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Fix FFP renderer
This was SVN commit r11376.
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@@ -122,6 +122,8 @@ public:
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CShaderProgramFFP_Dummy() :
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CShaderProgramFFP(0)
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{
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// Texture units, for when this shader is used with terrain:
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m_UniformIndexes["baseTex"] = 0;
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}
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virtual void Bind()
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