Siege status bars tweaked. Tweaked hoplite portrait.

This was SVN commit r11208.
This commit is contained in:
Mythos_Ruler
2012-03-01 00:12:51 +00:00
parent a01e1cd46a
commit a247da1585
8 changed files with 22 additions and 14 deletions
@@ -17,4 +17,12 @@
<texture>structural/rome_ram.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
@@ -48,6 +48,10 @@
<select>attack/siege/siege_select.xml</select>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.5</BarHeight>
</StatusBars>
<UnitMotion>
<WalkSpeed>5.5</WalkSpeed>
<Run>
@@ -64,6 +64,10 @@
<attack>attack/siege/ram_attack.xml</attack>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.5</BarHeight>
</StatusBars>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<Run>
@@ -46,8 +46,8 @@
</Sound>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.666</BarHeight>
<HeightOffset>10.0</HeightOffset>
<BarHeight>0.5</BarHeight>
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
@@ -40,10 +40,6 @@
<Obstruction>
<Unit radius="4.0"/>
</Obstruction>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.5</BarHeight>
</StatusBars>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
</UnitMotion>
@@ -29,10 +29,6 @@
<Obstruction>
<Unit radius="3.5"/>
</Obstruction>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.5</BarHeight>
</StatusBars>
<Sound>
<SoundGroups>
<attack>attack/siege/ballist_attack.xml</attack>