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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 02:46:49 +00:00
Updated greek farmstead
This was SVN commit r13742.
This commit is contained in:
@@ -1,10 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead hay">
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<mesh>props/hele_farmstead_hay.dae</mesh>
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<textures><texture file="props/celt_prop_1.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead hay">
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<mesh>props/hele_farmstead_hay.dae</mesh>
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<textures><texture file="props/wrld_hay_a.dds" name="baseTex"/>
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<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead plants">
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<mesh>props/hele_farmstead_nature.dae</mesh>
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<textures><texture file="props/structs_nature.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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+15
-10
@@ -1,10 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead props">
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<mesh>props/hele_farmstead_props.dae</mesh>
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<textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead props">
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<mesh>props/hele_farmstead_props.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_farmstead.png" name="aoTex"/> </textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -1,30 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Farmstead">
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<mesh>structural/hele_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Farmstead">
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<mesh>structural/hele_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -1,31 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Farmstead">
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<mesh>structural/hele_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/hele_struct_b.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_roof.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Hellenes Farmstead">
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<mesh>structural/hele_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_farmstead.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_props.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/farmstead_plants.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_farmstead">
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<Footprint>
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<Square width="20.0" depth="18.0"/>
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<Square width="20.0" depth="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>athen</Civ>
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@@ -17,6 +17,6 @@
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</Obstruction>
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<VisualActor>
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<Actor>structures/athenians/farmstead_new.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -4,12 +4,12 @@
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<BuildTime>50</BuildTime>
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</Cost>
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<Footprint>
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<Square width="20.0" depth="18.0"/>
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<Square width="20.0" depth="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<Max>990</Max>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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@@ -21,6 +21,6 @@
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/farmstead_new.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_farmstead">
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<Footprint>
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<Square width="20.0" depth="18.0"/>
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<Square width="20.0" depth="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>mace</Civ>
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@@ -17,6 +17,6 @@
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/farmstead_new.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_farmstead">
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<Footprint>
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<Square width="20.0" depth="18.0"/>
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<Square width="20.0" depth="15.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x4</SpawnEntityOnDeath>
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<SpawnEntityOnDeath>rubble/rubble_stone_4x2</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<Civ>spart</Civ>
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@@ -17,6 +17,6 @@
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</Obstruction>
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<VisualActor>
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<Actor>structures/hellenes/farmstead_new.xml</Actor>
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<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
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<FoundationActor>structures/fndn_4x2.xml</FoundationActor>
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</VisualActor>
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</Entity>
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