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Fix typo in the Lake random map script.
This was SVN commit r14643.
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@@ -298,7 +298,7 @@ createLayeredPatches(
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log("Creating grass patches...");
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createPatches(
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[scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)],
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tTie4Terrain,
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tTier4Terrain,
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avoidClasses(clWater, 3, clForest, 0, clHill, 0, clDirt, 5, clPlayer, 12)
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);
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@@ -399,4 +399,4 @@ setWaterWaviness(10);
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// Export map data
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ExportMap();
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ExportMap();
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