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fix music glitchyness when game loses focus trac #2090
This was SVN commit r13799.
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@@ -781,6 +781,7 @@ void CSoundManager::SetMusicItem(ISoundItem* anItem)
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else
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m_CurrentTune->PlayLoop();
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m_MusicPaused = false;
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m_CurrentTune->FadeToIn( m_MusicGain, 1.00);
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}
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else
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