Roman siege scorpio packed donkey

This was SVN commit r12880.
This commit is contained in:
Pureon
2012-11-25 13:58:42 +00:00
parent 2ab8c8b874
commit 86293398eb
5 changed files with 83 additions and 0 deletions
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/celt_trader.dae</mesh>
<props>
<prop actor="props/special/rome_scorpio_packed_r.xml" attachpoint="trader"/>
<prop actor="props/special/rome_scorpio_packed_h.xml" attachpoint="donkey"/>
</props>
<textures><texture file="null_white.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Mesh">
<animations>
<animation file="quadraped/donkey_idle_01.dae" name="idle" speed="10"/>
<animation file="quadraped/donkey_death_01.dae" name="death" speed="40"/>
<animation file="quadraped/donkey_walk_01.dae" name="walk" speed="25"/>
</animations>
<mesh>skeletal/donkey.dae</mesh>
<props>
<prop actor="props/special/rome_scorpio_packed_pack.xml" attachpoint="saddle"/>
</props>
<textures><texture file="skeletal/animal_donkey.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/special/rome_siege_scorpio_packed.dae</mesh>
<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
<animation file="biped/inf_pack_walk.dae" name="Walk" speed="30"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="pectoral--plain">
<textures><texture file="skeletal/rome_isw_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral--muscle">
<textures><texture file="skeletal/rome_isw_b_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral">
<textures><texture file="skeletal/rome_isw_b_3.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>