Fix FFP renderer

This was SVN commit r11376.
This commit is contained in:
Ykkrosh
2012-03-20 13:32:30 +00:00
parent 02c848d1f1
commit e97547dbd4
+2
View File
@@ -122,6 +122,8 @@ public:
CShaderProgramFFP_Dummy() :
CShaderProgramFFP(0)
{
// Texture units, for when this shader is used with terrain:
m_UniformIndexes["baseTex"] = 0;
}
virtual void Bind()