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Moving terrain assets to Public.
This was SVN commit r9622.
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@@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd">
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<Terrains>
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<Terrain groups="biome_tropic" />
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</Terrains>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="hay cart small">
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<mesh>props/hay_cart.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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<variant frequency="1" name="hay cart large">
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<mesh>props/hay_cart_large.dae</mesh>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/iber_farmstead_b_hay.dae</mesh>
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<texture>props/wrld_hay_a.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Farmstead A">
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<mesh>structural/iber_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="root"/>
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@@ -10,5 +10,14 @@
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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<variant frequency="1" name="Farmstead B">
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<mesh>structural/iber_farmstead_b.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/farmstead_b_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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