mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-14 05:55:33 +00:00
A bunch of stuff.
This was SVN commit r8535.
This commit is contained in:
@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>gaia/bush_med_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="green">
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<texture>gaia/bush_lush_a.png</texture>
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</variant>
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<variant frequency="5" name="light green">
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<texture>gaia/bush_lush_b.png</texture>
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</variant>
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<variant frequency="3" name="brown">
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<texture>gaia/bush_lush_c.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>gaia/ferns_sm_a.dae</mesh>
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<texture>gaia/ferns_a.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,15 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="helmet-t">
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<variant name="Helmet-Boeotian-noplume">
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<mesh>props/helmet/hele_helmet_t.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant name="Helmet-Boeotian-plume">
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<mesh>props/helmet/hele_helmet_u.pmd</mesh>
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<texture>props/helmet/hele_a1.dds</texture>
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</variant>
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<variant name="Helmet-Boeotian-HighCrest">
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<mesh>props/helmet/hele_boeotian_highcrest.dae</mesh>
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<texture>props/helmet/mace_d1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hyppikon-horse-texture-plain">
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<texture>skeletal/horse_hele_a_1.dds</texture>
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</variant>
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<variant frequency="1" name="hyppikon-horse-texture-stripe">
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<texture>skeletal/horse_hele_a_2.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-bay">
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<colour>228 107 27</colour>
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</variant>
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<variant frequency="1" name="horse-color-red-chestnut">
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<colour>207 132 109</colour>
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</variant>
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<variant frequency="1" name="horse-color-black-chestnut">
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<colour>164 87 68</colour>
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</variant>
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<variant frequency="1" name="horse-color-black">
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<colour>42 42 42</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>210 210 210</colour>
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</variant>
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<variant frequency="1" name="horse-color-beige">
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<colour>209 203 131</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/hele_cjv_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-palamino">
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<colour>176 168 106</colour>
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<texture>skeletal/horse_hele_b.dds</texture>
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</variant>
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<variant frequency="1" name="horse-color-strawberryroan">
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<colour>225 150 9</colour>
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<texture>skeletal/horse_hele_c.dds</texture>
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</variant>
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<variant frequency="1" name="horse-color-dun">
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<colour>196 103 0</colour>
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<texture>skeletal/horse_hele_a.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/hele_cjv_b_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/hellenes/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hyppikon-horse-texture-plain">
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<texture>skeletal/horse_hele_csw_e_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-bay">
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<colour>228 107 27</colour>
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</variant>
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<variant frequency="1" name="horse-color-red-chestnut">
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<colour>207 132 109</colour>
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</variant>
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<variant frequency="1" name="horse-color-black-chestnut">
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<colour>164 87 68</colour>
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</variant>
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<variant frequency="1" name="horse-color-black">
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<colour>42 42 42</colour>
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</variant>
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<variant frequency="5" name="horse-color-gray">
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<colour>255 255 255</colour>
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</variant>
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<variant frequency="2" name="horse-color-beige">
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<colour>251 254 146</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
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<animation event="0.59" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
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<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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<texture>skeletal/hele_cjv_e_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -2,4 +2,6 @@
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<Textures>
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<File pattern="ribbon_bg.png" format="rgba"/>
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<File pattern="map_bg.png" format="rgba"/>
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<File pattern="minimap_circle.png" format="rgba"/>
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</Textures>
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Binary file not shown.
@@ -17,6 +17,7 @@
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<TrainingQueue>
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<Entities datatype="tokens">
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units/hele_cavalry_swordsman_b
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units/hele_cavalry_javelinist_b
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units/hele_infantry_archer_b
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units/hele_infantry_javelinist_b
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units/hele_infantry_spearman_b
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/hele_cavalry_javelinist_b">
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<Identity>
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<Rank>Advanced</Rank>
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</Identity>
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<Promotion>
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<Entity>hele_cavalry_javelinist_e</Entity>
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</Promotion>
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<ResourceGatherer>
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<BaseSpeed>0.75</BaseSpeed>
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</ResourceGatherer>
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<Health>
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<Max>130</Max>
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</Health>
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<Armour>
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<Hack>4.0</Hack>
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<Pierce>4.0</Pierce>
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<Crush>3.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>10.4</WalkSpeed>
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<Run>
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<Speed>31.2</Speed>
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</Run>
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</UnitMotion>
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<Attack>
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<Ranged>
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<Pierce>36.0</Pierce>
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<MaxRange>48</MaxRange>
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</Ranged>
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</Attack>
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<VisualActor>
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<Actor>units/hellenes/cavalry_javelinist_a.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_javelinist">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Prodromos</SpecificName>
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<History>Prodromoi were the light scouts of Greek armies.</History>
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<Icon>units/hele_cavalry_swordsman.png</Icon>
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</Identity>
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<Promotion>
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<Entity>hele_cavalry_javelinist_a</Entity>
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</Promotion>
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<Vision>
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<Range>110</Range>
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</Vision>
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<VisualActor>
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<Actor>units/hellenes/cavalry_javelinist_b.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/hele_cavalry_javelinist_a">
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<Identity>
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<Rank>Elite</Rank>
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</Identity>
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<ResourceGatherer>
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<Health>
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<Max>140</Max>
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</Health>
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>5.0</Pierce>
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<Crush>4.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>9.6</WalkSpeed>
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<Run>
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<Speed>28.8</Speed>
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</Run>
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</UnitMotion>
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<Attack>
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<Ranged>
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<Pierce>37.0</Pierce>
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<MaxRange>52</MaxRange>
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</Ranged>
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</Attack>
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<VisualActor>
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<Actor>units/hellenes/cavalry_javelinist_e.xml</Actor>
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</VisualActor>
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||||
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</Entity>
|
||||
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