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Skeletal setup for animated opening and closing gates
This was SVN commit r12089.
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@@ -5,7 +5,10 @@
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<group>
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<variant frequency="100" name="palisade rocks gate">
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<animations/>
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<animations>
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<animation file="mechanical/palisade_rocks_gate_closed.dae" name="gate_closed" speed="100"/>
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<animation file="mechanical/palisade_rocks_gate_open.dae" name="gate_open" speed="100"/>
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</animations>
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<mesh>props/palisade_rocks_gate.dae</mesh>
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<texture>props/palisade_main.png</texture>
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</variant>
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@@ -1595,4 +1595,29 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
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</bone>
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</skeleton>
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<standard_skeleton title="Gate Skeleton" id="gate">
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<bone name="origin">
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<bone name="door_right">
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<bone name="lock_right"></bone>
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</bone>
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<bone name="door_left">
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<bone name="lock_left"></bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="Gate Skeleton" target="gate">
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<identifier>
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<root>gate</root>
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</identifier>
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<bone name="origin"><target>origin</target>
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<bone name="door_right"><target>door_right</target>
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<bone name="lock_right"><target>lock_right</target></bone>
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</bone>
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<bone name="door_left"><target>door_left</target>
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<bone name="lock_left"><target>lock_left</target></bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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