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More shield changes.
Tweaked number of 5-pop houses on Sicilia skirmish map. New "Sahel" Skirmish map. This was SVN commit r14077.
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@@ -7,8 +7,23 @@
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<props>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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<textures><texture file="props/shield/mace_round_e.png" name="baseTex"/></textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<group>
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<variant frequency="1" name="Shield Bronze D2">
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<textures>
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<texture file="props/shield/mace_bronze_d_player2.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield">
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<textures>
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<texture file="props/shield/mace_round_c_bronze.png" name="baseTex"/>
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<texture file="props/shield/mace_round_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_round_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -7,8 +7,10 @@
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<props>
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<prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
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</props>
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<textures><texture file="props/shield/mace_round_f.png" name="baseTex"/></textures>
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<textures>
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<texture file="props/shield/pelte_round_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>basic_spec.xml</material>
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</actor>
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@@ -13,18 +13,24 @@
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<variant frequency="1" name="Shield Bronze B">
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<textures>
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<texture file="props/shield/mace_bronze_b_player.png" name="baseTex"/>
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<texture file="props/shield/mace_bronze_b_norm.png" name="normTex"/>
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<texture file="props/shield/mace_bronze_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield Bronze C">
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<textures>
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<texture file="props/shield/mace_bronze_c_player.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_b_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_b_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield Bronze D">
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<textures>
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<texture file="props/shield/mace_bronze_d_player.png" name="baseTex"/>
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<texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
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<texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>playercolor_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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