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Roman siege scorpio packed donkey
This was SVN commit r12880.
This commit is contained in:
@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>skeletal/celt_trader.dae</mesh>
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<props>
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<prop actor="props/special/rome_scorpio_packed_r.xml" attachpoint="trader"/>
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<prop actor="props/special/rome_scorpio_packed_h.xml" attachpoint="donkey"/>
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</props>
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<textures><texture file="null_white.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animation file="quadraped/donkey_idle_01.dae" name="idle" speed="10"/>
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<animation file="quadraped/donkey_death_01.dae" name="death" speed="40"/>
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<animation file="quadraped/donkey_walk_01.dae" name="walk" speed="25"/>
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</animations>
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<mesh>skeletal/donkey.dae</mesh>
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<props>
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<prop actor="props/special/rome_scorpio_packed_pack.xml" attachpoint="saddle"/>
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</props>
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<textures><texture file="skeletal/animal_donkey.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/special/rome_siege_scorpio_packed.dae</mesh>
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<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
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<animation file="biped/inf_pack_walk.dae" name="Walk" speed="30"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="pectoral--plain">
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<textures><texture file="skeletal/rome_isw_b.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="pectoral--muscle">
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<textures><texture file="skeletal/rome_isw_b_2.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="pectoral">
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<textures><texture file="skeletal/rome_isw_b_3.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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