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Siege status bars tweaked. Tweaked hoplite portrait.
This was SVN commit r11208.
This commit is contained in:
@@ -17,4 +17,12 @@
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<texture>structural/rome_ram.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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+4
@@ -48,6 +48,10 @@
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<select>attack/siege/siege_select.xml</select>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>5.5</WalkSpeed>
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<Run>
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@@ -64,6 +64,10 @@
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<attack>attack/siege/ram_attack.xml</attack>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>8.0</WalkSpeed>
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<Run>
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+2
-2
@@ -46,8 +46,8 @@
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</Sound>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.666</BarHeight>
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<HeightOffset>10.0</HeightOffset>
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<BarHeight>0.5</BarHeight>
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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@@ -40,10 +40,6 @@
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<Obstruction>
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<Unit radius="4.0"/>
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</Obstruction>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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</StatusBars>
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<UnitMotion>
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<WalkSpeed>7.0</WalkSpeed>
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</UnitMotion>
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-4
@@ -29,10 +29,6 @@
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<Obstruction>
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<Unit radius="3.5"/>
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</Obstruction>
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<StatusBars>
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<BarWidth>4.0</BarWidth>
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<BarHeight>0.5</BarHeight>
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</StatusBars>
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<Sound>
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<SoundGroups>
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<attack>attack/siege/ballist_attack.xml</attack>
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