A bunch of stuff.

This was SVN commit r8535.
This commit is contained in:
Mythos_Ruler
2010-11-04 23:51:42 +00:00
parent dbcd004844
commit c2bafa78cb
28 changed files with 376 additions and 12 deletions
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>gaia/bush_med_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="green">
<texture>gaia/bush_lush_a.png</texture>
</variant>
<variant frequency="5" name="light green">
<texture>gaia/bush_lush_b.png</texture>
</variant>
<variant frequency="3" name="brown">
<texture>gaia/bush_lush_c.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>gaia/ferns_sm_a.dae</mesh>
<texture>gaia/ferns_a.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,15 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="helmet-t">
<variant name="Helmet-Boeotian-noplume">
<mesh>props/helmet/hele_helmet_t.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant name="Helmet-Boeotian-plume">
<mesh>props/helmet/hele_helmet_u.pmd</mesh>
<texture>props/helmet/hele_a1.dds</texture>
</variant>
<variant name="Helmet-Boeotian-HighCrest">
<mesh>props/helmet/hele_boeotian_highcrest.dae</mesh>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/hellenes/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<texture>skeletal/horse_hele_a_1.dds</texture>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-stripe">
<texture>skeletal/horse_hele_a_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>228 107 27</colour>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<colour>207 132 109</colour>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<colour>164 87 68</colour>
</variant>
<variant frequency="1" name="horse-color-black">
<colour>42 42 42</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>210 210 210</colour>
</variant>
<variant frequency="1" name="horse-color-beige">
<colour>209 203 131</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_cjv_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/hellenes/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-palamino">
<colour>176 168 106</colour>
<texture>skeletal/horse_hele_b.dds</texture>
</variant>
<variant frequency="1" name="horse-color-strawberryroan">
<colour>225 150 9</colour>
<texture>skeletal/horse_hele_c.dds</texture>
</variant>
<variant frequency="1" name="horse-color-dun">
<colour>196 103 0</colour>
<texture>skeletal/horse_hele_a.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_cjv_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/hellenes/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<texture>skeletal/horse_hele_csw_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<colour>228 107 27</colour>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<colour>207 132 109</colour>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<colour>164 87 68</colour>
</variant>
<variant frequency="1" name="horse-color-black">
<colour>42 42 42</colour>
</variant>
<variant frequency="5" name="horse-color-gray">
<colour>255 255 255</colour>
</variant>
<variant frequency="2" name="horse-color-beige">
<colour>251 254 146</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/hele_cjv_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
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@@ -2,4 +2,6 @@
<Textures>
<File pattern="ribbon_bg.png" format="rgba"/>
<File pattern="map_bg.png" format="rgba"/>
<File pattern="minimap_circle.png" format="rgba"/>
</Textures>
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@@ -17,6 +17,7 @@
<TrainingQueue>
<Entities datatype="tokens">
units/hele_cavalry_swordsman_b
units/hele_cavalry_javelinist_b
units/hele_infantry_archer_b
units/hele_infantry_javelinist_b
units/hele_infantry_spearman_b
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_cavalry_javelinist_b">
<Identity>
<Rank>Advanced</Rank>
</Identity>
<Promotion>
<Entity>hele_cavalry_javelinist_e</Entity>
</Promotion>
<ResourceGatherer>
<BaseSpeed>0.75</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>130</Max>
</Health>
<Armour>
<Hack>4.0</Hack>
<Pierce>4.0</Pierce>
<Crush>3.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>10.4</WalkSpeed>
<Run>
<Speed>31.2</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>36.0</Pierce>
<MaxRange>48</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/hellenes/cavalry_javelinist_a.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_ranged_javelinist">
<Identity>
<Civ>hele</Civ>
<SpecificName>Prodromos</SpecificName>
<History>Prodromoi were the light scouts of Greek armies.</History>
<Icon>units/hele_cavalry_swordsman.png</Icon>
</Identity>
<Promotion>
<Entity>hele_cavalry_javelinist_a</Entity>
</Promotion>
<Vision>
<Range>110</Range>
</Vision>
<VisualActor>
<Actor>units/hellenes/cavalry_javelinist_b.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/hele_cavalry_javelinist_a">
<Identity>
<Rank>Elite</Rank>
</Identity>
<ResourceGatherer>
<BaseSpeed>0.5</BaseSpeed>
</ResourceGatherer>
<Health>
<Max>140</Max>
</Health>
<Armour>
<Hack>5.0</Hack>
<Pierce>5.0</Pierce>
<Crush>4.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.6</WalkSpeed>
<Run>
<Speed>28.8</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Pierce>37.0</Pierce>
<MaxRange>52</MaxRange>
</Ranged>
</Attack>
<VisualActor>
<Actor>units/hellenes/cavalry_javelinist_e.xml</Actor>
</VisualActor>
</Entity>