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Fix release-mode warnings in unused code
This was SVN commit r9212.
This commit is contained in:
@@ -114,7 +114,7 @@ LibError in_record(const char* fn)
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if(!f)
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WARN_RETURN(ERR::FAIL);
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fwrite(&game_ticks, sizeof(u32), 1, f);
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(void)fwrite(&game_ticks, sizeof(u32), 1, f);
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state = RECORD;
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@@ -134,10 +134,10 @@ LibError in_playback(const char* fn)
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WARN_RETURN(ERR::FAIL);
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u32 rec_start_time;
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fread(&rec_start_time, sizeof(u32), 1, f);
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(void)fread(&rec_start_time, sizeof(u32), 1, f);
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time_adjust = game_ticks-rec_start_time;
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fread(&next_ev_time, sizeof(u32), 1, f);
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(void)fread(&next_ev_time, sizeof(u32), 1, f);
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next_ev_time += time_adjust;
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state = PLAYBACK;
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@@ -151,8 +151,8 @@ void in_dispatch_event(const SDL_Event_* ev)
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{
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if(state == RECORD)
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{
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fwrite(&game_ticks, sizeof(u32), 1, f);
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fwrite(ev, sizeof(SDL_Event_), 1, f);
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(void)fwrite(&game_ticks, sizeof(u32), 1, f);
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(void)fwrite(ev, sizeof(SDL_Event_), 1, f);
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}
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dispatch_ev(ev);
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@@ -165,7 +165,7 @@ void in_dispatch_recorded_events()
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while(state == PLAYBACK && next_ev_time <= game_ticks)
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{
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fread(&ev, sizeof(SDL_Event_), 1, f);
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(void)fread(&ev, sizeof(SDL_Event_), 1, f);
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// do this before dispatch_ev(),
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// in case a handler calls in_stop() (setting f to 0)
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