mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Remove unused variables
This was SVN commit r11804.
This commit is contained in:
@@ -35,8 +35,6 @@ attribute vec2 a_uv0;
|
||||
attribute vec4 a_skinWeights;
|
||||
#endif
|
||||
|
||||
varying vec4 debugx;
|
||||
|
||||
void main()
|
||||
{
|
||||
#if USE_GPU_SKINNING
|
||||
|
||||
@@ -93,7 +93,6 @@ public:
|
||||
{
|
||||
CShaderUniforms uniforms1;
|
||||
CShaderUniforms uniforms2;
|
||||
CShaderUniforms uniforms3;
|
||||
TS_ASSERT(uniforms1 == uniforms1);
|
||||
|
||||
uniforms1.Add("FOO", CVector4D(1.0f, 0.0f, 0.0f, 0.0f));
|
||||
|
||||
Reference in New Issue
Block a user