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#New Carthaginian shields.
This was SVN commit r9894.
This commit is contained in:
@@ -3,25 +3,37 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="shield-b">
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<variant frequency="2" name="shield-b">
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<texture>props/shield/hele_round_b.dds</texture>
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</variant>
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<variant frequency="3" name="shield-q">
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<variant frequency="2" name="shield-q">
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<texture>props/shield/hele_round_q.dds</texture>
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</variant>
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<variant frequency="3" name="shield-v">
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<variant frequency="2" name="shield-v">
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<texture>props/shield/hele_round_v.dds</texture>
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</variant>
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<variant frequency="2" name="shield-w">
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<texture>props/shield/hele_round_w.dds</texture>
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</variant>
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<variant frequency="3" name="shield-af-star-fancy">
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<texture>props/shield/kart_round_af.dds</texture>
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</variant>
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<variant frequency="3" name="shield-ag-horse head">
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<texture>props/shield/kart_round_ag.dds</texture>
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</variant>
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<variant frequency="3" name="shield-ah-double star">
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<texture>props/shield/kart_round_ah.dds</texture>
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</variant>
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<variant frequency="3" name="shield-q-dolphin">
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<texture>props/shield/kart_round_q.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -10,9 +10,21 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Leather-Tanit">
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<variant frequency="1" name="Shield-Leather-Palm">
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<texture>props/shield/kart_leather_a.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Leather-B">
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<texture>props/shield/kart_leather_b.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Leather-C">
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<texture>props/shield/kart_leather_c.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Leather-Tant">
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<texture>props/shield/kart_leather_d.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Leather-E">
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<texture>props/shield/kart_leather_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/aspis_sm_f.dae</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-c-dolphin">
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<texture>props/shield/kart_round_am.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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@@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="kart-shield-o">
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<texture>props/shield/kart_round_o.dds</texture>
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@@ -28,8 +25,9 @@
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<variant frequency="1" name="kart-shield-o-2">
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<texture>props/shield/kart_round_o_2.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-ae-horse head">
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<texture>props/shield/kart_round_ae.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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@@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="kart-shield-f">
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<texture>props/shield/kart_round_f.dds</texture>
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@@ -22,8 +19,21 @@
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<variant frequency="1" name="kart-shield-w">
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<texture>props/shield/kart_round_w.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-ai-double star">
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<texture>props/shield/kart_round_ai.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-q-dolphin">
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<texture>props/shield/kart_round_q.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-aj-designs">
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<texture>props/shield/kart_round_aj.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-ak-palm tree">
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<texture>props/shield/kart_round_ak.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-al-palm and dolphins">
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<texture>props/shield/kart_round_al.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,15 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<texture>props/shield/kart_round_aa.dds</texture>
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<texture>props/shield/kart_round_am.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_b_f.pmd</mesh>
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@@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Numidian-Leopard">
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<texture>props/shield/kart_round_u.dds</texture>
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@@ -19,8 +16,12 @@
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<variant frequency="1" name="Shield-Numidian-Orynx">
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<texture>props/shield/kart_round_v.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Numidian-Patchy-S">
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<texture>props/shield/kart_round_s.dds</texture>
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</variant>
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<variant frequency="1" name="Shield-Numidian-Patchy-A">
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<texture>props/shield/kart_round_a.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -15,7 +15,7 @@
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<props>
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<prop actor="props/units/heads/head_kart_hannibal.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/kart_hero_hamilcar.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/kart_hero_2.xml" attachpoint="helmet"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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