fixes some crashes and errors that could occur when OpenAL failed to init properly, fixes #2183 , #2345
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This was SVN commit r14725.
2014-02-02 05:58:27 +00:00
Yves
f25edfd8f1
Removes ValueCloner.
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Fixes #2416
Refs #2415
Refs #1886
This was SVN commit r14724.
2014-02-01 20:37:33 +00:00
wraitii
c9aeaa1612
Fix a "big typo" in the attack plans, thanks mimo.
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This was SVN commit r14723.
2014-02-01 18:34:24 +00:00
wraitii
ddf9d948cf
Fix some more debug in the AI.
...
This was SVN commit r14722.
2014-02-01 18:05:39 +00:00
mimo
5b506ceee3
prevent AI to try to attack its allies, fix #2393
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This was SVN commit r14721.
2014-02-01 17:59:29 +00:00
mimo
e21f052803
prevent error when an animal changes ownership
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This was SVN commit r14720.
2014-02-01 17:55:27 +00:00
Mythos_Ruler
94a240737c
Added more territory auras.
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Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!
This was SVN commit r14719.
2014-02-01 12:09:06 +00:00
Spahbod
1f1a2ead44
Adding the missing cheats from [14712]. Refs #2072
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This was SVN commit r14718.
2014-02-01 09:11:38 +00:00
scythetwirler
e4e32c8cd7
Fixes a typo from 1d3ac14d35.
...
This was SVN commit r14717.
2014-02-01 03:55:24 +00:00
wraitii
e6cf2f23c5
Fix AI debug mode.
...
This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
wraitii
c3cdf40f33
Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
...
Error fixes here and there.
This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
Mythos_Ruler
12aa170c58
Trying different territory weights.
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This was SVN commit r14713.
2014-01-31 18:47:08 +00:00
sanderd17
60619dbf3f
Add technologies cheat. Fixes #2072 . Patch by boeseRaupe
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This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
Spahbod
1fad924411
Checking if cmpPlayer is valid.
...
This was SVN commit r14711.
2014-01-31 14:47:23 +00:00
Spahbod
9fe465884d
Implements resource trickle. Allows decimal player resources. Fixes #2413 .
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This was SVN commit r14710.
2014-01-31 12:01:49 +00:00
JoshuaJB
0157e640cc
Make my last commit C++98 compatible.
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This was SVN commit r14709.
2014-01-31 01:26:08 +00:00
Enrique
c3d9769622
Fixed iberian corral cloth ao texture assigned
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This was SVN commit r14708.
2014-01-30 19:36:38 +00:00
Spahbod
708f003df3
Applying the new improvements: English Channel, Fortress
...
More cleanup and tweaks.
This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
JoshuaJB
ff4ed09b6f
Backend for special formatting of moderaters in the lobby userlist.
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This was SVN commit r14706.
2014-01-30 15:46:19 +00:00
Yves
bab3a08643
Fixes a crash introduced in fd187f466f by ensuring that the CScriptValRooted values are destroyed before calling JS_DestroyContext.
...
I've tested the performance on Combat Demo (Huge) again with the code
from #2394 .
It's very close but probably a little bit lower (hard to tell because
it's so close).
Closes #2408
Refs #2394
This was SVN commit r14705.
2014-01-30 13:21:36 +00:00
JoshuaJB
b9eea330d0
Strip some whitespace and fix a warning in session.js
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This was SVN commit r14704.
2014-01-29 19:00:47 +00:00
sanderd17
1d3ac14d35
Better summary screen. Fixes #686 . Patch by Bajter and Kabzerek
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This was SVN commit r14703.
2014-01-29 18:30:56 +00:00
sanderd17
459f13e72b
Clean up the colorfade code. Patch by boeseRaupe, fixes #2395
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This was SVN commit r14702.
2014-01-29 14:49:36 +00:00
Spahbod
7395d9c75a
Applying the new improvements: Canyon, Continent, Corinthian Isthmus
...
Some cleanup and small tweaks.
This was SVN commit r14701.
2014-01-29 14:21:48 +00:00
sanderd17
639b583d31
Fix scatter formation
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This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
leper
d6f8742f9b
Change hawk and boar skeletons so that the root identifiers are unique. Fixes #2332 .
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Also adjust the DAEs to fit the new identifiers.
This was SVN commit r14699.
2014-01-29 04:14:24 +00:00
sanderd17
f097078d46
Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
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This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
mimo
8953179e1a
allow the possibility to define route with waypoints when doing trade, fixes #1207 , #1821 and #1822
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This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
mimo
23777ba736
fix cbc1c9f0ab
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This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
Mythos_Ruler
325f9ca9a9
Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
...
Can only build 1 Juggernaut.
All champion cavalry now cost Food and Metal.
This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
sanderd17
c751500907
Refactor some formation code to let it make use of the prototypes
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This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
JoshuaJB
7bcdb9f46d
Remove two un-needed string initilizations from my earlier changes.
...
This was SVN commit r14692.
2014-01-27 05:46:21 +00:00
leper
78ff9a8480
Fix compilation failures with wxWidgets 3.0. Fixes #2375 .
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This was SVN commit r14691.
2014-01-27 00:02:03 +00:00
historic_bruno
0406c89908
Implements GetMonitorSize for OS X, patch by Echelon9, fixes #2390
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This was SVN commit r14690.
2014-01-26 23:03:45 +00:00
mimo
cbc1c9f0ab
fixes remaining town bell defects, closes #2353 , patch by Itms
...
This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
JoshuaJB
c61badb04c
Fix typo.
...
This was SVN commit r14688.
2014-01-26 19:29:21 +00:00
JoshuaJB
2a1240008c
Make my previous changes < C++11 compatible.
...
This was SVN commit r14687.
2014-01-26 19:23:50 +00:00
JoshuaJB
5e70bd3628
Fix and cleanup my recent changes.
...
This was SVN commit r14686.
2014-01-26 19:01:21 +00:00
mimo
cb3a8d868a
fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
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This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
mimo
3e1fc74add
improve alert tooltip, see #2353
...
This was SVN commit r14684.
2014-01-26 18:17:13 +00:00
mimo
9ed11bc404
keep work orders when in alert, patch by Itms, addresses #2353
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This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
sanderd17
09a2729503
fix a fix
...
This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
sanderd17
f1ab9b8e57
Check isInWorld before asking position
...
This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
JoshuaJB
5ec0dc8ae8
Fix a bug with one of the lobby settings I added to the options window.
...
This was SVN commit r14680.
2014-01-26 05:51:48 +00:00
JoshuaJB
39fef5c299
Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
...
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
scythetwirler
a8fbe4eedc
Centralizes centering rating into one function.
...
This was SVN commit r14678.
2014-01-26 05:27:00 +00:00
JoshuaJB
041c6ab1b3
More lobby cleanup.
...
This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
historic_bruno
58a44bfbcb
Adds missing comment in build-osx-libs.sh
...
This was SVN commit r14676.
2014-01-26 03:40:54 +00:00
historic_bruno
5187c6e4a5
Explicitly disables SDL X video driver in build-osx-libs.sh, to fix SDL_VIDEO_DRIVER_X11 definition used in HWDetect.cpp
...
This was SVN commit r14675.
2014-01-26 03:12:05 +00:00
historic_bruno
937ee8f77c
Fixes clang "hidden overloaded virtual function" warning, patch by Echelon9, fixes #2388
...
This was SVN commit r14674.
2014-01-26 01:20:34 +00:00
JoshuaJB
0db9a18d39
Fix issue where lobby spam was being sent to external clients.
...
This was SVN commit r14672.
2014-01-25 21:58:22 +00:00
JoshuaJB
851c05a038
Cleanup and spam blocker redesign in lobby.js.
...
This was SVN commit r14671.
2014-01-25 20:51:01 +00:00
JoshuaJB
41a7c78e62
Fix some stuff in XmppClient.cpp on leper's recommendation.
...
This was SVN commit r14670.
2014-01-25 20:49:48 +00:00
mimo
28a707f98f
small cleaning
...
This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
scythetwirler
69991cd110
Deletes extra whitespace from last commit.
...
This was SVN commit r14668.
2014-01-25 19:00:22 +00:00
scythetwirler
e183e87333
Adds a message that is triggered whenever the bot's name is mentioned when a user doesn't recognize the bot isn't human (which happens quite a lot)
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This was SVN commit r14667.
2014-01-25 18:57:28 +00:00
Enrique
2b407a03eb
Added Stanislas69 iberian corral with several fixes.
...
Fixed iberian struct normal and specmap.
This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
sanderd17
9eb26c2622
Fix infinite loop when attacking a formation without valid targets
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This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
Mythos_Ruler
0f5e5fddd6
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
JoshuaJB
12a691edc2
Make my previous changes support < C++11 and Windows.
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This was SVN commit r14661.
2014-01-24 20:31:39 +00:00
Mythos_Ruler
3f00d0cc9c
Fix some broken maps. Delete some others.
...
This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
sanderd17
ecaded076f
Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
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This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
JoshuaJB
5d4f509810
Update existing minimap idle button, add minimap idle button highlight and disabled, and some style fixes in session.xml. Refs #823 and refs #2357
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This was SVN commit r14658.
2014-01-24 18:40:01 +00:00
Mythos_Ruler
2f145b1578
Iron Spearheads tech now affects all spear units (not just infantry spearmen).
...
Javelin Thong tech now affects all javelin units (not just infantry
javelinists).
Some shield tweaking.
Some more portraits.
This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
JoshuaJB
b46a6de335
Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
...
This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
JoshuaJB
dd274113bc
Fix #2403
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This was SVN commit r14655.
2014-01-24 18:15:42 +00:00
Enrique
d5609e33a6
Fixed elephant african bush actor and mesh
...
This was SVN commit r14654.
2014-01-24 15:04:58 +00:00
Spahbod
609e789cea
Fixing the bug with the ramp in Cantabrian Highlands.
...
Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.
This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
scythetwirler
f94a1aeac0
Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402 .
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This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
scythetwirler
53900c082b
Added some criteria for rated games. Fixes #2402 .
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This was SVN commit r14651.
2014-01-24 00:22:50 +00:00
scythetwirler
e5e634f768
Displays ratings in the userlist. Fixes #2371 .
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This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
Enrique
d82282e358
Added animations for african bush elephant.
...
This was SVN commit r14649.
2014-01-23 21:41:58 +00:00
Mythos_Ruler
cf851a7789
A bunch of naming stuff.
...
This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
Enrique
35517f2cd6
commited basic_glow.xml material for self-illumination objects.
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This was SVN commit r14647.
2014-01-23 17:50:00 +00:00
sanderd17
fd187f466f
Add vector prototype to vector-like return values from C++ to JS. Fixes #2394 .
...
This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
sanderd17
d677033c4c
Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
JoshuaJB
df0cdf8561
Fix typo in the Lake random map script.
...
This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
Enrique
8d5c02091a
Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
...
Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture
This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
sanderd17
ef79e8305b
An addition to bd3f5a8085, also refs #1964
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This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
sanderd17
bd3f5a8085
Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17. Refs #1964 .
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This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
wraitii
ad8fa37f17
Improve some building placement. May improve dropsite usage slightly.
...
Should fix #1964
This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
sanderd17
1fedf11e9e
Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
...
This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
wraitii
a58acb28f0
Style improvements (thanks Leper).
...
Fix AI building its buildings closer together by properly moving failed
foundations out of the world.
This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
Mythos_Ruler
546a26467f
Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
...
This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
Mythos_Ruler
01ec56cc0c
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
...
Tweaked a couple footprints.
This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
sanderd17
32844e9a16
Fix tests + improve behaviour of attacking when not in formation
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This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
sanderd17
04aba0e41a
Let certain formations stay in formation while attacking
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This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
wraitii
de02ab2e53
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
...
This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
mimo
df3bdcf8ca
add back some lines removed unintentionally by previous tag
...
This was SVN commit r14631.
2014-01-21 22:59:21 +00:00
mimo
41d3366f6a
check version and mods before loading a file, fixes #2361 and #2385 .
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This was SVN commit r14630.
2014-01-21 22:49:42 +00:00
wraitii
7d18fecbcd
Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
...
This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
sanderd17
e466565c35
Let formations attack other formations (still without keeping their formation position though)
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This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
sanderd17
2ca25a6d3e
differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.
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This was SVN commit r14627.
2014-01-21 09:10:17 +00:00
leper
453bd6c8a0
Fix typo (Cepio -> Caepio), reported by qwertz.
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This was SVN commit r14626.
2014-01-21 00:41:17 +00:00
Spahbod
3955447b5b
Applying the new improvements: Alpine Lakes, Anatolian Plateau
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This was SVN commit r14625.
2014-01-20 15:44:28 +00:00
sanderd17
7763a22c08
revert having giving the attack state to formation controllers as it caused too much trouble
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This was SVN commit r14624.
2014-01-19 18:03:43 +00:00
Spahbod
72ad5467e8
Applying the new improvements: Aegean Sea, Lake, Rivers
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This was SVN commit r14623.
2014-01-19 15:38:02 +00:00
Mythos_Ruler
8b2037e5ee
Some naming stuff.
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Reduced the size of a spec map.
This was SVN commit r14622.
2014-01-19 12:58:18 +00:00
Spahbod
6036b48c1d
WIP: Completing the unified random map syntax.
...
This was SVN commit r14621.
2014-01-19 11:58:24 +00:00
Spahbod
d06ab6514b
WIP: Setting ground for a unified random map syntax. Might break some current random maps.
...
Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.
This was SVN commit r14620.
2014-01-19 06:51:41 +00:00
alpha123
8845910f9c
Of course the time I don't test before committing is the time I make a syntax error. I think the RNG hates me.
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This was SVN commit r14619.
2014-01-19 02:57:40 +00:00
alpha123
7a520adbf3
Improve the wording of attack tooltips.
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This was SVN commit r14618.
2014-01-19 02:01:21 +00:00
historic_bruno
3c04cdb8e0
Updates LICENSE.txt for 29a8df5029, refs #2308 .
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Sets svn:ignore property on generated cpp from encryption tests.
This was SVN commit r14617.
2014-01-18 23:41:27 +00:00
wraitii
f2f0307a25
fix typo.
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This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
sanderd17
c2d43b009c
Fix asking for non-existing templates of killed units
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This was SVN commit r14614.
2014-01-18 20:56:21 +00:00
JoshuaJB
3cde5632ff
Fix StoneCrossBox sizing.
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This was SVN commit r14613.
2014-01-18 20:29:21 +00:00
wraitii
9330975d54
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
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Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.
This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
Mythos_Ruler
76451a297e
This was SVN commit r14611.
2014-01-18 20:21:06 +00:00
alpha123
c4643d925d
Fix two bugs in attack tooltips. Add an extra Math.round to ensure we don't get huge decimals, and use a building's default arrow count as a minimum in rate calculation.
...
This was SVN commit r14610.
2014-01-18 19:20:17 +00:00
alpha123
ea526eedd1
Adjust the attack tooltips. Make the formatting for attack rate more consistent and use meters instead of tiles for range.
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This was SVN commit r14609.
2014-01-18 18:59:51 +00:00
alpha123
046c5ef74c
Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.
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Citizen chariots are now 15.0 speed (1 faster than cavalry), champion
chariots 16.0, and hero chariots 18.0.
This was SVN commit r14608.
2014-01-18 18:08:02 +00:00
Mythos_Ruler
ca6301c399
Reduced number of gatherers for farms from 5 to 3 for testing.
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This was SVN commit r14607.
2014-01-18 16:47:04 +00:00
JoshuaJB
c02dafec74
Move simulation Vector math to globalscripts/Math.js. Refs #2032 .
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This was SVN commit r14606.
2014-01-18 15:27:30 +00:00
Mythos_Ruler
ae35ed255f
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
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This was SVN commit r14605.
2014-01-18 15:04:20 +00:00
Mythos_Ruler
061c5f8ced
Fixing pop cost for advanced Persian chariot.
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This was SVN commit r14604.
2014-01-18 15:03:08 +00:00
Mythos_Ruler
36edaa5635
Siege Workshop for the Macedonians. Needs a new model.
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Persians get the Nisean War Horses tech.
This was SVN commit r14603.
2014-01-18 15:02:16 +00:00
JoshuaJB
29a8df5029
Change the licence of sha.h to match the licence of sha.cpp. Refs #2308
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This was SVN commit r14602.
2014-01-18 13:12:29 +00:00
Mythos_Ruler
8c971c4a10
Trying to make elephant attack sounds not so crazy. Unsuccessful.
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This was SVN commit r14601.
2014-01-18 12:35:55 +00:00
Mythos_Ruler
c316079cc7
Updated names for female citizens.
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Updated Seleucid rally banner (still not happy with it).
Fixed name of Nisean War Horses tech.
This was SVN commit r14600.
2014-01-18 12:33:19 +00:00
JoshuaJB
1040cf2034
Add back a new minimap overlay, re-add and implement the original idle button, little whitespace cleanup, and delete some old unused ui images.
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This was SVN commit r14599.
2014-01-18 02:38:07 +00:00
JoshuaJB
82ab190c5d
Do what my previous commit was supposed to do.
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This was SVN commit r14598.
2014-01-18 00:37:00 +00:00
JoshuaJB
9ad01e52fb
Add third_party/encryption in premake as required for the lobby.
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This was SVN commit r14597.
2014-01-17 23:51:23 +00:00
JoshuaJB
94822b791f
Remove automatically generated test .cpp files.
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This was SVN commit r14596.
2014-01-17 20:17:56 +00:00
JoshuaJB
32258b2ba3
Move lobby encryption code to third_party/encryption and add tests. Fixes #2308
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This was SVN commit r14595.
2014-01-17 20:14:41 +00:00
Yves
d80967111d
Fixes a problem with the renderpath screen not being displayed.
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Refs #2241
This was SVN commit r14593.
2014-01-17 18:40:36 +00:00
Yves
377c780ddd
Fixes the problem that functions in globalscripts aren't available from GUI scripts anymore since 4b1297b328.
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Refs #2241
This was SVN commit r14592.
2014-01-17 18:21:27 +00:00
historic_bruno
c094e72ede
Fixes scoping for icons in GUI text, instead of using only the top page on the stack, which caused errors when dialog boxes popped up over text containing icons
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This was SVN commit r14591.
2014-01-17 02:54:57 +00:00
scythetwirler
c39b541714
Fixes some typoes in the bot README
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This was SVN commit r14590.
2014-01-16 23:22:14 +00:00
Mythos_Ruler
aba3d8d9d5
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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Adjusted hero health.
Made champions use arrow selections, while citizen soldiers use circles.
A bunch of updated portraits.
Seleucids changes.
Map updates.
New techs.
Roman siege walls a little weaker.
This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
wraitii
c1e86161b5
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
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Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.
This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
sanderd17
4b828ae6bf
Fix gaul fortress death variation. Fixes #2374
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This was SVN commit r14587.
2014-01-16 19:26:39 +00:00
sanderd17
4a133264f5
Fix unit tests
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This was SVN commit r14586.
2014-01-15 13:36:33 +00:00
wraitii
786afd9fcc
Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
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Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383 .
This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
sanderd17
a6dbf6a268
instead of removing members from formations as in e98478b68c, let the members stay in formation, but disable formation rearrangement in those cases.
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This fixes issues with queueing orders, and should also fix #2380
This was SVN commit r14584.
2014-01-14 21:32:51 +00:00
wraitii
13105132a4
http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
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This was SVN commit r14583.
2014-01-14 20:20:53 +00:00
wraitii
d23b7deb98
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
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Aegis should mostly respect tech limitations so I'll ref #1964 .
I'm going to go with #2364 is fixed, the AI should be more efficient in
early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379 .
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's
patch.
This was SVN commit r14582.
2014-01-14 19:54:31 +00:00
sanderd17
e98478b68c
Make sure units in INDIVIDUAL state don't belong to a formation. Should fix #2380
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This was SVN commit r14581.
2014-01-14 08:58:11 +00:00
JoshuaJB
0f56dceef2
Give the minimap 20px more on eack side and remove the ugly overlay. Also cleanup some nearby code.
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This was SVN commit r14580.
2014-01-14 03:25:12 +00:00
leper
2ca0a20f81
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372 .
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This was SVN commit r14579.
2014-01-12 23:13:24 +00:00
wraitii
a26ab7b1e7
Should fix AI warnings (refs #2372 ).
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Slight configuration changes to improve the early-game slightly, WIP.
This was SVN commit r14578.
2014-01-12 19:12:55 +00:00
sanderd17
0521d936a1
reduce a GuiInterface call for displaying formation tooltip
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This was SVN commit r14577.
2014-01-12 18:39:47 +00:00
Yves
34949b0943
Fixes some AI errors and missing VARs.
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This was SVN commit r14576.
2014-01-12 17:34:18 +00:00
wraitii
6c3bd4db1e
Fix previous AI commit.
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This was SVN commit r14575.
2014-01-12 02:40:42 +00:00
wraitii
9d02495a96
Fix a few bugs.
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Improve the AI gamestate to make better use of entity collections,
should be very slightly faster, and it's cleaner.
Remove enemy watchers that were no longer used.
This was SVN commit r14574.
2014-01-12 01:07:07 +00:00
Yves
8195e767ef
Fixes an occasional crash when hotloading GUI files.
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Refs #2241
This was SVN commit r14573.
2014-01-11 20:53:01 +00:00
wraitii
bc9b76c86b
Fix an error in defense.js (thanks mimo), and an issue in the HQ that made the AI start super slowly on some maps.
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This was SVN commit r14572.
2014-01-11 18:51:37 +00:00
wraitii
4ef80d26aa
Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
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This was SVN commit r14571.
2014-01-11 18:14:13 +00:00
sanderd17
0e0b4e3057
make population bonus technology modifiable
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This was SVN commit r14570.
2014-01-11 14:55:22 +00:00
sanderd17
96448bfa4e
* add a (currently useless) attack state to formations
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* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
JoshuaJB
20692a26b0
Fix some undefined errors with unknown presences in the lobby and recougnize the 'gone' presence as away.
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This was SVN commit r14568.
2014-01-11 03:53:41 +00:00
mimo
eee6ed65dc
still another fix to the gatherer count
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This was SVN commit r14567.
2014-01-10 22:50:13 +00:00
wraitii
82fa27bad4
http://i.imgur.com/iAwfubL.gif
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This was SVN commit r14566.
2014-01-10 20:33:47 +00:00
wraitii
df9fb05689
Fix the gatherer count per player further and some style niceness.
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This was SVN commit r14565.
2014-01-10 20:27:34 +00:00
leper
7606230158
Vars and style fixes.
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This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
sanderd17
9f243a3372
Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it fixes #2368 .
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This was SVN commit r14563.
2014-01-10 19:56:36 +00:00
Yves
11430cf927
Remove scripting directory from premake4.lua
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(I forgot that in cbc0650a79 )
This was SVN commit r14562.
2014-01-10 19:52:57 +00:00
Yves
cbc0650a79
Removes some unused files
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This was SVN commit r14561.
2014-01-10 19:38:34 +00:00
wraitii
bd22432fe8
Rename common-api-v3 to common-api.
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Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.
This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
sanderd17
87250a79c9
delete groups with a right click. Fixes #2341 . Patch by boeseRaupe
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This was SVN commit r14558.
2014-01-10 16:51:13 +00:00
sanderd17
f9a2c30a17
fix tests
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This was SVN commit r14557.
2014-01-10 16:36:04 +00:00
Yves
ee39f21b52
Fixes a problem when messageboxes were called without callback function.
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Fixes #2367
Refs #2241
This was SVN commit r14556.
2014-01-10 16:25:09 +00:00
sanderd17
3d23f81696
Show the number of attacks per second to show users some attack speed, without showing the actual timers, or calcualtion of the number of arrows. Fixes #2352
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This was SVN commit r14555.
2014-01-10 09:17:40 +00:00
wraitii
72c2853563
Update the tutorial AI (somewhat untested and hacky).
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This was SVN commit r14554.
2014-01-10 02:08:59 +00:00
wraitii
a6032ddd3f
Removes older AIs and APIs.
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For the sake of it, we should have a minimal AI sometimes.
This was SVN commit r14553.
2014-01-10 01:48:09 +00:00
wraitii
ede4f32bf2
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
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Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643 ).
This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
sanderd17
22a85b0eb4
add dummy setspeed method to UnitMotionFlying
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This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
mimo
ec36222b20
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
wraitii
2d806f81f0
If at first you don't succeed…
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Refs #2359
This was SVN commit r14549.
2014-01-08 18:18:52 +00:00
sanderd17
641c65b1dd
Give some explanation to my change in 0c336649e6
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This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
sanderd17
0c336649e6
fix repairing buildings
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This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
LordGood
774d56af7e
Carthaginian farmstead remake
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This was SVN commit r14546.
2014-01-08 15:19:35 +00:00
sanderd17
9229cea9cc
allow repairing of moving objects
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This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
sanderd17
f9b950aa96
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
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This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
sanderd17
e8c4031bea
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
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This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
sanderd17
4585f7322c
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
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This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
JoshuaJB
bec7cfd520
Another attempt to fix the lobby disconnects.
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This was SVN commit r14541.
2014-01-08 04:22:34 +00:00
historic_bruno
7e87211d91
Attempts to fix crash reported on OS X Mavericks by not calling SDL_SetGamma in that case (this patch was included in the A15 bundles), refs #2272
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This was SVN commit r14540.
2014-01-08 01:29:04 +00:00
wraitii
0482038af2
Another go at #2359
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This was SVN commit r14539.
2014-01-08 00:06:26 +00:00
historic_bruno
ad6ed949ee
Fixes unreferenced formal parameter warning in MSVC
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This was SVN commit r14538.
2014-01-07 23:10:06 +00:00
sanderd17
aadd297cce
Implement the ability to switch animations based on the formation position
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This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
sanderd17
ff2a7d6bad
fix spelling mistakes
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This was SVN commit r14536.
2014-01-07 19:43:32 +00:00
sanderd17
83c5d40cfb
fix compiling problem caused by 8226d75715
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This was SVN commit r14535.
2014-01-07 14:37:02 +00:00
sanderd17
b1e0f1b62a
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
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This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
sanderd17
94907897a7
Fix tests + fix classes Ashoka. Fixes #2362
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This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
JoshuaJB
8226d75715
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358 . Also removes some trailing whitespace.
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This was SVN commit r14532.
2014-01-07 04:05:10 +00:00
mimo
729a795a44
of course, 7a3b1fe47e can be simplified
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This was SVN commit r14531.
2014-01-06 23:23:18 +00:00
mimo
7a3b1fe47e
Improve speed of territory computation, fixes #2360
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This was SVN commit r14530.
2014-01-06 22:49:57 +00:00
wraitii
d0e57cb0ff
Change a few things to avoid warnings with gcc. Should fix #2359
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This was SVN commit r14529.
2014-01-06 22:14:27 +00:00
leper
baf6925b66
Tactical varfare.
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This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
sanderd17
8cc1ddf6de
Small code style fix
...
This was SVN commit r14527.
2014-01-06 20:13:55 +00:00
mimo
b4fa090435
fix losRangeQuery broken in e096df0070
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This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
sanderd17
3406f2f3e8
Fix code style of files committed too soon in f19a8d6b41
...
Adds blinking overlay to ther hero icon when he's attacked
Adds a health bar to the hero icon
Fixes #1902
Patch by boeseRaupe
This was SVN commit r14525.
2014-01-06 13:48:17 +00:00
sanderd17
f19a8d6b41
Take the box formation out of the special case formations
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This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
LordGood
5cde6f7046
small rome tower edit
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This was SVN commit r14523.
2014-01-06 12:50:50 +00:00
sanderd17
9989359c46
Small code cleanup + fixed default formation orientation
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This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
sanderd17
2f077fd9e1
Remove wedge formation from being a special case in the formation code
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This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
historic_bruno
9ccaa42a54
Fixes MSVC warning C4706: assignment within conditional expression
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This was SVN commit r14519.
2014-01-06 02:16:09 +00:00
sanderd17
92ed27e3c5
Treat the flank formation as a regular formation, rather than a special implementation.
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This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
mimo
f814510b2e
revise the chase and flee
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This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
sanderd17
b8ee766cd3
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
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This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
wraitii
aa0d485d72
Fix improper disabling of waves.
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This was SVN commit r14515.
2014-01-05 16:41:50 +00:00
wraitii
15ec863aec
Substantial speed-up of the foam generation code.
...
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes #1743 , #1803 (invalid)
Refs #1875 , #2114 , #48 .
This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
mimo
d56595c802
Put into alert units trained during an alert, fixes #2342 , patch by Itms
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This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
Yves
7193e29961
Adds precompiled.h include because Visual Studio checks for that even though the file only contains comments.
...
Thanks to boeseRaupe for reporting.
Refs #2348
This was SVN commit r14512.
2014-01-05 13:58:38 +00:00
Yves
b20955436b
I completely missed the header files when disabling the JS debugger.
...
Refs #2348
This was SVN commit r14511.
2014-01-05 10:26:27 +00:00
sanderd17
d0497c83f1
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
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This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
LordGood
d4f35f1061
Revised roman tower
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This was SVN commit r14509.
2014-01-05 02:11:00 +00:00
Yves
6ca6a5f779
The patch in 4b65f77438 seems to have fixed the crash, but the initData value doesn't match the JSContext's compartment, so it's theoretically wrong.
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This should fix it correctly.
#Refs 2241
This was SVN commit r14508.
2014-01-04 21:49:36 +00:00
Yves
4b65f77438
Fixes an occasional crash introduced in #2241 (hopefully).
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Refs #2241
This was SVN commit r14507.
2014-01-04 21:36:12 +00:00
Yves
7d516e7e7a
Disables the JS debugger.
...
It's completely broken since 4b1297b328 and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.
Closes #2348
Refs #2241
Refs #1886
This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
Mythos_Ruler
da1a2eaba6
This was SVN commit r14505.
2014-01-04 20:42:34 +00:00
Mythos_Ruler
d8e839daec
Reduced armor for Roman siege walls.
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This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
sanderd17
58dd223018
Now really fix the temple aura. See d4b2c1285c
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This was SVN commit r14503.
2014-01-04 15:43:05 +00:00
sanderd17
9fb6620edd
Use an actual flee order to move animals away from the foundation. Fixes #2347
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This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
sanderd17
1e33dd1d5e
fix targetPosition != null check
...
This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
Yves
3d5f661447
Fixes assertion failure when opening the ingame manual.
...
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328 .
Refs #2241
This was SVN commit r14499.
2014-01-04 11:48:28 +00:00
Yves
4a11b30b39
Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
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This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328 .
Refs #2241
This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
sanderd17
d4b2c1285c
add the ability to exclude props from the selection size + add aura visualisation rings again
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This was SVN commit r14497.
2014-01-04 10:41:32 +00:00
Yves
4b1297b328
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
...
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes #2241
Refs #1886
Refs #1966
This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
LordGood
743644f5ce
Roman tower remake
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This was SVN commit r14495.
2014-01-04 04:14:29 +00:00
sanderd17
e096df0070
fix units attacking harmless gaia buildings
...
This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
JoshuaJB
fb8032043b
Use pointers instead of copying sprites in the GUI. Fixes #1984 . Patch by jP_wanN.
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This was SVN commit r14493.
2014-01-03 20:19:43 +00:00
JoshuaJB
28f022993a
Fix template typos and inconsistaint whitespace.
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This was SVN commit r14492.
2014-01-03 19:55:29 +00:00
Mythos_Ruler
e85c3de782
Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs.
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This was SVN commit r14491.
2014-01-03 19:30:25 +00:00
mimo
9a41c588fe
prevent traders to cycle between two adjacent markets
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This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
sanderd17
1eb5d730fc
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
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This was SVN commit r14489.
2014-01-03 13:11:12 +00:00
sanderd17
f634a8db3e
fix units fleeing too far
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This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
mimo
6e4adcba52
add missing rallypoint to garrisonholder wonders
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This was SVN commit r14487.
2014-01-03 11:24:23 +00:00
LordGood
1c3da82869
New Carthaginian wonder commit
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This was SVN commit r14486.
2014-01-03 03:17:53 +00:00
Mythos_Ruler
f7c1b73a01
Some more tweaks for the Seleucids.
...
Updated portraits.
This was SVN commit r14485.
2014-01-02 23:24:18 +00:00
mimo
66de76e026
fixes #2340 , patch by itms
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This was SVN commit r14484.
2014-01-02 23:11:18 +00:00
sanderd17
8269f0cfd4
Group units in clusters of separate formations when they're too far apart.
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This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
wraitii
8b98e2d513
Fix osx libraries build script for WXwidgets and libiconv.
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This was SVN commit r14482.
2014-01-02 17:24:48 +00:00
leper
e73738d794
Do not pause multiplayer games if one player opens a dialog. Patch by boeseRaupe. Fixes #2275 .
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This was SVN commit r14481.
2014-01-02 16:30:24 +00:00
leper
dd86995f77
Fix some newlines.
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This was SVN commit r14480.
2014-01-02 16:22:03 +00:00
leper
b3d799d950
Replace inconsistent separators in quotes. Fixes #2247 . Patch by boeseRaupe.
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This was SVN commit r14479.
2014-01-02 14:46:47 +00:00
mimo
7d26f93666
fix animals taken as target in move-attack after 66770feed6, use the same filter as in AttackEntitiesByPreference
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This was SVN commit r14478.
2014-01-02 14:17:46 +00:00
sanderd17
5b2cb0e72f
small code fix
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This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
JoshuaJB
b1422137e5
Cleanup GUI Checkbox C++ code by removing broken, non-obvious internal text rendering.
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This was SVN commit r14476.
2014-01-02 03:28:15 +00:00
sanderd17
d8e8f613cd
small code cleanup
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This was SVN commit r14475.
2014-01-01 19:56:27 +00:00
sanderd17
59525414ee
fix automatically attacking buildings caused by 66770feed6
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This was SVN commit r14474.
2014-01-01 19:54:15 +00:00
sanderd17
66770feed6
include gaia range query of UnitAI in general range query. Fixes #2156 . Patch by dumbo
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This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
sanderd17
05baeae5bd
fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
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This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
sanderd17
9cf55a5ed0
fix productionQueue failing to produce units while the upgrade tech is running
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This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
sanderd17
2197b80747
fix oos problem mentioned by Yves on IRC
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This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
JoshuaJB
3d171b54c9
New ModernTickBox style for the GUI. Replace the use of StoneCrossBox in the lobby GUI with the new style.
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This was SVN commit r14469.
2014-01-01 06:15:06 +00:00
JoshuaJB
67570be8fa
Make GUI button-based objects to behave more expectedly when doubleclicked, also some style tweaks.
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This was SVN commit r14468.
2014-01-01 06:05:41 +00:00
JoshuaJB
1e522f9b2c
Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
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This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
wraitii
9d9361ae44
Why you should test your code before committing, exhibit A.
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This was SVN commit r14466.
2013-12-31 21:45:11 +00:00
wraitii
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
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This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
wraitii
fe2a97b0c9
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
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This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
mimo
d7f18c10de
Add visual indicator when unsetting rally-points, closes #2117
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This was SVN commit r14462.
2013-12-31 13:21:06 +00:00
Yves
75b8952d04
Delete help.txt.
...
I wanted to update it first for some function names I changed.
Then I noticed that nearly all the functions described there don't exist
anymore or have changed. There are much better descriptions at the
places where the functions are declared/implemented.
We should either do it right (and force everyone to update that file for
every change) or don't to it at all. At this stage of development it
doesn't make sense and when we start documenting all the functions at a
central place, there are better locations than this file.
This was SVN commit r14461.
2013-12-31 12:21:56 +00:00
JoshuaJB
c0472f0de5
Fix trivial comment typo caught by wraitii.
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This was SVN commit r14460.
2013-12-31 11:06:00 +00:00
sanderd17
f8ca47913d
fix division by zero for zero-time technologies. Fixes #2334
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This was SVN commit r14459.
2013-12-31 09:02:58 +00:00
JoshuaJB
c7ff0bb486
Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'.
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This was SVN commit r14458.
2013-12-31 04:54:16 +00:00
JoshuaJB
b3a74e8f72
Add message to help new users register for the lobby.
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This was SVN commit r14457.
2013-12-31 01:14:09 +00:00
leper
2008ebc9d6
Use ACLs in the ipstamp module to support multiple lobby bots.
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This was SVN commit r14456.
2013-12-31 00:25:33 +00:00
JoshuaJB
b2a535d838
Change the lobby registration to the new UI style and try to make it more ergonomic.
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This was SVN commit r14455.
2013-12-31 00:01:27 +00:00
JoshuaJB
e21464d960
Try to fix some errors in the bot by checking a player id's validity before using it as an index.
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This was SVN commit r14454.
2013-12-30 20:48:15 +00:00
leper
1c9965999b
Use another muc room for svn/a16.
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This was SVN commit r14453.
2013-12-30 19:44:42 +00:00
wraitii
dddc9bab7f
Fix tests.
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This was SVN commit r14452.
2013-12-30 18:55:37 +00:00
sanderd17
4776d85301
use UnitMotionFlying for the hawks
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This was SVN commit r14451.
2013-12-30 18:03:01 +00:00
sanderd17
298115f4c5
Fix units chasing each other. Fixes #1537
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This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
wraitii
ddee36e0a8
Hide map size for skirmish and scenarios. Refs #2301 .
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Also fix my previous commit because obviously I had committed the wrong
default value.
This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
wraitii
08b44fe647
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
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Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)
This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
Yves
4a15ac406b
Move debug function and debug flag to API3 and use them from Aegis.
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Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.
Refs #2322
This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
wraitii
5febe42aa9
Fix [14444]
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This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
wraitii
bc136137fc
Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
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This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
wraitii
bd2cd235fd
Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228 , Fixes #1975 .
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This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
Yves
533f908f15
Some missing changes in #2322 .
...
Refs #2322
This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
Yves
3362c591f5
Moves AI players to one global using the module pattern.
...
This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.
Check the ticket for a detailed explanation.
Closes #2322
Refs #2241
Refs #1886
This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
Mythos_Ruler
9a8d5312d4
Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
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This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
Mythos_Ruler
3c630c2e63
Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
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Made the 4th level of armor techs apply to champions instead of all
infantry.
This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
Mythos_Ruler
91bbc925e2
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
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This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
leper
5e23445339
Make ConfigDB properly thread-safe.
...
Replace CreateValue with SetValueString so we don't pass pointers to
internal
ConfigDB structures around. Refs #1810 .
Remove some splash screen related functions since we can achieve the
same
with the ConfigDB functions exposed to scripts.
This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
JoshuaJB
92fba32c5e
Some more C++ GUI cleanup.
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This was SVN commit r14436.
2013-12-29 20:46:02 +00:00
JoshuaJB
e729f46789
Make button-type GUI elements more responsive and cleanup in IGUIButtonBehavior.cpp
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This was SVN commit r14435.
2013-12-29 19:31:48 +00:00
JoshuaJB
d756e8d70e
Add proper licences to lobby bot files. Also remove extranious config file.
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This was SVN commit r14434.
2013-12-29 18:46:00 +00:00
sanderd17
45cfdf47f1
fix carthagian buildings being constructed with garrison flag up. Fixes #2318
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This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
leper
3746690f82
Define GLX_MESA_query_renderer functions unconditionally. Fixes #2325 .
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This was SVN commit r14432.
2013-12-29 17:13:55 +00:00
Mythos_Ruler
517e83b331
New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
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Tweaked Gambia River for pathing.
Tweaked the obstruction of Farm Fields so that they don't overlap so
much.
Increased build time of Wonders.
This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
sanderd17
2146fa27c8
forgot to rename reference
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This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
wraitii
4158283fd4
Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
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This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
sanderd17
10e8fb9105
remove debug message
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This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
sanderd17
cd125a94e2
fix tests + code style cleanup
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This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
wraitii
433293c7b2
Spread is now linearly tied to distance to target. Fixes #2093 .
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This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
Enrique
04d0f424df
added wonder placeholders for generic hellenes and celts
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This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
wraitii
ce7235a6aa
Various art fixes.
...
Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).
This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
wraitii
0029103153
Ptolemy fishing boat (along with props). fixes #2237
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This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
Enrique
15b42f0be5
Added wonder placeholders for civs without wonder.
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This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
Mythos_Ruler
139a1fd5ca
Updated a bunch of civ jsons.
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Fixed a few other things.
This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
sanderd17
bf58f04511
add wonder victory condition. Refs #1649
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This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
mimo
749c4d5270
change the way to manage trade, closes #2311
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This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
Mythos_Ruler
6accb6faf6
Fixed bell icons.
...
Seleucid Military Reforms.
Fixed inheritance for Ptol healers.
This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
JoshuaJB
f254478d1b
Revert accidentily committed changes.
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This was SVN commit r14415.
2013-12-28 03:34:40 +00:00
JoshuaJB
177a7cd99d
Make uninitilized players not show in the lobby leaderboard.
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This was SVN commit r14414.
2013-12-28 03:32:31 +00:00
Mythos_Ruler
121345bd6a
Name stuff.
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This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
Mythos_Ruler
b3201acd93
Trimmed the descriptions for most of the random maps, per Josh's request.
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This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
Mythos_Ruler
5f1714dd83
Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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Fixed a few other templates.
This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
Mythos_Ruler
02d38ceecd
Fixed elephant stables class element.
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This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
sanderd17
bfa7f60251
add outpost skirmish entity, and apply it to the Gambia River skirmish map
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This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
sanderd17
659736301a
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
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This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
wraitii
040e15ed51
Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
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This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
sanderd17
81f901d473
make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
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This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
sanderd17
f33d3193ca
fix tests ( fixes #2326 )
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+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154
This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
Spahbod
e4a124e768
WIP: Making the forests in random maps bigger as per people's request.
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This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
JoshuaJB
dca3393195
Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
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This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
Mythos_Ruler
f42bf782bb
Bactria map updated.
...
This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
Mythos_Ruler
c9b48c6e53
Updated a couple African maps with the new crocodiles.
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This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
Mythos_Ruler
60bcebf5b6
Fixed crocodile actor.
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This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
wraitii
e942768b4d
Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
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Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.
This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
JoshuaJB
7688e9c93e
Properly round rating calculation in the lobby bot to an integer.
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This was SVN commit r14398.
2013-12-26 20:16:43 +00:00
JoshuaJB
4ac5aacc87
Strip some trailing spaces in the lobby bot.
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This was SVN commit r14397.
2013-12-26 19:52:07 +00:00
JoshuaJB
ad0d81cb8a
Various lobby changes and some optimizations in the lobby bot by scythetwirler.
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This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
mimo
0780becb8a
fix attack-move not working for packed units
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This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
Mythos_Ruler
e9a269c01c
Remove attack from Military Settlement for now.
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This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
sanderd17
953e44d9f8
try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
sanderd17
41b3dfc89c
Implement town bell
...
* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154
This was SVN commit r14392.
2013-12-26 10:43:51 +00:00
sanderd17
9dcc3ee89e
fix always picking the same processor core on some systems. Based on code hits by Philip
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This was SVN commit r14391.
2013-12-26 10:05:44 +00:00
leper
1de1e2d5ba
Fix typo.
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This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
JoshuaJB
bdeae5d474
Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch.
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This was SVN commit r14389.
2013-12-25 19:28:53 +00:00
Mythos_Ruler
4658cfa775
Mythos_Ruler's Christmas update for SVN users!
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Includes:
- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.
- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.
- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.
- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.
- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.
- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.
- Vision radius for infantry slightly reduced.
- Fixed sounds for Persian Wonder.
- Fixed footprint sizes for a few buildings and Ptolemaic walls.
- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.
- Cost of fields reduced. Gathering rates for grain reduced.
- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).
- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.
- Some new temp portraits for Ptolemaic units. Ongoing task.
Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.
This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
leper
f7e68a4d4c
Bot optimizations by scythetwirler.
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This was SVN commit r14387.
2013-12-25 15:13:58 +00:00
sanderd17
40d407e8c6
use ptol fortress in random maps with the wall builder
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This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
leper
42bc5165ab
Add compile time flag to disable use of miniupnpc.
...
This was SVN commit r14384.
2013-12-18 16:08:56 +00:00
sanderd17
7f5c2c4b83
enlarge the units demo map, so all units can be checked out again
...
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
Mythos_Ruler
eb7215ecaf
This was SVN commit r14381.
2013-12-18 14:14:37 +00:00
Mythos_Ruler
3d9fe04ab5
Added Egyptian names for Ptolemaic buildings.
...
Deleted a bunch of maps. Added Lorraine Plain skirmish map.
This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
sanderd17
1b17ac50cc
remove the aura visualisation from the actors, as it causes selection problems
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This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
sanderd17
63f2f85b01
make sure the non-garrisoned variant of the persian models is always picked while constructing
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This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
LordGood
6bc5e3f3a5
Ptolemies corral draft commit
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This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
alpha123
0b80cbe3ec
Hide the password field by default on the lobby login box if there is a remembered password. Since we only store hashed passwords, this avoids potential confusing from seeing a password much longer than the user’s in the field.
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This was SVN commit r14376.
2013-12-18 00:56:59 +00:00
alpha123
3c248e7501
Change the "Away" color in the lobby to be much easier to read on the dark background.
...
This was SVN commit r14375.
2013-12-17 23:58:53 +00:00
alpha123
c8fb750e43
Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
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This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
leper
c6d454ff2d
Make ConfigDB threadsafe.
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This was SVN commit r14373.
2013-12-17 19:58:39 +00:00
leper
e83f24e3a6
Move UPnP port forwarding to a thread.
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Fix some typos.
Do not return the result, as we would need to allocate it, but we never
use it.
This was SVN commit r14372.
2013-12-17 17:03:49 +00:00
JoshuaJB
4df4c0dec0
Try to actually do the threading my previous commit said it did.
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This was SVN commit r14371.
2013-12-17 14:57:26 +00:00
JoshuaJB
0ba25e9968
Cache UPnP root URL to try to avoid searching each time. Also make searching asyncronous with the GUI to avoid hanging.
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This was SVN commit r14370.
2013-12-17 14:21:49 +00:00
LordGood
60bbb50625
Ptolemaic dock draft commit
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This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
LordGood
fa03aadaa5
Updated fixed unit icons
...
This was SVN commit r14368.
2013-12-16 04:09:35 +00:00
LordGood
8c5f583845
Ptolemaic blacksmith draft commit
...
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
leper
678d338670
Change bot name.
...
This was SVN commit r14366.
2013-12-15 21:02:58 +00:00
historic_bruno
2cdef4023c
Fixes OS X libs build script
...
This was SVN commit r14365.
2013-12-15 20:56:58 +00:00
leper
d2e671392b
Fix bug in ipstamp module.
...
Sync with server. Refs #2307 .
This was SVN commit r14363.
2013-12-15 18:33:01 +00:00
mimo
79252043ae
fix the fish gatherer from b91ec9b449
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This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
Mythos_Ruler
b91ec9b449
Added new Ptolemies track to the Ptolemies civ json.
...
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.
Portrait for Ptol camel archer.
This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
OmriLahav
542861ba36
This was SVN commit r14359.
2013-12-15 14:14:22 +00:00
sanderd17
bcba922893
fix switching between column and other formations
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This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
historic_bruno
e7d57136ef
Updates license files for gloox, MiniUPnPc, and pkcs5_pbkdf2. Refs #2308
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This was SVN commit r14357.
2013-12-15 02:49:11 +00:00
historic_bruno
2c3c8737e0
OS X libs build script improvements:
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* fixes failed build when using --force-rebuild
* cleans up old build output before starting new builds
* improves separation of libogg and vorbis
* updates wxWidgets to 3.0.0
This was SVN commit r14356.
2013-12-15 02:14:45 +00:00
historic_bruno
99f44ff7a0
Reorganizes extern libs in alphabetical order
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This was SVN commit r14355.
2013-12-15 01:34:16 +00:00
historic_bruno
99f90dd6de
Adds MiniUPnPc to build-osx-libs.sh
...
This was SVN commit r14354.
2013-12-15 01:26:55 +00:00
LordGood
c2c2177be4
forgot the death particles
...
This was SVN commit r14353.
2013-12-15 01:10:39 +00:00
historic_bruno
62a10ab938
Fixes Windows build.
...
Fixes UPnP error handling to be more correct and conventional, refs
#2305
This was SVN commit r14352.
2013-12-15 01:02:26 +00:00
LordGood
b1a73d3c0e
Ptolemaic market draft commit
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This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
JoshuaJB
f890856c6d
Seperate differently licenced portions of sha.cpp/h into pkcs5_pdkdf2.cpp/h and remove some extra std includes in sha.cpp. Refs #2308
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This was SVN commit r14350.
2013-12-14 16:58:21 +00:00
JoshuaJB
bf97148ddc
Add proper licence header and remove tyedefs in sha.cpp/h. Refs #2308
...
This was SVN commit r14349.
2013-12-14 16:22:48 +00:00
JoshuaJB
5876ec38d1
Make sure we properly free some UPnP-related variables.
...
This was SVN commit r14348.
2013-12-14 03:21:21 +00:00
JoshuaJB
551eb3919d
Change UPnP lease duration to 0 (permanent) and update comments.
...
This was SVN commit r14347.
2013-12-14 03:03:22 +00:00
Mythos_Ruler
63622a85d7
Fixed missing elephants in some maps, thanks mimo for catching it.
...
This was SVN commit r14345.
2013-12-13 19:10:04 +00:00
Mythos_Ruler
44587963e6
Reduced armor for palisade fort.
...
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.
This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
Mythos_Ruler
685d37ddfa
New Roman emblem.
...
This was SVN commit r14342.
2013-12-13 14:18:46 +00:00
leper
fd47e6caee
Name.
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This was SVN commit r14341.
2013-12-13 13:30:59 +00:00
leper
619c59fd3f
Read the default MUC room from the config file and set it to arena15. Fixes #2306 .
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Change the jid of xpartamupp to WFGbot to make it work on the new
server. Refs #2307 .
This was SVN commit r14339.
2013-12-13 12:14:17 +00:00
Mythos_Ruler
5b9dfaef8f
Tweaked Gallic Fields.
...
Made the palisade spikes not lose health when outside territory.
Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.
Lowered the height of the farm field status bar slightly.
This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
JoshuaJB
8dab478691
Bundle miniUPnPc with 0AD.
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This was SVN commit r14333.
2013-12-13 02:59:35 +00:00
JoshuaJB
667537ee49
UPnP-based automatic port-forwarding using miniupnpc. Breaks windows build at the moment. Refs #2305
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This was SVN commit r14332.
2013-12-13 02:23:02 +00:00
Enrique
b508fe848a
Fixed celtic embassy textures in its actor
...
This was SVN commit r14331.
2013-12-12 10:09:14 +00:00
wraitii
1efd47c1ad
Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
...
This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
Enrique
1c890d64ee
Fixed persian gate messed up in previous commit
...
This was SVN commit r14328.
2013-12-11 15:59:11 +00:00
sanderd17
c6cf074e7a
Fix unitAI warning when member left the formation
...
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
Enrique
2a824acae6
Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
...
This was SVN commit r14326.
2013-12-11 01:53:10 +00:00
historic_bruno
8db3ada87f
Improves debugging output to help troubleshoot some WSDL bugs, refs #2146 , #1733
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This was SVN commit r14325.
2013-12-10 18:54:18 +00:00
Mythos_Ruler
c661bb01c3
Temp fix for Nubian archer.
...
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
alpha123
f3e53bfb7c
Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
...
This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
mimo
683349333b
tune the guard behaviour
...
This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
wraitii
a44e88fa42
Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
...
This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
Enrique
ed93cebd28
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
...
Centered athenian temple, selection and obstruction adjusted.
This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
wraitii
c3ef9b3685
Forgot I had renamed a file…
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This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
wraitii
f9bee5d3ec
Slight de-obfuscation of the AI code.
...
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
Enrique
9339e658a5
Two new head models for ptolemaic support females. Fixes #2235
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This was SVN commit r14316.
2013-12-09 12:38:46 +00:00
Enrique
8351e794fa
Added different textures for each ptolemaic camel rank
...
This was SVN commit r14315.
2013-12-09 02:01:21 +00:00
Enrique
a04dfcf836
Camel rider tweaking
...
This was SVN commit r14314.
2013-12-09 00:33:33 +00:00
Enrique
3c70f25ca4
Final edfu temple normal and spec.
...
Ptolemaic camel rider fix
This was SVN commit r14313.
2013-12-09 00:21:45 +00:00
sanderd17
208200db28
fix querying unitAI of non-existing members
...
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
Yves
966f7c7145
Removes some duplicated code.
...
This was SVN commit r14311.
2013-12-08 19:23:09 +00:00
wraitii
36334a6fa7
Fix the AI incorrectly trying to place Civil Centres too close to each other.
...
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
mimo
ad157ad325
fix test broken by #14306
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This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
Mythos_Ruler
71d378b7a5
A bunch of stuff.
...
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
Enrique
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
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This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
mimo
e173493621
separate gui entityState in two parts to improve gui timing, adresses #2179
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This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
wraitii
1f7019f8e6
Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
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This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
historic_bruno
3182d6c8ee
Reverts 4c9cd2921d fundraiser splash screen now that the fundraiser has ended
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This was SVN commit r14304.
2013-12-08 01:35:06 +00:00
Yves
f0fe2acdcb
Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
...
Fixes #2000
This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
sanderd17
ca3f697f9d
add iberian monument aura
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This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
sanderd17
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
...
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
historic_bruno
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
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This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
sanderd17
8d56504778
fix switching between line and column formation
...
This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
sanderd17
d3f7da1e27
Let formation attack from the moment the first unit is in range
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This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
mimo
9678cf547a
cache quantities depending only on the selection, adresses #2179
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This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
wraitii
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
...
This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
Mythos_Ruler
56c805ae93
Texture stuff.
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This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
sanderd17
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
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This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
sanderd17
03d9db0bb7
fix comment
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This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
sanderd17
7a1dbca390
make the movement of formations and ships more natural
...
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
sanderd17
cf88da5829
improve formations a bit more
...
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
sanderd17
4062e2011f
fix tests
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This was SVN commit r14288.
2013-12-05 08:53:40 +00:00
wraitii
0ef6397545
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
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This was SVN commit r14287.
2013-12-04 17:38:46 +00:00
wraitii
5f8b6be833
Some additions to the particle system:
...
This was SVN commit r14286.
2013-12-04 17:21:59 +00:00
wraitii
189ef85538
Fix AI errors on skirmish maps.
...
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
sanderd17
60c986c135
* Add method to rangemanager to query around a position instead of an entity
...
* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
sanderd17
367614343b
add two files that were deleted by accident in 3afd8e9d9e
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This was SVN commit r14282.
2013-12-04 13:15:43 +00:00
sanderd17
3afd8e9d9e
better formation place assignments (units run around less)
...
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
Mythos_Ruler
3c6045308a
Fixing some cursor issues.
...
This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
Enrique
a549d5a08b
Fixed aura rays actor
...
This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
Enrique
cd32fafd63
Fixed shader in aura material
...
This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
Enrique
e268c059e5
Healing aura effect placeholder, applied only in athenian temple
...
This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
Mythos_Ruler
bddcd57dea
- Fixed a prop typo in the Athenian temple.xml
...
- Added the first Egyptian music track to the Ptolemies.
- Adjusted the Sacred Band tip text. New pic coming soon.
- Still trying to figure out what to do with "Wasteland" map.
This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
leper
a96a333b47
Small cleanup.
...
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
quantumstate
68880ca5d5
Make atlas player assignment apply to all of the currently selected units
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This was SVN commit r14273.
2013-12-02 22:46:33 +00:00
OmriLahav
f09d56fb28
This was SVN commit r14271.
2013-12-02 20:46:25 +00:00
sanderd17
7c3c78f6c9
make sure target has health before taking damage
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This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
Mythos_Ruler
3fea8d7c1e
Some tips tweaks and new tips.
...
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
Mythos_Ruler
168f92e1e9
"Equine Transports" tech for the Persians.
...
Updated tip images.
This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
Mythos_Ruler
d2fccef696
New 4-player skirmish map for Scythetwirler: Watering Holes.
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This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
Mythos_Ruler
cb7a4fe39c
Minor things.
...
This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
mimo
c134108154
remove duplicated code
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This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
mimo
e88d05e0e4
allow units to guard/escort buildings or units, fixes #2034
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This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
sanderd17
1d914c4613
testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
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This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
Mythos_Ruler
495716b3ed
Reduced the size of a bunch of massive specular maps.
...
Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
Mythos_Ruler
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
...
Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
Enrique
61c9df2847
Increased ptolemaic barracks size
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This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
Mythos_Ruler
44c134e03f
Cavalry Archer templates for Seleucids.
...
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
Mythos_Ruler
15d87b9ad1
Garrison and Waypoint flags for Seleucids.
...
Cavalry Archer actors for Seleucids.
This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
JoshuaJB
2e2b1b04ff
Fix #2285 by using the original design with additional checks.
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This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
Mythos_Ruler
5ce3880d53
Some more Seleucid units.
...
Tweaked maps.
This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
JoshuaJB
860875c835
Triage #2285 . Not the most efficiant, but it works.
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This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
sanderd17
25b92ec652
implement spart auras + female boost for males
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This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
sanderd17
d18444344c
implement pers auras
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This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
sanderd17
7bab5421c6
implement mace auras
...
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
sanderd17
bb5515a9ee
implement hele auras + fix vircengetorix (part 2)
...
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
sanderd17
53f376cdc2
implement hele auras + fix vircengetorix
...
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
Enrique
b0f00d4836
Improved Ptolemaic flag emblem with retouched LionKranzen's eagle
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This was SVN commit r14248.
2013-11-29 12:16:15 +00:00
sanderd17
d672c6cf7d
make loot tech aware + implement celt and gaul hero auras
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This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
sanderd17
ca9944b09c
brit + cart hero auras + small code fixes
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This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
sanderd17
d403545620
implement all athen auras + add missing files from previous commit
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This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
sanderd17
1784e6b9b1
fix some aura typos + implement iphicrates aura
...
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
Mythos_Ruler
6c81f23cc8
This was SVN commit r14243.
2013-11-29 04:10:57 +00:00
Mythos_Ruler
7ea031964c
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
...
Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
Enrique
f54fe9a7d2
Fixed persian and carthaginian camel trader prop position.
...
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited
This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
mimo
351468dbe5
fix initialisation of developper overlay for saved games
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This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
Mythos_Ruler
65f5fffd9e
Partial commit of Seleucid entities and actors.
...
Testing cost balance for cav skirms.
Reduce Town Phase cost to 800/800.
A bunch of other minor things.
This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
sanderd17
a6ec62c85d
fix ptol cav archer upgrade. Fixes #2282
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This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
Mythos_Ruler
64c9f84f10
Tweaked Alpine Valleys.
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This was SVN commit r14237.
2013-11-28 01:30:18 +00:00
historic_bruno
acf1c420c1
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898)
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This was SVN commit r14235.
2013-11-28 00:57:39 +00:00
mimo
8b0f1c3f1f
cleaning
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This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
JoshuaJB
43c2219b22
Fix my fix.
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This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
JoshuaJB
10b9ace654
Add missing line.
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This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
JoshuaJB
4b7ab63172
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
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This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
sanderd17
7345d27c84
Summon planes back from the emptyness
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This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
JoshuaJB
433b32bdcd
Various XpartaMuPP cleanup.
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This was SVN commit r14229.
2013-11-25 04:05:41 +00:00
leper
c3ebb50711
Fix ratings and print rating changes in the lobby.
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Fix game listings.
Fix non-hosts unregistering games.
Patch by scythetwirler.
This was SVN commit r14228.
2013-11-25 02:55:47 +00:00
LordGood
d6a9489ccb
Ptolemaic walls commit
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This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
Mythos_Ruler
2db4f3fe40
A few new portraits from Pureon.
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This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
Mythos_Ruler
ff0eb70f4a
Portrait tweaks for NAF Ele and Tiger.
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Added tigers to these maps.
This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
Enrique
b08b478403
tweaked tiger animations ratio
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This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
Enrique
dc8cea3fa4
New tiger mesh, texture and animations
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This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
Mythos_Ruler
9fc30533d4
This was SVN commit r14222.
2013-11-24 15:29:23 +00:00
Mythos_Ruler
7109c34297
Observer Hack attempt.
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Tweaks to Alpine Valleys and Greek Acropolis.
This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
mimo
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
Mythos_Ruler
b7c3efac50
Ptol camel archer a little faster.
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Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.
This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
mimo
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
Mythos_Ruler
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
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More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
mimo
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
leper
5da63764e0
Fix compilation with wxWidgets 3.0.
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This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
mimo
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
mimo
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
Enrique
95d5a25be1
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
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This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
historic_bruno
5ce8de1f0a
Removes unused var from JS debugger, from patch by Markus. Fixes #1852
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This was SVN commit r14211.
2013-11-17 23:41:19 +00:00
historic_bruno
d672d9625d
Changes update-workspaces.bat to not generate a vc2013 workspace by default, since the game won't successfully build yet, refs #2271
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This was SVN commit r14210.
2013-11-17 23:11:56 +00:00
Enrique
c1609697d7
camel armature rider fix.
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This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
Mythos_Ruler
e397993dae
Deleting a bunch of scenarios.
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Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
leper
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
leper
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
mimo
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
Yves
294aa142d8
Fixes compiling with the flag "--without-lobby".
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Refs #2267
This was SVN commit r14203.
2013-11-17 11:52:11 +00:00
Mythos_Ruler
7595ea4534
2 player Badlands skirmish.
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This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
Mythos_Ruler
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
Yves
6fba293088
In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade ( #1886 ).
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The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.
Fixes #2267
Refs #2241
Refs #1886
This was SVN commit r14199.
2013-11-16 18:38:40 +00:00
Mythos_Ruler
451e801f6a
Minor things.
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This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
Mythos_Ruler
1f677c17b1
Fixed deccan plateau.
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This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
Mythos_Ruler
30c2abd529
Hannibal now rides an Asian elephant.
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This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
Mythos_Ruler
6794bc5258
Made tropic forest floor darker.
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Tweaked Deccan Plateau skirmish map.
Tweaked Sahel skim map.
This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
Spahbod
bde9d19b7a
Adding wbg to more maps.
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This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
Spahbod
d7ef47959d
Sahel random map.
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This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
Enrique
7ab15cb721
Building animation for mauryan support elephant
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This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
Enrique
b8e9f74070
Added animations to gaia asian elephant male.
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Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
LordGood
19bd71af5d
fixed unecessary prop point
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This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
LordGood
51b1de2dee
Carthaginian Fortress commit!
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This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
Yves
3ab983f8a1
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
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This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
Mythos_Ruler
54fcb3b4ca
Updated (and completed) Sahel skirmish map.
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This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
Mythos_Ruler
1cd4e6ffdd
Round footprint for lighthouse.
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Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
Spahbod
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
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This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
Enrique
5dc7d8dc9f
missing lighthouse files
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This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
Spahbod
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
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This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
Enrique
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
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Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
leper
47b26e56d3
Remove unused VideoRecorder from Atlas.
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This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
alpha123
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
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This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
alpha123
9266d30e17
Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
alpha123
a3a7f1cd22
Adjust siege ram.
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- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
Ykkrosh
8ecfbd0899
Remove unused includes of tr1/unordered_map etc.
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They cause build errors with libc++, and we always use
boost::unordered_map instead.
This was SVN commit r14177.
2013-11-14 20:47:59 +00:00
alpha123
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
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This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
alpha123
cf4f7d18a7
Buff catapults slightly.
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- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
Spahbod
a04cc9f01b
Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
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This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
Yves
8dedf7bc3d
Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
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Fixes #2265
This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
Enrique
b4174664c6
hellenic walltower door fixed
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This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
Spahbod
0170db4a53
Adding advanced graphical features into random maps. Fixes #2262 .
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This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
Spahbod
11c471273c
Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258 .
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This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
mimo
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
leper
4915116ccc
Fix glooxwrapper build on gcc 4.2 and warning on clang.
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This was SVN commit r14167.
2013-11-14 00:32:28 +00:00
leper
4c395f4bf2
Remove Trigger and Cinematic sections from Atlas.
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This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
Ykkrosh
bd900362ea
Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003
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This was SVN commit r14164.
2013-11-13 21:16:06 +00:00
leper
e58fa107cc
Fix skeleton caching.
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This was SVN commit r14163.
2013-11-13 20:05:57 +00:00
Spahbod
49721cff33
Increasing the generation speed of the maps: Unknown Land
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This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
Spahbod
62551be685
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
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This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
Spahbod
0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
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This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
Spahbod
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
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This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
Spahbod
65bd13ac1e
Increasing the generation speed of the maps: Syria
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This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
Enrique
4acbf86ffb
Trying to fix crazy elephant armature
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This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
Enrique
2f0d6ee1e8
Upgraded asian elephant animations.
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This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
sanderd17
17fdb515f4
fix error when selecting multiple elephants
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This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
historic_bruno
7cb4c0dcfc
Partial fix of minimap rendering for GLES.
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Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.
This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
historic_bruno
7dec618898
Some attempts to fix GLES build in smooth LOS and post proc manager.
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Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.
This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
historic_bruno
f1613a3c90
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
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This was SVN commit r14151.
2013-11-12 01:25:32 +00:00
historic_bruno
81eabfc934
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
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Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.
This was SVN commit r14150.
2013-11-12 01:24:04 +00:00
historic_bruno
5771bee032
First pass at fixing GLES build - more to come
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This was SVN commit r14149.
2013-11-12 01:17:16 +00:00
historic_bruno
0682c23fe3
Replaces BGRA textures with RGBA textures supported by GLES
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This was SVN commit r14148.
2013-11-12 01:11:08 +00:00
Enrique
54abce1a3c
hellenic walltower rotated 180 to match the droppoint with the wall RMS
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This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
mimo
df1d5d2260
fix tag 2102648f7c which had unwanted changes
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This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
Mythos_Ruler
0e74e3a521
Removed Ostorius.
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This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
mimo
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
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This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
mimo
fad8f7fce0
adds some needed protection
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This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
historic_bruno
3d8865f10b
Adds gloox to OS X libs build script, with patch to fix build (fixed upstream in 5de9ed7444).
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Fixes lobby build on OS X.
Fixes zlib not building as static lib.
This was SVN commit r14142.
2013-11-11 04:41:44 +00:00
historic_bruno
29ef5f3ce9
Adds patch for SDL 1.2 build on OS X 10.9 (Mavericks), CGDirectPaletteRef was deprecated and has now been removed. See https://bugzilla.libsdl.org/show_bug.cgi?id=2085
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This was SVN commit r14141.
2013-11-11 01:19:55 +00:00
historic_bruno
45a7f577d3
A bunch of OS X SDK-related fixes.
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Adds runtime support for 10.5 APIs: display modes, bundle paths, system
paths, pasteboards. Previously this was compile-time support only, which
prevented building on later SDKs while targeting earlier APIs.
Adds hardcoded version for pre-10.6 builds, to avoid messing with
deprecated Gestalt or having to add a 10.5 non-dispatch singleton (Grand
Central Dispatch didn't exist in 10.5)
This was SVN commit r14140.
2013-11-11 00:11:25 +00:00
historic_bruno
011cbb5725
Fixes OS X STL incompatibilities when building against later SDKs and targeting 10.5 (fixes stringstream build errors in these conditions)
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This was SVN commit r14139.
2013-11-11 00:09:16 +00:00
historic_bruno
5c2c7248b1
Adds zlib, curl, iconv and libxml2 to OS X libs build script, to avoid using the non-backward-compatible versions provided by Apple.
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Adds patch for zlib configure to pick up CFLAGS/LDFLAGS, to better
support SDK builds.
Cleans up OS X libs build script, hides some extraneous output.
This was SVN commit r14138.
2013-11-11 00:04:07 +00:00
leper
4406be3a69
Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
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This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
alpha123
f070bf9d1e
Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
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This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
alpha123
e01445818a
Nerf/rebalance siege towers.
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- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
Mythos_Ruler
2811d4c367
Fixed this map.
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This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
Mythos_Ruler
912e485a64
Elephant changes and tweaks.
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This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
Enrique
85e9a2b0ce
Added 3 idle animations and attack, death and walk animations for all asian elephants.
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Maurya hero howdah added with normal and specular maps
This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
Spahbod
a2477f9d40
Increasing the generation speed of the maps: Alpine Lakes
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This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
Ykkrosh
a96ed190a5
Add GLX_MESA_query_renderer support to hwdetect
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This was SVN commit r14130.
2013-11-10 16:24:03 +00:00
Ykkrosh
d178f32698
Fix Unicode in JS print() on Linux
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This was SVN commit r14129.
2013-11-10 16:13:40 +00:00
JoshuaJB
c27c663697
Print a traceback after an exception in the bot.
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This was SVN commit r14128.
2013-11-10 04:28:18 +00:00
JoshuaJB
59da5fad2a
Fix some spidermonkey lobby complaints when run in strict mode.
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This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
historic_bruno
174f636fd2
Fixes tests
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This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
leper
37cedb8133
Make filters work and add a skirmish map filter.
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This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
leper
4fb6896fd8
Fix warning when the hosted game is a random rms.
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This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
Ykkrosh
d7ec8c47a6
Fix Unicode support in lobby.
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Fix EncryptPassword being called with the wrong argument order, and
encrypting username instead of password. (This will break all existing
lobby accounts.)
Fix EncryptPassword not using all of salt_base.
This was SVN commit r14123.
2013-11-09 23:26:17 +00:00
Ykkrosh
35d48d2fe8
...and increase HDATA_USER_SIZE so OglTex actually fits
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This was SVN commit r14122.
2013-11-09 18:49:35 +00:00
Ykkrosh
1ad9d5424a
Fix error at startup on 64-bit builds.
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OglTex had a size_t added, which pushed it over HDATA_USER_SIZE.
Use u32 instead to minimise the difference between platforms.
This was SVN commit r14121.
2013-11-09 18:39:45 +00:00
Spahbod
dcb3c0ad7a
Increasing the generation speed of the maps: Continent
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This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
Mythos_Ruler
d3fade285b
Basic Nubian archer textures.
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Map preview for Corsica and Sardinia.
This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
sanderd17
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
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This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
historic_bruno
9cc172b164
Fixes --without-lobby for MSVC and clang, refs #2249 .
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Cleans up some whitespace.
Removes obsolete PCH files.
This was SVN commit r14117.
2013-11-09 02:57:10 +00:00
Ykkrosh
3c47b12cbe
Display texture memory usage in profiler's renderer stats
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This was SVN commit r14116.
2013-11-09 01:03:23 +00:00
mimo
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
leper
5dfc3746e3
Remove old and unused archive stats.
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This was SVN commit r14114.
2013-11-08 17:27:21 +00:00
leper
81cf02cc13
Fix building with --without-lobby. Fixes #2249 .
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This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
leper
0f8d3e23db
;
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This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
RedFox
1a32a10f52
Updated premake to support VS2013. Also changed platform toolsets to vc110_xp and vc120_xp for VS2012 and VS2013 respectively. This way the builds will also work on WinXP.
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This was SVN commit r14111.
2013-11-08 14:08:16 +00:00
sanderd17
da6abe630a
Fix error message on starting game due to missing global variable.
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This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
Spahbod
7547dae0e2
Fixing the revert by the previous commit.
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This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
Spahbod
f88b5be079
Increasing the generation speed of the maps: Islands, Lake.
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This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
JoshuaJB
bb28e0eb70
Fix some system message/spam filter bugs in the lobby.
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This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
Ykkrosh
1138419017
Remove broken build script
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This was SVN commit r14106.
2013-11-07 22:20:38 +00:00
JoshuaJB
62b92af925
Fix lobby registration errors.
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This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
Ykkrosh
f53bd8974c
Add autobuilder support for glooxwrapper
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This was SVN commit r14103.
2013-11-07 21:45:59 +00:00
Yves
93cffe9deb
Remove the old and no longer used archive builder that rebuilt the archive while the game is running.
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This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.
Refs #2241 (the code used g_ScriptingHost which is going to be removed)
This was SVN commit r14102.
2013-11-07 21:06:18 +00:00
JoshuaJB
87e9c5694e
Change the LOGWARNING when a config setting doesn't exist to a LOGMESSAGE.
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This was SVN commit r14101.
2013-11-07 21:02:22 +00:00
JoshuaJB
8d5d66e57b
Fix error that slipped into the lobby commit.
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This was SVN commit r14099.
2013-11-07 20:10:59 +00:00
JoshuaJB
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
JoshuaJB
d7121f4f55
glooxwrapper by Philip to support building gloox on Windows.
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This was SVN commit r14097.
2013-11-07 19:38:09 +00:00
JoshuaJB
10e23c173d
Add gloox library files.
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This was SVN commit r14096.
2013-11-07 19:04:30 +00:00
Spahbod
fe0510c079
Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
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This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
JoshuaJB
b416de9b7c
Remove the unused crypto++ library files.
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This was SVN commit r14094.
2013-11-07 18:50:52 +00:00
JoshuaJB
3298dce158
Remove the unused crypto++ library.
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This was SVN commit r14093.
2013-11-07 18:49:43 +00:00
sanderd17
3743e58f9a
allow enabling the game clock as a persistent setting
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This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
Spahbod
6d62b3bf40
Added a new "placer" function for the rmgen library.
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This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.
Currently it is only implemented on Persian Highlands random map.
This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
Spahbod
b7751a277c
Cleanup
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This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
Spahbod
5ec4962184
Decreasing the generation time of Islands random map to about 2/3 of the original.
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This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
mimo
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
sanderd17
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
sanderd17
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
Mythos_Ruler
24bc451852
Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
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This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
sanderd17
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
mimo
6fae05b5f6
fix
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This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
mimo
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
Mythos_Ruler
53a270347a
Map preview for Zagros Mtns.
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Changed preview for Greek acrpolis.
Fixed quote attribution. Thanks anfialro.
This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
Mythos_Ruler
f1100f10c1
Standardized Cav Spearmen animations.
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This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
sanderd17
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
Mythos_Ruler
e4f2ddb738
Renamed a bunch of maps.
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This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
Mythos_Ruler
5dc553bf91
More shield changes.
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Tweaked number of 5-pop houses on Sicilia skirmish map.
New "Sahel" Skirmish map.
This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
Mythos_Ruler
34e09220a4
Normal and spec maps for a bunch of shields.
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This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
sanderd17
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
sanderd17
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
Ykkrosh
72e11a2dea
Fix VS2013 build errors, warnings
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This was SVN commit r14073.
2013-11-03 12:46:07 +00:00
Mythos_Ruler
37f5aa5351
Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
Mythos_Ruler
768c821f13
Acropolis 7 scenario renamed to "Acropolis Night."
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Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.
Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).
This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
Mythos_Ruler
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
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Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
Mythos_Ruler
f4bd08427c
Trader speed tech!
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This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
Ykkrosh
29e4b1a17c
Update Android support
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This was SVN commit r14068.
2013-11-02 23:05:38 +00:00
Ykkrosh
8aa6485d78
Fix shader errors with OpenGL ES
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This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
Mythos_Ruler
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
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Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
Mythos_Ruler
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
Ykkrosh
1fa2fc9739
CClientArea parsing test
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This was SVN commit r14064.
2013-11-02 14:39:08 +00:00
mimo
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
mimo
358e8f5992
Remove ResourceGatherer for animals
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This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
Mythos_Ruler
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
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Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
sanderd17
543ec3a8c7
Fix launching skirmish maps without selecting a civ
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This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
sanderd17
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
Ykkrosh
2d1be3d47e
Improve correctness of hotkeys at low framerates.
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SDL queues up all the input events received in a frame. When the hotkey
system saw a key up/down event, it immediately updated its
HotkeyIsPressed state and then pushed a hotkey event onto the end of the
queue.
If the initial queue was e.g. [key-down shift, key-press Z, key-up
shift], the hotkey event triggered by Z would be processed after the
key-up shift had updated the HotkeyIsPressed state, so the handler of
the Z hotkey would not think the shift hotkey was pressed.
If the initial queue was e.g. [key-press Z, mouse-click], the hotkey
triggered by Z would be processed after the mouse-click event, so it
could apply to the wrong building selection.
Fix by pushing the hotkey events onto a special queue that gets
processed before any subsequent SDL input events.
Also update the HotkeyIsPressed status when the HOTKEYDOWN/HOTKEYUP
events are processed, not when they are generated, to guarantee they are
consistent with the DOWN/UP events.
Fixes #1869 .
This was SVN commit r14057.
2013-10-30 01:38:32 +00:00
Gallaecio
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
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This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
Gallaecio
b67c411b33
Fix typos in template files. Refs #2185 .
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This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
Gallaecio
15f09f7005
Fix typos in civilization files. Refs #2185 .
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This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
Gallaecio
538c250d67
Fix typos in descriptions of random maps. Refs #2185 .
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This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
Gallaecio
dd7445262c
Typo: enemey → enemy.
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This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
leper
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
JoshuaJB
e2f475b86a
Make the *nix ARM support a little sturdier, Fixes #2121
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This was SVN commit r14050.
2013-10-27 21:06:15 +00:00
leper
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
Mythos_Ruler
31e79e6709
Reorders the game setup drop list for maps.
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This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
Mythos_Ruler
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
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Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d
Alpha 14 remake
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This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
Mythos_Ruler
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
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Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
Mythos_Ruler
64dc783a18
Simplified the Spartan population penalty.
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Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
Mythos_Ruler
fe6d508a82
Punjab skirmish map.
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Some map tweaks.
This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
Mythos_Ruler
1ee4c52779
All 4 players on Nile River skirmish map now have Iberian walls.
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This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
Mythos_Ruler
10ddc2aed6
Fixed starting unit for Ptolemies.
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Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav
14166af0ac
This was SVN commit r14038.
2013-10-24 09:46:26 +00:00
leper
4e86b00a05
Remove inconsistencies in the manual. Refs #2185 .
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Fix player name.
Make log messages when saving games use quotes around paths.
This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
Yves
20ed5b118c
Unify script conversions and remove JSInterface_Vector3D.
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Because it was historically grown, we have some duplicated code for
converting script types to native types.
This patch removes the file JSConversions.cpp and moves some code to
ScriptConversions.cpp.
The places using JSConversions.cpp are changed to use the
ScriptInterface's conversion functions in ScriptConversions.cpp.
I also removed JSInterface_Vector3D because it had additional
requirements to the conversion code that no other code has and because
it's currently not used. I think it doesn't make sense to maintain code
just because it could possibly be used again later.
Closes #2213
Refs #1886
This was SVN commit r14036.
2013-10-20 17:13:53 +00:00
Ykkrosh
a4cd90ddfc
Avoid non-ASCII characters in source code, since tools don't decode them consistently.
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Fixes #2198 .
This was SVN commit r14035.
2013-10-20 09:27:44 +00:00
leper
d6f6d2b145
Remove useless error messages.
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This was SVN commit r14034.
2013-10-20 01:47:16 +00:00
Mythos_Ruler
2117f77812
Fixed some resource placement.
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This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
Mythos_Ruler
50a2bddf77
Fixed some goats.
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This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
Mythos_Ruler
34d927f25c
These two skirmish maps are now complete with walls for Iberians.
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This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
Mythos_Ruler
15f565f316
Corinthian Isthmus and Persian Highlands skirmish maps (wip).
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This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
leper
742c489353
Fix typos, remove BOMs and add newlines before EOF. Refs #2185 . Patch by Gallaecio.
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This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
leper
71a41ba401
Line endings. Refs #2185 .
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This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
Mythos_Ruler
45d4e92782
Fixed building requirements for Town Phase.
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Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
Yves
b9892bc73a
Remove ScriptableObject/CJSObject
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Since all remaining uses of ScriptableObject/CJSObject have been
removed, the related files can now also be removed.
Closes #2212
Refs #2126
Refs #2137
Refs #1886
This was SVN commit r14026.
2013-10-19 10:14:08 +00:00
Ykkrosh
024dd82209
Fix non-PCH build
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This was SVN commit r14024.
2013-10-19 01:11:20 +00:00
Ykkrosh
ac335f37c8
Fix some Clang warnings about unused private members
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This was SVN commit r14023.
2013-10-19 00:53:58 +00:00
leper
c0b628bcac
Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210 , #2211 .
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This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
Ykkrosh
701508922f
Use CStrIntern for font names to reduce lookup cost
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This was SVN commit r14020.
2013-10-18 16:15:42 +00:00
Ykkrosh
91169c82c7
Optimise rendering of scrollable text boxes by clipping
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Add optional clipping rectangle to CTextRenderer. Strings that are
printed
outside the vertical extent of the clipping rectangle will be
immediately
skipped. This greatly reduces the cost of large scrollable text boxes.
This was SVN commit r14019.
2013-10-18 16:05:02 +00:00
Ykkrosh
751558d894
Optimise text rendering by batching
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When CTextRenderer is given multiple strings with no differences other
than position, render them in a single glDrawElements call to reduce
driver overhead.
Also avoid some unnecessary copies of std::wstrings.
This helps performance a bit with large GUI text boxes.
This was SVN commit r14018.
2013-10-18 16:02:48 +00:00
Ykkrosh
b6c7c0d799
Optimise glyph lookup in text renderer
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std::map lookup was a major cost when rendering large amounts of text.
Replace it with a more efficient 2-level array.
This was SVN commit r14017.
2013-10-18 15:56:12 +00:00
Ykkrosh
5778484a77
Refactor text renderer
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Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741 ).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes #1117 .
This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
Ykkrosh
8799bd98b0
Support 8bpp textures
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When textures.xml specifies format="alpha", the input is expected to be
an
8-bit greyscale PNG, and the output will be an 8-bit uncompressed
alpha-only DDS.
Add format override to CTextureProperties, to select between e.g.
GL_ALPHA
and GL_LUMINANCE for 8-bit textures.
This is needed so fonts can use the new texture system.
This was SVN commit r14015.
2013-10-18 15:36:31 +00:00
leper
6a2fac7a58
Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208 .
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This was SVN commit r14014.
2013-10-18 14:41:08 +00:00
Enrique
9802adf92f
celt_stonehenge with normal and spec maps. Fixes #2053
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This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
sanderd17
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
sanderd17
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
OmriLahav
6c3c6cfd3a
This was SVN commit r14009.
2013-10-16 14:08:47 +00:00
Ykkrosh
a2f836c393
Prevent bogus -Wmaybe-uninitialized warnings in GCC
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This was SVN commit r14008.
2013-10-16 12:22:50 +00:00
Mythos_Ruler
eb33d0fd61
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
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Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
Mythos_Ruler
8456d50015
Found a couple more. (removing stonewall attack restriction).
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This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
Mythos_Ruler
8053cbd474
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
Enrique
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
sanderd17
2bbbcff811
fix tests, breaking caused by renaming files.
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This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
sanderd17
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
sanderd17
a4ce8dac34
fix technologies broken by 379a7b208f
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This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
sanderd17
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
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This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
Mythos_Ruler
57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
Enrique
417e2455a0
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
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This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
Ykkrosh
ce5c43fe03
Fix typo
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This was SVN commit r13995.
2013-10-13 11:41:30 +00:00
historic_bruno
3a28caed03
Rebuilt premake4.exe with VC++ 2008 to avoid VC++ 2012 issues targeting XP
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This was SVN commit r13994.
2013-10-12 23:47:09 +00:00
Enrique
41de5440e0
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
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This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
Mythos_Ruler
7335c32c7e
Some updated sounds from LAVS.
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This was SVN commit r13992.
2013-10-12 01:27:10 +00:00
leper
9b8667a9aa
Really add special starting unit.
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This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
leper
4f03550adf
Create a special starting unit entity for skimish maps.
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This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
leper
396bd844dd
Remove duplication between getActionInfo and determineAction. Allow setting rally points if not all selected buildings can do so. Patch by mimo. Fixes #2189 .
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This was SVN commit r13989.
2013-10-11 22:43:22 +00:00
leper
801cac87dd
Properly queue rally points when setting them via the minimap. Patch by mimo. Fixes #2203 .
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This was SVN commit r13988.
2013-10-11 21:50:45 +00:00
sanderd17
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
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This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
Ykkrosh
e2d28c8894
Add AppData file, for use by some Linux package installers.
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Fixes #2202 .
This was SVN commit r13986.
2013-10-11 18:55:46 +00:00
OmriLahav
7791c4c61d
This was SVN commit r13985.
2013-10-11 11:01:55 +00:00
OmriLahav
f22e47a743
This was SVN commit r13984.
2013-10-11 11:01:06 +00:00
historic_bruno
644135b9f3
Fixes variable name conflict in session UI, patch by Itms, fixes #2199
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This was SVN commit r13982.
2013-10-11 00:22:27 +00:00
historic_bruno
f5eeed9cf7
Clears selections when loading saved game, patch by RefinedCode (fixes buggy selection behavior when using quicksave/quickload), fixes #2178
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This was SVN commit r13981.
2013-10-10 23:58:29 +00:00
historic_bruno
a00e57df72
Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122
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This was SVN commit r13980.
2013-10-10 23:46:42 +00:00
alpha123
f6c9db33d6
Focus on the building a hero is garrisoned in when the hero button is double-clicked. Patch by mimo. Fixes #2131
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This was SVN commit r13978.
2013-10-10 21:23:19 +00:00
Mythos_Ruler
c7e3c1499f
Fixed typo.
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This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
Mythos_Ruler
cd5a2aa527
Ptolemy IV.
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Ptolemaic heroes added to Ptolemaic Fortress.
Seleucid Romanized Infantry Champion.
This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
sanderd17
5c3ff86219
add different skirmish structures + skirmish demo map containing all skirmish templates so far
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This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
sanderd17
f3d83e0616
add skirmish defense tower and houses
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This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
historic_bruno
f3d088dd5c
Fixes JS debugger, fixes VS 2013 build error, re-fixes #2127 , #2175
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This was SVN commit r13973.
2013-10-07 22:55:30 +00:00
RedFox
8464777759
Fixed premake4 build incorrectly ignoring vs2010 action.
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fixes #2191
This was SVN commit r13972.
2013-10-07 22:45:08 +00:00
RedFox
a97cd73cf8
Adds EnableSSE2 for Visual Studio builds on windows.
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Adds optional "--with-c++11" flag for GCC/ICC builds. For possible
future C++11 migration.
refs #2191
This was SVN commit r13971.
2013-10-07 22:39:13 +00:00
RedFox
055ea57468
ref #2191
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Adds VS2012 support for premake4. Also adds
update-workspace-with-atlas.bat for VS2012 builds that need to compile
AtlasUI.dll, too.
This was SVN commit r13970.
2013-10-07 22:10:16 +00:00
Mythos_Ruler
79af6fb17f
Newly updated Ptolemaic champion cavalry.
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This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
historic_bruno
b9268fbdcd
Fixes error logging in the JS debugger, based on patch by RefinedCode. Fixes #2175
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This was SVN commit r13967.
2013-10-07 02:10:41 +00:00
historic_bruno
d3e0fb4f84
Fixes crannóc spelling, thanks to GunChleoc
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This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
historic_bruno
1408a0be83
This was SVN commit r13965.
2013-10-06 23:29:03 +00:00
historic_bruno
74216a5825
Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
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This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
historic_bruno
6d67957db2
Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
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This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
historic_bruno
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
Mythos_Ruler
7d92b3459b
Turns on Attack notification text.
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This was SVN commit r13961.
2013-10-06 21:17:56 +00:00
Mythos_Ruler
573215dad8
Fixed the player names on this map.
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This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
Mythos_Ruler
4cfee05c31
New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
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This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
Mythos_Ruler
efc84a9cce
Adjusting time costs for these Ptol buildings.
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This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
Mythos_Ruler
5fc888fdcf
Some more player names for Carthage.
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Player names for Seleucids.
Fixed names for Celtic docks and merchant ships.
Fixed cavalry health for a few units.
Name stuff for ships, specifically Carthage. Fixes #2106 .
Started work on some Ptolemaic units, specifically the Cav Spearman.
Added LordGood's Sacred Band Cavalry portrait.
This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
Mythos_Ruler
b9b923be11
Fixes #2149
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This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
Mythos_Ruler
14b51afc39
Fixes #2152
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This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
Mythos_Ruler
f4e4247f06
Fixed Gallic Outpost name. Fixes #2167 .
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Fix Ptol civ center footprint.
This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
historic_bruno
50782c1c1c
Fixes non-PCH build
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This was SVN commit r13953.
2013-10-06 05:15:54 +00:00
historic_bruno
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
historic_bruno
2418ae190d
Fixes some erroneous documentation in EntityLimits.
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Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
Mythos_Ruler
c21953b434
Added some Iberian walls to a couple of skirmish maps.
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Rethought the naming scheme of the skirmish maps.
This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
Spahbod
a1ceda4012
Polishing the Random Maps: The last batch...
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This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
leper
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
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This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
leper
3624c591bd
Fix compilation failure without PCH.
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This was SVN commit r13946.
2013-10-05 16:22:51 +00:00
leper
85253ca3c8
Let corpses cast shadows again. Refs #1771 .
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This was SVN commit r13945.
2013-10-05 16:22:46 +00:00
alpha123
ff6b80305c
Rearrange hotkeys a bit. Queue the 8th unit is now Comma, and select idle warrior is forward slash (replacing camera-follows-mouse, which is available by holding middle mouse anyway). Fix #2181 .
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This was SVN commit r13944.
2013-10-04 23:31:24 +00:00
alpha123
433b29d6dc
Fix description of Belgian Bog skirmish map.
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This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
Mythos_Ruler
76d9893123
New skirmish maps.
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Fixed some things.
This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
Mythos_Ruler
2283aedc3c
The first Skirmish maps.
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Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.
This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
alpha123
939898c47d
Nerf Iberian champion cavalry a bit.
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This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
historic_bruno
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
historic_bruno
5c35690309
Fixes broken statue ruins template and replaces old statue treasures with ruins
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This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
historic_bruno
6a97bbd4c3
Fixes dropdowns opening with empty list, caused assertion failure about vector subscript range in MSVC debug build
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This was SVN commit r13936.
2013-10-04 00:31:36 +00:00
Enrique
b0e2f6b368
Added obelisks to ptol_cc
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This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
Ykkrosh
e700937fd3
Fix non-SSE x86 builds
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This was SVN commit r13934.
2013-10-03 18:22:10 +00:00
Enrique
398a32a6ff
Added ptolemiac civic centre with ao and custom decal dirt_7x5
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This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
Enrique
739ed00b5e
Added ptolemaic fortress with ao. Updated ptolemaic struct texture
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This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
Mythos_Ruler
e382967e34
Updated a bunch of things.
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New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.
This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
Mythos_Ruler
bb78b4c931
Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
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This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
Enrique
e0d50b6137
added seleucid thureos texture by request
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This was SVN commit r13929.
2013-10-02 14:53:59 +00:00
Enrique
60200f8dbb
fixed ptolemaic statues base.
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This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
Enrique
2e24c9f2b7
ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
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This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
Enrique
26af70ec7b
Fixed ptolemaic thureos mesh shape
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This was SVN commit r13926.
2013-10-01 15:15:39 +00:00
Ykkrosh
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
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Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
Ykkrosh
e449364408
Recompute system shader defines immediately when the relevant inputs change, instead of delaying until ReloadShaders.
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This fixes an error with autostart and smoothlos=true, where the system
defines were being accessed before the first rendered frame.
This was SVN commit r13923.
2013-09-30 22:39:06 +00:00
historic_bruno
8cf5f61885
Avoids ugly layering of GUI pages when entering match setup
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This was SVN commit r13922.
2013-09-30 20:51:19 +00:00
Enrique
cbe103bdfe
ptolemaic galatian shields for basic, advanced and elite with specular maps.
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This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
Enrique
1f032b7c59
Added Lordgood's new britons barracks and defense tower with minimal tweaking
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This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
historic_bruno
e24ce51029
Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142 .
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Changes fixed size arenas to new dynamic arenas with reasonable chunk
sizes (may require tuning), refs #1842
This was SVN commit r13916.
2013-09-30 01:22:44 +00:00
historic_bruno
fbee618ac8
Fixes memory leak in sound manager
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This was SVN commit r13915.
2013-09-30 01:09:16 +00:00
Yves
238b7f84d8
Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
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Fixes #2172
Refs #1886
This was SVN commit r13914.
2013-09-29 18:56:50 +00:00
Mythos_Ruler
2ea0620abb
Reduce the health drain of the Nubian Archer.
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Fixed the Lighthouse to not have the Library special tech.
Ptol Military Settlement has better sounds and a different portrait.
Increased defense tower limit since they now have a min distance limit.
Tweaked Ptolemies demo map.
This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
leper
022393a0c6
Spelling fixes from the translation work by Gallaecio and Loki72. Fixes #2150 , #2170 .
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This was SVN commit r13912.
2013-09-29 16:14:40 +00:00
Ykkrosh
c2583e42da
Reduce memory allocations in the renderer
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Use an arena allocator in ShaderModelRenderer::Render, to reduce
the allocation cost in STL containers.
Avoid unnecessary copying of std::vectors.
This was SVN commit r13911.
2013-09-29 14:48:11 +00:00
Ykkrosh
6b0a0e83eb
Fix profiler malloc count in debug mode on Windows
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wdbg_heap_NumberOfAllocations doesn't work without the wdbg_heap
leak detector, which is disabled since it's slow and broken.
Use a simple hook via _CrtSetAllocHook instead to count allocations.
This was SVN commit r13910.
2013-09-29 14:43:14 +00:00
Mythos_Ruler
f4abcd2ef9
Gauls get: Tavern and Naked Fanatic.
...
Britons get: Rotary Mill.
So, now all Celts get Rotary Mill, but also a unique unit-producing
building.
Britons now have a better demo "sandbox" map.
Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.
Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).
Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).
This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
Ykkrosh
eceae8be5c
Fix crash when setting rally point
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This was SVN commit r13908.
2013-09-29 14:02:47 +00:00
wraitii
d663dae2d8
New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
...
NEEDS TESTING.
This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
Ykkrosh
994ebd9836
Add a list of statically-constructed CStrIntern strings
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Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.
This was SVN commit r13906.
2013-09-29 13:19:52 +00:00
Mythos_Ruler
08f431fa0d
Ptolemaic entity templates for Enrique.
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This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
Ykkrosh
4e9570cd0f
Fix unnecessary CShaderConditionalDefines copy, and inline some functions
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This was SVN commit r13904.
2013-09-29 02:05:02 +00:00
Ykkrosh
f075571502
Fix slightly expensive GetSystemShaderDefines()
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Only recompute when any relevant parameters have changed, then return
the cached value.
This was SVN commit r13903.
2013-09-29 01:00:11 +00:00
Ykkrosh
555deea136
Fix conditional defines to not construct new CShaderDefines frequently
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CShaderDefines is designed to be efficient to copy and compare, but not
to construct. Conditional defines were constructing new CShaderDefines
for many models every frame.
Precompute all the possible conditional combinations of CShaderDefines
when a material is first loaded, so they can be looked up at no cost
when rendering.
This was SVN commit r13902.
2013-09-29 00:30:58 +00:00
Ykkrosh
22f0f2b232
Set _NO_DEBUG_HEAP=1 in VS2010 projects
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The debug heap has a high performance cost, even in release mode,
when running inside a debugger, which is surprising to people trying
to measure performance. It doesn't seem very useful at finding bugs
either.
Add a NoDebugHeap flag to Premake, to set that environment variable
when running in the VS2010 debugger.
This was SVN commit r13901.
2013-09-28 14:35:28 +00:00
Mythos_Ruler
2d1b7914a6
This was SVN commit r13900.
2013-09-28 11:58:05 +00:00
Mythos_Ruler
b8a5acfd9e
Preview image for The Gauls demo map.
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This was SVN commit r13899.
2013-09-26 18:44:45 +00:00
RedFox
28ce5f3458
It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from.
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This was SVN commit r13898.
2013-09-24 21:50:46 +00:00
sanderd17
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
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This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
Mythos_Ruler
6880fd214f
Fixed name of this map.
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This was SVN commit r13896.
2013-09-24 18:41:19 +00:00
Enrique
895f927ff0
Celts corral props missing fix
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This was SVN commit r13895.
2013-09-24 16:26:26 +00:00
Mythos_Ruler
59c8e9e6dc
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
...
New "sandbox" demo map for the Gauls.
Renamed "Night's Watch" to "Sentries."
This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
historic_bruno
cd51540725
This was SVN commit r13892.
2013-09-22 18:13:19 +00:00
historic_bruno
2a613f8236
Removes mostly useless video memory detection, fixes another crash with Nvidia Optimus on Windows, fixes #2145 , #2138
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This was SVN commit r13891.
2013-09-22 18:07:33 +00:00
Mythos_Ruler
e488ed09f5
This was SVN commit r13890.
2013-09-22 11:30:24 +00:00
Mythos_Ruler
ae4ccfe050
3D farm fields for all factions.
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Fixed tooltips for a bunch of units.
Increases pierce armor for elephants.
This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
RedFox
5287af8967
Increased SpatialQueryArray max results from 1024 to 2048. This is a temporary fix until the Search and Prune solution is implemented.
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This was SVN commit r13888.
2013-09-22 04:37:46 +00:00
sanderd17
5afb18dda4
fix units ejecting on destroying structure
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This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
sanderd17
4f6ddfe894
fix theatron build limit
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This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
Enrique
636f09053b
celt tavern update
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This was SVN commit r13885.
2013-09-21 15:24:56 +00:00
Yves
9781b67cf4
Changes the Console to expose global functions to scripts instead of properties.
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Fixes #2140
Refs #1886
This was SVN commit r13884.
2013-09-21 14:48:19 +00:00
Mythos_Ruler
bb506fb578
Spec maps and new player color texture for Greek females.
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This was SVN commit r13883.
2013-09-21 12:41:05 +00:00
Mythos_Ruler
21639ce5ea
Normal map and Specular map for warship sails.
...
Fixed Cav Sword tooltip.
Updated the product logo a little bit.
This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
Mythos_Ruler
0233bb4877
Temporary Ptolemies emblem.
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This was SVN commit r13880.
2013-09-21 09:23:21 +00:00
Mythos_Ruler
ccc873d9d5
Tech complete sound slightly louder.
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This was SVN commit r13879.
2013-09-21 09:22:31 +00:00
Mythos_Ruler
ec66e59150
Fixed some civ json stuff. Fixed Ptolemaic json.
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This was SVN commit r13878.
2013-09-21 09:21:48 +00:00
Yves
12e2428495
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
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Fixes #2137
Refs #1886
This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
Mythos_Ruler
c0b84fb41f
Added build limits for Theater, Council Chamber, and Library.
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Added Ptolemies civ json file. I am getting a javascript error in-game
though. Need help trouble shooting it.
This was SVN commit r13876.
2013-09-21 07:33:22 +00:00
Mythos_Ruler
9d2f59e80a
Tweaking the Athenian field.
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Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
Ykkrosh
d252e245ef
Optimise fixed multiplies on MSVC x86
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On MSVC, casting i32 to i64 then multiplying gets compiled into a call
to __allmul, which is slow. Use the __emul intrinsic instead.
GCC 4.6+ appears optimise this case automatically and doesn't need any
special handling.
This reduces the cost of ComputeShortPath by about 50% (testing AI vs AI
on Oasis 01).
This was SVN commit r13873.
2013-09-20 20:17:54 +00:00
Enrique
5a8cfb738b
Commited experimental field for athenians (propped farm field)
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This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
Enrique
4b7c1a915d
Celtic corral upgraded. Added more playercolor to gaullic civic centre.
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This was SVN commit r13871.
2013-09-19 13:58:48 +00:00
historic_bruno
bfe0b79b91
Better fix of Grid memory leak, refs #1842
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This was SVN commit r13869.
2013-09-18 01:21:36 +00:00
alpha123
e10c4ebaae
Amend 553875ea83: Forgot to include new hotkey in the config.
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This was SVN commit r13868.
2013-09-17 00:31:18 +00:00
alpha123
553875ea83
Allow the use of Enter in addition to the OK button in the Join Game dialog.
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This was SVN commit r13867.
2013-09-17 00:30:11 +00:00
historic_bruno
9f2a850a95
Fixes buggy operators and memory leak in Grid class, refs #1842
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This was SVN commit r13866.
2013-09-17 00:28:22 +00:00
RedFox
5d9b2b95b0
Ticket #2127 - Performance and style improvements in scriptinterface.
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No real behavior changes, only code maintenance.
Fixed signed/unsigned mismatch in EntityMap.h
This was SVN commit r13865.
2013-09-16 19:10:06 +00:00
historic_bruno
97912dd545
This was SVN commit r13864.
2013-09-16 16:56:26 +00:00
Enrique
16b615db79
Celt walls upgraded
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This was SVN commit r13863.
2013-09-16 12:25:03 +00:00
sanderd17
a770ad9467
small code style fixes
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This was SVN commit r13862.
2013-09-16 09:14:16 +00:00
RedFox
1b6a5fa802
This was SVN commit r13861.
2013-09-15 21:37:05 +00:00
RedFox
2a5ec404d1
Further reverted RangeManager sorting to stable_sort, since possibly with different STL implementations, the order of entities might change and cause OOS.
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Overflowing elements in SpatialQueryArray are now reported with
debug_warn, but can be ignored and the program will continue working,
but further entities will be truncated.
This was SVN commit r13860.
2013-09-15 21:11:20 +00:00
Enrique
bb799bdd53
upgraded gaul defense towers and celtic storehouse
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This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
Enrique
5fe43a0f21
removed non-used duplicated meshes
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This was SVN commit r13858.
2013-09-15 19:56:13 +00:00
sanderd17
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
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This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
Enrique
65bddb7fa5
Celtic docks, kennel, farmstead and temple upgrades
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This was SVN commit r13856.
2013-09-15 16:09:23 +00:00
Enrique
bdeb358c44
Upgraded britons market and added new gaul market
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This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
RedFox
9694eec8b8
As per ticket #1707 . Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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Right now merely improves memory usage.
This was SVN commit r13854.
2013-09-15 14:03:53 +00:00
sanderd17
6644f224cd
remove warn messages. Now really fixes #2102
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This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
sanderd17
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
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This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
Mythos_Ruler
3016765766
All new techs for the blacksmith.
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This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
sanderd17
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
Mythos_Ruler
de68973191
Changed the phase up sound.
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Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
Mythos_Ruler
466900b898
Minor template stuff.
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This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
Mythos_Ruler
db39fd059c
Some tooltip tweaks.
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Further attempts to balance archers. (ongoing)
This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
Mythos_Ruler
08849ae6f6
Balance changes after playtesting with Alpha123.
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This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
Mythos_Ruler
4f138eaa12
Made the time icon slightly smaller.
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Archers have less attack and cost slightly more.
Defense Towers now have a minimum build distance and are weaker.
This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
historic_bruno
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
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This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
Ykkrosh
dd60c3a3e2
Restore textures.xml to make grid_subdiv terrain less ugly
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This was SVN commit r13843.
2013-09-14 18:36:40 +00:00
Enrique
a9cb79b108
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
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This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
Ykkrosh
126e550d68
Delete bogus file
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This was SVN commit r13841.
2013-09-14 12:19:22 +00:00
historic_bruno
ea75cda095
Special case getEntityNamesFormatted to avoid messing with getEntityNames
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This was SVN commit r13838.
2013-09-14 00:32:50 +00:00
alpha123
e7fa9a58de
Remove the Costs: prefix from tooltips entirely.
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This was SVN commit r13837.
2013-09-14 00:07:08 +00:00
alpha123
e646cf19bf
Fix bug due to some technologies not having separate generic/specific names.
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This was SVN commit r13836.
2013-09-14 00:00:47 +00:00
alpha123
c28151c1c1
Put tooltips on a diet.
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This was SVN commit r13835.
2013-09-13 23:49:46 +00:00
Enrique
04b4e6af4b
gaul fortress fix
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This was SVN commit r13834.
2013-09-13 21:44:49 +00:00
Enrique
014acac9ed
Upgraded britons and gaullic fortresses.
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This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
Enrique
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
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added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
Enrique
5023ff449e
Gaul_civic_centre updated.
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This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
Enrique
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
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Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
Mythos_Ruler
77ca745637
Updated the logo.
...
Updated some Roman words.
This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
historic_bruno
82fb0ce6be
Improve game setup GUI performance by switching from main menu instead of pushing the page on top of the stsck
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This was SVN commit r13828.
2013-09-12 15:12:08 +00:00
Mythos_Ruler
176cc55547
Fixing some Roman names. Thanks Robbob (on the forum).
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Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.
This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
Yves
5304bc9d6a
Changes GameView to expose global functions to scripts instead of using CJSObject.
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Fixes #2126
Refs #1886
This was SVN commit r13826.
2013-09-12 12:40:05 +00:00
Ykkrosh
05422ad545
Avoid slightly-expensive QueryInterface() calls
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Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.
This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.
This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
sanderd17
87753bf3fd
forgot to commit extra change for 508cc0d4c7
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This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
sanderd17
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
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This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
Mythos_Ruler
43df87e56f
This was SVN commit r13822.
2013-09-10 22:05:12 +00:00
stwf
b1bd61938e
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
sanderd17
d037d97d55
disable querying of local entities with a component. Avoids OOS problems. Patch thanks to historicbruno. Fixes #2119
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This was SVN commit r13820.
2013-09-10 12:27:59 +00:00
sanderd17
d51217f718
Fix gazelle in deep water starting position on Oasis 9. Fixes #2123
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This was SVN commit r13819.
2013-09-10 09:36:27 +00:00
leper
04ed87bf28
Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941 .
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This was SVN commit r13818.
2013-09-09 23:31:22 +00:00
Ykkrosh
b2862f14da
Avoid continual libxml2 memory leak in simulation-test mode
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This was SVN commit r13817.
2013-09-09 20:22:42 +00:00
Mythos_Ruler
3c29c2dccf
Tweaked farm decal color.
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This was SVN commit r13816.
2013-09-09 18:46:45 +00:00
sanderd17
c3f7a929e0
better garrison flag handling. Refs #2096 .
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This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
sanderd17
e7ccc28cbc
Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
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This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
sanderd17
a406863e0e
fix bridge edge obstruction size and rotation of hele bridge edge
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This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
sanderd17
f051426a76
fix garrisonHolder flags when units are ejected
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This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
sanderd17
08514f68be
small clean up of GarrisonHolder code
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This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
sanderd17
d1a376fd06
fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
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This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
sanderd17
bc40534777
fix spread technology modifications. Fixes #2110
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This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
historic_bruno
7a0e91ab23
Fixes undefined behavior in Atlas error display, fixes #2115
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This was SVN commit r13808.
2013-09-08 03:35:05 +00:00
leper
ca1665dde1
Fix some typos in the civ json files. Patch by Gallaecio.
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This was SVN commit r13807.
2013-09-07 17:40:50 +00:00
sanderd17
f588181004
use better technology script in guiInterface
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This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
sanderd17
24a4ceb89a
fix carthagian technology. Fixes #2107
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This was SVN commit r13804.
2013-09-07 09:26:56 +00:00
leper
819a1e7823
Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047 .
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This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
Ykkrosh
16c9724c24
Fix release build scripts
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Exclude dev.cfg from the Windows installer.
Use the correct filename for the Windows installer.
Update some paths to match the new EC2 build process.
This was SVN commit r13802.
2013-09-06 19:43:45 +00:00
Mythos_Ruler
63f28f1a43
Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
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This was SVN commit r13801.
2013-09-06 19:26:49 +00:00
Mythos_Ruler
d6ec0f6dbd
Updated installer image.
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This was SVN commit r13800.
2013-09-06 19:16:33 +00:00
stwf
e19b470a42
fix music glitchyness when game loses focus trac #2090
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This was SVN commit r13799.
2013-09-06 02:46:13 +00:00
Mythos_Ruler
a7132dc66a
Updated Macedonians sandbox demo map.
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Fixed Carthaginians special tech "Colonization."
Fixed Carthage json file.
This was SVN commit r13797.
2013-09-02 16:26:19 +00:00
historic_bruno
4c9cd2921d
Replaces splash screen with fundraiser message
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This was SVN commit r13796.
2013-09-01 23:56:50 +00:00
leper
53a5781c66
Increase simulation script runtime size again. Refs #1436 , #1966 and #2035 .
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This was SVN commit r13794.
2013-09-01 23:29:21 +00:00
Mythos_Ruler
6070cd01fa
Reduced "grazing" time for whales.
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This was SVN commit r13793.
2013-09-01 22:06:23 +00:00
Mythos_Ruler
c3dcde7e34
Alpha version number.
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This was SVN commit r13792.
2013-09-01 20:47:02 +00:00
Mythos_Ruler
3774b2051d
This was SVN commit r13790.
2013-09-01 04:22:28 +00:00
Enrique
4ac19dff05
fixed maur_struct
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This was SVN commit r13789.
2013-08-31 22:08:48 +00:00
Mythos_Ruler
4dd1397e15
Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively).
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Fixed a unit availability thing for Macedonians.
This was SVN commit r13788.
2013-08-31 19:27:37 +00:00
Mythos_Ruler
cc08c81faf
Tweaks to barracks and blacksmith tips.
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This was SVN commit r13787.
2013-08-31 19:23:16 +00:00
Mythos_Ruler
0bd22649f0
Tweaked Army Camp tip text.
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Adjusted max gatherers for pyramid ruins.
New 'Blacksmith' loading tip.
This was SVN commit r13786.
2013-08-31 12:26:17 +00:00
Mythos_Ruler
66ab19086a
Updated Stoa tip image.
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Updated Persian Architecture tip text.
Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.
Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).
Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."
Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.
This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
stwf
df190cbbd1
fix issues with menu mode and playlist, harden code and clear out ambient noises at game end, fixes #2066
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This was SVN commit r13784.
2013-08-29 13:20:55 +00:00
Mythos_Ruler
3047470858
Reduced volume for fishing boat movement sound and construction hammering sounds.
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This was SVN commit r13783.
2013-08-29 12:46:48 +00:00
wraitii
de85408e3b
Fix fishing boats not being able to gather from whales. Reported on the forums by Gildas.
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This was SVN commit r13782.
2013-08-29 11:26:02 +00:00
Enrique
24ff1371b8
Upgraded greek temples an assigned one variation per civ.
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This was SVN commit r13780.
2013-08-27 23:48:22 +00:00
historic_bruno
15586778bb
Disables frame-pointer omission in VC++ 2008 projects, fixes stack dump in release build, fixes #2078
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This was SVN commit r13779.
2013-08-27 02:42:56 +00:00
Enrique
56d535b7c5
Effects added to hellenic stoas. Only temples to go yay!
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This was SVN commit r13778.
2013-08-27 00:04:05 +00:00
Enrique
c6d361a76f
added effects and upgraded greek docks for each greek civ
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This was SVN commit r13777.
2013-08-26 23:19:35 +00:00
sanderd17
89e69af987
let maurian elephant corpse sink fast, temporary fix until there is a real corpse
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This was SVN commit r13776.
2013-08-26 17:42:09 +00:00
sanderd17
e79c2aa953
make all Iberian buildings available in the sandbox map (add walls, blacksmith and fire ship)
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This was SVN commit r13775.
2013-08-26 11:38:41 +00:00
Enrique
0b670f88af
Updated spart syssiton, mace lybrary and helenic market with effects and little fixes
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This was SVN commit r13774.
2013-08-26 08:29:18 +00:00
alpha123
89430de468
Okay, do what f5ab6255d0 was supposed to do.
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This was SVN commit r13773.
2013-08-26 04:17:26 +00:00
alpha123
b10a01645f
Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer....
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This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
alpha123
f5ab6255d0
General scrollbar improvements. Patch by Josh. Fixes #2080 .
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- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.
This was SVN commit r13771.
2013-08-26 03:06:08 +00:00
leper
2dc0c40ff0
Fix some errors.
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This was SVN commit r13770.
2013-08-26 01:26:35 +00:00
Mythos_Ruler
e75765faae
Fixed some Greek corral prop problems.
...
Fixed Storehouses tip.
Fixed the names for ALL Iberian units and buildings.
Added a build restriction for the Iberian Monument.
This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
leper
ff6b3e5725
Properly fix #2079 .
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This was SVN commit r13768.
2013-08-25 22:05:41 +00:00
sanderd17
7a96a3161b
fix whale altitude (no floating whales). See aa95f3420d.
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This was SVN commit r13767.
2013-08-25 18:59:36 +00:00
Mythos_Ruler
035d33dc33
'Crop Rotation' tech for the Gallic Rotary Mill.
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This was SVN commit r13766.
2013-08-25 17:57:20 +00:00
Mythos_Ruler
7c0dfc0d82
Fixed a couple tips.
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This was SVN commit r13765.
2013-08-25 17:36:55 +00:00
Mythos_Ruler
acf899bb47
Fixed some Corral errors.
...
Fixed some Persian building stuff.
This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
Mythos_Ruler
292ce925c6
Cast Shadow flag enabled on this actor.
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This was SVN commit r13763.
2013-08-25 11:04:14 +00:00
Enrique
2c66383461
Added effects to athen_prytaneion
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This was SVN commit r13762.
2013-08-25 10:24:34 +00:00
wraitii
52f947fd77
Check that we still have build orders for our attack plan. Temporarily fixes #2082 for A14.
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This was SVN commit r13761.
2013-08-25 08:20:40 +00:00
Enrique
589e8d2ae8
Updated and added effects to greek gymnasion, storehouse, corral and epic temple (athenian wonder parthenon)
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This was SVN commit r13760.
2013-08-25 01:02:22 +00:00
Mythos_Ruler
ce9432bf3d
Proper selection ring for whales.
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Edited Mauryan civ info.
Added preview image for Cycladic Archipelago 6.
This was SVN commit r13759.
2013-08-24 22:30:28 +00:00
Mythos_Ruler
d49476ac8d
Increased armor for promoted Skirmish Cavalry. Previously this was neglected or missed.
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This was SVN commit r13758.
2013-08-24 21:11:59 +00:00
sanderd17
247e45a6b5
fix quinquereme splash damage
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This was SVN commit r13757.
2013-08-24 16:07:03 +00:00
sanderd17
11f663d761
fix history description to match with in-game numbers. Reported by scythetwirerler. Part 2
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This was SVN commit r13756.
2013-08-24 15:33:59 +00:00
sanderd17
087e5f9c3e
fix history description to match with in-game numbers. Reported by scythetwirerler
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This was SVN commit r13755.
2013-08-24 15:30:52 +00:00
Ykkrosh
14a73204dd
Disable distance-sorting for most transparent objects
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Distance-sorting of the alpha-blend pass of objects like trees and grass
is quite expensive (partly the cost of sorting, partly the cost of being
unable to batch efficiently), and the effect on visual quality is
typically very hard to see (the alpha-test pass does most of the work
for
objects that aren't fully translucent). That's not a good tradeoff, so
turn it off.
Leave distance sorting enabled for e.g. waterfalls since it might make a
more noticeable difference for them.
This was SVN commit r13753.
2013-08-24 14:48:02 +00:00
wraitii
f106d7714a
Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
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Allows to oversaturate in Atlas' HDR settings.
This was SVN commit r13752.
2013-08-24 14:44:38 +00:00
leper
9d933087b3
Fix #2079 .
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This was SVN commit r13751.
2013-08-24 14:24:37 +00:00
wraitii
957c51727b
Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
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This was SVN commit r13750.
2013-08-24 14:12:39 +00:00
Mythos_Ruler
aa95f3420d
Cleaned up and fixed the whale templates. Still need a custom selection ring.
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Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of
wood.
Updated Cycladic Archipelago 6.
This was SVN commit r13749.
2013-08-24 13:31:25 +00:00
sanderd17
40af0917ca
let gaul and brit healers upgrade to their local templates instead of the generic celtic templates. Fix double-click to select all healers after one of the healers upgraded.
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This was SVN commit r13748.
2013-08-24 13:09:53 +00:00
wraitii
630301918c
Fix the command line -autostart-aidiff to default to 2 (new medium)
...
This was SVN commit r13746.
2013-08-24 09:55:06 +00:00
Enrique
ced59bcfa1
Updated hellenic defense tower with new effects.
...
This was SVN commit r13745.
2013-08-24 00:19:52 +00:00
alpha123
6963f8c067
Adjust cavaly swordsmen advanced and elite stats. Change attack from 21 -> 12 and 22 -> 14 (since the basic rank's attack is 10), and change armor from 4 -> 6 and 6 -> 7 (since the basic rank's armor is 5).
...
This was SVN commit r13744.
2013-08-23 18:46:18 +00:00
Enrique
1544bad62a
Updated greek theatron for all greek civs. (AO + normal + spec)
...
This was SVN commit r13743.
2013-08-23 18:05:56 +00:00
Enrique
efda9d5e33
Updated greek farmstead
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This was SVN commit r13742.
2013-08-23 12:36:04 +00:00
janwas
c1dcbe4176
update TLB table
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refs #2074
This was SVN commit r13741.
2013-08-23 06:42:48 +00:00
Enrique
e19bffa88f
hele fortress gate textures
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This was SVN commit r13740.
2013-08-22 14:57:14 +00:00
Enrique
5050dcf261
Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
...
This was SVN commit r13739.
2013-08-22 14:56:11 +00:00
Mythos_Ruler
18c0b17126
Fixes #2069 .
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This was SVN commit r13738.
2013-08-22 13:10:38 +00:00
historic_bruno
0a0bd83cf0
Adds L4 cache detection for some new Haswell CPUs, fixes #2074
...
This was SVN commit r13736.
2013-08-21 23:18:35 +00:00
Enrique
3174d16256
Updated greek civs barracks, added ao, spec and normals
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This was SVN commit r13735.
2013-08-21 22:58:31 +00:00
Ykkrosh
deb64d36fc
Fix rendering artifacts with novbo=true gentangents=true
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glDrawRangeElements needs to know the range of vertexs that are used
by the index array. With VBOs it doesn't really matter if the range
is wrong (all the vertexes are in GPU memory anyway), but with CPU
vertex arrays the driver has to memcpy the given range of data, so
incorrect bounds will result in garbage data being rendered.
With gentangents, the rendered mesh can have more vertexes than the
original CModelDef, but was rendered with the CModelDef's vertex count.
Use the correct vertex count instead.
Refs #2050 .
This was SVN commit r13734.
2013-08-21 21:01:32 +00:00
sanderd17
9c4801e107
add splash damage to quinquereme
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This was SVN commit r13733.
2013-08-21 19:52:50 +00:00
Enrique
73773e61d0
Spart CC small fix
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This was SVN commit r13732.
2013-08-21 17:48:59 +00:00
Mythos_Ruler
827ec20b1f
Made the Cart trade ship avail in Village phase as a kind of "sea trade" bonus for them.
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This was SVN commit r13731.
2013-08-21 17:27:28 +00:00
Enrique
d94e1d8ed3
Spartan CC modified. Doric columns adjusted
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This was SVN commit r13730.
2013-08-21 17:03:47 +00:00
Mythos_Ruler
70dfd1f803
Cavalry Swordsmen stats rebalanced.
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This was SVN commit r13729.
2013-08-21 15:55:13 +00:00
Mythos_Ruler
081707039a
Updated Cycladic Archipelago 6. Both sides now playable.
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This was SVN commit r13728.
2013-08-21 15:20:27 +00:00
sanderd17
035542e76c
revert wrong changes to support and female_citizen template
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This was SVN commit r13727.
2013-08-21 09:55:42 +00:00
sanderd17
605852fccf
Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
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This was SVN commit r13726.
2013-08-21 09:53:59 +00:00
historic_bruno
52d6a8036d
This was SVN commit r13725.
2013-08-21 05:37:28 +00:00
historic_bruno
f947fa6afe
Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813 .
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Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override
ah_display_error in Atlas (InitVfs was overriding it again), but don't
use it because it's ugly and broken, refs #1729
This was SVN commit r13724.
2013-08-20 21:07:42 +00:00
Enrique
3843ae6bb0
Greek houses upgrade. (eyecandy, ao, normal, spec)
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This was SVN commit r13723.
2013-08-20 16:41:10 +00:00
sanderd17
c5296b9246
Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius.
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This was SVN commit r13721.
2013-08-20 09:39:01 +00:00
wraitii
ee877a46c7
Switch X and Z loops in the foam generation, possible speed improvement.
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This was SVN commit r13720.
2013-08-20 08:55:33 +00:00
historic_bruno
e3b9f17c19
Removes useless "old maps" filter from match setup, refs #2071
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This was SVN commit r13719.
2013-08-20 02:28:49 +00:00
historic_bruno
68822e3418
Adds more information to construction command debugging
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This was SVN commit r13717.
2013-08-19 23:18:18 +00:00
leper
54bbbb9797
Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54.
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This was SVN commit r13716.
2013-08-19 22:11:54 +00:00
historic_bruno
0b4fe2ef94
Tweaks game speed dropdown more, refs #2046
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This was SVN commit r13715.
2013-08-19 20:00:26 +00:00
Ykkrosh
1739a381c1
Fix crash when editing terrain near map edges.
...
The values in CMessageTerrainChanged can be overestimates that exceed
the normal map boundaries, and should be clamped before looping over
them.
This was SVN commit r13714.
2013-08-19 19:19:34 +00:00
leper
0ca841b92b
Suppress unused local typedef warnings when including SpiderMonkey headers.
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This was SVN commit r13713.
2013-08-19 18:26:44 +00:00
Mythos_Ruler
4d9b81f40e
This was SVN commit r13712.
2013-08-19 18:09:09 +00:00
Mythos_Ruler
30c194a804
Starting units re-adjusted.
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This was SVN commit r13711.
2013-08-19 15:42:46 +00:00
wraitii
3783d0e14c
Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067
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This was SVN commit r13710.
2013-08-19 14:44:15 +00:00
leper
0c16980408
Fix tests.
...
This was SVN commit r13709.
2013-08-19 10:55:35 +00:00
wraitii
03bf727d9a
Fix deactivation of HQ waviness causing the specular effect to go crazy.
...
This was SVN commit r13708.
2013-08-19 10:19:21 +00:00
historic_bruno
b770c41f0b
Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
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This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
Pureon
63a0b4ae98
projectile point for mauryan elephant archer
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This was SVN commit r13705.
2013-08-18 20:42:42 +00:00
Enrique
2637540ce2
Spart CC centre upgrade with doric capitels +AO and effects
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This was SVN commit r13704.
2013-08-18 18:02:18 +00:00
Enrique
ab6d15c414
Macedonian CC mesh and AO fix
...
This was SVN commit r13703.
2013-08-18 16:16:53 +00:00
Ykkrosh
0888cf6c23
Fix Linux build
...
This was SVN commit r13701.
2013-08-18 11:28:52 +00:00
RedFox
bf7cd1fcbd
Undo-d the commit due to general panic about GLSL.
...
This was SVN commit r13700.
2013-08-18 11:15:29 +00:00
wraitii
29b5021f97
Fix my previous commit because obviously I had forgotten something.
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This was SVN commit r13699.
2013-08-18 09:42:02 +00:00
wraitii
a4707bcc16
Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743 .
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This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
sanderd17
557c1fc067
fix (dis)allowing of garrisoning by other components. Refs #2067
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This was SVN commit r13697.
2013-08-18 08:23:36 +00:00
historic_bruno
92f4391f51
Adds tech template support to checkrefs.pl
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This was SVN commit r13696.
2013-08-18 02:52:05 +00:00
historic_bruno
791d392797
Fixes and improves terrain scanning of checkrefs.pl.
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Removes some useless old actors.
This was SVN commit r13695.
2013-08-18 01:57:37 +00:00
alpha123
a18262e7b1
Make planes about 20% cooler. Fixes #2067 .
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This was SVN commit r13694.
2013-08-17 22:55:16 +00:00
historic_bruno
abce308281
Renames confusing grass1_spring.png terrain texture, used for fancy grass effect, refs #2069
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This was SVN commit r13693.
2013-08-17 22:16:01 +00:00
sanderd17
f25bbda672
fix typo for garrisoned archer classes. Reported by scythetwirler.
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This was SVN commit r13692.
2013-08-17 20:34:28 +00:00
Enrique
90b75c95ea
Macedonians CC upgraded with corinthian capitel + AO and normals
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This was SVN commit r13691.
2013-08-17 18:32:41 +00:00
Mythos_Ruler
a6c28ae461
Altered footprint of some elephant units.
...
This was SVN commit r13690.
2013-08-17 16:16:37 +00:00
Enrique
fdc1f3a043
increased mauryan blacksmith size
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This was SVN commit r13689.
2013-08-17 14:47:44 +00:00
Mythos_Ruler
3a2eec841c
Adjusted max gatherers for these trees.
...
This was SVN commit r13688.
2013-08-17 14:26:43 +00:00
Mythos_Ruler
998dc21676
Removed old Aegis folder.
...
This was SVN commit r13687.
2013-08-17 14:12:25 +00:00
Enrique
42d77129cc
rome blacksmith fix
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This was SVN commit r13686.
2013-08-17 14:07:48 +00:00
Enrique
9763b9076c
Upgraded roman blacksmith
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This was SVN commit r13685.
2013-08-17 14:04:08 +00:00
sanderd17
a9c71e39a4
make new elevation tool more drastic + add RMB action
...
This was SVN commit r13684.
2013-08-17 14:02:18 +00:00
wraitii
bcf7115b5c
Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
...
This was SVN commit r13683.
2013-08-17 13:59:53 +00:00
Mythos_Ruler
38b52f9ff0
Fixed a broken texture link.
...
This was SVN commit r13682.
2013-08-17 12:51:11 +00:00
Enrique
723a3ec8b5
Fixed kart_embassy_italiote.dae
...
This was SVN commit r13681.
2013-08-17 12:41:37 +00:00
Mythos_Ruler
2d4c3d72c6
Removed the old dds file from these actors.
...
This was SVN commit r13680.
2013-08-17 12:18:50 +00:00
Mythos_Ruler
cdd2c74d44
Superfluous textures deleted.
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This was SVN commit r13679.
2013-08-17 11:38:49 +00:00
RedFox
960615aa53
PreferGLSL = true as long as GenTangents = true.
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This is for GLSL migration in the long run.
This was SVN commit r13678.
2013-08-17 11:13:36 +00:00
Mythos_Ruler
b818a54b06
Tweaked some maps.
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Updated some "tips" images.
Tweaked civ center radius and town phase radius boost.
Added some clarification language to the Farm Field tooltip.
This was SVN commit r13677.
2013-08-17 10:15:38 +00:00
sanderd17
b5888f4e45
generalise kill vs eject garrisoned entities on death of garrisonHolder
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This was SVN commit r13676.
2013-08-17 09:26:17 +00:00
historic_bruno
d37d3be5d0
Fixes Attack component schema
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This was SVN commit r13674.
2013-08-17 06:02:31 +00:00
sanderd17
b820f6e6ae
Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
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This was SVN commit r13672.
2013-08-16 14:46:54 +00:00
sanderd17
fe0ec1c720
fix coding style for buildingAI. Refs #2010
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This was SVN commit r13671.
2013-08-16 12:17:18 +00:00
sanderd17
fd2245c53c
Improved building AI. Refs #2010
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This was SVN commit r13670.
2013-08-16 11:17:36 +00:00
Enrique
cc0ba8e246
Missing maur blacksmith struct_b
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This was SVN commit r13669.
2013-08-16 04:50:44 +00:00
sanderd17
d66edf5958
fix a bug that ignored resetting XZ rotation to zero, reported by sythetwirler
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This was SVN commit r13668.
2013-08-15 22:16:51 +00:00
sanderd17
81b29bf18d
fix line wrapping when big number of gatherers on one resource
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This was SVN commit r13667.
2013-08-15 20:00:55 +00:00
sanderd17
675b3c40be
fix bouncing projectiles, patch by Markus. Fixes #769
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This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
historic_bruno
7ff167e7de
Removes more unused variables, based on patch by Markus, refs #1852 .
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Adds TODOs to use POT textures in fancy water rendering.
This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
Enrique
6d3901faf7
Added mauryan blacksmith with AO. Updated mauryan struct textures
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This was SVN commit r13662.
2013-08-15 17:17:25 +00:00
sanderd17
6b316f6ce1
fix tests breaking caused by 4421787281. Refs #2062
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This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
sanderd17
4421787281
interpollate y offset for smooth climbing and landing of flying objects. refs #2062
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This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
historic_bruno
1712b0f42d
Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436 , #1966 , #2035
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This was SVN commit r13659.
2013-08-15 05:15:54 +00:00
alpha123
4e709f2c9c
Implement landing and go-around for UnitMotionFlying. Patch by scythetwirler. Fixes #2062 .
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This was SVN commit r13658.
2013-08-15 03:10:04 +00:00
sanderd17
b6fe589ae3
fix health regeneration for negative values (reported by Mythos_Ruler)
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This was SVN commit r13657.
2013-08-14 08:33:29 +00:00
alpha123
2307509088
Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit.
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This was SVN commit r13656.
2013-08-14 05:16:09 +00:00
alpha123
cc02eabdd0
Change the formula for diminishing returns to something less flawed. Also add a lot of comments explaining how it works.
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This was SVN commit r13655.
2013-08-14 05:14:20 +00:00
sanderd17
598c05e056
clean UnitAI move to attack range code + fix possible bug
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This was SVN commit r13654.
2013-08-13 15:11:17 +00:00
Mythos_Ruler
ba244b509c
Fixed the portrait for this tech.
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Adjusted water a little bit for these scenarios.
This was SVN commit r13653.
2013-08-13 00:55:47 +00:00
historic_bruno
c709105355
Clarifies control group HotKeys
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This was SVN commit r13652.
2013-08-12 23:50:18 +00:00
Mythos_Ruler
6925d493fe
This was SVN commit r13651.
2013-08-12 23:40:24 +00:00
alpha123
d74ed3f1ae
Increase farming speed by 46% for females and 42% for males. Combined with diminishing returns it was waaay too slow prior to this commit.
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This was SVN commit r13650.
2013-08-12 23:17:30 +00:00
alpha123
3d1e693148
Enable diminishing returns for farms.
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(Yeah yeah, somehow I forgot this when I committed the actual
functionality.)
This was SVN commit r13649.
2013-08-12 23:11:39 +00:00
Mythos_Ruler
c44efe6c8c
Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
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Unit tooltips cleaned up a bit. Made to look neater in-game.
This was SVN commit r13648.
2013-08-12 21:53:53 +00:00
sanderd17
1aaca7e6e3
health regeneration
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This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
alpha123
96cef624e3
Fix compiling tests on ARM. Patch by Josh.
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This was SVN commit r13646.
2013-08-12 03:12:57 +00:00
historic_bruno
1ffb74b336
Adjusts session game speed dropdown, fixes #2046
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This was SVN commit r13645.
2013-08-11 20:49:41 +00:00
Pureon
066c542e36
Template tweaks to palace
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This was SVN commit r13644.
2013-08-11 12:09:10 +00:00
Pureon
a552a3cb8b
Persian Palace structure
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This was SVN commit r13643.
2013-08-11 12:02:36 +00:00
Enrique
b8fb2e1697
Added helle_struct_b parallax/normal map and specular. Applied on greek blacksmith. Improved helle_struct specular map
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This was SVN commit r13642.
2013-08-11 08:49:15 +00:00
Mythos_Ruler
46f091a154
Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
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Made "Delian League" (faster building ships) a team bonus. Need some new
code to make it apply to allies too.
Made farming slower.
This was SVN commit r13641.
2013-08-09 22:37:05 +00:00
Spahbod
3f0354943f
Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands.
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This was SVN commit r13640.
2013-08-09 12:30:59 +00:00
Mythos_Ruler
c8b8dd24e6
This was SVN commit r13639.
2013-08-09 00:03:51 +00:00
Mythos_Ruler
b0ceef39b9
Hellenic building bonus deleted from templates and moved to a tech.
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Some updated portraits.
This was SVN commit r13638.
2013-08-08 23:55:13 +00:00
alpha123
93abbae435
Fix build issues on ARM. Patch by Josh. Fixes #2049 .
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This was SVN commit r13634.
2013-08-07 05:00:46 +00:00
leper
dc722d76f3
Fix tests. Refs #1960 .
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This was SVN commit r13632.
2013-08-06 22:32:46 +00:00
Spahbod
bff070c6cb
Polishing the Random Maps: Gulf of Bothnia, Hyrcanian Shores, Islands, Kerala, Lake, Latium.
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This was SVN commit r13630.
2013-08-04 12:31:43 +00:00
historic_bruno
4a805fb05c
Updates keys.txt with new keynames, refs #2043
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This was SVN commit r13628.
2013-08-03 20:39:15 +00:00
historic_bruno
5a1ddd7cf9
Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
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This was SVN commit r13627.
2013-08-03 20:09:29 +00:00
alpha123
8c74df2acd
Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960 .
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This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
Spahbod
3b294d3ad4
Revised Persian names.
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This was SVN commit r13625.
2013-08-03 16:14:17 +00:00
Enrique
4f7ba84fd6
Modified athens CC to have Ionic columns and AO map.
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Added normal and spec maps for several greek struct and props textures.
This was SVN commit r13624.
2013-08-02 23:03:55 +00:00
Mythos_Ruler
c8830ea769
Specific Name for Mauryan blacksmith.
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This was SVN commit r13623.
2013-08-01 22:00:20 +00:00
Spahbod
17fd4fab94
Polishing the Random Maps: Fortress, Gear, Guadalquivir River
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This was SVN commit r13622.
2013-08-01 17:58:51 +00:00
leper
70d072577b
;
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This was SVN commit r13621.
2013-07-31 22:25:24 +00:00
leper
f6e0c4c5a4
Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019 .
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Replace buggy hasAllies with the inlined check if we have a team at all.
Fix setting of starting resources (broken in 58fa0c7c58 ).
This was SVN commit r13620.
2013-07-31 22:22:12 +00:00
Spahbod
c438a1eb82
Polishing the Random Maps: Alpine Valley, Archipelago, Cantabrian Highlands, Canyon, Continent, Corinthian Isthmus, English Channel
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This was SVN commit r13619.
2013-07-31 10:05:48 +00:00
Spahbod
f3823847b0
Polishing the Random Maps: Archipelago, Ardennes Forest, Atlas Mountains, Cantabrian Highlands
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This was SVN commit r13618.
2013-07-30 11:09:40 +00:00
Spahbod
477855fbf5
Polishing the Random Maps: Alpine Valley, Anatolian Plateau, Archipelago
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This was SVN commit r13617.
2013-07-30 07:56:09 +00:00
alpha123
344a149a66
Infinite farms with diminishing returns (but no farmland). Refs #1318 .
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This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
alpha123
857ae2dd3e
- Fix a bug from 20e7d2224a where the player ID would always be set to 1.
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- Make the developer overlay a tad taller.
This was SVN commit r13614.
2013-07-29 20:01:09 +00:00
Spahbod
70e67af87f
Polishing the Random Maps: Alpine Valley
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This was SVN commit r13613.
2013-07-29 14:22:54 +00:00
Spahbod
4dfe1d6df9
Polishing the Random Maps: Alpine Valley
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This was SVN commit r13612.
2013-07-29 13:50:20 +00:00
Spahbod
992a8ee0b8
Polishing the Random Maps: Aegean Sea and Alpine Valley
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This was SVN commit r13611.
2013-07-29 12:52:31 +00:00
Mythos_Ruler
629492625f
Some touching up.
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This was SVN commit r13610.
2013-07-29 12:35:05 +00:00
alpha123
f3b0417aac
Don't try to interpret Enter as a mouse click in message boxes (makes it really annoying to chat at the end of a game).
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This was SVN commit r13608.
2013-07-29 05:04:28 +00:00
Spahbod
e3c42a204e
Fixing a bug
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This was SVN commit r13607.
2013-07-29 04:30:03 +00:00
alpha123
20e7d2224a
Implement a developer overlay command to change the current player ID (very useful for AI development).
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This was SVN commit r13606.
2013-07-29 00:53:44 +00:00
Spahbod
53074c7715
Polishing the random maps: Aegean Sea, Alpine Lakes
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This was SVN commit r13605.
2013-07-28 16:58:09 +00:00
Mythos_Ruler
63f766bb2a
Nerfed Hellenization a bit.
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Changed the portraits of the Cart merc techs.
This was SVN commit r13604.
2013-07-28 16:21:43 +00:00
Mythos_Ruler
0774730e2f
-Made starting units start at Elite rank (just for fun and testing).
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-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization,
researched at the Theatron, increases territory influence for all
buildings +50%. This is a temporary technology until the real
Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot
Steel and Toledo Steel respectively.
This was SVN commit r13603.
2013-07-28 13:38:04 +00:00
Enrique
28db824982
iberian, hellene, roman and celtic blacksmiths with AO maps added.
...
This was SVN commit r13602.
2013-07-28 13:14:42 +00:00
Mythos_Ruler
f0310cce58
Reduced Food cost of cavalry from 100 to 80.
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Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.
This was SVN commit r13601.
2013-07-28 10:20:07 +00:00
Mythos_Ruler
a146a8ad3b
Fixed some things.
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This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
quantumstate
fd428cf45b
Fix bug when randomly picking a unit to attack for AI's. Fix from bmwiedemann.
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This was SVN commit r13599.
2013-07-27 15:08:45 +00:00
Spahbod
0263f17bcc
Polishing the random maps: Aegean Sea
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This was SVN commit r13598.
2013-07-27 12:13:46 +00:00
historic_bruno
a684f7646b
Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042
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This was SVN commit r13597.
2013-07-26 01:35:01 +00:00
Pureon
db5c54c7c6
Persian dock update
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This was SVN commit r13596.
2013-07-25 23:02:51 +00:00
Mythos_Ruler
70a3c6c8b4
Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
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This was SVN commit r13595.
2013-07-25 17:45:40 +00:00
Mythos_Ruler
5bfff54bcb
Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
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This was SVN commit r13594.
2013-07-25 13:57:54 +00:00
wraitii
e5a9b0eab4
And of course I forgot a file.
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This was SVN commit r13593.
2013-07-25 08:58:15 +00:00
wraitii
1f55280fa2
AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
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This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
Mythos_Ruler
0d8b9b15e1
All animals now visible in Fog of War (FOW). Should help a lot with hunting.
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Hack armor increased for most buildings.
This was SVN commit r13591.
2013-07-24 18:11:03 +00:00
Mythos_Ruler
697b88562c
Game Speeds adjusted.
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This was SVN commit r13590.
2013-07-24 13:08:45 +00:00
leper
6ed814354e
Fix the fix of the fix. Refs #1914 .
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This was SVN commit r13589.
2013-07-23 18:48:25 +00:00
Mythos_Ruler
9681606d05
Non civ center units that are available at the village phase barracks are now not available until Town phase.
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House-trained females take 30 seconds to train now.
This was SVN commit r13588.
2013-07-23 15:39:24 +00:00
wraitii
efc1a678ed
Change my fix from revision [13586] to use something faster. Still Refs #1914
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This was SVN commit r13587.
2013-07-23 10:37:43 +00:00
wraitii
dc3c39fd93
Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
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This was SVN commit r13586.
2013-07-23 09:46:49 +00:00
wraitii
d01d58f70f
Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
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This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
leper
86a8dd7e6f
Small cleanup.
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This was SVN commit r13583.
2013-07-21 23:25:15 +00:00
Mythos_Ruler
bff7c53a14
Some new hero portraits.
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This was SVN commit r13582.
2013-07-21 05:53:53 +00:00
Mythos_Ruler
3aa9e2f6e0
Technology research time tweaks, and fixes.
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This was SVN commit r13581.
2013-07-21 02:16:45 +00:00
historic_bruno
e0ea53a8ee
Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
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This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
Mythos_Ruler
311403d5ef
Barracks buildable in Village Phase.
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Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).
This was SVN commit r13578.
2013-07-20 12:01:56 +00:00
Mythos_Ruler
9f7a0348bd
New portraiture by LordGood.
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This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
historic_bruno
f5e60157bf
Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
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This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
Pureon
fc9b19ab47
Pers corral and storehouse updates
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This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
Pureon
439603e3fd
Persion civic ao update
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This was SVN commit r13574.
2013-07-17 23:45:24 +00:00
Pureon
1a20d47cfb
Updates to the Persian civ centre model
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This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
historic_bruno
38cdc38bba
Fixes a build error with SDL2, refs #2041
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This was SVN commit r13572.
2013-07-17 06:33:11 +00:00
historic_bruno
39c0498811
Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988 , #2039
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This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
Pureon
1cca648b6d
Persian blacksmith building
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This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
leper
2ea7fb18ea
Backport c011875c5a to the older APIs and allow for empty buildable entites token list.
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This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
wraitii
df2458aa39
Allow setting of prop min/max height in the actor Edit. By sanderd17.
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This was SVN commit r13568.
2013-07-16 13:13:41 +00:00
historic_bruno
da4d1916dc
Implements shared trade gain with allies, patch by mimo, fixes #1691
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This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
historic_bruno
f302faf8e4
Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988 .
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Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.
This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
Pureon
9a0ab14cf3
Carthaginian blacksmith building
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This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
wraitii
c011875c5a
Fixes an issue with Aegis and the iberians
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This was SVN commit r13563.
2013-07-15 19:47:59 +00:00
wraitii
de5b584cbf
Fixes #2037
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This was SVN commit r13562.
2013-07-15 05:54:46 +00:00
historic_bruno
047992e61a
Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
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Checks if wave vertex buffers were allocated before rendering, fixes
#2017
This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
Pureon
6d284e4e56
Applying stwf's sound attribute to ballista + pers fortress decals added
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This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
Mythos_Ruler
c9193b0302
Fix a few templates and techs.
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This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
Pureon
5eb670ef82
Med Cove and Persian sandbox map tweaks
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This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
wraitii
595c964d77
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
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Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532 ).
This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
wraitii
408c30e061
Probably fixes #2021 . Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
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This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
Mythos_Ruler
071c976693
Sahel. wide open 2v2 scenario.
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This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
historic_bruno
63c19af5dc
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
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This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
historic_bruno
5fb89ac6bc
Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
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This was SVN commit r13551.
2013-07-12 03:32:14 +00:00
leper
91effd1ad1
...
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This was SVN commit r13550.
2013-07-11 23:58:54 +00:00
leper
d5897854be
Allow terrain aligned props. Patch by sanderd17. Fixes #2033 .
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This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
leper
6cffdacb40
Small cleanup.
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This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
leper
d1af7ea0ef
Include mod path in the cache path.
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This was SVN commit r13546.
2013-07-10 00:08:01 +00:00
Pureon
fb0c1e6cc6
Update to the Carthaginian wonder/mausoleum
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This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
leper
27086be9c3
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190 .
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This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
alpha123
041855e547
Allow building walls along the shore. Patch by sanderd17. Fix #1610 .
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This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
alpha123
d479f373aa
Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871 .
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This was SVN commit r13541.
2013-07-07 22:13:58 +00:00
alpha123
ed3afce81e
- Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997 .
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- Adjust the siege attack tech to add an integer instead of multiply by
a percentage.
- Fix the siege armor tech so the tooltip and the added value match up.
This was SVN commit r13540.
2013-07-07 21:04:36 +00:00
leper
93e8ccda64
Fix crash in VC++11 debug builds. Fixes #2028 . Patch by RedFox.
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This was SVN commit r13539.
2013-07-07 20:02:20 +00:00
Pureon
efc6263cc4
Tech icon tweaks
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This was SVN commit r13538.
2013-07-07 15:55:35 +00:00
Pureon
41f1485997
Fixing some missing texture links caused by 80b0106502
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This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
historic_bruno
8aa016a884
Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952 , #1575
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This was SVN commit r13536.
2013-07-06 18:30:29 +00:00
Mythos_Ruler
30f8d6dae2
Tweaks to some templates and tech portraits.
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This was SVN commit r13534.
2013-07-06 03:35:03 +00:00
Pureon
3824b3f89d
Silver shield tech icon
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This was SVN commit r13533.
2013-07-05 22:26:34 +00:00
leper
4ab38f81f7
Remove player owned sheep when committing the foundation.
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This was SVN commit r13531.
2013-07-05 15:33:39 +00:00
Pureon
453389b53a
Generic shield icons
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This was SVN commit r13530.
2013-07-04 22:40:02 +00:00
stwf
485bd75abe
apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
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This was SVN commit r13529.
2013-07-02 11:44:46 +00:00
Mythos_Ruler
377cae15f8
Technology to unlock female training at the house.
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Sacred Band infantry is now a spearman instead of pikeman.
This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
Mythos_Ruler
cd7b56faa4
Updated the name of "Porus" on Punjab 1.
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Updated some Blacksmith templates with histories.
Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.
Cleaned up some stuff.
Made us of Pureon's new technology portraits.
This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
leper
24b6fb7c3e
Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
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This was SVN commit r13526.
2013-07-01 23:46:03 +00:00
Pureon
78d4a24fba
Hero tech icon
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This was SVN commit r13525.
2013-07-01 23:42:51 +00:00
Pureon
40660606aa
Corinthian crest helmet tech icon
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This was SVN commit r13524.
2013-07-01 21:46:24 +00:00
historic_bruno
9565c60a14
Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948
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This was SVN commit r13521.
2013-07-01 04:15:09 +00:00
leper
ef66f73a84
Recalculate trader gain when garrisoned entities change. Patch by mimo. Fixes #2018 .
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This was SVN commit r13520.
2013-06-30 22:19:41 +00:00
Pureon
c04f887676
Mauryan civ uses Omri's track. Cart sandbox map update
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This was SVN commit r13519.
2013-06-30 11:06:35 +00:00
Pureon
2a2daf84e0
Small boats move around quieter than large ships
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This was SVN commit r13518.
2013-06-30 10:40:59 +00:00
OmriLahav
d213f2ba91
This was SVN commit r13516.
2013-06-30 09:24:43 +00:00
historic_bruno
0933925d49
Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193 .
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Fixes #1990 (OOS caused by Math.pow).
Adds tests and documentation for Math functions.
This was SVN commit r13515.
2013-06-30 05:16:20 +00:00
historic_bruno
d79ba004da
Fixes OS X build failing to find Boost libs, refs #1938
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This was SVN commit r13514.
2013-06-30 00:48:34 +00:00
historic_bruno
8bccecdb8d
Updates Premake Windows binary
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This was SVN commit r13513.
2013-06-29 23:36:56 +00:00
leper
bbcfa93dc4
Use os.findlib to find boost. Patch by Markus. Fixes #1938 . Refs #1518 .
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This was SVN commit r13512.
2013-06-29 22:25:50 +00:00
leper
c6348538ea
Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591 .
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This was SVN commit r13511.
2013-06-29 20:55:53 +00:00
historic_bruno
123d08eb82
This was SVN commit r13510.
2013-06-29 04:12:17 +00:00
Mythos_Ruler
4c22d4631a
Carthaginians can now only build 1 embassy at a time.
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Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.
Structure pierce armor adjusted upward.
This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
alpha123
2b02f983a6
Replace decimal with nonNegativeDecimal. Refs #1633
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This was SVN commit r13508.
2013-06-29 01:59:46 +00:00
alpha123
37c8e77d8e
Use floats for health. Fix #1633
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This was SVN commit r13507.
2013-06-29 00:43:08 +00:00
Mythos_Ruler
4b3f4c0a1d
This was SVN commit r13506.
2013-06-27 12:00:23 +00:00
leper
623f5d9a9f
Small garrison code clean-up
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This was SVN commit r13505.
2013-06-26 19:24:56 +00:00
leper
6cbdc13e08
Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
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This was SVN commit r13504.
2013-06-26 18:41:06 +00:00
leper
5e289f51c2
Make attack type a property of the order.
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This was SVN commit r13503.
2013-06-26 14:15:03 +00:00
leper
d5e081d55f
Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866 .
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This was SVN commit r13502.
2013-06-26 13:24:03 +00:00
leper
2fcd52b657
Let states execute their leave handlers on OnDestroy. Fixes #1999 . Patch by mimo.
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This was SVN commit r13501.
2013-06-25 21:49:54 +00:00
historic_bruno
49b3b0ee9a
Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846 , #1858 , #1865 , #1906
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This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
historic_bruno
699d5c5d79
Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
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This was SVN commit r13499.
2013-06-25 00:57:42 +00:00
historic_bruno
a981890ab9
Fixes PSA converter to detect broken animations/skeletons.xml slightly better, based on patch by Markus. Fixes #1478
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This was SVN commit r13498.
2013-06-23 22:58:17 +00:00
historic_bruno
ce8457e195
Fixes map name in pathfinder performance test
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This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
historic_bruno
4fc15a9b08
Renames mill to storehouse
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This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
Mythos_Ruler
e5c35beefe
Blacksmith smoke.
...
Persian and Carth blacksmith actors.
This was SVN commit r13495.
2013-06-21 00:16:52 +00:00
Mythos_Ruler
5f78bb7318
For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
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Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.
This was SVN commit r13494.
2013-06-21 00:14:00 +00:00
historic_bruno
14990ea390
Fixes another possible NaN when invulnerable units are attacked, refs #1881
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This was SVN commit r13493.
2013-06-18 20:20:37 +00:00
Mythos_Ruler
fca1f4c3a7
Persians and Carthaginians receive blacksmiths.
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This was SVN commit r13492.
2013-06-18 14:20:15 +00:00
historic_bruno
1a5d5eb808
Sets remaining unit trained and building completed sounds to HeardBy owner only, refs #1965
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This was SVN commit r13490.
2013-06-18 05:06:22 +00:00
historic_bruno
a7bc7ab50c
Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
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This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
historic_bruno
95b51188fa
Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881
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This was SVN commit r13488.
2013-06-18 03:26:08 +00:00
stwf
00e21a9898
change 'restricted' flag to 'heardby' in SoundGroup xml files
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This was SVN commit r13487.
2013-06-17 15:46:28 +00:00
stwf
36dec0e789
add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
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This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
historic_bruno
02b98f3acd
Fixes build with x11 and SDL2
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This was SVN commit r13485.
2013-06-17 01:43:57 +00:00
leper
f918c9b074
Prevent formation controllers from showing up in range queries. Fixes #1796 .
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This was SVN commit r13484.
2013-06-16 23:10:01 +00:00
historic_bruno
5f90371a1c
Cleans up some float constants and math from #1921
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This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
alpha123
9d27cccbcd
Fix Visual Studio build issues.
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This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
historic_bruno
e75877b52f
Adds comment about xorg-x11's glXGetProcAddress not returning NULL for unsupported functions, closes #171
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This was SVN commit r13480.
2013-06-14 23:49:20 +00:00
leper
c01c8fb2fc
Stop generating VS2005 project files. Refs #1951 .
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This was SVN commit r13479.
2013-06-14 23:46:12 +00:00
alpha123
98cac1a10f
Improve ship sinking. Patch by wraitii. Fix #1921
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This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
leper
9ea830c855
Handle empty token list gracefully.
...
This was SVN commit r13477.
2013-06-14 16:13:59 +00:00
stwf
bcf99e2a13
make sound code return faster, code cleaner
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This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
stwf
da17e4329b
cleanup SOundManaer component
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This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
stwf
26dbac8d57
fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
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This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
historic_bruno
b3653cfe16
Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
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This was SVN commit r13473.
2013-06-12 03:38:37 +00:00
leper
2567fee329
Write mod data correctly. Fixes #1940 .
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This was SVN commit r13472.
2013-06-11 20:50:09 +00:00
Mythos_Ruler
15e75cdfbd
Updated some building tooltips.
...
Removed wall techs from Iberians for balance.
This was SVN commit r13471.
2013-06-11 16:28:42 +00:00
historic_bruno
facd447d0f
Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
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This was SVN commit r13470.
2013-06-11 02:40:49 +00:00
leper
b3391ebe39
Fix build warnings. Patch by Markus. Refs #1851 .
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This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
Mythos_Ruler
2ed10ec033
Changed names and histories for Roman civ center and market.
...
Fixed elephant heroes.
This was SVN commit r13468.
2013-06-10 15:33:18 +00:00
stwf
ada7702bec
add UI sound channel, clean up external interface and javascript calls
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This was SVN commit r13467.
2013-06-10 13:58:43 +00:00
leper
29549561e1
Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411 .
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This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
alpha123
5246e9a576
Update description of ESC key in the manual. Refs #1928 .
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This was SVN commit r13464.
2013-06-09 20:38:57 +00:00
alpha123
6f3a0e1378
Implement location hotkeys. Fix #1882 .
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This was SVN commit r13463.
2013-06-09 20:21:19 +00:00
Mythos_Ruler
356adb1216
Nicer looking particles for Roman Temple. Fixes #1498 .
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More shield and helmet stuff.
This was SVN commit r13462.
2013-06-09 17:28:46 +00:00
Mythos_Ruler
80b0106502
Brand new Macedonian/Ptolemaic shield patterns by Enrique.
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This was SVN commit r13461.
2013-06-09 15:57:29 +00:00
historic_bruno
b40a738c87
Adds Omnipresent flag to more alarm sounds
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This was SVN commit r13460.
2013-06-08 22:46:26 +00:00
Mythos_Ruler
d151a6a304
Fixed war elephants. They can attack walls now.
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This was SVN commit r13459.
2013-06-08 13:42:49 +00:00
Mythos_Ruler
8eae65be2b
Fixed elephants. Can now attack walls.
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This was SVN commit r13458.
2013-06-08 12:51:15 +00:00
Mythos_Ruler
633eab6080
Median Oasis 6 & 7.
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Updated blowing sand texture.
This was SVN commit r13457.
2013-06-06 14:47:50 +00:00
stwf
71b25d5bd4
big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
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This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
historic_bruno
1341b88468
Adds VBO support to minimap entity rendering to improve performance, patch by kuranes. Refs #1923
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This was SVN commit r13454.
2013-06-06 00:10:58 +00:00
leper
d20849d1c4
Add some checks for the sound manager. Fixes the segfault when using -quickstart.
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This was SVN commit r13453.
2013-06-05 22:10:11 +00:00
leper
5b1f5dd2c1
Display expected trading gain (GainMultiplier = 1) for market foundations when setting rally points. Fixes #1963 .
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This was SVN commit r13452.
2013-06-05 21:35:31 +00:00
historic_bruno
b2f6a1260e
Sets Distanceless flag on most selection sound groups.
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Adds new sound groups for gates.
This was SVN commit r13451.
2013-06-04 03:17:46 +00:00
historic_bruno
43d2c8be8c
Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956 , refs #1929 .
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Will require sound group XML updates in some cases.
This was SVN commit r13450.
2013-06-03 21:42:48 +00:00
Mythos_Ruler
4d5187bf40
Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
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This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
leper
8026685a06
Don't display the rally point tooltip for trading for enemy markets.
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This was SVN commit r13448.
2013-06-02 20:17:44 +00:00
historic_bruno
2ef6ec3f73
Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
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This was SVN commit r13447.
2013-06-01 21:28:31 +00:00
Pureon
eebe7972df
Lighting tweaks to Mauryan emblem
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This was SVN commit r13446.
2013-06-01 12:09:34 +00:00
stwf
5af503405f
last bunch of ogg files not converted from wav correctly
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This was SVN commit r13445.
2013-06-01 02:56:31 +00:00
Mythos_Ruler
b6e0661b8f
New BRASIDAS Spartan hero.
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"The Agoge" tech for Spartans.
Fixed Leonidas' selection ring.
This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
stwf
67b42210aa
mono ogg sounds rendered from original wav files recommitted
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This was SVN commit r13443.
2013-06-01 02:30:05 +00:00
stwf
004eaf9e75
log warning when stereo sounds are played at position
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This was SVN commit r13442.
2013-06-01 01:52:05 +00:00
Mythos_Ruler
4882aac409
New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
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Melee cav more starting pierce armor.
This was SVN commit r13441.
2013-05-31 02:52:06 +00:00
stwf
690619ce5e
many fauna sounds in stereo converted to mono so the OpenAL can locate them
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This was SVN commit r13440.
2013-05-31 02:50:47 +00:00
stwf
b21de66e40
address issue 1929 Ubiquitous Sound Effects, fixes a bug in determining which units are onscreen, also plays distant items softly if at all
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This was SVN commit r13439.
2013-05-31 01:03:07 +00:00
Mythos_Ruler
d3e40792ff
Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
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Fixed health for "Greek" walls.
Adjusted "preferredclasses" stuff on some templates.
This was SVN commit r13438.
2013-05-30 00:58:07 +00:00
Mythos_Ruler
085e9c620d
Tweaked armor stats for battering ram and siege tower.
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Fixed "rollover" tag to "history".
This was SVN commit r13437.
2013-05-29 23:39:13 +00:00
historic_bruno
7a8c8e439b
Fixes warning in VC2012 build (C4706: assignment within conditional expression)
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This was SVN commit r13434.
2013-05-28 01:23:43 +00:00
historic_bruno
d2b0d25457
Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
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Removes obsolete hack for old Boost and VC2005 (broke VC2005 build with
modern Boost).
This was SVN commit r13433.
2013-05-28 01:14:41 +00:00
Mythos_Ruler
4a8c7e72b5
Lowered crush armor for these buildings.
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This was SVN commit r13431.
2013-05-27 18:21:57 +00:00
stwf
93d0084266
incorporate patch from ticket 1937, fix memory leak in SoundManager
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This was SVN commit r13430.
2013-05-27 13:36:17 +00:00
historic_bruno
88c4e5bdd0
Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406 .
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Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407 .
Allows full serialization of AIs (not yet implemented). Refs #1089 ,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842
This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
Mythos_Ruler
e58fe92892
Tweaked Walls stats and costs.
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Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.
Changed sound groups for "special buildings."
This was SVN commit r13428.
2013-05-25 23:10:16 +00:00
Mythos_Ruler
97b28e7343
Some sound file changes to hopefully add more aural variation.
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Cavalry blacksmith techs moved from City to Town.
Trying to give the female citizen the order_build soundgroup, but it
doesn't seem to work. The game seems to use order_repair for both
repairing and building. These are two different actions so should
support two different sound groups.
This was SVN commit r13427.
2013-05-25 18:07:29 +00:00
wraitii
2c52099ddd
Fix previous commit because of course there was test code in there. Make Aegis build more farms because of recent changes.
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This was SVN commit r13426.
2013-05-25 16:24:05 +00:00
wraitii
f372f9184c
Fix Aegis breaking the profiler after some time ( Fixes #1945 . Fix typo ( Fixes #1947 ). Patches by Markus.
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Also one other fix for something attack related (probably, code is old
and I can't recall).
This was SVN commit r13425.
2013-05-25 15:56:11 +00:00
historic_bruno
17bb997e0e
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
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This was SVN commit r13423.
2013-05-23 23:16:36 +00:00
leper
bc8d461b81
Display rally point lines when setting rally points using the minimap. Patch by TrinityDeath. Fixes #1848 .
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This was SVN commit r13422.
2013-05-23 20:34:15 +00:00
historic_bruno
a8a968d32c
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
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This was SVN commit r13421.
2013-05-22 22:27:53 +00:00
historic_bruno
72a8b88b7d
Fixes some unconventional assignment operators, patch by Markus, refs #1852 .
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Fixes typo in test_ShaderManager
This was SVN commit r13420.
2013-05-22 22:04:58 +00:00
historic_bruno
94c57085e9
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
historic_bruno
d7dcd3b26c
Use prefix increment operator for iterators (for consistency), refs #1852 , #1064
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This was SVN commit r13418.
2013-05-22 18:41:13 +00:00
stwf
3ce14e3f4b
fix memory leak in SoundManager, patch taken from ticket #1934
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This was SVN commit r13417.
2013-05-22 12:13:21 +00:00
leper
56a4d6417c
Small cleanup.
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This was SVN commit r13416.
2013-05-21 23:50:42 +00:00
leper
e5523754b3
Check if a building is already at full health when trying to repair it. Fixes #1930 .
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This was SVN commit r13415.
2013-05-21 23:45:20 +00:00
leper
4356badfa9
Pause production if the producing entity is garrisoned. Fixes #1931 .
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This was SVN commit r13414.
2013-05-21 23:01:53 +00:00
leper
3f00d4d997
Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852 , #1923 .
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This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
leper
013fc9558a
Fix typo. Fixes #1935 .
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This was SVN commit r13412.
2013-05-21 22:11:15 +00:00
wraitii
136f1891c1
Fixes a fix about a fix on the waterManager. Fixes #1891
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This was SVN commit r13411.
2013-05-21 08:55:49 +00:00
Mythos_Ruler
346df43a43
Persian Apadana build limit.
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This was SVN commit r13410.
2013-05-19 08:24:36 +00:00
Mythos_Ruler
67d072108b
Bloody dead camel.
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New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).
Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.
Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).
Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).
Tweaked the levy techs.
Fixed Hero elephant unit RequiredTechnology.
This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
leper
09108e6a97
Some more vars
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This was SVN commit r13408.
2013-05-16 16:17:37 +00:00
Mythos_Ruler
1ea0bac280
New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
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This was SVN commit r13407.
2013-05-15 08:11:20 +00:00
Mythos_Ruler
ccb4ecc9f2
Renamed this tech.
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This was SVN commit r13406.
2013-05-15 04:07:07 +00:00
Mythos_Ruler
9ceab639f3
Bloody dead sheep.
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Unlocking tech for champions.
Champions trainable in barracks (after unlocking tech).
Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.
This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
leper
de5d4491ab
var-fare
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This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
Mythos_Ruler
f5f0bc701a
Completely changed the "Stockbreeding" tech.
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Fixed the 'Conscription' tech. It should work as advertised now.
Added some classes to the structures.
Reduced archer bonus vs. cav spears by 50%.
Moves Iphicratean Reforms from the Athenian Trireme to the Athenian
Dock.
This was SVN commit r13403.
2013-05-12 21:30:01 +00:00
Mythos_Ruler
2aa3ab8b03
conscription tech fix
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This was SVN commit r13402.
2013-05-12 16:59:54 +00:00
leper
3bec6ced85
Fix hero button for heroes without attack
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This was SVN commit r13401.
2013-05-12 16:02:53 +00:00
Mythos_Ruler
daf572eb43
Temporary Blacksmith structures for prototyping and playtesting.
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Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.
Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.
Reduced archer attack damage. Reduced cost of healer.
Lots of other stuff.
This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
Mythos_Ruler
209d8c4fd4
Made death screams slightly quieter. We actually need new male death/battle sounds.
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This was SVN commit r13399.
2013-05-09 16:36:49 +00:00
Mythos_Ruler
eae28bad5a
Gold Oasis 3. Iberians vs. Mauryans.
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This was SVN commit r13398.
2013-05-06 00:40:40 +00:00
Mythos_Ruler
57644fba50
Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
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This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
Mythos_Ruler
d49cc6fc8b
Some armor changes. Also adds hero training restriction to hero elephant template. Fixes #1927 .
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This was SVN commit r13396.
2013-05-05 19:25:33 +00:00
leper
47e9431d29
Check if one of the technologies in a pair is already in progress. Fixes #1820 .
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This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
leper
cb7964a1db
Make some gather techs work.
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This was SVN commit r13394.
2013-05-05 13:13:38 +00:00
leper
56fa123718
Fix error when constructing with the first selected entity being a building.
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This was SVN commit r13392.
2013-05-04 21:44:32 +00:00
leper
fc5e2d27c7
Cancel building placement or reset selection on Esc. Patch by Josh. Fixes #1928 .
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This was SVN commit r13391.
2013-05-04 21:02:11 +00:00
leper
0d09f290d9
Allow setting rally points for foundations. Patch by Josh. Fixes #902 .
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This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
stwf
bf959e1c46
fix build when using --without-audio
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This was SVN commit r13389.
2013-05-02 13:58:28 +00:00
leper
683f22cdb1
Display entity limits for buildings. Patch by Josh. Fixes #1924 .
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This was SVN commit r13388.
2013-05-01 19:25:55 +00:00
leper
f42b77919d
Future-proof the code for civ specific non-peace tracks.
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This was SVN commit r13387.
2013-05-01 16:48:55 +00:00
wraitii
9a0749f3c9
Make sure to actually prevent Atlas from trying to render coastal waves. Fixes #1925
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This was SVN commit r13386.
2013-05-01 06:47:49 +00:00
stwf
ac3e9d8bc7
clear peace tracks before reloading music from civ files
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This was SVN commit r13385.
2013-05-01 01:51:30 +00:00
Mythos_Ruler
67ff52a07f
More armor adjustments.
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This was SVN commit r13384.
2013-04-30 08:36:47 +00:00
leper
181db44ab5
Enforce technology restrictions when training units.
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This was SVN commit r13383.
2013-04-29 21:51:14 +00:00
Mythos_Ruler
35daf00336
Snuck through without armor changes. Fixed now.
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This was SVN commit r13382.
2013-04-29 18:33:03 +00:00
Mythos_Ruler
e0a2e5790d
Exponential Armor patch by Alpha123, with new updated armor values.
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Needs a ton of testing.
This was SVN commit r13381.
2013-04-29 07:51:51 +00:00
Mythos_Ruler
4493f2986f
Wonder support for civs currently with Wonders.
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This was SVN commit r13380.
2013-04-29 02:46:13 +00:00
Mythos_Ruler
0686c6a553
Resetting 'default' maps.
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This was SVN commit r13379.
2013-04-29 02:36:57 +00:00
leper
5a88f0fce0
Fix entity limits for buildings.
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This was SVN commit r13378.
2013-04-29 00:36:21 +00:00
Mythos_Ruler
f4e0007733
Cavalry are a bit faster.
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Attempting to add Wonders, but no success (need help). Adding files here
to see if someone can fix what I've started.
This was SVN commit r13377.
2013-04-28 22:51:08 +00:00
historic_bruno
d9540ad7f6
Fixes MSVC build error and warning
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This was SVN commit r13375.
2013-04-27 22:43:22 +00:00
wraitii
4233acfa36
Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
stwf
092108b304
Must notify sound manager sources are now available
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This was SVN commit r13372.
2013-04-26 23:13:11 +00:00
stwf
c30f7a40e0
no need to check errors after destroying context, clean up some OpenAL interface calls
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This was SVN commit r13371.
2013-04-25 10:48:34 +00:00
stwf
8324e0f665
add missing music list files
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This was SVN commit r13369.
2013-04-24 19:27:16 +00:00
stwf
71486bd57d
SoundManager supports playlists
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This was SVN commit r13368.
2013-04-24 12:03:42 +00:00
leper
6115c3fc13
Remove some duplication from ProcessCommand.
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This was SVN commit r13367.
2013-04-22 17:50:25 +00:00
Mythos_Ruler
62f24af68d
Some new portraits by LordGood.
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This was SVN commit r13366.
2013-04-21 18:47:11 +00:00
leper
3758b64916
Remove hardcoding of path from desktop file and launcher script. Patch by vincent. Fixes #1424 .
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This was SVN commit r13365.
2013-04-21 16:47:36 +00:00
leper
75f332ce20
Stop hotkey. Patch by alpha123. Fixes #1870 .
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This was SVN commit r13364.
2013-04-18 19:20:29 +00:00
leper
cd6a76bcaa
Gates now handle allies made using diplomacy.
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This was SVN commit r13363.
2013-04-18 18:18:34 +00:00
leper
18a2b7d093
Fix roman merchant ship trading distance. Fixes #1874 .
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This was SVN commit r13362.
2013-04-18 18:18:31 +00:00
leper
dc9889c190
Display number of garrisoned units when trying to garrison. Patch by mimo. Fixes #1915 .
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This was SVN commit r13361.
2013-04-18 18:18:29 +00:00
leper
a362b41029
Fix grouping of garrisoned units. Patch by mimo. Fixes #1918 .
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This was SVN commit r13360.
2013-04-18 18:18:24 +00:00
stwf
503b481468
handle initialization errors cleanly, clean stuff up
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This was SVN commit r13359.
2013-04-18 03:24:20 +00:00
leper
b22320a85f
Fix tests. Refs #1807 .
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This was SVN commit r13358.
2013-04-14 00:52:00 +00:00
leper
d0a695f7fb
Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807 .
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This was SVN commit r13357.
2013-04-14 00:34:14 +00:00
stwf
2a3f1cb412
eliminate most warnings produced by Cppcheck
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This was SVN commit r13356.
2013-04-12 03:10:54 +00:00
leper
7562c79e89
Change target for all orders on EntityRenamed. Patch by mimo. Fixes #1903 .
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This was SVN commit r13355.
2013-04-10 22:48:02 +00:00
leper
95a10e7f42
Reduce duplicate GuiInterfaceCalls some more. Patch by sbte. Fixes #1878 .
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This was SVN commit r13354.
2013-04-10 21:05:46 +00:00
stwf
0cad19ecec
double check that the sound manager has been created before using
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This was SVN commit r13353.
2013-04-10 12:03:17 +00:00
stwf
b301d5c84d
fades music in and out when switching to background, also honors g_PauseOnFocusLoss
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This was SVN commit r13352.
2013-04-10 11:51:42 +00:00
Mythos_Ruler
19ce9657bc
This was SVN commit r13351.
2013-04-10 09:11:08 +00:00
Mythos_Ruler
3074b930cc
Tech.
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This was SVN commit r13350.
2013-04-08 08:27:30 +00:00
Mythos_Ruler
789991c5d2
New food gathering tech for village phase.
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Adjusted some food gather rates.
Adjusted some tech costs.
This was SVN commit r13349.
2013-04-08 07:59:57 +00:00
Mythos_Ruler
5429052b06
Lots of normal maps and spec maps. Ongoing project.
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Added camel death scream (lol) to camel units.
Added sheep sounds to sheep.
Changed over the Mauryan elephant unit actors.
This was SVN commit r13348.
2013-04-07 22:28:36 +00:00
stwf
c9a5d5cee5
pause music and ambient sounds when game pauses
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This was SVN commit r13347.
2013-04-07 04:13:15 +00:00
leper
555f06acbe
Fix errors when the hero is garrisoned. Patch by alpha123. Refs #1802 .
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This was SVN commit r13346.
2013-04-06 19:32:07 +00:00
historic_bruno
c71ddae359
Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
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This was SVN commit r13345.
2013-04-05 21:40:49 +00:00
historic_bruno
2af37c3590
Adds player color to rubble entities, thanks to ericb for the patch, fixes #1887
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This was SVN commit r13344.
2013-04-05 02:52:01 +00:00
historic_bruno
161d6c1ba7
Improves SDL 2.0 support
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This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
historic_bruno
7f9b486a48
This was SVN commit r13341.
2013-04-03 23:28:29 +00:00
historic_bruno
16de5c75ac
Adds game speed option to match setup, adds in-game control for single player games, fixes #785 .
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Refactors some GUI utility functions.
This was SVN commit r13340.
2013-04-03 23:24:22 +00:00
leper
62dc594a71
Hero button. Based on patch by Malcom and edits to that by alpha123. Fixes 1802.
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This was SVN commit r13339.
2013-04-03 17:27:55 +00:00
Mythos_Ruler
f2da77ff72
"Oh myyyyy" -- George Takei. Lots of stuff:
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- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.
- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.
- Fixed some spec maps for being too 'bright.'
- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.
- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.
This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
historic_bruno
a317cd9cba
Fixes memory leak and removes unused code in WaterManager, fixes #1891 , refs #1852
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This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
leper
f82adf3ef3
Don't call GetSimulationState too often. Patch by sbte. Fixes #1878 .
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This was SVN commit r13336.
2013-04-02 21:06:20 +00:00
Mythos_Ruler
3c693245bd
Portraits for the Mauryan healer and Chanakya.
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This was SVN commit r13335.
2013-04-02 17:06:15 +00:00
Mythos_Ruler
edea5d04e7
Portraits for Mauryan healer and Chanakya.
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This was SVN commit r13334.
2013-04-02 17:05:51 +00:00
Ykkrosh
74df28f952
Fix --without-pch build
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This was SVN commit r13333.
2013-04-02 15:44:42 +00:00
historic_bruno
329b3e3d28
Adds notice of saved game issues to Aegis' description
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This was SVN commit r13332.
2013-04-01 15:03:31 +00:00
Enrique
0535cab26f
Added mauryan healer skin and head.
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Added roman army camp rubble with AO
Added AO map and normal map to roman army camp
This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
historic_bruno
afde8b04fd
Deletes "obsolete and rubbish" textureconv
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This was SVN commit r13330.
2013-03-31 23:53:53 +00:00
wraitii
3b5ab7ab51
Fixes #1884 . Should Fix #1883 .
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This was SVN commit r13328.
2013-03-30 07:30:54 +00:00
historic_bruno
c2ca0209fa
Fixes multiplayer crash when host disconnects while clients are still loading.
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Improves client disconnect handling slightly.
This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
wraitii
475c722327
Fix serialization issues with Aegis.
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This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
historic_bruno
6f78224f8d
Fixes tooltip in Atlas' locked teams checkbox.
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Adds scrollbar to environment panel and reorganizes controls.
This was SVN commit r13324.
2013-03-23 19:22:11 +00:00
historic_bruno
71ae5a19d8
Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
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Fixes rally point lines not updating, fixes #1865
This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
historic_bruno
6f33003f30
Fixes serialization test failure caused by CmpFoundation's buildMultiplier property sometimes being NaN (which can assume different internal values in Spidermonkey). For now, NaN cannot be reliably serialized. Fixes #1828 , refs #1879
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This was SVN commit r13322.
2013-03-22 22:23:50 +00:00
Enrique
0d069954b7
waterfall textures reduced 50%
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This was SVN commit r13321.
2013-03-22 00:37:33 +00:00
Enrique
3d94f3a5be
Added 4 geology waterfalls variations.
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Added water splash particle effect.
This was SVN commit r13320.
2013-03-22 00:24:46 +00:00
Enrique
4560bb62b0
Updated contributor Paperkat merch ship texture
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This was SVN commit r13319.
2013-03-19 09:58:06 +00:00
historic_bruno
78d1548753
Fixes (un)packing siege units responding to attacks in violent stance, by ignoring attacks while (un)packing. Fixes #1751 , refs #1752
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This was SVN commit r13318.
2013-03-19 00:53:47 +00:00
Enrique
807985ac08
Added a base with flowers and playercolor to mauryan pillars.
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Added contributor Paperkat merchant ship.
This was SVN commit r13317.
2013-03-18 12:34:55 +00:00
Enrique
e031d71b78
Added chakra wheel to ashoka pillar 4 lions variation-
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This was SVN commit r13316.
2013-03-18 01:46:44 +00:00
Mythos_Ruler
1bcb6140b0
Skirms bonus vs. elephants reduced from 1.5x to 1.25x.
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Some new elephant templates. Elephant unit entities adjusted.
Spartan female citizen now has a bonus attack vs. siege weapons.
This was SVN commit r13315.
2013-03-18 01:33:20 +00:00
Enrique
063fa52252
removes chandragupta normal texture line from his actor
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This was SVN commit r13314.
2013-03-17 23:16:40 +00:00
Ykkrosh
a7343420f2
Disable fancy water rendering on all Intel devices, since it appears to be very slow.
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Also recognise Haswell chipsets on Mesa.
This was SVN commit r13313.
2013-03-17 14:27:47 +00:00
Enrique
cfbde115b8
Maur hero Ashoka skin tone change
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This was SVN commit r13312.
2013-03-17 12:46:24 +00:00
Enrique
e367cf0d7e
maur barracks death variation semi-fix
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This was SVN commit r13311.
2013-03-17 12:34:03 +00:00
Enrique
6a1a1c16cb
maur market stalls cloth small fix
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This was SVN commit r13310.
2013-03-17 12:27:15 +00:00
Pureon
49f52500de
Mauryan ship icons
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This was SVN commit r13309.
2013-03-17 11:53:09 +00:00
Pureon
25c800e9c4
Chanakya hero template
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This was SVN commit r13308.
2013-03-17 10:10:49 +00:00
wraitii
f8a7692d92
A few final fixes to some AI logic in attack and defense.
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This was SVN commit r13307.
2013-03-17 08:55:46 +00:00
Enrique
3f28ade5c6
Hero ashoka added. Fixed maiden holding parasol in chariot.
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Added hero turban prop
Hero Chanakya now uses elite healer template
This was SVN commit r13306.
2013-03-17 00:39:43 +00:00
Pureon
9e46759ada
Mauryan actor indent cleanup
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This was SVN commit r13305.
2013-03-16 16:05:53 +00:00
Pureon
fc3b5637c8
Ambient occlusion for Mauryan houses
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This was SVN commit r13304.
2013-03-16 15:53:20 +00:00
wraitii
03c3b1daa3
Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting.
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This was SVN commit r13303.
2013-03-16 12:55:03 +00:00
Pureon
77999f6b42
Ashoka pillar variations and footprint fix
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This was SVN commit r13302.
2013-03-16 11:18:33 +00:00
Pureon
e78da0b3e4
Mauryan mill ambient occlusion
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This was SVN commit r13301.
2013-03-16 11:00:24 +00:00
Pureon
5ba7153541
Placeholder Mauryan merchant ship
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This was SVN commit r13300.
2013-03-16 10:30:29 +00:00
wraitii
b0f1afa994
Change Punjab 1 water settings.
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Fix a little mess-up on my last commit.
This was SVN commit r13299.
2013-03-16 10:16:41 +00:00
wraitii
d709fe50ed
Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory.
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Fix the placement of the "civ info" button to avoid overlapping on
1024*768.
This was SVN commit r13298.
2013-03-16 09:59:43 +00:00
Pureon
d70db48173
Mauryan ship footprints
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This was SVN commit r13297.
2013-03-16 09:56:22 +00:00
Enrique
0fc8dba671
Fixed mauryan market stall color.
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This was SVN commit r13296.
2013-03-16 01:06:51 +00:00
Enrique
fd74292f2b
Added specular map for Chanakya hero.
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Fixed defense tower shields when destroyed.
Added Chandragupta texture with spec.
Fixed wall tower projectile and garrisoned prop-points.
This was SVN commit r13295.
2013-03-16 00:32:04 +00:00
historic_bruno
3958c03dbc
Changes default scenarios to Punjab 1
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This was SVN commit r13294.
2013-03-15 23:06:16 +00:00
historic_bruno
4bcbd14f71
Resets most land scenarios to default AIs, so they'll use Aegis Bot.
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Removes AIs from some demo maps.
This was SVN commit r13293.
2013-03-15 23:02:29 +00:00
historic_bruno
a96869851c
Replaces force attack hotkey with Ctrl+Alt (AltGr isn't available on US keyboards)
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This was SVN commit r13292.
2013-03-15 21:59:36 +00:00
wraitii
4769481796
Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
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This was SVN commit r13290.
2013-03-15 18:12:17 +00:00
wraitii
5af7544918
Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
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This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
wraitii
066cfa5893
Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
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This was SVN commit r13288.
2013-03-15 10:26:46 +00:00
wraitii
d40a66f310
Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
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This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
Pureon
26cc813cf5
Update for release trailer recording
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This was SVN commit r13286.
2013-03-14 23:24:53 +00:00
Pureon
afe87f720a
Mauryan Corral AO
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This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
quantumstate
c23181a1e0
Make towers weaker by reducing range fro 80 to 70 and decreasing the arrow tech multiplier to 40% more arrows from 100%.
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This was SVN commit r13284.
2013-03-14 22:57:59 +00:00
stwf
4edbd21714
elimate small memory leaks in SoundManager
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This was SVN commit r13283.
2013-03-14 02:59:31 +00:00
Enrique
9dac1bf89b
Fixed inverted green channel in elephants normal maps (fixed normals)
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This was SVN commit r13282.
2013-03-14 00:48:31 +00:00
Enrique
1cf1707ce7
Added mauryan hero chanakya and mauryan elephants static meshes.
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This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
Pureon
163fc7cbfd
Mauryan farmstead AO stuff
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This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
wraitii
25293ce0cc
Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
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Adds -autostart-aidiff to set the difficulty from the command line from
testing.
This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
wraitii
8ac9f1d8ea
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
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This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
leper
844f71681a
Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839 .
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This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
leper
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
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This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
leper
56784aceab
Fix signed/unsigned comparison warning.
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This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
stwf
b75183eba2
remove log entries concerning sound manager distress mode
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This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
Enrique
60a91cb032
fixes death variation for mauryan walls, fortress, defense tower, and temple.
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This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
wraitii
2bcb03f049
Fix messages.js for "/team" messages when no teams were set.
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Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.
This was SVN commit r13271.
2013-03-12 21:58:25 +00:00
Pureon
e37012a9fd
Added Omri's latest track to the Hellenic civs
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This was SVN commit r13270.
2013-03-12 21:55:33 +00:00
Pureon
21f4a94242
New Mauryan emblem
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This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
wraitii
3f6702075b
Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
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This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
wraitii
791a901df9
Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
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This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
wraitii
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
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This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
historic_bruno
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
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Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
wraitii
dab9175f30
Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
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This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
OmriLahav
c6eea186e8
New Hellenic track - The Hallespont, A13.
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This was SVN commit r13261.
2013-03-11 12:15:02 +00:00
Mythos_Ruler
6431eb63a5
Mauryans now have a cavalry swordsman.
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This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
Mythos_Ruler
ba38a22abe
Renamed some wonder templates. Let us know if it breaks anything.
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This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
Pureon
0e6d764162
Mauryan long wall template edit
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This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
Pureon
9e511134e6
Updated sandbox with latest Mauryan units
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This was SVN commit r13256.
2013-03-11 00:48:36 +00:00
Mythos_Ruler
0ec860651a
This was SVN commit r13255.
2013-03-11 00:35:33 +00:00
Mythos_Ruler
7dda41f693
Mauryan walls cost wood and have roughly 25% less health than stone walls.
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This was SVN commit r13254.
2013-03-11 00:10:24 +00:00
leper
0d7e6b7880
Use pimpl idiom for ThreadDebugger.
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This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
wraitii
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
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This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
wraitii
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
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This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
Pureon
f3eab4127e
caliper icon and Mauryan wall tweak
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This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
Pureon
d2e5d63039
Animations for Mauryan wall gate
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This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
wraitii
1368aa4ae9
Fix bugs in the attack manager, fix reparations in enemy territory, change readme.txt to document the new -autostart-civ function.
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This was SVN commit r13248.
2013-03-10 07:37:05 +00:00
wraitii
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
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Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
leper
0572ffd3d2
Add support for mauryan walls to the rmgen wall builder. Patch by FeXoR. Fixes #1855 .
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This was SVN commit r13246.
2013-03-08 23:46:36 +00:00
leper
8c756b507a
Fix non-pch build. Maybe use pimpl idiom instead.
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This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
quantumstate
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
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This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
quantumstate
8777f68aa0
Fix rotation interpolation. Refs #1846 .
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This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
wraitii
d76f570a69
Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb.
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This was SVN commit r13242.
2013-03-07 21:33:57 +00:00
Enrique
940ecd29e8
Mauryan walls added with AO. No gate animation yet.
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This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
Yves
d892e1887a
My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
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This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
Yves
28200e6a04
The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
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This was SVN commit r13239.
2013-03-07 14:27:34 +00:00
Yves
73951b75fc
Adds the server-side part of the javascript debugger. Refs #410
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This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
historic_bruno
f5be596ee8
Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
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This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
Pureon
ff97d550b8
Added Omri's 2 other new tracks to the relevant civs
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This was SVN commit r13236.
2013-03-06 22:09:10 +00:00
Mythos_Ruler
ee85e942e1
Mauryan civ json changed to use new Mauryan music track.
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This was SVN commit r13235.
2013-03-06 19:27:24 +00:00
Mythos_Ruler
59be67d27e
Portrait for Wonders.
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This was SVN commit r13234.
2013-03-06 18:16:41 +00:00
OmriLahav
dfd1abeab9
A13 - first Mauryan Indian peace track
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This was SVN commit r13232.
2013-03-06 15:27:05 +00:00
wraitii
081721c679
Fix the build and stops the AI from creating tons of AI dump images for no good reason.
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This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
wraitii
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
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Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
OmriLahav
f0db42e34e
A13 track - Gaulic early peace.
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This was SVN commit r13228.
2013-03-06 10:54:03 +00:00
Pureon
c3944097a7
Small nerf to bolt shooters
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This was SVN commit r13227.
2013-03-06 00:21:38 +00:00
wraitii
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
Pureon
c29a8d8ac0
Tech icons
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This was SVN commit r13224.
2013-03-05 21:27:29 +00:00
quantumstate
21f13f9683
Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846 .
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This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
Pureon
121fb35f72
Bolt shooter accuracy tech
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This was SVN commit r13222.
2013-03-04 23:30:50 +00:00
quantumstate
7461e4a3c1
Add technology support for ranged unit spread
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This was SVN commit r13221.
2013-03-04 21:52:44 +00:00
Pureon
7df4fd6919
helmet variations and tweak to ballista template
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This was SVN commit r13220.
2013-03-04 21:27:45 +00:00
ShieldBearer
b8322fa6bb
Zebu model
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This was SVN commit r13219.
2013-03-04 14:16:08 +00:00
stwf
efd42ef490
fixes windows compile error and some nuused param warnings
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This was SVN commit r13217.
2013-03-03 22:28:26 +00:00
Pureon
3bce7cafba
Updated Mauryan corral and some sound tweaks
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This was SVN commit r13216.
2013-03-03 22:09:26 +00:00
Pureon
e4e4ae9ede
Mauryan maceman helmet
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This was SVN commit r13215.
2013-03-03 18:19:10 +00:00
Pureon
7e2d54d2ef
Gaia portraits
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This was SVN commit r13214.
2013-03-03 14:31:49 +00:00
Pureon
99c0497f23
Model and texture changes to some Mauryan units
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This was SVN commit r13213.
2013-03-03 11:58:55 +00:00
wraitii
9b03e0d572
Darkens icons that are unavailable to train/build/research to make it more obvious than only the grayscaling in some cases.
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Improves the red overlay showing a lack of resource for technologies.
Makes tech pair show a red cross instead of a red overlay when hovering
over a pair to make it less confusing.
This was SVN commit r13212.
2013-03-03 10:27:37 +00:00
Mythos_Ruler
2c1a3ee892
Adjusting starting units for all civs.
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Added "Wonder" structural template.
This was SVN commit r13211.
2013-03-03 00:57:30 +00:00
stwf
ed8746e798
remove log message
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This was SVN commit r13210.
2013-03-01 14:23:28 +00:00
stwf
e4a9312c46
newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
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This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
Deiz
c16b93794a
Support decrementing training batches, show batch size on icons.
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This was SVN commit r13208.
2013-02-28 00:20:16 +00:00
quantumstate
3c50352134
Use attack move icon as a cursor. Refs #1847 .
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This was SVN commit r13207.
2013-02-27 18:18:59 +00:00
Pureon
7ff4538414
Attack move icon
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This was SVN commit r13206.
2013-02-27 00:39:29 +00:00
Pureon
1bcb07af64
Improved animal attack sounds
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This was SVN commit r13205.
2013-02-26 22:33:14 +00:00
historic_bruno
284e9cd230
Improves frame rate counter to give smoother results, patch by sbte. Fixes #1016
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This was SVN commit r13204.
2013-02-26 21:50:38 +00:00
historic_bruno
e283e75d84
Updates example component documentation
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This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
Enrique
6c7543c044
Added Mauryan birreme from contributor Ndragu.
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Added details to Mauryan Great Stupa fence.
This was SVN commit r13202.
2013-02-26 15:32:03 +00:00
leper
cb890ad876
Add shift-clicking to tribute multiples of 500. Patch by alpha123. Refs #1839 .
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This was SVN commit r13201.
2013-02-25 22:59:04 +00:00
quantumstate
18ee932a01
Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001 .
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This was SVN commit r13200.
2013-02-25 21:56:24 +00:00
Pureon
ac32c7266e
Mauryan farmstead
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This was SVN commit r13199.
2013-02-25 21:56:09 +00:00
leper
94f2c2d912
Add insufficient population count to production queue tooltip. Patch by zoot. Fixes #1659 .
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This was SVN commit r13198.
2013-02-25 20:30:02 +00:00
Mythos_Ruler
a66ac54bbb
Fix slinger tooltip.
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This was SVN commit r13197.
2013-02-25 02:35:52 +00:00
Mythos_Ruler
aa36718217
Balancing for slingers and elephants: Slinger attack and cost small nerf. Elephant speed slightly reduced.
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Fixed range bug for Celtic faction slingers.
This was SVN commit r13196.
2013-02-25 02:33:44 +00:00
historic_bruno
10373892be
Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
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Adds Super+Q hotkey to close the game on OS X.
This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
Enrique
ee7e135900
Added bigger Ashoka pillar variation with 4 lions. Textures modified.
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This was SVN commit r13194.
2013-02-24 15:17:38 +00:00
historic_bruno
9e163500c5
Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
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This was SVN commit r13192.
2013-02-24 00:25:13 +00:00
historic_bruno
ca92e50048
Adds notification tooltips for building placement, fixes #921 .
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Tweaks info tooltip borders and padding to improve readability.
This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
Enrique
6e6a25dbce
Updated Mauryan Ndragu mauryan trireme with his fix. Modified Mauryans sandbox map.
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This was SVN commit r13189.
2013-02-23 16:04:43 +00:00
Pureon
e5291d267d
Horse sound effects by Evan Bogunia
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This was SVN commit r13186.
2013-02-23 15:12:37 +00:00
Enrique
344645dbae
Added mauryan wonder "Great Stupa" with AO. Mauryan market AO texture scaled down.
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This was SVN commit r13185.
2013-02-23 13:19:42 +00:00
historic_bruno
92fdbb49b6
Moves particle interpolation to its own simulation component.
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Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.
This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
Pureon
9e1b4a4370
Some animal sound effects
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This was SVN commit r13183.
2013-02-22 23:10:16 +00:00
historic_bruno
a87019ea5a
Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
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This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
leper
1e3bdc439b
Fix MSVC warning. Refs #1838 .
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Remove special support for removed internal mod.
This was SVN commit r13180.
2013-02-21 19:59:39 +00:00
Enrique
5e9c408c01
Added mauryan market with ao
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This was SVN commit r13179.
2013-02-21 16:08:33 +00:00
OmriLahav
3d7bf1dc54
This was SVN commit r13177.
2013-02-21 11:35:29 +00:00
leper
c09d390656
Notify the player on receiving a tribute. Patch by alpha123. Refs #1839 .
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This was SVN commit r13176.
2013-02-20 15:56:55 +00:00
leper
67202eabc8
Only focus on idle units instead of following them. Patch by zoot. Fixes #1835 .
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This was SVN commit r13175.
2013-02-20 15:56:42 +00:00
danschub
3acba819b0
Fixed Parallax mapping for the Mauryan roofs.
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This was SVN commit r13174.
2013-02-16 17:58:52 +00:00
danschub
708cdd9c91
Improved normal/spec maps. Added parallax support for the Mauryans.
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This was SVN commit r13173.
2013-02-16 16:07:47 +00:00
historic_bruno
7cf7ae769c
Suppresses noisy Boost header warnings on OS X by including them as system headers, refs #1076 .
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Bumps default SDK in build-osx-bundle.sh to 10.7 (newer Xcode doesn't
include 10.6).
Fixes using xml2-config from SDK when needed.
Fixes more linker warnings about symbol visibility by compiling libs
with fvisibility=hidden.
Updates some comments in the build scripts.
This was SVN commit r13172.
2013-02-15 22:43:28 +00:00
danschub
ee4b2ccab4
Added normal, parallax and spec maps for all Mauryan buildings - except for those who aren't done yet.
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Added normal, parallax and spec maps for the Mauryan ships.
~Gen.Kenobi
This was SVN commit r13171.
2013-02-15 01:29:32 +00:00
historic_bruno
22a5bff3a0
Adds more dependency options to NVTT CMake scripts.
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Disables more unneeded NVTT libs in build-osx-libs.sh (avoids link error
with MacPorts' libtiff installed)
This was SVN commit r13170.
2013-02-14 23:37:04 +00:00
historic_bruno
6ce1e46138
Deletes internal mod (see SVN history if needed)
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This was SVN commit r13169.
2013-02-14 22:32:17 +00:00
Pureon
88c10f5af1
Mauryan Corral model
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This was SVN commit r13168.
2013-02-14 01:26:19 +00:00
leper
2f19cf86d3
Fix mod priority. Add user mod support. Fixes #1838 .
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This was SVN commit r13167.
2013-02-14 00:40:02 +00:00
historic_bruno
efd6030ec7
Fixes OS X lib script to build SDL without X11 (caused error on Mountain Lion)
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This was SVN commit r13165.
2013-02-12 21:52:13 +00:00
Pureon
4817fd5dbb
Fixes #1781 SPQR signs
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This was SVN commit r13164.
2013-02-12 01:10:30 +00:00
quantumstate
cd5e5882ee
Improvements to battle detection. Patch from zoot. Fixes #1425 .
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This was SVN commit r13163.
2013-02-11 20:38:13 +00:00
Pureon
a91bbdd714
Head gear variations for Mauryan archer and swordsman units
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This was SVN commit r13162.
2013-02-11 19:17:33 +00:00
Pureon
a281fa5bdc
Reduced placeholder texture size for the onager
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This was SVN commit r13161.
2013-02-11 01:22:52 +00:00
Pureon
5748b1d72a
More wild ass. Committed old onager files last time by mistake
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This was SVN commit r13160.
2013-02-11 01:17:09 +00:00
Pureon
87c901f140
Update to Britons sandbox map. Added missing buildings
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This was SVN commit r13159.
2013-02-11 00:07:23 +00:00
leper
ab4db58e82
Fix build restrictions for neutral players.
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This was SVN commit r13158.
2013-02-10 20:13:37 +00:00
Pureon
06a3bf9e99
Mauryan Farmstead wip
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This was SVN commit r13157.
2013-02-10 15:08:12 +00:00
historic_bruno
f9bbd97dde
Adds startup warning(s) about removing fixed renderpath, fixes #1795
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This was SVN commit r13156.
2013-02-09 22:55:42 +00:00
Pureon
ac11cf30a5
Mauryan head gear and faces
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This was SVN commit r13155.
2013-02-09 16:28:10 +00:00
Pureon
9c2e4c93a0
Siege Onager model and animations. Texture is placeholder.
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This was SVN commit r13154.
2013-02-09 16:22:36 +00:00
Enrique
d1dd979800
Added contributor Ndragu mauryan trireme
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This was SVN commit r13153.
2013-02-09 12:10:42 +00:00
historic_bruno
cac2d08353
Fixes corpse variation not matching living entity, fixes #1007
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This was SVN commit r13152.
2013-02-09 07:10:50 +00:00
historic_bruno
b1178d30e3
Adds missing native eol-style property
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This was SVN commit r13151.
2013-02-04 00:42:53 +00:00
leper
5cbd9f0314
Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831 .
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This was SVN commit r13149.
2013-02-03 23:49:49 +00:00
historic_bruno
14f1917a34
NOTE: Requires update-workspaces!
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Adds build script for OS X dependencies, fixes #1112 . OS X builds no
longer use MacPorts/Homebrew, check BuildInstructions.
Adds build script for OS X bundles. Adds OS X icon and DMG background
image.
Moves bundled libraries to libraries/source.
Moves most headers and precompiled static libs for Windows to
libraries/win32.
Updates Premake and packaging scripts to support this.
This was SVN commit r13148.
2013-02-03 23:49:29 +00:00
Spahbod
b96009dafc
Fixing the weird line bug in gulf variation of unknown maps.
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This was SVN commit r13147.
2013-02-03 17:40:05 +00:00
wraitii
abd98ad581
Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
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(sorry about the last time, should not blindly commit).
This was SVN commit r13146.
2013-02-03 15:49:41 +00:00
historic_bruno
1f7e6cb2ba
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
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Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).
This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
historic_bruno
31be9cd0de
Adds building previews that rise during construction, fixes #1174 , refs #21 .
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Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581 .
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.
This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
leper
e4fcddaf73
Some template fixes from qwertz/kosmo.
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This was SVN commit r13142.
2013-02-02 22:44:51 +00:00
Mythos_Ruler
3cbb403685
Neareastern Badlands 2 scenario. 2v2.
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The 'Cappadocia' region of Central-Eastern Anatolia. All players start
on one end of the map, with a vast unclaimed wilderness lying open
before them ripe for conquest and depredation.
This was SVN commit r13141.
2013-02-02 08:12:23 +00:00
historic_bruno
03cc1b3a6b
Fixes minor bugs in reference checker script.
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Fixes missing template in pathfinding terrain demo
This was SVN commit r13140.
2013-02-01 00:26:23 +00:00
Enrique
1761a6253f
Little fix I forgot to commit for mauryan docks
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This was SVN commit r13139.
2013-02-01 00:13:30 +00:00
historic_bruno
f51e129628
Temporary revert of revert from 38b0c0eb72 to fix water maps in Atlas, refs #1743
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This was SVN commit r13138.
2013-01-31 23:03:09 +00:00
OmriLahav
449eceb7e8
This was SVN commit r13136.
2013-01-31 20:17:59 +00:00
Enrique
60c328302b
Added Mauryan fishing boat from contributor Ndragu
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This was SVN commit r13135.
2013-01-31 12:56:26 +00:00
Spahbod
5bea1e7b87
New random map: Kerala
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This was SVN commit r13134.
2013-01-31 09:00:44 +00:00
Mythos_Ruler
305a654ae1
AO textures added to the metal slabs and rock quarries.
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This was SVN commit r13133.
2013-01-29 06:37:06 +00:00
leper
7e60f07df5
Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826 .
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This was SVN commit r13132.
2013-01-28 22:19:06 +00:00
Enrique
f503dd4e3e
Fixed Mauryan dock selection square and obstruction size
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This was SVN commit r13131.
2013-01-28 13:22:13 +00:00
Enrique
9438000616
Added UV coords for AO to geo_mineral_01, 02 and geo_stonemine_large.
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Added AO textures for them.
This was SVN commit r13130.
2013-01-28 12:38:38 +00:00
Mythos_Ruler
66bc206a78
Persian Assyrian Ram +50hp.
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Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.
This was SVN commit r13129.
2013-01-28 01:25:05 +00:00
Mythos_Ruler
05695aba36
Updated Neareastern Badlands and another Oasis map, this time with Mauryans.
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This was SVN commit r13128.
2013-01-27 23:36:05 +00:00
Enrique
b577f07e6c
Added missing .xml for water troughs in mauryan stables
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This was SVN commit r13127.
2013-01-27 18:19:08 +00:00
Enrique
4e7c2807b2
Added Mauryan docks with AO map
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This was SVN commit r13126.
2013-01-27 18:10:59 +00:00
historic_bruno
1fdaca5cec
Attempts to fix StringifyJSON by clearing pending exceptions from JS API
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This was SVN commit r13125.
2013-01-27 01:38:43 +00:00
historic_bruno
25928f1a8b
Updates and organizes main LICENSE.txt.
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Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682
This was SVN commit r13121.
2013-01-26 21:36:18 +00:00
wraitii
38b0c0eb72
Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
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This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
Mythos_Ruler
c1f2572006
Fauna elephants for sounds now too.
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This was SVN commit r13119.
2013-01-25 07:13:33 +00:00
Mythos_Ruler
66750ad681
New "badlands" cliff textures.
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This was SVN commit r13118.
2013-01-25 06:58:41 +00:00
historic_bruno
2f8fa898df
This was SVN commit r13117.
2013-01-24 22:17:11 +00:00
historic_bruno
a0e6283889
Deletes some duplicate textures
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This was SVN commit r13116.
2013-01-24 22:03:10 +00:00
leper
26f616aba7
Save player name when hosting.
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This was SVN commit r13115.
2013-01-24 20:12:12 +00:00
leper
2ceeb3231f
Fix distance restrictions.
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This was SVN commit r13114.
2013-01-24 18:08:35 +00:00
leper
aebecd1204
Make territory build restriction tech modifiable.
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This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
leper
fc835bdedb
Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823 .
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This was SVN commit r13112.
2013-01-23 16:02:37 +00:00
leper
3e8bdebc6d
Add Clang detection and add BSD to the collected stats.
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This was SVN commit r13111.
2013-01-23 16:01:17 +00:00
Mythos_Ruler
684f117560
Fortresses and Docks build about 25% faster.
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This was SVN commit r13110.
2013-01-23 08:11:05 +00:00
Enrique
b146b3666a
Fixed african elephant UVs, added turret to temporary mauryan support elephant.
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This was SVN commit r13108.
2013-01-22 18:52:18 +00:00
Pureon
e543da5565
Activate battle music tracks
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This was SVN commit r13107.
2013-01-21 23:18:53 +00:00
historic_bruno
a65db5ca41
Ensures max population is integral by rounding
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This was SVN commit r13106.
2013-01-21 22:03:35 +00:00
OmriLahav
b9faead8eb
This was SVN commit r13103.
2013-01-21 21:28:57 +00:00
OmriLahav
c7123140bb
This was SVN commit r13102.
2013-01-21 21:26:11 +00:00
Ykkrosh
75a23856cf
Fix some static analysis warnings
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This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
Ykkrosh
c037e3f78e
Add detection of Win8 in wversion, to help stats collection
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This was SVN commit r13100.
2013-01-21 20:32:07 +00:00
Enrique
a9294b0491
added props for mauryan stables
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This was SVN commit r13099.
2013-01-21 07:29:24 +00:00
Mythos_Ruler
484faf3bc0
Balancing.
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This was SVN commit r13098.
2013-01-21 04:11:59 +00:00
Mythos_Ruler
a4e9c7a223
Tweaks.
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This was SVN commit r13097.
2013-01-21 01:22:45 +00:00
Mythos_Ruler
fe3465cf0c
Fixed indentation for Quantumstate. ;)
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This was SVN commit r13096.
2013-01-21 00:07:27 +00:00
Mythos_Ruler
7947f87c97
War Dogs now have their own template.
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This was SVN commit r13095.
2013-01-21 00:04:07 +00:00
quantumstate
064c687f0e
Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
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This was SVN commit r13094.
2013-01-20 23:40:41 +00:00
quantumstate
e3bc8d1c87
Actually add the battle detection code. Refs #1425 .
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This was SVN commit r13093.
2013-01-20 23:36:08 +00:00
Mythos_Ruler
786386f9f0
Test Ptolemaic elephant for Enrique.
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This was SVN commit r13092.
2013-01-20 22:58:24 +00:00
quantumstate
3715985f1a
Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
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The audio code does not yet support actually playing battle music.
This was SVN commit r13091.
2013-01-20 22:47:59 +00:00
Pureon
2d6e3f8ca4
Gather capacity wheelbarrow tech icon
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This was SVN commit r13090.
2013-01-20 22:34:05 +00:00
Pureon
679978310f
handcart icon for tech
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This was SVN commit r13089.
2013-01-20 21:20:59 +00:00
Pureon
272d6798d2
Military Engineers tech icon
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This was SVN commit r13088.
2013-01-20 00:04:31 +00:00
Mythos_Ruler
1421b21f82
Added spec and normal mapping to Crannog.
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This was SVN commit r13087.
2013-01-19 08:22:58 +00:00
Pureon
369050bdcb
Crannog settlement for the Britons
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This was SVN commit r13086.
2013-01-17 23:47:00 +00:00
Enrique
062c1aba6c
Added playercolor to mauryan stables, decal changed.
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This was SVN commit r13085.
2013-01-17 21:11:42 +00:00
Pureon
c46d964afb
metalworker tech icon
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This was SVN commit r13084.
2013-01-17 20:50:30 +00:00
Enrique
24ec6b8040
Added decal to Mauryan stables
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This was SVN commit r13083.
2013-01-17 19:07:52 +00:00
Enrique
36eacbfd06
Added Mauryan stables with AO map
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This was SVN commit r13082.
2013-01-17 18:27:28 +00:00
Mythos_Ruler
46841bc963
New shield textures by Lion.
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This was SVN commit r13081.
2013-01-16 19:07:15 +00:00
Pureon
defe8f8b98
Military Engineers, Artillery Instructors, and Metalworker techs
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This was SVN commit r13080.
2013-01-16 01:05:26 +00:00
leper
31fe58db82
Stop formation members from sliding. Fixes #1823 . Thanks to zoot for the test case!
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This was SVN commit r13079.
2013-01-15 18:53:19 +00:00
Pureon
96d389dee2
Mauryan mill model
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This was SVN commit r13078.
2013-01-15 00:39:59 +00:00
leper
25de88a68b
Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723 .
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This was SVN commit r13077.
2013-01-15 00:21:25 +00:00
myconid
21a70c0399
Bloom shader rewrite.
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This was SVN commit r13076.
2013-01-14 16:57:09 +00:00
Enrique
9cd647a2a0
Fixed Mauryan temple selection ring size and obstruction
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This was SVN commit r13075.
2013-01-14 12:41:27 +00:00
Enrique
63fa3d5ea1
Mauryan temple with AO added. Fixed mauryan fortress garrison flag
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This was SVN commit r13074.
2013-01-13 23:55:52 +00:00
leper
56db7fa945
Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759 .
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This was SVN commit r13073.
2013-01-13 20:55:55 +00:00
leper
02ac06e293
Allow ungarrisoning units even if they cannot be built due to tech requirements. Patch by mimo. Fixes #1808 , #1672 .
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Fix batch training tooltip if we have more units than the entity limit
allows for.
This was SVN commit r13072.
2013-01-13 19:39:11 +00:00
leper
aec8d6ff96
Stop foundation health from jumping. Fixes #1809 .
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This was SVN commit r13071.
2013-01-13 17:37:26 +00:00
historic_bruno
637fb6d258
Fixes a bug in player assignment and prevents starting games with no assigned human players, fixes #1054
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This was SVN commit r13070.
2013-01-12 05:39:04 +00:00
historic_bruno
a074eb814a
Adds blinking cursors with configurable rate, based on patch by kingadami. Fixes #876
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This was SVN commit r13068.
2013-01-12 01:20:01 +00:00
historic_bruno
1f8d0cacdc
Adds manual to in-game menu, based on patches by _vincent and grillaz. Fixes #1338
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This was SVN commit r13067.
2013-01-12 00:09:42 +00:00
historic_bruno
5968e3cb63
Adds xcode4 workspace for OS X, from Premake 4.4-beta4
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This was SVN commit r13066.
2013-01-11 21:31:38 +00:00
historic_bruno
de3a28557c
Fixes Boost libs being linked under compiler settings by accident, caused linker errors in Xcode
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This was SVN commit r13065.
2013-01-11 20:49:33 +00:00
stwf
0be4a49c3f
get my name in the contributors file in alphabetical order
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This was SVN commit r13064.
2013-01-11 18:40:13 +00:00
stwf
8aa62da454
get my name in the contributors file
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This was SVN commit r13063.
2013-01-11 18:38:18 +00:00
historic_bruno
17181e5a73
Fixes incorrect working directory for Windows installer shortcuts
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This was SVN commit r13062.
2013-01-11 01:51:05 +00:00
leper
bec33070ea
Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686 .
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This was SVN commit r13060.
2013-01-09 14:39:25 +00:00
leper
fd274a6e70
Add template helper function. Fix some errors. Refs #1692 .
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This was SVN commit r13059.
2013-01-09 13:25:11 +00:00
Pureon
ca41c22b71
New Mauryan house models
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This was SVN commit r13058.
2013-01-09 00:10:45 +00:00
historic_bruno
d4572e555e
Fixes tests
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This was SVN commit r13057.
2013-01-08 15:45:39 +00:00
quantumstate
5caddcdd20
Make technology code cleaner with helper functions. Refs #1692 .
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This was SVN commit r13056.
2013-01-08 00:00:21 +00:00
stwf
670deaef2a
added variable sleep time depending on load an seperate mutex for deleting old items
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This was SVN commit r13055.
2013-01-07 21:02:22 +00:00
leper
d29f6c5c49
Fix dicrepancy in the settings dialog when using hotkeys. Patch by kingadami. Fixes #1817 .
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This was SVN commit r13054.
2013-01-07 15:19:10 +00:00
historic_bruno
e89193d66d
Fixes serialization test failure from CmpVisualActor not setting initial animation state with graphics disabled, fixes #1812
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This was SVN commit r13053.
2013-01-06 07:37:22 +00:00
historic_bruno
8a2baec240
Fixes multiline text alignment, fixes #723 . Patch by kingadami.
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Adds text alignment to tooltips, fixes text alignment for dropdowns.
This was SVN commit r13051.
2013-01-06 01:46:44 +00:00
historic_bruno
50fcbc1fc5
Fixes some alignment issues in the match setup UI
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This was SVN commit r13050.
2013-01-06 00:34:21 +00:00
Mythos_Ruler
1549e1c91c
Fixed Mauryan Civ Centre footprint.
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This was SVN commit r13049.
2013-01-05 22:33:13 +00:00
Mythos_Ruler
179df7e173
Elephant archer tweaks.
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This was SVN commit r13048.
2013-01-05 22:05:28 +00:00
Mythos_Ruler
0cd3f74a62
New Mauryan shields by Lion.Kanzen.
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New Carthage War Elephant texture.
Work in progress Mauryan elephant archer.
This was SVN commit r13047.
2013-01-05 21:38:27 +00:00
Enrique
0ef172db74
New Mauryan civic centre with ao added
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This was SVN commit r13046.
2013-01-05 21:15:28 +00:00
quantumstate
a2aa4b77fa
Change watermark hotkey to Alt-K to prevent accidental presses.
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This was SVN commit r13045.
2013-01-04 20:12:32 +00:00
quantumstate
58fa0c7c58
Fix errors when using autostart to launch a game. Use setters instead of accessing cmpPlayers properties directly.
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Tidy the formatting in Player.js
This was SVN commit r13044.
2013-01-04 19:50:54 +00:00
historic_bruno
dc6c0e483b
Fixes unhandled enumeration warning in some compilers
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This was SVN commit r13043.
2013-01-04 05:46:35 +00:00
historic_bruno
8e382d98a2
Fixes cost spacing in wall construction tooltips, refs #1675
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This was SVN commit r13042.
2013-01-04 00:52:21 +00:00
quantumstate
be63de5a7c
Add fps counter to game setup. Fixes #1264 . Patch by kingadami.
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This was SVN commit r13041.
2013-01-03 23:01:54 +00:00
quantumstate
0d204037b6
Added right click selection removal. Fixes #1028 . Thanks to kingadami and GerbilOfDoom for the patch.
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This was SVN commit r13040.
2013-01-03 22:53:46 +00:00
quantumstate
ba94247744
Added unordered map serialization
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This was SVN commit r13039.
2013-01-03 22:33:04 +00:00
Enrique
8ef7e45a0a
Mauryan barracks re-centered and ao maps fixed
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This was SVN commit r13038.
2013-01-03 22:11:14 +00:00
historic_bruno
d65c7751a5
Updates bundled libpng to v1.5.13, built with VC2008 - requires update-workspaces. Refs #864
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This was SVN commit r13035.
2013-01-03 17:22:14 +00:00
leper
276f0a41a0
New Year's clean-up.
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Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.
This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
Pureon
4764af695a
Update to Mauryan structure texture b
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This was SVN commit r13030.
2012-12-30 15:52:41 +00:00
danschub
cbfffbe32f
Fireworks!
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This was SVN commit r13029.
2012-12-29 22:38:56 +00:00
Pureon
a223b986e4
New corral and sheep icons
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This was SVN commit r13028.
2012-12-29 15:26:40 +00:00
Mythos_Ruler
4c5ff9579b
This was SVN commit r13027.
2012-12-27 23:39:03 +00:00
Mythos_Ruler
ab9463e13f
Miscellaneous Mauryan structure based on Eggbird's old Civ Centre.
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This was SVN commit r13026.
2012-12-27 23:27:41 +00:00
Pureon
478de5b001
elephant stables icon update
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This was SVN commit r13025.
2012-12-27 23:02:29 +00:00
Mythos_Ruler
02d95b99ff
Adjusting Mauryan barracks footprint and obstruction.
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This was SVN commit r13024.
2012-12-27 21:38:52 +00:00
Pureon
eee68581b8
new fortress icon
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This was SVN commit r13023.
2012-12-26 23:10:23 +00:00
leper
adc4012944
Save last multiplayer server. Based on patch by Aurium. Fixes #1778 .
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Fix bug in ConfigDB: Creating a value could result in changing a value
in a different namespace.
This was SVN commit r13021.
2012-12-25 22:49:18 +00:00
Enrique
b1a606eb08
Increased Mauryan barracks size
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This was SVN commit r13020.
2012-12-24 11:10:27 +00:00
Mythos_Ruler
0df7a67ad1
Reordered unit roster for Mauryan barracks.
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This was SVN commit r13019.
2012-12-24 01:34:46 +00:00
Mythos_Ruler
a685541d52
Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things.
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This was SVN commit r13017.
2012-12-24 00:40:49 +00:00
Enrique
b33ff333dd
Added two Mauryan barracks variations with AO
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Fixed garrison flag type in mauryan defense tower
This was SVN commit r13016.
2012-12-24 00:23:10 +00:00
Mythos_Ruler
f4da84f15a
Some Mauryan unit textures and spec maps.
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This was SVN commit r13015.
2012-12-23 22:34:33 +00:00
leper
18b532a195
Remove current targets when changing ownership. Fixes #1794 .
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This was SVN commit r13014.
2012-12-23 20:03:00 +00:00
wraitii
61734c48d4
Fix a logic error that lead to reflections always being rendered. Might ref #1744
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This was SVN commit r13013.
2012-12-23 10:50:30 +00:00
wraitii
9fa7273c2c
Backport from API v3 to API v2 that should fix a bug happening with sheeps. fixes #1754
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This was SVN commit r13012.
2012-12-23 10:31:39 +00:00
Mythos_Ruler
74cce87692
Nerfed heroes and Champion Archer.
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This was SVN commit r13011.
2012-12-22 23:39:18 +00:00
historic_bruno
00c1766907
Adds and updates some hotkeys in the game manual
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This was SVN commit r13009.
2012-12-22 22:00:27 +00:00
Mythos_Ruler
0322f2ea59
Hannibal is a bit slower.
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This was SVN commit r13008.
2012-12-22 21:10:37 +00:00
Yves
ebb2dc3a15
A quick fix for the assertion failure that happens when trying to access profiling data using profiler2.html.
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This was SVN commit r13007.
2012-12-22 16:36:20 +00:00
quantumstate
f19dbcdc7b
Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
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Fix some minor validation errors in some other templates
This was SVN commit r13006.
2012-12-22 01:28:10 +00:00
leper
b27d4c26b0
Work around the sheep bug on Acropolis 7. Refs #1754 , #1793 .
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This was SVN commit r13005.
2012-12-21 19:11:31 +00:00
Spahbod
9c34b1ffed
Major random map bugfixes:
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Fixes the chicken problem
There are no more unreachable trees around the map (hopefully)
Fixed the bug that caused edges of the map ruin the layout of painters
(One of the best examples to look is archipelago, before and after this
revision).
Fixed those out of memory errors caused by pathplacer (Mostly noticeable
in alpine valley and corinthian isthmus)
And some other minor tweaks.
Fixes #1577
This was SVN commit r13004.
2012-12-21 09:48:36 +00:00
leper
9a2dfa3fc0
Read default multiplayer server name/IP address from config. Patch by Aurium. Refs #1778 .
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This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
Mythos_Ruler
6ab0ab586a
Gates added for Iberian player on Acropolis 7.
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This was SVN commit r13002.
2012-12-20 19:31:26 +00:00
historic_bruno
c5e597d5c4
Fixes some Atlas build warnings about hidden overloaded virtual functions when using wxWidgets 2.9
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This was SVN commit r13001.
2012-12-20 03:57:17 +00:00
leper
573d47d9a9
Disable diplomacy settings when player is defeated. Fixes #1764 .
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This was SVN commit r13000.
2012-12-19 20:19:54 +00:00
Pureon
4d6d514029
New icons for dock, mill, stoa, theatron, and monument structures.
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This was SVN commit r12999.
2012-12-19 19:28:51 +00:00
historic_bruno
e7ef6a57ad
Fixes some build errors from the OS X 10.5 SDK, refs #1768
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This was SVN commit r12998.
2012-12-18 22:58:34 +00:00
historic_bruno
5c94761c3e
Fixes use of NULL for non-pointer type, fixes #1765
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This was SVN commit r12997.
2012-12-18 22:52:55 +00:00
Mythos_Ruler
9665a17f7a
Removes "root" attribute from the Mauryan elephant stables.
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This was SVN commit r12996.
2012-12-18 18:43:51 +00:00
leper
188a60315b
Update release name.
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This was SVN commit r12995.
2012-12-14 19:56:58 +00:00
Mythos_Ruler
1c97d819d8
Updated some tips images.
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This was SVN commit r12994.
2012-12-14 19:38:20 +00:00
historic_bruno
0da37326d6
Fixes bug that caused training icons for unavailable units to not be greyed out
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This was SVN commit r12993.
2012-12-14 19:22:08 +00:00
Mythos_Ruler
9ca9a88bfa
Beefed up hero health since you can only have one alive at a time.
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This was SVN commit r12992.
2012-12-14 19:02:45 +00:00
historic_bruno
29ac57409e
Adds warning about incorrect use of time warp mode, refs #1409
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This was SVN commit r12990.
2012-12-14 13:41:25 +00:00
stwf
012e1585b1
fix for ticket 1758, not fixing the underlying problem but will limit the error messages to 1 per failed allocation and shouldn't crash anymore
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This was SVN commit r12989.
2012-12-14 03:10:03 +00:00
historic_bruno
60987d46cf
Fixes memory leak in sound manager, refs #1736
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This was SVN commit r12987.
2012-12-12 22:43:57 +00:00
Enrique
dd69fac774
Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
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Modified several templates to spawn its correct rubble on death.
This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
Mythos_Ruler
683ce0a176
Fixing sheep on this map.
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This was SVN commit r12984.
2012-12-12 19:06:26 +00:00
Mythos_Ruler
8eb7ac7094
Adjusting sheep.
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This was SVN commit r12983.
2012-12-12 18:56:16 +00:00
stwf
cdaab29d2b
make sure file was opened successfully before processing
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This was SVN commit r12982.
2012-12-12 13:59:36 +00:00
Yves
39910affd0
Changes various urls to point to the new website and fixes some broken forum urls.
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This was SVN commit r12980.
2012-12-11 23:04:03 +00:00
quantumstate
095566c126
Serialize the armour component so that the temporary invulnerability from promotion is synchronised.
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This was SVN commit r12978.
2012-12-11 22:01:10 +00:00
Pureon
ea36dc5b3d
Elephant sounds created by EvanBogunia
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This was SVN commit r12977.
2012-12-11 00:44:41 +00:00
leper
a3ca29138e
Check for all cases. Really fix #1753 .
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This was SVN commit r12976.
2012-12-10 23:55:16 +00:00
leper
6fd6295644
Check whether the attack/gather target is visible and if not abort. Fixes #1662 and #1753 .
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This was SVN commit r12975.
2012-12-10 23:35:09 +00:00
Pureon
03e10011ad
Balance tweaks to Ram WalkSpeed, House cost, Herd Buildtime, Melee Cavalry, Hannibal
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This was SVN commit r12974.
2012-12-10 23:17:29 +00:00
historic_bruno
d616a86c7a
Fixes unit promotions triggering a selection sound, based on patch by zoot. Fixes #1713
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This was SVN commit r12973.
2012-12-10 21:35:52 +00:00
Mythos_Ruler
47275d9416
Updated some terrains. Adds a 2v2 Median Oasis 5.
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This was SVN commit r12972.
2012-12-10 02:30:44 +00:00
historic_bruno
2779512c6e
Removes user feedback message from main menu. Adds "Report a Bug" button instead, with link to ReportingErrors.
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Updates URLs to new website play0ad.com
This was SVN commit r12971.
2012-12-10 01:29:02 +00:00
Mythos_Ruler
1ed2d70e2d
Added normal and spec maps for these 3 terrains.
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This was SVN commit r12970.
2012-12-09 23:36:05 +00:00
leper
1cd2c48e0b
Fix entity limits error on ownership change/destruction.
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This was SVN commit r12969.
2012-12-09 21:40:51 +00:00
Mythos_Ruler
d7f418c82c
Updated pers stables portrait.
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This was SVN commit r12968.
2012-12-09 21:20:06 +00:00
Mythos_Ruler
e43d1f35e4
Some map updates.
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This was SVN commit r12967.
2012-12-09 21:16:41 +00:00
leper
2a3f221d11
Check if cmpFormation is set (which should be as we're a formation member)
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This was SVN commit r12966.
2012-12-09 17:52:44 +00:00
quantumstate
53397d1b9d
Show hidden AIs when they are used by a map. Fixes #1748 .
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This was SVN commit r12965.
2012-12-09 14:40:43 +00:00
Pureon
b3d3d3f5b9
Some texture work on Mediterranean Cove map
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This was SVN commit r12964.
2012-12-08 23:43:56 +00:00
Pureon
3d72291d19
Update to user interface background textures
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This was SVN commit r12963.
2012-12-08 20:32:57 +00:00
Mythos_Ruler
032692e14e
Tweaked chariot texture.
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This was SVN commit r12962.
2012-12-08 20:21:32 +00:00
Mythos_Ruler
b2bc5268a7
Mauryan chariot tweaks.
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This was SVN commit r12961.
2012-12-08 20:04:57 +00:00
Yves
2e37bf10bc
Fixes #1700 (Increasing max-health by tech)
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This was SVN commit r12960.
2012-12-08 19:17:48 +00:00
Enrique
8cbb7bb674
Maur_champion chariot and hero chariot with animations added
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This was SVN commit r12959.
2012-12-08 18:26:08 +00:00
Mythos_Ruler
de4adca0f0
Heroes only trainable in City Phase.
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This was SVN commit r12958.
2012-12-08 18:21:11 +00:00
Mythos_Ruler
24b6e690b2
Adds "Long Walls" tech for Athenians.
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Adds "Village Phase" requirement to Palisades templates.
This was SVN commit r12957.
2012-12-08 08:53:34 +00:00
Mythos_Ruler
abdfcadbbf
This was SVN commit r12956.
2012-12-07 19:30:31 +00:00
Mythos_Ruler
b20e727ca5
This was SVN commit r12955.
2012-12-07 19:05:30 +00:00
Mythos_Ruler
d1e22a09d1
Theatron description isn't so chauvinistic in the Hellenic civ descriptions.
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Changed Athenian her Xenophon (a Laconophile) to Iphicrates (a patriot)
after discussion on the forums.
This was SVN commit r12954.
2012-12-07 19:00:34 +00:00
Mythos_Ruler
95f7858a24
Delian League bonus given to the Athenians.
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This was SVN commit r12953.
2012-12-07 18:39:23 +00:00
leper
875aa1235b
Civ history changes by Jeru.
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This was SVN commit r12952.
2012-12-07 17:26:36 +00:00
Mythos_Ruler
f08eaea533
This was SVN commit r12950.
2012-12-06 22:35:04 +00:00
leper
8c931bfa52
Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260 , #1741 .
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This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
leper
d18b9dd2dc
Check if the renderer is initialised. Fixes crash in replay mode.
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This was SVN commit r12948.
2012-12-06 19:23:31 +00:00
Spahbod
11d0b5ffdb
New portrait for anusyia.
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This was SVN commit r12947.
2012-12-06 10:10:29 +00:00
historic_bruno
186224612c
Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
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This was SVN commit r12946.
2012-12-05 18:27:42 +00:00
Pureon
f528e58983
Macedonian library scroll icon
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This was SVN commit r12944.
2012-12-04 23:10:36 +00:00
historic_bruno
555e54f088
Workaround for game settings window being hidden behind session UI
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This was SVN commit r12943.
2012-12-04 21:41:30 +00:00
historic_bruno
35c8df02c6
Adds support for Pack/Time tech modification
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This was SVN commit r12942.
2012-12-04 21:13:27 +00:00
leper
a923cdd139
Fix serialization failure.
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This was SVN commit r12941.
2012-12-04 16:59:08 +00:00
leper
5e6c845f4d
Fix a test failure caused by eb4805d73d.
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This was SVN commit r12940.
2012-12-04 13:21:52 +00:00
Spahbod
f705a2910d
Fixing a bug in wall_builder by FeXoR:
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This was SVN commit r12939.
2012-12-04 13:07:49 +00:00
historic_bruno
610623f010
Fixes small bug introduced by aa68198747.
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Clarifies new serialization test options in readme.txt.
This was SVN commit r12938.
2012-12-04 01:48:05 +00:00
historic_bruno
aa68198747
Factors out common properties from siege templates, refs #1718 . Simplifies pack-related tooltips.
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This was SVN commit r12937.
2012-12-04 00:28:28 +00:00
historic_bruno
b4b1f521b5
Fixes incorrect siege templates
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This was SVN commit r12936.
2012-12-03 22:47:10 +00:00
historic_bruno
c02fca79c6
Adds garrison auto-packing for siege units, refs #1718
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This was SVN commit r12935.
2012-12-03 22:00:19 +00:00
leper
6562cbea7e
... Refs #1746 .
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This was SVN commit r12934.
2012-12-03 21:57:28 +00:00
leper
b06452bf0f
Try to fix some warnings. Refs 1746.
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This was SVN commit r12933.
2012-12-03 21:53:37 +00:00
Pureon
53ae87de93
Mauryan elephant stables ui icon
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This was SVN commit r12932.
2012-12-03 20:56:06 +00:00
quantumstate
ef5cde9f97
Add unit training hotkeys to in game manual.
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This was SVN commit r12931.
2012-12-03 20:16:47 +00:00
historic_bruno
eb4805d73d
Adds command-line and config options for OOS log and serialization test modes: -ooslog and -serializationtest
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This was SVN commit r12930.
2012-12-03 20:06:58 +00:00
gregory
6f4b1ec5a1
eihrul's shadow filter patch, fixes ticket #1738 .
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This was SVN commit r12929.
2012-12-03 19:34:43 +00:00
historic_bruno
17a50c8d93
Fixes crash when using serialization test mode
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This was SVN commit r12928.
2012-12-03 19:00:20 +00:00
historic_bruno
e91a918164
Fixes race condition in EnsureMonotonic on 32-bit builds, which was causing unreliable timer behavior, fixes #1729
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This was SVN commit r12927.
2012-12-03 13:24:12 +00:00
historic_bruno
ad3fbc543d
Increases garrison loading range for fortresses and army camp, as workaround for siege engines being larger
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This was SVN commit r12926.
2012-12-03 05:01:52 +00:00
Mythos_Ruler
e91d8a0c47
Toona tree sways now.
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This was SVN commit r12925.
2012-12-03 00:38:44 +00:00
Mythos_Ruler
9bff9b3b6d
Spartan woman defends herself. This is still a work in progress. Not quite right yet.
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This was SVN commit r12924.
2012-12-03 00:37:58 +00:00
historic_bruno
feca7e0be7
Updates Polynesia map as a demo with appropriate description
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This was SVN commit r12923.
2012-12-03 00:23:43 +00:00
leper
c3c655aaa5
Display time cost for walls. Fixes #1740 .
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This was SVN commit r12922.
2012-12-02 23:45:34 +00:00
leper
26a22a7bcb
Make hunting units disband earlier.
...
Fix formation disbanding.
This was SVN commit r12921.
2012-12-02 23:11:55 +00:00
Pureon
37109f5c70
Packed siege unit icons
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This was SVN commit r12920.
2012-12-02 22:33:40 +00:00
leper
2004fb5e62
Fix error caused by unit dying while attacking.
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This was SVN commit r12919.
2012-12-02 22:02:36 +00:00
Mythos_Ruler
94c7a0dcf6
Tweaking map settings.
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This was SVN commit r12918.
2012-12-02 21:29:39 +00:00
leper
116c4674b3
Handle undefined team setting properly.
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This was SVN commit r12916.
2012-12-02 17:29:32 +00:00
leper
5806ed94e1
Fix bug with gather-near-position.
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Use the max range for attacking.
This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
quantumstate
a4f27dc3e0
Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721 .
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This was SVN commit r12914.
2012-12-02 15:55:06 +00:00
quantumstate
232dee5a9c
Don't show slaughter attack in tooltips and hide the tutorial AI. Patch from zoot. Fixes #1732
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This was SVN commit r12913.
2012-12-02 15:22:15 +00:00
Pureon
5e8993fd8f
Rome rock packed model fix
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This was SVN commit r12912.
2012-12-02 13:50:05 +00:00
leper
5800be1334
Formation order queueing. Fixes #592 , #593 and #1716 .
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Allow changing the formation, while under attack. Fixes #1624 . Patch by
Simikolon.
This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
leper
ddd8c36d6f
Fix tests.
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This was SVN commit r12910.
2012-12-01 23:04:49 +00:00
Yves
9d0da11eab
Fixes compile error introduced in 3787f17e4d
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This was SVN commit r12909.
2012-12-01 20:34:35 +00:00
janwas
308db6627a
fix synchronization of TimerState (refs #1729 )
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This was SVN commit r12908.
2012-12-01 06:33:30 +00:00
janwas
3787f17e4d
merge with local codebase: fix PopulationCount
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This was SVN commit r12907.
2012-12-01 03:06:24 +00:00
janwas
9001cba02c
fix: remove unnecessary failure check concerning window class atom. fixes #1729
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This was SVN commit r12906.
2012-12-01 02:34:19 +00:00
leper
e7ef4796ee
Group civs in info screen by culture. Fixes #1734 .
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This was SVN commit r12905.
2012-12-01 00:39:26 +00:00
historic_bruno
6fd99e34ce
Implements siege packing. Closes #1718 .
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Adds templates for packed and unpacked siege units - needs stat
tweaking.
This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
leper
090e2a74cf
Sync with upstream. Refs #1518 .
...
This was SVN commit r12903.
2012-11-30 21:35:48 +00:00
historic_bruno
f7608bf270
Attempted fix to prevent strange timer-related bug in Atlas (fails to start when opened from the game's main menu), refs #1729
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This was SVN commit r12902.
2012-11-30 21:34:33 +00:00
Enrique
0e7e6e88e0
Added mauryan scout tower with ao
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This was SVN commit r12901.
2012-11-29 23:49:07 +00:00
Pureon
3e7e8d1528
Icons for siege packing/unpacking/cancelling
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This was SVN commit r12900.
2012-11-28 20:46:50 +00:00
stwf
3e531b7571
removed improper comparison warning
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This was SVN commit r12899.
2012-11-28 04:31:52 +00:00
Mythos_Ruler
ad13ded9a5
Some normal and spec maps for these terrains.
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This was SVN commit r12898.
2012-11-27 18:59:10 +00:00
fcxSanya
fdd2b92723
Simplify formatBatchTrainingString function a bit: remove always true condition/unreachable code. Refs #1432
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This was SVN commit r12897.
2012-11-27 15:57:45 +00:00
historic_bruno
a4a060cd86
Fixes build warning and cleans up a few things
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This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
Mythos_Ruler
b2efabdf66
This map -> Demo.
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This was SVN commit r12894.
2012-11-26 01:43:43 +00:00
Pureon
5142c2e9bd
Added operator infantry unit to the siege scorpio
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This was SVN commit r12893.
2012-11-25 22:39:12 +00:00
Mythos_Ruler
9654715773
Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
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Environmental settings edited on a bunch of maps.
Belgian Bog Night added.
This was SVN commit r12892.
2012-11-25 21:52:39 +00:00
Mythos_Ruler
91fbcf7eb6
This was SVN commit r12891.
2012-11-25 21:26:39 +00:00
Mythos_Ruler
dc70751fc8
Made this map a "demo" map.
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This was SVN commit r12890.
2012-11-25 21:13:28 +00:00
leper
1f2047f04e
Consider the unit's build time in the calculation.
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This was SVN commit r12889.
2012-11-25 21:01:03 +00:00
Mythos_Ruler
f6e1e15a5d
Fixed an icon error.
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This was SVN commit r12888.
2012-11-25 20:36:20 +00:00
Mythos_Ruler
f9fce9d43a
This was SVN commit r12887.
2012-11-25 20:33:59 +00:00
Mythos_Ruler
0a622c0454
Mausoleum has normal and spec maps.
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This was SVN commit r12886.
2012-11-25 20:30:12 +00:00
Pureon
6de4300c01
Packed Roman ballista and Packed Carthaginian rock thrower
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This was SVN commit r12885.
2012-11-25 19:28:18 +00:00
myconid
f456112492
Shadowmapping bugfixes and tweaks.
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This was SVN commit r12884.
2012-11-25 18:35:59 +00:00
leper
1052cb9ee0
Rename property. Refs #1717 .
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This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
leper
a6f1620621
Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
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This was SVN commit r12882.
2012-11-25 15:26:09 +00:00
Pureon
cdcd3e504b
Hele siege rock thrower packed and four wheel wagon
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This was SVN commit r12881.
2012-11-25 14:40:23 +00:00
Pureon
86293398eb
Roman siege scorpio packed donkey
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This was SVN commit r12880.
2012-11-25 13:58:42 +00:00
leper
2ab8c8b874
Fix technology pair affordable mask.
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This was SVN commit r12879.
2012-11-25 13:18:01 +00:00
Pureon
3674524c6c
Carthaginian mausoleum icon
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This was SVN commit r12878.
2012-11-25 12:36:45 +00:00
leper
5f2d30c7f7
Make batch time factor tech modifiable and a template property.
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Fix unit test map.
This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
leper
27ae648d9c
Show cost in tooltips for batches. Closes #1717 , patch by zoot.
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This was SVN commit r12876.
2012-11-24 22:04:29 +00:00
leper
a326aa63a9
Add check to the hotkeys. Fix #1726 .
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This was SVN commit r12875.
2012-11-24 20:19:13 +00:00
leper
f0493e7060
Spelling fixes. Fixes #1727 , patch by zoot.
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This was SVN commit r12874.
2012-11-24 19:47:36 +00:00
Pureon
f96aeb1bd8
2 wheeled wagon and hele spear packed. Wooden wagon texture
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This was SVN commit r12873.
2012-11-24 17:42:42 +00:00
leper
ed98320acc
Fix non-pch build.
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This was SVN commit r12872.
2012-11-24 17:15:07 +00:00
Mythos_Ruler
b1720ebdbc
This was SVN commit r12871.
2012-11-24 00:51:57 +00:00
Mythos_Ruler
250ba9a3ed
Fireflies particle.
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This was SVN commit r12870.
2012-11-24 00:32:09 +00:00
Mythos_Ruler
ea2626106e
This was SVN commit r12869.
2012-11-24 00:29:46 +00:00
Pureon
21b4f33184
Animated Roman bireme
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This was SVN commit r12868.
2012-11-24 00:12:29 +00:00
Pureon
39eba0928b
Carthaginian mausoleum building
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This was SVN commit r12867.
2012-11-23 22:24:00 +00:00
stwf
909956f8c3
fixed possible null access crash
...
This was SVN commit r12866.
2012-11-22 03:20:51 +00:00
quantumstate
081c846ff1
Network synchronise the projectile id to prevent out of sync errors. Fixes #1681
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This was SVN commit r12865.
2012-11-20 23:46:23 +00:00
stwf
a23d245405
volume roilloff returned to standard with bug fixed. Added hints to help stereo playback
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This was SVN commit r12864.
2012-11-18 22:39:20 +00:00
wraitii
355bdfb748
Updates the water settings of many scenarios. Most should have been updated now. Refs #1706
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This was SVN commit r12863.
2012-11-18 15:23:19 +00:00
wraitii
8c86beb0fa
Made silhouettes display correctly in the fog.
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This was SVN commit r12862.
2012-11-18 12:34:42 +00:00
quantumstate
89217603a1
Unit training hotkeys from mammadori. Fixes #1226 .
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This was SVN commit r12861.
2012-11-17 18:27:31 +00:00
historic_bruno
bd6a39961a
More updates to contributors.txt, adds forum usernames for WFG programmers
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This was SVN commit r12860.
2012-11-15 00:18:00 +00:00
Mythos_Ruler
9df9d24a26
Fixing the rubble.
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This was SVN commit r12859.
2012-11-14 18:28:35 +00:00
historic_bruno
1cb2a0ba69
Partial update of contributors.txt, based on WFG programmers who contributed to source/ and whose names are publicly visible in their profile (if you contributed and don't see your name on the list, please add it)
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This was SVN commit r12858.
2012-11-14 17:52:52 +00:00
Enrique
51f5025b96
Added custom docks rubbles with ao for each civ except Mauryans.
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Fixed Hellenic dock origin
Added custom decal for celt docks
This was SVN commit r12857.
2012-11-14 04:24:59 +00:00
gregory
7ea7b7cd44
Added peacock two death animations, one for when it's showing off, one for when it's not.
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This was SVN commit r12856.
2012-11-13 17:08:07 +00:00
quantumstate
89ced839f2
Added "Starting Economy Walkthrough" as a demo map.
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This was SVN commit r12855.
2012-11-12 22:21:20 +00:00
quantumstate
742b265209
Added a couple moremediterranean dirt textures
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This was SVN commit r12854.
2012-11-12 20:33:07 +00:00
quantumstate
4006a00012
Added Introductory Tutorial
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Removed some buggy optimisation from common-api-v2
This was SVN commit r12853.
2012-11-12 19:55:11 +00:00
ShieldBearer
b3f08869ff
This was SVN commit r12852.
2012-11-12 18:53:08 +00:00
OmriLahav
180a66f9f4
This was SVN commit r12850.
2012-11-12 12:43:19 +00:00
ShieldBearer
c00cfa2e5d
Roman Bireme fixed.
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This was SVN commit r12849.
2012-11-12 04:36:37 +00:00
leper
7125e72e52
Add build/research/train time to tooltips.
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This was SVN commit r12848.
2012-11-11 23:08:44 +00:00
Mythos_Ruler
fe45a2b046
Small "time" icon for tooltips. (build time/research time/train time)
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This was SVN commit r12847.
2012-11-11 21:25:22 +00:00
Mythos_Ruler
55be4f8d0e
Made houses construct 20% faster.
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Made the Mauryan "Warrior" into a siege dude.
Started switching over the Mauryan cav jav to Mauryan textures and
actors.
This was SVN commit r12846.
2012-11-11 21:16:50 +00:00
leper
93b0048576
Replace resource names with icons in tooltips. Based on patch by zoot. Fixes #1675 .
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This was SVN commit r12845.
2012-11-11 15:35:01 +00:00
Enrique
beff7a187d
Fixed mauryan civic centre projectile attach point and AO added
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This was SVN commit r12844.
2012-11-11 04:34:21 +00:00
Enrique
cd153ad0c8
Mauryan fortress size increased. Added custom iber_civil_centre rubble
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This was SVN commit r12843.
2012-11-11 03:38:57 +00:00
gregory
ca5a09ff65
Made round roof normal maps more strawish.
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This was SVN commit r12842.
2012-11-10 20:31:23 +00:00
Mythos_Ruler
be0beacd1a
Brit War Dog nerf.
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This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
ShieldBearer
3f334bbdb3
This was SVN commit r12840.
2012-11-10 16:44:12 +00:00
Spahbod
33cb23afa5
New random map: "Corinthian Isthmus"
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This was SVN commit r12839.
2012-11-10 16:35:36 +00:00
wraitii
d4ea031334
Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
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This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
Enrique
cd3a727cd4
Added custom civic centre rubbles for each faction except Iberians.
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This was SVN commit r12837.
2012-11-10 03:50:00 +00:00
fcxSanya
4cf5703125
Return back the focus on rally point button mistakenly replaced with an additional delete button in a21e01150a
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This was SVN commit r12836.
2012-11-09 09:16:20 +00:00
fcxSanya
3a02bc296c
Fix setupUnitPanel usage broken in 7e21db08d5. Refs #1432
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This was SVN commit r12835.
2012-11-08 03:54:00 +00:00
historic_bruno
116281f830
Fixes Atlas and Collada dylib loading on OS X, for non-bundled binaries. Thanks to wraitii for the suggestion.
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This was SVN commit r12834.
2012-11-08 01:57:50 +00:00
historic_bruno
fa56c11820
Removes JuBot AI which is no longer maintained and has been superseded by qBot. The latest code will remain on Trac for reference.
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This was SVN commit r12833.
2012-11-07 21:11:50 +00:00
fcxSanya
7e21db08d5
Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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This was SVN commit r12832.
2012-11-07 17:56:14 +00:00
wraitii
669b7e6e2c
Fixes #1714 . Also updates the Mediterranean Cove map water settings.
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This was SVN commit r12831.
2012-11-07 15:40:34 +00:00
wraitii
c722fbd93f
Change hwdetect to handle slightly more cases with the water detection.
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Updates a few more maps with new settings.
This was SVN commit r12830.
2012-11-07 10:53:37 +00:00
leper
10752c798d
Prevent attacking yourself (caused by splash damage).
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This was SVN commit r12829.
2012-11-06 14:58:34 +00:00
leper
d57926fa5b
Adjust diplomacy according to irc discussion. Refs #7 .
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This was SVN commit r12828.
2012-11-05 20:16:35 +00:00
leper
e969340b6c
Fix diplomacy for atlas.
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This was SVN commit r12827.
2012-11-05 19:34:21 +00:00
wraitii
c1da925786
Change some scenario water settings. Refs #1711 .
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This was SVN commit r12825.
2012-11-05 17:31:28 +00:00
Enrique
9ebdeff90e
mauryan fortress small fix
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This was SVN commit r12824.
2012-11-05 16:30:57 +00:00
Enrique
d52cac9c1a
Mauryan fortress commited, second mauryan texture (maur_struct_b.png) commited.
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This was SVN commit r12823.
2012-11-05 16:15:15 +00:00
wraitii
76676b1e38
Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
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This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
leper
1e3c885f45
Allow trading with neutral players.
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This was SVN commit r12821.
2012-11-04 23:01:12 +00:00
wraitii
d8f22c860d
Fix when not using shadows.
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This was SVN commit r12820.
2012-11-04 20:39:01 +00:00
wraitii
e633196698
Updates the Belgian Bog settings. Changes the water shader to have refraction look more similar between different quality levels.
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This was SVN commit r12818.
2012-11-04 18:07:41 +00:00
wraitii
ed7c66eb82
Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
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This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
historic_bruno
7848f4edef
Fixes Roman Mars temple by dvangennip, adds garrison prop point and fixes collada warning (unknown polygons set input). Fixes #1708
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This was SVN commit r12816.
2012-11-03 21:08:17 +00:00
Enrique
1048ab4a1d
Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
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This was SVN commit r12815.
2012-11-03 14:00:06 +00:00
historic_bruno
b90a4ef776
Fixes some typos in civ json files, patch by grillaz. Fixes #1168
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This was SVN commit r12814.
2012-11-02 23:07:42 +00:00
wraitii
21e284f8eb
Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario.
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This was SVN commit r12813.
2012-11-02 21:18:46 +00:00
leper
a0e13d9625
Fix tests. BuildingAI now handles DiplomacyChanged messages.
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This was SVN commit r12812.
2012-11-02 17:20:32 +00:00
wraitii
d75ae52f56
Particles now correctly update with the fog. Refs #276 .
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This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
leper
9930500661
Diplomacy is now mutual. Refs #7 .
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This was SVN commit r12810.
2012-11-02 13:44:35 +00:00
wraitii
a3ddd7b1b3
Fix for some problems when using shadows with the superfancywater.
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This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
wraitii
114593b9ad
Fix the "Advanced water" box from being ticked when then it shouldn't be on loading.
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This was SVN commit r12808.
2012-11-02 09:59:15 +00:00
Enrique
f63b795906
Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace
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This was SVN commit r12807.
2012-11-01 15:31:01 +00:00
wraitii
cf23990192
Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
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This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
historic_bruno
79f2fc1ac1
Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
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This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
wraitii
f3984a6c0e
Forgot the waves shader.
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This was SVN commit r12803.
2012-10-31 18:54:10 +00:00
wraitii
fb035d08e3
fixes #1572 and fixes #932
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Changes the water rendering in game to support higher quality effects
and to look nicer.
This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
myconid
97b46d402c
Removing GL3 dependency from GPU skinning code.
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This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
Mythos_Ruler
608e01a5b2
Iberian walls and Roman gate use normal/parallax mapping now.
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This was SVN commit r12800.
2012-10-30 18:31:05 +00:00
Mythos_Ruler
c5fae74ac7
Normal mapping for Craterus.
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This was SVN commit r12799.
2012-10-30 17:34:40 +00:00
historic_bruno
7c1b03d031
Fixes MSVC warnings of truncation from double to float
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This was SVN commit r12797.
2012-10-30 02:03:40 +00:00
historic_bruno
5b7564da37
Adds moved mikktspace source files to premake4.lua.
...
Mentions mikktspace licensing in LICENSE.txt
This was SVN commit r12796.
2012-10-30 00:56:24 +00:00
myconid
367c67d6ad
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
Mythos_Ruler
ae4b3cc9b6
Fixed player color for Mauryan shields.
...
Made a "Boudicca swordswoman" for fun.
This was SVN commit r12794.
2012-10-29 00:46:33 +00:00
Mythos_Ruler
0353177a94
This was SVN commit r12793.
2012-10-28 23:19:19 +00:00
Mythos_Ruler
37d3adcf23
Females now have an attack animation.
...
"Short hair" female head texture, ready for a turban prop.
This was SVN commit r12792.
2012-10-28 22:08:45 +00:00
Mythos_Ruler
8f573c9aae
New Mauryan shields.
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New Mauryan weapons.
Mauryan champion infantry is now a mace man.
Resized Mauryan swordsman textures.
This was SVN commit r12791.
2012-10-28 00:34:03 +00:00
leper
22b2343192
Fix name/color in diplomacy messages.
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This was SVN commit r12790.
2012-10-27 23:31:16 +00:00
Mythos_Ruler
cb8123ffc9
Maiden Guard Archer, until we can combine them into one unit.
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This was SVN commit r12789.
2012-10-27 22:52:08 +00:00
Mythos_Ruler
5d960a136a
Bactrian archer cav.
...
Tweaked HQDOF settings.
This was SVN commit r12788.
2012-10-27 22:18:29 +00:00
gregory
cd79b8e57b
Changed DOF size and position.
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This was SVN commit r12787.
2012-10-27 21:26:33 +00:00
Spahbod
5ef6d1f92b
Adds "English Channel" random map.
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This was SVN commit r12786.
2012-10-27 13:03:34 +00:00
gregory
97554bd726
Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
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This was SVN commit r12785.
2012-10-26 05:25:50 +00:00
Mythos_Ruler
7bd5872dd7
Fixed info in Rome civ json
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This was SVN commit r12784.
2012-10-25 16:28:13 +00:00
Mythos_Ruler
749b685c64
Mauryans selectable in random map.
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Fixed animations for Mauryan sword dudes.
Added placeholder Mauryan heroes.
This was SVN commit r12783.
2012-10-25 07:42:31 +00:00
Mythos_Ruler
9dc1724e57
Mauryan Maiden Guard.
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This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
stwf
402ea61581
don't set location info by default, music and sounds should not have it set
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This was SVN commit r12781.
2012-10-24 13:12:55 +00:00
leper
ca4dedbc3e
Improve neutral and ally combat handling. Refs #7 .
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This was SVN commit r12780.
2012-10-23 23:13:39 +00:00
fcxSanya
c98a97924d
Fix some inconsistent newline characters from 902fc4a541 in unit_commands.js via unix2dos. Refs #1432
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This was SVN commit r12779.
2012-10-23 20:42:03 +00:00
leper
a21e01150a
Basic diplomacy. Refs #7 .
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This was SVN commit r12778.
2012-10-23 16:31:07 +00:00
Mythos_Ruler
8208b52faf
Testing new hero selection ring.
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This was SVN commit r12777.
2012-10-21 22:30:04 +00:00
Mythos_Ruler
932bb87046
New spec and normal maps for some Mediterranean terrains.
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This was SVN commit r12776.
2012-10-21 22:28:04 +00:00
quantumstate
4a8e14004c
Make markets and traders non conquest critical (from alkazar).
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This was SVN commit r12775.
2012-10-21 20:59:54 +00:00
gregory
9698b67400
Made manual DOF scale with focus.
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This was SVN commit r12774.
2012-10-20 23:39:56 +00:00
quantumstate
347b5e18cf
Aviv's adjustment to the tooltips for trading.
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This was SVN commit r12773.
2012-10-20 21:36:36 +00:00
gregory
753d151959
Added comments listing the changes from the original shader by Martinsh.
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This was SVN commit r12772.
2012-10-18 20:06:25 +00:00
gregory
e963b43dcc
Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
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This was SVN commit r12771.
2012-10-18 18:52:52 +00:00
Mythos_Ruler
0981911542
Test strat map city.
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This was SVN commit r12770.
2012-10-18 18:18:10 +00:00
Mythos_Ruler
cc88d057ee
This was SVN commit r12769.
2012-10-18 18:17:56 +00:00
Spahbod
ec8b49e822
Fixing a small bug suggested by FeXoR.
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This was SVN commit r12768.
2012-10-18 18:03:01 +00:00
Spahbod
2cb81bc87a
Adding a new cheat
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This was SVN commit r12766.
2012-10-18 13:13:41 +00:00
Spahbod
742a68d055
Adding Syria random map. Updating the preview of Unknown random maps.
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This was SVN commit r12765.
2012-10-18 06:34:14 +00:00
gregory
2c292798bc
Changed sample count on high-quality DOF to increase performance.
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This was SVN commit r12764.
2012-10-18 01:31:13 +00:00
gregory
43ad3569e1
Added higher-quality DOF postproc filter.
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This was SVN commit r12763.
2012-10-18 01:21:24 +00:00
historic_bruno
7fafeec767
Fixes splash screen to display only once at startup. Fixes #1701 .
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Adds some spacing between splash screen icons and text.
This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
Enrique
8e48beeeef
Added Belgian_Bog_night map
...
This was SVN commit r12761.
2012-10-17 16:32:34 +00:00
Mythos_Ruler
71b27dd281
Post processing updates to these maps.
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This was SVN commit r12760.
2012-10-16 18:10:20 +00:00
historic_bruno
bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
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This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
gregory
092498f961
(hopefully) fixed errors with the boar skeleton.
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This was SVN commit r12757.
2012-10-15 19:30:29 +00:00
Spahbod
9177683653
Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
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This was SVN commit r12756.
2012-10-15 15:19:24 +00:00
myconid
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
gregory
538286054a
Just some floating barrels.
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This was SVN commit r12754.
2012-10-15 03:38:47 +00:00
Mythos_Ruler
cb3e94a746
New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
...
New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).
New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).
Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.
Sandbox scenario for Macedonians.
This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
Mythos_Ruler
93c21d8965
Reordering these sandbox maps by renaming them.
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This was SVN commit r12752.
2012-10-15 01:54:15 +00:00
Mythos_Ruler
b581e54185
This was SVN commit r12751.
2012-10-15 00:59:05 +00:00
quantumstate
51496f1d40
Restructured phase_city techs so that phase_city is auto researched.
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This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.
This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
Mythos_Ruler
dd462c5b8f
Moved these civ bonus techs to their civ folders.
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This was SVN commit r12749.
2012-10-13 20:51:12 +00:00
Mythos_Ruler
57a8fcc724
-Mauryan population cap bonus (+10%)
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-Persian population cap bonus (+10%)
-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.
-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).
-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.
-Updated civ JSON files (and their civ profiles on Trac).
-Adds map preview image for Acropolis 7.
This was SVN commit r12748.
2012-10-13 20:38:40 +00:00
Spahbod
7f8adcf8cb
Adding the demo Unknown-Nomad map.
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This was SVN commit r12747.
2012-10-11 15:32:10 +00:00
Mythos_Ruler
6fd4a75312
This was SVN commit r12745.
2012-10-08 18:10:29 +00:00
Mythos_Ruler
fa6ce56fde
This was SVN commit r12744.
2012-10-08 17:42:47 +00:00
Mythos_Ruler
a27ef1c4b4
Adjusted some destruction dust to better hide the building->rubble transition.
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This was SVN commit r12743.
2012-10-08 17:36:57 +00:00
Enrique
a9417be899
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
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This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
Enrique
6f4b3b6e5c
This was SVN commit r12741.
2012-10-07 23:10:18 +00:00
Mythos_Ruler
3a816f0616
This was SVN commit r12740.
2012-10-07 22:21:20 +00:00
quantumstate
7d0e660fbb
Added Player/MaxPopulation for technologies.
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This was SVN commit r12739.
2012-10-07 22:19:03 +00:00
Mythos_Ruler
cc34cf169c
Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
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Tweaked some rubble stuff.
This was SVN commit r12738.
2012-10-07 21:19:01 +00:00
quantumstate
6a100996bf
Added civ requirement for technologies.
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This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
Mythos_Ruler
14d74055ef
Lowered the cost of 5 pop houses after discussion with quantumstate.
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This was SVN commit r12736.
2012-10-07 18:05:36 +00:00
Yves
5ce5ef9286
Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
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This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
Enrique
fc294e5ff9
Added rubble_stone_6x6 and set to CC deaths
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This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
Enrique
45de2907ea
Added prop points for falmes to rubble_stone_3x3.dae
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This was SVN commit r12733.
2012-10-06 11:21:13 +00:00
Mythos_Ruler
06d0c05a31
Spec and Normal maps for Mediterranean grass terrains.
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This was SVN commit r12732.
2012-10-06 06:49:11 +00:00
Mythos_Ruler
868c5488b1
Added mountains and mountain passes to Oasis 11.
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This was SVN commit r12731.
2012-10-05 18:09:17 +00:00
Mythos_Ruler
35b1a5305d
Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
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This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
stwf
65c0f3efc5
removed extra whitespace
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This was SVN commit r12728.
2012-10-03 15:14:20 +00:00
myconid
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
historic_bruno
5cff74f4e7
Replaces FAM file monitoring with inotify on Linux, based on patch by noKid. Fixes #1316 , refs #1687 .
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Removes FAM dependency.
This was SVN commit r12726.
2012-10-02 00:03:14 +00:00
Mythos_Ruler
222256bd59
This was SVN commit r12725.
2012-10-01 01:47:01 +00:00
Mythos_Ruler
85c8fa9aec
A test normal map for units. Causes error though.
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This was SVN commit r12724.
2012-10-01 00:01:46 +00:00
Mythos_Ruler
7c7ab773a7
Normal map for destroyed farm field rubble actor.
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Defense Towers added to Oasis 1 for a little variation.
This was SVN commit r12723.
2012-09-30 02:34:06 +00:00
Mythos_Ruler
01e36d1756
Added heroes to Persians Sandbox.xml
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New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.
This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
Mythos_Ruler
6820ee1fc3
Spec and normal maps for farm fields.
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This was SVN commit r12721.
2012-09-30 00:05:42 +00:00
Mythos_Ruler
c4267fb3f8
This was SVN commit r12720.
2012-09-29 21:45:04 +00:00
Mythos_Ruler
439f67b5d8
3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
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Place and "delete/destroy" a Greek house to see in action.
This was SVN commit r12719.
2012-09-29 21:43:55 +00:00
historic_bruno
03261b8ade
Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
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This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
historic_bruno
bf55acadaa
Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166 .
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Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.
This was SVN commit r12717.
2012-09-28 22:02:13 +00:00
historic_bruno
772c10801c
Fixes missing Atlas selection rings for decorative actors
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This was SVN commit r12716.
2012-09-28 19:16:32 +00:00
historic_bruno
7d8dc05c68
Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562 .
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Adds water plane option to actor viewer.
This was SVN commit r12715.
2012-09-28 18:20:36 +00:00
Spahbod
9fadd9017f
Fixing the name of tamarix tree.
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This was SVN commit r12714.
2012-09-27 08:15:53 +00:00
Spahbod
59f3f1830c
This was SVN commit r12713.
2012-09-27 06:23:53 +00:00
Spahbod
fb6493d33c
This was SVN commit r12712.
2012-09-27 06:23:19 +00:00
Spahbod
a9ae4e2c80
This was SVN commit r12711.
2012-09-27 06:15:28 +00:00
Spahbod
4c8159d47f
Adding cultures to the civs. Fixing the recent problem with random maps.
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This was SVN commit r12710.
2012-09-27 06:12:25 +00:00
stwf
44821da620
new threaded soundmanager and proper distance roll off
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This was SVN commit r12709.
2012-09-27 02:42:03 +00:00
historic_bruno
e72b603cce
Implements Vision/Range tech modification
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This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
quantumstate
ef81521dc9
Stop a technology from being queued multiple times.
...
Also fixed formatting in Attack.js
This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
quantumstate
94f469e705
Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652 .
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This was SVN commit r12705.
2012-09-24 19:31:31 +00:00
Spahbod
e464332c74
Fixing a bug in "random" map selection.
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This was SVN commit r12704.
2012-09-24 11:13:37 +00:00
historic_bruno
4c37e8de95
Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
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This was SVN commit r12703.
2012-09-24 01:14:21 +00:00
historic_bruno
60f9fece29
Fixes build on GNU/kFreeBSD, patch by vincent. Fixes #1322
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This was SVN commit r12702.
2012-09-24 00:41:35 +00:00
historic_bruno
de6653e255
Adds max attack range to training tooltip and unit details panel for ranged units.
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Adds attack type to unit details panel. Refs #1657
This was SVN commit r12700.
2012-09-23 20:50:23 +00:00
historic_bruno
b8baa54722
Implements Health/Max tech modification
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This was SVN commit r12699.
2012-09-23 19:24:43 +00:00
historic_bruno
7064e0673c
Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
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This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
myconid
db4b08d1ad
Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
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This was SVN commit r12697.
2012-09-21 20:22:23 +00:00
Mythos_Ruler
8a57ed2e7b
Updated Persian stables portrait.
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This was SVN commit r12696.
2012-09-20 17:43:39 +00:00
Mythos_Ruler
4b7ff6f375
Higher health for the Persian gardens.
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This was SVN commit r12695.
2012-09-20 17:19:51 +00:00
Mythos_Ruler
d6ffba5e43
Updated Persian sandbox demo map.
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This was SVN commit r12693.
2012-09-20 17:10:42 +00:00
Mythos_Ruler
9340e0bf8a
Fixed texture typo.
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This was SVN commit r12692.
2012-09-20 17:04:31 +00:00
Mythos_Ruler
7cab4f2bce
Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
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This was SVN commit r12691.
2012-09-19 18:13:11 +00:00
Enrique
bead0319ab
Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall
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This was SVN commit r12690.
2012-09-18 23:28:58 +00:00
Enrique
94c15987d6
added prop points to gardens_struct
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This was SVN commit r12689.
2012-09-17 23:49:55 +00:00
Enrique
811a0aa5a2
Fixed pers_gardens_waterfall.dae
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This was SVN commit r12688.
2012-09-17 22:37:25 +00:00
Mythos_Ruler
4b1df39d55
Macedonian Library template.
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This was SVN commit r12687.
2012-09-17 17:51:22 +00:00
myconid
bf5b7938f4
First attempt at adding waterfall splashes...
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This was SVN commit r12686.
2012-09-17 12:22:21 +00:00
Spahbod
bdab01b381
Making the "random" option in the map selection dropdown orange. Refs #1668
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This was SVN commit r12685.
2012-09-17 08:24:04 +00:00
Spahbod
91f3463bd3
Adding the "Random" option in map selection. Fixes #1668
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This was SVN commit r12684.
2012-09-17 02:58:47 +00:00
historic_bruno
a03ce4d904
Removes skeletal animated pine tree
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This was SVN commit r12683.
2012-09-17 01:05:54 +00:00
historic_bruno
b8e0f02b31
Updates remaining actors to new format
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This was SVN commit r12682.
2012-09-17 00:55:45 +00:00
historic_bruno
987d677072
Cleaning up some unused/duplicate files
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This was SVN commit r12681.
2012-09-17 00:54:21 +00:00
Enrique
7153c50d10
Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
...
This was SVN commit r12679.
2012-09-16 18:05:28 +00:00
Pureon
3dd887a193
Roman army camp icon
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This was SVN commit r12678.
2012-09-16 16:53:52 +00:00
myconid
11b1c59397
A minor change to water rendering on models.
...
This was SVN commit r12677.
2012-09-16 11:39:04 +00:00
Deiz
bdde574ade
Wall build orders shouldn't always be queued. Fixes #1673 .
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This was SVN commit r12676.
2012-09-15 05:45:49 +00:00
Deiz
c4c65c02ac
Need to explicitly return values to silence warnings.
...
This was SVN commit r12675.
2012-09-14 20:55:49 +00:00
Deiz
27c390cdf2
Always abort the FSM transition when failing to enter a state. Fixes #1669 .
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This was SVN commit r12674.
2012-09-14 20:00:03 +00:00
Deiz
f91111aec8
Load default MP player name from the config.
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This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
Deiz
8bd54eef71
Handle nested garrison holder death properly.
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This was SVN commit r12672.
2012-09-13 22:47:47 +00:00
historic_bruno
71cfdec62b
Removes obsolete reference to wxjs and adds Mongoose to LICENSE.txt
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This was SVN commit r12671.
2012-09-13 19:03:48 +00:00
Mythos_Ruler
f732fd801e
A bunch of stuff.
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This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
Mythos_Ruler
710ed7adb6
Some AI name stuffs.
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This was SVN commit r12669.
2012-09-13 17:24:47 +00:00
Mythos_Ruler
c78ab91740
This was SVN commit r12668.
2012-09-13 17:13:17 +00:00
Spahbod
064c28408d
Fixing some tooltips from changeset 513876ffd6
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This was SVN commit r12667.
2012-09-13 06:21:01 +00:00
Spahbod
4365cc639d
Default ai player names patch: Codes. Fixes #1582 .
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This was SVN commit r12666.
2012-09-13 06:18:01 +00:00
Spahbod
513876ffd6
Default ai player names patch: Names
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This was SVN commit r12665.
2012-09-13 06:17:03 +00:00
Deiz
41e5f88aae
Support appending and global selection via the 'find idle' keys.
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This was SVN commit r12664.
2012-09-12 21:37:04 +00:00
Deiz
958fce0438
Prevent naval gatherers from trying to reach land drop sites.
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This was SVN commit r12663.
2012-09-11 21:03:08 +00:00
Deiz
7ff34fedc4
Turn formation Gather orders into GatherNearPosition if necessary.
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This was SVN commit r12662.
2012-09-11 00:56:23 +00:00
Mythos_Ruler
820d6856ee
Map updates. Made "Reservoir" a demo map.
...
This was SVN commit r12661.
2012-09-10 17:21:09 +00:00
myconid
34b9bd4bca
Reservoir test map.
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This was SVN commit r12660.
2012-09-09 21:15:54 +00:00
Pureon
fdc3322eec
New treasure icon
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This was SVN commit r12659.
2012-09-09 20:46:54 +00:00
Yves
fef2bdf39b
Removed unused file
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This was SVN commit r12658.
2012-09-09 19:41:32 +00:00
Deiz
0784d75dfe
Removed out-of-date, often-forgotten civilization count.
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This was SVN commit r12657.
2012-09-09 18:52:47 +00:00
myconid
37cdcdc6fa
Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
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This was SVN commit r12656.
2012-09-09 14:53:34 +00:00
leper
6528751875
Fix non-pch build. Fixes #1664 .
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This was SVN commit r12655.
2012-09-09 13:51:04 +00:00
Spahbod
25682da568
Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
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This was SVN commit r12654.
2012-09-09 08:38:36 +00:00
Spahbod
7618625884
Tweaking Persian Highlands random map.
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This was SVN commit r12653.
2012-09-09 07:19:11 +00:00
Spahbod
8e71ae35e7
Fixing the texture parameter of iceberg.
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This was SVN commit r12652.
2012-09-09 04:28:35 +00:00
Deiz
7d8ef7a2ef
Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633 .
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This was SVN commit r12651.
2012-09-09 00:52:10 +00:00
Mythos_Ruler
502311fe5c
Normal and spec maps for Tropic Cliff B.
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This was SVN commit r12650.
2012-09-08 23:39:47 +00:00
Pureon
2797cacd21
Ship tech and temple tech tweaks
...
This was SVN commit r12648.
2012-09-08 21:50:07 +00:00
Pureon
5456e75761
New background textures
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This was SVN commit r12647.
2012-09-08 21:44:29 +00:00
Pureon
8c1b51bdda
Garrison healing tech for temples
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This was SVN commit r12646.
2012-09-08 20:22:31 +00:00
Pureon
411884f607
Small nerf to all warships. Less attack and range
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This was SVN commit r12645.
2012-09-08 19:48:35 +00:00
Pureon
ae3c9fb318
Three new technologies for ships
...
This was SVN commit r12644.
2012-09-08 19:20:26 +00:00
myconid
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
Deiz
1fec7c382b
Respect the queued flag for garrison orders.
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This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
Spahbod
3c6bce057e
Fixing the buggy passageMaker function. Smoothing the edges of the passes.
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This was SVN commit r12641.
2012-09-08 10:04:20 +00:00
Spahbod
326e4a75d6
Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654 .
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This was SVN commit r12640.
2012-09-08 08:20:27 +00:00
stwf
1fce30839f
zero out buffers before loading sounds
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This was SVN commit r12639.
2012-09-08 02:54:49 +00:00
stwf
df0c4559ad
silence repeated errors when buffers don't allocate, fix up reference counting
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This was SVN commit r12638.
2012-09-07 12:05:29 +00:00
myconid
d04f737c5e
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
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This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
Deiz
ef2c9e338d
LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
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This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
historic_bruno
b3d85df2fd
Adds notes about a few currently useless special buildings
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This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
Deiz
323d7b207e
Completely hide deprecated AIs for now.
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This was SVN commit r12633.
2012-09-04 17:41:46 +00:00
myconid
3efb235725
And re-enabling the stuff disabled for debugging 2
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This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
myconid
10101b138d
And re-enabling the stuff disabled for debugging
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This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
Mythos_Ruler
3cdf49c75f
Changing texture for this tree top.
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This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
myconid
8b10290f78
Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
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This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
myconid
1ba858bf6e
More on that bug (warning: renderer temporarily slower)
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This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
myconid
f92cda7a91
Testing something different in the hope it helps with a bug reported on the forums
...
This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
Deiz
6adccf3660
Hide unusable AIs from the default match setup drop-down list.
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This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
Deiz
25f7012f0c
Squished the match setup player display a bit, to better show longer names at low resolutions.
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This was SVN commit r12625.
2012-09-04 07:01:11 +00:00
Deiz
0a0a49eb09
Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
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This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
Mythos_Ruler
0eeb187609
Mauryan units can build elephant stables now.
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This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
Mythos_Ruler
3efc51b9f2
Clarified Worker Elephant tooltip.
...
Increased Worker Elephant builder speed.
This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
Mythos_Ruler
88f1145368
Acropolis 1 now uses Aegis Bot.
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This was SVN commit r12621.
2012-09-03 23:56:52 +00:00
Mythos_Ruler
bf825ed41f
This was SVN commit r12620.
2012-09-03 23:56:11 +00:00
Mythos_Ruler
ca4a5238af
Updated Punjab 1 map.
...
This was SVN commit r12619.
2012-09-03 23:54:51 +00:00
Mythos_Ruler
becc13cf44
Tweaked color of building decals.
...
This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
Mythos_Ruler
80e3efda02
Destruction smoke for Rotary Mill.
...
This was SVN commit r12617.
2012-09-03 22:37:31 +00:00
gregory
541c77168c
Updated Roman market AO.
...
This was SVN commit r12616.
2012-09-03 21:08:08 +00:00
gregory
681713fe98
Re-committed celt_house_b.dae with the correct model.
...
This was SVN commit r12615.
2012-09-03 17:11:59 +00:00
gregory
89c87f2af2
This was SVN commit r12614.
2012-09-03 16:43:57 +00:00
Deiz
d805c87249
Send messages when formation members hit fail to find a path or are obstructed.
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This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
gregory
66318d7011
Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
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This was SVN commit r12612.
2012-09-03 01:51:02 +00:00
historic_bruno
7d2e201332
Fixes some unreferenced formal parameter warnings
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This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
Mythos_Ruler
a972ba900d
Renamed qBot-experimental to something nicer. Can easily be changed to something else.
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This was SVN commit r12610.
2012-09-02 22:16:41 +00:00
Mythos_Ruler
c518ad6834
Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
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This was SVN commit r12609.
2012-09-02 21:36:28 +00:00
Mythos_Ruler
b9efc49c88
These helmets now use the new specular helmet material. More to come.
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This was SVN commit r12608.
2012-09-02 21:08:43 +00:00
Mythos_Ruler
0c2b69cb89
A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
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This was SVN commit r12607.
2012-09-02 20:46:17 +00:00
Mythos_Ruler
545db71a8c
Adding missing material.
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This was SVN commit r12606.
2012-09-02 20:32:33 +00:00
historic_bruno
eedb25fedc
Fixes invalid light model and overbrightness on some demo maps
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This was SVN commit r12605.
2012-09-02 20:23:27 +00:00
Pureon
8e1a9bf89b
Fixing celt defence tower prop points and adding foundation
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This was SVN commit r12604.
2012-09-02 18:06:49 +00:00
Pureon
cb83f6955c
Fixing dust prop point errors. Celt house and tower
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This was SVN commit r12602.
2012-09-02 14:55:53 +00:00
myconid
fd400f111c
Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632
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This was SVN commit r12601.
2012-09-02 12:11:27 +00:00
myconid
6548827ca2
Changed a few more decals
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This was SVN commit r12600.
2012-09-02 09:10:59 +00:00
myconid
8a61f207f2
Changed a couple of misnamed materials, which were breaking some decals
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This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
Mythos_Ruler
766823f293
Made theatron available to all hellenic factions.
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This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
Mythos_Ruler
f48883187d
Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains.
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This was SVN commit r12597.
2012-09-02 03:30:14 +00:00
Mythos_Ruler
1a3a6a73ac
Made the "default" maps Acropolis 1 (first map alphabetically in the list).
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This was SVN commit r12596.
2012-09-02 03:03:53 +00:00
Mythos_Ruler
6e3127cb74
Album image for the game's music.
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This was SVN commit r12595.
2012-09-02 02:55:25 +00:00
Deiz
38ea080d25
Increase the AI's js runtime size to 32 MB for the time being.
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This was SVN commit r12594.
2012-09-02 01:50:16 +00:00
myconid
ba3b6b9bb7
Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
...
This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
Mythos_Ruler
18aa6e3320
Tweaked
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This was SVN commit r12592.
2012-09-01 23:42:08 +00:00
stwf
a6e1e6cec7
report errors opening sound files and hopefully revcover from them gracefully
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This was SVN commit r12591.
2012-09-01 23:24:32 +00:00
gregory
453f4a8aa6
Deleted broken and unused fancy Mars temple.
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This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
gregory
0be2384297
Added shader maps to (hopefully) all the Celtic buildings.
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This was SVN commit r12589.
2012-09-01 22:53:28 +00:00
myconid
affe91b52c
Fixed fixed renderpath: green water, broken minimap
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This was SVN commit r12588.
2012-09-01 22:34:36 +00:00
historic_bruno
d45a044445
Cleans up rogue printf
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This was SVN commit r12587.
2012-09-01 22:16:53 +00:00
leper
ccdb67c8f2
Fix non-pch build.
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This was SVN commit r12586.
2012-09-01 22:12:28 +00:00
Mythos_Ruler
535065eb5c
Fixed Spartan cc
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This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
Enrique
a1e21449fb
Fixed Athenian CC, added spartan and macedonian CC
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This was SVN commit r12584.
2012-09-01 21:53:39 +00:00
Mythos_Ruler
c185ac89bc
Added teams to this map.
...
This was SVN commit r12583.
2012-09-01 20:59:28 +00:00
Mythos_Ruler
c5713719a8
Adjusted the Maur CC footprint a bit.
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This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
egbert
4a06158fa5
This was SVN commit r12581.
2012-09-01 18:59:19 +00:00
egbert
9b453f086e
This was SVN commit r12580.
2012-09-01 18:57:30 +00:00
egbert
ecff938a6f
This was SVN commit r12579.
2012-09-01 18:56:13 +00:00
egbert
f59024b491
This was SVN commit r12578.
2012-09-01 18:55:06 +00:00
historic_bruno
a29acce208
Adds some missing includes, refs #1614
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This was SVN commit r12577.
2012-09-01 18:23:13 +00:00
Deiz
0cd7da8d0d
A C-style for loop is needed for this to iterate as expected.
...
This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
Spahbod
74364a3130
Changing the release name to "Alpha XI Kronos" before someone makes a package.
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This was SVN commit r12575.
2012-09-01 05:45:14 +00:00
stwf
0133197dcd
proper disposal of single buffer sounds
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This was SVN commit r12574.
2012-09-01 02:41:48 +00:00
Deiz
9cc8a0a40b
Enable rally points for corrals.
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This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
myconid
166afff098
Fixed zoot's shimmering rock problem
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This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
historic_bruno
df96445284
missing files from 89c8bccbde
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This was SVN commit r12570.
2012-08-31 19:26:29 +00:00
Deiz
0340cc2baa
Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641 .
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This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
myconid
2ed11f6a84
Trying to clean up the old specularity code
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This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
Mythos_Ruler
7ce09c315b
Athenian cc by Enrique (still needs projectile prop point).
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Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.
This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
historic_bruno
89c8bccbde
Sound system patch by stwf:
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Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604 .
Improves error handling and logging, refs #1594 .
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609 , #1614 .
Experimentally increases default buffer size to help prevent sound
stoppages.
This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
myconid
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
Deiz
ff2ffa384b
Domestic animals should be unable to gather treasure.
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This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
Deiz
9fcb7cc738
Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
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This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
Deiz
d98c62f00a
Show the resource tooltips over the resource counter icons. Fixes #1636 .
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This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
myconid
ea11dee4fa
Bugfix: made sure LOS is always thresholded to black
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This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
historic_bruno
5f88bf8a79
Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
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This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
historic_bruno
0b832176d5
Replaces grayscale decal texture with RGB, refs #1640
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This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
Mythos_Ruler
df531c90d7
Map previews for the height map import maps.
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This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
myconid
5fcbf01fcb
Using even stricter GLSL typing to please even more compilers...
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This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
Spahbod
afe65d7b76
Adjusting the scale of Northern Lights preview.
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This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
Deiz
221c7dacde
Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
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This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
Deiz
8968df0554
Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511 .
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This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
Deiz
a563786b86
Only play selection sounds for Gaia entities or entities that the player can control.
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This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
myconid
2850476389
Using stricter GLSL typing to please some compilers
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This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
myconid
38c1a4c4a1
Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
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This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
Yves
fcf09598d9
Temporarily disabling FAM for Alpha 11 because it can cause problems on Ubuntu and hotloading doesn't seem to work anyway at the moment.
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Known problems with FAM:
- System hangs at shutdown
- Assertion failure at startup in debug mode
This was SVN commit r12550.
2012-08-29 21:22:57 +00:00
Deiz
833d79445e
Allow immediate re-targeting if an attack target becomes invalid.
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This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
Deiz
781ad7d520
Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
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This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
Spahbod
eea0a62b64
This was SVN commit r12547.
2012-08-29 17:01:41 +00:00
Spahbod
776282b59d
Updating random biome system to include autumn textures. adding another theme to "unknown".
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This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
Spahbod
0d0bc32736
Adding "Unknown" random map. Updating "Gulf of Bothnia".
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This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
Spahbod
95ccd432c8
Adding "Unknown" random map
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This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
Deiz
08a4b12f01
Added resource used counters that track all non-barter spending. Fixes #1605 .
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This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
Deiz
96ee70b75b
Enforce attack/heal repeat delay to prevent units from performing actions too often.
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This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
Deiz
dd40cc023e
Resource supply corpses won't have UnitAI and should never be in formations.
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This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
quantumstate
205792ddd3
Fix path to user.cfg on unix
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This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
Mythos_Ruler
05525a9c2a
Fixed.
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This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
Mythos_Ruler
e15ba08510
Added teams to this map.
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This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
Deiz
b4ba09c8b3
Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
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This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
Deiz
9db71f5417
Only count civ centres as destroyed if they aren't foundations.
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This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
Deiz
6a7e6ca343
Clean up entity name formatting; always show generic names in tooltips.
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This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
Deiz
126db0097a
Generic names should have parens only if a specific name is also present.
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This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
Deiz
2de4786240
UnitAI's CanGather should always return false if the target isn't a resource.
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This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
Deiz
b462f2acfe
Show generic names in unit garrison tooltips.
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This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
wraitii
2bdb8f75ff
Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
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This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
Deiz
576761c05e
Never allow entities to set a rally point on themselves.
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This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
ShieldBearer
3e40453bd2
This was SVN commit r12529.
2012-08-26 06:30:44 +00:00
Deiz
dd2d1eb6ec
Added name tooltips to the summary screen civ emblems.
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This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
Deiz
c688f64699
Increased the verbosity of the FinishOrder error and made it generate a stack trace.
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This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
myconid
89cf2b26e3
Second attempt to fix a graphical glitch in ARB mode
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This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
Deiz
cd0802294a
Forced chase orders should override stance.
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This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
Deiz
1c06a17e87
EntityRenamed should be ignored if the old entity doesn't match.
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This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
Deiz
d89e64cf49
Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
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This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
Deiz
a4ff4b92b7
Include the generic name in the tooltips when selecting multiple units.
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This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory
870fe14391
Updated Roman structure normal and specular maps.
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This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
quantumstate
9c9cab1f89
Add a Foundation element to the Armour templates for structures.
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This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
Mythos_Ruler
9defa4150e
Height map test maps.
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This was SVN commit r12518.
2012-08-23 17:54:08 +00:00
Mythos_Ruler
c8d509e574
Fixed some templates.
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This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
Deiz
8facd45803
s/IRC/Chat/, clarified tooltip.
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This was SVN commit r12516.
2012-08-23 06:59:16 +00:00
myconid
5b218ca4b0
An extra heightmap and demo map
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This was SVN commit r12515.
2012-08-23 06:04:23 +00:00
myconid
6de082abca
Forgot a semicolon :P
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This was SVN commit r12514.
2012-08-22 08:04:55 +00:00
myconid
e50bf9e539
Sky toggling through config and with Alt+Z
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This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
Deiz
95585d1e15
Tweaked a few fishing-related templates, removed ugly workaround.
...
This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
Deiz
7e382fc26f
CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
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This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
historic_bruno
58b3a88daa
Fixes more overloaded-virtual warnings in clang.
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This was SVN commit r12510.
2012-08-21 21:47:36 +00:00
historic_bruno
619dd95d5b
Fixes an overloaded-virtual warning in clang.
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This was SVN commit r12509.
2012-08-21 20:13:42 +00:00
Mythos_Ruler
d73c589a04
Normal maps for decals.
...
This was SVN commit r12508.
2012-08-21 18:13:37 +00:00
myconid
7ba2b8947c
Attempting to fix a graphical bug affecting ARB mode
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This was SVN commit r12507.
2012-08-21 18:04:05 +00:00
historic_bruno
43eac32795
Fixes GCC warning about passing NULL to non-pointer argument
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This was SVN commit r12506.
2012-08-21 16:44:54 +00:00
historic_bruno
ddbc9e7d86
Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
...
This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
myconid
952385b21d
Ticket 1612: Fixed overlay z-fighting in GLSL mode
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This was SVN commit r12504.
2012-08-21 16:28:06 +00:00
Deiz
6cf4efbd01
Handle exit and return hotkeys in message boxes. Fixes #1319 .
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This was SVN commit r12503.
2012-08-21 06:30:30 +00:00
danschub
19fd2f8b9f
Fixed streched UV on Badland's rock.
...
This was SVN commit r12502.
2012-08-21 01:03:41 +00:00
historic_bruno
0af34b1fcb
Removes some unread variables reported by LLVM. Refs #1114
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This was SVN commit r12501.
2012-08-20 23:59:50 +00:00
Deiz
70c317b1b0
Hunt all domestic animals, not just very weak animals (<= 10 health).
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This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
quantumstate
4a2ff9521f
Added rounding to armour changes (thanks Deiz)
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This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
Deiz
89eef72f20
cmpFoundation won't exist when repairing finished buildings.
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This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
quantumstate
e5df8d17e1
Weaken foundation armour to 1/5th of standard.
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This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
Deiz
af005b00b2
Added AI handling for 'resource|' pseudo-templates.
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This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
Deiz
ad63a1e60e
Don't sed templates at 5 AM without testing.
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This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
Deiz
3cf726ffa8
Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
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This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
Deiz
b624328a89
Reverted k776's not-suggestion from ca3886be20, per k776's suggestion.
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This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
Deiz
ca3886be20
Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
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This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
Deiz
4136512a90
Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
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This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
Mythos_Ruler
a1d16c2fbd
Made ALL cliff terrains triplanar.
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This was SVN commit r12489.
2012-08-20 03:32:11 +00:00
Mythos_Ruler
951e682f27
normal and spec mapping for Celtic "henge"
...
This was SVN commit r12488.
2012-08-20 02:39:03 +00:00
Deiz
cebe8bed64
Removed unused 'remain' corpse logic from UnitAI.
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This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
Deiz
66012e2e2c
Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600 .
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This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
Mythos_Ruler
034212a554
Made Mace fortress use the new actor and meshes.
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This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
Mythos_Ruler
36f2781a38
A better Spartan hoplites tip pic.
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This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
quantumstate
141dfabf5b
Removed stray cd from a template file.
...
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
historic_bruno
d71f883d3e
Adds warning when OS X users try to toggle fullscreen since it's disabled
...
This was SVN commit r12482.
2012-08-19 20:45:43 +00:00
historic_bruno
875ea8f440
Fixes some warnings in mikktspace and weldmesh
...
This was SVN commit r12481.
2012-08-19 20:28:00 +00:00
quantumstate
edd882492b
Fixed syntax error in new technology.
...
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
quantumstate
1c1486d74a
Don't allow people to train heroes because they are not balanced.
...
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
historic_bruno
a17ffaa0f2
Fixes weldmesh build on *BSD
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This was SVN commit r12478.
2012-08-19 19:57:23 +00:00
historic_bruno
a3f9da72a5
Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script.
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This was SVN commit r12477.
2012-08-19 18:49:02 +00:00
Pureon
af59e1d9ca
Fixed rotation of hele tower models
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This was SVN commit r12476.
2012-08-19 15:34:27 +00:00
ShieldBearer
ca0b3efc3d
Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable.
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This was SVN commit r12475.
2012-08-19 12:08:27 +00:00
ShieldBearer
142d6619a8
Fixed farmstead AO map and added specularity to the roof tiles.
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This was SVN commit r12474.
2012-08-19 09:49:10 +00:00
gregory
8300113a3a
Fixed some artifacts on the Broch wall.
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This was SVN commit r12473.
2012-08-19 07:36:48 +00:00
myconid
6e326e2d2e
Ticket 1603: Using GL extension defines to avoid compiler errors on older systems
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This was SVN commit r12472.
2012-08-19 07:05:11 +00:00
gregory
1b9b7dc390
Added normal mapping to the Broch.
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This was SVN commit r12471.
2012-08-19 04:13:43 +00:00
danschub
7a32e9d868
Small Badland rocks committed.
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This was SVN commit r12470.
2012-08-19 02:12:46 +00:00
danschub
689a15d784
Committed Temperate_Small_stonemine.
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This was SVN commit r12469.
2012-08-19 01:47:57 +00:00
Deiz
9216dc3924
Have toggleChat (enter by default) send a chat message if the input isn't empty.
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This was SVN commit r12468.
2012-08-19 00:28:46 +00:00
Deiz
c32d3ece44
Remove focus when closing the chat window via the escape key.
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This was SVN commit r12467.
2012-08-18 21:35:52 +00:00
WhiteTreePaladin
0f94813aa9
Export stop.png in GIMP to fix strange crash
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This was SVN commit r12466.
2012-08-18 21:07:21 +00:00
Deiz
0dfdf868b2
Set ownership to Gaia when units that remain on death are killed. Refs #1600 .
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This was SVN commit r12465.
2012-08-18 20:33:44 +00:00
historic_bruno
e485fb9e2c
Implements copy/paste for OS X using NSPasteboard including pre-10.6 API support. Fixes #1326
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This was SVN commit r12464.
2012-08-18 19:47:55 +00:00
Deiz
9519635869
0-population units (e.g. sheep) should never have production blocked.
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This was SVN commit r12463.
2012-08-18 18:44:20 +00:00
Deiz
77f26c454a
Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406 .
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This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
ShieldBearer
a08d55e603
Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too.
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This was SVN commit r12461.
2012-08-18 05:40:23 +00:00
historic_bruno
8e996cedab
Adds sensible default sound gains, when the config file(s) omit them
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This was SVN commit r12458.
2012-08-17 23:00:41 +00:00
Deiz
bbed3ca69a
Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty.
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This was SVN commit r12457.
2012-08-17 21:22:07 +00:00
historic_bruno
fdb3995141
Adds UTF-8 BOM stripping to checkrefs.pl when using JSON files, patch by retrosnub. Refs #1556
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This was SVN commit r12456.
2012-08-17 19:24:23 +00:00
quantumstate
37964d048e
Added camera movement speed modifier keys.
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This was SVN commit r12455.
2012-08-17 18:33:41 +00:00
Mythos_Ruler
592478eb67
Another height map demo map and image.
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This was SVN commit r12454.
2012-08-17 18:26:03 +00:00
Enrique
a6230497ba
Committed updated theatron and updated gymnasion for athenians
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This was SVN commit r12453.
2012-08-17 02:17:38 +00:00
danschub
55dc7cc553
This was SVN commit r12452.
2012-08-17 01:28:26 +00:00
danschub
a18dd1a36d
Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
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This was SVN commit r12451.
2012-08-16 23:18:21 +00:00
historic_bruno
d7532a1c77
This was SVN commit r12450.
2012-08-16 18:52:39 +00:00
historic_bruno
3d67aeeb71
Adds some debug output to OpenAL init
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This was SVN commit r12448.
2012-08-16 17:01:15 +00:00
gregory
791b6fa741
Partially fixed artifacts on the wood pile on the Roman mill.
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This was SVN commit r12447.
2012-08-16 03:58:27 +00:00
historic_bruno
065a3e093b
Fixes incorrect test for command debugging
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This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
Deiz
de38f9ef9a
Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525 .
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This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
historic_bruno
714426f761
Fixes unnecessary use of VfsPath pointers in sound system. Refs #1223
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This was SVN commit r12444.
2012-08-16 01:41:45 +00:00
Deiz
78e9fecf92
Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910 .
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This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
danschub
b03df364ea
Fixed VHQ Parallax for the new rocks.
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This was SVN commit r12442.
2012-08-16 00:46:43 +00:00
danschub
b54a7486da
Added Parallax VHQ for the new rocks
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This was SVN commit r12441.
2012-08-16 00:31:42 +00:00
quantumstate
3653fe5d3a
Added support for putting technologies in folders. Fixes #1462 .
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This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
Kimball
765d02716a
Updated Mauryan isw textures.
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This was SVN commit r12439.
2012-08-15 18:22:28 +00:00
ShieldBearer
ee83c07184
This was SVN commit r12437.
2012-08-15 13:14:37 +00:00
wraitii
8256f691f4
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
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This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
Kimball
3e29520326
Mauryan Swordsman body textures
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This was SVN commit r12435.
2012-08-15 06:44:58 +00:00
gregory
56c15ae427
Updated Roman normal maps.
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This was SVN commit r12434.
2012-08-15 03:22:01 +00:00
Deiz
851786b01a
Band-aid fix for corpses responding to the stop order.
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This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
Deiz
aa86664d8f
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535 .
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This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
historic_bruno
af62b5ad8a
Adds <Distanceless> flag to a bunch of voice sound groups
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This was SVN commit r12430.
2012-08-15 01:04:54 +00:00
gregory
e3b8d9c38c
Deleted AO textures that didn't get deleted by Gen.Kenobi.
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This was SVN commit r12429.
2012-08-15 00:49:17 +00:00
historic_bruno
011ba8255e
New sound system implementation by stwf, refs #1223 , #961 .
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Enables audio on OS X, refs #685 , #931 .
Fixes music not playing after a game, refs #946 .
This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
danschub
2c260660e6
Created AO folder for
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This was SVN commit r12427.
2012-08-15 00:02:58 +00:00
gregory
a6945413c3
Added AO to rome_temple and rome_temple_mars.
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This was SVN commit r12426.
2012-08-14 21:11:06 +00:00
Mythos_Ruler
ba253d34d4
Normals and Specs for Persian city tile terrain.
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This was SVN commit r12425.
2012-08-14 18:01:40 +00:00
Mythos_Ruler
927592aca9
This was SVN commit r12424.
2012-08-14 17:47:13 +00:00
Deiz
0c56dfe272
Forgot to add the new short, medium wall templates.
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This was SVN commit r12423.
2012-08-14 17:10:55 +00:00
Deiz
e83bebe02e
Remove entities from selection groups when they become hidden. Fixes #1373 .
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This was SVN commit r12422.
2012-08-14 14:02:52 +00:00
Deiz
d90e53d0a5
Show cost ranges in the wall construction tooltip, if possible.
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This was SVN commit r12421.
2012-08-14 07:51:50 +00:00
Deiz
981db4c005
Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
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This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
historic_bruno
97de77c6b6
Adds alternative materials to reference checker
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This was SVN commit r12419.
2012-08-14 02:31:54 +00:00
gregory
6031b0785f
Organized materials XML a bit.
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This was SVN commit r12418.
2012-08-14 02:31:11 +00:00
danschub
2d505a5015
Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
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This was SVN commit r12417.
2012-08-14 02:22:37 +00:00
gregory
5366dd8388
Added VHQ (very high-quality) parallax to materials that were missing it.
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This was SVN commit r12416.
2012-08-14 02:04:59 +00:00
historic_bruno
4138a78c7f
Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
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This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
gregory
a71d77b03e
Fixed material levels of quality more.
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Added AO to dock prop.
This was SVN commit r12414.
2012-08-13 21:39:45 +00:00
historic_bruno
7d86fc4c31
Gate conversion now maintains wall HP percentage instead of magically restoring to full health
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This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
gregory
93a3f77aaa
Fixed basic_trans levels of quality.
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This was SVN commit r12412.
2012-08-13 20:17:29 +00:00
historic_bruno
9f358abaed
Adds particle and material files to reference checker
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This was SVN commit r12411.
2012-08-13 19:39:09 +00:00
historic_bruno
9cb5d48ccf
Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
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This was SVN commit r12410.
2012-08-13 19:09:11 +00:00
gregory
02f2c082cb
This was SVN commit r12409.
2012-08-13 18:00:15 +00:00
gregory
d6792c4e1b
This was SVN commit r12408.
2012-08-13 17:54:39 +00:00
gregory
f000fc6bbd
This was SVN commit r12407.
2012-08-13 17:50:54 +00:00
gregory
b42708a3f1
This was SVN commit r12406.
2012-08-13 17:45:48 +00:00
gregory
1129c2be0e
This was SVN commit r12405.
2012-08-13 17:41:48 +00:00
wraitii
902fc4a541
Show a red overlay over training/construction... icons that cannot be afforded.
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This was SVN commit r12404.
2012-08-13 16:47:10 +00:00
OmriLahav
9e35243976
This was SVN commit r12402.
2012-08-13 14:25:37 +00:00
wraitii
9e9e1e3b78
Optimize enemy watchers usage. This should avoid massive lag later in the game.
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This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
gregory
1f17407161
This was SVN commit r12400.
2012-08-13 05:11:12 +00:00
gregory
dac4ae2716
More AO! ...and an updating rome_struct_2_norm.png.
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This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
Deiz
8c97458de7
Prevent healers from healing themselves.
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This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
gregory
61cf6a6040
This was SVN commit r12397.
2012-08-13 00:03:18 +00:00
Deiz
cbddd53e47
Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521 .
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This was SVN commit r12396.
2012-08-12 23:40:04 +00:00
historic_bruno
13d7867a58
Fixes checkrefs.pl for latest actor format.
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Adds checking for map preview textures.
Adds checking for random map scripts.
This was SVN commit r12395.
2012-08-12 21:00:58 +00:00
quantumstate
b1090d1a12
Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
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This was SVN commit r12394.
2012-08-12 14:50:56 +00:00
fcxSanya
3b704b12a9
Summary screen: separate barter info for each resource
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This was SVN commit r12393.
2012-08-12 09:12:06 +00:00
Deiz
3acc855a2d
Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583 .
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This was SVN commit r12392.
2012-08-12 06:48:49 +00:00
gregory
6f9a44d220
Removed shaders from Roman wall gate so it won't give errors.
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This was SVN commit r12391.
2012-08-12 05:36:59 +00:00
gregory
a6909b677a
Deleted unused material file.
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This was SVN commit r12390.
2012-08-12 05:29:41 +00:00
gregory
2534b26b16
Added AO to Roman market.
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This was SVN commit r12389.
2012-08-12 05:00:59 +00:00
gregory
40886d1b24
This was SVN commit r12388.
2012-08-12 04:51:50 +00:00
gregory
d9531b78f9
This was SVN commit r12387.
2012-08-12 04:49:00 +00:00
gregory
740322c88d
Renamed the Roman structure texture normal map.
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This was SVN commit r12386.
2012-08-12 04:42:59 +00:00
gregory
a02d32a7d1
More AO.
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This was SVN commit r12385.
2012-08-12 03:49:27 +00:00
danschub
913770347b
Resized decals for the new Stonemine
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This was SVN commit r12384.
2012-08-12 03:04:46 +00:00
danschub
90521c49ff
Extended Rock_Scandiv.
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This was SVN commit r12383.
2012-08-12 02:56:17 +00:00
Mythos_Ruler
6f80824c48
This was SVN commit r12382.
2012-08-12 02:55:50 +00:00
Mythos_Ruler
ab19bc233a
Height Map import demo.
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This was SVN commit r12381.
2012-08-12 02:55:28 +00:00
danschub
b89d23d325
Added Smoothed stone mine :)
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This was SVN commit r12380.
2012-08-12 02:33:40 +00:00
Mythos_Ruler
2a7f037e69
Reverting some mistaken changes.
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This was SVN commit r12379.
2012-08-12 02:24:20 +00:00
Mythos_Ruler
e735df4a7f
New geo entity.
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This was SVN commit r12378.
2012-08-12 02:16:50 +00:00
danschub
e4eb394ca8
Fixed GreekFortress.
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This was SVN commit r12377.
2012-08-12 02:13:22 +00:00
danschub
c4c215d5e1
Added a new StoneMine for Temperate terrains and new terrain decals.
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This was SVN commit r12376.
2012-08-12 01:56:53 +00:00
Mythos_Ruler
49b734336a
Some "tips" text fixes.
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Spec maps for more helmets.
This was SVN commit r12375.
2012-08-12 01:54:23 +00:00
gregory
ed806b6a9a
Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
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This was SVN commit r12374.
2012-08-12 01:17:32 +00:00
Mythos_Ruler
e403c748f2
More cliff terrain spec and normal mapping.
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More metal mine spec mapping.
This was SVN commit r12373.
2012-08-12 00:11:46 +00:00
danschub
277b637578
Updated Greek_Fortrees_Up entities and added foundation to the model.
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This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
Deiz
2eed26df09
Implemented two chat commands, /restrictteam and /me. Refs #1583 .
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This was SVN commit r12371.
2012-08-11 23:59:28 +00:00
gregory
b1657b63b3
This was SVN commit r12370.
2012-08-11 21:10:36 +00:00
Mythos_Ruler
dedd0ca792
Some spec and normal tests for terrain.
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This was SVN commit r12369.
2012-08-11 19:29:28 +00:00
Mythos_Ruler
dde8f5f57b
This was SVN commit r12368.
2012-08-11 17:10:27 +00:00
gregory
7adecfebb3
Updated AO again.
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This was SVN commit r12367.
2012-08-11 17:08:00 +00:00
gregory
483707f3c8
Darkened AO on three Roman buildings.
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This was SVN commit r12366.
2012-08-11 16:57:48 +00:00
fcxSanya
7a7d7e5d0a
Add trade/barter stats to the summary screen.
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This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
Mythos_Ruler
9bbfc3f808
Spec map for Savanna metal mine.
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Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
2012-08-11 16:35:46 +00:00
myconid
abca51c1ae
Fixed typo in config file
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This was SVN commit r12363.
2012-08-11 16:20:32 +00:00
Mythos_Ruler
06d22af3dc
Making all cliffs triplanar.
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Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
myconid
9c56092999
Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
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This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
quantumstate
4890789d58
Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583 .
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This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
wraitii
96534fc5ed
Fix a problem with civilizations who didn't have advanced building defined.
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This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
wraitii
226738d447
Last batch of fix for qBot-xp for the day if all goes well.
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This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
wraitii
508994e4c8
Fix a typo.
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This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
wraitii
dc916e7295
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
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This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
gregory
c5658edfca
Improved AO on the Roman farmstead and fortress, and added it to the barracks.
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This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory
c573f4905c
Fixed warning on farmstead model.
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This was SVN commit r12354.
2012-08-11 06:32:38 +00:00
gregory
9d54763401
Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
...
Created folder for AO textures.
This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub
b926a5ee54
Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
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This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
quantumstate
8cb340ade0
Make roof tile shadowing consistent by flipping UV's
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This was SVN commit r12351.
2012-08-10 23:58:59 +00:00
myconid
eee04db56b
Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
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This was SVN commit r12350.
2012-08-10 21:40:50 +00:00
myconid
d45379cc62
Bugfix- changed GLSL particle shader to look the same as ARB
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This was SVN commit r12349.
2012-08-10 21:02:22 +00:00
quantumstate
9dc838bed5
Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343 .
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This was SVN commit r12348.
2012-08-10 19:59:20 +00:00
quantumstate
5d2c0b466f
Resize all map previews to be 512x512 by adding a black area of padding.
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This was SVN commit r12347.
2012-08-10 19:56:58 +00:00
Mythos_Ruler
0f4acf7167
Bigger foundation for Brit fortress.
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This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
Mythos_Ruler
d7140c4edf
Helmet specular stuff.
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This was SVN commit r12345.
2012-08-10 18:18:04 +00:00
myconid
eb422bc4b3
Bugfix- changed GLSL particle shader to look the same as ARB
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This was SVN commit r12344.
2012-08-10 18:14:42 +00:00
wraitii
07ea313ad6
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
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This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
Deiz
2b503e68f7
Fixed broken chat; improved cheat message handling.
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This was SVN commit r12342.
2012-08-10 03:35:20 +00:00
OmriLahav
8009c88a81
This was SVN commit r12340.
2012-08-09 21:42:32 +00:00
Pureon
8b365ca96d
New Celtic Broch fortress
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This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
Deiz
613f845095
Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551 .
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This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
myconid
a89d131f2d
Added specular mapping for units
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This was SVN commit r12336.
2012-08-09 18:49:35 +00:00
Mythos_Ruler
8d59192410
A couple more materials.
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Testing spec mapping with Iberian bull statue and Craterus unit.
This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
myconid
97c97dc7e0
Bugfix- changed decal/terrain blending mode for the fixed renderpath
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This was SVN commit r12334.
2012-08-09 16:22:49 +00:00
wraitii
ef55e60d9b
Prevent chickens from spawning in the obstruction area of the civil centre.
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This was SVN commit r12333.
2012-08-09 15:24:11 +00:00
historic_bruno
3ef639c4bc
Adds new texture names to actor editor choices
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This was SVN commit r12332.
2012-08-09 04:02:49 +00:00
Deiz
c5ce1b23ae
Remove a bit of indirection in UnitAI.
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This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
danschub
388544abdb
Committed AO Scandiv_formation textures & material.
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This was SVN commit r12330.
2012-08-09 00:55:40 +00:00
gregory
66d026a498
This was SVN commit r12329.
2012-08-09 00:14:58 +00:00
Deiz
87b2346154
Condensed the sanity checks for the Gaia range query, per leper's suggestion.
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This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
Deiz
14df6cf1a2
Removed triple and trailing newlines from random map descriptions.
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This was SVN commit r12327.
2012-08-08 23:11:09 +00:00
Deiz
f210008b07
Put a warning about the AI into the description of naval maps.
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This was SVN commit r12326.
2012-08-08 23:10:21 +00:00
myconid
e046fc0a01
Bugfix- changed some decal materials and fixed decal blending mode
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This was SVN commit r12325.
2012-08-08 19:08:56 +00:00
gregory
6afe17dbf1
This was SVN commit r12324.
2012-08-08 18:50:20 +00:00
Mythos_Ruler
dcbe7d2e96
This was SVN commit r12323.
2012-08-08 18:30:20 +00:00
Mythos_Ruler
d5f93396b6
Deccan Plateau map.
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This was SVN commit r12322.
2012-08-08 18:27:47 +00:00
Mythos_Ruler
af9da8e01e
Fixed decals on Celt Tavern and Mill.
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This was SVN commit r12321.
2012-08-08 18:16:50 +00:00
Mythos_Ruler
fb012f14b9
Fixed some corral decals.
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This was SVN commit r12320.
2012-08-08 17:40:25 +00:00
Deiz
166255b744
Remember scroll position when re-opening dropdown lists.
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This was SVN commit r12319.
2012-08-08 17:22:52 +00:00
Deiz
eadd24b64b
Added a 'Stop' button to the GUI for immediately halting units.
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This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
Deiz
1120701351
Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
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This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
Deiz
84305155de
Seamlessly change a player's entities to be Gaia-owned when resigning.
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This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
Deiz
791752c7a4
Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
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This was SVN commit r12315.
2012-08-08 05:18:20 +00:00
danschub
28333ba92e
Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
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This was SVN commit r12314.
2012-08-08 00:26:08 +00:00
OmriLahav
7666bfcbda
This was SVN commit r12312.
2012-08-07 21:32:45 +00:00
OmriLahav
18930375e6
This was SVN commit r12310.
2012-08-07 21:16:25 +00:00
myconid
c9abf6f68c
Heightmap importing in Atlas
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This was SVN commit r12308.
2012-08-07 18:49:46 +00:00
myconid
e488eb4d6f
Bugfix for smoothlos, a test routine was complaining because g_Renderer wasn't available in test mode.
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This was SVN commit r12307.
2012-08-07 18:28:23 +00:00
myconid
88ab3f0f5b
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
Deiz
780970d16a
Avoid a rare error when a group has both renamed and deleted entities.
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This was SVN commit r12305.
2012-08-07 00:41:57 +00:00
myconid
648e68e49c
smooth LOS
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This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
danschub
4b119b9bd1
*Small Greek Fortress Fixes
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*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)
This was SVN commit r12303.
2012-08-06 22:34:37 +00:00
Pureon
77346e6914
Adding some missing random map previews
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This was SVN commit r12302.
2012-08-06 22:08:07 +00:00
myconid
47c2907f10
added licensing headers to some of the new files
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This was SVN commit r12301.
2012-08-06 21:34:41 +00:00
myconid
da8c673a0a
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
historic_bruno
8fc1fd2478
Fixes default map names, closes #1578
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This was SVN commit r12299.
2012-08-06 18:09:22 +00:00
historic_bruno
c0f522fd20
Use upper camel case for member variables
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This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
danschub
00aa354f8f
Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
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This was SVN commit r12297.
2012-08-06 15:51:16 +00:00
wraitii
0f44c5b3fe
Fix some mistakes with class definition for stone/palisade gates and wallsets.
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This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
danschub
bfdd23997d
Added new Rock-set-desert by Gen.Kenobi
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They might need re-scaling.
This was SVN commit r12295.
2012-08-06 03:07:58 +00:00
Mythos_Ruler
11eb862bdb
Map preview for Acropolis 7.
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Made the status bar for trees a little easier to see.
This was SVN commit r12294.
2012-08-05 19:07:41 +00:00
Deiz
78cc29b591
Added a resign option (deletes all of a player's entities).
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This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
Deiz
0037bb8230
Slightly ugly fix for 'You has been defeated.' message in singleplayer.
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This was SVN commit r12292.
2012-08-05 18:05:25 +00:00
Enrique
0a2449bf5f
Added small_scaffold actor
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This was SVN commit r12291.
2012-08-05 16:31:36 +00:00
Enrique
8291019fa1
Added scaffold_small.dae prop
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This was SVN commit r12290.
2012-08-05 16:27:38 +00:00
Enrique
88aff0c501
Added new theatron version to athenians civ.
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-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"
This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
Spahbod
959a897ec1
This was SVN commit r12288.
2012-08-05 15:24:26 +00:00
Spahbod
8f635b7e01
Fixing an issue.
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This was SVN commit r12287.
2012-08-05 15:04:35 +00:00
Spahbod
6d633c9b18
Fixing a bug
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This was SVN commit r12286.
2012-08-05 14:24:39 +00:00
Spahbod
7d62da8d2c
This was SVN commit r12285.
2012-08-05 14:20:51 +00:00
Spahbod
202a02568b
Cheats ... fixes #1555 .
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This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
wraitii
36cc1766a4
General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
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This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
Deiz
4a1b085df0
Send chat notifications upon player defeat.
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This was SVN commit r12282.
2012-08-05 05:41:19 +00:00
Deiz
b86d39681f
Reveal the map for defeated players.
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This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
Deiz
86db7b8a59
Show multiplayer names in the summary screen, rather than the map's defaults.
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This was SVN commit r12280.
2012-08-05 02:18:44 +00:00
Mythos_Ruler
d04eb12b83
Made cart walls considerably longer to build time.
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This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
historic_bruno
347c7d45cc
Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
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This was SVN commit r12278.
2012-08-04 19:29:45 +00:00
wraitii
2eb49be1a3
Show shallows (walkable water) on the minimap in a lighter color.
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This was SVN commit r12277.
2012-08-04 18:52:02 +00:00
Deiz
2c642fc68e
Uninitialized variable was causing nondeterministic weirdness in Atlas.
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This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
Pureon
1b78b3cc20
Projectile actors for Mauryan defence structures
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This was SVN commit r12274.
2012-08-04 08:41:02 +00:00
gregory
1e0ea4b963
This was SVN commit r12272.
2012-08-04 00:02:11 +00:00
Deiz
20d75a3880
Free cursors before shutting down SDL. Fixes #1355 .
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This was SVN commit r12271.
2012-08-03 16:48:02 +00:00
Deiz
c5a0dabe8d
Do a second check when trying to place wall pieces with two control groups. Fixes #1529 .
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This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
Deiz
be31d3a9e7
Added a function for finding colliding entities with identical control groups. Refs #1529 .
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This was SVN commit r12269.
2012-08-03 16:36:40 +00:00
wraitii
2ee61750b4
Forgot to fix a few things before committing.
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This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
wraitii
45ee419171
Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
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This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
OmriLahav
0d5366fd7b
This was SVN commit r12264.
2012-08-03 11:30:28 +00:00
OmriLahav
09d0def213
This was SVN commit r12263.
2012-08-03 10:55:45 +00:00
historic_bruno
ddcdd5d2e8
Updates logs readme with link to Trac, to replace confusing outdated info
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This was SVN commit r12261.
2012-08-02 19:41:50 +00:00
Deiz
4bb0ad46a5
Re-saved all maps with walls, sanitizing their obstruction groups.
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This was SVN commit r12260.
2012-08-01 21:39:54 +00:00
Deiz
4c8907e30c
Added the new ControlPersist XML element to wall tower templates.
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This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
Deiz
692795e56e
Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
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This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
Deiz
c22476eee2
Check for builders that can't place foundations (e.g. Mauryan worker elephants)
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This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
Mythos_Ruler
d1d17b7222
Acropolis map updates.
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This was SVN commit r12256.
2012-08-01 18:14:14 +00:00
Deiz
1e38b39021
Remove deleted props.
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This was SVN commit r12255.
2012-08-01 17:09:52 +00:00
Deiz
d9c36f1fcc
Remove empty texture that was causing asserts.
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This was SVN commit r12254.
2012-08-01 15:50:50 +00:00
Enrique
aa00a845d1
Fixed helle_docks_pentekonter.dae normals problem. Added playercolor details on helle_docks_props.dae.
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This was SVN commit r12253.
2012-08-01 13:33:41 +00:00
Deiz
8c5558895e
Disable rally points for Celtic wall towers (which can't be garrisoned).
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This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
Mythos_Ruler
0f7f73be2c
Balanced some Dock costs.
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This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
Mythos_Ruler
05d4b1eccf
Scaffold test object by Enrique. Looks nice. No errors. Possible prototype for some kind of construction scaffolding for buildings.
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This was SVN commit r12250.
2012-07-31 17:35:50 +00:00
Mythos_Ruler
a012a8c231
New Hellenic dock by Enrique. Needs some fixes though.
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This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
wraitii
a796800bb1
Add the
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This was SVN commit r12248.
2012-07-31 15:59:36 +00:00
wraitii
8074f18d6d
Slight updates to the Corsica map. Also trying my hands at this whole "commit" stuff.
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This was SVN commit r12247.
2012-07-31 14:41:09 +00:00
Deiz
83ca7142b6
Fixed a minor bug in the research display; removed an unnecessary comma.
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This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
Deiz
be3ca61d43
Updated the production queue buttons, putting the progress sliders inside the button border.
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This was SVN commit r12245.
2012-07-31 03:37:04 +00:00
Deiz
b8b6ebb6ec
Properly re-initialize drop-down lists when the list items changes. Fixes #1558 .
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This was SVN commit r12244.
2012-07-31 03:34:09 +00:00
Deiz
c708de489e
Display in-progress technologies in the upper right of the screen. Fixes #1431 .
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This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
Deiz
08505d9353
Include a note about the UDP port in the 'host game' tooltip.
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This was SVN commit r12242.
2012-07-30 21:08:29 +00:00
Deiz
3c0bd23108
Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365 .
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This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
Mythos_Ruler
10e8847b6f
Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
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This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
Deiz
4264166acf
Detect when units aren't in the world and hide their selection rings. Based on patch by dvangennip. Refs #1365 .
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This was SVN commit r12239.
2012-07-30 04:45:33 +00:00
Mythos_Ruler
9e59f496f3
Tweaked NA elephant walk speed.
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Map preview for Acropolis 1 map.
This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
Mythos_Ruler
f9a8280b81
More map renaming.
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This was SVN commit r12237.
2012-07-30 04:22:11 +00:00
Mythos_Ruler
a82e6ecdd9
Renamed a bunch of numbered maps for better sorting. :)
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This was SVN commit r12236.
2012-07-30 04:17:24 +00:00
Mythos_Ruler
bb8783d6eb
New Acropolis 1 map.
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Edited Acropolis 2's description.
This was SVN commit r12235.
2012-07-30 04:09:02 +00:00
gregory
008d361a5e
This was SVN commit r12234.
2012-07-30 02:29:20 +00:00
Mythos_Ruler
39784d47b5
Some updated textures.
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This was SVN commit r12233.
2012-07-30 02:15:56 +00:00
Mythos_Ruler
e17b9c84eb
More map preview pics. All default maps complete.
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This was SVN commit r12231.
2012-07-29 23:22:00 +00:00
Deiz
48d871d870
Allow gate lock/unlock buttons and wall conversion icons to show simultaneously.
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This was SVN commit r12230.
2012-07-29 23:08:15 +00:00
historic_bruno
2c8adb1aea
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527 . Refs #1360
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This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
Mythos_Ruler
0f5756f5fb
Renamed the sandbox maps for better drop menu sorting.
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Added map previews for the Oasis maps.
This was SVN commit r12228.
2012-07-29 22:23:30 +00:00
Deiz
b172a89965
Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
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This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
Pureon
b1ccaa020f
Preview image for fortress RMS
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This was SVN commit r12226.
2012-07-29 18:22:27 +00:00
Spahbod
01e7895521
Adding Northern Lights random map...
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This was SVN commit r12225.
2012-07-29 17:59:46 +00:00
Spahbod
8946e2782f
This was SVN commit r12224.
2012-07-29 17:58:53 +00:00
Spahbod
815178fa3d
This was SVN commit r12223.
2012-07-29 17:54:49 +00:00
Spahbod
06f0212597
This was SVN commit r12222.
2012-07-29 17:53:06 +00:00
Deiz
16ef74d9fe
Clicking on empty space only clears the selection if modifiers aren't held. Fixes #1561 .
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This was SVN commit r12221.
2012-07-29 17:42:35 +00:00
Spahbod
467195e712
Making the lake map circular
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This was SVN commit r12220.
2012-07-29 03:00:33 +00:00
historic_bruno
d1b2922f02
Fixes unnecessary linking of X11 on OS X.
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This was SVN commit r12219.
2012-07-28 23:48:57 +00:00
Mythos_Ruler
7eb751fa83
Moar scenario map previews. Still a work in progress.
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This was SVN commit r12218.
2012-07-28 22:32:09 +00:00
Pureon
42b12f6567
Missing actors, textures, meshes fixes
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This was SVN commit r12217.
2012-07-28 18:08:48 +00:00
Mythos_Ruler
5fef0394cc
Fixed music. :)
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This was SVN commit r12216.
2012-07-28 17:44:39 +00:00
Pureon
d5936938d0
Celt slope wall prop actor references
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This was SVN commit r12215.
2012-07-28 17:42:09 +00:00
Pureon
2c56ad61bd
Cleanup of audio xml files
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This was SVN commit r12214.
2012-07-28 17:36:59 +00:00
Pureon
5383d7e40b
A few fixes to the Hele scout tower model
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This was SVN commit r12213.
2012-07-28 15:17:51 +00:00
OmriLahav
f5d2924b66
This was SVN commit r12212.
2012-07-27 11:49:43 +00:00
OmriLahav
187d6fa12e
This was SVN commit r12211.
2012-07-27 11:35:17 +00:00
OmriLahav
50711f7369
This was SVN commit r12210.
2012-07-27 11:32:51 +00:00
OmriLahav
5678c7f9cd
This was SVN commit r12209.
2012-07-27 11:05:32 +00:00
OmriLahav
b564f57990
This was SVN commit r12208.
2012-07-27 10:17:12 +00:00
OmriLahav
abe1578d14
This was SVN commit r12207.
2012-07-27 07:15:51 +00:00
OmriLahav
afeda27de0
This was SVN commit r12206.
2012-07-27 07:11:55 +00:00
historic_bruno
c6a0d0b6f3
Fixes build error left out of c1a3b8f171. Refs #1497
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This was SVN commit r12205.
2012-07-27 05:26:37 +00:00
gregory
4a1483231f
This was SVN commit r12204.
2012-07-27 05:05:21 +00:00
gregory
f49de6fb8b
This was SVN commit r12203.
2012-07-27 01:54:56 +00:00
OmriLahav
34f0cc2449
This was SVN commit r12202.
2012-07-26 22:50:54 +00:00
Pureon
3f933e2944
Fix to Cart stone gate closing animation speed
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This was SVN commit r12201.
2012-07-26 19:50:49 +00:00
Pureon
19bc3ea9ec
Hele stone gate closing animation update
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This was SVN commit r12200.
2012-07-26 19:44:40 +00:00
Mythos_Ruler
40c1f32eef
Carth war ele uses Zaggy's new elephant.
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This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
historic_bruno
9b79ca5179
Fixes incorrect exclusion of rpath that broke shared lib loading. Refs #1421 , #1516
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This was SVN commit r12198.
2012-07-26 13:33:04 +00:00
gregory
3050cdc8c6
This was SVN commit r12197.
2012-07-26 09:25:31 +00:00
gregory
37b8bef3a8
Added prop points to the elephant.
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This was SVN commit r12196.
2012-07-26 09:02:29 +00:00
gregory
9564de4f17
Added elephant death animation.
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This was SVN commit r12195.
2012-07-26 02:17:44 +00:00
gregory
189eaefe7d
This was SVN commit r12194.
2012-07-25 23:55:33 +00:00
gregory
a3cb804ccb
This was SVN commit r12193.
2012-07-25 23:38:01 +00:00
quantumstate
bfcbcc7ba8
Preserve selection order when entities are 'renamed'. Patch by Deiz/F00. Fixes #1544 .
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e.g. If you have a long wall as primary selection and CC as secondary,
after the gate upgrade the wall (now gate) remains the primary
selection.
This was SVN commit r12192.
2012-07-25 22:20:57 +00:00
quantumstate
0dc1d2139e
Make rally points work for trade. Patch from Deiz/F00. Fixes #1173 .
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This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
gregory
006aa8ee21
Added elephant animations except the death animation. Contains no prop points currently.
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This was SVN commit r12190.
2012-07-25 05:10:13 +00:00
Mythos_Ruler
56b83a3926
Fixed the grapes.
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Gave Persian healer a run.
This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
Spahbod
a4cc749eca
Committing the left out grapes.
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This was SVN commit r12188.
2012-07-24 14:51:24 +00:00
historic_bruno
3d973b3554
Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
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This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
historic_bruno
c1a3b8f171
Updates to myconid's most recent multiple UV set patch. Refs #1497
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This was SVN commit r12185.
2012-07-24 02:57:25 +00:00
quantumstate
1f15257987
Update actor editor for data driven textures. From zoot. Refs #1493 .
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This was SVN commit r12184.
2012-07-23 22:51:20 +00:00
quantumstate
f598101c34
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
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This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
Mythos_Ruler
068fe0cbbb
Added Omnri's new tracks to Macedonian and Athenian civ jsons.
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Added "breath" creation sound for female citizen.
This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
Mythos_Ruler
13759f3572
Helen of Troy, not Hellen of Troy. ;)
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This was SVN commit r12181.
2012-07-23 16:34:34 +00:00
Mythos_Ruler
4cbbbe6b04
This was SVN commit r12180.
2012-07-23 16:33:53 +00:00
OmriLahav
8cf822c6c3
This was SVN commit r12177.
2012-07-23 10:44:03 +00:00
OmriLahav
e8fae14a3f
This was SVN commit r12176.
2012-07-23 10:36:16 +00:00
OmriLahav
31f4b17d54
This was SVN commit r12174.
2012-07-22 21:44:15 +00:00
historic_bruno
2f90e1eee7
Adds --minimal-flags option to Premake, for building only with essential flags (currently only a *nix option). Based on patch by leper. Refs #1516 .
...
Updates Premake4.make to not include CFLAGS in CXXFLAGS (see
aab1cdf9d6 ).
This was SVN commit r12173.
2012-07-22 02:52:37 +00:00
Pureon
6bcb4455ef
Animations for Celt stone wall gate
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This was SVN commit r12172.
2012-07-21 22:56:56 +00:00
Pureon
d8b89936b3
New palisade gate animations
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This was SVN commit r12171.
2012-07-21 00:58:40 +00:00
Pureon
666c12a309
Animations for Athenian wall gate
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This was SVN commit r12170.
2012-07-20 23:16:03 +00:00
Pureon
04a7b2becd
Hele animated stone wall gates
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This was SVN commit r12169.
2012-07-20 22:56:26 +00:00
Mythos_Ruler
bccafceb09
Some map updates and map previews.
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This was SVN commit r12168.
2012-07-20 18:37:54 +00:00
Mythos_Ruler
a5f737b441
Fixed map description.
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This was SVN commit r12167.
2012-07-20 05:02:51 +00:00
historic_bruno
b8ec515234
Construction cost should be checked after everything else to avoid messy refunds.
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This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
historic_bruno
a41432f73b
Adds support for Cost/Resources and Cost/BuildTime tech modifications.
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This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
Pureon
1bf086fefb
Animations for Carthaginian stone gate
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This was SVN commit r12164.
2012-07-19 23:45:07 +00:00
historic_bruno
574e079d64
Wall and gate selection usability improvements by Deiz/F00. Refs #619 .
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Fixes bug where selecting multiple wall types could convert to
mismatching gates.
This was SVN commit r12163.
2012-07-19 21:46:35 +00:00
Pureon
512e3a01b6
Celt gate resized to the size of long wall
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This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
Mythos_Ruler
c1c0fcc67a
This was SVN commit r12161.
2012-07-19 18:28:02 +00:00
Mythos_Ruler
4c1ddd33c5
This was SVN commit r12160.
2012-07-19 05:53:36 +00:00
Spahbod
718e1dfad4
Updating fortress random map to use the new autumn textures.
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This was SVN commit r12159.
2012-07-19 05:41:08 +00:00
Spahbod
b6faac80ae
Templates of the new trees.
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This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
Spahbod
bdd04befd2
Actors of the new art assets.
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This was SVN commit r12157.
2012-07-19 05:35:56 +00:00
Spahbod
563197a409
Meshes for the new art assets.
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This was SVN commit r12156.
2012-07-19 05:31:14 +00:00
Spahbod
c4d248c53c
This was SVN commit r12155.
2012-07-19 05:29:58 +00:00
Spahbod
08022d87ca
This was SVN commit r12154.
2012-07-19 05:29:19 +00:00
Spahbod
c4a3c9045a
This was SVN commit r12153.
2012-07-19 05:28:30 +00:00
Spahbod
47130edc74
This was SVN commit r12152.
2012-07-19 05:25:56 +00:00
Spahbod
940beaebfe
Textures for new graphical assets.
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This was SVN commit r12151.
2012-07-19 05:23:49 +00:00
Mythos_Ruler
575f0371e6
Specific names for elephant stables and worker elephant.
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This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
Spahbod
1c4302cf5d
Autumn terrain textures
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This was SVN commit r12149.
2012-07-19 04:53:34 +00:00
historic_bruno
89399e08e6
Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
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This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
Pureon
380d15d6c0
Resized model of the Carthaginian gate. Same size as long wall.
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This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
historic_bruno
3a5b2159b7
Fixes broken test
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This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
Pureon
3c8c5757de
Adding icons to wooden gates
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This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
Pureon
f0d9b496bf
Wooden gate icon for palisades and siege walls
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This was SVN commit r12144.
2012-07-18 19:40:14 +00:00
Mythos_Ruler
0374570ac6
Fixed error.
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This was SVN commit r12143.
2012-07-18 06:01:26 +00:00
Mythos_Ruler
5546fb4283
Fix dog errors.
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This was SVN commit r12142.
2012-07-18 05:52:31 +00:00
Mythos_Ruler
9761ded603
Specific names for the Briton/Gaul gates based on Bruno's research.
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This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
historic_bruno
181b461e7b
This was SVN commit r12140.
2012-07-18 03:57:45 +00:00
historic_bruno
9b6839ace4
Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
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This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
historic_bruno
95dea8e097
Gate-related template cleanup and tweaking
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This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
Spahbod
b186fc4e7e
A small tweak.
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This was SVN commit r12137.
2012-07-17 03:55:00 +00:00
Spahbod
65ac54c4dd
This was SVN commit r12136.
2012-07-17 03:53:52 +00:00
Spahbod
a1cc4e623e
New map previews by luziferius.
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This was SVN commit r12135.
2012-07-17 03:49:15 +00:00
historic_bruno
c495b0bca1
Adds gate cost to tooltip and shows both gate lock actions, based on patch by Deiz/F00. Changes and renames lock icons. Fixes #1539
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This was SVN commit r12134.
2012-07-16 23:49:19 +00:00
Pureon
a26f230867
Roman siege wall gate animations
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This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
Pureon
a700486cd3
Lock icons for gates
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This was SVN commit r12132.
2012-07-16 18:04:23 +00:00
Mythos_Ruler
1202c2b2a3
Some preview images for these scenarios.
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This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
gregory
db2bbc10ca
Made model able to be imported into Blender.
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This was SVN commit r12130.
2012-07-16 15:32:59 +00:00
Spahbod
b444e3c435
Cleanup...
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This was SVN commit r12129.
2012-07-16 05:52:43 +00:00
Mythos_Ruler
f3d0aaeeb4
Waypoint and garrison flags for Mauryans.
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This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
historic_bruno
7726448a7d
Adds --without-nvtt option to update-workspaces.sh so we don't attempt to build NVTT in that case, based on patch by pcpa. Refs #1427
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This was SVN commit r12127.
2012-07-16 04:57:07 +00:00
Mythos_Ruler
39e0878b6e
This was SVN commit r12126.
2012-07-16 04:43:12 +00:00
Mythos_Ruler
6d93492e54
Added Mauryans to Punjab 1.
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This was SVN commit r12125.
2012-07-16 04:37:35 +00:00
Mythos_Ruler
3153829d45
Made the dust a little more transparent.
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This was SVN commit r12124.
2012-07-16 04:28:00 +00:00
historic_bruno
9f5c7a5607
Fixes possible conflicts in unit command panel when selecting multiple entities, patch by Deiz/F00. Fixes #1524
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This was SVN commit r12123.
2012-07-16 04:12:48 +00:00
historic_bruno
3a85fb7c48
Displays save game timestamps in local time rather than UTC, patch by Deiz/F00. Fixes #1530
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This was SVN commit r12122.
2012-07-16 03:55:40 +00:00
historic_bruno
743f60b920
Handles gate upgrade case left out of previous commit.
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This was SVN commit r12121.
2012-07-16 01:52:18 +00:00
historic_bruno
b59c2d9e36
Adds lock/unlock gate icons, based on patch by F00.
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This was SVN commit r12120.
2012-07-16 01:40:09 +00:00
Pureon
27a0bd6331
Gate lock and unlock icons
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This was SVN commit r12119.
2012-07-15 23:40:49 +00:00
Pureon
8f0eb7318e
Iberian gate animations
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This was SVN commit r12118.
2012-07-15 22:34:49 +00:00
quantumstate
8d64c26db9
Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
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This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
Mythos_Ruler
937670a916
Lots of Mauryan unit stuff.
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This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
Spahbod
900affb9bf
This was SVN commit r12115.
2012-07-15 06:41:41 +00:00
Spahbod
694619a984
Adds gates to Fortress random map by FeXoR. Fixes #1533
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This was SVN commit r12114.
2012-07-15 04:28:57 +00:00
Pureon
3eafdcf6db
Roman gate animations
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This was SVN commit r12113.
2012-07-15 00:17:38 +00:00
Pureon
4ca8e679d6
Persian gate animations again
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This was SVN commit r12112.
2012-07-15 00:06:25 +00:00
Mythos_Ruler
e0f3add90e
Mauryan basic spearman.
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This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
Spahbod
1fd00b5e3f
Added Lorraine Plain random map.
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This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
Pureon
62f7c6e27a
Trying to fix gate animation locking animations
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This was SVN commit r12109.
2012-07-14 09:04:20 +00:00
Pureon
2cdc6c7dbf
Persian gate opening and closing animations
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This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
historic_bruno
5e92aabe72
Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
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This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
Spahbod
8c9ef1139a
This was SVN commit r12106.
2012-07-14 04:15:20 +00:00
Spahbod
1b7519be91
Fixing the random player selection
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This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
historic_bruno
1d677156fd
Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
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This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
Badmadblacksad
fd22b91138
Do not close a gate if some units are in the passRange.
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This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
Spahbod
c908970c02
This was SVN commit r12101.
2012-07-13 04:37:04 +00:00
Spahbod
8cd2751131
This was SVN commit r12100.
2012-07-13 04:15:23 +00:00
Spahbod
1233323e79
A minor change.
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This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
Spahbod
d0a1a3bd50
Fixed a bug.
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This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
Spahbod
2717e6d34f
Adding previews for some random maps.
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This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
Spahbod
c63074cabb
New GUI changes.
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This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
Badmadblacksad
6eb71380aa
Get the gate template name from the wall name and fixes two templates which caused errors.
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This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
Pureon
953606cfcf
Roman wall gate animations
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This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
Badmadblacksad
51b9fa6186
Uses xml attributes instead of elements for obstructions shapes.
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This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
Mythos_Ruler
8f2ed2586f
Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
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This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
Pureon
3edbe6490e
Palisade gate opening and closing animations
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This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
Pureon
f340c8be63
Skeletal setup for animated opening and closing gates
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This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
Pureon
c8b024ec5f
Updates to a few sounds
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This was SVN commit r12087.
2012-07-10 20:16:29 +00:00
Mythos_Ruler
0ef77d550c
Britons get the Kennl.
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Gauls get the Rotary Mill.
This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
Mythos_Ruler
1926a18354
Britons emblem.
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This was SVN commit r12085.
2012-07-08 21:22:27 +00:00
Mythos_Ruler
b7e6bbdf3f
Fixes waypoint flags for Britons and Gauls.
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This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
Badmadblacksad
e416b38811
Fix phases.
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This was SVN commit r12083.
2012-07-08 20:12:36 +00:00
Badmadblacksad
2c5933912c
Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385 , refs #619 .
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This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
Mythos_Ruler
9a3a6b9c2f
Tweaked Mauryan sandbox.
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This was SVN commit r12080.
2012-07-07 21:54:43 +00:00
Mythos_Ruler
68f44a74bd
- Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
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- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.
This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
historic_bruno
4cd3a93ca4
Fixes inconsistent bow props on some Persian units, based on patch by dvangennip. Fixes #1523
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This was SVN commit r12078.
2012-07-06 23:52:17 +00:00
Mythos_Ruler
54e24d9a43
Fixed costs for Carthaginian embassies.
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This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
Mythos_Ruler
80d6d8930e
Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
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This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
quantumstate
463e62a514
Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
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This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
historic_bruno
574f4db8ab
Fixes font texture handling to use format auto-detection when possible, based on patch by Deiz/F00. Fixes #1508
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This was SVN commit r12073.
2012-07-05 01:05:09 +00:00
quantumstate
fba0730db9
Add a comment about maxDensity based on FeXoR's description. Refs #1522 .
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This was SVN commit r12071.
2012-07-04 18:59:11 +00:00
Spahbod
585a30e1f3
Added FeXoR's changes for deep forest. Fixes #1522 .
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This was SVN commit r12070.
2012-07-04 17:25:18 +00:00
Ykkrosh
5abedde99a
Don't enable -fpch-preprocess (which may interfere with ccache) unless we're actually building with PCH
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This was SVN commit r12069.
2012-07-04 15:20:42 +00:00
historic_bruno
512854e30c
Fixes log folder script on WinXP/2000. Moves script inside source/tools. Adds start menu shortcut to the installer. Updates README. Fixes #1438
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This was SVN commit r12068.
2012-07-04 03:50:01 +00:00
Mythos_Ruler
f845878039
Renamed.
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This was SVN commit r12067.
2012-07-04 01:48:57 +00:00
Mythos_Ruler
2bf4cde60a
This was SVN commit r12066.
2012-07-04 01:46:44 +00:00
Mythos_Ruler
b26e6a442a
- Updated Persian Stable and Barracks portraits.
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- Updated Carth and Pers civ files.
- Updated some Carth structure templates.
This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
Mythos_Ruler
56571f4934
Theban stuff.
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This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
Mythos_Ruler
835af18630
Civ jsons.
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This was SVN commit r12062.
2012-07-03 23:04:58 +00:00
Spahbod
7cfbf43f5e
This was SVN commit r12061.
2012-07-03 07:07:50 +00:00
historic_bruno
31a58e07c1
Fixes Builder component to allow repairers who can't place new foundations.
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This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
Mythos_Ruler
e8f5f74f71
Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
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This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
Mythos_Ruler
292cb1d26a
Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
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This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
historic_bruno
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
Spahbod
db943341a8
Secretly adding Gear random map.
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This was SVN commit r12055.
2012-07-02 13:11:02 +00:00
Spahbod
11ec25726a
Bug fixes. Some suggested by wraitii.
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This was SVN commit r12054.
2012-07-02 08:07:59 +00:00
Spahbod
e4f9816166
This was SVN commit r12053.
2012-07-02 07:43:44 +00:00
Spahbod
45c5e991d7
Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513 .
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This was SVN commit r12052.
2012-07-02 03:28:27 +00:00
Mythos_Ruler
130caac4f5
Smoke, less thick.
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This was SVN commit r12051.
2012-07-01 19:19:31 +00:00
Spahbod
f38ba1d91b
Updated the Sahel Watering Holes map.
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This was SVN commit r12050.
2012-07-01 04:15:02 +00:00
vts
0e4efdf100
Small correction -- building with both xelatex and pdflatex doesn't make sense :o)
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This was SVN commit r12049.
2012-07-01 01:05:06 +00:00
vts
75b436e010
A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works.
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This was SVN commit r12048.
2012-07-01 01:02:26 +00:00
Mythos_Ruler
2921694346
Long skirt for Mauryan female.
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This was SVN commit r12047.
2012-06-30 21:40:42 +00:00
Mythos_Ruler
28fbc77c45
Updated Mauryan civ json.
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This was SVN commit r12046.
2012-06-30 03:52:30 +00:00
Mythos_Ruler
4899144d8a
This was SVN commit r12045.
2012-06-30 02:13:40 +00:00
Mythos_Ruler
9e1310fed5
This was SVN commit r12044.
2012-06-30 00:31:03 +00:00
Mythos_Ruler
730263fa5e
Mauryan female citizen.
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This was SVN commit r12043.
2012-06-30 00:25:30 +00:00
Mythos_Ruler
1dc74dc2d7
Fixed up some Mauryan entities.
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This was SVN commit r12042.
2012-06-29 23:39:05 +00:00
Pureon
67e7953e3a
Mauryan Elephant stables added
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This was SVN commit r12041.
2012-06-29 19:16:13 +00:00
Pureon
fe809e1deb
Mauryan infantry archer template tweak
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This was SVN commit r12040.
2012-06-29 18:32:12 +00:00
Spahbod
347eb964bd
Fixed an error in description.
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This was SVN commit r12039.
2012-06-29 04:14:06 +00:00
Spahbod
c3082fab9a
Added Sahel Watering Holes random map.
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This was SVN commit r12038.
2012-06-29 03:52:14 +00:00
Spahbod
4f60ef63c2
Fixed the starting angle on Oasis.
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This was SVN commit r12037.
2012-06-29 03:20:40 +00:00
Pureon
aa11c5bd90
Territory decay rate tech for Outposts
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This was SVN commit r12036.
2012-06-29 00:02:04 +00:00
Pureon
9536dbb898
Roman quinquereme ship animations
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This was SVN commit r12035.
2012-06-28 21:10:59 +00:00
vts
78d90087a2
In RMS: Fix misaligned iberian bonus starting walls. Fix celt split civs errors. Add roads. Closes #1449 .
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This was SVN commit r12034.
2012-06-28 21:02:47 +00:00
Pureon
c00abd4ab6
Update to Mauryan civ template and some new tech icons
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This was SVN commit r12033.
2012-06-27 21:49:31 +00:00
Pureon
0b55844452
Mauryan support elephant
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This was SVN commit r12032.
2012-06-27 19:53:16 +00:00
Spahbod
d4a44a6128
Removes "demo" keyword from volcanic lands.
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This was SVN commit r12031.
2012-06-27 10:45:09 +00:00
Spahbod
0c7a9d43d7
Prevents trees to block the view of players. Refs #1408 .
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This was SVN commit r12030.
2012-06-27 10:44:25 +00:00
Spahbod
4a1f417d40
Fixed a bug.
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This was SVN commit r12029.
2012-06-27 10:22:05 +00:00
Spahbod
e8a4f9ce4a
This was SVN commit r12028.
2012-06-27 08:17:04 +00:00
Spahbod
c2ecc0eae0
Templates for new tropical flora.
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This was SVN commit r12027.
2012-06-27 08:16:25 +00:00
Spahbod
3cb07b95d1
Models and actors for new Tropical flora.
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This was SVN commit r12026.
2012-06-27 08:15:55 +00:00
leper
aab1cdf9d6
Don't add system CFLAGS to the CXXFLAGS. Refs #1516 .
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This was SVN commit r12025.
2012-06-26 20:48:06 +00:00
leper
98dea7eb03
Fix issues with civ specific victory/defeat music. Fixes #1370 .
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This was SVN commit r12024.
2012-06-26 18:44:52 +00:00
Spahbod
a8dce674ce
Some minor changes. Added the possibility of a frozen sea in gulf of bothnia.
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This was SVN commit r12023.
2012-06-26 12:29:41 +00:00
Spahbod
2cd95cfe1b
Added more wood to archipelago, islands and migration so that players can reach phase 2 to build a dock. Updated oasis to the current standard including ally placement and iberian wall. Replaced the polar cliff texture in random biome system.
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This was SVN commit r12022.
2012-06-26 08:54:00 +00:00
leper
ad3f543d2c
Revert useless part of previous commit.
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This was SVN commit r12021.
2012-06-25 22:27:00 +00:00
leper
a60d01ee2e
Display map name and size on summary screen. Based on patch by hapsky. Fixes #1333 .
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Play victory and defeat music.
Replace celts with gauls.
This was SVN commit r12020.
2012-06-25 22:11:47 +00:00
Pureon
622d6b9162
Crenelations tech new icon
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This was SVN commit r12019.
2012-06-25 20:45:57 +00:00
leper
ace4793086
Make menu disappear when interacting with the game world. Based on patch by Deiz. Fixes #1291 .
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This was SVN commit r12018.
2012-06-25 17:27:22 +00:00
WhiteTreePaladin
272efcc364
K776's minor GUI changes
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This was SVN commit r12017.
2012-06-25 03:43:34 +00:00
Pureon
7476ce438d
Sandbox map update
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This was SVN commit r12016.
2012-06-24 21:58:17 +00:00
WhiteTreePaladin
975fec3af3
Fix incorrect font reference
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This was SVN commit r12015.
2012-06-24 21:44:20 +00:00
leper
ebe5b66ba3
Fix test failure caused by f660f834bf.
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This was SVN commit r12014.
2012-06-24 21:03:46 +00:00
Pureon
03363fe085
Updates to some more Mauryan civ files
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This was SVN commit r12013.
2012-06-24 20:58:21 +00:00
WhiteTreePaladin
f814e532ae
Remove player color from queue panel and center civ shield behind name
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This was SVN commit r12012.
2012-06-24 19:38:58 +00:00
Pureon
01d9b0d4b9
Mauryan civ. Sandbox map showing placeholder units and buildings
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This was SVN commit r12011.
2012-06-24 13:55:36 +00:00
Pureon
c7d90ec644
Mauryan structure actor files
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This was SVN commit r12010.
2012-06-24 13:16:21 +00:00
Pureon
ef6f73fb89
Placeholder structure models for Mauryans
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This was SVN commit r12009.
2012-06-24 12:44:18 +00:00
Pureon
51a87cc8c3
Unit actors folder for Mauryans
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This was SVN commit r12008.
2012-06-24 12:40:11 +00:00
Pureon
d62971ad29
Unit sim templates
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This was SVN commit r12007.
2012-06-24 10:59:54 +00:00
Pureon
adae2dd998
Mauryan placeholder struct texture and emblem
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This was SVN commit r12006.
2012-06-24 10:32:25 +00:00
Pureon
6822e33c65
Mauryan structure templates
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This was SVN commit r12005.
2012-06-24 09:54:52 +00:00
Mythos_Ruler
23d1879876
Fixed song name. Added it to Spartans civ json.
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This was SVN commit r12004.
2012-06-24 04:14:46 +00:00
WhiteTreePaladin
63bdbcc67a
Unbold generic name
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This was SVN commit r12003.
2012-06-24 03:21:47 +00:00
WhiteTreePaladin
b19d7268b8
Update settings text to use bold stroke 16
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This was SVN commit r12002.
2012-06-24 03:17:54 +00:00
WhiteTreePaladin
941a8c014b
Update fontbuilder with stroked and bold stroked 12, 13, and 16
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This was SVN commit r12001.
2012-06-23 22:05:05 +00:00
WhiteTreePaladin
a8e00a4a7f
Add stroked 16 font
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This was SVN commit r12000.
2012-06-23 22:04:04 +00:00
WhiteTreePaladin
94bae18389
Use bolded text for unit names
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This was SVN commit r11999.
2012-06-23 21:58:58 +00:00
WhiteTreePaladin
859b568e9f
Add new stroked 12 and 13 fonts and update session panels to use them
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(non-bold used stroked 2 and bold used stroked 3)
This was SVN commit r11998.
2012-06-23 21:37:26 +00:00
vts
f660f834bf
Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477 .
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This was SVN commit r11997.
2012-06-23 21:12:51 +00:00
leper
0b57709d17
Make unit command buttons clickable again.
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This was SVN commit r11996.
2012-06-23 13:28:19 +00:00
leper
efb6ac808b
Fix premake build on OS X by linking with the CoreServices framework. Fixes #1505 .
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Remove obsolete and unused parameters. Fixes #1179 .
This was SVN commit r11995.
2012-06-21 22:55:07 +00:00
Mythos_Ruler
b35bebbdbf
This was SVN commit r11994.
2012-06-21 22:30:17 +00:00
leper
95a003edb8
Fix premake's os.getversion() to work with glibc. Refs #1322 .
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This was SVN commit r11993.
2012-06-21 22:01:39 +00:00
OmriLahav
76ada61960
This was SVN commit r11991.
2012-06-21 07:05:21 +00:00
WhiteTreePaladin
de8dc92e49
widen experience bar
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This was SVN commit r11990.
2012-06-19 02:53:43 +00:00
WhiteTreePaladin
2268fd3f0e
Fix unit commands alignment
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This was SVN commit r11989.
2012-06-18 23:59:02 +00:00
WhiteTreePaladin
3337949721
Fix player name
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This was SVN commit r11988.
2012-06-18 23:53:16 +00:00
WhiteTreePaladin
9fb45928a1
Fix unit civ tooltip
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This was SVN commit r11987.
2012-06-18 23:51:07 +00:00
WhiteTreePaladin
03d56edb1b
Add more detailed shading to selections details
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This was SVN commit r11986.
2012-06-18 23:47:36 +00:00
WhiteTreePaladin
80213bba5f
Fix rank icon hiding
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This was SVN commit r11985.
2012-06-18 22:45:10 +00:00
WhiteTreePaladin
033120e8d8
Shrink experience bar, add tooltip to rank icon, rework middle panel shading
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This was SVN commit r11984.
2012-06-18 22:33:40 +00:00
WhiteTreePaladin
a34232d71e
Add black border around stats bars
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This was SVN commit r11983.
2012-06-18 13:40:53 +00:00
WhiteTreePaladin
0c083f9a45
Fix stats bars on multi-select and shrink all stats bars from 8 to 7 px
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This was SVN commit r11982.
2012-06-18 13:33:11 +00:00
historic_bruno
3ec1b88d2c
Adds missing break statements, thanks to picobyte. Fixes #1503
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This was SVN commit r11981.
2012-06-18 01:38:30 +00:00
vts
8f2b82fa8a
Basic README.txt for fontbuilder.py to outline installation process of PyCairo on Win32
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This was SVN commit r11980.
2012-06-17 23:01:37 +00:00
vts
821cfe8862
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
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This was SVN commit r11979.
2012-06-17 03:40:35 +00:00
WhiteTreePaladin
972f28c6a7
Update unit experience display
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This was SVN commit r11978.
2012-06-17 00:28:05 +00:00
WhiteTreePaladin
b269dabe3b
Fix stamina and generic name issues
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This was SVN commit r11977.
2012-06-16 22:41:48 +00:00
WhiteTreePaladin
b66d1716e7
Recenter GUI and update unit details section.
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This was SVN commit r11976.
2012-06-16 20:55:33 +00:00
historic_bruno
5752863e6f
Updates premake Windows binary and VS projects for 637c09b204.
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This was SVN commit r11974.
2012-06-15 23:11:57 +00:00
historic_bruno
8dc36bed4e
Fixes error in actor viewer caused by 962da61f12. Fixes #1499
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This was SVN commit r11973.
2012-06-14 22:47:57 +00:00
Mythos_Ruler
744eb1a7d7
This was SVN commit r11972.
2012-06-14 21:44:59 +00:00
leper
20e9d70757
Link with boost_system as that is needed for Boost <= 1.43. Refs #1360 .
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This was SVN commit r11971.
2012-06-13 22:54:14 +00:00
leper
637c09b204
Add support for OpenBSD. Fixes #1463 .
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Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.
This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
Mythos_Ruler
f056b8f6f0
This was SVN commit r11969.
2012-06-13 00:19:26 +00:00
Mythos_Ruler
c4b993075a
Celts -> Britons or Gauls.
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This was SVN commit r11968.
2012-06-13 00:12:18 +00:00
quantumstate
4ddd2a7fb1
Added IsInWorld check to attack code. Refs #1496
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This was SVN commit r11967.
2012-06-12 12:13:24 +00:00
quantumstate
f944649153
Fix the attack error due to no footprint. Refs #1496 .
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This was SVN commit r11966.
2012-06-12 12:04:55 +00:00
historic_bruno
d97f8180d5
Removes unused Boost link dependencies with patch by fabio. Fixes #1360
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This was SVN commit r11965.
2012-06-12 05:38:43 +00:00
ShieldBearer
306a9759d5
stats bar textures
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This was SVN commit r11964.
2012-06-11 13:12:39 +00:00
WhiteTreePaladin
d905e4c63a
Split GUI out to bottom corners based on suggestions, and move barter icons down
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This was SVN commit r11963.
2012-06-11 01:07:41 +00:00
leper
29a11e24d5
Fix NVTT build on OpenBSD based on patch by anthonyjbentley. Refs #1463 .
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This was SVN commit r11962.
2012-06-10 22:39:26 +00:00
WhiteTreePaladin
85f4702531
Hide stamina for now
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This was SVN commit r11961.
2012-06-10 03:38:25 +00:00
WhiteTreePaladin
bf81922c62
Fix resource label when type is a treasure and fix civ tooltip
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This was SVN commit r11960.
2012-06-10 02:56:21 +00:00
WhiteTreePaladin
aa58b6ccfa
always show generic name for now
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This was SVN commit r11959.
2012-06-10 02:39:16 +00:00
WhiteTreePaladin
87d415aca9
Update GUI selection details panel (single selections)
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This was SVN commit r11958.
2012-06-10 02:05:40 +00:00
historic_bruno
4ac52a3c47
Fixes bug in percentage map explored calculation. Refs #1334
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This was SVN commit r11957.
2012-06-09 23:04:27 +00:00
Mythos_Ruler
fba599c847
This was SVN commit r11956.
2012-06-09 05:59:01 +00:00
Mythos_Ruler
82ca0243d7
This was SVN commit r11955.
2012-06-09 05:58:09 +00:00
Mythos_Ruler
a00b92dcd5
Gauls.
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This was SVN commit r11954.
2012-06-09 05:57:28 +00:00
Mythos_Ruler
67f306724a
Britons json.
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This was SVN commit r11953.
2012-06-09 01:17:49 +00:00
Mythos_Ruler
52af3369ba
Britons.
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This was SVN commit r11952.
2012-06-09 01:17:27 +00:00
leper
2243f699fc
Fix test failure.
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Fix entity placement on Phoenician Levant.
This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
historic_bruno
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
leper
659049eb1c
Auto-gather all types of treasures. Fixes #1422 . Patch by Deiz.
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This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
Mythos_Ruler
4d0aaa4bdb
This was SVN commit r11947.
2012-06-06 22:59:36 +00:00
Mythos_Ruler
231b0cd5f6
Testing branching phases.
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This was SVN commit r11946.
2012-06-06 21:38:17 +00:00
Pureon
8aaa6d06e2
Removing some large unused png image files
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This was SVN commit r11945.
2012-06-06 19:40:16 +00:00
vts
6b50a660b9
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
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This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
gregory
f9fa347a7f
Fixed shark animation and skeleton.
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This was SVN commit r11939.
2012-06-05 04:05:01 +00:00
Mythos_Ruler
d020e02644
This was SVN commit r11938.
2012-06-05 02:05:41 +00:00
WhiteTreePaladin
d271ca89cf
Update GUI style for single object selections (based on quantumstate's mockup)
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This was SVN commit r11937.
2012-06-05 00:36:35 +00:00
leper
0296323c9d
Make FCollada compile on OpenBSD, based on patch by anthonyjbentley. Refs #1463 .
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This was SVN commit r11936.
2012-06-04 21:33:15 +00:00
historic_bruno
66194deedc
Fixes player setup to set all diplomacy values (including self as ally).
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Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.
This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
leper
4ee4f16793
Stop rearranging formations for orders carried out individually. Fixes #1476 .
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This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
vts
da719b883c
Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
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This was SVN commit r11933.
2012-06-02 21:19:20 +00:00
Mythos_Ruler
210f0265b7
Updated Acropolis maps.
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This was SVN commit r11932.
2012-06-02 06:00:45 +00:00
Mythos_Ruler
4c01de2100
Reduced accuracy for Basic-level ranged citizen units.
...
Portraits for Mace and Spart rams.
Lower XP requirements for cavalry promotion.
This was SVN commit r11931.
2012-06-02 05:57:57 +00:00
historic_bruno
8c848c2f45
Replaces info icon with higher quality version. Fixes #1469 .
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Uses add_color effect, so it's easier to change the theme.
Fixes some inconsistent whitespace.
This was SVN commit r11930.
2012-06-02 00:09:57 +00:00
Mythos_Ruler
98ee2bdf0a
elongated raindrop.
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This was SVN commit r11929.
2012-06-01 01:28:51 +00:00
vts
1c005b0c0e
Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121 .
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This was SVN commit r11928.
2012-05-31 23:17:15 +00:00
Mythos_Ruler
9e798addf9
This was SVN commit r11927.
2012-05-31 17:49:26 +00:00
historic_bruno
73f9d984fe
Fixes typo in crenellations tech.
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This was SVN commit r11926.
2012-05-31 03:40:25 +00:00
Mythos_Ruler
9d619a673e
A pair of tower technologies.
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This was SVN commit r11925.
2012-05-30 05:55:55 +00:00
Mythos_Ruler
3009d463a6
Updated Savanna terrains.
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This was SVN commit r11924.
2012-05-29 21:27:39 +00:00
Mythos_Ruler
f876f2e747
Traders respond when tasked to trade.
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This was SVN commit r11923.
2012-05-29 05:07:14 +00:00
fcxSanya
d7752438fe
Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
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This was SVN commit r11922.
2012-05-29 04:04:41 +00:00
leper
636896dd7f
Pass template to gather-near-position. Fixes #1454 .
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Add order_trade sound.
This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
Pureon
f2e6194440
Lighting on some demo maps. No more maps use 'old' LightingModel
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This was SVN commit r11920.
2012-05-26 13:57:44 +00:00
Pureon
48fd27a10a
Second female unit voice. All phrases
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This was SVN commit r11918.
2012-05-26 11:22:45 +00:00
Pureon
757c873a2e
New death sounds added
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This was SVN commit r11915.
2012-05-25 21:37:10 +00:00
Mythos_Ruler
aec44da406
Bunch of different stuff.
...
This was SVN commit r11914.
2012-05-25 21:36:07 +00:00
Pureon
20125515f1
Removing changes to skeletons.xml that conflict with other skeletons
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This was SVN commit r11913.
2012-05-25 21:20:28 +00:00
leper
5f6dea8455
Fix the size of the Units Demo map.
...
This was SVN commit r11912.
2012-05-25 20:42:24 +00:00
Pureon
1004864733
Siege ram for the Macedonians
...
This was SVN commit r11910.
2012-05-24 21:44:28 +00:00
leper
137b6dd338
Queued orders for rally points. Fixes #1053 and #1211 .
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This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
gregory
4c974a49a4
This was SVN commit r11908.
2012-05-24 00:33:55 +00:00
gregory
b0c3533b20
Added shark move animation.
...
This was SVN commit r11907.
2012-05-23 23:48:06 +00:00
Mythos_Ruler
a69b2f796c
Ranged infantry promotions now confer accuracy boosts instead of attack boosts. In the end, the accuracy boost ends up being an attack boost (in average damage per second).
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This was SVN commit r11906.
2012-05-23 21:22:34 +00:00
Mythos_Ruler
6d96dd7137
Increased the size of the Units Demo map.
...
Fixed some things about the Celts sandbox map.
This was SVN commit r11905.
2012-05-23 21:17:18 +00:00
Mythos_Ruler
c8d404eb25
Fixed errors when Celt walls die.
...
This was SVN commit r11904.
2012-05-23 20:31:11 +00:00
historic_bruno
0ce770f227
Disables Roman Quinquereme no sail variation.
...
This was SVN commit r11903.
2012-05-23 20:12:48 +00:00
Mythos_Ruler
c6b53e1677
New Athenian emblem.
...
This was SVN commit r11902.
2012-05-22 23:15:33 +00:00
Mythos_Ruler
e999289021
Kennel available in town phase.
...
This was SVN commit r11900.
2012-05-22 16:57:09 +00:00
Spahbod
cab27587fd
This was SVN commit r11899.
2012-05-22 15:28:21 +00:00
Mythos_Ruler
7b1ab20852
This was SVN commit r11898.
2012-05-22 07:14:26 +00:00
Spahbod
7559764fa6
Fixed some maps that caused errors and removed extra trees from some.
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This was SVN commit r11897.
2012-05-22 06:38:07 +00:00
Ykkrosh
dd072112d1
Improved shadow filtering, from eihrul.
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This was SVN commit r11896.
2012-05-21 19:23:14 +00:00
Spahbod
16883b225b
Gathers all the trees near the player start position near each other to make more room for players. Fixes #1408 .
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This was SVN commit r11895.
2012-05-21 16:14:51 +00:00
Spahbod
4b4d048967
Found a better name for Persian fishing boat.
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This was SVN commit r11894.
2012-05-21 10:39:25 +00:00
Spahbod
088caa647f
Fixed the bug in Hyrcanian Shores. Fixes #1388 .
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This was SVN commit r11893.
2012-05-21 09:35:05 +00:00
historic_bruno
8fd3fbc210
Fixes Attack.js error.
...
This was SVN commit r11892.
2012-05-20 22:51:51 +00:00
leper
c4d6019599
Add garrison order sound and remove the old garrison sound.
...
Fix some map errors, tabs in templates and update docs.
This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
Pureon
4cf3467819
New siege ram for the Spartans
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This was SVN commit r11890.
2012-05-20 11:32:35 +00:00
EmjeR
d5e3e975c8
This was SVN commit r11888.
2012-05-20 00:26:18 +00:00
quantumstate
f72d820cd4
Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18 .
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This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
leper
6cc98a6763
Add heal order sound.
...
This was SVN commit r11885.
2012-05-19 18:27:00 +00:00
Pureon
7be67fe6b7
Added new voice sounds to all female units. Recorded by khegarty
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This was SVN commit r11884.
2012-05-19 16:02:16 +00:00
Mythos_Ruler
7ad6a6012f
Persians: Cav techs to Stables. Infantry techs to Barracks.
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This was SVN commit r11883.
2012-05-19 06:24:12 +00:00
Mythos_Ruler
7f3bd8fb48
Shiny Bactrian lancers.
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This was SVN commit r11882.
2012-05-19 06:16:55 +00:00
Mythos_Ruler
97bf4df2a6
Some Athenian shields for their buildings.
...
This was SVN commit r11881.
2012-05-19 04:46:50 +00:00
Mythos_Ruler
5d59175953
Footprint sizes for these things.
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This was SVN commit r11880.
2012-05-18 22:41:31 +00:00
quantumstate
c2c0469472
Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
...
Also added missing var's in for loops.
This was SVN commit r11879.
2012-05-18 22:27:08 +00:00
quantumstate
d7faa813f4
Update territory bitmask and add a returnResource command for entities.
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This was SVN commit r11878.
2012-05-18 22:10:56 +00:00
Mythos_Ruler
0d9dcac82a
Changing the Greek civs on these maps.
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This was SVN commit r11877.
2012-05-18 21:42:55 +00:00
leper
68d1cf167e
Add repair order queueing to formations. Refs #592 .
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This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
historic_bruno
e7689342f8
Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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This was SVN commit r11875.
2012-05-18 03:58:37 +00:00
historic_bruno
8fba8097ce
Reverts bfb7526bcf.
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This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
historic_bruno
786896bf8d
Prevents fishing ship from attacking structures (docks).
...
This was SVN commit r11873.
2012-05-17 22:33:46 +00:00
Mythos_Ruler
862f6fb3e3
Update to Necropolis.
...
This was SVN commit r11872.
2012-05-17 13:43:15 +00:00
Mythos_Ruler
fb44299104
This was SVN commit r11871.
2012-05-17 13:10:12 +00:00
historic_bruno
96b2c1e89b
Makes territory_pull selectable in Atlas only.
...
This was SVN commit r11870.
2012-05-17 02:32:16 +00:00
Mythos_Ruler
5d72fa689e
Updated spartan emblem.
...
This was SVN commit r11869.
2012-05-17 01:53:41 +00:00
Mythos_Ruler
a4e701fcf9
Lightened up the shark textures.
...
This was SVN commit r11867.
2012-05-16 20:56:08 +00:00
Mythos_Ruler
a5a7bf3c5d
Spartan females can make palisades.
...
This was SVN commit r11866.
2012-05-16 17:57:56 +00:00
Mythos_Ruler
cdafb50278
Selection groups for wall lengths.
...
This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
Ykkrosh
04fe6d2363
Add reminders to keep alpha names in sync
...
This was SVN commit r11864.
2012-05-15 21:34:28 +00:00
historic_bruno
f8c22634de
oops
...
This was SVN commit r11863.
2012-05-15 00:26:24 +00:00
Mythos_Ruler
a317d20b39
Romans Sandbox map.
...
This was SVN commit r11862.
2012-05-14 04:19:22 +00:00
Mythos_Ruler
f18365830b
Fixed foundation size.
...
This was SVN commit r11861.
2012-05-14 03:47:32 +00:00
Mythos_Ruler
3bb1c01ccc
Removed territory effect from Roman siege walls.
...
Removed palisades from Roman infantry prod queue.
This was SVN commit r11860.
2012-05-14 01:39:04 +00:00
Mythos_Ruler
f14fc977e3
Moved thebans civ json to Internal.
...
This was SVN commit r11858.
2012-05-13 23:49:23 +00:00
Ykkrosh
2ee9981d99
Replace boost::uniform_real to avoid OOS caused by changes in behaviour between Boost versions
...
This was SVN commit r11857.
2012-05-13 23:40:06 +00:00
quantumstate
09414078fd
Switched warning to a debug so that only AI devs see it. Fixes #1403 .
...
This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
Mythos_Ruler
8bd73e774e
Deleted Granicus River.
...
Fixed Isthmus description.
Renamed and tweaked Battle for Tiber.
This was SVN commit r11855.
2012-05-12 22:05:05 +00:00
Mythos_Ruler
26531bcdc7
War dog footprint increased.
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This was SVN commit r11854.
2012-05-12 21:34:21 +00:00
Mythos_Ruler
6f2b90ba70
Default starting resources decreased.
...
This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
Mythos_Ruler
3668f691ef
Made the river traversable to help the AI.
...
This was SVN commit r11852.
2012-05-12 20:53:25 +00:00
Mythos_Ruler
d35ec1840e
Tweaked these structures.
...
This was SVN commit r11851.
2012-05-12 17:58:25 +00:00
quantumstate
0b1d911675
Added check for existance of ent.resourceSupplyType(). Fixes #1402
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This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
Mythos_Ruler
2ba6b90a1c
Fixed starting camera.
...
This was SVN commit r11849.
2012-05-12 06:12:38 +00:00
Mythos_Ruler
0cef14be54
Removed these wall entities, which were throwing errors.
...
This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
Mythos_Ruler
13d8caa0f2
Spartan shield stuff.
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This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
Mythos_Ruler
3d685a2c91
New shield prop textures for Macedonians.
...
This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
Mythos_Ruler
2a719a44f4
Removes unnecessary specular.
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This was SVN commit r11845.
2012-05-12 04:42:57 +00:00
Mythos_Ruler
6fcf84250a
Gallic Fields prettied up a bit.
...
This was SVN commit r11844.
2012-05-12 03:49:59 +00:00
Mythos_Ruler
cc2f3647a3
Zagros Mountains 2: Macedonia vs. Persia.
...
This was SVN commit r11843.
2012-05-12 01:15:55 +00:00
Mythos_Ruler
3c747d21d4
This was SVN commit r11842.
2012-05-12 01:09:26 +00:00
Mythos_Ruler
2b893117c9
Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
...
Tweaked the description of Athenian temple and dock.
This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
quantumstate
4a73b85a4b
Increase maximum treasure priority distance and check that a dropsite has nearby resources
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This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
Ykkrosh
fbc3cbad7c
Fix handling of non-ASCII paths on Unix
...
This was SVN commit r11839.
2012-05-11 14:30:15 +00:00
Mythos_Ruler
8c6a1995e5
teams
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This was SVN commit r11837.
2012-05-11 00:06:06 +00:00
historic_bruno
3d6c3752ae
Restores player data to _default.xml as a temporary fix for some problems related to #1398 .
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This was SVN commit r11836.
2012-05-10 23:35:48 +00:00
historic_bruno
3efbd0ab25
Fixes Atlas losing map settings if random map generation failed. Refs #1398 .
...
This was SVN commit r11835.
2012-05-10 23:11:42 +00:00
historic_bruno
56269b2489
Fixes Atlas bug where default player data wasn't sent to engine after being displayed in the UI (introduced by 1f5f82f375). Fixes #1398 .
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This was SVN commit r11834.
2012-05-10 22:49:04 +00:00
Mythos_Ruler
9610f72636
Typo.
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This was SVN commit r11833.
2012-05-10 22:46:14 +00:00
Mythos_Ruler
2fa29d0115
Acropolis tweaks.
...
This was SVN commit r11832.
2012-05-10 22:41:12 +00:00
leper
502047b746
Fix unit demo map.
...
This was SVN commit r11831.
2012-05-10 22:35:57 +00:00
Mythos_Ruler
6f29e27ae0
"Delian League" bonus for Athenians.
...
This was SVN commit r11830.
2012-05-10 22:25:03 +00:00
leper
8d66340329
Really set Oasis 11 as the default multiplayer map.
...
This was SVN commit r11829.
2012-05-10 22:23:09 +00:00
quantumstate
3b25e106b2
Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
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This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
leper
ad87febd25
Improve gathering behaviour if the target is exhausted.
...
This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
Mythos_Ruler
bcf7c98b66
Nerfed hero Health for Alpha 10 (until we get build limits).
...
This was SVN commit r11826.
2012-05-10 21:52:32 +00:00
Mythos_Ruler
831da7f93e
Fixed this map.
...
This was SVN commit r11825.
2012-05-10 21:44:55 +00:00
quantumstate
bfb35a6484
Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395 .
...
This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
Mythos_Ruler
a8528f74c6
Greek market by Enrique.
...
This was SVN commit r11823.
2012-05-10 20:58:03 +00:00
quantumstate
db1b4dcc4f
Added an existance check for metadata on unit destruction
...
This was SVN commit r11822.
2012-05-10 19:45:34 +00:00
Mythos_Ruler
75433f1d5d
This was SVN commit r11821.
2012-05-10 19:43:47 +00:00
quantumstate
c1c00d1617
Added resource gatherer counting for qBot and fixed nearby gathering locations code.
...
Also switched to SquareVectorDistance in filters as suggested by
wraitii.
This was SVN commit r11820.
2012-05-10 18:38:13 +00:00
Mythos_Ruler
23cd022eff
Map stuff.
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This was SVN commit r11819.
2012-05-10 18:07:25 +00:00
Mythos_Ruler
a8e548ff5e
This was SVN commit r11818.
2012-05-10 17:45:50 +00:00
Mythos_Ruler
b36b9da9a0
Single player default map now Punjab 3.
...
This was SVN commit r11817.
2012-05-10 17:05:19 +00:00
Mythos_Ruler
b247e198d7
Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
...
This was SVN commit r11816.
2012-05-10 05:41:15 +00:00
Mythos_Ruler
7d00b830aa
Changed default maps.
...
This was SVN commit r11815.
2012-05-10 05:04:10 +00:00
historic_bruno
b3f9daead8
Deletes some obsolete data files.
...
This was SVN commit r11814.
2012-05-10 04:36:18 +00:00
Mythos_Ruler
e6dcd0480f
Fix promotion.
...
This was SVN commit r11813.
2012-05-10 03:29:25 +00:00
Mythos_Ruler
737a2f3de4
Spartans can't build stone walls.
...
This was SVN commit r11811.
2012-05-10 01:41:44 +00:00
Mythos_Ruler
cb3d71f43a
New Greek barracks by Enrique.
...
This was SVN commit r11810.
2012-05-10 01:12:26 +00:00
historic_bruno
1f5f82f375
Fixes invalid civ check in rmgen.
...
Removes some default data from the Atlas blank map.
Changes default civ in autostart-random mode.
This was SVN commit r11809.
2012-05-09 23:06:03 +00:00
OmriLahav
c8d68f6e0b
This was SVN commit r11807.
2012-05-09 21:45:47 +00:00
quantumstate
89821855c7
Check that a nearby resource has >0 resources left. Fixes #1395 .
...
Also added a check to TechnologyManager to see if player is defined.
This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
Pureon
9fa1145fe8
Update to GUI
...
This was SVN commit r11805.
2012-05-09 19:52:23 +00:00
Ykkrosh
282d0f39e2
Remove unused variables
...
This was SVN commit r11804.
2012-05-09 15:39:16 +00:00
Ykkrosh
f2515bec84
Fix some whitespace in scripts
...
This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
Ykkrosh
a0f122bfd4
Fix #1394 (UnitAI FSM serialization error).
...
Replace evil eval/uneval with deepcopy.
This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
Mythos_Ruler
1f51f4a0a3
Trying again.
...
This was SVN commit r11801.
2012-05-09 01:26:48 +00:00
Mythos_Ruler
116a9887d2
"Herocide" attack bonus for Alexander.
...
This was SVN commit r11800.
2012-05-09 01:25:42 +00:00
Mythos_Ruler
1de1a9b9d8
Fixed error on Necropolis.
...
This was SVN commit r11799.
2012-05-08 23:22:06 +00:00
historic_bruno
ddd3e702d5
Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
...
Documents more functions of UnitAI.
This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
Pureon
93eed49d85
Conflict with Michael's last commit fix
...
This was SVN commit r11797.
2012-05-08 21:55:23 +00:00
Pureon
483dc4cb65
Removing some unused audio files
...
This was SVN commit r11796.
2012-05-08 21:43:41 +00:00
Mythos_Ruler
7a59ea16c7
Added shininess to the metal shuttle prop.
...
This was SVN commit r11795.
2012-05-08 20:24:09 +00:00
Mythos_Ruler
32a01c2ed8
Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
...
This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
Mythos_Ruler
9fecad12c3
FeXor's updated map stuffs.
...
This was SVN commit r11793.
2012-05-08 17:45:32 +00:00
Ykkrosh
6b817c9b98
Doc updates
...
This was SVN commit r11792.
2012-05-08 09:19:46 +00:00
Mythos_Ruler
e5c9cf6146
Meat units now cannot attack walls.
...
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
vts
a57a0e22cb
Forgot one spartan unit in da2f7a9000
...
This was SVN commit r11790.
2012-05-07 23:17:14 +00:00
vts
da2f7a9000
Dropped some unused templates
...
Gave spartans their walls back
This was SVN commit r11789.
2012-05-07 23:15:24 +00:00
Pureon
5881c1e495
Audio files added
...
This was SVN commit r11788.
2012-05-07 22:25:09 +00:00
Mythos_Ruler
961db840b2
Work on some descriptions.
...
This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
quantumstate
10e96798e8
Scale images to power of 2 sizes. Fixes #1382 .
...
This was SVN commit r11786.
2012-05-07 17:15:36 +00:00
Mythos_Ruler
385f9e13d7
This was SVN commit r11785.
2012-05-07 06:12:41 +00:00
historic_bruno
c036a7d7e3
Adds control groups to saved game data, based on patch by mk12. Fixes #1261 .
...
This was SVN commit r11783.
2012-05-07 04:18:54 +00:00
historic_bruno
e6afc62545
Adds silhouettes option to in-game settings menu. Refs #1186
...
This was SVN commit r11782.
2012-05-07 02:14:01 +00:00
historic_bruno
37a5bedb81
Adds partial support for Debian GNU/kFreeBSD, based on patch by vincent. Refs #1322 .
...
This was SVN commit r11781.
2012-05-07 01:53:35 +00:00
historic_bruno
1674a7503f
Fixes error from 79c6a2cecc.
...
This was SVN commit r11780.
2012-05-07 01:29:02 +00:00
historic_bruno
79c6a2cecc
Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186 .
...
This was SVN commit r11779.
2012-05-07 01:09:53 +00:00
historic_bruno
2fbca07f6d
Adds random civ option to game setup, based on patch by deebee. Fixes #1082 .
...
This was SVN commit r11778.
2012-05-06 23:20:57 +00:00
leper
a40a12e794
Typo
...
This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
leper
8f762b8248
Fix error caused by e8cb2a71da. Refs #1220 .
...
This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts
e8cb2a71da
Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
...
This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
OmriLahav
cb599d4ae5
This was SVN commit r11773.
2012-05-06 09:33:36 +00:00
Mythos_Ruler
82dcfe4301
Updates to these Oasis maps.
...
This was SVN commit r11772.
2012-05-06 02:21:42 +00:00
Mythos_Ruler
4268f43587
This was SVN commit r11771.
2012-05-06 01:19:15 +00:00
Mythos_Ruler
088876b23c
Palisade costs.
...
This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
vts
d615ac64da
Fix wall preview not disappearing when starting building placement immediately afterwards.
...
Adds some extra buildings to WallTest map to make Town Phase available
faster.
This was SVN commit r11769.
2012-05-06 00:07:34 +00:00
Mythos_Ruler
a6e256bd1e
This was SVN commit r11768.
2012-05-05 23:50:43 +00:00
Mythos_Ruler
5befbd1a02
Palisades for all civs. Tweaked stone walls for errbody too.
...
This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
vts
d67d2e2370
Updated some documentation in CmpObstructionManager
...
This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
quantumstate
7180cd9076
Added advanced buildings for new civs and hopefully stopped heroes from being trained.
...
This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
Mythos_Ruler
cbed78be37
Wallset stuff for Athens, Sparta, and Macedonia.
...
This was SVN commit r11764.
2012-05-05 21:57:38 +00:00
quantumstate
3be4eb44fa
fix global from commit c4efc223ed
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This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
quantumstate
c4efc223ed
Don't serialize the technology modifications cache. Fixes #1384 .
...
This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
vts
490182ddd0
Wall placement. Closes #786 .
...
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
Mythos_Ruler
a6a7883af3
Updated map
...
This was SVN commit r11759.
2012-05-05 19:17:25 +00:00
Mythos_Ruler
cd833a09b8
This was SVN commit r11758.
2012-05-05 04:38:06 +00:00
historic_bruno
ffc89ee1af
Adds some OS X availability macros to support 10.5 SDK. Not foolproof but good enough for now.
...
This was SVN commit r11757.
2012-05-05 03:18:22 +00:00
Mythos_Ruler
7fcc350df9
Preferred Classes for these templates.
...
This was SVN commit r11756.
2012-05-05 00:14:33 +00:00
Mythos_Ruler
e0f670ddfb
This was SVN commit r11755.
2012-05-05 00:10:03 +00:00
Mythos_Ruler
9c3e94acfd
FeXor's Iberian Walls.
...
This was SVN commit r11754.
2012-05-04 23:50:43 +00:00
Pureon
7797aca9c4
Cuirass icon for techs
...
This was SVN commit r11753.
2012-05-04 23:36:18 +00:00
historic_bruno
0c233487ec
Disables broken window resizing and fullscreen toggling on OS X. Fixes #1381 . Refs #741
...
This was SVN commit r11752.
2012-05-04 23:30:46 +00:00
historic_bruno
0463068947
Adds more checks for tech manager before using it. Refs #1377 .
...
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
historic_bruno
32d2927449
Adds UTF-8 support for JavaScript files.
...
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
leper
a5713c1264
Try to fix tech error. Refs #1377 .
...
This was SVN commit r11749.
2012-05-04 18:13:23 +00:00
leper
d0784bd314
Fix minimap issue caused by 5b7027ec53. Fixes #1372 .
...
This was SVN commit r11748.
2012-05-04 17:44:28 +00:00
egbert
f2f434ded4
This was SVN commit r11747.
2012-05-04 10:10:42 +00:00
egbert
1aaef48ea4
This was SVN commit r11746.
2012-05-04 10:09:21 +00:00
egbert
c039fb8b0a
iberian special building main model
...
This was SVN commit r11745.
2012-05-04 09:48:26 +00:00
egbert
99672f83f9
iberian special building models
...
This was SVN commit r11744.
2012-05-04 09:47:38 +00:00
egbert
99d8d03988
iberian special building actor
...
This was SVN commit r11743.
2012-05-04 09:46:11 +00:00
egbert
964f58504c
iberian special building prop actors
...
This was SVN commit r11742.
2012-05-04 09:45:15 +00:00
egbert
2e5b62ea3e
iberian special building textures
...
This was SVN commit r11741.
2012-05-04 09:43:51 +00:00
historic_bruno
da4c1c8f2b
Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375 .
...
This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
Mythos_Ruler
a9faa59545
Adjusting available formations.
...
This was SVN commit r11738.
2012-05-04 02:03:54 +00:00
Mythos_Ruler
98c8767b6e
Siege wall moved to City Phase.
...
This was SVN commit r11737.
2012-05-04 01:44:40 +00:00
Mythos_Ruler
0035cc37f0
This was SVN commit r11736.
2012-05-04 00:40:23 +00:00
leper
58836c624a
Read formations from civ JSON files. Fixes #1234 , #601 .
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This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
Pureon
20afc75657
Champion icon update
...
This was SVN commit r11734.
2012-05-03 22:09:33 +00:00
Pureon
6efe056fef
Fist holding spear icon for techs
...
This was SVN commit r11733.
2012-05-03 21:36:15 +00:00
Mythos_Ruler
e1c8307bb6
First crack at a Special Technology.
...
This was SVN commit r11732.
2012-05-03 21:08:27 +00:00
Mythos_Ruler
6db0dc8679
Fixed syntax in these techs.
...
This was SVN commit r11731.
2012-05-03 20:33:37 +00:00
Mythos_Ruler
7edc1e7092
Two new technologies (they need debugged for JSON syntax though).
...
This was SVN commit r11730.
2012-05-03 20:18:24 +00:00
Pureon
e215446ada
Four variants of the corinthian helmet tech icons
...
This was SVN commit r11729.
2012-05-03 19:56:30 +00:00
Ykkrosh
84c8140f90
Work-in-progress high-level pathfinder documentation
...
This was SVN commit r11728.
2012-05-03 19:31:48 +00:00
Mythos_Ruler
af64a2112f
Technology stuff.
...
This was SVN commit r11727.
2012-05-03 19:15:07 +00:00
leper
825e1ec7a3
Allow replace with 0.
...
This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
leper
5b7027ec53
Fix tech overlay issue.
...
This was SVN commit r11725.
2012-05-02 22:57:35 +00:00
quantumstate
d68d8cdee1
Added "class": "Foo", "number": 5 technology requirement
...
This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
quantumstate
f01806772f
Fixed changes from [11719] for case where ent is not set. Thanks to leper.
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This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
Mythos_Ruler
303191b0ad
Really fixed this time. ;)
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This was SVN commit r11722.
2012-05-02 16:39:42 +00:00
Mythos_Ruler
8db5b841e6
Fixes bad character.
...
This was SVN commit r11721.
2012-05-02 16:35:56 +00:00
Mythos_Ruler
4d35f78819
Template and tech tweaks.
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This was SVN commit r11720.
2012-05-02 16:22:33 +00:00
quantumstate
94eaa9d1d5
Bug fixing for common-api
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Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.
This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
historic_bruno
89978332de
Fixes tests.
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This was SVN commit r11718.
2012-05-01 23:58:03 +00:00
leper
62adf20f37
Check if we have a postition.
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This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
Pureon
7e2dd48d14
Trade convoys tech for the market
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This was SVN commit r11715.
2012-05-01 23:05:01 +00:00
historic_bruno
6f06d7e69e
...
...
This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno
9173f3c81f
This was SVN commit r11713.
2012-05-01 22:54:02 +00:00
historic_bruno
030771907e
This was SVN commit r11712.
2012-05-01 22:52:24 +00:00
historic_bruno
fc47098743
Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357 .
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This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
leper
d4347a8466
Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144 .
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This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
Pureon
0990f7f395
Stockbreeding tech for the corral
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This was SVN commit r11709.
2012-05-01 21:46:02 +00:00
Ykkrosh
e4528af72b
Fix vector allocator types
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This was SVN commit r11708.
2012-05-01 21:12:43 +00:00
Pureon
0c03b6a5d1
Changes to Iberian wall obstruction widths
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This was SVN commit r11707.
2012-05-01 20:44:32 +00:00
leper
d92ef0d13e
Fix a small issue with tech overlays.
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This was SVN commit r11706.
2012-05-01 18:56:47 +00:00
historic_bruno
bfb7526bcf
Fixes bug in tech modifications ("affects" was ignored in some situations).
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This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
Pureon
1eaf80d011
Armour and Attack techs for siege weapons
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This was SVN commit r11704.
2012-04-30 22:42:10 +00:00
historic_bruno
68638a92b8
Updates TakeDamage to apply tech modifications.
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This was SVN commit r11703.
2012-04-30 20:39:27 +00:00
leper
363ac861de
Stop dead sheep from walking
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This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
Mythos_Ruler
2069e57a6c
Territory radius of Civ Centre increased.
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This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
Mythos_Ruler
4406b85883
This was SVN commit r11700.
2012-04-29 21:21:29 +00:00
Pureon
44ac273d21
Changing range values of defense outpost template
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This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
Pureon
c640415f0c
Giving all faction outposts projectile and garrison nodes
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This was SVN commit r11698.
2012-04-29 19:06:53 +00:00
leper
d03d36b1f3
Add attack ability to outposts.
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Fix a issue with dying units with stance standground.
This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
Mythos_Ruler
10687410cd
Enrique's new Roman siege walls. :)
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This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
leper
2f5b81a37e
Fix broken test.
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This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
historic_bruno
cafb817446
Reverts broken change from 022fc4c47c.
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This was SVN commit r11694.
2012-04-29 03:20:00 +00:00
historic_bruno
022fc4c47c
Fixes Atlas stealing focus on OS X, based on patch by mk12. Fixes #1317 .
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This was SVN commit r11693.
2012-04-29 02:04:59 +00:00
Pureon
13e5c56015
Additional icons for cavalry, ranged, and hack armor
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This was SVN commit r11691.
2012-04-28 20:20:30 +00:00
Pureon
88fde1054f
Armor plating tech icon
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This was SVN commit r11690.
2012-04-28 19:47:28 +00:00
leper
b3ef24b12d
Change gathering behaviour to fix #1353 , based on patch by mattlott.
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This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
Mythos_Ruler
1ac55806ec
This was SVN commit r11688.
2012-04-28 18:19:31 +00:00
Mythos_Ruler
734f072d62
Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
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This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
Mythos_Ruler
e4365b2f71
New Spartan hero Agis III.
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Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.
This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
historic_bruno
21caaa4573
Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
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This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
quantumstate
7c93499c7d
Fix qBot infinite loop due to NaN priorities
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This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
Pureon
97bcdfb208
Tweaks to healing range and rate techs
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This was SVN commit r11683.
2012-04-26 22:15:16 +00:00
leper
eda4c082fd
Add tech support to BuildingAI, GarrisonHolder and Builder.
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This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
Pureon
6fc3d3f9a2
Healing rate and range techs for all temples
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This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
Mythos_Ruler
aca61b3ccf
This was SVN commit r11680.
2012-04-26 20:41:17 +00:00
leper
e6641ad14f
Make some healer modifiable by techs. Refs #1357 .
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This was SVN commit r11679.
2012-04-26 20:11:18 +00:00
leper
bb81a9d81b
Move single techs to the bottom row.
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This was SVN commit r11678.
2012-04-26 17:43:33 +00:00
Mythos_Ruler
060a1fd004
This tech didn't like the è character.
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This was SVN commit r11677.
2012-04-26 03:37:47 +00:00
Mythos_Ruler
f3fa70cf35
Tech names
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This was SVN commit r11676.
2012-04-26 03:32:09 +00:00
Mythos_Ruler
85b433d48f
Tweaked techs + 2 more techs for Barracks.
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This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
Mythos_Ruler
c396c2a1ca
Fixed default civs.
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This was SVN commit r11674.
2012-04-26 00:08:29 +00:00
Pureon
241be5fa7c
Pair of infantry techs for the barracks
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This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
Mythos_Ruler
65e85dcc40
Selection ring tweaks.
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This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
quantumstate
fee0ec6648
Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
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This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
leper
e765f6865f
Add a red overlay to the paired tech on hover. Fixes #1356 .
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This was SVN commit r11670.
2012-04-25 17:58:16 +00:00
leper
4f905584c9
Clarify tech pairs. Refs #1356 .
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This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
historic_bruno
06996590bb
Fixes typo from [11660]
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This was SVN commit r11668.
2012-04-24 21:59:46 +00:00
Mythos_Ruler
b2d399fe47
A bunch of stuff.
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This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
Pureon
29739575cd
Link graphics for technology icons
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This was SVN commit r11666.
2012-04-24 21:04:17 +00:00
Pureon
8714eec949
A few more technology icons
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This was SVN commit r11664.
2012-04-24 18:56:53 +00:00
Ykkrosh
0bd649294f
Add support for texture-based terrain overlays.
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Fix GLES compatibility.
This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
leper
e6cb5fade6
Shift-clicking the control group button adds to selection. Patch by mk12. Fixes #1345 .
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Add AI to Battle for the Tiber map.
This was SVN commit r11662.
2012-04-24 15:58:02 +00:00
Ykkrosh
770ee1f30c
Build test executable with same linker settings as game executable, to fix --without-fam
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This was SVN commit r11661.
2012-04-24 15:14:14 +00:00
historic_bruno
17c77ad2ac
Adds detection for lower-end Intel Mac GPUs and Apple software renderer. Disables shadows and fancy water on those devices.
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This was SVN commit r11660.
2012-04-24 01:20:06 +00:00
Pureon
9680c8637b
grain and meat icons for techs
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This was SVN commit r11659.
2012-04-23 23:39:36 +00:00
vts
f72bfb1cf1
Add option to disable particles, based on patch by rogue-spectre. Fixes #1222 .
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This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
Pureon
49883c2d57
siege ram icon for techs
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This was SVN commit r11657.
2012-04-23 22:47:48 +00:00
Pureon
01d8358248
anvil and walk icons for techs
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This was SVN commit r11655.
2012-04-23 19:29:42 +00:00
vts
97f49954cd
Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824 .
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This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
Spahbod
ac4e25e17f
Added volcanic lands and a new islands random maps. Changed the name of previous islands map to "cycladic archipelago".
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This was SVN commit r11653.
2012-04-23 08:58:55 +00:00
Pureon
1325c4e35f
spear icon for techs
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This was SVN commit r11652.
2012-04-23 06:06:17 +00:00
Mythos_Ruler
f031e2a7e0
Tooltip updates.
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This was SVN commit r11651.
2012-04-23 01:51:31 +00:00
Mythos_Ruler
e4f1cd10ba
Fixes #1349
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This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
Mythos_Ruler
5101393f26
This was SVN commit r11648.
2012-04-23 00:51:21 +00:00
Mythos_Ruler
c6291403bd
Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
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This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
Mythos_Ruler
af0769f19d
Nerfed default mining rates slightly, since we now have mining technologies.
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This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
Mythos_Ruler
6821e838c1
This was SVN commit r11645.
2012-04-22 22:53:01 +00:00
vts
2590e62c38
Dropped some remnant debugging code
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This was SVN commit r11644.
2012-04-22 22:45:28 +00:00
Mythos_Ruler
d9a6ee53d0
This was SVN commit r11643.
2012-04-22 22:02:03 +00:00
Mythos_Ruler
a0cc289174
This was SVN commit r11642.
2012-04-22 21:50:20 +00:00
Mythos_Ruler
5f1f98970f
Yet more tech tweaks.
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This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
vts
bb9af6da12
Requested update from quantumstate via IRC
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This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
historic_bruno
b01a9c5471
Fixes broken defense tower reference
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This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
Pureon
99777c8d3f
4 horseshoe icons for techs
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This was SVN commit r11638.
2012-04-22 20:24:31 +00:00
Mythos_Ruler
a41250b0af
Fixing some name stuff.
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This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
Mythos_Ruler
9c5379c9ed
This was SVN commit r11636.
2012-04-22 20:06:58 +00:00
Pureon
97715cb617
Added stone and mining rate techs for all Mills
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This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
vts
61fad4a2b5
Fixed strange selection ring fadeout on unit deselection in Atlas
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This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
Pureon
4830cebf5e
Wheel tech graphic
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This was SVN commit r11633.
2012-04-22 15:38:56 +00:00
Mythos_Ruler
d836c6a26e
Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
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This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
Mythos_Ruler
31cec14575
Selection tweaks.
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This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
Pureon
6032ab88e7
Battle axe and wood chopping icons for techs
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This was SVN commit r11630.
2012-04-22 14:05:06 +00:00
vts
3cbfd9260e
Properly enforce the MAX_QUAD_OVERLAYS constraint
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Some cleanup of graphics/Overlay.h
This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
Mythos_Ruler
62ec2bac69
Selection texture tweaks.
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This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
quantumstate
d9b8df65be
Some refactoring of the military qbot code.
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This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
Pureon
bdc5ad3f0d
Some mining icons for techs
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This was SVN commit r11626.
2012-04-22 11:19:04 +00:00
quantumstate
0d81325cc7
Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
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This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
vts
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Mythos_Ruler
60944a1439
Updated phase icons.
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This was SVN commit r11622.
2012-04-22 01:47:30 +00:00
Mythos_Ruler
8cf72a5ab9
Fixed syntax error
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This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
Mythos_Ruler
c52d1293d7
Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
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This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
Mythos_Ruler
0befd88deb
Plough tweak.
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This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
Mythos_Ruler
ddafad84f6
Moved 'plough' tech from Civ Centre to Farmstead.
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This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
Mythos_Ruler
1bbd226ff4
Renamed these techs more generically.
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This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
Mythos_Ruler
041da02ff9
This was SVN commit r11616.
2012-04-22 00:23:26 +00:00
Mythos_Ruler
db2c7929fd
First tech pair.
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This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
Pureon
4881e638e5
Arrow and sword icons for techs
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This was SVN commit r11614.
2012-04-22 00:12:00 +00:00
historic_bruno
93c35964da
New higher quality icons. Fixes #954 . Refs #492 .
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This was SVN commit r11613.
2012-04-21 23:31:31 +00:00
Pureon
12e46a35fd
128x128 version of the plough icon
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This was SVN commit r11612.
2012-04-21 22:54:12 +00:00
Pureon
60088384a6
Plough tech graphic
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This was SVN commit r11611.
2012-04-21 22:42:17 +00:00
Mythos_Ruler
99c60789da
Tech tweaks.
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This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
quantumstate
5ceea39a59
Added technology pairs.
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This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
leper
b9695db52c
Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256 , based on patch by mk12.
...
Update AI API to Health changes.
This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
leper
03f04e54fc
Fix garrisoning issue.
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This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
leper
b25d7a4bab
Display all trainable/builable (by selected entities) entities.
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This was SVN commit r11606.
2012-04-21 20:10:11 +00:00
leper
6938ecf431
Allow switching to not yet buildable entities, if they are in the current selection. Use consts if we already define them.
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This was SVN commit r11605.
2012-04-21 17:26:06 +00:00
quantumstate
96549e0418
Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
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This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
Ykkrosh
9488ca42f6
Disable deadlocking fatal exception handler in Atlas
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This was SVN commit r11603.
2012-04-21 14:12:37 +00:00
Ykkrosh
4c372aa6d8
Remove some unused component setters
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This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
Ykkrosh
58eb0c97bb
Reuse terrain texture name formatting function
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This was SVN commit r11601.
2012-04-21 13:09:01 +00:00
Ykkrosh
177d7856a6
Avoid assertion failure when editing terrain off the edge of the map
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This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
Mythos_Ruler
dfc86d8ab2
This was SVN commit r11599.
2012-04-21 11:32:52 +00:00
quantumstate
3e3a8d5414
Fix error when no items of a class exist and that class is used for techology requirements.
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This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
Mythos_Ruler
1b49c53f4c
Buildings now unlock per phase. :)
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This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
historic_bruno
b101f5ad01
Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748 .
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Adds explicit links to frameworks we need on OS X.
This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
Mythos_Ruler
d3d95c6b66
This was SVN commit r11595.
2012-04-21 07:19:43 +00:00
historic_bruno
6f18a42269
Fixes bug detecting mouse focus change. Refs #748 .
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This was SVN commit r11594.
2012-04-21 07:14:39 +00:00
Mythos_Ruler
497c1ff948
A few portrait tweaks.
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This was SVN commit r11593.
2012-04-21 04:48:13 +00:00
leper
774809b0a9
Allow training in all selected buildings. Fixes #1210 .
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This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
Pureon
a6ceceb79c
Renaming the old celt wall files and new templates for them
...
This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
quantumstate
06b342db46
Fix save/load with common-api-v2
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This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
Pureon
85d5962328
Roman wall gate model updated
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This was SVN commit r11589.
2012-04-20 21:25:34 +00:00
quantumstate
03d625dd2e
Added tech modification for carrying capacity and fixed warning for min range
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This was SVN commit r11588.
2012-04-20 20:37:12 +00:00
quantumstate
b7cf51be34
Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
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This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
quantumstate
ed6e5bdaf0
Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
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This was SVN commit r11586.
2012-04-20 19:47:01 +00:00
quantumstate
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
Jubal
be0109331c
New update. Tightens up some of the military side of things.
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This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
Mythos_Ruler
2037c1fc6e
Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
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This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
Mythos_Ruler
c93621d2ad
Moved these to Public.
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This was SVN commit r11580.
2012-04-20 03:12:09 +00:00
Mythos_Ruler
813f7e9102
Updated Prytaneion template.
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This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
historic_bruno
4d8ba45375
Removes unnecessary change from [11575]
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This was SVN commit r11578.
2012-04-20 03:01:09 +00:00
Mythos_Ruler
a99e1236be
New Prytaneion by Enrique.
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This was SVN commit r11577.
2012-04-20 02:48:27 +00:00
historic_bruno
c8745ee41f
Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641 .
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This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
Pureon
7d47407c70
Carthaginian wall segments
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This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
Mythos_Ruler
9a58afcb62
Internal to Public.
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This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
Mythos_Ruler
b535c76ca1
This was SVN commit r11572.
2012-04-19 21:40:31 +00:00
leper
ba17009767
Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124 .
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This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
Mythos_Ruler
388d77f37d
Structures from Internal to Public. Thanks Leper.
...
This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
quantumstate
82263fd3d3
Shift-N adds that groups units to selection. Fixes #1262 .
...
This was SVN commit r11569.
2012-04-19 09:00:51 +00:00
Mythos_Ruler
496445c615
New mapz0rz
...
This was SVN commit r11568.
2012-04-19 08:31:05 +00:00
Mythos_Ruler
0e6ecdcf48
Some art assets moved from Internal mod.
...
This was SVN commit r11567.
2012-04-19 08:28:48 +00:00
Mythos_Ruler
4a54b29250
Moving some minor stuff from Internal to Public mod.
...
This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
Mythos_Ruler
aa07511739
This was SVN commit r11565.
2012-04-19 08:09:24 +00:00
Mythos_Ruler
65f4cb1d18
Units arent as efficient food gatherers anymore.
...
This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
Mythos_Ruler
d9cb518904
Updated maps.
...
This was SVN commit r11563.
2012-04-19 07:19:23 +00:00
Mythos_Ruler
3d0d59b4c0
Fixed this horseman. Attempting to make a Theban fireraiser.
...
This was SVN commit r11562.
2012-04-19 06:26:19 +00:00
Ykkrosh
75e7ea497b
Add comment about incorrect array-bounds warning
...
This was SVN commit r11560.
2012-04-18 22:00:07 +00:00
quantumstate
7653043759
Changed some old class filters from Super to Champion
...
This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
Ykkrosh
edc62a240a
Try to avoid some type warnings
...
This was SVN commit r11558.
2012-04-18 21:02:11 +00:00
quantumstate
a9475c3854
Stops qBot training heroes and makes it build a market after abuot 10 minutes.
...
This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
Ykkrosh
769350a3e7
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
...
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
Mythos_Ruler
9572a4314a
Iberian wall.
...
This was SVN commit r11555.
2012-04-18 19:59:53 +00:00
Mythos_Ruler
2e65416489
Healer range tweaks.
...
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
Mythos_Ruler
454af1928d
Selection groups for healers.
...
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
leper
131d5eb88f
Tweak default healer behaviour, fix a small bug.
...
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
egbert
f5344d37e1
The new Iberian fortress model
...
This was SVN commit r11551.
2012-04-18 17:55:39 +00:00
egbert
159453f13d
adjusted prop positions for the new Iberian fortress
...
This was SVN commit r11550.
2012-04-18 17:54:03 +00:00
egbert
032a6b1557
adjusted prop positions for the new Iberian fortress
...
This was SVN commit r11549.
2012-04-18 17:53:38 +00:00
egbert
3ffeb1eee5
adjusted dirt decal reference from size 4x4 to 6x6.
...
This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
quantumstate
13281e230d
Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
...
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
quantumstate
4b4411116f
Actually committed the Filters.byOwners fix mentioned in 167cd7151e
...
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
quantumstate
167cd7151e
Bug fixes and dead code removal
...
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2
This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
Ykkrosh
3027ce1a04
Rationalise terrain dirty-rect coordinates.
...
Clean up some whitespace.
This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
Mythos_Ruler
41f50e6b4c
specular added for more objects.
...
Boosted healing stats for healer ranks.
This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
Pureon
4926dc53ee
Celt wall segments
...
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
Ykkrosh
a16d56cc72
Delete an unused obsolete method
...
This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
leper
46bf2cac22
Fix remaining issue
...
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
leper
54fb33841e
Fix some issues.
...
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper
c56f96040e
Implement healing. Fixes #999 .
...
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh
80277e3da9
Fix #953 (local.cfg adds keys instead of replacing them)
...
This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
OmriLahav
9a719c32be
This was SVN commit r11533.
2012-04-17 12:01:34 +00:00
Mythos_Ruler
3edb8248e5
This was SVN commit r11532.
2012-04-17 06:39:54 +00:00
Mythos_Ruler
bee7ecc90c
Iberian Walls for these maps.
...
This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
historic_bruno
be453771cf
Fixes OS X build.
...
This was SVN commit r11529.
2012-04-17 03:57:53 +00:00
historic_bruno
5cfeccea09
Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122 .
...
Adds preview box showing currently selected terrain.
This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
historic_bruno
772b38e6be
Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022 .
...
This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
quantumstate
af207e1c0a
Fixed the gameState.GetEntityById() function
...
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
historic_bruno
cf11aa8dea
Fixes Atlas canvas resolution init on OS X. Replaces hacky solution for the same problem on wxGTK. Fixes #1176 .
...
This was SVN commit r11525.
2012-04-16 00:57:30 +00:00
Mythos_Ruler
d7b31da2dc
Loot stuffs. :)
...
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
vts
7f612c266a
Calculate new random variations where necessary upon graphics object reloads. Fixes #979 .
...
This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
quantumstate
52efb54673
Added serialize and deserialize functions to common-api-v2
...
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
Mythos_Ruler
c6f9df4020
Map name tweaks. Use Arabic numerals instead of Roman.
...
This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
Mythos_Ruler
cb45fd2800
Tweaked Iberian civ file.
...
This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
Mythos_Ruler
46c23d1c3c
Template tweaks, namely attack bonuses.
...
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
Mythos_Ruler
4a795dd631
Wall costs and health.
...
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
Pureon
f004b0cd94
Roman wall segments - long, medium, and short. Gate needs work
...
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
Mythos_Ruler
c942d3e8c6
Fixed these maps.
...
This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
leper
1ee8bfe231
Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311 .
...
This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
leper
9c4a7b8086
Clean up gui code.
...
This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
Pureon
544f5ff048
Fixing errors in a number of demo maps
...
This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
Mythos_Ruler
27906080e2
Wall bonus for Iberians on these maps.
...
This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
Mythos_Ruler
7cc39dc461
Wall bonus for Iberians on Acropolis II.
...
This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
Mythos_Ruler
72056a32e7
Removed shadow casting from grass.
...
This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
Mythos_Ruler
20a1a2855e
This was SVN commit r11509.
2012-04-15 05:02:12 +00:00
Mythos_Ruler
600b79498e
Tweaked default zoom a bit.
...
This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
WhiteTreePaladin
2c3801743a
Hide the barter buy button when it is the same as selected sell button
...
This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
Mythos_Ruler
8848099dc3
Pericles and Craterus are in.
...
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
Ykkrosh
a07dd82a70
Allow materials to disable receiving shadows
...
This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
Ykkrosh
6410d36a55
Fix engine to respect lack of castshadow flag in actors.
...
Remove unused variable.
This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
Ykkrosh
8a5539f349
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
...
This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
Ykkrosh
43a30fcddd
Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
...
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
Ykkrosh
78105070a9
Convert actor line endings from CRLF to LF for consistency
...
This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
Mythos_Ruler
97a67662c5
Some Internal stuff.
...
Gave trees uniform portraits.
Fixed costs for ranged heroes.
This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
Ykkrosh
9028c354e6
Fix non-PCH build more. Fixes #1313 .
...
This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
Ykkrosh
789036fb90
Fix #1299 (page up in console doesn't scroll up)
...
This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
Ykkrosh
2312d1379a
Be more robust to invalid positions
...
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
leper
55e576177d
Fix non-pch build. Fixes #1313 .
...
This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
Ykkrosh
227f9e403f
Experimental GPU skinning.
...
Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
Ykkrosh
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
...
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
Mythos_Ruler
5e38f4b49d
Themistocles now has shiny helmet!
...
This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
Jubal
5184edde14
New patch for JuBot
...
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons
This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
Pureon
3ca6ee461c
Palisade wall models optimised
...
This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
Jubal
25b3242ba4
Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
...
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
Mythos_Ruler
17daa5ce8b
Fixed a couple of helmets.
...
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
Mythos_Ruler
fb0e2377a3
Fixed these two JSONs.
...
This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
Mythos_Ruler
d42ac2b106
This was SVN commit r11481.
2012-04-11 00:23:30 +00:00
Mythos_Ruler
056962b5c5
Greek building stuffs.
...
This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
Pureon
368dda421a
New Hele walls
...
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
leper
71a57ed3a7
Allow gathering regardless of resource owner
...
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
Ykkrosh
d3a24c26ba
Do alpha-testing earlier in ARB shaders, for performance.
...
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
Ykkrosh
e6a82fff48
Bind textures correctly to GLSL sampler uniforms.
...
This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
Ykkrosh
f2260892bd
Add config option to force alpha-tested materials.
...
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
Ykkrosh
11115770ec
Fix memory leak
...
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
Ykkrosh
05008d190e
Clean up terrain shader a bit
...
This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
Mythos_Ruler
9796fbf59b
Eggbird's new Iberian Temple.
...
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
leper
577676810b
Make domestic herd animals controllable by the player
...
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
Mythos_Ruler
a035fc3949
Delete some unnecessary folders and files. Add shiny stuff to more helmets.
...
This was SVN commit r11469.
2012-04-10 02:43:42 +00:00
Mythos_Ruler
764b173f6e
Shield tweaks.
...
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
leper
b3e519c278
Remove sheets.
...
This was SVN commit r11466.
2012-04-09 23:13:45 +00:00
Pureon
e5d3a2b312
Adjusting the Iberian wall tower's windows
...
This was SVN commit r11465.
2012-04-09 19:23:48 +00:00
leper
67bca5a6ed
Use an overlay image to mark selected icons instead of using a separate image.
...
Remove some useless sheets.
This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
Yves
a21fc77212
A minor improvement for enabling/disabling user feedback. It was set to enabled/disabled in every tick which triggered some code.
...
Now it's only enabled or disabled when the user clicks the button and
therefore much less events are triggered.
This was SVN commit r11463.
2012-04-09 12:30:56 +00:00
Mythos_Ruler
3db7f32d17
Specular for a few more things.
...
This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
Mythos_Ruler
25d1affef2
Adding specular to some items.
...
This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
Ykkrosh
4b5bd36d9b
Multiply specular lighting by sun color
...
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
leper
c93f17827f
Make use of the grayscale opion.
...
Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.
This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
Ykkrosh
f3a393d2e5
Add alpha-tested materials
...
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
Ykkrosh
b6ef80b741
Fix GCC build
...
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
Jubal
566a4588b6
This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
...
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
Ykkrosh
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
...
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
Ykkrosh
b7888aea52
Add support for specular materials.
...
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
Jubal
8a0e47fdd6
Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
...
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
Jubal
2dc3c36ee6
Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
...
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
Mythos_Ruler
fda1d07794
Tweaking some pop costs.
...
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
Ykkrosh
b253cbbee6
Don't unnecessarily die when loading empty files
...
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
Pureon
6b5034e313
Iberian wall model updates
...
This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
Mythos_Ruler
6a82b215e1
This was SVN commit r11447.
2012-04-07 05:31:15 +00:00
Mythos_Ruler
b5e4916f03
New "Laconia" map. Update to Spartan female citizen.
...
This was SVN commit r11446.
2012-04-07 01:31:49 +00:00
quantumstate
4a12049df5
Put resource accessibility checks back for the new worker code
...
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
quantumstate
83422923aa
Added deep forest map by FeXoR. Fixes #1287 .
...
This was SVN commit r11444.
2012-04-06 19:15:58 +00:00
leper
07ea6673c3
Use grayscale option instead of grayscaled icons
...
This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
leper
32d6b09c3c
Set goods for every selected trader. Based on patch by Spahbod, fixes #1209 .
...
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
vts
305723f9a7
Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027 .
...
This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
leper
7ff99cc218
Prevent trade with foundations, based on patch by Spahbod, fixes #1215 .
...
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
quantumstate
a5076c1eb1
Added dummy PostMessage and BroadcastMessage functions for tests
...
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
Mythos_Ruler
9d353b7df9
fixes
...
This was SVN commit r11438.
2012-04-05 08:03:44 +00:00
Mythos_Ruler
ea66f950e7
Making M_s look better. Removed 2nd special building for S_s.
...
This was SVN commit r11437.
2012-04-05 04:01:53 +00:00
Mythos_Ruler
a569194d37
Fixing some missing units.
...
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
Pureon
d56d65bc87
Removing old unused Iberian structural models
...
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
Pureon
ba296eb7d9
Iberian wall segments. New design and models
...
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
Mythos_Ruler
6efbf65a90
Demo map for S_ and M_
...
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
Mythos_Ruler
6670195fcf
Some cool stuff.
...
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
quantumstate
2ba6b4d185
Missed anatolian plateau in previous commit
...
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
quantumstate
47ea2ef167
Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289 .
...
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
quantumstate
7eb5480494
AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
...
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate
21a39dedfb
Add check to prevent error when ranged attack target is destroyed
...
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
Ykkrosh
6d57808b84
Fix build with old Boost
...
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
Ykkrosh
e686c65fe6
Partial support for alpha-tested materials
...
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
Ykkrosh
59447bce2e
Move shaders into appropriate subdirectories.
...
Delete some obsolete shader files.
This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
...
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh
a56169ff8c
Add interned string class, for fast comparisons and reduced memory usage.
...
This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
ShieldBearer
8f59cb7b90
This was SVN commit r11421.
2012-04-03 09:26:38 +00:00
Mythos_Ruler
1daee6bbc2
Updating some campaign assets.
...
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
Mythos_Ruler
59851231bd
Minor tweaks. New thracian peltast portrait.
...
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
Ykkrosh
3792b02963
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
...
This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
Pureon
25762f1f0d
Persian wall segments
...
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
Pureon
bf70e99b00
Celt Murus Gallicus wall, tower, and gate
...
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
Mythos_Ruler
41c7fe7901
For fcxsanya
...
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
quantumstate
316584d71a
Corrected in game manual about creating control groups to include 0, fixes #1279 .
...
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
Mythos_Ruler
9198c449ad
This was SVN commit r11413.
2012-03-31 19:19:33 +00:00
Mythos_Ruler
315a41f479
Some more emblems. Some updated portraits.
...
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
Mythos_Ruler
16a5d74b35
Campaign map tree assets' poly count reduced between 75% and 90%.
...
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
quantumstate
99da24c7a3
Correctly check whether an existing formation controller can be reused. Fixes #1255 .
...
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
vts
8680c6ce06
Delete rally point marker entity when entity is destroyed. Fixes #1254 .
...
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Mythos_Ruler
e5c85bc540
More campaign proof of concept stuff. A "Leonidas" army pawn.
...
This was SVN commit r11408.
2012-03-28 06:09:38 +00:00
Mythos_Ruler
6cb97e3e01
This was SVN commit r11407.
2012-03-27 21:38:12 +00:00
Mythos_Ruler
f0897e05cd
New Roman Merchant ship by Kenobi and Enrique.
...
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
Mythos_Ruler
ad49f58468
Random new stuff.
...
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
Mythos_Ruler
44a3af8d29
This was SVN commit r11404.
2012-03-27 04:07:04 +00:00
Mythos_Ruler
82c8af3ad5
More proof of concept stuff for campaigns.
...
This was SVN commit r11403.
2012-03-27 02:20:21 +00:00
Ykkrosh
d0fc32af4c
Fix failure in replay mode
...
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
Mythos_Ruler
99576ab44a
More campaign conceptual stuff.
...
This was SVN commit r11401.
2012-03-26 09:59:39 +00:00
Mythos_Ruler
666936a5e3
Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
...
This was SVN commit r11400.
2012-03-26 08:35:59 +00:00
Mythos_Ruler
a7af9b028b
2 shield texture tweaks. 1 dust texture tweak.
...
This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
Mythos_Ruler
856a6e7135
Some shield prop tweaking for consistency.
...
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
Mythos_Ruler
893cb2c1c4
typos
...
This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
Mythos_Ruler
0fd6cc8873
Adding music to these civ files.
...
This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
Mythos_Ruler
4659d60c19
This was SVN commit r11395.
2012-03-24 03:20:36 +00:00
ShieldBearer
11889f4221
New horse model
...
This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
Mythos_Ruler
8d3434722d
New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
...
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
Mythos_Ruler
c8d7e1c006
Tweaked a bunch of templates.
...
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
Mythos_Ruler
b90cedf0a6
Cost tweaks and other things.
...
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
historic_bruno
0fda0019d1
Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145 .
...
Adds proper OS X app bundle support.
Updates Windows installer script.
This was SVN commit r11389.
2012-03-22 00:23:31 +00:00
Ykkrosh
1095782d1a
Increase maximum VBO size, to support larger meshes
...
This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
quantumstate
0d385f4112
Make selected stances and formations more obvious. Patch from leper, fixes #1190 .
...
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
quantumstate
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
...
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
Mythos_Ruler
f53823b498
Oasis X tweaks.
...
This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
Mythos_Ruler
65c39cb74e
This was SVN commit r11383.
2012-03-21 05:33:58 +00:00
quantumstate
2c913b4a9f
Removed qbot entity extend functions since they are now in the common-api
...
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
Mythos_Ruler
f718ddaee7
Slightly updated Iberian cc meshes.
...
Delete old vesta mesh.
Crocodile from Historicity.
This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
Ykkrosh
10fd5e57db
Fix #916 (complain about spaces in build paths), based on patch from philip_flohr
...
This was SVN commit r11380.
2012-03-20 22:29:56 +00:00
Mythos_Ruler
97479830e9
New Iberian civic centre.
...
Made Indibil a cavalry dude.
Tweaked Army Camp entity.
This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
Ykkrosh
f1e73807a8
Fix formatting
...
This was SVN commit r11377.
2012-03-20 18:13:27 +00:00
Ykkrosh
e97547dbd4
Fix FFP renderer
...
This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
Pureon
02c848d1f1
Adjustments to palisade walls and rotated gate
...
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
Ykkrosh
0e1b5522d6
Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
...
Fix handling of set but empty XDG environment variables.
This was SVN commit r11374.
2012-03-19 22:40:06 +00:00
Ykkrosh
700e28480d
Add command-line option to enable archivebuilder compression
...
This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
Ykkrosh
36107cb7e1
GLES compatibility for particles and shadows.
...
Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
Ykkrosh
8c6231f940
Fix black-square cursor on 16bpp Windows
...
This was SVN commit r11371.
2012-03-19 20:46:12 +00:00
quantumstate
4b3d98ad71
Fixed bug in library.js GetAngle function
...
This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
Mythos_Ruler
af7a914bae
Fixed Army Camp turf.
...
This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
Mythos_Ruler
9bbb341e23
Temperate and Tropic farmland terrains.
...
This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
Mythos_Ruler
c12125018c
Farmland and other terrain updates.
...
This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
Mythos_Ruler
5e145c8b2d
This was SVN commit r11366.
2012-03-19 01:53:44 +00:00
quantumstate
5f06766ead
Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201 .
...
This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
quantumstate
5a21140093
Added grayscale option for ui textures
...
This was SVN commit r11364.
2012-03-18 19:43:03 +00:00
quantumstate
7c51e743fa
Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
...
This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
Mythos_Ruler
b72d72dec2
Minor changes.
...
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
Spahbod
208e642089
More random maps and FeXoR's wall system.
...
This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
vts
d7128572ae
Removed logger output for XML token node tests
...
This was SVN commit r11360.
2012-03-17 23:03:02 +00:00
Mythos_Ruler
b68d770c89
This was SVN commit r11359.
2012-03-17 22:17:45 +00:00
Mythos_Ruler
148f84b708
Tweaked garrison capacity.
...
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
Mythos_Ruler
dc920f3c50
This was SVN commit r11357.
2012-03-17 22:14:38 +00:00
Mythos_Ruler
78840ad7b4
Roman Temple of Mars, and sword rack. :)
...
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
Mythos_Ruler
f71cdd90a3
This was SVN commit r11355.
2012-03-17 17:41:33 +00:00
Pureon
78a427eef2
Fix to Celt merchant ship prop points
...
This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
Pureon
d195263215
Celt fishing boat prop fix
...
This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
Spahbod
6dac7f30d7
Fixed the description for archipelago.
...
This was SVN commit r11352.
2012-03-17 08:24:50 +00:00
Spahbod
41cbe0a315
Tweaked some maps.
...
This was SVN commit r11351.
2012-03-17 08:13:52 +00:00
Mythos_Ruler
7d52cbc540
Roman army tents. Try out Oasis IX. :)
...
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
Mythos_Ruler
f347939909
Carthaginians +25% sea trading bonus.
...
Persians +25% land trading bonus.
This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
quantumstate
b6ec143aee
Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
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This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
Spahbod
cab65bb932
Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
...
This was SVN commit r11347.
2012-03-16 14:06:32 +00:00
Mythos_Ruler
a37ce96dcf
Running dust for all of these actors.
...
This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
Mythos_Ruler
cdd987c0f8
Running dust for Roman cav.
...
This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
Pureon
f923667657
Palisade segments for the click-drag wall system
...
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
vts
2207786c05
Missed a bit of indentation in previous commit
...
This was SVN commit r11343.
2012-03-15 22:58:25 +00:00
vts
31da0a746b
Fixes crash when removing non-existent tokens from XML 'token' nodes
...
This was SVN commit r11342.
2012-03-15 22:57:08 +00:00
Mythos_Ruler
c70cbe1e00
Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
...
This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
Mythos_Ruler
1819276b1e
A test for dust kicked up by cavalry when running.
...
This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
Ykkrosh
c5f61b660e
Fix old references to scout tower
...
This was SVN commit r11339.
2012-03-14 13:09:36 +00:00
Ykkrosh
acb853056b
Fix XML error
...
This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
Spahbod
9edd53a796
Fixed a bug with getTerrainTexture function.
...
This was SVN commit r11337.
2012-03-14 11:59:44 +00:00
Mythos_Ruler
10410e4e3b
This was SVN commit r11336.
2012-03-14 02:49:28 +00:00
Mythos_Ruler
24b38da680
Tweaked Army Camp cost.
...
This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
Mythos_Ruler
095f7a2381
#New Roman army camp.
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This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
historic_bruno
4eec2bf5d2
Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
...
Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.
This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
Mythos_Ruler
e57730ecce
This was SVN commit r11331.
2012-03-14 00:22:46 +00:00
Mythos_Ruler
5ffee8e4e0
Fixing a minor error.
...
This was SVN commit r11330.
2012-03-14 00:10:02 +00:00
Mythos_Ruler
bfe5772315
xml changes
...
This was SVN commit r11329.
2012-03-14 00:09:27 +00:00
Mythos_Ruler
f1ba777a76
Ides of March
...
This was SVN commit r11328.
2012-03-13 22:54:15 +00:00
Ykkrosh
6fc508f662
Fix non-PCH build.
...
Fix typo.
This was SVN commit r11327.
2012-03-13 21:39:01 +00:00
Mythos_Ruler
0c49ac92fe
Ides of March
...
This was SVN commit r11326.
2012-03-13 20:52:42 +00:00
Mythos_Ruler
9ff8d706f5
Acropolis IV.
...
This was SVN commit r11325.
2012-03-13 08:21:02 +00:00
Mythos_Ruler
e35d8f7df9
This was SVN commit r11324.
2012-03-13 02:59:14 +00:00
Mythos_Ruler
83c276afc4
Ruins gathering sounds.
...
Portrait for Rhodian Slinger.
Updated the name of the Roman merchant.
Updated the names of these maps.
This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
quantumstate
0cace671b7
Fixed bug with economy not finding food.
...
The problem was with the new caching and unhuntable animals. The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage. After this later
stage there would be no attempt to search a larger area.
This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
quantumstate
cd906e074f
Added support for romans to qBot
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This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
Mythos_Ruler
f027a64251
This was SVN commit r11319.
2012-03-11 08:46:54 +00:00
Mythos_Ruler
8dd841b116
Fixed a pop limit thing. Seems to be an Atlas bug with this.
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This was SVN commit r11318.
2012-03-11 07:44:51 +00:00
Mythos_Ruler
d7fa7477ab
Updated trade cursor.
...
This was SVN commit r11317.
2012-03-11 07:41:41 +00:00
Mythos_Ruler
b099676175
A couple of new Death Canyon variants.
...
This was SVN commit r11316.
2012-03-11 07:35:10 +00:00
Mythos_Ruler
915bc8d263
I noticed some units were missing promotion animations. :)
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This was SVN commit r11315.
2012-03-11 04:47:31 +00:00
Mythos_Ruler
0741d0ccd6
Fixed Celt slinger sound effects.
...
Tweaked cav spear tooltip.
This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
Mythos_Ruler
8e94dea94d
This was SVN commit r11313.
2012-03-11 00:23:26 +00:00
Mythos_Ruler
ae1d57a4c7
Made Oasis X the default map.
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This was SVN commit r11312.
2012-03-10 20:13:25 +00:00
Mythos_Ruler
d3727a99f9
Updated Oasis X
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This was SVN commit r11311.
2012-03-10 20:08:48 +00:00
Mythos_Ruler
e8c31dc9a3
This was SVN commit r11310.
2012-03-10 19:49:59 +00:00
vts
7934e3ab0b
Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199 .
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This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
OmriLahav
5282d77c19
This was SVN commit r11304.
2012-03-10 15:03:09 +00:00
OmriLahav
f062610daf
This was SVN commit r11303.
2012-03-10 14:41:44 +00:00
OmriLahav
e18bb4adc7
This was SVN commit r11301.
2012-03-10 13:56:17 +00:00
OmriLahav
987df3b72b
This was SVN commit r11300.
2012-03-10 13:54:02 +00:00
Mythos_Ruler
c8fde142af
New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
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This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
Mythos_Ruler
63b2743338
Tweaked garrison healing. Temple is now more important for healing than before.
...
This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
historic_bruno
4b7a5ac814
Allows garrison heal rate of "0" (disables healing).
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This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
Mythos_Ruler
39844eaadc
tweaked this map
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This was SVN commit r11295.
2012-03-10 02:10:03 +00:00
Mythos_Ruler
48b744a7f5
Fixed blue player color.
...
This was SVN commit r11294.
2012-03-10 01:36:33 +00:00
Mythos_Ruler
b6cd9a47a5
Fixed Greek temple prop point error.
...
Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.
Fixed some Player 1 color issues in a few maps. More to come.
This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
historic_bruno
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
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Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
Pureon
cba0c42783
Updated trader cart model
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This was SVN commit r11291.
2012-03-09 22:24:13 +00:00
Mythos_Ruler
aae8a06576
This was SVN commit r11290.
2012-03-09 04:09:19 +00:00
Mythos_Ruler
506cea7d54
This was SVN commit r11289.
2012-03-09 04:05:34 +00:00
Mythos_Ruler
050a194d73
tweaked merchant ship tooltip.
...
This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
Mythos_Ruler
829a5444fe
Updated Trade Demo map.
...
Updated some Greek horse textures.
Tweaked Greek and Roman Traders.
This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
Mythos_Ruler
497aadb653
trader tweaks. trading demo map
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This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
Pureon
8484a2b2e2
New Roman and Hele trader units
...
This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
Mythos_Ruler
6a2e5a9f16
This was SVN commit r11283.
2012-03-08 21:40:44 +00:00
Mythos_Ruler
b3f4b9af7f
Some temp trader stuff until we can make them look prettier at a later date.
...
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
fcxSanya
9a30da9726
Fix the trade tooltips order
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This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
Mythos_Ruler
f4ae18b710
This was SVN commit r11280.
2012-03-08 21:03:48 +00:00
fcxSanya
894dc30c69
Trade. Closes #30 .
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This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
Spahbod
84f1914434
Added Rhine Marshlands
...
This was SVN commit r11278.
2012-03-08 19:46:38 +00:00
ShieldBearer
82378702cf
This was SVN commit r11277.
2012-03-08 09:40:23 +00:00
Mythos_Ruler
af05b96c0f
Animation tweaks on these two units.
...
This was SVN commit r11276.
2012-03-08 06:26:13 +00:00
historic_bruno
c393732939
Adds slightly more helpful error message when failing to validate an entity template.
...
This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
historic_bruno
e6c58b2a3e
Adds log rendering to actor viewer.
...
This was SVN commit r11272.
2012-03-08 01:16:29 +00:00
Pureon
95dede0b4d
Siege ballista attack animation
...
This was SVN commit r11271.
2012-03-07 23:32:52 +00:00
Pureon
d3d866ed28
Roman trireme animations
...
This was SVN commit r11270.
2012-03-07 22:03:45 +00:00
Ykkrosh
98c8a47192
Fix crash on Clang
...
This was SVN commit r11269.
2012-03-07 20:40:38 +00:00
Pureon
e73cae7507
Update to Roman wall tower
...
This was SVN commit r11268.
2012-03-07 20:17:18 +00:00
vts
3c677ee425
Prevent unnecessary work, especially on maps with many actors
...
This was SVN commit r11267.
2012-03-07 19:54:54 +00:00
Mythos_Ruler
9016b8d866
#Corsica random map script by wraitii.
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This was SVN commit r11266.
2012-03-07 19:17:01 +00:00
Spahbod
d115561a26
Fixed a crash when less than 8 players were present in some random maps.
...
This was SVN commit r11265.
2012-03-07 12:36:22 +00:00
Mythos_Ruler
3f6ae7554d
This was SVN commit r11264.
2012-03-07 11:25:50 +00:00
Pureon
38bcefebee
Updated wall tower
...
This was SVN commit r11262.
2012-03-06 22:29:34 +00:00
Mythos_Ruler
8eb390287d
Updated Isthmus map.
...
This was SVN commit r11261.
2012-03-06 09:24:39 +00:00
Mythos_Ruler
2223e7c857
New "Isthmus" map.
...
This was SVN commit r11260.
2012-03-06 08:01:42 +00:00
historic_bruno
15cb081163
Removes Makefile PCH support for Obj-C/C++ source files. Apple's latest command line tools encountered an error because the source file was compiled with Obj-C++ but the PCH was compiled with C++. If we really needed PCH for Obj-C++ we could simply compile it separately for each language. Refs #1148 .
...
This was SVN commit r11259.
2012-03-06 05:40:11 +00:00
historic_bruno
5f8135edb0
Fixes clang warning about precompiled.h in C++ mode. Fixes #1178 .
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This was SVN commit r11258.
2012-03-06 04:12:21 +00:00
historic_bruno
4cdde2b62a
Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
...
Adds new "Big screenshot" option (saves result as 6400x4800 BMP). Refs
#984 .
This was SVN commit r11257.
2012-03-06 00:15:48 +00:00
Mythos_Ruler
b3f22597e3
Tweaked Oasis IX
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This was SVN commit r11256.
2012-03-06 00:05:12 +00:00
gregory
2552b10b9d
Added forgotten peacock actor file.
...
This was SVN commit r11255.
2012-03-05 22:19:26 +00:00
gregory
e0052aa863
Added the peacock.
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This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
quantumstate
0b0f2e9e30
Fixed broken tests by silently failing if Math.js is not found. This is not ideal but seems better than everything else.
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This was SVN commit r11253.
2012-03-05 21:20:39 +00:00
Ykkrosh
e9bbf25997
Remove some redundant code
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This was SVN commit r11252.
2012-03-05 18:30:00 +00:00
Ykkrosh
2afc4d9d8f
Fix #1140 (signedness warning on some platforms).
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This was SVN commit r11251.
2012-03-05 17:05:02 +00:00
Ykkrosh
dc715fe57f
Remove some unused includes
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This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
Ykkrosh
26efdaf216
Try to improve ambiguous bit descriptions
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This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
ShieldBearer
a08aa2ca0d
This was SVN commit r11248.
2012-03-05 12:40:17 +00:00
Mythos_Ruler
85847c3da6
Attempting to make the map more challenging.
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This was SVN commit r11247.
2012-03-05 06:55:17 +00:00
Mythos_Ruler
e02ad39830
Fixed a pop cap bug on Oasis IX
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This was SVN commit r11246.
2012-03-05 05:33:48 +00:00
Mythos_Ruler
38ec523c01
This was SVN commit r11245.
2012-03-05 04:39:27 +00:00
Mythos_Ruler
89e36154bc
Made Oasis IX more challenging. Added destruction dust to the Greek theatron.
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This was SVN commit r11244.
2012-03-05 04:17:30 +00:00
Mythos_Ruler
5ac30ea199
Tweaked destruction dust.
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This was SVN commit r11243.
2012-03-05 02:28:15 +00:00
historic_bruno
07ab38cdcb
Implements COLLADA -1 vertex weight support, using simpler initial solution. Fixes #1012 .
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This was SVN commit r11242.
2012-03-05 00:42:34 +00:00
historic_bruno
f3a52dd440
Fixes incorrect and inconsistent tests for undefined.
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Removes unused buggy GUI script.
Corrects some inconsistent formatting.
This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
gregory
24f0e123cb
Propped corral and added a variation with the doors closed.
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This was SVN commit r11240.
2012-03-04 21:26:08 +00:00
Pureon
8ca6d1a6fa
Roman gate and wall update
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This was SVN commit r11239.
2012-03-04 13:30:16 +00:00
Spahbod
986bd39ef4
Minor tweaks and fixes.
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This was SVN commit r11238.
2012-03-04 13:18:59 +00:00
Mythos_Ruler
ed575eee54
arch portrait
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This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
Mythos_Ruler
92b50ed078
Tweaked Oasis X.
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This was SVN commit r11236.
2012-03-04 06:59:03 +00:00
Mythos_Ruler
8c68625ca2
New faction emblem for the Romans. Celt cav skirms now gather meats correctly.
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This was SVN commit r11235.
2012-03-04 06:47:35 +00:00
historic_bruno
d60df4b127
Adds saved game deletion. Refs #1090
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Documents a few things related to saved games.
This was SVN commit r11233.
2012-03-04 05:27:17 +00:00
vts
4cb7972ec2
Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678 .
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This was SVN commit r11232.
2012-03-03 23:48:04 +00:00
quantumstate
291a9e797b
Added atan and atan2. Refs #1193
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This was SVN commit r11231.
2012-03-03 23:37:47 +00:00
vts
649cb7ee7b
Added PickFriendlyEntitiesOnScreen function to the JS side for #1187 .
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This was SVN commit r11230.
2012-03-03 21:42:23 +00:00
Mythos_Ruler
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
Mythos_Ruler
d755402aec
Destruction dust for these buildings.
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This was SVN commit r11228.
2012-03-03 06:04:24 +00:00
quantumstate
cc955af3b1
Added javascript file for previous commit.
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This was SVN commit r11227.
2012-03-03 00:07:11 +00:00
quantumstate
e2e5c81272
Added safe (identical across platforms) replacement sin and cos functions for scripts. This is part of #1193 .
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This was SVN commit r11226.
2012-03-03 00:06:16 +00:00
Mythos_Ruler
1657c34979
More formation buttons and changes.
...
This was SVN commit r11225.
2012-03-02 20:00:17 +00:00
Mythos_Ruler
3ac3d60d6c
Moved formation buttons to a new folder
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This was SVN commit r11224.
2012-03-02 19:40:50 +00:00
Mythos_Ruler
f66fab3ec2
Updated formation buttons.
...
This was SVN commit r11223.
2012-03-02 19:13:27 +00:00
Ykkrosh
0f0eef7ed4
Consistent whitespace
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This was SVN commit r11221.
2012-03-02 18:03:19 +00:00
Spahbod
59ce8b3081
Tweaks player starting positions so that allies are near each other. Adds some useful functions to the game.
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This was SVN commit r11220.
2012-03-02 13:17:35 +00:00
Mythos_Ruler
4653dc62e9
This was SVN commit r11219.
2012-03-02 06:31:35 +00:00
Ykkrosh
acf63afeaa
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
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This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
Mythos_Ruler
561d09c7d5
Selected Stances icons.
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This was SVN commit r11217.
2012-03-01 20:28:57 +00:00
OmriLahav
f92a9dfb68
This was SVN commit r11215.
2012-03-01 10:16:03 +00:00
OmriLahav
6b4eb1b848
This was SVN commit r11213.
2012-03-01 09:01:31 +00:00
Mythos_Ruler
70c8e26c12
Oasis maps galore!
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This was SVN commit r11212.
2012-03-01 06:45:33 +00:00
historic_bruno
edbbe38ee1
Fixes idle champion units not being found. Fixes #1188 .
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Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.
This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
Mythos_Ruler
c01004a686
Removed a few oars from the Roman trireme. Tweaked Trireme texture.
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This was SVN commit r11210.
2012-03-01 04:13:10 +00:00
historic_bruno
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
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This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
Mythos_Ruler
a247da1585
Siege status bars tweaked. Tweaked hoplite portrait.
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This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
historic_bruno
a01e1cd46a
Fixes incorrect use of jschar (broke Linux builds)
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This was SVN commit r11207.
2012-02-29 23:41:23 +00:00
Mythos_Ruler
4163197d10
Oasis VIII
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This was SVN commit r11206.
2012-02-29 22:12:15 +00:00
Mythos_Ruler
d5fe7004bc
This was SVN commit r11205.
2012-02-29 22:08:39 +00:00
historic_bruno
2d65ee60f3
Tweaks minimap water color.
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This was SVN commit r11202.
2012-02-29 01:12:52 +00:00
Mythos_Ruler
1498469730
Player 1 is a bit bluer.
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This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
Mythos_Ruler
e58b2614ef
Updated Greek female portrait.
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This was SVN commit r11200.
2012-02-28 23:52:46 +00:00
historic_bruno
366cd7f15a
Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
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Adds function name to log output when serializer fails on functions, to
aid in debugging.
This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
quantumstate
c169898a18
Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185 .
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This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
Mythos_Ruler
131758e1ac
committed a couple minimap color changes
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This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
Mythos_Ruler
437e9bb1b1
New hoplite portrait. Fixed civ on Nile River.
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This was SVN commit r11196.
2012-02-28 19:23:14 +00:00
Mythos_Ruler
eb5425c139
Roman trireme portrait.
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This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
ShieldBearer
c480f41164
This was SVN commit r11194.
2012-02-28 10:41:10 +00:00
ShieldBearer
e73d70b371
This was SVN commit r11193.
2012-02-28 09:07:17 +00:00
Mythos_Ruler
9bb33fcc68
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
historic_bruno
e3bacd948f
Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152 .
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This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
historic_bruno
d755af157f
Fixes constant logical operand warning on OS X build.
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This was SVN commit r11190.
2012-02-28 03:34:33 +00:00
historic_bruno
ef1e8de44e
Removes size_t from shareable types to prevent 32/64-bit errors.
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Adds unsigned int to shareable types. In the future, use
int32/player_id_t for player IDs and uint32/entity_id_t for entity IDs.
This was SVN commit r11189.
2012-02-27 23:16:31 +00:00
Pureon
f52bf1e5fd
Roman walls
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This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
Mythos_Ruler
fe38587112
Tweaked Roman army camp and fortress.
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This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
historic_bruno
5f23cd6d10
Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors caused by size_t.
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This was SVN commit r11186.
2012-02-27 22:29:53 +00:00
Mythos_Ruler
5fa9f01245
Tweaked starting unit for Iberians.
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This was SVN commit r11185.
2012-02-27 22:28:57 +00:00
Mythos_Ruler
6f2f1b5cbb
New portrait for hoplite. Tweaked peacock skin.
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This was SVN commit r11184.
2012-02-27 21:51:03 +00:00
Mythos_Ruler
088f076fb4
Tweaked Rome's starting units.
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This was SVN commit r11183.
2012-02-27 21:39:40 +00:00
vts
b8e8602e39
Fixed test failure in test_CmpTemplateManager.h after atlas selection improvement
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This was SVN commit r11182.
2012-02-27 19:10:49 +00:00
Spahbod
64f0a91efc
Adds new metal and stone mines for polar and alpine biomes.
...
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
Spahbod
e82182252c
Fixed a major bug.
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This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
historic_bruno
7a75e068e7
Swaps the game's double- and triple-click selections, by popular demand (double-click now selects similar units, triple-click selects exact matches by rank)
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This was SVN commit r11178.
2012-02-27 05:46:02 +00:00
historic_bruno
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
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Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
historic_bruno
8651452d33
Adds Romans to random maps.
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This was SVN commit r11176.
2012-02-27 00:21:42 +00:00
Mythos_Ruler
9b6863e78e
This was SVN commit r11175.
2012-02-26 18:19:56 +00:00
Spahbod
9272153ee7
Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
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This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
Mythos_Ruler
298f844c2d
This was SVN commit r11173.
2012-02-26 07:46:40 +00:00
Mythos_Ruler
2b16f0cdc8
Tiger texture.
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This was SVN commit r11172.
2012-02-26 07:38:35 +00:00
Mythos_Ruler
d033c757f7
Historicity's tiger mesh. Tweaked Roman tireme texture.
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This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
ShieldBearer
f8d335ce85
#Roman Trireme
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This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
historic_bruno
0051a5e4cf
Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by bird. Fixes #1181 .
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This was SVN commit r11169.
2012-02-26 04:46:59 +00:00
Mythos_Ruler
ed4e834a6a
Peacock texture
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This was SVN commit r11168.
2012-02-26 00:56:23 +00:00
gregory
cf09baa94e
Updated and improved zebra death animation.
...
This was SVN commit r11167.
2012-02-26 00:16:43 +00:00
gregory
b9a5d4725f
This was SVN commit r11166.
2012-02-25 23:56:33 +00:00
quantumstate
a3c04b62c0
Added some caching in the reassignIdleWorkers code for a large performance gain.
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Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays
This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
Mythos_Ruler
81a127433d
This was SVN commit r11164.
2012-02-25 23:04:22 +00:00
Ykkrosh
7663e78861
Fix terrain overlay rendering
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This was SVN commit r11163.
2012-02-25 22:11:34 +00:00
Mythos_Ruler
41fd207089
Player color for sheep
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This was SVN commit r11162.
2012-02-25 20:09:56 +00:00
quantumstate
9b15970a48
Update healer templates and scenarios to add ranks.
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Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
Mythos_Ruler
f5fc636b4e
Initial support in the templates for healer ranking
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This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
Spahbod
42d60d52c0
Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
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This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
Ykkrosh
811e8b7efd
Fix GLSL terrain.
...
This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
Ykkrosh
cb5669e3d7
Add terrain effect files.
...
This was SVN commit r11156.
2012-02-25 17:31:19 +00:00
Ykkrosh
5009636e39
Improve Android compatibility.
...
Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
Ykkrosh
c888c00377
Avoid unnecessary use of printf in text renderer.
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This was SVN commit r11154.
2012-02-25 17:14:47 +00:00
Ykkrosh
b104bec238
Fix Android build scripts.
...
This was SVN commit r11153.
2012-02-25 16:11:08 +00:00
Spahbod
bc805bd357
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
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Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.
This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
ShieldBearer
ce82f83798
This was SVN commit r11151.
2012-02-25 15:51:49 +00:00
ShieldBearer
122d5c9a05
This was SVN commit r11150.
2012-02-25 15:39:18 +00:00
Ykkrosh
9b0a3830df
Support more commands in shader technique XML files.
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Always print GLSL shader logs, to help debugging.
This was SVN commit r11149.
2012-02-25 15:38:38 +00:00
Mythos_Ruler
7286fbaf90
This was SVN commit r11148.
2012-02-25 09:06:43 +00:00
gregory
629cd1645e
Added the forgotten ashes DAEs.
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This was SVN commit r11147.
2012-02-25 09:00:44 +00:00
gregory
f50adb0c04
Added zebra attack animation.
...
This was SVN commit r11146.
2012-02-25 08:53:45 +00:00
gregory
dbf8dc3893
Added some useless ash to the temples for prettification.
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This was SVN commit r11145.
2012-02-25 08:14:46 +00:00
Mythos_Ruler
1fdf6ea7d1
Tweaked zebra run speed
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This was SVN commit r11144.
2012-02-25 07:28:52 +00:00
Mythos_Ruler
3a3f946d16
Median Oasis II complete.
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This was SVN commit r11143.
2012-02-25 07:07:56 +00:00
historic_bruno
b7e848de23
Avoid unused parameter warnings due to safe bool operators.
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This was SVN commit r11142.
2012-02-25 06:24:24 +00:00
Mythos_Ruler
17b8c6360e
fixed player thing
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This was SVN commit r11141.
2012-02-25 05:44:14 +00:00
gregory
7548464256
Updated zebra animations and added a proper idle animation.
...
This was SVN commit r11140.
2012-02-25 05:22:25 +00:00
Mythos_Ruler
a533a38f31
Renamed icon for leper.
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This was SVN commit r11139.
2012-02-24 20:04:21 +00:00
Mythos_Ruler
2379c10e0c
Tweaks for Median oasis II
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This was SVN commit r11138.
2012-02-24 19:59:22 +00:00
Spahbod
a9b963c3a5
Added new Random maps. Updated the existing ones with the new starting unit formation.
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This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
historic_bruno
d3038bbb5c
Fixes Atlas assertion failure on wxOSX/Cocoa by properly checking combo box selection index.
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This was SVN commit r11135.
2012-02-24 04:40:29 +00:00
Mythos_Ruler
6db9c41e7c
This was SVN commit r11134.
2012-02-24 01:08:29 +00:00
Mythos_Ruler
c1e3c6ecb0
This was SVN commit r11133.
2012-02-24 01:04:00 +00:00
gregory
f98abf1bf2
Fixed idle animation being used as walk animation.
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This was SVN commit r11132.
2012-02-23 21:58:44 +00:00
gregory
3c299a80e5
Adding WIP zebra animations.
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This was SVN commit r11131.
2012-02-23 21:49:20 +00:00
Mythos_Ruler
ba19767f7d
This was SVN commit r11130.
2012-02-23 21:45:29 +00:00
Mythos_Ruler
ec357cc8a2
Updated healing cursors.
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This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
Mythos_Ruler
c55b631eee
A rank-up icon for testing.
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This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
Mythos_Ruler
0b494d4834
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
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This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
Mythos_Ruler
1b84b7c618
stat tweaks
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This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
Mythos_Ruler
720fed278c
Typo fix
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This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
Mythos_Ruler
0e8d47d35b
#Ishtar Gate.
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Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
Mythos_Ruler
ee8f05554f
Last big construction dust commit.
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This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
Pureon
ce478b7ece
Updating ship demo map with new ships
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This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
quantumstate
23f122988a
Added and fixed some functions in entity.js from RootBot. Fixes #1165 .
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This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
historic_bruno
b87803b8b9
Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168 .
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This was SVN commit r11120.
2012-02-23 00:09:30 +00:00
Mythos_Ruler
31c6d681a4
Made fire ship a bit faster. Tweaked burnt wood texture.
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This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
Mythos_Ruler
2a27448b8c
This was SVN commit r11118.
2012-02-22 21:47:33 +00:00
Pureon
fb15ff0ea1
Iberian fireship updates
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This was SVN commit r11117.
2012-02-22 21:19:12 +00:00
Mythos_Ruler
46b1c53b31
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
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This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
Mythos_Ruler
b82efa5242
#Iberian Fire Ship.
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This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
Pureon
d34abc2abd
Iberian Fireship model and basic template files
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This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
Mythos_Ruler
457961555b
More pierce armour for siege engines.
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This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
historic_bruno
95e9d72323
Adds install_name to libCollada link options for OS X.
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This was SVN commit r11112.
2012-02-21 20:27:25 +00:00
historic_bruno
46ee6f0566
Adds more specific error messages to failed model or animation loading.
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This was SVN commit r11111.
2012-02-21 05:00:21 +00:00
gregory
ce6820698a
This was SVN commit r11110.
2012-02-21 03:54:34 +00:00
historic_bruno
489138ce3d
Fixes spurious test of "unix" in Premake (prevented X11 from linking properly)
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This was SVN commit r11109.
2012-02-20 23:58:59 +00:00
Mythos_Ruler
0a42dcb01b
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
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This was SVN commit r11108.
2012-02-20 04:57:50 +00:00
Mythos_Ruler
6d110048c0
Slightly smaller footprint/obstruction.
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This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
vts
590228804e
Fixed rally line attachment point for circular buildings (refs #1172 )
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This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
Mythos_Ruler
73d19555fc
More player color for Vesta temple.
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Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
historic_bruno
d4c32b8a80
Fixes tests broken by [11100]
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This was SVN commit r11104.
2012-02-19 22:00:29 +00:00
Pureon
4e9e9e8cc0
Added player colour to Vesta temple
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This was SVN commit r11103.
2012-02-19 18:44:26 +00:00
Pureon
ec2b42f4a7
Roman Vesta temple
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This was SVN commit r11102.
2012-02-19 18:07:18 +00:00
Mythos_Ruler
a1aea94435
Some footprint resizing.
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This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
historic_bruno
b4a33851e6
Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167 .
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Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).
This was SVN commit r11100.
2012-02-19 03:30:59 +00:00
Mythos_Ruler
338c66ae66
This was SVN commit r11099.
2012-02-19 02:38:21 +00:00
Mythos_Ruler
ccf1b1290f
Added destruction dust to a bunch of structures.
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Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
historic_bruno
16d42ad880
Documents writableRoot option in readme.txt
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This was SVN commit r11097.
2012-02-18 23:28:12 +00:00
Mythos_Ruler
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
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This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
Mythos_Ruler
5a53c29d4f
Fixed player color for this house.
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This was SVN commit r11095.
2012-02-18 19:35:10 +00:00
Mythos_Ruler
2873bbd2be
This was SVN commit r11094.
2012-02-18 19:03:28 +00:00
Mythos_Ruler
04655c2751
Rome healer texture and portrait.
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Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
Mythos_Ruler
e18e7514ea
Tweaks to the medium destruction particles.
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This was SVN commit r11092.
2012-02-18 03:42:19 +00:00
Mythos_Ruler
11aec4d67f
Tweaking destruction smoke for Barracks test.
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This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
Mythos_Ruler
cf5254b1e6
#Initial test for Destruction Dust.
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This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
historic_bruno
6cc36dac72
Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options.
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This was SVN commit r11089.
2012-02-17 23:22:45 +00:00
Ykkrosh
5a4aa790ad
Fix spelling and whitespace and add rationale
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This was SVN commit r11088.
2012-02-17 14:34:44 +00:00
Mythos_Ruler
7b0d3aea83
Punjab II map.
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This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
Mythos_Ruler
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
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This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
Mythos_Ruler
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
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This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
Ykkrosh
4c43d1f9c5
Fixing building with older versions of Boost
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This was SVN commit r11083.
2012-02-16 18:01:10 +00:00
Ykkrosh
7656ffa265
Be more informative about errors in CreateDirectories
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This was SVN commit r11082.
2012-02-16 13:50:31 +00:00
Ykkrosh
645a6e31be
Basic touch input for testing
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This was SVN commit r11081.
2012-02-15 22:27:02 +00:00
Ykkrosh
832a51da80
GLSL text support
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This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
Ykkrosh
5f6e3de42f
Convert shaders to GLSL ES automatically
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This was SVN commit r11079.
2012-02-15 20:33:43 +00:00
Ykkrosh
56378ea9f1
Experimental Android build support
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This was SVN commit r11078.
2012-02-15 19:57:49 +00:00
Mythos_Ruler
cb2956b485
tweaked Market footprint.
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This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
Ykkrosh
ff7653d012
Update Premake for Android
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This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
Ykkrosh
20d23eb340
Sysdep code for Android/ARM
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This was SVN commit r11075.
2012-02-15 15:40:31 +00:00
Ykkrosh
f4625e69af
Partial Android compatibility.
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Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Mythos_Ruler
c63d06d59f
#New Roman buildings from Enrique.
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This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
Mythos_Ruler
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
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This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
Mythos_Ruler
d368f57a45
Enrique's new Roman dock.
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This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
Pureon
11c4f6909c
Added garrison flag and updated Roman barracks model
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This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
Ykkrosh
d70a981377
Android fixes
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This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
quantumstate
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
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This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
Mythos_Ruler
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
Ykkrosh
18043d88a5
Fix solid shader for GLSL
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This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
Ykkrosh
9972eb8cae
Enough GLES compatibility to reach the menu screen
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This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh
d89c82092a
Fix GLSL shaders on Mesa
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This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
vts
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
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This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
Ykkrosh
677ccf53e6
Yet more GLES compatibility
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This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
Ykkrosh
a9eca31bad
Even more GLES compatibility
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This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
Ykkrosh
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
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This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Mythos_Ruler
cba82eec2f
Tweaking Barracks actor.
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This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
Mythos_Ruler
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
Pureon
c65395d155
Roman barracks model
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This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
historic_bruno
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
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This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
Ykkrosh
baff889321
Fix invalid varargs
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This was SVN commit r11054.
2012-02-12 21:05:13 +00:00
Ykkrosh
531b40578a
More GLES compatibility.
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Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
Mythos_Ruler
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
Ykkrosh
1185ebdea5
Fix build
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This was SVN commit r11051.
2012-02-12 13:26:57 +00:00
Ykkrosh
db85833655
More GLES compatibility.
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Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
Ykkrosh
4029d409bb
Handle CBrush assertion failure less fatally
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This was SVN commit r11049.
2012-02-12 12:36:05 +00:00
Mythos_Ruler
1519704cd3
Player color for the Persian Bireme.
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This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
Mythos_Ruler
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
Mythos_Ruler
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
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This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
historic_bruno
202a8e17c4
Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656 , #850
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This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
historic_bruno
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
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This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
Mythos_Ruler
33ca04a7a5
#Siege Ram balancing.
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This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
Ykkrosh
2bf3383624
Attempt to fix minimap rendering issues
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This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
Ykkrosh
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
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Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh
1f5b8f1c9a
Move GUI renderer towards using shader infrastructure.
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Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
Mythos_Ruler
bbded2db91
Another leaf color variation for palm trees.
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This was SVN commit r11038.
2012-02-08 19:39:56 +00:00
historic_bruno
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
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This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
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Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
046729dfa7
Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive.
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This was SVN commit r11035.
2012-02-07 00:40:55 +00:00
Mythos_Ruler
5c69809fe0
This was SVN commit r11034.
2012-02-07 00:01:38 +00:00
Ykkrosh
3fab2729b5
Partial SDL2 compatibility
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This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
Mythos_Ruler
5ad1664ed6
This was SVN commit r11032.
2012-02-06 16:10:52 +00:00
Mythos_Ruler
fbf1f9cb26
Altered some default hotkeys.
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This was SVN commit r11031.
2012-02-06 05:56:31 +00:00
Ykkrosh
ba84c54535
Render GUI quads with consistent winding order, to stop them vanishing with negative sizes.
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This was SVN commit r11030.
2012-02-05 22:57:58 +00:00
Mythos_Ruler
57d16bb93d
Increased pop cost of Rams.
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This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
Mythos_Ruler
190c6e80c6
Roman helm tweaks.
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This was SVN commit r11028.
2012-02-05 18:10:56 +00:00
Pureon
80a2b65911
Roman hero helmet models and textures
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This was SVN commit r11027.
2012-02-05 13:19:05 +00:00
Mythos_Ruler
90fabfc215
Fixed war dog issue.
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This was SVN commit r11026.
2012-02-05 03:35:44 +00:00
Mythos_Ruler
4530c3f31e
Some footprint changes.
...
Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
quantumstate
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
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This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
Mythos_Ruler
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
Mythos_Ruler
6a0cb66af0
Tweaked Market.
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This was SVN commit r11022.
2012-02-04 23:01:42 +00:00
Mythos_Ruler
d739995d78
#New Roman Market
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This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
Mythos_Ruler
ffe6d0c6a7
Remapped Roman temple.
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This was SVN commit r11020.
2012-02-04 22:12:59 +00:00
Mythos_Ruler
1a016a4727
Scout tower -> Defense tower.
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This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
Mythos_Ruler
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
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This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
Mythos_Ruler
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
Mythos_Ruler
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
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This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
Pureon
5ff1427eb9
Persian trireme movement animations
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This was SVN commit r11015.
2012-02-04 13:23:29 +00:00
historic_bruno
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
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This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
historic_bruno
1fe6d4780a
Includes Objective-C++ (*.mm) files in Premake generated projects. Premake and GCC handle the rest. Fixes #1148 .
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This was SVN commit r11013.
2012-02-04 01:20:33 +00:00
Ykkrosh
374242bcfc
Fix warnings in autobuild script
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This was SVN commit r11012.
2012-02-03 17:08:43 +00:00
historic_bruno
4ee994d1db
Fixes typo in theatron construction sound.
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This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
historic_bruno
868b256cce
Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible.
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This was SVN commit r11009.
2012-02-03 01:49:32 +00:00
Pureon
0f697afbe3
Persian bireme animations
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This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
Ykkrosh
0f4928bd0a
Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.)
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This was SVN commit r11007.
2012-02-02 23:12:36 +00:00
Ykkrosh
b9c406551b
Cache shader effects. Fixes #1143 .
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This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
Mythos_Ruler
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
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This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
Mythos_Ruler
8389d26c1f
Tweaked portrait
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This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
Mythos_Ruler
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
Mythos_Ruler
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
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This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
Mythos_Ruler
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
historic_bruno
5919a62564
Rounds applied damages to the nearest integer.
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This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
Mythos_Ruler
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
Mythos_Ruler
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
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This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
Mythos_Ruler
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
historic_bruno
b1283c657f
Fixes a few more broken actor references.
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This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
Pureon
6f105130ba
New Roman houses
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This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
historic_bruno
41e3bad341
More build fixes for FreeBSD.
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Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
Mythos_Ruler
5470d7c233
#Addresses some interim farming balancing issues.
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This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
Ykkrosh
5cdb2ebd70
Fix cursor winding
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This was SVN commit r10992.
2012-01-30 12:13:43 +00:00
historic_bruno
fc27a5c0ea
More FreeBSD build fixes.
...
Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
historic_bruno
2d0e8021aa
Fixes old g++ build error with default template arguments, by wrapping them in parentheses.
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This was SVN commit r10990.
2012-01-30 04:57:39 +00:00
Ykkrosh
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
quantumstate
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
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This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
Ykkrosh
63572a5247
Fix build
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This was SVN commit r10986.
2012-01-29 20:16:47 +00:00
Ykkrosh
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
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Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh
8be430eb30
Remove obsolete ogl_shader
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This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
Ykkrosh
9884d21830
Be more consistent in using the ARB forms of functions. Fixes #1138 , based on patch by Echelon9.
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This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
Ykkrosh
8324a8981d
Simplify GLSL program files.
...
Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
historic_bruno
19c6ae7b1e
Adds incomplete FreeBSD support to Premake scripts.
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Properly detects amd64 system architecture on FreeBSD.
Adds support for WX_CONFIG variable (works just like SDL_CONFIG).
Adds bsd_names for BSD-specific library names.
This was SVN commit r10981.
2012-01-29 03:58:08 +00:00
Mythos_Ruler
debc4138d1
Some "Red" Savanna terrains.
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This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
Ykkrosh
adbd7633dd
# Initial GLSL rendering support
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This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
Ykkrosh
8ca59d418d
Partially fix hotloading (see #848 )
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This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Wijitmaker
d9840c83c3
Modifying the 3ds max biped formatting
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This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
Ykkrosh
63e151fbd5
Slightly more Android compatibility
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This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
Ykkrosh
27687873d5
Fix SSE skinning normalisation ( fixes #1136 ). Add a few more comments.
...
This was SVN commit r10974.
2012-01-28 12:17:44 +00:00
Mythos_Ruler
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
...
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
Mythos_Ruler
47fb1dc377
Removed old ugly Roman arch.
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This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
Mythos_Ruler
a17eccae68
House cleaning.
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This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
historic_bruno
6480ea0c2d
Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
...
This was SVN commit r10970.
2012-01-27 23:49:37 +00:00
Mythos_Ruler
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
Mythos_Ruler
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
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This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
Pureon
257736abeb
New Roman mill model
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This was SVN commit r10967.
2012-01-27 20:43:35 +00:00
Mythos_Ruler
901d507687
HistoryGuy's requested Oasis match up.
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This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
historic_bruno
15c50dd2ed
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
Pureon
73e33d2719
Carthaginian quinquereme movement animations
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This was SVN commit r10964.
2012-01-25 22:54:20 +00:00
Pureon
acc78e7e79
Carthaginian trireme animations
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This was SVN commit r10963.
2012-01-25 21:46:24 +00:00
Mythos_Ruler
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
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This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
Pureon
9da4f99d1d
Carthaginian bireme rowing animations
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This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
Mythos_Ruler
cdcd259dd9
Tweaking foliage colors.
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Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
Mythos_Ruler
60e6a71870
This was SVN commit r10957.
2012-01-22 23:19:34 +00:00
Pureon
3b811a930f
Updating the hele trireme's mesh UV mapping
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This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
Pureon
69a6015929
Updated Ships Demo map to feature all the latest ships.
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This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
Pureon
c089f59b61
hele trireme rowing animations and model updates
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This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
Ykkrosh
7f679a7975
# Support separate rotation and scaling for each terrain texture
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This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
Mythos_Ruler
2b96eafdb4
This was SVN commit r10951.
2012-01-22 18:10:34 +00:00
Mythos_Ruler
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
Mythos_Ruler
ee0c4db2ac
Cleaning house.
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This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
Mythos_Ruler
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
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This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
Ykkrosh
d40e4797de
Report timer_Resolution via hwdetect
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This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
Yves
c7e9894d44
Fixes #947 by generating a plain executable instead of an app bundle for development-builds.
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The plan is to create a bundle later as a separate deployment-step after
building.
NVTT build is also changed because the installnames were not correct
when doubleclickig the executable.
This was SVN commit r10946.
2012-01-22 10:38:08 +00:00
Pureon
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
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This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
Pureon
9bc10c2231
hele pentekonter ship rowing animations and model update
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This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
Pureon
42fc573b2c
#Updated chicken animations by Zaggy1024
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This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
Pureon
8c989cba0f
#Sheep animations by Zaggy1024
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This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
Mythos_Ruler
206d83636d
#Punjab map, still a work in progress.
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#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
historic_bruno
8fabaa4f8c
Fixes Atlas crashing when random map generator fails, load the blank map for now.
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This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
Mythos_Ruler
23959ec119
Made the menu background scroll slightly faster.
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This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
Mythos_Ruler
c7baf204e7
Outpost work.
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This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
Ykkrosh
d068c1dd09
Fix build with old versions of Mesa
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This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
Mythos_Ruler
2da41a2ac3
#Updated Roman Scout Tower.
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This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
Mythos_Ruler
fbf19649c1
Updating Mediterranean terrains.
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This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
Pureon
0831c4497c
Update to camel run animation by Athos
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This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
historic_bruno
95e6673ed4
Fixes include in wsdl.
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This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
Mythos_Ruler
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
Pureon
7a79418d3e
New movement animations for all Persian chariots. Additions to skeletons.xml
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This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
vts
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
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Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
Mythos_Ruler
86e6f378e3
tweaked body textures for roman swordsmen.
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This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
Mythos_Ruler
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
janwas
8099388bec
final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
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This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
Mythos_Ruler
b928b334b3
Nerfed the War Dog a bit.
...
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
Pureon
14b798c63f
Fix to irregular Blender bone rotations in wheeled vehicles
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This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
Ykkrosh
182bf2b4af
Vague start at hypothetical Android support
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This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
Pureon
bed2a781c2
Update to Roman siege ram texture and mesh
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This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
Mythos_Ruler
cd940b408c
Gambia River is now more like the random map description.
...
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
Mythos_Ruler
45b628acac
Roman ram template work.
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This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
Pureon
52c289dfd5
Roman siege ram with animations
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This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
quantumstate
126be40e22
Fixed attack errors when there are no targets left
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This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
quantumstate
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
...
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
historic_bruno
09907adae3
Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058 .
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This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
Ykkrosh
e64a3d3946
Experiment a little with OpenGL ES
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This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
historic_bruno
c8bf34948c
Fixes no PCH build. Fixes #1113 .
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This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
Mythos_Ruler
a985b7bb39
#New horse textures for Roman heroes.
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This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
Mythos_Ruler
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
Mythos_Ruler
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
Mythos_Ruler
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
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This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
Ykkrosh
e4b2de4bba
Delete obsolete AoE3Ed code
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This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
Ykkrosh
c9cdde256f
Disable GCC warning triggered by wx headers
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This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
Ykkrosh
1389e754de
Include *.DELETED files when building archives. See #1110 .
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This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
Mythos_Ruler
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
Mythos_Ruler
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
historic_bruno
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh
72bd886f80
Delete ancient obsolete simulation code.
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This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
Ykkrosh
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
Ykkrosh
4f559e8aff
Report quicksave/quickload times, to help identify performance problems.
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This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
Mythos_Ruler
2b59c16d16
Updated grass terrains.
...
Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
Mythos_Ruler
a4dd25db90
Tweaked outpost entity.
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This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
Ykkrosh
c349fb0b3c
Make Premake makefile compatible with OS X
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This was SVN commit r10898.
2012-01-12 00:03:37 +00:00
historic_bruno
ed237ff1a6
Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847 .
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This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
Ykkrosh
6bb54ee1d4
Fix Windows build
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This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
Ykkrosh
d07eac218c
SDL 1.3 build fixes.
...
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
Ykkrosh
11737926a1
Remove Premake's (seemingly undocumented) usage of the ARCH environment variable, which is usually unset but causes build failures in some build environments that set it.
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Remake Premake's Makefiles with current patched version of Premake.
This was SVN commit r10894.
2012-01-11 17:43:07 +00:00
Mythos_Ruler
bab3fc0849
This was SVN commit r10893.
2012-01-11 13:32:21 +00:00
Mythos_Ruler
8c10507112
Fixed roman struct texture.
...
7x7 decal
This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
Mythos_Ruler
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
Mythos_Ruler
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
Pureon
77ead59320
New Roman fortress model and struct_2 texture by Enrique
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This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
Mythos_Ruler
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
Pureon
2da15b6d85
Projectile loaded on roman ballista
...
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
Pureon
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
...
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
Pureon
62746f1a05
palisade outpost files
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This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
Mythos_Ruler
ea415620b3
Greek shield tweaks.
...
This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
Mythos_Ruler
0e66f24e51
Roman cavalry horse textures.
...
This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
fcxSanya
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
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This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
Mythos_Ruler
add75cffe5
Tweaked textures.
...
This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
Mythos_Ruler
38beb81653
#Higher resolution Roman shield textures.
...
#Wolfskin hats for Velites.
This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
Pureon
2fb0fa36be
New outpost model
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This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
quantumstate
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
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This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
Pureon
888817441b
wolfskin helmets. wolf textures provided by woxys from deviantart
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This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
Mythos_Ruler
8b61376977
This was SVN commit r10876.
2012-01-05 20:51:42 +00:00
quantumstate
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
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This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
quantumstate
c2c4e23f27
Updated hotkey list in the in-game manual
...
This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
quantumstate
1730dd6d8d
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
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This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
Mythos_Ruler
c5d62aff98
Fixing the menu backgrounds. Sorry bout that guys.
...
This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
Mythos_Ruler
c7b2aae5fb
Beefed up Hero Health.
...
Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
historic_bruno
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
historic_bruno
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
...
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
Ykkrosh
10527b4551
Fix #1092 (script runtime mismatch when saving games)
...
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00
Ykkrosh
6f2eec3c2e
Fix warnings
...
This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
Ykkrosh
c1c741be9a
Fix dangling pointer in Atlas
...
This was SVN commit r10866.
2012-01-04 13:18:45 +00:00
Ykkrosh
f73e3c7668
Fix uninitialised members
...
This was SVN commit r10865.
2012-01-04 13:17:26 +00:00
Mythos_Ruler
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
Mythos_Ruler
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
...
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
janwas
8b6a3923d3
instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison)
...
closes #1036 (see rationale/discussion there)
This was SVN commit r10862.
2012-01-04 00:25:34 +00:00
quantumstate
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
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This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
Ykkrosh
56bd4b37cd
Fix #1064 more
...
This was SVN commit r10860.
2012-01-03 15:42:03 +00:00
Mythos_Ruler
4aed173f02
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
...
This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
janwas
785b6efa4b
by default, don't attempt to start the aken driver
...
addresses security concerns
[http://www.wildfiregames.com/forum/index.php?showtopic=15482 ]
This was SVN commit r10858.
2012-01-02 23:38:46 +00:00
Mythos_Ruler
c5cb50421f
This was SVN commit r10857.
2012-01-02 23:22:47 +00:00
quantumstate
dfc254af5b
Added new config file to qbot
...
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
historic_bruno
5bf70e52de
Fixes Atlas startup in Windows when using SDL.
...
This was SVN commit r10855.
2012-01-02 22:48:43 +00:00
quantumstate
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
...
This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
quantumstate
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
Mythos_Ruler
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
...
Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
Pureon
506a4d2647
More changes to Roman ballista
...
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
Mythos_Ruler
a902eca2a2
Tweaking Ballista template.
...
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
Pureon
a16b645002
Roman siege ballista templates
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This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
Mythos_Ruler
fc4832c996
A few texture updates.
...
This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
Pureon
6cafb6caac
Roman Ballista model and texture
...
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
Ykkrosh
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
...
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
Ykkrosh
cc405939c2
Fix #1085 (incorrect buffer size), based on patch by Echelon9
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This was SVN commit r10845.
2012-01-01 14:42:58 +00:00
Mythos_Ruler
3cbeb09ae8
Some stats tweaks.
...
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
Mythos_Ruler
55e68afc5d
Some updated portraits.
...
This was SVN commit r10843.
2012-01-01 10:03:57 +00:00
Mythos_Ruler
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
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This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
Ykkrosh
ccb51cebb7
# Happy new year
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This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
Ykkrosh
e1f7d7e599
Detect and fix characters missing from fonts
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This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
Mythos_Ruler
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
Mythos_Ruler
f556df8e68
Updated Roman portraits.
...
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
Mythos_Ruler
616ed1e366
A bunch of Roman template and actor stuff.
...
Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
Mythos_Ruler
7cefd9a94c
Template work.
...
Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
quantumstate
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
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This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
janwas
325c344ddd
increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86).
...
fixes #1083
This was SVN commit r10834.
2011-12-29 20:15:47 +00:00
Ykkrosh
ca56add718
Add GUI and civ files to reference checker
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This was SVN commit r10833.
2011-12-29 19:25:41 +00:00
Ykkrosh
a18195d0a1
Add checks for terrain texture references
...
This was SVN commit r10832.
2011-12-29 17:57:01 +00:00
Ykkrosh
3e28d9124c
Fix filename cases
...
This was SVN commit r10831.
2011-12-29 17:47:31 +00:00
Ykkrosh
7380d2c615
Add incomplete script for detecting data errors (broken references and unused files)
...
This was SVN commit r10830.
2011-12-29 17:39:27 +00:00
Ykkrosh
1e0074e9da
Fix crash with missing shader support
...
This was SVN commit r10829.
2011-12-29 13:35:07 +00:00
Mythos_Ruler
081feaad34
Some name fixes and tweaking a map.
...
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
janwas
78ba79209d
more minor fixes. rename uname.machine to x64 (less confusing than amd64)
...
This was SVN commit r10827.
2011-12-29 09:47:42 +00:00
janwas
23308f0259
wsdl: add error checks, add support for bpp in sdl_surface
...
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
Ykkrosh
1e210165f2
Fix some MSVC static analysis warnings
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This was SVN commit r10825.
2011-12-29 02:06:09 +00:00
Ykkrosh
9ef1cd8ba8
Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation
...
This was SVN commit r10824.
2011-12-29 01:50:18 +00:00
Ykkrosh
dbf27dbc5e
Fix #1065 (incorrect printf format string), based on patch by Echelon9
...
This was SVN commit r10823.
2011-12-29 01:40:24 +00:00
Ykkrosh
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
...
This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
Ykkrosh
6ac6d4f1ec
Fix #1062 (incorrect check for empty string), based on patch by Echelon9
...
This was SVN commit r10821.
2011-12-29 01:07:20 +00:00
Ykkrosh
eb45a8e0f0
Fix profile visualiser
...
This was SVN commit r10820.
2011-12-28 22:01:30 +00:00
Ykkrosh
52756535f3
Fix crash in GL_EXT_timer_query profiler
...
This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
janwas
c134221739
minor fixes
...
waio: ensure error is disk_full on failure
cache_adt: scaffolding code wrongly used std::remove_if instead of
list::remove. thanks to Echelon9 for catching this! fixes #1063
This was SVN commit r10818.
2011-12-28 11:21:05 +00:00
Mythos_Ruler
4946b079f3
Fixed up the Celtic Homestead with proper prop points.
...
Added some new smoke particles.
This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
janwas
0d05c96be2
[gcc] compile fix.
...
fixes #1074
thanks to Echelon9!
This was SVN commit r10816.
2011-12-27 18:56:20 +00:00
janwas
3537ae31d5
sync with work:
...
x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
Yves
9911f561d3
Closes #1050 (Codeblocks not relinking after static libraries change)
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This was SVN commit r10814.
2011-12-25 21:25:04 +00:00
Mythos_Ruler
1bca9ce693
fixed by zaggy
...
This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
Mythos_Ruler
480bda4e99
This was SVN commit r10812.
2011-12-25 00:48:46 +00:00
Mythos_Ruler
02bbcd4c34
Fixed some spellings per Infy. Lion riggings needs fixed now though.
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This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
Mythos_Ruler
b5e18a3ff6
#Updated chicken animations by Zaggy.
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This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
Mythos_Ruler
dba2bd2da2
First Roman map.
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This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
Mythos_Ruler
2ad69c8603
This was SVN commit r10808.
2011-12-24 04:37:52 +00:00
Mythos_Ruler
8535f33f26
Moving more stuff from Internal to Public.
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This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
Mythos_Ruler
99e4fb4c0e
Moving all Roman materials from Internal to Public.
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This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
Mythos_Ruler
4d2c87c5a0
This was SVN commit r10805.
2011-12-24 03:59:28 +00:00
Mythos_Ruler
8b511dd053
#New ATTACK BONUSES code.
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This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
Ykkrosh
1f38526444
Fix test failures on Windows
...
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
Ykkrosh
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
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This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
quantumstate
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
...
This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
historic_bruno
587487811b
Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061 .
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This was SVN commit r10799.
2011-12-23 03:54:36 +00:00
Ykkrosh
d4fea62800
Regenerate font textures
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This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
Ykkrosh
9f0e357f09
Add a hack for a-macron-acute characters (see #1039 )
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This was SVN commit r10796.
2011-12-22 22:44:57 +00:00
Mythos_Ruler
4e52b2cceb
Removed territory decay.
...
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
Mythos_Ruler
9f9569cdec
Removed territory decay for these structures.
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This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
EmjeR
8256d00c3c
This was SVN commit r10793.
2011-12-22 17:55:00 +00:00
EmjeR
3bd371ae64
Persian menu-background, updated structure for background functions.
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This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
Ykkrosh
3c1dc9ec32
Tidy some whitespace
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This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
Ykkrosh
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
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This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
quantumstate
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
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This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
quantumstate
c472c07e7a
Added override for Deserialize
...
This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
Ykkrosh
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
Ykkrosh
5f0d5e4137
Tidy some whitespace
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This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
Mythos_Ruler
708e192d20
This was SVN commit r10785.
2011-12-22 07:54:11 +00:00
Mythos_Ruler
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
quantumstate
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
...
This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
quantumstate
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
...
The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
Ykkrosh
0c84a6125b
Support larger profiler JSON output
...
This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
Mythos_Ruler
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
EmjeR
90acc38ffc
Build-in Timer. now working.
...
This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
EmjeR
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
...
This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
Mythos_Ruler
6e974e3a78
Haxamanis
...
This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
quantumstate
2a61188356
Stopped qBot from trying to gather floating treasures
...
This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
historic_bruno
eb5b3bba10
Fixes broken UnitAI test.
...
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
Pureon
1d8f136e80
whale animation updates
...
This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
quantumstate
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
...
Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
Mythos_Ruler
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
Pureon
51550814ce
new mediterranean fin whale model and animations
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This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
janwas
2bc2666e4e
sync with work - minor fixes
...
This was SVN commit r10770.
2011-12-19 11:55:30 +00:00
historic_bruno
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
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This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
Mythos_Ruler
4c76547187
This was SVN commit r10768.
2011-12-18 23:19:25 +00:00
Mythos_Ruler
79703558b8
This was SVN commit r10767.
2011-12-18 23:11:58 +00:00
Mythos_Ruler
500861d42f
Updated the formation buttons.
...
Portrait for Persian fishing boat.
This was SVN commit r10766.
2011-12-18 22:11:52 +00:00
quantumstate
2079339a73
Added more checks in case pathfinding found no routes to a destination
...
This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
quantumstate
40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
...
This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
quantumstate
574c4135a3
Tweaked attack code and fixed building liimit checks
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This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
janwas
286ce58b1c
more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once)
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This was SVN commit r10762.
2011-12-18 12:21:57 +00:00
Mythos_Ruler
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
historic_bruno
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
...
This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
Pureon
dda706eeea
Marking naval maps as multiplayer only maps and removing AI defaults from them
...
This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
Pureon
c3902e7b76
adjustments to some animal movement speeds
...
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
Pureon
937efa7245
Smooth fish
...
This was SVN commit r10757.
2011-12-18 00:15:33 +00:00
Pureon
dd3a9b1915
Some more fish animations
...
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
quantumstate
c8243a50dc
Large qBot update.
...
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
janwas
36ef0a376d
workaround hardware/BIOS craziness
...
fixes #1047
This was SVN commit r10754.
2011-12-17 20:41:32 +00:00
Mythos_Ruler
5ec89d68eb
This was SVN commit r10753.
2011-12-17 20:34:41 +00:00
Mythos_Ruler
b9351306b6
Fixed whale hunting thanks to philip.
...
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
Mythos_Ruler
12fa398bc1
Adjusting the fishes.
...
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
Pureon
5db77b5dea
Animated fish shoal
...
This was SVN commit r10750.
2011-12-17 16:31:57 +00:00
Yves
4a42b6bf28
Solves/Works around some linking problems for ActorEditor, ArchiveViewer and FileConverter. Closes #1004
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This was SVN commit r10749.
2011-12-17 12:59:29 +00:00
OmriLahav
0ff9035cfa
This was SVN commit r10747.
2011-12-17 11:14:00 +00:00
Mythos_Ruler
c12215d65d
This was SVN commit r10745.
2011-12-17 03:37:10 +00:00
quantumstate
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
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This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
vts
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
...
This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
quantumstate
78d50b4149
Added check for the existence of a resource somewhere on the map
...
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
Pureon
81372522f3
Carthaginian and Persian trader sounds
...
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
Mythos_Ruler
c44964a7f5
Beefed up Iberian scout tower.
...
Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
Pureon
78dfb6e9f9
Fast Oasis map player giraffe fix
...
This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
Mythos_Ruler
f45badecf6
Decal stuff.
...
This was SVN commit r10738.
2011-12-15 05:16:47 +00:00
Mythos_Ruler
806744cadb
A bunch more garrison flag stuff.
...
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
Mythos_Ruler
f9b2e34017
Moar garrison flag stuff.
...
This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
Pureon
7cd70f44d5
New garrison flag models UV mapped to new textures
...
This was SVN commit r10735.
2011-12-15 00:46:00 +00:00
Mythos_Ruler
0c06150086
updated garrison flag textures.
...
This was SVN commit r10734.
2011-12-14 23:56:56 +00:00
Mythos_Ruler
eed68cb924
This was SVN commit r10730.
2011-12-14 20:34:06 +00:00
Mythos_Ruler
d6050afc71
This was SVN commit r10729.
2011-12-14 20:32:58 +00:00
EmjeR
8f01e41850
Persian Fishing Ship
...
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
Mythos_Ruler
eaeaff3737
Garrison flags
...
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
Pureon
0273398fe8
New Persian trader
...
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
Mythos_Ruler
03e65fe8d8
This was SVN commit r10725.
2011-12-13 23:56:35 +00:00
Mythos_Ruler
88da757641
Deleting useless files.
...
This was SVN commit r10724.
2011-12-13 23:31:43 +00:00
Mythos_Ruler
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
vts
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
...
This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
quantumstate
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
...
This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
Mythos_Ruler
1e46e1a195
This was SVN commit r10720.
2011-12-11 23:15:01 +00:00
Pureon
aee3c1a572
Change of default AI for random maps
...
This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
Pureon
f739935e29
Adding garrisoned prop point to Persian barracks
...
This was SVN commit r10718.
2011-12-11 19:38:30 +00:00
Pureon
e9153d0a66
Animated garrison flag
...
This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
Pureon
ec315b720b
Updating map files to use the same AI
...
This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
Mythos_Ruler
035f398a36
This was SVN commit r10715.
2011-12-11 14:50:20 +00:00
Pureon
ebf160a531
re-added deleted garrison flags
...
This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
Pureon
a2296c6000
Cleaning unused waypoint flag files and adding new animations
...
This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
vts
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
...
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
Mythos_Ruler
6342cc8a00
This was SVN commit r10711.
2011-12-11 03:36:14 +00:00
vts
46a09ced71
Fixed some compilation warnings
...
This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
Pureon
e4f69a2ffb
waypoint flag animation example
...
This was SVN commit r10709.
2011-12-10 22:51:03 +00:00
Pureon
a55633068f
Persian sb2 building model redesign
...
This was SVN commit r10707.
2011-12-10 20:08:24 +00:00
Pureon
0d58e77a92
Cleaned up Apadana model
...
This was SVN commit r10706.
2011-12-10 18:32:53 +00:00
vts
427674f713
Fix for compilation failure of [10703] on 64-bit systems
...
This was SVN commit r10705.
2011-12-10 11:53:39 +00:00
vts
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts
fbb0e3995f
Added prop point axes markers to Atlas' Actor Viewer panel
...
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
Pureon
8755eb0323
Persian scout tower prop variations
...
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
Pureon
504922e280
Iberian Ram animations
...
This was SVN commit r10701.
2011-12-09 20:54:35 +00:00
Pureon
201055a1aa
Iberian ram actor update
...
This was SVN commit r10700.
2011-12-09 19:06:49 +00:00
Pureon
527190d0a5
Ram attack and attack order sound files
...
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
Pureon
40f4fd1694
Updated Celt Ram model and new animations for it
...
This was SVN commit r10698.
2011-12-09 17:36:56 +00:00
Pureon
4a6e945c00
New Persian gate structure model
...
This was SVN commit r10697.
2011-12-09 13:06:09 +00:00
vts
1c19e905b1
Added prop points to Atlas' Actor Viewer
...
This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
Mythos_Ruler
e04e19c561
This was SVN commit r10695.
2011-12-09 10:29:37 +00:00
Pureon
b2e877282a
updated temple model
...
This was SVN commit r10694.
2011-12-09 00:43:20 +00:00
Pureon
4b8bdc1b7d
New Persian Temple
...
This was SVN commit r10693.
2011-12-09 00:22:36 +00:00
Mythos_Ruler
6d7b7839c6
This was SVN commit r10692.
2011-12-08 22:40:30 +00:00
Mythos_Ruler
806e431c2e
This was SVN commit r10691.
2011-12-08 22:39:14 +00:00
Pureon
d010b7019e
Persian Apadana sb1 new model
...
This was SVN commit r10690.
2011-12-08 19:37:47 +00:00
Mythos_Ruler
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
Mythos_Ruler
d19726a8bf
This was SVN commit r10688.
2011-12-08 08:31:05 +00:00
Pureon
32703e6f12
garrisoned prop for the hele siege tower
...
This was SVN commit r10687.
2011-12-08 00:31:52 +00:00
quantumstate
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
...
This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
Pureon
da540aca77
trader prop model
...
This was SVN commit r10685.
2011-12-07 19:54:14 +00:00
Pureon
a5c5f47427
Updated Persian chariot animations and models
...
This was SVN commit r10684.
2011-12-07 19:22:11 +00:00
Mythos_Ruler
a8b479b804
Persian horse/chariot stuff.
...
This was SVN commit r10683.
2011-12-07 14:56:26 +00:00
Pureon
ae2725bcc1
Default maps for alpha 8 release
...
This was SVN commit r10682.
2011-12-07 14:27:41 +00:00
Mythos_Ruler
7f22118787
Testing some different barter values.
...
This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
Mythos_Ruler
8424dfb75d
Oops. Fixed. ;)
...
This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
Mythos_Ruler
18e0b374ee
More accurate <SpecificNames> for Greek entities.
...
This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
janwas
f4e46d166d
sync with work; minor fixes (wsdl must report gfx memory in KB to match sdl)
...
This was SVN commit r10678.
2011-12-06 09:17:39 +00:00
Pureon
7d77aa45f5
Persian wall tower prop
...
This was SVN commit r10677.
2011-12-05 22:49:45 +00:00
Pureon
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
...
This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
Pureon
eed62dc17c
Fix to celt homestead projectile error messages
...
This was SVN commit r10675.
2011-12-05 20:08:36 +00:00
Mythos_Ruler
3334868f8f
Added Darius to the Palace.
...
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
Mythos_Ruler
cb6f507aeb
#Darius The Great.
...
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
Mythos_Ruler
c5f8fefb96
Oodles of Persian stuff.
...
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
Mythos_Ruler
c1c740d359
#New Persian faction emblem.
...
This was SVN commit r10671.
2011-12-05 00:36:43 +00:00
Mythos_Ruler
cc23ea8f04
New Persian Farmstead.
...
Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
Mythos_Ruler
592ae80021
Crown for Xerxes.
...
Pers ram edit.
This was SVN commit r10669.
2011-12-04 04:53:46 +00:00
ShieldBearer
9d238c3f4c
This was SVN commit r10668.
2011-12-03 15:28:07 +00:00
ShieldBearer
7805f70b6d
This was SVN commit r10667.
2011-12-03 15:06:50 +00:00
Mythos_Ruler
9388a0246c
This was SVN commit r10666.
2011-12-03 15:04:29 +00:00
Mythos_Ruler
3de6025d64
Persian stuff.
...
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
Mythos_Ruler
6ea3c49e37
Moved siege ram actor.
...
This was SVN commit r10664.
2011-12-03 13:10:20 +00:00
ShieldBearer
f4821d9230
# Assyrian Ram
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This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
Mythos_Ruler
fe91f37673
Xerxes work. Not complete yet.
...
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
historic_bruno
6a2cf46a1b
Updates player assignment colors in game setup.
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This was SVN commit r10660.
2011-12-02 22:26:53 +00:00
Mythos_Ruler
855f39f693
New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
...
This was SVN commit r10659.
2011-12-02 20:30:31 +00:00
Mythos_Ruler
ef58da1ba3
#Xerxes starting to take shape.
...
Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
Mythos_Ruler
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
Mythos_Ruler
45d9ad2d25
This was SVN commit r10656.
2011-12-02 14:52:04 +00:00
Mythos_Ruler
218f1af68e
#Cyrus The Great (Kurush II)
...
Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
quantumstate
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
quantumstate
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
...
This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
feneur
6599200a9e
# Added control group and idle unit hotkey's to the in-game manual
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This was SVN commit r10652.
2011-12-01 23:39:46 +00:00
Mythos_Ruler
2d373d5353
Update to some maps.
...
Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
Mythos_Ruler
e5eef18165
#New Persian Treasures.
...
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
Mythos_Ruler
68c88498e7
Fix to SB2
...
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
Mythos_Ruler
405ae7b4fc
Update to Zagros Mountains.xml
...
Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
Pureon
afdfd51d31
Moving unused audio files from public to internal
...
This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
Mythos_Ruler
0ad19f67cd
#New Persian Markets by Enrique!
...
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
Mythos_Ruler
1c60aeca3c
Iberian portrait updates
...
This was SVN commit r10643.
2011-11-30 14:10:47 +00:00
Mythos_Ruler
81f550fdec
Changed fortress projectiles from flaming to non-flaming.
...
This was SVN commit r10642.
2011-11-30 12:17:33 +00:00
Pureon
eed06c68a9
Large Persian chariot movement animations
...
This was SVN commit r10641.
2011-11-30 12:07:40 +00:00
Pureon
759aa6c6bb
Persian medium chariot animations
...
This was SVN commit r10640.
2011-11-30 11:23:06 +00:00
Pureon
613878da88
Spinning blade animations
...
This was SVN commit r10639.
2011-11-30 10:32:57 +00:00
Mythos_Ruler
e60f39f955
Rome civ centre
...
This was SVN commit r10638.
2011-11-30 05:32:53 +00:00
Pureon
acb01541c3
Animations for the smaller Persian chariot
...
This was SVN commit r10637.
2011-11-29 23:44:34 +00:00
Pureon
7236073877
# New camel animations by Athos
...
This was SVN commit r10636.
2011-11-29 21:32:02 +00:00
Ykkrosh
0ba908816f
Fix line endings
...
This was SVN commit r10635.
2011-11-29 21:04:38 +00:00
Ykkrosh
8492426a14
Rough support for profiling replay mode and scripts
...
This was SVN commit r10634.
2011-11-29 20:32:43 +00:00
Ykkrosh
4da8bf001f
Add pathfinders to new profiler
...
This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
Ykkrosh
2d017698e1
Fix random maps in replay mode
...
This was SVN commit r10632.
2011-11-29 20:29:06 +00:00
janwas
24aa71b566
safely handle the case where an archive required for populating a directory cannot be opened (e.g. because it is open within 7-zip, which apparently wants exclusive access)
...
fixes #1021
This was SVN commit r10631.
2011-11-29 16:51:58 +00:00
Mythos_Ruler
b54ad51054
Fixed an error in the plumed conical helm.
...
Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
ShieldBearer
2dab7a8180
This was SVN commit r10629.
2011-11-29 09:33:35 +00:00
Pureon
1dc20b117f
Persian sb2 building placeholder
...
This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
historic_bruno
ee417e8fd0
Attempts to fix incorrect destructor order in random map generator. See #1037 , #1035 .
...
This was SVN commit r10627.
2011-11-29 00:14:34 +00:00
Mythos_Ruler
774c9e63e6
Oasis V
...
This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
Mythos_Ruler
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
Mythos_Ruler
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
...
This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
historic_bruno
ede60520a0
Fixes Atlas and Actor Editor's wxMouseCaptureLostEvent handling, which caused assertion failures in Windows debug builds. Mouse capture events are currently wxMSW only.
...
This was SVN commit r10623.
2011-11-28 01:12:18 +00:00
Ykkrosh
e74d6707e4
Avoid calling glGenQueries while a timer query is active (hopefully fixes #1033 )
...
This was SVN commit r10622.
2011-11-27 22:24:05 +00:00
Mythos_Ruler
5a69860388
Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well.
...
This was SVN commit r10621.
2011-11-27 18:06:18 +00:00
Ykkrosh
b1fa90b8ef
Use a deterministic order when loading multiple archive files from within a single mod
...
This was SVN commit r10620.
2011-11-27 17:33:42 +00:00
Pureon
8712008ba8
missing horns
...
This was SVN commit r10619.
2011-11-27 17:30:39 +00:00
Pureon
1acfcd4cb0
Persian Civ Centre update
...
This was SVN commit r10618.
2011-11-27 17:15:58 +00:00
Mythos_Ruler
810f4b264b
new Persian staircase texture.
...
This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
Pureon
e30b00e5fa
Updates to Persian Civ Centre - prop points, flags, etc.
...
This was SVN commit r10616.
2011-11-27 12:40:53 +00:00
historic_bruno
c0d4b9c299
Adds Persians to random maps.
...
This was SVN commit r10615.
2011-11-27 04:06:27 +00:00
Mythos_Ruler
e2af05895e
Made Persian CC player color.
...
This was SVN commit r10614.
2011-11-27 02:21:23 +00:00
WhiteTreePaladin
0afe4b1da8
Fixed some spacing in game setup screen. Found out that StoneScrollBars are broken (work, but don't display actual scrollbar) - using wheatScrollBars for now
...
This was SVN commit r10613.
2011-11-27 01:57:35 +00:00
Mythos_Ruler
3a240a5d92
Updated Zagros Mountains.
...
This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
Pureon
91965928d3
New Persian Civ Centre
...
This was SVN commit r10611.
2011-11-27 01:26:01 +00:00
janwas
301854702c
add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
...
refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.
This was SVN commit r10610.
2011-11-26 18:37:53 +00:00
Ykkrosh
d82b85b8f3
Fix #1025 (add config option to toggle pause on window focus loss), based on patch by markcho.
...
This was SVN commit r10609.
2011-11-26 15:23:41 +00:00
Mythos_Ruler
565e9aa8a7
This was SVN commit r10608.
2011-11-26 12:54:37 +00:00
Mythos_Ruler
257a55e5e0
#Bartering resource buttons redone to look better.
...
This was SVN commit r10607.
2011-11-26 11:24:15 +00:00
Mythos_Ruler
4e62e0b59c
Updating the foundation actors and meshes, and dirt decals.
...
Added an "embassy" template.
This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
historic_bruno
2a44e8202e
Fixes tests after recent GuiInterface and UnitAI changes.
...
This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
Mythos_Ruler
2b7657b855
Map tweaks.
...
This was SVN commit r10602.
2011-11-25 23:35:05 +00:00
WhiteTreePaladin
dfdeb4ec4c
Make Victory / Defeat message more dramatic
...
This was SVN commit r10601.
2011-11-25 21:04:06 +00:00
vts
8b41509b80
Hotfix for broken field selection boxes. Closes #1030 .
...
This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
WhiteTreePaladin
69d5b07bb4
Rearrange buttons in ingame menu
...
This was SVN commit r10597.
2011-11-25 16:04:30 +00:00
Mythos_Ruler
6ab2a62c3f
Dead tree entity.
...
This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
Mythos_Ruler
151d6293c2
This was SVN commit r10595.
2011-11-25 08:08:17 +00:00
vts
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
...
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
Mythos_Ruler
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
Mythos_Ruler
f1c227b7da
This was SVN commit r10590.
2011-11-24 23:34:27 +00:00
Mythos_Ruler
d417cb6ad1
Updated Zagros Mountains with eye candy.
...
This was SVN commit r10589.
2011-11-24 23:14:49 +00:00
fcxSanya
8cbab40137
Barter. Closes #23 .
...
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
Mythos_Ruler
d81516defd
A bunch of "Persia" terrain textures.
...
This was SVN commit r10587.
2011-11-24 10:19:01 +00:00
Mythos_Ruler
8caef28726
This was SVN commit r10586.
2011-11-24 03:56:18 +00:00
historic_bruno
9489076c51
Fixes logic error in 8d977e4818.
...
This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
historic_bruno
8d977e4818
Allows building in fog of war. Fixes #958 .
...
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
Ykkrosh
2878102ed7
Avoid some code duplication
...
This was SVN commit r10583.
2011-11-23 21:26:14 +00:00
Ykkrosh
ab88151ed0
Fix uninitialised value
...
This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
Jubal
c311e8abba
Improves Persian support.
...
This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
Mythos_Ruler
3e23e2b621
This was SVN commit r10580.
2011-11-23 12:49:59 +00:00
historic_bruno
f8303b51c5
Fixes gathering after dropsite construction.
...
This was SVN commit r10579.
2011-11-23 04:59:02 +00:00
Mythos_Ruler
b9373a9dd3
Tweaks to Death Canyon II.xml
...
Fixed Persian bireme template.
Added Persian bireme to Persian Dock.
This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
historic_bruno
37b8f8b0d0
Fixes missing template errors on combat demo.
...
This was SVN commit r10576.
2011-11-22 23:32:06 +00:00
EmjeR
c48216e055
Persian Bireme
...
This was SVN commit r10575.
2011-11-22 23:11:27 +00:00
Mythos_Ruler
ca8e0aa5f5
Reorganized the Sparabara shields a bit.
...
This was SVN commit r10574.
2011-11-22 12:24:29 +00:00
Mythos_Ruler
52c01aa311
2nd Kardakes texture.
...
Added War Elephants to Persian Fortress until the Assyrian Siege Ram is
complete.
This was SVN commit r10573.
2011-11-22 11:42:11 +00:00
Mythos_Ruler
235a107aa3
Kardakes Skirmisher.
...
This was SVN commit r10572.
2011-11-22 03:44:48 +00:00
Mythos_Ruler
3f7f7bf66f
Agrianian Peltasts.
...
New "Taka" shield meshes.
This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
historic_bruno
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
...
Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
Mythos_Ruler
e9041a392b
Garrison flags for Celt Temple and Barracks.
...
This was SVN commit r10568.
2011-11-21 03:53:55 +00:00
Mythos_Ruler
4de8954798
#Fixed Celt temple prop point.
...
Tweaked some tooltips.
This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
Pureon
29df8546c0
Updated Persian mill
...
This was SVN commit r10566.
2011-11-20 21:00:29 +00:00
Pureon
c556926e3a
New Persian Barracks
...
This was SVN commit r10565.
2011-11-20 14:24:52 +00:00
Mythos_Ruler
aad5437125
New Persian "taka" shield designs.
...
This was SVN commit r10564.
2011-11-20 05:09:06 +00:00
historic_bruno
18eefc7303
Fixes simulation replay mode in Windows.
...
This was SVN commit r10563.
2011-11-20 02:00:54 +00:00
Mythos_Ruler
901a87af2e
Tweaked camera settings.
...
This was SVN commit r10562.
2011-11-19 20:37:16 +00:00
Jubal
514b22a89e
Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
...
This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
Jubal
f80f1fb86b
This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
...
This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
Jubal
20df816fbc
Resource building class
...
This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
historic_bruno
31bcb5c803
Fixes buggy selection behavior due to incorrect camera plane calculation.
...
This was SVN commit r10558.
2011-11-19 05:05:59 +00:00
Mythos_Ruler
8b6714a62d
Some minor tweaks to camera defaults.
...
This was SVN commit r10557.
2011-11-19 02:15:01 +00:00
Pureon
7772192a69
Fixed smoke prop points on cart tophet
...
This was SVN commit r10556.
2011-11-18 22:52:15 +00:00
Mythos_Ruler
5fe97328a6
Fixed run animation.
...
This was SVN commit r10555.
2011-11-18 22:23:04 +00:00
Mythos_Ruler
9dec98e5e0
Actor updates trying to get Persian War elephant to use the running animation, with no success.
...
Entity template updates to tooltips.
This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
quantumstate
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
...
This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
Mythos_Ruler
7a164c6a7b
Map tweaks. New shield texture for Elite Persian spearman. Horse actors for the basic chariot.
...
This was SVN commit r10552.
2011-11-18 07:51:12 +00:00
Mythos_Ruler
06bd4352c2
Persian unit updates!
...
This was SVN commit r10550.
2011-11-18 01:54:03 +00:00
historic_bruno
39d100c732
Moves camera projection settings to default.cfg.
...
Changes field of view (FOV) to 45 degrees per discussion. Fixes #941 .
Tweaks default camera zoom and rotation accordingly.
This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
Mythos_Ruler
432a48c849
3rd advanced archer texture.
...
This was SVN commit r10546.
2011-11-17 05:17:31 +00:00
Pureon
aae10116fe
Persian kidaris hat models and textures
...
This was SVN commit r10545.
2011-11-17 00:25:08 +00:00
Ykkrosh
6b1ce04aad
Fix VC2008 compatibility
...
This was SVN commit r10544.
2011-11-16 17:49:28 +00:00
Mythos_Ruler
56776aa971
Fixed Advanced Persian Archer's rank.
...
This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
Mythos_Ruler
c21304900a
Persian stuff.
...
This was SVN commit r10542.
2011-11-16 08:35:52 +00:00
Mythos_Ruler
d9339b4497
Kidaris hats.
...
This was SVN commit r10541.
2011-11-16 03:48:02 +00:00
Mythos_Ruler
545ad5e8da
#Persian Kardakes hoplite.
...
This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
Mythos_Ruler
e21eb8eec4
Prop and animation fixes.
...
This was SVN commit r10539.
2011-11-15 03:38:10 +00:00
Mythos_Ruler
afb77be687
#Changed up the Greek hoplite.
...
Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.
This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
Ykkrosh
f66a3e726f
Avoid overflow identified by /RTCc warning
...
This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
Pureon
98b62d9733
New fortresses for the Persians
...
This was SVN commit r10536.
2011-11-14 22:04:27 +00:00
Ykkrosh
5bd7b74ec7
Fix ABI incompatibility with --with-system-mozjs185 in debug mode (see #990 ).
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This was SVN commit r10535.
2011-11-14 18:18:04 +00:00
Ykkrosh
ed5a64aae4
Add --with-system-mozjs185 build flag. Fixes #990 , based on patch by infyquest.
...
This was SVN commit r10534.
2011-11-14 16:10:41 +00:00
Mythos_Ruler
b56692a2c7
#Roman Temple by Enrique.
...
Some stuff.
This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
historic_bruno
27847fb078
Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
...
This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
quantumstate
5ae93ddae7
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
...
This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
Ykkrosh
ade841efdd
Avoid assertion failures on abnormal exit() (e.g. dumpSchema mode)
...
This was SVN commit r10530.
2011-11-13 21:37:12 +00:00
Ykkrosh
fbff0aa98d
Fix printf argument types
...
This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
Jubal
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
...
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
Ykkrosh
3a678a0c7c
Fix time elapsed counter briefly showing old value when toggled on
...
This was SVN commit r10527.
2011-11-13 13:23:54 +00:00
Ykkrosh
e7f0639054
Set Atlas canvas size before potentially rendering to it. Fixes #987 .
...
This was SVN commit r10526.
2011-11-13 12:57:34 +00:00
Ykkrosh
72237c32a2
Avoid release-mode warnings
...
This was SVN commit r10525.
2011-11-13 12:31:41 +00:00
Jubal
c574a85dd3
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
...
This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
Jubal
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
...
This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
Ykkrosh
f0f81827f3
Fix build with old GCCs
...
This was SVN commit r10522.
2011-11-13 01:04:40 +00:00
Yves
fc9e89647b
Adds basic support for Code::Blocks on the Mac and Linux.
...
The Project structure is still a bit strange, but it builds successfully
now.
This was SVN commit r10521.
2011-11-12 23:58:35 +00:00
Ykkrosh
f865401136
Detect allocation failure
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This was SVN commit r10520.
2011-11-12 23:57:33 +00:00
Ykkrosh
7fcc76b621
Fix XML formatting
...
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
historic_bruno
ff064aca95
Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872 .
...
This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
Ykkrosh
99e012ba56
Fix comments
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This was SVN commit r10517.
2011-11-12 22:08:59 +00:00
Ykkrosh
95bd6f874e
Fix OS X build by using GL_TIME_ELAPSED consistently
...
This was SVN commit r10516.
2011-11-12 19:29:48 +00:00
Ykkrosh
70224e7940
Fix missing symbols in old glext
...
This was SVN commit r10515.
2011-11-11 11:56:51 +00:00
Ykkrosh
0192c24ebc
Fix warning in old GCCs
...
This was SVN commit r10514.
2011-11-11 11:55:27 +00:00
Mythos_Ruler
d267657ffe
Added garrison flag to these two barracks.
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This was SVN commit r10513.
2011-11-11 02:49:18 +00:00
Mythos_Ruler
7dbef7c62e
Fixed some garrison flag prop points. Still a lot more to go.
...
This was SVN commit r10512.
2011-11-11 02:38:00 +00:00
Mythos_Ruler
3645620df6
Fixed prop points on Celt tower.
...
Other things.
This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
Mythos_Ruler
29d61601f9
Persian cavalry actor work.
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This was SVN commit r10510.
2011-11-11 02:07:49 +00:00
Mythos_Ruler
fdf9b6b802
This was SVN commit r10509.
2011-11-11 01:24:32 +00:00
Mythos_Ruler
5a008c6787
Switched Elite Hyrcanian look for the Elite Median look. The Hyrcanians had more Scythian influences than the Medians.
...
Added projectiles to Persian CC and Fortress to see if I can get rid of
those error messages in-game.
This was SVN commit r10508.
2011-11-11 01:04:35 +00:00
Ykkrosh
6be23a5894
Disable shaders on SiS Mirage 3 for compatibility. Fixes #964 .
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This was SVN commit r10507.
2011-11-11 01:03:32 +00:00
Mythos_Ruler
0cb7f6ce02
Fixed Persian Stables prop points.
...
Added something extra to the actor. :)
This was SVN commit r10506.
2011-11-11 00:14:39 +00:00
Mythos_Ruler
91fd644982
New "sunny" sky box.
...
This was SVN commit r10505.
2011-11-10 23:59:46 +00:00
Mythos_Ruler
d60c87cfa8
Two new sky boxes and an updated Cumulus sky box.
...
This was SVN commit r10504.
2011-11-10 22:45:31 +00:00
Ykkrosh
56d634bf49
Fix invalid characters in entity templates. Add script to find unrecognised characters.
...
Fixes #960 .
This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
Mythos_Ruler
77f8f95d20
Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
...
Took out some random flame and smoke actors from the Median Oasis map.
This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
Mythos_Ruler
f2bbc9d4b5
Re-added Median Oasis, as a Greek vs. Persia map.
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This was SVN commit r10501.
2011-11-09 23:58:07 +00:00
Pureon
694c131a3a
Fix to Persian scout tower mesh. prop points aligned.
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This was SVN commit r10500.
2011-11-09 23:28:51 +00:00
Ykkrosh
3916c25b84
Optimise vertex skinning code with SSE, based on patch by gruby.
...
Fixes #905 .
This was SVN commit r10499.
2011-11-09 23:11:28 +00:00
Pureon
9545f783a1
Removing old cart props and actors
...
This was SVN commit r10498.
2011-11-09 23:04:54 +00:00
Pureon
0514f97508
Fixing projectile and garrison points. Adding foundations.
...
This was SVN commit r10497.
2011-11-09 22:52:05 +00:00
Ykkrosh
87b3b0856f
Fix warning
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This was SVN commit r10496.
2011-11-09 22:35:31 +00:00
Ykkrosh
8617dfd0e1
Avoid fatal error on printf overflow in profiler
...
This was SVN commit r10495.
2011-11-09 18:29:08 +00:00
quantumstate
f2ea307507
Moved warning and debug messages to below the top bar.
...
This stops them obscuring the useful inormation in the bar.
This was SVN commit r10494.
2011-11-09 17:01:57 +00:00
Ykkrosh
b090ec48ce
Add query counter bits to hwdetect
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This was SVN commit r10493.
2011-11-09 13:10:34 +00:00
Ykkrosh
cfb79c3062
# Add GPU performance profiling support.
...
Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.
This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
Ykkrosh
8fba3f92b1
Allow better hwdetect debugging
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This was SVN commit r10491.
2011-11-09 11:54:05 +00:00
Mythos_Ruler
7b12132650
New "sagaris" battle axe prop.
...
Tweaking Persian units.
Added Persians to "Oasis III."
This was SVN commit r10490.
2011-11-09 07:58:40 +00:00
Mythos_Ruler
f15360e673
Fixed prop points on Persian chariots.
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This was SVN commit r10489.
2011-11-09 02:46:37 +00:00
Mythos_Ruler
8616e89429
Fixed a mistake.
...
This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
Mythos_Ruler
7e0de56f1a
More work on Persian units.
...
Also tweaking walking speeds for other units as I run across them.
This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
Mythos_Ruler
feb76f9d08
Moar unit tweaks.
...
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
historic_bruno
ab347de754
Fixes PMD converter's handling of static prop points. Coordinate conversion was not performed correctly according to the model's up-axis orientation. Fixes #886 , #243 .
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This was SVN commit r10484.
2011-11-09 00:10:14 +00:00
Ykkrosh
cb27a680bf
Fix profiler shutdown order
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This was SVN commit r10483.
2011-11-09 00:09:19 +00:00
Mythos_Ruler
d9f3e329f0
#Tweaked unit walking speeds.
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This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
Pureon
9dfe451ea6
skeletons.xml update adding 6 wheel vehicle
...
This was SVN commit r10481.
2011-11-08 20:46:03 +00:00
Mythos_Ruler
761ad58f1a
Unit work.
...
This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
Pureon
b073473d21
hele siege tower animations
...
This was SVN commit r10479.
2011-11-07 19:28:06 +00:00
Pureon
ff9cc55162
New animation for hele fishing boat
...
This was SVN commit r10478.
2011-11-07 17:08:48 +00:00
Pureon
5adaa6a095
tweak to fishing boat animation speeds
...
This was SVN commit r10477.
2011-11-07 16:23:49 +00:00
Mythos_Ruler
768baee2ca
Added 2nd Cart peace tune to the roster.
...
This was SVN commit r10476.
2011-11-07 08:17:20 +00:00
Mythos_Ruler
89be61033f
This was SVN commit r10475.
2011-11-07 08:04:03 +00:00
Mythos_Ruler
9f9834cac4
This was SVN commit r10474.
2011-11-07 08:03:13 +00:00
Mythos_Ruler
2bdf5d0440
#Big Persian unit update. Still need a lot of work.
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This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
Mythos_Ruler
26501fd8c2
Persian unit tweaks.
...
This was SVN commit r10472.
2011-11-07 00:44:38 +00:00
Ykkrosh
8f3255f9c8
Fix tests and Atlas with new profiler
...
This was SVN commit r10471.
2011-11-05 23:09:31 +00:00
Ykkrosh
b13f1cade5
# UI for new profiling tool
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This was SVN commit r10467.
2011-11-04 01:43:46 +00:00
Ykkrosh
09a02c96d5
Add initial code annotations for the new profiling tool
...
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
Ykkrosh
9965f43067
# Engine support for new profiling tool
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This was SVN commit r10465.
2011-11-04 01:33:07 +00:00
Ykkrosh
4ef66a6950
Provide JSON-compatible string escaping
...
This was SVN commit r10464.
2011-11-04 01:18:34 +00:00
Ykkrosh
9cbf587e59
Import Mongoose HTTP server library
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This was SVN commit r10463.
2011-11-03 23:36:54 +00:00
Mythos_Ruler
05c42846ec
#Persian champion cavalry updates.
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This was SVN commit r10462.
2011-11-03 04:48:02 +00:00
Mythos_Ruler
50d2379709
This was SVN commit r10461.
2011-11-03 01:58:56 +00:00
Pureon
8f2048db49
Animated hele fishing boat.
...
This was SVN commit r10460.
2011-11-03 01:10:25 +00:00
Pureon
e33ef0cb73
Iberian Ram animation fix to wheels
...
This was SVN commit r10459.
2011-11-03 00:06:12 +00:00
Pureon
d1515214ab
Persian scout tower
...
This was SVN commit r10458.
2011-10-31 00:35:59 +00:00
historic_bruno
0db6cfd2f7
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
...
Fixes particles lingering in actor viewer when switching actors, by
clearing unattached particle emitters.
This was SVN commit r10457.
2011-10-30 05:09:31 +00:00
Ykkrosh
cf7aab4425
Avoid errors on loading screen when there are no saved games
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This was SVN commit r10455.
2011-10-30 00:37:00 +00:00
Ykkrosh
7064565ff6
# Allow saving and loading single-player games.
...
Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
Ykkrosh
21c6141cdc
Preserve player colours and animations when serializing models
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This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
Ykkrosh
b454ccca79
Fix GUI issues when reconnecting to multiplayer games
...
This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
Mythos_Ruler
0a676171a5
This was SVN commit r10451.
2011-10-28 23:18:07 +00:00
Mythos_Ruler
7edf74c594
some small updates
...
This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
Ykkrosh
23ae535a1e
Minor enhancements to serialization test mode
...
This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
Ykkrosh
f31a8f7181
Fix warning
...
This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
Ykkrosh
05d7742ec8
Increase trace cache size to cope slightly better with serialization test mode
...
This was SVN commit r10447.
2011-10-28 13:16:30 +00:00
Ykkrosh
959b5a505c
Fix bug in incremental LOS computation
...
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
Mythos_Ruler
69feade908
projectiles speeds.
...
Added pers trireme to pers dock.
This was SVN commit r10445.
2011-10-28 03:23:19 +00:00
Pureon
9be68c42e1
Larger dock for the Persians
...
This was SVN commit r10444.
2011-10-27 22:23:56 +00:00
Ykkrosh
b59e27f678
Fix assertion failure in replay mode
...
This was SVN commit r10443.
2011-10-27 21:22:41 +00:00
Ykkrosh
d57bb00ece
Fix sparse array serialization
...
This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
Ykkrosh
a739b8f309
Fix some saved-game OOS errors
...
This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
Ykkrosh
4c561dc3f9
Improve debugging of binary serialization
...
This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
Pureon
2fa8124c61
Added variations to Persian stable horses
...
This was SVN commit r10439.
2011-10-27 19:50:08 +00:00
Ykkrosh
530d5216bf
Fix OOS error after saving/loading
...
This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
Ykkrosh
bfe2126a17
# Support rejoining multiplayer games after disconnection.
...
This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
Ykkrosh
6d071123cc
Add simple functions for zlib compression with embedded length headers
...
This was SVN commit r10436.
2011-10-27 14:21:58 +00:00
Ykkrosh
85e16f95b1
Use debug_printf for script print() function, so it's more visible on Windows
...
This was SVN commit r10435.
2011-10-27 14:19:37 +00:00
Ykkrosh
18e595a5a6
Fix OOS-log paths to work on Windows
...
This was SVN commit r10434.
2011-10-27 14:17:39 +00:00
Ykkrosh
dfc92de51b
Avoid outputting non-printable-ASCII characters in the network log
...
This was SVN commit r10433.
2011-10-27 14:16:28 +00:00
Ykkrosh
a2bba82b9d
Let CFsm actions override the default state transition
...
This was SVN commit r10432.
2011-10-27 14:10:55 +00:00
Pureon
28d7f52578
Updates to Persian Stables
...
This was SVN commit r10431.
2011-10-26 23:09:28 +00:00
historic_bruno
ab6863c484
This was SVN commit r10430.
2011-10-26 05:41:57 +00:00
historic_bruno
c82ebd7ca9
Fixes Atlas build on OS X.
...
This was SVN commit r10429.
2011-10-26 05:27:03 +00:00
Ykkrosh
08e37f1a71
Avoid potential aliasing violation in endian functions
...
This was SVN commit r10428.
2011-10-25 14:02:50 +00:00
Ykkrosh
a3c03815c0
Experimental quicksave/quickload feature
...
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
Ykkrosh
29e4f633f1
Add initial serialization test mode.
...
Reduce some dependencies on CSimulation2 to provide more flexibility.
This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
Ykkrosh
0f3119e36a
Fix deserialization of actor components
...
This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
Pureon
79faed2ee2
Added 'Naval Maps' scenario filter
...
This was SVN commit r10424.
2011-10-23 22:42:50 +00:00
Ykkrosh
336552e5fd
Tweak build limits to match what b48c35c512 attempted to set them to
...
This was SVN commit r10423.
2011-10-23 21:07:27 +00:00
Ykkrosh
3efb3949d3
Clean up unused argument
...
This was SVN commit r10422.
2011-10-23 21:00:59 +00:00
Ykkrosh
f4ed019c46
Avoid hypotf
...
This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
Ykkrosh
83955072b6
Fix typos
...
This was SVN commit r10420.
2011-10-23 12:26:47 +00:00
Ykkrosh
bd73308d49
Avoid apparent bug in VirtualBox's GL implementation
...
This was SVN commit r10419.
2011-10-22 10:25:09 +00:00
historic_bruno
017e8d66eb
Fixes GUIInterface tests.
...
This was SVN commit r10418.
2011-10-22 00:10:17 +00:00
historic_bruno
5acf38c095
Randomizes player starting positions on random maps.
...
This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
historic_bruno
d966c5e10b
Fixes Atlas map saving to force PMP extension on all OSes. See #889 .
...
Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes #986 .
This was SVN commit r10416.
2011-10-20 23:45:27 +00:00
historic_bruno
887b6633c2
Adds per-player BuildLimits data to GUIInterface.
...
Adds BuildLimits accessors to GameState for JuBot and Testbot.
This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
janwas
ff256528f2
sync with work. faster PopulationCount; avoid invalid param handler when debug string length exceeded; return error instead of dialog box when waio_Preallocate fails
...
This was SVN commit r10414.
2011-10-19 10:58:02 +00:00
historic_bruno
a41b0e30fe
Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983 .
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This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
historic_bruno
686ffa9758
Fixes error in AI entity. Fixes #991 .
...
This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
fcxSanya
f3e081a122
Fix couple simulation templates.
...
This was SVN commit r10411.
2011-10-16 17:03:43 +00:00
janwas
8af8326563
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
...
This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
historic_bruno
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
...
Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
historic_bruno
c73c0870f1
Adds attackTimes to AI entity templates. Fixes #991 .
...
This was SVN commit r10407.
2011-10-15 23:38:58 +00:00
fcxSanya
20047ffe76
Remove old duplicate directory.
...
This was SVN commit r10406.
2011-10-15 23:26:15 +00:00
janwas
6c102ea712
add instrumentation to diagnose failed VM commit
...
This was SVN commit r10405.
2011-10-15 22:03:42 +00:00
janwas
3624f7c417
fix: pthread_self now returns a unique value in each thread (before, it was using the windows pseudo handle functionality)
...
This was SVN commit r10404.
2011-10-15 20:12:59 +00:00
Mythos_Ruler
581b4f7997
This was SVN commit r10403.
2011-10-14 05:32:11 +00:00
fcxSanya
d9820fb0cb
Add optional time elapsed counter to session screen.
...
This was SVN commit r10402.
2011-10-13 23:20:34 +00:00
Pureon
3e71b3e864
Removing old Persian files
...
This was SVN commit r10401.
2011-10-13 20:17:09 +00:00
Pureon
9a7f09abe2
New Persian dock
...
This was SVN commit r10400.
2011-10-13 20:14:50 +00:00
janwas
f0df97d773
add support for retrieving all WMI class instances (required for detecting multiple graphics and sound cards)
...
fixes #998
This was SVN commit r10399.
2011-10-13 18:53:59 +00:00
Mythos_Ruler
9fdcc7a2fa
A couple of updated maps.
...
This was SVN commit r10398.
2011-10-13 13:25:18 +00:00
Mythos_Ruler
9bb22c91a1
A package of chariot updates.
...
This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
Mythos_Ruler
d8e49c4ca8
Chariot portrait.
...
This was SVN commit r10396.
2011-10-12 08:13:09 +00:00
Mythos_Ruler
22d169f3c6
A bunch of Persian chariot stuff.
...
This was SVN commit r10395.
2011-10-12 07:16:55 +00:00
historic_bruno
2a39ba2f91
Changes new AI GameState functions to accept Entity objects instead of raw entities.
...
This was SVN commit r10394.
2011-10-12 00:33:07 +00:00
historic_bruno
b28ae93dc8
Adds armour and attack strengths to AI entity template, based on patch by infyquest. Fixes #991 .
...
This was SVN commit r10393.
2011-10-11 20:02:21 +00:00
Mythos_Ruler
81abd0342f
Made Greek prodromoi use knives to gather meats. Balanced hyps and thors.
...
This was SVN commit r10392.
2011-10-11 15:16:30 +00:00
ShieldBearer
c83a79f239
This was SVN commit r10391.
2011-10-11 15:12:07 +00:00
Mythos_Ruler
c1cd29f2f4
Tweaks to thorakites and thureophoros.
...
This was SVN commit r10390.
2011-10-11 14:28:54 +00:00
Mythos_Ruler
baf8028e4c
This was SVN commit r10389.
2011-10-11 14:20:51 +00:00
Mythos_Ruler
d05592e77f
#Miscellaneous units. Thanks SMST!
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This was SVN commit r10388.
2011-10-11 14:05:14 +00:00
Mythos_Ruler
956e6b5f77
Persian texture updates and chariot updates.
...
This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
janwas
0fa54bc56a
fix compile error due to GCC restriction.
...
thanks to daniel.santos for reporting and alex for creating the
ticket/notifying me.
fixes #992
[heh, the amount of comments are proportional to the trouble caused by
this code :S ran into VC++ compile errors when __declspec came after
void* return type *sigh*]
This was SVN commit r10385.
2011-10-10 20:08:04 +00:00
janwas
8ac994e4e6
sync with work: add and use NOTHROW; export file_system functions; throw Status from File ctor; add WARN_THROW equivalents of WARN_RETURN
...
This was SVN commit r10384.
2011-10-10 10:04:36 +00:00
Mythos_Ruler
6c6c374a11
This was SVN commit r10383.
2011-10-09 21:50:58 +00:00
Mythos_Ruler
470bff16c7
This was SVN commit r10382.
2011-10-09 21:34:43 +00:00
Pureon
22c7346dbd
Persian stable actor and template
...
This was SVN commit r10381.
2011-10-09 19:57:29 +00:00
ShieldBearer
bb32cc9794
This was SVN commit r10379.
2011-10-09 12:18:25 +00:00
Mythos_Ruler
6ef517d3c4
Updating Persians. Added Persians to Oasis IV map.
...
This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
Mythos_Ruler
45cd62fc93
#Persian infantry unit actor/animation work. They now use the proper animations and props when performing various tasks.
...
This was SVN commit r10377.
2011-10-09 10:13:48 +00:00
Pureon
a240958de3
Removes Conquest Critical class from obelisks
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This was SVN commit r10375.
2011-10-08 23:53:34 +00:00
janwas
a106b9da0b
apic: avoid warning message for ancient single-core, non-HT processors. fixes #985
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wvm: improve diagnostics if allocation failed
This was SVN commit r10374.
2011-10-08 16:53:57 +00:00
janwas
39e5cb5dc9
proper fix for brain-dead Linux affinity API (that code was disabled in #547 )
...
refs #985
This was SVN commit r10373.
2011-10-08 16:42:30 +00:00
ShieldBearer
90cac1b7b0
Persian Scythed Chariot
...
This was SVN commit r10372.
2011-10-08 15:43:11 +00:00
Pureon
8b88ae6302
Persian Corral building
...
This was SVN commit r10371.
2011-10-08 14:38:02 +00:00
Pureon
7bbe2b3bab
Removing old unused Persian house assets
...
This was SVN commit r10370.
2011-10-08 14:26:55 +00:00
Pureon
de7596a3a8
New Persian houses
...
This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
Mythos_Ruler
706dea144f
This was SVN commit r10368.
2011-10-08 03:44:48 +00:00
Mythos_Ruler
45b8889479
Yeah there is.
...
This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
Mythos_Ruler
1a81324e4e
Misc stuff:
...
-- Updated some Persian shield textures.
-- Made a portrait for the Persian merchant ship.
-- Created entity for Persian fishing boat.
This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
Mythos_Ruler
e7cbe197a6
New sail design.
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This was SVN commit r10365.
2011-10-06 05:51:25 +00:00
fcxSanya
b0ad0d97be
Remove Premake3 files. Closes #934 .
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This was SVN commit r10362.
2011-10-03 19:09:03 +00:00
Pureon
c53c098fec
Fix to lion run speed
...
This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
Pureon
fce9b9a37e
Fix to skeleton unit crash in Atlas
...
This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
Mythos_Ruler
9cc13a2b80
This was SVN commit r10359.
2011-10-02 04:16:55 +00:00
historic_bruno
3f3b5ee3e5
Adds player ID to PlayerDefeated message for AI usage.
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This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
historic_bruno
0028d1640d
Removes ConquestCritical class from certain non unit-producing structures.
...
This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
Mythos_Ruler
5336ad0eea
This was SVN commit r10356.
2011-10-01 09:31:40 +00:00
fcxSanya
88ee37d0f6
Oops. Revert market template changes.
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This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
fcxSanya
48c7eab4e8
Add 'Not implemented yet' note to healer tooltips.
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This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
Jubal
55e9ffe294
Adds the ForestPlant class.
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This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
Jubal
3bb05d77a6
Adds a new class, ForestPlant
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This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
Jubal
47c9f6ca2d
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
Jubal
df6cf0c5e8
Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
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This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
Jubal
667d016c83
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
historic_bruno
6dbd081219
Fixes AIs gathering enemy (non-gaia) resources, such as fields.
...
This was SVN commit r10348.
2011-09-30 19:54:04 +00:00
Jubal
6594a527db
Another bugfix attempt
...
This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
Jubal
3a7fac7c4d
Bugfix #2
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This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
Jubal
b3d5075408
Bugfix
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This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
Jubal
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
...
This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
Jubal
a5a134fa87
CC building now emphasised over house building.
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This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
historic_bruno
d271090bbd
Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981 .
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This was SVN commit r10342.
2011-09-29 21:46:43 +00:00
EmjeR
4fd84919cd
This was SVN commit r10341.
2011-09-28 23:43:26 +00:00
historic_bruno
e0255741d8
Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
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This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
historic_bruno
b40ba972c1
Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
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This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
Jubal
75c7028e24
Stops the builders regrouping to town centre, because this is no longer really needed.
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This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
Mythos_Ruler
9cf932eaee
Persian Healer
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This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
Mythos_Ruler
4f18eddc15
Messing with whale actor/entity.
...
Chariot texture.
Persian healer.
This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
Mythos_Ruler
43cebfc2dc
This was SVN commit r10335.
2011-09-28 03:49:54 +00:00
Mythos_Ruler
70d9596947
Persian faravahar decal texture.
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This was SVN commit r10334.
2011-09-28 02:34:27 +00:00
historic_bruno
d63947597c
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
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Renames herd_passive template to herd_domestic.
This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
Mythos_Ruler
71a482cfa3
This was SVN commit r10332.
2011-09-27 10:07:11 +00:00
Mythos_Ruler
f7b997c3d9
Fixed the Palace portrait.
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This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
historic_bruno
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
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Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
historic_bruno
43edf6b237
Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971 .
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This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
janwas
16f5016a1a
sync with work: add compile-time BITS and CeilLog2 and optional IO instrumentation
...
This was SVN commit r10324.
2011-09-26 08:29:57 +00:00
Mythos_Ruler
67d99f3001
Shields for Amish's bireme.
...
This was SVN commit r10323.
2011-09-26 04:03:43 +00:00
Mythos_Ruler
1acdd54bc4
This was SVN commit r10322.
2011-09-26 02:15:19 +00:00
Mythos_Ruler
7039a75cfd
This was SVN commit r10321.
2011-09-26 01:55:42 +00:00
Mythos_Ruler
cf89278cb0
This was SVN commit r10320.
2011-09-25 22:36:58 +00:00
Pureon
3ead9f0b32
Fix to Jubot economy.js
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This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
Jubal
a6eccb1290
Here we go...
...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.
This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
WhiteTreePaladin
4200e33e5e
Update button text color on game disconnected screen
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This was SVN commit r10316.
2011-09-24 23:00:27 +00:00
janwas
0d708b31b4
avoid rare init-order bug when SRAT ACPI table is available AND APIC IDs are NOT
...
move APIC-related code to separate file, with its own initialization to
avoid circular dependency
fixes #976
This was SVN commit r10315.
2011-09-24 19:47:13 +00:00
Mythos_Ruler
5a3a1d780a
A couple portraits.
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This was SVN commit r10314.
2011-09-24 19:31:34 +00:00
Jubal
bb3b52fb82
This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
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This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
Jubal
b9fc207437
Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
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This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
Jubal
17076f2561
Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
...
This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
Jubal
5fc514ab32
Adds a class called "IsSeaCreature" to identify fish for the AI.
...
This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
Mythos_Ruler
759e11e801
Updated background.
...
This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
historic_bruno
c3bb3ec57e
Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
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This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
historic_bruno
7828544946
Attempts to fix ArchiveViewer build on OS X (use wxString::wc_str() to construct std::wstring).
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This was SVN commit r10305.
2011-09-23 02:56:19 +00:00
Mythos_Ruler
83cfcd181d
Unit actor tweaks.
...
This was SVN commit r10304.
2011-09-22 01:21:39 +00:00
janwas
9812ee2780
avoid error dialog when gamma upload fails twice (for reasons still unknown *sign*)
...
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=226211&st=50&#entry226211
This was SVN commit r10303.
2011-09-21 20:38:09 +00:00
fcxSanya
c77fb0e841
In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963 .
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This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
Jubal
2ddd237509
This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
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This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
historic_bruno
6ff59cbeeb
Enables Atlas build on OS X.
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This was SVN commit r10300.
2011-09-20 22:52:21 +00:00
historic_bruno
08b4d96cf2
Moves Atlas UI to main thread while engine loop runs in new thread.
...
Fixes Atlas compatibility with OS X (wxOSX/Cocoa requires the UI to run
in the main thread). Fixes #500 .
Fixes Windows shutdown to close COM library properly (and WMI).
This was SVN commit r10299.
2011-09-20 22:49:02 +00:00
Mythos_Ruler
e66a0c6dac
This was SVN commit r10298.
2011-09-20 03:15:04 +00:00
Mythos_Ruler
8d7504aa2e
This was SVN commit r10297.
2011-09-18 06:24:45 +00:00
Mythos_Ruler
8c6926cfb9
Fixed persian trader to use Carth trader actor for now.
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This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
Mythos_Ruler
3c43a59f43
This was SVN commit r10295.
2011-09-18 04:55:26 +00:00
Mythos_Ruler
92ba917c5a
#Moving new Alpha 8 faction from Internal to Public.
...
Updated some hero tooltips.
This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
Mythos_Ruler
d497c28d5e
Renaming some things before I move them.
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This was SVN commit r10293.
2011-09-18 04:13:32 +00:00
WhiteTreePaladin
6287158c17
Widen history section tooltips
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This was SVN commit r10292.
2011-09-17 15:49:57 +00:00
Mythos_Ruler
bb6d8b6094
This was SVN commit r10291.
2011-09-17 04:57:37 +00:00
historic_bruno
b885498477
Fixes text alignment and inconsistencies in game setup UI.
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This was SVN commit r10290.
2011-09-16 23:42:37 +00:00
Pureon
b6882ca146
Fix default network map js
...
This was SVN commit r10289.
2011-09-16 21:40:42 +00:00
ShieldBearer
3c5bf35f81
This was SVN commit r10288.
2011-09-16 12:20:18 +00:00
Mythos_Ruler
f8443f6ef9
Updated Greek penteconter portrait.
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This was SVN commit r10287.
2011-09-15 22:34:40 +00:00
Mythos_Ruler
9aede79908
Fixed tooltip.
...
This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
historic_bruno
b1d98cff04
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956 .
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This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
Mythos_Ruler
170fc8e8b0
Changed selection and complete sounds.
...
This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
Mythos_Ruler
3ce370aadb
Walls demo
...
This was SVN commit r10283.
2011-09-15 03:39:29 +00:00
Mythos_Ruler
8e0a4557ed
Fixed shields for Carth spearman.
...
This was SVN commit r10282.
2011-09-14 23:34:34 +00:00
WhiteTreePaladin
45aedb2874
Should fix the music errors in Atlas (related to #956 ) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
...
This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
historic_bruno
da94100582
Fixes Jubot mills facing the wrong direction.
...
This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
WhiteTreePaladin
aba6a7f118
Reorder dialog buttons for consistency
...
This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
historic_bruno
d4ffe7c887
Adds Alpha number and name to main menu. Fixes #955 .
...
Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.
This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
Mythos_Ruler
4d40c8dc7d
Berry bush updates.
...
This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
historic_bruno
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
...
Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav
d63e9eaef4
This was SVN commit r10274.
2011-09-13 16:28:40 +00:00
ShieldBearer
cbc1198f19
This was SVN commit r10273.
2011-09-13 15:49:25 +00:00
WhiteTreePaladin
b65b7d95e7
Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
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This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
ShieldBearer
348fa3347c
This was SVN commit r10271.
2011-09-13 08:32:34 +00:00
Mythos_Ruler
e219bb5832
Different decal
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This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
WhiteTreePaladin
95d36130e4
Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
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This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
WhiteTreePaladin
c362ce0565
Convert spaces to tabs in main menu files
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This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
Mythos_Ruler
a69f957c86
More entity tweaks. Alexander and Cretan Archer.
...
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
Mythos_Ruler
8a3318240f
Updated tooltips.
...
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
WhiteTreePaladin
7e6098a19f
Remove exit button from corner of main menu screen
...
This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
WhiteTreePaladin
97e4f0fd5d
Update alpha version label, change default single player map, update scripts music system
...
This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
Pureon
eb5a83fc8f
New Carthaginian camel trader
...
This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
Mythos_Ruler
782bf32e53
This was SVN commit r10261.
2011-09-12 23:35:48 +00:00
Mythos_Ruler
bf8a0bda32
Berry Bushes texture
...
This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
Mythos_Ruler
e9d7aa1879
Tweaked the female building animation speed.
...
This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
fcxSanya
eccf787ec8
Fix test for GuiInterface. Fixes #957 .
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This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
ShieldBearer
6629323f8d
This was SVN commit r10257.
2011-09-12 10:47:33 +00:00
WhiteTreePaladin
b1247e77cd
fix start/stop music in settings, double ingame menu speed
...
This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
WhiteTreePaladin
b50fa144f3
The underlying sound system needs some work, so just get scripts sound working better.
...
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
Pureon
9c66b4d4f3
Cart scout tower model updates
...
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
Pureon
c198e27e89
Updates to Cart civ centre and wall tower
...
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2
This was SVN commit r10252.
2011-09-11 17:46:26 +00:00
ShieldBearer
bdc1946dc3
This was SVN commit r10251.
2011-09-11 14:08:48 +00:00
ShieldBearer
cccfaecdfe
This was SVN commit r10250.
2011-09-11 13:30:16 +00:00
WhiteTreePaladin
be69735582
Trying to clean up music in the scripts. It is still broken.
...
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
Mythos_Ruler
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
janwas
80df13f47b
add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
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This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
Mythos_Ruler
579f1acb6f
A couple of new loading screen "tips."
...
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
Mythos_Ruler
424410ea07
Some portrait updates.
...
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
Mythos_Ruler
96787667cb
Scorpio tweaks
...
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
janwas
78fe8e1e62
h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
...
fixes #860 , #915 , #920
This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
Mythos_Ruler
f7a7e9765a
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
...
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
Mythos_Ruler
7e3ca5516f
Projectile work on Carth Ballista actor.
...
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
Pureon
7c0c044fa8
Kart ballista shifted root, smoothed some faces, uv edits
...
This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
WhiteTreePaladin
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
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This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
Mythos_Ruler
d2adbca5c6
Updated shrouds texture.
...
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
ShieldBearer
a4bf03996b
This was SVN commit r10237.
2011-09-09 09:55:22 +00:00
ShieldBearer
5233e4c0a7
This was SVN commit r10236.
2011-09-09 09:25:24 +00:00
Mythos_Ruler
f2de3ea2ee
Tweaked death anim speeds.
...
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
Mythos_Ruler
2f1f528f1c
Capes for Gallic mercenary swordsmen
...
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
historic_bruno
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
...
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
historic_bruno
b8a375656e
Fixes bug in player init (AI is configured by game setup, not always matching map settings).
...
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
Pureon
486e002008
Giraffe, infant, lion, lioness death animations
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This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
Mythos_Ruler
3082da9be9
Fixed
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This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
feneur
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
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This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
Mythos_Ruler
3eb4d73438
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
ShieldBearer
0e5ef2f2e8
This was SVN commit r10227.
2011-09-08 07:26:20 +00:00
Mythos_Ruler
0a168f8436
This was SVN commit r10226.
2011-09-08 07:09:33 +00:00
ShieldBearer
f489e1205a
new icons for the embassies
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This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
Mythos_Ruler
aa6ad53e80
Shroud texture for ships
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This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
ShieldBearer
255bb29ab8
This was SVN commit r10223.
2011-09-08 06:00:33 +00:00
ShieldBearer
5f720dcace
This was SVN commit r10222.
2011-09-08 05:56:54 +00:00
WhiteTreePaladin
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
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This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
WhiteTreePaladin
bab589e8a3
Tweaked game setup screen options area.
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This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
WhiteTreePaladin
d22656034e
Tweaked summary screen.
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This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
WhiteTreePaladin
238792a524
Reworked game setup and loading screens, and adjusted title decoration for some windows.
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This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
Mythos_Ruler
19e258d36c
Oasis tweaks.
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Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
historic_bruno
c12d2ac0be
This was SVN commit r10215.
2011-09-08 03:03:08 +00:00
historic_bruno
9e2d97a9c0
Fixes actor viewer button (label didn't update after switching tools).
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This was SVN commit r10214.
2011-09-08 03:00:56 +00:00
Mythos_Ruler
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
Mythos_Ruler
8fa5e80043
Carthage building names.
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This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
WhiteTreePaladin
bc59102801
Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
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This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
Pureon
b6f1251089
cart mechanical siege ballista xml
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This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
Pureon
4332f37462
Siege ballista entity setup
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This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
Pureon
2a0c04c930
Fix prop error on cart wall towers
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This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
Mythos_Ruler
cd3277d101
Maps fix #950 .
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#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
historic_bruno
e3c3dd1026
Fixes missing template in Bridge Demo map.
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This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
Pureon
f6120eb8e6
Carthaginian ballista unit
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This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
Mythos_Ruler
a088a9e3aa
This was SVN commit r10203.
2011-09-07 21:26:17 +00:00
janwas
63c7d3d52f
fix warning about missing registry key (happens on one system for unknown reasons)
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see
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=225336&st=50&#entry225336
This was SVN commit r10202.
2011-09-07 19:15:20 +00:00
WhiteTreePaladin
185571845f
Renaming cancel button to main menu which makes more sense when returning from a match.
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This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
WhiteTreePaladin
b65f8ae23a
Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
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This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
WhiteTreePaladin
550cac253d
Resize stances panel to fit better and move delete command to end of list.
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This was SVN commit r10199.
2011-09-07 01:54:08 +00:00
Mythos_Ruler
3f0f1f78fb
Portraits for Carthaginian Bireme and Quinquereme.
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This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
WhiteTreePaladin
85f60c4d28
New session tooltip colors and some code cleanup.
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This was SVN commit r10197.
2011-09-07 01:43:56 +00:00
ryan827
56ce7f7809
Added new sounds for mining and lumbering
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- Ryan
This was SVN commit r10196.
2011-09-06 21:43:19 +00:00
ryan827
21c52b5dcd
Added new sounds for mining and lumbering
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- Ryan
This was SVN commit r10195.
2011-09-06 21:37:49 +00:00
WhiteTreePaladin
7a7ebaa983
Allow ingame menu to reverse, add sounds to all menu buttons, and some organizing and cleanup
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This was SVN commit r10194.
2011-09-06 18:15:27 +00:00
Mythos_Ruler
1a76c3b848
Tweaked Sicilia map.
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This was SVN commit r10193.
2011-09-06 05:16:44 +00:00
historic_bruno
81191a6ea7
Fixes garrisoned units disappearing when eject occurs too frequently. See #910 .
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This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
Mythos_Ruler
0210288ef1
Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
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This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
historic_bruno
8b33f5cfd2
Fixes UI becoming unresponsive when ordering units to garrison.
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This was SVN commit r10190.
2011-09-06 02:06:24 +00:00
Mythos_Ruler
e100f7264b
This was SVN commit r10189.
2011-09-05 19:10:27 +00:00
ShieldBearer
db3deba8dd
This was SVN commit r10187.
2011-09-05 10:32:37 +00:00
ShieldBearer
d9a56d2765
This was SVN commit r10185.
2011-09-05 04:24:26 +00:00
Mythos_Ruler
c4eb410d0d
Fixed devotio calling missing texture.
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This was SVN commit r10184.
2011-09-04 22:31:13 +00:00
Pureon
5b120012df
cart long wall gate upgrade mesh and actor
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This was SVN commit r10183.
2011-09-04 12:35:47 +00:00
WhiteTreePaladin
cf667d335a
Reorganize sound functions, play new defeat music, clean up some tab versus space issues.
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This was SVN commit r10182.
2011-09-04 01:54:54 +00:00
ShieldBearer
d578f53ee2
This was SVN commit r10181.
2011-09-03 16:30:29 +00:00
ShieldBearer
ac76bd6fef
Carth Bireme Update
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This was SVN commit r10180.
2011-09-03 05:06:36 +00:00
WhiteTreePaladin
dfcabe4db3
Adjust main menu background scrolling speed and make submenu use random sounds when opening.
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This was SVN commit r10179.
2011-09-03 03:18:40 +00:00
WhiteTreePaladin
8f26bff788
Fix menu and dev commands overlay issue. Add music to Carthage civ file.
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This was SVN commit r10177.
2011-09-03 02:12:14 +00:00
Ykkrosh
cb7a4f8b1a
Hopefully fix replay mode
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This was SVN commit r10175.
2011-09-02 23:47:26 +00:00
Mythos_Ruler
33fef3a6fb
This was SVN commit r10174.
2011-09-02 22:51:42 +00:00
Mythos_Ruler
832c4d3a57
Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
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This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
Mythos_Ruler
cef1c1b69a
Some updated portraits.
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This was SVN commit r10172.
2011-09-02 21:46:32 +00:00
OmriLahav
e0ed496458
This was SVN commit r10170.
2011-09-02 14:45:58 +00:00
historic_bruno
89532feab6
Fixes Atlas file open dialog on OS X (filters not shown by default in wxOSX 2.9).
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This was SVN commit r10168.
2011-09-02 02:27:55 +00:00
historic_bruno
706153f8ee
This was SVN commit r10167.
2011-09-02 00:40:00 +00:00
historic_bruno
e847f5f69e
Removes old mapgen scripts.
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This was SVN commit r10166.
2011-09-02 00:37:23 +00:00
WhiteTreePaladin
05c5596827
Fix squished menu background and make clicking on background hide the submenu
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This was SVN commit r10165.
2011-09-02 00:33:19 +00:00
historic_bruno
ec6b9dfc28
Fixes broken color to string conversion in UI. Fixes #939 .
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This was SVN commit r10164.
2011-09-02 00:24:30 +00:00
Mythos_Ruler
65f3126f04
Fixed the rocks on the left edge of this menu background piece. Just need someone to tweak up the code so it isn't crunched. :)
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This was SVN commit r10163.
2011-09-01 21:56:45 +00:00
Mythos_Ruler
a28a5ef934
This was SVN commit r10162.
2011-09-01 19:59:07 +00:00
Mythos_Ruler
e2ad017092
Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
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This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
ShieldBearer
48aabdf177
This was SVN commit r10160.
2011-09-01 11:08:46 +00:00
historic_bruno
90fdd26cf1
Sets default wxFileDialog filters in Atlas.
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This was SVN commit r10159.
2011-09-01 04:47:45 +00:00
WhiteTreePaladin
d5b8a39fdd
Fix misaligned text in dialogs
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This was SVN commit r10158.
2011-09-01 03:27:30 +00:00
WhiteTreePaladin
5c7b1d8241
Make pause text larger
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This was SVN commit r10157.
2011-09-01 02:54:05 +00:00
WhiteTreePaladin
ee0c812b67
Tweaked style of manual and history
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This was SVN commit r10156.
2011-09-01 02:49:02 +00:00
WhiteTreePaladin
142bd05380
Menu: removed autohiding, doubled speed, added sound effects. GUI art: changed gold titlebar back to bronze, made progressbar consistent with titlebar. Repositioned start game button.
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This was SVN commit r10155.
2011-09-01 02:36:38 +00:00
historic_bruno
1389f11b6e
Applies Yves' latest patch for premake4.
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Fixes test generation path in XCode and MSVC.
Fixes PCH dependency tracking in GCC. Fixes #903 .
Fixes PCH being included in its own input (caused GCC bus error).
Ensures premake4 gets rebuilt on *nix after running clean-workspaces.sh.
Updates Windows premake4 binary.
This was SVN commit r10154.
2011-09-01 01:58:04 +00:00
historic_bruno
1433bd9ad9
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936 .
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This was SVN commit r10153.
2011-08-31 23:41:55 +00:00
Mythos_Ruler
2d10077581
This was SVN commit r10152.
2011-08-31 16:04:49 +00:00
Mythos_Ruler
a267c64ff7
Gold border frame
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This was SVN commit r10151.
2011-08-31 15:54:44 +00:00
WhiteTreePaladin
0fe7cd7edc
Some small layout alignment tweaks/fixes
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This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
WhiteTreePaladin
c23497f326
Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
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This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
WhiteTreePaladin
7d2411e6cb
Convert win / loss dialogs to new style.
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This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
WhiteTreePaladin
2469fdf8c6
Convert delete dialog to new style. Fixes #937
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This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
WhiteTreePaladin
9a00398e24
Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
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This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
Mythos_Ruler
b48c35c512
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
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This was SVN commit r10145.
2011-08-31 02:07:35 +00:00
Mythos_Ruler
cda3a7eedf
Tweaked ship health and Super Dock health.
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Disabled <TerritoryDecay> for some miscellaneous things.
This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
historic_bruno
07d48a5c9a
Prevents gaia buildings from decaying in enemy territories.
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This was SVN commit r10143.
2011-08-30 23:53:34 +00:00
Mythos_Ruler
7429cc2b95
Updated Cart trireme portrait.
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Added Carthaginians to map.
This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
EmjeR
fd52ec7786
This was SVN commit r10141.
2011-08-30 23:23:51 +00:00
historic_bruno
1ff6d44f9e
Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859 .
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This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
EmjeR
a9e3368c8b
Persian Trireme Updated
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This was SVN commit r10139.
2011-08-30 22:24:07 +00:00
Mythos_Ruler
4530b45665
Updated Carth Sandbox.
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This was SVN commit r10138.
2011-08-30 21:30:16 +00:00
Pureon
8a096711ae
Update to Italian embassy building
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This was SVN commit r10137.
2011-08-30 20:14:18 +00:00
Mythos_Ruler
7b4f6dece1
Props for the Iberian embassy.
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This was SVN commit r10136.
2011-08-30 05:11:22 +00:00
Mythos_Ruler
05afd7796c
Improvements to the Cart Wall entities and to the general wall templates.
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Removed pop bonus for embassies.
This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
historic_bruno
e8253249a2
Switches Atlas player panel to our custom ColourDialog for consistency.
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This was SVN commit r10134.
2011-08-29 22:27:58 +00:00
historic_bruno
fc7d303ee4
Adjusts Atlas sidebar and bottombar to look better on different platforms.
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This was SVN commit r10133.
2011-08-29 22:12:20 +00:00
Pureon
a4fbf46deb
Updates to Carthaginian building models
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This was SVN commit r10132.
2011-08-29 20:07:26 +00:00
historic_bruno
6366ad728f
Fixes Atlas toolbar in wxOSX (only Realize() it after creation).
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Fixes terrain preview not displaying first page in wxOSX.
Formats terrain page labels more nicely.
Adds a bunch of tooltips.
This was SVN commit r10131.
2011-08-29 03:50:29 +00:00
WhiteTreePaladin
ded514644e
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
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This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
historic_bruno
769a927446
Changes Atlas toolbar construction to use CreateToolBar instead of explicitly setting it (which doesn't work on wxOSX 2.9).
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Adds a call to Atlas_GLSetCurrent after setting Atlas resolution on OS X
(otherwise the canvas doesn't seem to update properly).
This was SVN commit r10129.
2011-08-28 21:10:45 +00:00
Mythos_Ruler
c1b6b6d76e
This was SVN commit r10128.
2011-08-28 19:50:46 +00:00
Mythos_Ruler
ce17fc4e3f
This was SVN commit r10127.
2011-08-28 19:49:46 +00:00
Pureon
ba4de704b0
Carthaginian building updates
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This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
ShieldBearer
8c09b777e2
This was SVN commit r10125.
2011-08-28 10:58:12 +00:00
Pureon
3dc491efb7
Updates to Carthaginian buildings
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This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
historic_bruno
47e1e23721
Fixes bug on object panel (assert fail when map was loaded before the panel was displayed).
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This was SVN commit r10123.
2011-08-28 05:57:09 +00:00
WhiteTreePaladin
4185aa348a
change button height from 32 to 28
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This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
WhiteTreePaladin
ad6c4b6abe
removed close button from ingame menu, updated button texture
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This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
WhiteTreePaladin
ab5d1f8482
Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
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This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
WhiteTreePaladin
6146d948ad
hide yellow border between main menu and submenu
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This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
historic_bruno
f2b61d2e56
Fixes Atlas canvas on OS X (needs to be shown before setting GL context - fixes invalid drawable error).
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This was SVN commit r10118.
2011-08-28 00:28:06 +00:00
historic_bruno
cd6ce56632
Fixes some Atlas button layouts with wxWidgets 2.9 (wxGridSizer seems preferable to wxBoxSizer for equally sized buttons).
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This was SVN commit r10117.
2011-08-27 23:43:18 +00:00
WhiteTreePaladin
52b73d4445
Make ingame exit button leave the current game rather than exit the entire program
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This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
WhiteTreePaladin
0e81ee4f60
Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
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This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
WhiteTreePaladin
e933986351
removed session dialog, updated ingame menu
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This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
Pureon
e33124631b
Projectile nodes added to civ centre mesh
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This was SVN commit r10113.
2011-08-27 21:35:34 +00:00
WhiteTreePaladin
3b958b4a1c
Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
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This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
WhiteTreePaladin
abda9576b1
Updated panel style and made main menu "x" exit game without confirmation
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This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
WhiteTreePaladin
ae866e2cb4
Fix typo in tooltip
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This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
WhiteTreePaladin
e1cb8f6e10
Update main menu buttons tooltip text
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This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
WhiteTreePaladin
e909567004
Convert most dialogs over to new style
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This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
WhiteTreePaladin
2915e9a85e
Update submenu code
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This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
Ykkrosh
8729d1115d
Render territory borders in non-shader render path.
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Add basic support for fixed-function implementations of shader API.
This was SVN commit r10106.
2011-08-27 14:31:24 +00:00
ShieldBearer
9d25dad969
This was SVN commit r10105.
2011-08-27 13:18:35 +00:00
Pureon
be02410dd4
Updates to cart civ centre and superdock meshes
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This was SVN commit r10104.
2011-08-27 11:01:09 +00:00
WhiteTreePaladin
fc958db168
moved some buttons to second tier, updated style of history section
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This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
historic_bruno
29dc9c3094
Fixes bug in Atlas player panel (AtIter definition must be checked before incrementing).
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This was SVN commit r10102.
2011-08-26 22:58:55 +00:00
Mythos_Ruler
dace16913f
Update to Carthaginian Sandbox
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This was SVN commit r10101.
2011-08-26 22:37:02 +00:00
Mythos_Ruler
fcc02d85c4
This was SVN commit r10100.
2011-08-26 22:35:07 +00:00
historic_bruno
bb77e3a300
Changes player panel spin controls to use default style.
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This was SVN commit r10099.
2011-08-26 22:11:30 +00:00
WhiteTreePaladin
53de4a8d5d
remove ghost=true to allow clicking on communication buttons
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This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
WhiteTreePaladin
9f6f4d8bd1
Beginning of the submenu
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This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
WhiteTreePaladin
072751858b
polish the alpha version label
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This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
historic_bruno
2d1fe050b9
Fixes use of deprecated wxWidgets constants as they don't work on all platforms (only when the library was built with WXWIN_COMPATIBILITY_2_6).
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This was SVN commit r10095.
2011-08-26 01:56:14 +00:00
Pureon
9090545852
Scenario only embassy simulation template
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This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
Pureon
0a3b120aa8
Basic Italiote embassy mesh placeholder
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This was SVN commit r10093.
2011-08-25 23:07:22 +00:00
Pureon
b059824b76
Cart embassy updates
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This was SVN commit r10092.
2011-08-24 23:14:15 +00:00
Pureon
cbebe83b37
Cart celtic embassy update
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This was SVN commit r10091.
2011-08-24 21:03:28 +00:00
Mythos_Ruler
f9ef989f6d
Carthage embassy and unit updates.
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Some Barracks cost updates.
This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
janwas
9a53cc1395
__SSE[2]__ didn't work on MSVC/ICC after all; introduce HAVE_SSE[2] instead
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This was SVN commit r10089.
2011-08-24 09:23:44 +00:00
WhiteTreePaladin
1890b1df49
Align tags to avoid confusion
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This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
WhiteTreePaladin
81121ca1e8
Add alpha warning back
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This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
WhiteTreePaladin
bf5e94c6e4
Adjusted main menu panel background
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This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
WhiteTreePaladin
8a4443e4c7
Update styles to match mockup better
...
This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
historic_bruno
37dad6eb62
This was SVN commit r10084.
2011-08-24 02:54:31 +00:00
historic_bruno
85336397a3
Don't render neutral territory borders on minimap.
...
This was SVN commit r10083.
2011-08-24 00:28:48 +00:00
historic_bruno
f9dc6d9d69
Removes superfluous test build configuration from premake4.
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This was SVN commit r10082.
2011-08-24 00:15:00 +00:00
historic_bruno
60985a3bc9
Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked). Fixes #893 .
...
Changes training queue to support partial batch success and removal.
This was SVN commit r10081.
2011-08-23 22:43:34 +00:00
Pureon
9e487bac30
Carthaginian embassy buildings update
...
This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
Ykkrosh
13dc7a9210
Fix non-PCH build
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This was SVN commit r10079.
2011-08-23 17:48:06 +00:00
Mythos_Ruler
192107a522
New "standing stone" treasures.
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Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.
This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
Mythos_Ruler
d204180ed0
Road demo map
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This was SVN commit r10077.
2011-08-23 04:07:43 +00:00
WhiteTreePaladin
976529d280
Fix size issue with main menu panel shading
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This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
WhiteTreePaladin
762aad3be5
Clean up some styles
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This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
Mythos_Ruler
eb9d5c9f39
This was SVN commit r10074.
2011-08-23 03:38:45 +00:00
Mythos_Ruler
05122a4e80
This was SVN commit r10073.
2011-08-23 03:38:32 +00:00
WhiteTreePaladin
dc2b2aeff4
Converted some more screens over
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This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
Mythos_Ruler
a5a8367ed8
#Temperate stone road decals.
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This was SVN commit r10071.
2011-08-23 03:08:18 +00:00
Mythos_Ruler
c84d31e298
Cart tophet extra building.
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Touched up the smoke particle.
Took territory effect away from Super Dock.
Touched up the Cart temple footprint.
This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
WhiteTreePaladin
605e9f97bf
Update chat dialog and some labels in game setup to new style
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This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
WhiteTreePaladin
0cd825e552
Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
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This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
Pureon
f627229294
kart embassy actor and mesh commit
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This was SVN commit r10066.
2011-08-22 23:14:07 +00:00
Ykkrosh
e13aeee36c
Report desktop display size (not just window size)
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This was SVN commit r10065.
2011-08-22 22:34:59 +00:00
historic_bruno
27e5581d27
Fixes Atlas player panel getting out of sync with simulation. Fixes #927 .
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Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.
This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
Mythos_Ruler
a4dc290c23
Map tweaks.
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This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
WhiteTreePaladin
da438151f0
adjust border around pre-release warning text
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This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
WhiteTreePaladin
d9c65c82cf
More work on main menu, and added new button style
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This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
ShieldBearer
32f68b7a4b
This was SVN commit r10060.
2011-08-22 12:10:22 +00:00
janwas
ed959b8da7
minor fixes: add missing arena.cpp; add required NONCOPYABLE annotation; fix UNUSED2 to work in the case of references.
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This was SVN commit r10059.
2011-08-22 08:54:56 +00:00
WhiteTreePaladin
a6f5784c5c
Remove junk characters from beginning of Alpha Warning
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This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
WhiteTreePaladin
f2f0263a3d
Made menu panel use a more relative layout to work better with lower resolutions
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This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
historic_bruno
9af4851508
Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
...
This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
Pureon
4bd86230b1
Old Cart civ centre files renamed
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This was SVN commit r10055.
2011-08-21 16:10:17 +00:00
Pureon
b37185f6db
Cart civ centre update
...
This was SVN commit r10054.
2011-08-21 16:06:20 +00:00
janwas
6c859fc6bb
add documentation on pointer types and RESTRICT as per yesterday's meeting
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This was SVN commit r10053.
2011-08-21 15:09:09 +00:00
Ykkrosh
509f4387d7
Fix build
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This was SVN commit r10052.
2011-08-21 13:10:44 +00:00
janwas
881d3cebf4
lay groundwork for more efficient and flexible allocators. add new sysdep/vm that provides access to additional features on Windows (large pages, autocommit). add Pool/Arena allocators that avoid overhead and support arbitrary storage (not just the expensive virtual memory allocator in DynArray)
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This was SVN commit r10051.
2011-08-21 11:00:09 +00:00
janwas
3eb1ed0139
(actually remove)
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This was SVN commit r10050.
2011-08-21 10:31:23 +00:00
janwas
c26a369762
remove Bucket allocator (superseded by upcoming Arena/Pool with expandable Storage policies)
...
This was SVN commit r10049.
2011-08-21 10:30:35 +00:00
Mythos_Ruler
1c2472e67a
Lowered TerritoryDecay from 20 to 5 (hps).
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Disabled territory decay for Docks.
This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
Mythos_Ruler
6368331412
Map tweaks.
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This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
Mythos_Ruler
d92e74ee51
This was SVN commit r10046.
2011-08-21 01:02:01 +00:00
historic_bruno
730a89152c
Fixes typecast performance warning in MSVC.
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This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
janwas
5406a68959
feature request by philip: instead of refusing to load textures larger than the OpenGL limit, ensure they have mipmaps (unless it's s3tc, which would be too expensive to recompress) and skip levels until it fits
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This was SVN commit r10043.
2011-08-20 17:56:12 +00:00
Ykkrosh
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
Mythos_Ruler
d05d410b46
thicker mast
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This was SVN commit r10041.
2011-08-20 16:17:51 +00:00
Mythos_Ruler
82e044c790
This was SVN commit r10040.
2011-08-20 05:59:25 +00:00
Mythos_Ruler
947efe70d1
#Greek trireme changes.
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This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
ShieldBearer
5d116c2b8f
This was SVN commit r10038.
2011-08-19 14:27:40 +00:00
Ykkrosh
5f07107609
Fix build with wxWidgets 2.9
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This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
Ykkrosh
49af1880f8
Fix tests
...
This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
Ykkrosh
308cb26dd4
# Health decay for buildings not in a civ center's territory.
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This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
Ykkrosh
6b26820090
Build fix
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This was SVN commit r10033.
2011-08-18 11:16:52 +00:00
Mythos_Ruler
5c3f3c2e15
This was SVN commit r10032.
2011-08-18 04:05:10 +00:00
historic_bruno
36c6318296
This was SVN commit r10031.
2011-08-18 03:28:32 +00:00
Mythos_Ruler
a0fb46b5d6
#3rd new Celtic Market. :)
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#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
historic_bruno
89c22993a4
Adds terrain fill (bucket) tool to Atlas.
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This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
Mythos_Ruler
5a2d7365f9
This was SVN commit r10028.
2011-08-17 21:58:50 +00:00
Ykkrosh
b12845e6b4
Avoid shaders on GeForce FX, for performance.
...
Update list of Intel device names.
This was SVN commit r10027.
2011-08-17 21:42:32 +00:00
Ykkrosh
8872bad668
AoEO BAR compatibility in AoE3Ed
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This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
Ykkrosh
e8f6be0bf3
Fix GCC build (only reference SIMD types when supported by the compiler (though this might not work in MSVC))
...
This was SVN commit r10025.
2011-08-17 13:41:25 +00:00
janwas
9f97610cb2
refactor: remove "wrapping" and "read" functionality for DynArray (in preparation for replacing it with template policies for more flexible Pool etc.)
...
This was SVN commit r10024.
2011-08-17 08:38:53 +00:00
Mythos_Ruler
939f056794
Preliminary work on Roman units.
...
This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
historic_bruno
7bd2f1c925
Temp fix for autobuild: VC2008 doesn't define hypotf.
...
This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
historic_bruno
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
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Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
Ykkrosh
b9df1d3451
Be less grossly inefficient when computing minimap territory texture
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This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
historic_bruno
fab7bf4fcf
Fixes manifest dependencies for Actor Editor. Fixes #924 .
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This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
Ykkrosh
609f1643d5
Fix -Wconversion warnings in simulation code.
...
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Mythos_Ruler
b40b5b8414
Adjusting territory effects.
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This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
historic_bruno
a13f38c9b4
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
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This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
historic_bruno
a85c8218e9
Fixes player diplomacy init (again)
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This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
Mythos_Ruler
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
Chakakhan
18c48492ef
Added cast to convert from unsigned to int
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This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
Chakakhan
0f0ac2bcd5
Fixes #898
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This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
Mythos_Ruler
cda5dfbf12
New foundation for Hellene dock.
...
Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
historic_bruno
ff85950cb7
Disables build restrictions and limits for AIs (until they can be fixed).
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Simplifies player diplomacy/team setup.
This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
historic_bruno
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
historic_bruno
132f9bd63b
Fixes bug in Atlas random map generator UI.
...
This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
historic_bruno
7b27fcb716
Disables water rendering in the actor viewer.
...
This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
historic_bruno
8e5f87f240
Adjusts random map starting entities to face consistent direction.
...
This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
Mythos_Ruler
5288cda0ba
Greek warship sail.
...
This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ShieldBearer
ecee073860
#New Greek Trireme
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This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
Ykkrosh
68fe745eb7
Fix packaging scripts for 5-digit revision numbers
...
This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
Mythos_Ruler
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
...
This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
Mythos_Ruler
e4c6cd8b85
This was SVN commit r9999.
2011-08-11 17:58:08 +00:00
Mythos_Ruler
13705a71e0
cleanup
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This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
Mythos_Ruler
ca0f54f17a
Moving textures.
...
This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
Mythos_Ruler
dc909411a8
This was SVN commit r9996.
2011-08-11 17:46:01 +00:00
Mythos_Ruler
d724ff2b69
Remove rally point for House (females previous removed)
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This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
Mythos_Ruler
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
...
New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
Mythos_Ruler
26e249797f
Removed legacy description.
...
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
Mythos_Ruler
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
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This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
historic_bruno
e51849b29f
Fixes incorrect distance calculation.
...
Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
Mythos_Ruler
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
historic_bruno
819f354cca
Removes Devil. Fixes #666 .
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Adds no_delayload to OpenAL, which has been causing startup problems.
This was SVN commit r9989.
2011-08-10 23:15:40 +00:00
historic_bruno
2726f6ed88
Changes GetFocus to return points above water.
...
Fixes camera following of boats.
This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
historic_bruno
d605e85ae5
Removes ColourTester utility (needs update-workspaces).
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Adds busy cursor to Atlas map generator.
This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
Mythos_Ruler
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
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This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
Mythos_Ruler
5fd0d3b543
New foundation for Carth Market.
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This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
fcxSanya
0adcad8662
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
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This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
Mythos_Ruler
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
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This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
historic_bruno
a02eb067f4
Makes Carthaginians selectable in game setup and random maps
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This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
ShieldBearer
0952fa879c
This was SVN commit r9981.
2011-08-08 07:13:58 +00:00
Mythos_Ruler
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
Mythos_Ruler
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
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This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
historic_bruno
4a2adece07
Fixes class types for Atlas pathfinding overlay
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This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
Mythos_Ruler
065e13b4d5
Pikemen walk at 6.0 now.
...
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
Pureon
5570126bca
Carthaginian dock and superdock files.
...
This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
Mythos_Ruler
336c938296
Beefed walking speeds.
...
This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
Mythos_Ruler
633c366847
Roman Arch
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This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
Ykkrosh
b9bd7ff86e
Fix signed/unsigned comparison warning
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This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
historic_bruno
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
ShieldBearer
76e6b04c71
Greek Trireme Model
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This was SVN commit r9969.
2011-08-06 08:04:33 +00:00
Mythos_Ruler
c5b512584a
New kart roof tile color.
...
This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
Mythos_Ruler
52eabed63d
Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
...
This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
Mythos_Ruler
fc5c998dc6
Some updates to Necropolis--trees and such.
...
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
Ykkrosh
81c9a9b1f1
Fix build with old GCC
...
This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
Mythos_Ruler
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
janwas
083e7a41fd
fix typo
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This was SVN commit r9962.
2011-08-04 17:27:14 +00:00
janwas
0748c5a75e
cleanup and simplification of the really old h_mgr code.
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replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860 , #899 , #915 ) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).
please post a comment if this or similar issues persist.
This was SVN commit r9961.
2011-08-04 17:11:16 +00:00
janwas
22191bfcc6
Windows fix (smaller type conversion)
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This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
Mythos_Ruler
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
Mythos_Ruler
9ed3b3f801
Tweaks to the skies textures.
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This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
Mythos_Ruler
154bee8f5c
More vision adjustments.
...
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
Mythos_Ruler
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
Ykkrosh
2d662a1228
Add WELL512 RNG
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This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
Ykkrosh
94e9a8b459
Fix hang with Boost 1.47
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This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
Mythos_Ruler
acbb59d982
Some texture and actor updates, specifically in regards to capes.
...
This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
Ykkrosh
6aeb5c64de
# Remove SoD inside territories.
...
Fix some serialisation issues.
This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
Ykkrosh
9430de3d85
Support TerrainChanged messages in scripts, and report use of unsupported messages
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This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
WhiteTreePaladin
7e67e816c9
Add small 'X' exit button to corner
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This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
Mythos_Ruler
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
WhiteTreePaladin
6bcb3f5695
A very rough attempt at the new main menu style.
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This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
Pureon
0401d07659
kart_struct texture update. Updates to civcentre, market, temple models
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This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
Ykkrosh
22cf7d4d83
Fix #913 (corrupted map file)
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This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
janwas
6304797cbd
pool - safely handle zero-sized allocations ( fixes #909 )
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snd_mgr - remove no longer needed hacks for native OpenAL
implementations
test_wdbg_sym.h - belated commit of warning fix
This was SVN commit r9944.
2011-07-31 09:42:57 +00:00
Mythos_Ruler
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
Mythos_Ruler
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
...
This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
Mythos_Ruler
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
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This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
Mythos_Ruler
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
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This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
Ykkrosh
e7ac0926a7
Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
...
Fixes #906 .
This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
fcxSanya
3cc1c7e24e
Templates sorting utility. Closes #801 .
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This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
fcxSanya
328d33b9e9
Simulation templates sorting in internal mod. See #801 .
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This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
fcxSanya
2ecbfa81c3
Simulation templates sorting. See #801 .
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This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
ShieldBearer
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
Ykkrosh
a1f925a378
Fix broken entity reference
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This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
Ykkrosh
b63cc7b18d
Delete seemingly bogus file
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This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
Ykkrosh
04ec40259b
Use player colours for territory borders in minimap
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This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
Ykkrosh
4e4a5fd8a6
Increase territory border thickness
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This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
Ykkrosh
8fee3d8ef8
# New territory border rendering.
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Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
ShieldBearer
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
Mythos_Ruler
e7677a48e2
1 more Samnite shield texture.
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This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
Mythos_Ruler
29a178d9d6
Samnite portraits.
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This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
Mythos_Ruler
8a400f7b97
#Samnites.
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#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
historic_bruno
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
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This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
Pureon
f32beb879b
Kart wall and tower testing
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This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
Mythos_Ruler
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
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This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
Pureon
27e895b1b0
Closed palisade gate
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This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
Mythos_Ruler
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
...
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
Mythos_Ruler
3afbab309a
Tweaks to Carth corral.
...
Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
Mythos_Ruler
713197b98d
This was SVN commit r9916.
2011-07-25 00:53:20 +00:00
Pureon
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
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This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
Pureon
cbbc4e148b
Updates to some of the palisade models
...
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
Mythos_Ruler
5516f11fc2
This was SVN commit r9913.
2011-07-24 22:20:30 +00:00
Mythos_Ruler
3d9d6bd3dc
Greek wall tower shoots from the proper place now.
...
Tweaks to the black capes.
This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
historic_bruno
cdfeeab25f
Fixes Atlas non-PCH build.
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This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
Pureon
c072e8a85d
New Kart corral files
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This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
historic_bruno
f0fe1b0b28
Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
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This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
Ykkrosh
b2837e2878
Fix compatibility more with Boost 1.47
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This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
Ykkrosh
955f94976e
# New dynamic territories design
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This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
Ykkrosh
78fd3a2ba2
Fix compatibility with Boost 1.47
...
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
Mythos_Ruler
2612cd511d
This was SVN commit r9904.
2011-07-24 09:18:42 +00:00
Mythos_Ruler
51b99950c4
Thespian Melanochitones.
...
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
Mythos_Ruler
18f6d55dc0
#Italic Cavalry stuff.
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This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
historic_bruno
813fed5b9e
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
...
Adds some starting entities to unfinished civs.
This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
Mythos_Ruler
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
...
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
ShieldBearer
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
...
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
Mythos_Ruler
44742dd78d
#Hannibal updated.
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This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
Mythos_Ruler
cdd10cf8d2
#New Carthaginian shields.
...
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
Mythos_Ruler
a32dff97b5
Sail textures.
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This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
Mythos_Ruler
7ff8b75c89
Tooltip for Carthaginian Temple.
...
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
historic_bruno
153357f640
Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
...
This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
Ykkrosh
f9d7c1246d
# Initial support for territories
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This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
Ykkrosh
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
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This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
janwas
15df4aa4be
OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
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This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
Ykkrosh
ce42cd611a
Update release packaging script for recent library changes
...
This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
historic_bruno
8da2640f5e
Fixes no-PCH build
...
This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
historic_bruno
83f7639ac9
Removes hacks for typed array initialization
...
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
Mythos_Ruler
b2be81c51f
#Mauritanian Archers.
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This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
Mythos_Ruler
0b5e959a31
Some updates to Oasis II map.
...
This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
Mythos_Ruler
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
Ykkrosh
840a404952
Regenerate makefiles for modified Premake using unmodified Premake, for OS X compatibility
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This was SVN commit r9878.
2011-07-18 21:42:41 +00:00
Ykkrosh
708e9cea05
Fix looping of non-streaming sounds
...
This was SVN commit r9877.
2011-07-18 17:56:17 +00:00
Ykkrosh
9edfe0fbcd
Fix clean-workspaces script for new SpiderMonkey
...
This was SVN commit r9876.
2011-07-18 17:32:07 +00:00
janwas
b738f27283
hopefully fix non-Windows build errors
...
This was SVN commit r9875.
2011-07-18 15:25:48 +00:00
Ykkrosh
ead45aa957
Report XML parse errors better in validator tool
...
This was SVN commit r9874.
2011-07-18 14:57:41 +00:00
Ykkrosh
65d87eaee7
Fix XML error and probable typo
...
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
Ykkrosh
c33246d603
Fix build errors
...
This was SVN commit r9872.
2011-07-18 11:10:13 +00:00
janwas
0d23e3f333
post-alpha sync with work.
...
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests
This was SVN commit r9871.
2011-07-18 09:21:56 +00:00
janwas
2d9e473483
fix for non-contiguous APIC IDs within a single package (happens on recent Intel CPUs)
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This was SVN commit r9870.
2011-07-18 08:08:06 +00:00
Mythos_Ruler
bb3e37725d
#Added ranks to Carthaginian units.
...
#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
Mythos_Ruler
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
...
Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
Mythos_Ruler
af5fad90fa
UI Portraits for fauna.
...
This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
Mythos_Ruler
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
Mythos_Ruler
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
Mythos_Ruler
37d7769d53
Carthaginian portraits.
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This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
janwas
aeddb5fb48
avoid warning when running a second instance and Mahaf is enabled
...
This was SVN commit r9863.
2011-07-17 19:19:33 +00:00
Ykkrosh
a31ce6a3ce
Fix "hides overloaded virtual function" warnings in Clang
...
This was SVN commit r9862.
2011-07-17 17:30:07 +00:00
janwas
be3eb579d4
fix another cast runtime error
...
This was SVN commit r9861.
2011-07-17 14:48:23 +00:00
Mythos_Ruler
d20582e1dc
Slight color correction.
...
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
Mythos_Ruler
426bd5561d
Added some Cretan Date Palms.
...
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
Mythos_Ruler
5eec0485f1
#New Cretan Date Palms.
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This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
Ykkrosh
ea7f65818a
Avoid release-mode-only warning
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This was SVN commit r9857.
2011-07-17 01:26:04 +00:00
Mythos_Ruler
7d0b5e2b39
This was SVN commit r9856.
2011-07-17 00:54:57 +00:00
Mythos_Ruler
b8819cfe75
Increased walking speed 0.5 for almost all units.
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This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
Ykkrosh
2f0bd8d8b0
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
...
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
Ykkrosh
c7ba150c40
Fix handling of update-workspaces arguments on Windows
...
This was SVN commit r9849.
2011-07-16 22:17:47 +00:00
Ykkrosh
364f76c5ff
Fix rare use of uninitialised values
...
This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
janwas
dd054c8d97
acpi: fix cast error (caught by runtime check)
...
x86_x64: simplify MSC version check
This was SVN commit r9846.
2011-07-16 17:27:07 +00:00
Mythos_Ruler
4ca278c48f
A new skybox.
...
Moved billboards from Internal to Public.
Gave the Persian trireme 3 banks of oars for testing.
This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
Mythos_Ruler
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
Mythos_Ruler
5870b77865
Sicilia complete.
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This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
Mythos_Ruler
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
Mythos_Ruler
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
Mythos_Ruler
dcc8042e61
A few updated unit portraits.
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This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
Mythos_Ruler
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
Mythos_Ruler
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
Ykkrosh
0aba4006cc
Fix object path for .asm files in VC200x
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This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
Ykkrosh
e8e4d37c8d
Set up manifest via linkoptions for test executable
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This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
Mythos_Ruler
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
Mythos_Ruler
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
...
Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
Ykkrosh
b551a744cc
Premake4 binary for Windows
...
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
Ykkrosh
1e470d37ff
Pre-generated Premake4 build files
...
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
Ykkrosh
befba20acb
Fix Makefile dependency generation.
...
Fix PCH dependency to work with parallel builds.
This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
Ykkrosh
0dc3ae487d
Premake4 build scripts for the game, from Yves (plus minor tweaks)
...
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
Ykkrosh
76ff2cc83a
Non-standard Premake4 patches from Yves (plus minor tweaks).
...
Add nasm support.
Add cxxtest support.
Some other fixes.
This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
Ykkrosh
fcab9e3b5e
Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
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This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
Ykkrosh
8eb7af4ac9
Be a bit more robust to build environment changes.
...
Reduce some module dependencies.
Clean up some unused instantiations.
This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
Mythos_Ruler
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
Mythos_Ruler
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
Mythos_Ruler
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
Mythos_Ruler
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
Ykkrosh
ca42649c5b
Fix MSVC warning
...
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
Ykkrosh
f28ae0d427
Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
...
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
Ykkrosh
7f74693052
Disable culling of transparent objects in shadows/reflections, to fix trees
...
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
Mythos_Ruler
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
Mythos_Ruler
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
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This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
Ykkrosh
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
Pureon
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
Pureon
6e13e0fa49
Update to palisade wall 3D models
...
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
Mythos_Ruler
7a4d86b58f
Javelin Updates.
...
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
Mythos_Ruler
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
...
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
Pureon
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
Mythos_Ruler
e03138ea22
fixed projectiles
...
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
Pureon
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fcxSanya
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
Mythos_Ruler
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
Mythos_Ruler
6217522b6f
Add lava terrain set to the terrain tabs.
...
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
Mythos_Ruler
6396ad950a
Updated Demetrius portrait.
...
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
Mythos_Ruler
799bc98d86
Moving more Carthage stuff from Internal to Public.
...
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
Mythos_Ruler
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
Mythos_Ruler
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
historic_bruno
bb33a259b6
Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
...
This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
Pureon
21830623d5
Temporary user interface button sounds
...
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
Mythos_Ruler
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
Mythos_Ruler
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
Mythos_Ruler
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
Mythos_Ruler
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
...
Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
historic_bruno
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
Ykkrosh
20ebb2b829
Fix incorrect string type in log message on non-Windows
...
This was SVN commit r9790.
2011-07-09 18:41:58 +00:00
Mythos_Ruler
c964904e1b
Carthaginian units actor fixes.
...
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
Mythos_Ruler
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
Ykkrosh
a4637c25d0
Fix no-PCH builds
...
This was SVN commit r9786.
2011-07-08 15:07:08 +00:00
Pureon
dff4add6a6
Making unfinished Neareastern Badlands map hidden
...
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
historic_bruno
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
...
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
Ykkrosh
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
historic_bruno
e705e366d6
Fixes missing templates in Peloponnese map
...
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
Ykkrosh
db9e05d83e
Bump version number
...
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
Ykkrosh
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
Ykkrosh
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
Ykkrosh
6371afbc76
Remove the rarely-used source code option from the Windows installer. See #855 .
...
This was SVN commit r9777.
2011-07-07 20:11:47 +00:00
Ykkrosh
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
Mythos_Ruler
519b0020ba
Updated text from "Super" to "Champion."
...
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
Mythos_Ruler
bc7991028b
Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
...
This was SVN commit r9774.
2011-07-07 06:58:26 +00:00
Mythos_Ruler
fed5830189
Updated shield pattern.
...
This was SVN commit r9773.
2011-07-07 06:06:07 +00:00
Mythos_Ruler
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
Mythos_Ruler
65baa6d567
Quick update to Acropolis II
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This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
Ykkrosh
899f5105b9
Fix glwprintf errors on OS X with non-ASCII strings, by setting LC_CTYPE to UTF-8
...
This was SVN commit r9768.
2011-07-06 21:19:59 +00:00
Ykkrosh
e9b3bcf467
Disable building Atlas by default on OS X
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This was SVN commit r9766.
2011-07-06 20:14:25 +00:00
Jubal
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
historic_bruno
1bc2db56ea
Stops unit following when other object selected. Fixes #775
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This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
Mythos_Ruler
d2d631d2ed
This was SVN commit r9763.
2011-07-05 06:00:52 +00:00
Mythos_Ruler
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
Ykkrosh
315dfbff5d
Fix use of outdated cached transform when computing bounding boxes.
...
Should fix #867 .
This was SVN commit r9761.
2011-07-05 00:12:00 +00:00
historic_bruno
c766f40da3
Changes Cantabrian Highlands random map to temperate biome
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This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
Pureon
f8c62201b2
Siege tower update
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This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
Jubal
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
Ykkrosh
528b833db0
Fix assertion failure in replay mode
...
This was SVN commit r9757.
2011-07-04 15:17:46 +00:00
Mythos_Ruler
fc2b89a780
This was SVN commit r9756.
2011-07-03 23:23:01 +00:00
Mythos_Ruler
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
Mythos_Ruler
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
Ykkrosh
f01097b23c
Avoid crash when pressing 'h' while multiplayer host game setup screen is loading
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This was SVN commit r9753.
2011-07-03 18:36:43 +00:00
Jubal
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
Jubal
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
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This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
Mythos_Ruler
c9b2273532
Fixed an error with the Iberian fortress.
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This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
Mythos_Ruler
f138be6565
#New Greek shields patterns.
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This was SVN commit r9747.
2011-07-03 06:10:02 +00:00
historic_bruno
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
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This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
Pureon
3da5afd8d5
Stop siege tower garrisoning itself inside itself
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This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
Mythos_Ruler
5c4b6e2320
Fixes #878
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This was SVN commit r9743.
2011-07-02 22:26:51 +00:00
Mythos_Ruler
9b601d7ad4
Map updates to fix moved templates.
...
This was SVN commit r9741.
2011-07-02 17:47:23 +00:00
Mythos_Ruler
12eb4919be
Stone and Metal added.
...
This was SVN commit r9740.
2011-07-02 17:17:07 +00:00
Jubal
9a6f90b90d
This was SVN commit r9739.
2011-07-02 16:57:51 +00:00
Jubal
3756aaef48
This might help speed a fraction.
...
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
Jubal
6267a61962
This was SVN commit r9737.
2011-07-02 15:32:16 +00:00
Jubal
7bba760801
This was SVN commit r9736.
2011-07-02 15:29:20 +00:00
Jubal
f1eb662cf6
This was SVN commit r9735.
2011-07-02 15:29:08 +00:00
Jubal
8612600a13
This was SVN commit r9734.
2011-07-02 15:27:35 +00:00
Pureon
5183a5d4de
Mechanical siege tower update
...
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
Pureon
4139140916
# Giraffe, giraffe infant, lion, and lioness movement animations by Athos
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This was SVN commit r9732.
2011-07-02 10:37:45 +00:00
Pureon
f833529e63
skeletons xml update
...
This was SVN commit r9731.
2011-07-02 10:17:10 +00:00
Mythos_Ruler
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
Mythos_Ruler
8da4334a85
Re-skinned Belgian Bog.
...
This was SVN commit r9729.
2011-07-02 02:06:41 +00:00
Mythos_Ruler
fa812a5ac5
A bunch of texture additions and changes, mostly to temperate terrains.
...
This was SVN commit r9728.
2011-07-02 02:04:15 +00:00
Mythos_Ruler
805dbe7640
Some new Greek shields.
...
This was SVN commit r9727.
2011-07-02 01:46:19 +00:00
historic_bruno
4d188452f8
Adds ownership checks to UI selections.
...
Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
historic_bruno
24f981cb2c
Adds hack for random map data saved as typed arrays (see #658 )
...
This was SVN commit r9725.
2011-06-30 23:09:59 +00:00
Mythos_Ruler
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
...
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
Mythos_Ruler
c7fd1eaaf2
Tweaking some temperate terrains.
...
This was SVN commit r9723.
2011-06-29 04:49:25 +00:00
Mythos_Ruler
834271b878
Some updated maps.
...
This was SVN commit r9722.
2011-06-29 02:49:41 +00:00
historic_bruno
6ba00117e0
Fixes bug in Atlas player editor: saving team as "None" had no effect
...
This was SVN commit r9721.
2011-06-29 00:57:02 +00:00
Ykkrosh
996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
janwas
d9c944c975
fix one last super_unit - at least given the following search criteria:
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Find all "super_unit", Match case, Subfolders, Find Results 1,
"0ad\svn\binaries\data", "*.xml;*.xsl;*.xslt;*.xsd;*.dtd"
0ad\svn\binaries\data\mods\public\art\actors\units\celts\boudicca_chariot.xml(16):
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
This was SVN commit r9717.
2011-06-28 19:32:49 +00:00
Pureon
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
Ykkrosh
709260e339
Fix occasional script error with planes
...
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
Ykkrosh
151539a92b
Fix #882 (test failure)
...
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
Chakakhan
293adad0ba
Fix #829 - Stuck units bug
...
This was SVN commit r9713.
2011-06-28 07:27:03 +00:00
Mythos_Ruler
da79f8edbe
Last Champion fix. Or is it? <_<
...
This was SVN commit r9712.
2011-06-28 04:46:44 +00:00
Mythos_Ruler
f0c2c15d3f
Champion fix for this unit.
...
This was SVN commit r9711.
2011-06-28 04:42:02 +00:00
Mythos_Ruler
7f79dcd379
Champion FIX for maps.
...
This was SVN commit r9710.
2011-06-28 04:28:09 +00:00
Mythos_Ruler
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
Mythos_Ruler
520788cafb
Champions. Commit #3 .
...
This was SVN commit r9708.
2011-06-28 04:02:54 +00:00
Mythos_Ruler
ac0576f326
Champions. Commit #2 .
...
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
Mythos_Ruler
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
Mythos_Ruler
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
Mythos_Ruler
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
Mythos_Ruler
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
Mythos_Ruler
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
Mythos_Ruler
85e49e9d13
Fixed a team error on the map.
...
This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
WhiteTreePaladin
7baab8e221
Moved stances and idle worker button to more appropriate locations
...
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
historic_bruno
a8fdcfde59
Fixes broken autostart for random maps with AI
...
This was SVN commit r9699.
2011-06-27 23:27:25 +00:00
Mythos_Ruler
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
Pureon
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
Mythos_Ruler
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
Mythos_Ruler
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
...
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
Mythos_Ruler
c276a45fae
Tweaked Greek Farmstead and Gymnasion.
...
This was SVN commit r9694.
2011-06-27 21:45:37 +00:00
Pureon
552d81e1c9
Temple select OGG file update
...
This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
Pureon
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
Mythos_Ruler
f044c7f6df
This was SVN commit r9690.
2011-06-27 06:55:13 +00:00
Mythos_Ruler
c8f63fc366
Updated license wording for CGTextures.
...
This was SVN commit r9689.
2011-06-27 05:47:25 +00:00
Mythos_Ruler
0ff7997d9f
Moving the last of the terrains.
...
This was SVN commit r9688.
2011-06-27 05:39:53 +00:00
Mythos_Ruler
2c9835cbc4
Moving and deleting terrains.
...
This was SVN commit r9687.
2011-06-27 05:11:17 +00:00
Mythos_Ruler
27b68a5a88
Deleting from Internal
...
This was SVN commit r9686.
2011-06-27 04:51:29 +00:00
Mythos_Ruler
25bbfb81c4
This was SVN commit r9685.
2011-06-27 04:50:25 +00:00
Mythos_Ruler
89d388669d
This was SVN commit r9684.
2011-06-27 04:28:30 +00:00
Mythos_Ruler
2e1200fa8c
This was SVN commit r9683.
2011-06-27 04:27:08 +00:00
Mythos_Ruler
0503fea0d8
This was SVN commit r9682.
2011-06-27 04:25:11 +00:00
Mythos_Ruler
45017504aa
This was SVN commit r9681.
2011-06-27 04:22:18 +00:00
Mythos_Ruler
9da83a992e
Renaming and deleting some terrains, preparing to move to Public.
...
This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
Mythos_Ruler
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
Mythos_Ruler
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
Mythos_Ruler
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
Mythos_Ruler
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
Pureon
ff1277d4d8
Barracks select sound fix
...
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
Pureon
421df0a53c
Selection sound effect xml files updated
...
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
Ykkrosh
31832cd9ae
Initialise minimap and LOS textures properly
...
This was SVN commit r9673.
2011-06-26 21:47:07 +00:00
Ykkrosh
3f51747440
Fix uninitialised value
...
This was SVN commit r9672.
2011-06-26 21:45:58 +00:00
Pureon
9901f47065
Universal select audio file update
...
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
Pureon
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
Ykkrosh
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
...
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
Chakakhan
df2e499efc
Post code review version - previous commit was pre code review version.
...
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
Chakakhan
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
...
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
historic_bruno
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
...
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
Badmadblacksad
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
...
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
Mythos_Ruler
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
Badmadblacksad
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
...
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
Badmadblacksad
c8b0d7c11c
fix a small bug related to units stances and gathering
...
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
historic_bruno
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
...
Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
historic_bruno
33e8ac6fa5
Applies Kenny's patch for CInput pasting behavior ( fixes #640 )
...
Simplifies some clipboard hotkeys
This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
Ykkrosh
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
Mythos_Ruler
4e809a02e8
Moving some prop actors over.
...
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
Mythos_Ruler
1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
Mythos_Ruler
99f9d3f159
Bunch of helmet fixes and random other stuff.
...
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
Mythos_Ruler
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
Mythos_Ruler
53d1293da9
Added treasures and other stuff to Peloponnese.
...
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
Mythos_Ruler
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
Mythos_Ruler
1ce1cfea45
Hero Stars
...
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
historic_bruno
195c7a00e9
Adds player settings shortcut to Atlas map panel. Fixes #874
...
Tweaks some control positions and layouts for consistency
This was SVN commit r9649.
2011-06-23 22:38:26 +00:00
Mythos_Ruler
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
...
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
Ykkrosh
05898c75d1
# Increase maximum camera distance
...
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
janwas
492e49da38
add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
...
also refactored wclipboard
closes #511
This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
historic_bruno
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
...
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
Mythos_Ruler
b99b37387b
Updated cliff texture. Updated Peloponnese map.
...
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
historic_bruno
abdc846a65
Adds getInt to AtlasObject
...
Uses this instead of wxAtoi for consistency, and adds brief comment
about why wxAtof should be avoided
This was SVN commit r9643.
2011-06-21 02:56:49 +00:00
janwas
ef4df42895
add support for .dylib on OS X based on patch by Yves (thanks!)
...
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14173&pid=220828&st=0&#entry220828
This was SVN commit r9642.
2011-06-20 20:06:51 +00:00
Mythos_Ruler
d41e859b67
#Updated Iberian Corral by Zaggy.
...
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
Mythos_Ruler
5005398619
Update to the Peloponnese map. Still incomplete.
...
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
Ykkrosh
10481ca174
Avoid potentially dangerous locale-dependent atof functions
...
This was SVN commit r9639.
2011-06-19 19:51:53 +00:00
Mythos_Ruler
9b930d9617
Test 'selected' stance icon
...
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
Ykkrosh
9965c1ef1b
Remove label that is no longer labelling anything
...
This was SVN commit r9636.
2011-06-19 14:55:43 +00:00
Ykkrosh
db5e483266
Fix typo in comment
...
This was SVN commit r9635.
2011-06-19 14:18:07 +00:00
historic_bruno
74f849ad0b
Adds message when profiler snapshot is first saved (Shift+F11)
...
This was SVN commit r9633.
2011-06-17 23:40:13 +00:00
Badmadblacksad
e01917b961
Entities faces toward themself. fixed.
...
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
Badmadblacksad
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
Mythos_Ruler
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
Mythos_Ruler
578936d7d0
Moved all the Skies to Public.
...
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
Mythos_Ruler
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
Mythos_Ruler
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
...
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
Mythos_Ruler
3a9f7b9884
Some terrain texture updates and moves.
...
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
Mythos_Ruler
80391fc30a
Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
...
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
historic_bruno
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
Mythos_Ruler
2fa7c8aeca
Moving terrain assets to Public.
...
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
historic_bruno
9e486cd6e3
Fixes bug in Atlas camera control (clear button didn't erase the setting)
...
This was SVN commit r9620.
2011-06-14 01:03:35 +00:00
historic_bruno
3e4d74480d
Adds AI control to Atlas player panel
...
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
WhiteTreePaladin
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
...
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
historic_bruno
29edc1b8e9
Delete previous player icon and use Michael's
...
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
Mythos_Ruler
543c02c149
This was SVN commit r9614.
2011-06-10 19:16:04 +00:00
Mythos_Ruler
ec1e1a4042
Undo and redo icons for Atlas.
...
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
Mythos_Ruler
b3e7b80b68
New players icon.
...
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
historic_bruno
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
historic_bruno
0c803f99e8
This was SVN commit r9609.
2011-06-09 23:47:20 +00:00
historic_bruno
23f1072a2e
Adds player editor to Atlas scenario editor. See #91
...
Fixes object panel so the list of players updates correctly.
Atlas map settings are now observable and shared between various panels.
Fixes panels for maps missing settings (caused JSON error)
Changes map reader so that entities with invalid players cause a warning
but are not added to the game. That prevents further errors. Fixes #869
Uses map size choices from simulation/data/map_sizes.json instead of
multiple locations. Fixes #787
Prepares Atlas map settings for undo/redo support
This was SVN commit r9608.
2011-06-09 23:45:12 +00:00
Ykkrosh
266977bc78
Attempt to fix manifest problems in autobuild.
...
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
Ykkrosh
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
Ykkrosh
1357000401
Fix #805 more so it doesn't ignore the second click on non-double-clickable buttons.
...
This was SVN commit r9604.
2011-06-09 17:30:34 +00:00
Ykkrosh
7b8a33f374
Fix tests.
...
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
Ykkrosh
5132f814e3
Clean up some formatting and comments.
...
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
Ykkrosh
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
...
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
Ykkrosh
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
Ykkrosh
8720b4a220
Fix Atlas saving game type under wrong property name.
...
This was SVN commit r9599.
2011-06-09 16:39:31 +00:00
Mythos_Ruler
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
Mythos_Ruler
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
Mythos_Ruler
f1c1f400c9
Lots of Helmet stuff.
...
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
Badmadblacksad
24cca252e3
Ranged units always face their targets when attacking. fixes #831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
Badmadblacksad
43d817bc22
--
...
This was SVN commit r9593.
2011-06-06 19:39:19 +00:00
Badmadblacksad
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
...
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
Mythos_Ruler
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
Mythos_Ruler
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
...
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
Mythos_Ruler
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
Badmadblacksad
304d4e82f0
(minor) fix an animation event value
...
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
Mythos_Ruler
d892403f90
Adjusted the look of the Persian temple.
...
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
Mythos_Ruler
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
...
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
Mythos_Ruler
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
...
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
Mythos_Ruler
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
janwas
6feb143e61
OS X compile fix
...
This was SVN commit r9582.
2011-05-30 23:06:16 +00:00
janwas
ef74ad7f7b
OS X compile fix (hopefully): add definition for O_DIRECT
...
This was SVN commit r9581.
2011-05-30 21:49:33 +00:00
janwas
034881d30c
sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values)
...
This was SVN commit r9580.
2011-05-30 13:00:20 +00:00
Ykkrosh
f25407e7fb
Fix typo
...
This was SVN commit r9579.
2011-05-30 11:51:14 +00:00
Mythos_Ruler
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
Ykkrosh
ce647cf8e3
Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005
...
This was SVN commit r9576.
2011-05-29 21:13:21 +00:00
Ykkrosh
59124006c8
Work around problem with quote keys in Windows on an Apple machine
...
This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
Ykkrosh
c2677b4bb0
Upgrade game and build system to ENet 1.3
...
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
janwas
e3d87b0375
remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
...
-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)
This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
Ykkrosh
acb48663d7
Windows fixes
...
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
Ykkrosh
6bdafee6a0
Update Atlas sidebar buttons slightly
...
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
Ykkrosh
fa7855f3d9
Delete now-unused wxJavaScript library
...
This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
Ykkrosh
a81f180dd6
Remove Atlas UI scripting support
...
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
Ykkrosh
dc2035efc9
Move Atlas map settings from JS to C++.
...
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
Ykkrosh
1618aa9c36
Add missing file for actor viewer
...
This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
Mythos_Ruler
f1c4904071
Map tweaks.
...
Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
Mythos_Ruler
ea36fdad2d
New forestfloor texture for Mediterranean biome.
...
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
Mythos_Ruler
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
Mythos_Ruler
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
Mythos_Ruler
9b70228997
Updated the terrains of The Massacre of Delphi.
...
New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
Ykkrosh
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
...
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
Ykkrosh
4496fcd2df
Restore some old Atlas files
...
This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
Ykkrosh
755802d0ce
Fix build errors
...
This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
historic_bruno
5da713af2f
Removes debugging output from Latium rms
...
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
historic_bruno
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
...
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
Mythos_Ruler
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
Mythos_Ruler
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
...
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
Mythos_Ruler
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
...
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
janwas
34186dd017
refactor file interface. requires workspace update
...
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio
This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
Mythos_Ruler
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
janwas
7600c3862b
refactor gfx detection code (interface), allow exporting from DLL (required at work)
...
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
janwas
f1a1f023df
reinstate aligned_allocator.h (required at work)
...
further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation
This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
Mythos_Ruler
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
Mythos_Ruler
2239a261ee
Last new Greek house variant.
...
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
Mythos_Ruler
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
...
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
Mythos_Ruler
501f72ec0c
Map updates. Terrain updates.
...
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
Mythos_Ruler
171917d0c6
Terrain updates
...
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
Mythos_Ruler
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
Mythos_Ruler
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
...
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
Ykkrosh
84030de9b7
Fix compile error with Boost 1.39 (ambiguous overloads)
...
This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
Mythos_Ruler
608db46c16
Tweaks to the map
...
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
Ykkrosh
1075e206f7
Fix some format string errors
...
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
Badmadblacksad
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
...
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
Badmadblacksad
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
...
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
Mythos_Ruler
ea455fa983
Fixed some issues with Belgian Bog
...
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
Ykkrosh
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
...
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
Ykkrosh
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
historic_bruno
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
...
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
Badmadblacksad
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
Ykkrosh
6539456746
Fix format string
...
This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
Ykkrosh
f4b55a9acf
Fix non-PCH build
...
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
Mythos_Ruler
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
Mythos_Ruler
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
...
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
janwas
0ea42d3185
avoid stomping on the last error while dumping stack
...
refs #849
This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
Mythos_Ruler
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
Jubal
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
janwas
45d358dd9a
add code to output both affected paths in case separators are being mixed
...
This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
Ykkrosh
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
Ykkrosh
05688548d0
Fix a bogus Doxygen comment
...
This was SVN commit r9513.
2011-05-14 17:27:14 +00:00
Ykkrosh
a976045f0f
Report filename in Collada warning messages.
...
Skip harmless warnings about missing materials in Collada files.
This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
janwas
963960fafa
no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo)
...
fixes #849
This was SVN commit r9511.
2011-05-14 10:37:42 +00:00
Ykkrosh
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
...
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
Ykkrosh
c41b7904d2
Fix burst of particles when starting to construct a building.
...
Fix crash when particle XML loading failed.
This was SVN commit r9509.
2011-05-13 19:36:56 +00:00
Ykkrosh
03b87f9a8d
Fix typo
...
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
Ykkrosh
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
Ykkrosh
b741feafb1
Add global deepcopy() function in scripts, to do a structured clone of objects.
...
Remove an unused include.
This was SVN commit r9506.
2011-05-12 23:50:42 +00:00
historic_bruno
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
...
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
Ykkrosh
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
...
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
Mythos_Ruler
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
Mythos_Ruler
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
Badmadblacksad
8a434aae1b
Ensure units don't move while gathering. fixes #835
...
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
Mythos_Ruler
b96a3f74c2
This was SVN commit r9500.
2011-05-11 17:05:21 +00:00
Badmadblacksad
afd8a79f9c
fix #842
...
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
historic_bruno
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
...
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
Mythos_Ruler
cda5c5f5c9
Promotion stuff.
...
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
Mythos_Ruler
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
Mythos_Ruler
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
...
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
Ykkrosh
1420a229ff
Fix various position-related errors with garrisoned units.
...
Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
Mythos_Ruler
33a2a50d2c
This was SVN commit r9493.
2011-05-09 01:45:47 +00:00
Mythos_Ruler
84817e1a6f
Updated some cavalry attack event times.
...
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
historic_bruno
834b3fc134
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
historic_bruno
2eeaf9f5af
Deleting broken audio files (to be replaced next)
...
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
janwas
452670738a
fix StatusDescription (remove unnecessary and wrong cast)
...
This was SVN commit r9489.
2011-05-08 20:09:31 +00:00
Mythos_Ruler
cf80b9bb97
Fixed a bunch of trees being Player 1
...
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
Mythos_Ruler
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
Mythos_Ruler
8be54aac90
This was SVN commit r9486.
2011-05-08 15:23:34 +00:00
janwas
9b7cdef124
ensure WHRT debug messages are always displayed (in case of compatibility trouble)
...
refs #709
This was SVN commit r9485.
2011-05-08 09:14:21 +00:00
OmriLahav
2ed0c665b6
Updated Ogg file size.
...
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
Mythos_Ruler
343101588b
This was SVN commit r9482.
2011-05-08 05:23:26 +00:00
Mythos_Ruler
821556c50e
This was SVN commit r9481.
2011-05-08 04:27:12 +00:00
Mythos_Ruler
a0de656c60
Updated description.
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This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
Mythos_Ruler
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
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Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
Mythos_Ruler
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
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New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
janwas
7ed9a84252
avoid double-free when sounds are reclaimed and then freed.
...
fixes #833
This was SVN commit r9477.
2011-05-07 17:34:47 +00:00
janwas
b82913ea14
make explicit that both iterator debugging and _SECURE_SCL (which is less than iterator debugging) are disabled in release builds
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This was SVN commit r9476.
2011-05-07 16:46:28 +00:00
janwas
46e5db4dc4
fix build with ICC
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This was SVN commit r9475.
2011-05-07 15:47:20 +00:00
WhiteTreePaladin
9837e23808
Changed release name
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This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
WhiteTreePaladin
1a17fde105
Change health bar tooltip from hitpoints to health
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This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
Ykkrosh
c49f4c677b
Fix bogus error messages when errno=0
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This was SVN commit r9472.
2011-05-07 00:14:43 +00:00
Ykkrosh
5bda00c230
Fix test
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This was SVN commit r9471.
2011-05-07 00:14:17 +00:00
historic_bruno
0fc0335285
Tweaks resources in all random maps.
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Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.
This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
Ykkrosh
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
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This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
Ykkrosh
cd7abda9f1
Handle triple-click selections a bit more efficiently
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This was SVN commit r9467.
2011-05-06 22:22:56 +00:00
Ykkrosh
b2bf04c5ae
Reduce projectile decay time
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This was SVN commit r9466.
2011-05-06 21:53:33 +00:00
Ykkrosh
e90470020b
Try to make the pathfinder less likely to get stuck
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This was SVN commit r9465.
2011-05-06 21:52:15 +00:00
Mythos_Ruler
c1ed608291
Modified starting resources.
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This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
Mythos_Ruler
05cf7d0249
Added a new "bridge" across the center and some eye candy stuff. :)
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This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
janwas
f608b44d1d
fix self-test and map load on Windows (avoid mixing dir separators).
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add more specific error codes (used at work)
This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
Mythos_Ruler
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
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This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
Ykkrosh
15e4500a01
Fix tests
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This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Mythos_Ruler
cb612b17b5
Rebalancing some armour stats.
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This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
janwas
0a7aeb23f7
smbios fix
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This was SVN commit r9458.
2011-05-06 14:54:46 +00:00
WhiteTreePaladin
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
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This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
historic_bruno
022950a540
Documents AI autostart option in readme
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This was SVN commit r9455.
2011-05-05 22:10:09 +00:00
Ykkrosh
1da3cdb498
Fix build errors
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This was SVN commit r9453.
2011-05-05 20:24:22 +00:00
historic_bruno
a8c087d46b
Missing files
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This was SVN commit r9451.
2011-05-05 20:07:51 +00:00
Ykkrosh
45426ac21c
Probably fix build error
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This was SVN commit r9450.
2011-05-05 18:06:36 +00:00
Mythos_Ruler
5ed18a103d
Tweaked the colors a bit.
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This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
Ykkrosh
a7aed9957d
Build fix
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This was SVN commit r9448.
2011-05-05 16:24:06 +00:00
janwas
5c76bc12fa
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
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merge ERR::NO_SYS, NOT_IMPLEMENTED into NOT_SUPPORTED
renderer: remove unnecessary ogl_shader include
This was SVN commit r9447.
2011-05-05 13:03:34 +00:00
janwas
fd561cb88b
hotloading fix on Windows
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refs #781
This was SVN commit r9446.
2011-05-05 10:50:47 +00:00
janwas
a741fb2f33
fix ChooseCacheSize - more simple, no longer relies on available-memory reporting (because Linux has a weird understanding of "available")
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closes #611 , refs #832
This was SVN commit r9445.
2011-05-05 09:53:07 +00:00
historic_bruno
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
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This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
historic_bruno
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
WhiteTreePaladin
f423e269e2
shrunk rank icons
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This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
WhiteTreePaladin
141cc51573
reference new rank icons
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This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
Mythos_Ruler
99e45311ab
Possible new rank insignia.
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This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
Mythos_Ruler
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
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This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
WhiteTreePaladin
3bffcff90d
update experience bar tooltip text and style
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This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
janwas
dcec9c4ca9
gracefully handle the case where the file cache is full of data still referenced elsewhere.
...
fixes #832
This was SVN commit r9437.
2011-05-04 22:19:38 +00:00
Mythos_Ruler
002c40ede4
Some miscellaneous stuff. Also Fixes #828
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This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
historic_bruno
fffcdbbf21
Balances random map resources.
...
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658 ).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.
This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
Ykkrosh
d6b073df22
Fix typo
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This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
WhiteTreePaladin
1ba34b973f
clean up
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This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
WhiteTreePaladin
dd264f46cf
make music civ specific
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This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c
First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
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This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
Ykkrosh
fa16181e84
Fix build error in tests.
...
Don't call wrealpath on the value returned by GetArg0, since it breaks
the tests and changes the semantics of that function.
This was SVN commit r9427.
2011-05-04 14:40:14 +00:00
Ykkrosh
b560ff5fb7
Fix warning from cccd6849a7
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This was SVN commit r9426.
2011-05-04 14:18:16 +00:00
janwas
9719432ff9
fix memory leak (wasn't freeing the entire chain of SMBIOS structures)
...
This was SVN commit r9425.
2011-05-04 13:08:09 +00:00
janwas
a7152270f4
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
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WARNING: that means stuff like Path(nativeDataPath/"art/") is forbidden
and will raise errors on Windows when nativeDataPath contains \. always
use /"" to add a trailing slash. never embed "/" in OsPath component
strings (it's OK for VFS strings since they consistently use /).
wdir_watch, CmdLineArgs: avoid mixed separators
wutil: remove overzealous assertion (infinite recursion if an error
arose before we create a window)
refs #781
This was SVN commit r9424.
2011-05-04 12:16:51 +00:00
janwas
7523894760
ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
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This was SVN commit r9423.
2011-05-04 12:10:17 +00:00
Mythos_Ruler
6c3b41db3f
New minimap buttons ready for implementation.
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This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
Ykkrosh
9733affb05
Fix non-PCH build
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This was SVN commit r9419.
2011-05-04 01:17:09 +00:00
Ykkrosh
962fb41729
Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
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This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
Ykkrosh
16a654ccae
Fix script tests.
...
Fixes #827 .
This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
WhiteTreePaladin
1a6e75de4e
updated alpha version name - fixes #816
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This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
Mythos_Ruler
b26d543da1
Fixes #821
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This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
Ykkrosh
178a700c16
Fix build
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This was SVN commit r9412.
2011-05-03 15:58:25 +00:00
janwas
cce3bebe0c
fix error propagation/avoid SetLastError pollution
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This was SVN commit r9411.
2011-05-03 13:46:35 +00:00
janwas
cccd6849a7
cleanup (requires update-workspaces)
...
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
Mythos_Ruler
114ca8e4ce
Changed map lighting.
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This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
Mythos_Ruler
0734122a9d
Added some stone quarries to the map.
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This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
Mythos_Ruler
04f5a34f2d
New Mediterranean stonemine "quarry."
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This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
Mythos_Ruler
ae0ac056b3
Changed lighting.
...
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
Ykkrosh
333c62a490
Report errors in GL limit detection properly.
...
Report slightly more detailed RAM and CPU data.
This was SVN commit r9405.
2011-05-02 23:46:56 +00:00
Mythos_Ruler
0a4a7683b9
Deleted some random particles hanging around.
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This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
Pureon
548ed2e4eb
Celt wall turret projectile error fix
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This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
Mythos_Ruler
7ac1ca1122
This was SVN commit r9402.
2011-05-02 22:10:33 +00:00
historic_bruno
aa38415b3f
Changes default scenario to Death Canyon. Fixes #820 .
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This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
Mythos_Ruler
8ec73ac5d1
Tinkering with XP/promotions
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This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
historic_bruno
b4889d5346
Fixes broken team init (based on patch by Stork). Fixes #814 .
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This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
Pureon
b8595fd196
palisade texture and spike walls added
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This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
fcxSanya
ed105d3ad1
Disable promotion component for elite Iberian units.
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This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
fcxSanya
e8e0d0b576
Promotion animation for Iberian units.
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This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
fcxSanya
a523dc48ac
Add missing file for units promotion.
...
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
historic_bruno
e2f006e1a5
Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
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This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
Ykkrosh
674eaa1283
Latest version of user-report server code
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This was SVN commit r9393.
2011-05-02 15:47:12 +00:00
Ykkrosh
0b996bbe75
Prevent selecting unusable civs in random map setup. Fixes #813 .
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This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
fcxSanya
7499b23991
Units promotion. Closes #697 .
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This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
Pureon
e8a2ed69f7
Selection sounds added to siege ballista and onager
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This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
historic_bruno
c02818ceea
Tweaks random map appearance and resource placement.
...
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.
This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
Pureon
e297dac1a5
Initial structure destruction sound effects added.
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This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
Pureon
884f4bbbf1
Iberian and Hele wall tower garrison flags
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This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
Ykkrosh
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
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See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
Mythos_Ruler
adc0d79d8b
Fixes ticket #808 .
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This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
Mythos_Ruler
1008d60bc3
Deleted some JPEGS out of the props folder.
...
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
Mythos_Ruler
564524df54
This was SVN commit r9382.
2011-05-01 17:07:24 +00:00
Mythos_Ruler
4112523878
This was SVN commit r9381.
2011-05-01 17:07:11 +00:00
Mythos_Ruler
b34259449f
This was SVN commit r9380.
2011-05-01 17:06:47 +00:00
Jubal
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
Jubal
02ed11ac54
Removes references to Testbot, replaces with JuBot.
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This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
janwas
88c44c7d73
smbios: add support for structures 34,35,36,39,41 (found on rather new BIOS)
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This was SVN commit r9377.
2011-05-01 12:18:45 +00:00
Mythos_Ruler
f88c61911b
Spring Cleaning.
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This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
Mythos_Ruler
c108a13505
This was SVN commit r9375.
2011-05-01 05:24:38 +00:00
Mythos_Ruler
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
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This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
Mythos_Ruler
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
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This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
Pureon
df6ab6688e
Iberian and Celt civ centre garrison nodes added
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This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
Ykkrosh
b371686fb7
Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine
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This was SVN commit r9371.
2011-04-30 21:08:53 +00:00
janwas
1636f062a3
make VFS thread-safe, per long-standing request by Philip
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This was SVN commit r9369.
2011-04-30 15:57:43 +00:00
janwas
635c2a12e2
add error code for file not found. return error code from io::Load, warn and return from io::Store (both without triggering assertions).
...
remove out of date comment in io.cpp
fixes #811
This was SVN commit r9368.
2011-04-30 15:41:19 +00:00
Ykkrosh
9a125ac5a1
Fix typo
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This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
Ykkrosh
3ac72813ef
Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
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This was SVN commit r9366.
2011-04-30 15:18:11 +00:00
Ykkrosh
791ecee26b
Build fixes
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This was SVN commit r9365.
2011-04-30 13:55:55 +00:00
janwas
5ca66fc757
cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
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This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
janwas
0720025073
cleanup
...
reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions
This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
janwas
4663ac0fe7
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
...
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
janwas
6c915291cc
cleanup (requires update-workspaces):
...
major refactor of wfilesystem - remove gotos and workaround for FAT file
times
replace more round_up of constants with Align<>
remove old unused allocators (STL aligned, matrix, some shared_ptr)
move allocator utils into separate headers.
remove lockfree, wterminal
avoid testing __cplusplus
This was SVN commit r9361.
2011-04-30 12:34:28 +00:00
Ykkrosh
188c020ae0
Fix reading outside buffer, when terrain alpha maps are 8-bit.
...
Change alpha map composite texture to 8-bit to avoid wasting memory.
Warn about non-square alpha maps.
This was SVN commit r9360.
2011-04-30 11:46:23 +00:00
Jubal
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
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This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
janwas
9bdb54bc76
fix failure to preallocate disk space on Windows by always rounding up the file size regardless of the io::Parameters
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This was SVN commit r9358.
2011-04-30 09:13:10 +00:00
Mythos_Ruler
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
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This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
Ykkrosh
e292c55e94
Delete warning-prone unused unusable event recording code
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This was SVN commit r9355.
2011-04-30 00:06:30 +00:00
Ykkrosh
f22e40b64c
Fix warning
...
This was SVN commit r9354.
2011-04-29 23:55:47 +00:00
Ykkrosh
335e7db6be
Fix build more
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This was SVN commit r9353.
2011-04-29 23:30:29 +00:00
janwas
34ba390a0d
build fix for pre-C++0x compilers.
...
archive_zip, stream: work around possibly missing support for
std/tr1::bind in GCC by defining a functor manually
also renamed RVREF to RVALUE_REF and ensured RVALUE can convert from
both lvalue and rvalue.
io: avoid dodgy constants and possible overflow by using blockSize=0 to
indicate "don't split"
This was SVN commit r9352.
2011-04-29 22:55:35 +00:00
Ykkrosh
1139124451
Fix some build errors and warnings
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This was SVN commit r9351.
2011-04-29 20:38:13 +00:00
janwas
2374caac3e
major refactor of file/io and alignment code. requires update-workspaces
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. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
support for pre-issue/post-completion hooks and preallocation.
io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
built-in size. avoids expensive thread-safe reference counting in
shared_ptr.
cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)
This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
historic_bruno
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
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This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
Ykkrosh
d2e06ecdbb
Fix some obstruction shapes.
...
Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
Ykkrosh
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
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This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
Ykkrosh
d96fefd4a4
Fix linker errors with GCC 4.6, and some warnings.
...
This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
Ykkrosh
8af82baf67
# Minor particle system fixes.
...
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Mythos_Ruler
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
Mythos_Ruler
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
Mythos_Ruler
affea0f2ce
#Updated Iberian unit stats and balance.
...
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
Pureon
17ee62bc0b
Iberian and Celt outpost garrison flags
...
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
historic_bruno
67ca7461cd
Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
...
Allows hotkey handling of mousewheel events after minimap. Fixes #673 .
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
janwas
9d5539a215
fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
...
thanks to Yves for reporting this + suggesting the fix.
This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
Mythos_Ruler
f69c013d68
Beginnings of balancing Iberian units.
...
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
Mythos_Ruler
587b41016f
Fixed the scale of the decal.
...
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
historic_bruno
fb411d3f39
Fixes slightly broken game attributes and setup.
...
Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
Pureon
fbfecbf802
fortress_briton garrison flag
...
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
Pureon
24a1d91feb
iber_fortress garrison flag added
...
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
Ykkrosh
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
...
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
Pureon
6da0027b32
fortress_gallic garrison flag added
...
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
Ykkrosh
e4b530fb1a
Clean up some GL state explicitly
...
This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
Mythos_Ruler
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
Mythos_Ruler
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
...
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
Mythos_Ruler
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
Ykkrosh
a872e4a6ad
Attempt to fix reported GL error
...
This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
Pureon
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
...
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
Mythos_Ruler
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
Mythos_Ruler
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
...
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
Mythos_Ruler
7a0b545286
New Acropolis map called "Necropolis."
...
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
Ykkrosh
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
...
Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
Mythos_Ruler
0a66f8a188
Larger siege texture.
...
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
Mythos_Ruler
b3ec9b35a5
#3 new Loading Tips.
...
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
Mythos_Ruler
1272587a3e
#5 new Loading Tips.
...
Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
Mythos_Ruler
0a1313a9ff
#New tips images.
...
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
Mythos_Ruler
6468bfa2c4
Name fix.
...
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
Mythos_Ruler
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
Mythos_Ruler
4f3fe0f64c
Updated some Iberian unit animations.
...
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
Mythos_Ruler
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
Mythos_Ruler
7e4f3cd44c
Map adjustments.
...
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
Mythos_Ruler
84b17115a2
Matching the Iberian names with the Design Document.
...
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
Mythos_Ruler
df847cd9c2
Attack animation speeds
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This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
Ykkrosh
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
...
This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
Jubal
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
Ykkrosh
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
...
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
Mythos_Ruler
f0286a72e3
Ram tweaks.
...
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
Mythos_Ruler
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
Ykkrosh
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
...
Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
Mythos_Ruler
9f7eef5a1c
Lots of Neareastern Badlands stuff.
...
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
Mythos_Ruler
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
Mythos_Ruler
0cd16d8464
New badlands terrains
...
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
Mythos_Ruler
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
Mythos_Ruler
f9e5bbb8b0
Added Iberians to the map.
...
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
Ykkrosh
5a773d4ca0
Be robust to null proxy URL strings. Should fix #778 .
...
This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
Ykkrosh
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
...
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Mythos_Ruler
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
...
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
Mythos_Ruler
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
...
Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
Mythos_Ruler
13b62f6613
Iberian javelinist tweaks.
...
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
Mythos_Ruler
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
Mythos_Ruler
bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
Mythos_Ruler
0bd1b7edbd
Animation speeds.
...
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
historic_bruno
712eda131d
Random map tweaks for better, faster resource placement.
...
Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
Pureon
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
...
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
Pureon
697c4731b4
preparing construction sound xml
...
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
Pureon
02d7fd1ed8
skeletons.xml addition
...
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
Ykkrosh
91ad17c685
Fix entity ID association with animations. Fixes #790 .
...
This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
Ykkrosh
6d946cc58d
Fix badly-named variable
...
This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
Ykkrosh
b35d3a5e3d
__cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
...
This was SVN commit r9284.
2011-04-19 23:23:16 +00:00
WhiteTreePaladin
1caf223410
Max selection size now 64 units (may need further adjusting)
...
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
Ykkrosh
7ec3266da5
Fix assertion failures when running RMS in debug mode
...
This was SVN commit r9282.
2011-04-18 17:10:57 +00:00
historic_bruno
5759a54b32
Removes few remnants of rmgen from the binaries directory.
...
Updates readme.txt with new command line options.
This was SVN commit r9281.
2011-04-17 20:58:14 +00:00
Mythos_Ruler
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
Ykkrosh
458cfbf48c
Fix 64-bit build error
...
This was SVN commit r9279.
2011-04-16 22:57:00 +00:00
Mythos_Ruler
ecdffb6fbd
fire arrow
...
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
Mythos_Ruler
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
ShieldBearer
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
Pureon
f2b432cbe5
Iberian ram animations
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This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
Mythos_Ruler
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
historic_bruno
fa001fdabe
Fixes a typo in Atlas UI scripts affecting actor viewer.
...
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
historic_bruno
b4503bb61e
Simplifies random map output, see #782 .
...
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
Mythos_Ruler
3adba8721a
Some map updates
...
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
Mythos_Ruler
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
Mythos_Ruler
ac81892517
Replaced Greeks with Iberians.
...
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
Mythos_Ruler
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
Mythos_Ruler
d445e9eb35
Fixed a mistake
...
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
Mythos_Ruler
9b227e4626
Added Iberians and Celts to the Serengeti map.
...
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
Mythos_Ruler
a60f0e0340
first of the minimap buttons.
...
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
Mythos_Ruler
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
historic_bruno
481f570a0e
CMapGeneratorWorker thread safety issue. Fixes #783 .
...
VFS access moved to main thread, where random map scripts are preloaded
and stored prior to use by the worker thread.
Adds LoadGlobalScript to ScriptInterface, for evaluating script content
in the global scope.
This was SVN commit r9261.
2011-04-15 05:23:51 +00:00
Mythos_Ruler
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
...
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
Mythos_Ruler
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
Pureon
e604035c97
Iberian healer update
...
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
Mythos_Ruler
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
Pureon
b1a566800f
Rotate Iberian corral
...
This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
Pureon
cb2e1e8f21
Iberian corral fix
...
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
Mythos_Ruler
76a22a6258
Sparkly metal mines. :)
...
This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
Ykkrosh
f072b47dc1
Warn earlier about some non-thread-safe calls.
...
This was SVN commit r9252.
2011-04-14 14:28:24 +00:00
Ykkrosh
57e6980465
Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
...
This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
Mythos_Ruler
d3c00a4c61
Added arrows to the Iberian Wall Tower.
...
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
ShieldBearer
bb81f679de
New Iberian Fortress.
...
This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
historic_bruno
bf53b6f3b5
This was SVN commit r9248.
2011-04-14 04:16:06 +00:00
historic_bruno
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
...
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Mythos_Ruler
3b8e216622
Beginning stages of balancing Iberian units.
...
This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
Mythos_Ruler
a627f4a34e
tweaked lighting
...
This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
Pureon
67b5bc2df3
Sling projectile colour and size updates
...
This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
Ykkrosh
73add20727
Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
...
This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
Pureon
dac7b2d82b
Iberian fishing boat fixes
...
This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
Mythos_Ruler
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
Pureon
17d67b87c3
Iberian sling projectiles
...
This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
Mythos_Ruler
22313c1356
Corral footprint.
...
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
Mythos_Ruler
3f9d67889a
Some fixes to the Iberian Corral.
...
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
Mythos_Ruler
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
...
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
Ykkrosh
5a8d291403
Remove old vertexshader renderpath option from Atlas
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This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
Mythos_Ruler
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
...
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
Mythos_Ruler
ef125b4d95
Animation speeds.
...
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
Mythos_Ruler
d3b140fc5f
Move the body textures for the Carth and Iberian skirmishers over to Public.
...
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
Mythos_Ruler
e841ff4095
tweaked the smoke duration to make the plume higher.
...
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
Mythos_Ruler
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
Mythos_Ruler
216e09afdd
Map tweaks.
...
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
Mythos_Ruler
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
...
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
Mythos_Ruler
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
...
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
Pureon
567d3aafea
Iberian resource gathering sounds and animation speed boost
...
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
Ykkrosh
9526706b5c
Fix reference to old vertexshader mode
...
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
Mythos_Ruler
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
historic_bruno
818b02b0fc
Fixes a few error cases in the map generator.
...
This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
ShieldBearer
a5a2cd3a3c
New HP bars.
...
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
Mythos_Ruler
ebc31bfc43
Name updates.
...
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
historic_bruno
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
...
Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
historic_bruno
469d0fe5c5
Remove rmgen tool.
...
Log error description when sound engine fails (instead of cryptic
LibError code).
This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
janwas
a3812af176
smbios: avoid warning when no information is returned (happens on 32-bit XP)
...
This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
Mythos_Ruler
ee3190e0e9
Fixed some Iberian Monument issues.
...
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
Mythos_Ruler
8501fd441c
Moved from Internal to Public.
...
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
Ykkrosh
c59f7bcb8f
Fix Clang warning ("operands of ? are integers of different signs")
...
This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
Ykkrosh
bd0063607a
Fix build in Clang
...
This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
Ykkrosh
7a8aefae34
Fix release-mode warnings in unused code
...
This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
Mythos_Ruler
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
Mythos_Ruler
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
...
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
Mythos_Ruler
51f0141b6d
Moved from Internal to Public.
...
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
Mythos_Ruler
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
janwas
d46a892a5d
smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
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This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
Mythos_Ruler
832f8a5367
Dust particle tweaks.
...
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
Ykkrosh
8f6fda9626
Deallocate expired projectiles properly
...
This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
Mythos_Ruler
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
Mythos_Ruler
5d84f0ad09
Shore waves textures for particles.
...
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
Mythos_Ruler
98458988bd
name change
...
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
Ykkrosh
50e30ae8af
Be more explicit about function types in font builder to fix crash
...
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
janwas
5b7dbe6bc9
smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
...
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
janwas
b5c6868ac2
smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
...
This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
Mythos_Ruler
c754c63376
Greek naming tweaks.
...
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
Ykkrosh
aab98f90e0
Fix startup crash on non-Windows
...
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
Ykkrosh
e1b9083c41
Fix probable OS X build error
...
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
janwas
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
...
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
Ykkrosh
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
...
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
historic_bruno
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
...
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
Mythos_Ruler
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
Mythos_Ruler
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
Ykkrosh
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
...
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
Ykkrosh
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
...
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
Ykkrosh
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
...
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
Ykkrosh
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
...
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
Ykkrosh
8753f881ee
Renderer simplification: Remove old vertexshader path.
...
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
historic_bruno
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
...
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
Ykkrosh
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
Ykkrosh
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
Ykkrosh
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
...
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
ShieldBearer
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
...
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
ShieldBearer
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
Ykkrosh
3fb9d9e5f6
Fix tests
...
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
Ykkrosh
e9cc697c2b
Animate particles in the default editor view
...
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
Mythos_Ruler
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
Ykkrosh
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh
2fd4c62cbb
Remove some unused variable declarations
...
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
Mythos_Ruler
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
Ykkrosh
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
...
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
janwas
329d044a9e
64-bit gcc warning fix
...
This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
Mythos_Ruler
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
janwas
dcde67038f
ICC compile fixes (VC's overload resolution is apparently quite different)
...
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
janwas
1c2e410b7d
final smbios improvements.
...
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")
This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
Ykkrosh
d3ba9a24d3
Fix GCC build errors ("explicit template specialization cannot have a storage class",
...
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767 .
This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
ShieldBearer
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
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This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
janwas
3dbb29d665
smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
...
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names
This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
ShieldBearer
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
janwas
f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
...
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
janwas
68bc0a5651
smbios: add support for stringizing the structures
...
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
janwas
a2bad46f27
smbios fixes:
...
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
Ykkrosh
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
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This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
Ykkrosh
1abbf8b64b
Old changes to compress releases better
...
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
Ykkrosh
0ddf2b0f34
Fix build on VC2008
...
This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
janwas
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
...
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
janwas
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
...
This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
Ykkrosh
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
janwas
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
...
This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
Ykkrosh
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
Ykkrosh
823e63a93b
# Initial version of new particle system.
...
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
janwas
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
...
This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
Ykkrosh
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
Ykkrosh
253efdad57
Delete non-working particle system code
...
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
Ykkrosh
09413d940c
Delete an obsolete particle system editor
...
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
janwas
2c72e1f364
(requires update-workspaces)
...
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
Ykkrosh
1a072a3f37
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
...
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh
97c934ad1c
Apply unit shading colour in shader renderpath.
...
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
Ykkrosh
012c47057a
Optimise some matrix operations, based on patch from ortalo.
...
Fixes #750 .
This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh
6d3d93c355
# Add idle worker button, based on patch from veprbl.
...
Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
Ykkrosh
ce85f4e825
Fix minimap ignoring GUI z-ordering.
...
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
Ykkrosh
5b7a23f75c
Make ResetCameraTarget more sensible if the camera was rotated.
...
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
janwas
6026330fce
updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
...
closes #754 (please re-open if not)
This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
janwas
d5b3201bfe
noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
...
refs #754
This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
Mythos_Ruler
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
Mythos_Ruler
7d95b3bc62
Added Iberians to Gold Rush.
...
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
Mythos_Ruler
eac7d55675
Moved Cloudless skybox to Public.
...
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
Ykkrosh
1014da1f88
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
...
Add function to get pool usage, for debugging.
This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
Mythos_Ruler
98fa860199
Adjusting lighting.
...
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
Mythos_Ruler
044eaaccf3
Messing with the new lighting.
...
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
janwas
fb872e0bd5
fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
...
This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
janwas
c396997009
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
...
wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions
This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
historic_bruno
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
...
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
WhiteTreePaladin
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
Ykkrosh
53f522d220
Fix warning
...
This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
Ykkrosh
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
...
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
Ykkrosh
8b11b73226
Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
...
This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
Ykkrosh
d1241cd6e9
Import original OgreGLSLProcessor from OGRE 1.7.2
...
This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
Pureon
6e98a886ed
broken rope bridge eyecandy object added
...
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
Pureon
e08c5e22a0
Added unit icon to Iberian siege ram
...
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
Pureon
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
Ykkrosh
afbfca17ce
Fix silhouettes being displayed for some models that always stick into the ground
...
This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
janwas
1eb5eeb225
minor fixes from integration with working copy at work.
...
This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
Ykkrosh
9193ba56f9
Build fixes and whatnot
...
This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
Pureon
4a2b47689b
kennel.png portrait width to 256px
...
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
historic_bruno
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
...
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
historic_bruno
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
...
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
janwas
1f7e8d7194
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
janwas
588bfa11bf
remove unnecessary utf8 includes
...
This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
janwas
0999ba0941
refactoring:
...
- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)
This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
janwas
64a02932e3
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
...
This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
janwas
dcd192cb60
refactor path interface:
...
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
Mythos_Ruler
e39fb7d0de
This was SVN commit r9106.
2011-03-23 09:04:59 +00:00
Mythos_Ruler
8851028832
Moved face textures from Internal to Public.
...
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
historic_bruno
f618605477
Changes default random map sizes.
...
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
Ykkrosh
575e3b0a69
Don't enable JITs when they can interfere with profiling.
...
Fix dangerous trailing slashes.
This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
Ykkrosh
e825a98671
Fix flag filtering of transparent models
...
This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
Ykkrosh
c4cd85bb98
Build fixes
...
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
historic_bruno
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
...
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
historic_bruno
3050551eae
Move data for non-implemented civs to internal
...
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
historic_bruno
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
...
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
historic_bruno
0e0ed94926
Implements random map system, fixes #6 .
...
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
historic_bruno
23ebe32b4c
Moving old random scripts to avoid conflicts
...
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
Ykkrosh
c0a105432e
Use path types and conversions more consistently.
...
This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
Ykkrosh
5b7ea2371f
Fix some line endings.
...
This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
Ykkrosh
83271ec816
Fix build errors.
...
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.
This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
janwas
c3405e6f50
path improvements/fixes:
...
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))
This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
janwas
6d25329412
# towards locale-independent pathnames on Linux
...
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting
This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
ShieldBearer
1da78409f9
New icon for celtic kennel
...
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
janwas
9a22dc1351
warning fixes
...
This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
janwas
cec05f02ea
fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
...
refs #557
This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
Ykkrosh
2392eb6720
Skip reporting caches that were initialised but never filled in
...
This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
Ykkrosh
44e1a863e1
Fix cache detection assertion failure
...
This was SVN commit r9085.
2011-03-19 15:16:14 +00:00
Ykkrosh
0af8cdc54a
Fix likely cache table typos, based on Intel Software Developer's Manual.
...
This was SVN commit r9084.
2011-03-19 15:03:25 +00:00
janwas
fb499ff0d0
further refactoring of new cache detect code
...
- add invariant - level/type are always valid, numEntries indicates
whether the cache is actually present and not disabled
- handle pseudo-descriptors 0xF0 and F1 (avoids warning)
This was SVN commit r9083.
2011-03-19 12:48:56 +00:00
historic_bruno
4ae8cfe858
Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
...
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
Ykkrosh
89b7b6b52d
Avoid divide-by-zero on AMDs with missing caches
...
This was SVN commit r9081.
2011-03-18 19:48:54 +00:00
Ykkrosh
25524dc99f
Fix tests
...
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
Ykkrosh
22a651bb86
Fix assertion failure when no L3 cache.
...
Fix typo.
This was SVN commit r9078.
2011-03-18 18:42:10 +00:00
Ykkrosh
ecbd0ae31b
Fix Windows build.
...
Improve compatibility with GL1.3.
This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
Ykkrosh
d805e764c5
# Render unit silhouettes when behind buildings.
...
Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
...
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
janwas
5b91e2d7ab
move cache detection into separate file.
...
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.
HWDetect: version change, since dtlbs and itlbs are no longer
distinguished
fixes #752
This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Mythos_Ruler
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
Mythos_Ruler
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
Mythos_Ruler
b6cc8e9cf6
The Big Iberian Move™.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
Mythos_Ruler
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler
730a119e4f
Moving stuff from Internal to Public. Ongoing project.
...
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
historic_bruno
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
Mythos_Ruler
78a54071c4
#Implemented remaining decals.
...
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh
9659ec298b
Fix off-by-one error in date logging, and rearrange to standard format.
...
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
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This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh
099dbdb24a
Fix use of uninitialised variable
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This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh
5fa577ea25
Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
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This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh
612539f109
Don't bother creating shadow textures if shadows are disabled
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This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler
f0f87796f0
Farm field edit for decal
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This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler
28096de106
My first try at making a decal. :)
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This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh
8bb5f2e480
Add missed file
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This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh
77e2130ff2
Replace some decal meshes with real decals
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This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh
d24c93237c
# Initial version of terrain decal textures.
...
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
ba8163e248
# Explicitly triangulate terrain tiles.
...
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169 .
This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh
fc2c54c39f
# Optimise terrain renderer.
...
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722 .
This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh
2f28b07356
Support storing index data in VBOs.
...
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.
This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh
b70a0a5b5a
Latest version of user-report server code
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This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas
a0a245d0ec
sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
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robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)
This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
feneur
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
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This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh
51b58328f7
Fix negative 'unlogged' time in profiler at start of game.
...
Remove redundant Reset call.
This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh
9787f963ba
Minor adjustments to feedback details
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This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
...
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
...
Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh
7d6cfe58de
Fix non-PCH build
...
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
Mythos_Ruler
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
...
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
...
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
...
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh
18798c3f8d
OS X build fix
...
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh
2229c10e05
Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
...
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh
cae4b1b1af
Hide useless 'server name' field on setup screen
...
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh
3a5ca7fdbc
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
...
Fixes #573 .
This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
...
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh
2ef1b9a867
Make projectiles that miss their target continue until hitting the terrain.
...
Fixes #706 .
This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh
6bcce22a88
Tell the profiler about a few more bits of code
...
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh
58ae08522f
Let local.cfg override the hardware-dependent defaults set by hwdetect
...
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh
1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh
8d2d4a8505
Fix profile parser
...
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh
dbc6d27411
Optimise obstruction grid updates in the common case when terrain hasn't changed
...
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
...
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh
d045258c29
Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
...
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
Ykkrosh
eb163c8d24
Improve reporting of extensions promoted into GL 1.2
...
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
Ykkrosh
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh
407b1ef80f
Bump hwdetect version, to identify reports that include recent bugfixes
...
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
janwas
bb562ce179
fixes:
...
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name
This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
janwas
567a698628
check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
...
fixes #737
This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
Ykkrosh
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh
6d7c27edfe
Fix occasionally rendering just terrain and no models when starting a game
...
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
Ykkrosh
92e84a9112
Fix keys like F11 triggering two events when sent from Atlas to the game engine
...
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
Ykkrosh
f0ea32cb8d
Import user-report server side code
...
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
janwas
4e8c305c6e
sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
...
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args
This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
janwas
d805ef356e
FileExists -> VfsFileExists (see next commit)
...
scriptInterface: fix bool cast warning
This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
Ykkrosh
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh
e16681f0e5
Fix destruction queue warnings when using some GUI features with time-warp enabled
...
This was SVN commit r8976.
2011-02-24 02:05:06 +00:00
Ykkrosh
f6c1d98c9a
Fix #739 (test failures).
...
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.
This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
Ykkrosh
059a53dd37
Fix startup hang on OS X, caused by using timers before initialising them
...
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
Ykkrosh
6b783aebd6
Try to fix build errors
...
This was SVN commit r8973.
2011-02-22 21:50:26 +00:00
Ykkrosh
0c1e05d672
Fix typo
...
This was SVN commit r8972.
2011-02-22 20:15:59 +00:00
Ykkrosh
e370223d1d
Fix register handle leak
...
This was SVN commit r8971.
2011-02-21 22:25:51 +00:00
Ykkrosh
abe07e096a
Build fix
...
This was SVN commit r8970.
2011-02-21 22:22:49 +00:00
Ykkrosh
9bbda8b80b
HTTP proxy discovery for Windows
...
This was SVN commit r8969.
2011-02-21 21:54:47 +00:00
Ykkrosh
25039d3aff
Fix build errors with old glext.h.
...
Report full cache details, and lsb-release when available.
This was SVN commit r8968.
2011-02-21 18:56:23 +00:00
Ykkrosh
ee8b193cdb
Fix profiler crash differently
...
This was SVN commit r8967.
2011-02-21 11:57:01 +00:00
janwas
a155809447
avoid crash due to null pointer in profiler (triggered by returning from the root node)
...
This was SVN commit r8966.
2011-02-21 09:41:11 +00:00
janwas
8f59d52697
sync with work; fix compile error due to lack of boost/serialization in 0ad svn
...
This was SVN commit r8965.
2011-02-21 09:23:51 +00:00
Ykkrosh
d75d9c3b75
Make the script profiler more useful, by giving the filename/line for anonymous functions.
...
Fix the turn-based profiler a bit.
This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball
4ba59510b5
Corral with new type of roof.
...
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Ykkrosh
807663cd54
Fix uninitialised value
...
This was SVN commit r8961.
2011-02-20 20:52:35 +00:00
Ykkrosh
d7a243343d
Add per-turn counts to profiler, as well as per-frame.
...
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.
This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
Ykkrosh
b24396740c
Disable XML validation when loading templates for AI, to save startup time
...
This was SVN commit r8959.
2011-02-20 20:45:39 +00:00
Ykkrosh
6ba12dd2ff
Pretty-print JS values in debug serializer
...
This was SVN commit r8958.
2011-02-20 20:44:36 +00:00
Ykkrosh
720bb3c87d
Remove unnecessary rooting
...
This was SVN commit r8957.
2011-02-20 20:44:13 +00:00
Ykkrosh
e8a650bc30
Const-correctness
...
This was SVN commit r8956.
2011-02-20 20:42:54 +00:00
Pureon
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
Ykkrosh
5f64937d02
Skip detecting some not-very-useful GL values that cause errors in some drivers
...
This was SVN commit r8953.
2011-02-20 11:46:48 +00:00
Ykkrosh
c29f2d26b3
Add some more stuff to hwdetect, because there can never be too much
...
This was SVN commit r8951.
2011-02-20 00:54:36 +00:00
Ykkrosh
e91434a23d
Extend isImplementedInCore up to GL 3.0
...
This was SVN commit r8950.
2011-02-20 00:52:50 +00:00
Ykkrosh
b2f5dd1b62
Non-PCH build fixes
...
This was SVN commit r8949.
2011-02-19 22:30:34 +00:00
WhiteTreePaladin
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
janwas
1a2a7677fd
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
...
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
WhiteTreePaladin
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
janwas
a02a5d8e5e
refactor graphics driver detect code, ensure both variants return name.dll(version)
...
This was SVN commit r8945.
2011-02-19 20:46:43 +00:00
janwas
83569c8f13
detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
...
fall back to detecting the version of the driver DLL (whose name we
guess)
This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
janwas
7445342b61
wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
...
UserReport: avoid windows iterator debugging warning due to invalid
operator[]
This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
Ykkrosh
06a088efa8
Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
...
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
janwas
1b1230ca3e
wgl compile fix: add types required by new wglext.h
...
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix
This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
Ykkrosh
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh
3e13c300cc
Fix non-PCH build error
...
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
Ykkrosh
ceb4bc9b94
Report more hardware details
...
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
Ykkrosh
3e1f09a58f
Fix missing newline in GL error reporting
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This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
Ykkrosh
c7f647ae73
Don't bother initialising shadow map textures with data that will never be used.
...
Add some profiling in the shadow rendering code.
This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
Ykkrosh
04dcbd294c
Push the near clip plane further out, to reduce z-fighting
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This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
Ykkrosh
d600a400fe
Fix GUI text input box scrollbars not moving when the window is resized.
...
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
Ykkrosh
387b801aed
Fix tooltip crash/corruption, caused by inconsistently changing types.
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This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
Kimball
a9e920a467
Iberian corral (still needs new footprint)
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This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh
1c7e33b528
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
...
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
4f724056d5
Remove some unused bits from CRenderer
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This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
Ykkrosh
3d997365d8
Fix CStr numeric constructors on 32-bit platforms.
...
Remove unnecessary assignment operators.
This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
Ykkrosh
1c3c962ea1
Import libcurl for Windows
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This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
Ykkrosh
3d992ffea6
GCC build fix
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This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
janwas
ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
...
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
Pureon
90c60c6580
Hele fishing boat update
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This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
Ykkrosh
fca69efd76
Fix build for GCC 4.5
...
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
Ykkrosh
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
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This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
Pureon
6d798804c3
Quieter resource gathering
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This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
Ykkrosh
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
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This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
Ykkrosh
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
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This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
Ykkrosh
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
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This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Pureon
608c7f0e70
Celt siege ram texture update
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This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
Ykkrosh
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
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This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
Pureon
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
Ykkrosh
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
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This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
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This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
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This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
Pureon
6cd212a68d
Female acknowledgement sound placeholder
...
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
Ykkrosh
804e817cf5
Fix rendering of main menu buttons after leaving a game
...
This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
Ykkrosh
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
...
This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
Pureon
ec97d271d6
Added bark sounds to celt war dog
...
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
Ykkrosh
a1ef809904
Fix error when returning resources before having ever collected any
...
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
Ykkrosh
b73c544f2a
Fix warning
...
This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
Pureon
72f1e46b97
Gathering sounds for Celt and Hele infantry units
...
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
Ykkrosh
78e174af7d
Fix auto-gathering after constructing fields.
...
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
Ykkrosh
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Mythos_Ruler
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
Pureon
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
...
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
Pureon
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
Ykkrosh
64f02d5b47
Remove misleadingly obsolete package scripts
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This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
Pureon
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
Pureon
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
Ykkrosh
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
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This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
Ykkrosh
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh
ff785853ad
Expand the selection-state box so the text can all fit in.
...
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
Ykkrosh
aa1fcfd20c
Change fog-of-war blur to use a better filter.
...
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
Ykkrosh
bf3d5c75f0
Be more robust to broken terrain property files.
...
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
Ykkrosh
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
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This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh
c710e718aa
Windows fixes
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This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh
cb78822f19
Delete some unused bits.
...
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Mythos_Ruler
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
Mythos_Ruler
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
Ykkrosh
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh
566bbf0fa0
Fix assertion failure when running pre-game GUI
...
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh
1243fbaa8c
Fix accidental line duplication
...
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh
5e618e1526
Remove redundant bounds check
...
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
...
Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
...
Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas
fd46b9e370
fixes/improvements from work:
...
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh
0d8ffa58dc
AoE3Ed build fixes
...
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
...
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh
1051d10f54
Add "chat" command.
...
Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh
23a3dfe755
Fix typo in error message.
...
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh
d8cd31d4b6
Add probably-unnecessary script serialization test.
...
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh
19548a7379
Fix use of uninitialised variable.
...
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
...
closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas
002e3f5606
minor fixes from work; also add sys_WideFromArgv
...
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
...
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
...
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
Kimball
a992bd23ca
Better shuttle meat.
...
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
Kimball
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
Kimball
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
Kimball
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
...
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer
47f9768da8
# New Roman House
...
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh
2fa3c554de
Windows build fixes
...
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh
40933c06e1
Primitive support for gamepad camera movement
...
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball
37c1c2e9b8
One last fix
...
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball
564c54c1cf
Fixed corral
...
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball
1d05ed7c31
Kart corral updates
...
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball
a0add039bd
New carthaginian corral
...
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur
16be9799fb
Edited the about dialog to reflect the present more open development model.
...
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur
95044194be
fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
...
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
evanssthomas
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh
2fd6e2e8cc
Fix some more warnings
...
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh
802f22485b
Fix some warnings on Windows
...
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh
ad3f33dd27
Build fix for very old SDL
...
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
Ykkrosh
11b767e235
Stop unit deletion prompt text overlapping the window border
...
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
Ykkrosh
89b294d536
Disable compression for more UI textures with noticeable artifacts
...
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
Ykkrosh
7a9e12613d
Update release number
...
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
janwas
ba2a9d7af3
improvements from work: [update-workspaces required]
...
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
historic_bruno
78f2924f9c
Changed default maps
...
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
Mythos_Ruler
76a67755bc
Garrison flag for wall turret.
...
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
Mythos_Ruler
c7a31987bb
Moar garrison flag work.
...
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
Mythos_Ruler
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
...
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
Mythos_Ruler
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
Mythos_Ruler
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
...
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
evanssthomas
549a4fc51a
Garrisoning bug fixes
...
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
Mythos_Ruler
e486e6fefb
Adjusted health/train time of the Corrals.
...
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
Mythos_Ruler
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
...
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
Mythos_Ruler
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
Ykkrosh
e853dd1079
Display "garrisoned" prop on buildings containing units
...
This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
Ykkrosh
2540e17f45
Fix non-PCH builds
...
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
Mythos_Ruler
3dc6ddc8de
Garrison unload button.
...
This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
Ykkrosh
ac3e40fe8f
Disable compression for some loading screen textures, to improve quality
...
This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
Ykkrosh
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
...
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
Ykkrosh
0b0b11d2e0
Fix occasional assertion failure in time warp mode
...
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
historic_bruno
e710fd25b4
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
...
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
Mythos_Ruler
76ac9e7f84
This was SVN commit r8808.
2010-12-06 23:24:07 +00:00
Mythos_Ruler
0f30f08da5
This was SVN commit r8807.
2010-12-06 23:22:54 +00:00
Mythos_Ruler
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
Mythos_Ruler
1932f695c4
Fixes #699
...
This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
Mythos_Ruler
4f67615774
Fixes #701
...
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
Ykkrosh
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
k776
c2f4f56ad6
Add the Demo keyword to one last map
...
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
historic_bruno
9714b5dd53
Keyword clean-ups
...
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
historic_bruno
6a20743dc3
Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
...
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
Mythos_Ruler
01f699b62d
Too much stuff to itemize. I'm lazy.
...
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
historic_bruno
637b471769
Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
...
This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
Ykkrosh
f2e1443631
Fix playtest mode in Atlas.
...
This was SVN commit r8797.
2010-12-05 21:09:20 +00:00
Mythos_Ruler
4eb9c898ac
Tropic Terrains completely redone.
...
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
Ykkrosh
1b9d3fc289
Fix F10 key to open session menu.
...
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
Mythos_Ruler
15a663b91c
New Iberian Walls
...
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
Mythos_Ruler
62dae2279b
Updated the map.
...
This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
historic_bruno
1201956b93
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
...
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
historic_bruno
19dbbb816d
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
...
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
historic_bruno
67f08751f9
Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
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This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
historic_bruno
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
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This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
Ykkrosh
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
...
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
Ykkrosh
5df240d97d
Disable broken GUI error reporter on OS X
...
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
Ykkrosh
53b1447007
Fix what looks like miscompilation with GCC 4.0 on OS X
...
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
Ykkrosh
4575c26616
Disable compression of public.zip ( fixes #671 ).
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This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
Ykkrosh
4b37898ab9
Fix tests.
...
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
Mythos_Ruler
1de0ce051f
This was SVN commit r8783.
2010-12-04 00:12:51 +00:00
Ykkrosh
74114bf09a
Handle XMB caching with the same system as texture caching.
...
Fixes #694 .
This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
WhiteTreePaladin
6e37762e3c
fix some more issues with the loading tips
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This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
WhiteTreePaladin
83f297182e
Fix tip loading issue with pre-converted textures
...
This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
Mythos_Ruler
6662195f66
New desert plants! Updated Death Canyon with the new plants.
...
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
evanssthomas
238925f927
Minor garrisoning related tweaks
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This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
Mythos_Ruler
3b817d2162
Moved the sails from structural/ to props/ (which is what they are).
...
This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
Mythos_Ruler
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
Mythos_Ruler
88a21a6e8a
The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.
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This was SVN commit r8775.
2010-12-03 02:37:09 +00:00
Ykkrosh
252d9b831b
Revert bogus config changes
...
This was SVN commit r8774.
2010-12-03 01:21:49 +00:00
EmjeR
c917a2d6a7
This was SVN commit r8773.
2010-12-03 00:42:27 +00:00
EmjeR
c6593fd0ce
This was SVN commit r8772.
2010-12-03 00:40:58 +00:00
EmjeR
ef6cba9fe9
This was SVN commit r8771.
2010-12-03 00:40:40 +00:00
EmjeR
e5792285ab
This was SVN commit r8770.
2010-12-02 23:58:00 +00:00
EmjeR
4a66605e49
This was SVN commit r8769.
2010-12-02 23:46:28 +00:00
EmjeR
b0dc3c72c9
This was SVN commit r8768.
2010-12-02 23:45:11 +00:00
EmjeR
8086433e2b
This was SVN commit r8767.
2010-12-02 23:42:59 +00:00
EmjeR
6b0f06f839
This was SVN commit r8766.
2010-12-02 23:42:14 +00:00
EmjeR
88efdd5cbb
This was SVN commit r8765.
2010-12-02 23:29:12 +00:00
EmjeR
a7a858b9c0
This was SVN commit r8764.
2010-12-02 23:28:31 +00:00
EmjeR
11f7296188
Persian Trireme updated (added detail)
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This was SVN commit r8763.
2010-12-02 21:51:37 +00:00
Mythos_Ruler
da3fd69276
Iberian ship textures.
...
This was SVN commit r8762.
2010-12-02 20:08:29 +00:00
Ykkrosh
ead65712eb
Delete obsolete archbuild tool
...
This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
Ykkrosh
a6ca28ccf9
Fix reference to big screenshot key (see #627 ).
...
This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
Mythos_Ruler
f9fb602445
Iberian sail.
...
This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
Mythos_Ruler
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
...
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
Mythos_Ruler
1a7f927946
This was SVN commit r8757.
2010-12-01 07:33:26 +00:00
evanssthomas
c09d6dcb83
Added garrison & repair button on the unit's command panel
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This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
Mythos_Ruler
1a1bed1294
This was SVN commit r8755.
2010-11-30 16:16:53 +00:00
Ykkrosh
a58e7cfb4c
Fix call to renamed function
...
This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
Ykkrosh
6b4478209b
Fix accidental use of hard-coded constant.
...
Don't bother recomputing terrain speeds multiple times per turn.
This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
Ykkrosh
ab186c2b16
Update UnitMotion logic, to partially simplify it.
...
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh
3401672887
Update pathfinding demo map for testing.
...
This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
Ykkrosh
e509887341
Complain better about invalid player IDs.
...
This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
Ykkrosh
3b405efc6b
Increase serializer reserved buffer space to cope with huge maps.
...
This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
WhiteTreePaladin
89b0f3a9d7
New session tooltip styles
...
This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
Mythos_Ruler
103aacd035
Misc stuff.
...
This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
Mythos_Ruler
f17d318359
Projectile for Celtic warship.
...
This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
WhiteTreePaladin
6e602c15cd
Renamed tips
...
Shorted Spartan tip text
This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
Mythos_Ruler
f60485be02
New Hellenes Mill. Deleted old mill assets.
...
This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
Mythos_Ruler
e4694b2d9c
updated meshes
...
This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
Mythos_Ruler
693425c716
New Greek corral by Amish.
...
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
Ykkrosh
bee013b586
Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
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This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
Mythos_Ruler
7ee0ba6e07
This was SVN commit r8739.
2010-11-29 12:12:46 +00:00
Mythos_Ruler
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
Mythos_Ruler
9b9eaed50f
This was SVN commit r8737.
2010-11-29 08:35:40 +00:00
Mythos_Ruler
28edb498d3
This was SVN commit r8736.
2010-11-28 19:03:23 +00:00
WhiteTreePaladin
c922912ac5
Cleaned up loading files
...
Changed single player start game text
This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
WhiteTreePaladin
e53616f857
Fix non power-of-two middle progress bar section dimensions
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This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
Mythos_Ruler
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
Mythos_Ruler
f06eba3da5
yet another awesome tip. :)
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This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
Mythos_Ruler
9ab58ce6e8
Another great "tip".
...
This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
Mythos_Ruler
216eeea5c9
Updated the Celt ship portraits. Made an Iberian fishing boat.
...
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
Mythos_Ruler
31717a71ba
Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
...
This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
Mythos_Ruler
1ebcd2e7e3
This was SVN commit r8728.
2010-11-28 11:56:15 +00:00
Mythos_Ruler
4cd93b6105
This was SVN commit r8727.
2010-11-28 09:17:43 +00:00
Mythos_Ruler
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
...
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
Mythos_Ruler
7819c4707c
Moving a lot of stuff. Deleting duplicate objects.
...
This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
Mythos_Ruler
98687bfbf6
Removing duplicate and unnecessary textures.
...
This was SVN commit r8724.
2010-11-28 08:13:25 +00:00
Mythos_Ruler
1b0f3498fe
Moved from Internal.
...
This was SVN commit r8723.
2010-11-28 07:54:13 +00:00
Mythos_Ruler
94aee121fd
Removing duplicate or unnecessary textures
...
This was SVN commit r8722.
2010-11-28 07:53:16 +00:00
Mythos_Ruler
3de4ed7649
Added decals to the Greek buildings.
...
Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
Mythos_Ruler
6ff423e45b
changed tooltip
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This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
WhiteTreePaladin
9837f6207f
New session dialog style
...
This was SVN commit r8719.
2010-11-28 01:39:31 +00:00
WhiteTreePaladin
2640f4c346
Changed victory/defeat dialogs to new session dialog style
...
Changed title of exit game dialog
Only show resources carried when the quantity is greater than 1
This was SVN commit r8718.
2010-11-27 21:58:19 +00:00
WhiteTreePaladin
e486467430
Changed delete dialog text again (to make for easier translating later)
...
This was SVN commit r8717.
2010-11-27 20:11:42 +00:00
WhiteTreePaladin
961a50b0a2
Changed delete dialog text
...
This was SVN commit r8716.
2010-11-27 20:03:16 +00:00
WhiteTreePaladin
0b0cd938d5
Made settings and menu use new dialog
...
Made chat and ESC hotkey interact better with the dialog
Made command icons reference individual icons rather than sheets
Removed menu object cache
This was SVN commit r8715.
2010-11-27 19:46:12 +00:00
Mythos_Ruler
bbe49141ec
Lots of building stuff.
...
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
WhiteTreePaladin
3c318af2e0
Started work on new dialogs for session GUI style
...
Resized quote area in loading screen
This was SVN commit r8713.
2010-11-27 17:06:32 +00:00
Mythos_Ruler
c1cc8d3a19
Updating the Cycladic Archipelago map.
...
This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
Mythos_Ruler
6c793d6663
Slightly updated greek building texture.
...
This was SVN commit r8711.
2010-11-27 12:15:42 +00:00
Mythos_Ruler
e30698c0c1
New Greek gymnasion by Amish. :)
...
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
WhiteTreePaladin
bbd6f50af9
Resize quote area so that long quotes don't get cut off
...
This was SVN commit r8708.
2010-11-27 08:57:09 +00:00
WhiteTreePaladin
51312f84c4
Add gradient to tip image
...
Resize tip images to fill out rectangle
This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
WhiteTreePaladin
ed0fe5b47b
Shrink space between tip title and message
...
This was SVN commit r8706.
2010-11-27 08:10:22 +00:00
Mythos_Ruler
1197d7872e
Redone tips screenshots. New shadow overlay.
...
This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
WhiteTreePaladin
9edd94f0fa
Make tip image 512x384 (inside border dimensions)
...
This was SVN commit r8704.
2010-11-27 07:59:13 +00:00
WhiteTreePaladin
08bfe7b7f9
tweaked image sizes
...
This was SVN commit r8703.
2010-11-27 07:45:27 +00:00
Mythos_Ruler
55b6fbc669
4th tip. Made tip images use transparency.
...
This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
Mythos_Ruler
8bcf6b782f
tips
...
This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
Mythos_Ruler
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
...
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
WhiteTreePaladin
db22548ecb
New loading screen style (may need more polishing)
...
This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
Mythos_Ruler
6d51c3a751
For Kimball, forever may he reign.
...
This was SVN commit r8698.
2010-11-26 14:13:08 +00:00
Mythos_Ruler
ddd2f2a193
Made Units Demo map bigger to accommodate all the entities.
...
This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
Mythos_Ruler
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
Mythos_Ruler
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
...
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
Mythos_Ruler
5f6dce1b6e
Testing stuff for Bob.
...
This was SVN commit r8694.
2010-11-26 05:52:51 +00:00
Mythos_Ruler
710c32b712
New Persian sails.
...
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
Mythos_Ruler
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
...
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
Mythos_Ruler
35344e243e
Wrinkles for the Celt sail textures.
...
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
fcxSanya
0d0af824e7
Treasures collected counter for summary screen
...
This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
Ykkrosh
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
...
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Mythos_Ruler
7820c51673
#New loading screen assets.
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This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
Ykkrosh
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
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This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Mythos_Ruler
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
...
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
Mythos_Ruler
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
...
Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
Ykkrosh
94dca529b1
Fix OS X build errors
...
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Mythos_Ruler
5672275298
edited starting resources and teams.
...
This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
Mythos_Ruler
180ab8a748
#New Celt ships.
...
Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
Ykkrosh
f378a63d94
Add some tests for UnitAI.
...
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
WhiteTreePaladin
78ae72d87a
Message to let players know formations don't work yet
...
This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
fcxSanya
e4d356c3bf
Map exploration counter for summary screen
...
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh
333492b4a9
Add SetInterval to Timer.
...
Add tests for Timer.
This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
evanssthomas
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
...
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
historic_bruno
47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
...
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
historic_bruno
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
...
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
historic_bruno
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
...
This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
WhiteTreePaladin
e1fa9cd22b
Show resource subtype in GUI if main type is treasure
...
This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
fcxSanya
68a63d62c8
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
...
This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
fcxSanya
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
...
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
Ykkrosh
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
...
Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
Mythos_Ruler
ed5d91e71f
blood
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This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
Mythos_Ruler
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
Ykkrosh
1d8972a540
Add automatic 'root' prop point when loading old PMDs
...
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
Mythos_Ruler
eeb9fc2145
Resized the Persian trireme a little.
...
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
Mythos_Ruler
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
...
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
Ykkrosh
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
...
Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
WhiteTreePaladin
2925ab4ce4
Ghosted version labels in session GUI
...
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
Ykkrosh
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
...
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Mythos_Ruler
e971c85da5
map tweaks
...
This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
Mythos_Ruler
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
...
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
Mythos_Ruler
17e580ec42
Rate adjustment.
...
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
Ykkrosh
64bd264fc0
Attempt to fix GUI script interaction with JITs.
...
Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
Ykkrosh
2c8e683214
Fix toString on non-loaded sounds
...
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
Mythos_Ruler
ab8bb65611
Adjusting rates
...
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
Mythos_Ruler
a481209669
Updated the ship attacks map with the new ships.
...
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
Mythos_Ruler
d95a87a5c6
New islands man, work in progress.
...
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
historic_bruno
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
...
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
historic_bruno
f236fb7bd1
Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
...
This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
Mythos_Ruler
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
Mythos_Ruler
ffd184fdd3
added name and description to map.
...
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
Mythos_Ruler
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
...
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
historic_bruno
aa9788a40e
Fix team index bug in game setup GUI
...
This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
Mythos_Ruler
bf295edda6
shooting fortresses
...
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
Mythos_Ruler
d8bc3635a2
Adjusted the desert stone.
...
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
Mythos_Ruler
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
...
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
Mythos_Ruler
1ea07fad83
Moved basket to the female's back.
...
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
Mythos_Ruler
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
...
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
Mythos_Ruler
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
...
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
evanssthomas
f1f1a44031
Made changes to BuildingAI based on Philip's comments
...
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
Ykkrosh
f0476b61fb
Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
...
This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
evanssthomas
222095fa44
Added Building AI, and some small changes to GarrisonHolder
...
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
Ykkrosh
404456ee8e
Fix int8_t redefinition errors in VC2010
...
This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
Ykkrosh
f286ce0b13
Fix crash when loading zero-length config files
...
This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
Ykkrosh
b13e6ae293
Fix script to rebuild SpiderMonkey properly
...
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
Ykkrosh
93861485fb
Add a script to clean up broken builds of bundled libraries
...
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
Ykkrosh
bd3bd084c0
Support new SpiderMonkey API.
...
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
Ykkrosh
9c521ceb3b
Add minimum range to range queries
...
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
Mythos_Ruler
ccca9554c6
#Update for Saharan Oases.
...
This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
Mythos_Ruler
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
...
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
WhiteTreePaladin
efd0b14029
Make fishing ship not gather treasure
...
This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
Mythos_Ruler
11cf570faf
Fixed some ship problems. Edited cavalry.
...
This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
Ykkrosh
13d2e44ff5
Run GC frequently in the simulation script context, to keep memory usage down
...
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
Mythos_Ruler
58a95ba95c
fixed meat gathering animation
...
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
Mythos_Ruler
70019ed81c
Made civ centres more expensive.
...
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
Mythos_Ruler
4328476b67
Actors variations for shuttling.
...
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
WhiteTreePaladin
d65e47dda0
Properly center loaded resource text
...
Add attack stats to "armour" icon
This was SVN commit r8618.
2010-11-15 03:38:01 +00:00
Mythos_Ruler
ce085e7930
Prop point testing for the wall gate.
...
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
Ykkrosh
6a74b798ab
Support prop_ prefix in Collada files, as well as prop-
...
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
Ykkrosh
816c810791
Windows fix
...
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
Ykkrosh
4a1bc8e11a
Optimise LOS visibility updates
...
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
Ykkrosh
bfbd47ffec
Fix initial unit separation in combat demo map
...
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
Mythos_Ruler
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
...
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
historic_bruno
293e5e33ec
Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
...
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
Mythos_Ruler
6b444ea23b
Testing a wall gate to see if static prop points will work.
...
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
WhiteTreePaladin
042972e298
Renamed "session_new" to "session"
...
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
Mythos_Ruler
b0e9f7197b
Once more.
...
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
Mythos_Ruler
577aebe467
This was SVN commit r8606.
2010-11-14 19:27:14 +00:00
Mythos_Ruler
51e10e185e
And again.
...
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
Mythos_Ruler
1fde5cd4c7
Again, with feeling.
...
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
fcxSanya
c1c8f64f0d
Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
...
This was SVN commit r8603.
2010-11-14 19:09:13 +00:00
Mythos_Ruler
15327ac40b
Added projectile dummy object to the hele Scout tower for evan.
...
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
Mythos_Ruler
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
...
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
Mythos_Ruler
90d7c0a54f
#Another prop for resource shuttling.
...
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
Mythos_Ruler
eab9f540af
Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
...
This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
Mythos_Ruler
cbbca4d3da
Basket for shuttling grain.
...
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
Mythos_Ruler
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
...
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
Mythos_Ruler
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
...
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
WhiteTreePaladin
74ed8cf464
Adjusted size of resource icons
...
This was SVN commit r8595.
2010-11-13 22:19:17 +00:00
Ykkrosh
8798b7671c
Use separate mode when carrying meat.
...
Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
historic_bruno
f4b0b72aa8
Fixed bug introduced by recent change to input.js: diplomacy is properly read to determine enemy players for attacking
...
This was SVN commit r8593.
2010-11-13 20:49:58 +00:00
Ykkrosh
58b33af168
Support X mouse buttons on Windows
...
This was SVN commit r8591.
2010-11-13 19:51:15 +00:00
Ykkrosh
10820ae3f8
Add a map for some resource testing
...
This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
Ykkrosh
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
Mythos_Ruler
6325a1eafe
Adjusting build times.
...
This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
WhiteTreePaladin
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
...
<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
Mythos_Ruler
af4c2c091d
Removed stone_light. Adjusted the footprint of the field entity.
...
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
Mythos_Ruler
6c7f9f7b8d
#Treasure objects.
...
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
Mythos_Ruler
513ff50926
Food treasures.
...
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
historic_bruno
3cefbbe253
Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init
...
This was SVN commit r8583.
2010-11-13 02:36:53 +00:00
Ykkrosh
25cd781641
Support horizontal scroll wheels for camera rotation
...
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
Mythos_Ruler
e1aaedcc32
Alternate Persian emblems.
...
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
Mythos_Ruler
490574bc03
Emblems
...
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
Mythos_Ruler
36d7ef65a6
Treasure/Ruins tweaks and additions.
...
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
fcxSanya
245f29b798
Summary screen. Closes #638 .
...
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
Mythos_Ruler
6c3368886b
Bigger Iberian emblem.
...
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
WhiteTreePaladin
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
...
Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
Mythos_Ruler
52ad8a836d
New idle animation for the Greek archers.
...
Some updated faction emblems.
A new Metal portrait.
This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
Mythos_Ruler
75eb6847af
Shield tweaks.
...
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
Mythos_Ruler
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
...
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
Mythos_Ruler
6cb66b7ef1
Moved from Internal
...
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
Mythos_Ruler
1a1f7caee1
Moved to Public.
...
This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
Mythos_Ruler
46bde9969e
Made a "poleis" branch emblem sprite.
...
This was SVN commit r8568.
2010-11-11 19:50:06 +00:00
Mythos_Ruler
4dc5766273
New Celt emblem
...
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
WhiteTreePaladin
c5f0b5d7be
Hide the lower session panel if nothing is selected
...
This was SVN commit r8566.
2010-11-11 16:00:53 +00:00
Ykkrosh
83285504cb
Disable RTTI in test project, for consistency
...
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
Mythos_Ruler
8494a5bc4c
Moar tweaking.
...
This was SVN commit r8564.
2010-11-10 02:58:33 +00:00
Mythos_Ruler
0036f1ce9c
Map tweaks.
...
This was SVN commit r8563.
2010-11-10 02:48:33 +00:00
Mythos_Ruler
f452c79e46
Fixed civ for Hellenic Buildings. Continued work on Belgian Bog.
...
This was SVN commit r8562.
2010-11-09 14:44:03 +00:00
WhiteTreePaladin
7d26b8eefd
Roman civ sprite
...
This was SVN commit r8561.
2010-11-08 23:52:44 +00:00
Mythos_Ruler
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
...
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
WhiteTreePaladin
dde2cd38be
Show Population Cost in unit training buttons
...
Show Population Bonus in unit construction buttons
This was SVN commit r8559.
2010-11-08 23:23:52 +00:00
janwas
6e74c53ee9
fix file/dir mode bits
...
fixes #648
also fix self-test on ICC 12
This was SVN commit r8558.
2010-11-08 15:02:05 +00:00
WhiteTreePaladin
0517d41275
Removed extraneous cancel button from multiplayer setup dialogs
...
Adjusted the right side of the bottom panel in the session GUI
Renamed "dev console" to "dev overlay" in the chat message to be more
consistent
This was SVN commit r8557.
2010-11-08 14:49:40 +00:00
janwas
6935a03743
remove no-longer needed GLU dependency; avoids delay-load warning.
...
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
janwas
24f1a00190
avoid setting executable bit in files/dirs we create
...
thanks to fabio for reporting + a suggested fix.
fixes #648
This was SVN commit r8554.
2010-11-08 10:39:52 +00:00
janwas
6b4d5091b3
fixes from work: use ICC bswap intrinsics instead of fallbacks; update UNUSED2 to work with ICC; update mahaf for Win7
...
This was SVN commit r8553.
2010-11-08 10:01:12 +00:00
Mythos_Ruler
9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
Mythos_Ruler
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
Mythos_Ruler
323cda17c3
cleaning
...
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
Mythos_Ruler
ffa6c14a24
More cleaning.
...
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
Mythos_Ruler
a7059092cb
cleaning
...
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
Mythos_Ruler
dafc0e6dbd
This was SVN commit r8547.
2010-11-07 23:32:02 +00:00
Ykkrosh
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
janwas
a13836bd68
safely handle zero-sized XMB files ensuing from a crash while loading
...
fixes #662
This was SVN commit r8545.
2010-11-07 16:14:13 +00:00
Ykkrosh
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
janwas
f45c74c368
thread-safety fixes to debug.cpp - most functions were already reentrant, just CAS-ified the assert suppression flags.
...
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes #654
This was SVN commit r8543.
2010-11-06 19:14:16 +00:00
janwas
3407983e98
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
...
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
Mythos_Ruler
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
...
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
Mythos_Ruler
43665f09c5
Fixed some template stuff.
...
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
WhiteTreePaladin
741477926c
Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
...
This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
WhiteTreePaladin
e7b5f9eeb9
Allow up to 24 construction or training buttons
...
Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again
This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
Mythos_Ruler
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
Mythos_Ruler
4f4c19be85
new portraits
...
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
Mythos_Ruler
c2bafa78cb
A bunch of stuff.
...
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
historic_bruno
dbcd004844
Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
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This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
Mythos_Ruler
4a9ae1de17
Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
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This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
Mythos_Ruler
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
Mythos_Ruler
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
...
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
Mythos_Ruler
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
...
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
Mythos_Ruler
0b48fc0484
Added costs to these buildings.
...
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
Ykkrosh
818ea52c3b
Delete obsolete non-working i18n code
...
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
Ykkrosh
ec5d4a9f9e
Attempt to fix build error with intrinsics on 32-bit Linux
...
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
Ykkrosh
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
...
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Mythos_Ruler
786279fb95
New minimap circle.
...
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
Mythos_Ruler
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
...
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
Mythos_Ruler
947ce01f68
Got rid of the whale entities giving an error.
...
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
janwas
383cf7b220
cleanup:
...
use intrinsics for cpu_AtomicAdd and cpu_CAS, get rid of the
corresponding assembly implementations. (wrapper functions are necessary
at work because mere declarations aren't enough to export the functions
from DLL)
also remove no longer needed fminf
This was SVN commit r8521.
2010-11-02 13:38:56 +00:00
Ykkrosh
540925aa32
Add a rubbish experimental FPS camera view
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This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
Mythos_Ruler
1b9f198520
Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
...
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
Mythos_Ruler
6351102705
trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
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This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
janwas
52851faeb6
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
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This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
janwas
b27d6d38e3
thread-safe timer monotonicity check. fixes #653
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(agree that DBL_EPSILON is an unnecessary hack, since division by
(t+eps)-(t) will yield a number not much more useful than infinity)
This was SVN commit r8516.
2010-11-01 10:19:22 +00:00
janwas
657ec9aa45
WIP timer thread safety:
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CAS functions now implemented directly in external asm files (avoids
wrapper functions)
reinstated cpu_CAS64 (checking ARCH_IA32 at every call site is onerous)
(temporarily disable timer monotonicity check)
This was SVN commit r8515.
2010-11-01 09:54:03 +00:00
janwas
2b9774aa05
fix: alt+enter -> resize window -> maximize window failed to generate a resize event
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This was SVN commit r8514.
2010-11-01 09:04:55 +00:00
Ykkrosh
aefc87f226
Windows fixes
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This was SVN commit r8513.
2010-10-31 22:26:41 +00:00
Ykkrosh
602b99c397
Fix water rendering in "reveal map" mode.
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This was SVN commit r8512.
2010-10-31 22:07:57 +00:00
Ykkrosh
5d764f1435
Run network server in a separate thread, to minimise latency.
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Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
Ykkrosh
034504f536
Remove misleading wposix declaration of unimplemented gettimeofday.
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This was SVN commit r8510.
2010-10-31 21:58:30 +00:00
Mythos_Ruler
5b1f0b2b19
Tweaked the map description.
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This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
Mythos_Ruler
909d9d84cb
Work in progress--Acropolis 256 Radius map.
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This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
Mythos_Ruler
94a57d141a
This was SVN commit r8507.
2010-10-31 15:17:27 +00:00
Mythos_Ruler
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
Ykkrosh
62c90b5dc4
Fix tests
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This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
feneur
a952767f48
Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
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This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
Ykkrosh
8dc7eca77a
Autobuilder fixes
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This was SVN commit r8502.
2010-10-30 20:39:23 +00:00
Ykkrosh
1840bb3507
Stop units walking outside the edges of circular maps.
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Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
historic_bruno
21b0504ca5
Adding the missing player_defaults.json for #590
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This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
Ykkrosh
10c5dbcba4
Fix Atlas and autostart.
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Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
Ykkrosh
d6bf303740
Clean up line endings
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This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
historic_bruno
5567727bd1
New maps get player data per #590 , and some minor bugfixes
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This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
historic_bruno
22672e69d9
Info icons for #590
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This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
historic_bruno
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
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This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
Mythos_Ruler
0b978d5e26
hacked in the attack for Persian trireme too.
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This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
Mythos_Ruler
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
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This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
Ykkrosh
97019c3a5a
Fix launching Atlas from the main menu
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This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
Mythos_Ruler
4f452eccde
This was SVN commit r8490.
2010-10-29 20:14:37 +00:00
Mythos_Ruler
4b8fcaa135
Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
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This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
Mythos_Ruler
70cfff0f05
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
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This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
Ykkrosh
dd5ff36363
Fix Linux build error ( fixes #651 ).
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This was SVN commit r8487.
2010-10-29 15:48:46 +00:00
janwas
0c3d69ae29
fixes from work: clarify that cpu_MemoryBarrier has no runtime cost by renaming to COMPILER_FENCE and moving to code_annotation.h; fix 32-bit Parallel Studio 2011 warning.
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This was SVN commit r8486.
2010-10-29 12:54:51 +00:00
Mythos_Ruler
8f532b81cd
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
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This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
janwas
825bbf8f51
parallel studio 2011 warning fixes
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This was SVN commit r8484.
2010-10-28 12:22:11 +00:00
Mythos_Ruler
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
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This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
Mythos_Ruler
12bea99ea1
Fixed some purple blobs.
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This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
Mythos_Ruler
c5b5fa8e6f
Fixed the purple blobs.
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This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
Mythos_Ruler
6576b64ce0
Cleaning up the field entities.
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This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
Mythos_Ruler
c6c1b2b549
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
Mythos_Ruler
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
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This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
Mythos_Ruler
7120014451
This was SVN commit r8477.
2010-10-27 06:22:29 +00:00
Mythos_Ruler
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
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This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
Mythos_Ruler
45a99a393d
New Greek merchant ship. Model is not final though.
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This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
Mythos_Ruler
7d7127a1bb
Scaled down the Roman Quinquereme.
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This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
Mythos_Ruler
728e03cee2
This was SVN commit r8473.
2010-10-26 11:34:34 +00:00
Mythos_Ruler
64b9824d5a
tweaks
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This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
Mythos_Ruler
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
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This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
Ykkrosh
02aa8499ed
Partial experimental version of circular maps
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This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
Mythos_Ruler
09b2a4ade8
#Starting some work on Carthage.
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This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
Mythos_Ruler
b053bc846b
Fixed a stat error.
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This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
Mythos_Ruler
cb859d15da
This was SVN commit r8467.
2010-10-25 12:10:11 +00:00
Mythos_Ruler
6a024a86b9
Rudimentary ship stats.
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This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
Mythos_Ruler
ecf1e0556e
This was SVN commit r8465.
2010-10-25 10:26:58 +00:00
Mythos_Ruler
4deaa14456
added descriptions to maps.
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This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
Mythos_Ruler
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
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This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
Mythos_Ruler
504eb3b12b
This was SVN commit r8461.
2010-10-25 04:29:15 +00:00
WhiteTreePaladin
7492f458e0
Allow garrisoning of siege weapons in the Fortress
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Civil Center can now hold 20 units
Temple can now garrison units (15)
This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
Mythos_Ruler
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
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This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
WhiteTreePaladin
6373c2cfcb
Made GUI always visible
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Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers
This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
WhiteTreePaladin
b100ba5a08
Show a 1 when only a single unit remains garrisoned (re-fixes #610 )
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This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
Ykkrosh
2b2cac2a8d
Fix tests
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This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
Mythos_Ruler
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
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This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
WhiteTreePaladin
ec27e78e60
Clear out the displayed garrison quantity number if no units are garrisoned
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This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
WhiteTreePaladin
3521c8f51e
Made garrisoning based on the quantity of units, not the population cost of those units.
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This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
WhiteTreePaladin
7f52ca875b
Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
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This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
WhiteTreePaladin
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
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This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
Ykkrosh
bcc5c87045
Fix bandbox selection of out-of-world entities
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This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
Ykkrosh
e13196e7a2
Fix serialization of most components
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This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
Ykkrosh
73286885d9
Fix race condition when enabling S3TC in Atlas
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This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
Mythos_Ruler
6d0e59c0a3
Fixed ownership of some trees.
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This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
Mythos_Ruler
a6925ded91
Moar animal portraits. Stock or CC where possible.
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This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
Mythos_Ruler
eb2e2c4244
Some updated portraits.
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This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
Ykkrosh
9e499cdec5
# Fix hotkey bugs.
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Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567 .
This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
Mythos_Ruler
f6154b0d89
Temp portraits for public Roman units.
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This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
Mythos_Ruler
cf2ce4870e
This was SVN commit r8442.
2010-10-23 01:13:56 +00:00
Ykkrosh
9de72d1d19
Fix internal icons too
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This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
Ykkrosh
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
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This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
Mythos_Ruler
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
Mythos_Ruler
9227eeb5ec
Block wall texture for giant Greek temple.
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This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
ShieldBearer
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
Mythos_Ruler
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
Mythos_Ruler
c15d777762
#Editing stats for Super Cavalry and special Roman units.
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This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
Mythos_Ruler
eba84f32f6
Updating Super Infantry templates.
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This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
Ykkrosh
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
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This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
Mythos_Ruler
48121bcef6
Icon portraits at 128x128 please.
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This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
Ykkrosh
eb8ca841cd
Add special "colour:r g b a" sprite syntax to GUI. Fixes #616 , based on patch from historic_bruno.
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This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
Ykkrosh
e188683bab
Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508 ).
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This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
Ykkrosh
a596323ea6
Avoid bogus GCC warnings about uninitialised values
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This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
Ykkrosh
c0a7a36f7a
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.
This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
ShieldBearer
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
ShieldBearer
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
Mythos_Ruler
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
ShieldBearer
c78c16d607
two new portrait icons
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This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
Mythos_Ruler
d6720e00a4
Tweaked animation speeds for new Roman units.
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This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
Mythos_Ruler
fdb002a334
This was SVN commit r8422.
2010-10-21 09:04:06 +00:00
Mythos_Ruler
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
Mythos_Ruler
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
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This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
Mythos_Ruler
2cd62a04d2
This was SVN commit r8418.
2010-10-21 08:24:00 +00:00
Mythos_Ruler
c34aa82c5d
This was SVN commit r8417.
2010-10-21 08:23:31 +00:00
Mythos_Ruler
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
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This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
Mythos_Ruler
ceb5dd1dfd
Wood texture looks less like chocolate cake.
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This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
Mythos_Ruler
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00