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2eeb7c2ba15c252480d085bfecc158f25cd189bf
When no free territory was left on the map, the AI tried to place a CC every 10th AI turn. That's about all 10 seconds and it freezed the game for about a second. Now when you played against 4 players it freezed aobut 4 seconds every 10 seconds, which is very bad. I wanted to solve this properly but realized that I'd have to change a lot in the terrain analysis code that will probably be replaced anyway when we have a new pathfinder with a proper interface. Also removes an unused variable (creating a territory map and not using it can't be good for performance either). This was SVN commit r14859.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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