Added 4 stall variations as eyecandy with different cloth textures.

Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)

This was SVN commit r14743.
This commit is contained in:
Enrique
2014-02-09 16:51:33 +00:00
parent 9780d7177d
commit 44eb336dfe
53 changed files with 517 additions and 8 deletions
@@ -13,8 +13,9 @@
<variant>
<textures>
<texture file="gaia/farming_barley_harvest_a.png" name="baseTex"/>
<texture file="props/yellow.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_glow.xml</material>
</actor>
@@ -5,8 +5,9 @@
<mesh>gaia/wrld_barley.dae</mesh>
<textures>
<texture file="gaia/farming_barley_harvest_a.png" name="baseTex"/>
<texture file="props/yellow.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_glow.xml</material>
</actor>
@@ -13,8 +13,9 @@
<variant>
<textures>
<texture file="gaia/farming_wheat_harvest_a.png" name="baseTex"/>
<texture file="props/yellow.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_glow.xml</material>
</actor>
@@ -12,8 +12,9 @@
<variant>
<textures>
<texture file="gaia/farming_wheat_harvest_a.png" name="baseTex"/>
<texture file="props/yellow.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_glow.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="stall_big_cloth full playercolor">
<mesh>props/stall_big_cloth.dae</mesh>
<textures>
<texture file="props/stall_big_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_big_clothstripes1">
<mesh>props/stall_big_cloth.dae</mesh>
<textures>
<texture file="props/stall_big_stripe_a_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_big_cloth stripes2">
<mesh>props/stall_big_cloth.dae</mesh>
<textures>
<texture file="props/stall_big_stripe_b_cloth.png" name="baseTex"/>
<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead plants">
<mesh>props/stall_big_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="stall_med_cloth full playercolor">
<mesh>props/stall_med_cloth.dae</mesh>
<textures>
<texture file="props/stall_med_cloth.png" name="baseTex"/>
<texture file="props/stall_med_cloth_norm.png" name="normTex"/>
<texture file="props/stall_med_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_med.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_med_cloth stripes">
<mesh>props/stall_med_cloth.dae</mesh>
<textures>
<texture file="props/stall_med_stripe_a_cloth.png" name="baseTex"/>
<texture file="props/stall_med_cloth_norm.png" name="normTex"/>
<texture file="props/stall_med_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_med.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead plants">
<mesh>props/stall_med_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="structural/ao/stall_med.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="stall_cloth full playercolor">
<mesh>props/stall_small_a_cloth.dae</mesh>
<textures>
<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth stripes 1">
<mesh>props/stall_small_a_cloth.dae</mesh>
<textures>
<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth stripes 2">
<mesh>props/stall_small_a_cloth.dae</mesh>
<textures>
<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead plants">
<mesh>props/stall_small_a_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="stall_cloth_b full playercolor">
<mesh>props/stall_small_b_cloth.dae</mesh>
<textures>
<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth_b stripes1">
<mesh>props/stall_small_b_cloth.dae</mesh>
<textures>
<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="stall_cloth_b stripes 2">
<mesh>props/stall_small_b_cloth.dae</mesh>
<textures>
<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead plants">
<mesh>props/stall_small_b_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="stall_big">
<mesh>structural/stall_big.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_big_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_big_cloth.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/stall_big.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_big_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_big_cloth.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="stall_small_a">
<mesh>structural/stall_med.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_med_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_med_cloth.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/stall_med.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_med_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_med_cloth.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="stall_small_a">
<mesh>structural/stall_small_a.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_a_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_a_cloth.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_a_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_a_cloth.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="stall_small_b">
<mesh>structural/stall_small_b.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_b_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_b_cloth.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_b_plants.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/stall_small_b_cloth.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint>
<Square width="12" depth="11"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Big stall</SpecificName>
</Identity>
<Obstruction>
<Static width="10" depth="9"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/stall_big.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint>
<Square width="15" depth="8"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Medium stall</SpecificName>
</Identity>
<Obstruction>
<Static width="13" depth="6"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/stall_med.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint>
<Square width="6" depth="6"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Small stall</SpecificName>
</Identity>
<Obstruction>
<Static width="4" depth="4"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/stall_small_a.xml</Actor>
</VisualActor>
</Entity>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Footprint>
<Square width="6" depth="6"/>
<Height>8.0</Height>
</Footprint>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>pers</Civ>
<SpecificName>Small stall b</SpecificName>
</Identity>
<Obstruction>
<Static width="4" depth="4"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/stall_small_b.xml</Actor>
</VisualActor>
</Entity>