Remove unused variables

This was SVN commit r11804.
This commit is contained in:
Ykkrosh
2012-05-09 15:39:16 +00:00
parent f2515bec84
commit 282d0f39e2
2 changed files with 0 additions and 3 deletions
@@ -35,8 +35,6 @@ attribute vec2 a_uv0;
attribute vec4 a_skinWeights;
#endif
varying vec4 debugx;
void main()
{
#if USE_GPU_SKINNING
@@ -93,7 +93,6 @@ public:
{
CShaderUniforms uniforms1;
CShaderUniforms uniforms2;
CShaderUniforms uniforms3;
TS_ASSERT(uniforms1 == uniforms1);
uniforms1.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f));