mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-14 01:15:40 +00:00
Added 4 stall variations as eyecandy with different cloth textures.
Added material for barley/wheat props. Modified spec and normal maps of ptolemaic struct (for matching last edit adding carpets) This was SVN commit r14743.
This commit is contained in:
@@ -13,8 +13,9 @@
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<variant>
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<textures>
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<texture file="gaia/farming_barley_harvest_a.png" name="baseTex"/>
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<texture file="props/yellow.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_glow.xml</material>
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</actor>
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@@ -5,8 +5,9 @@
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<mesh>gaia/wrld_barley.dae</mesh>
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<textures>
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<texture file="gaia/farming_barley_harvest_a.png" name="baseTex"/>
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<texture file="props/yellow.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_glow.xml</material>
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</actor>
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@@ -13,8 +13,9 @@
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<variant>
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<textures>
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<texture file="gaia/farming_wheat_harvest_a.png" name="baseTex"/>
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<texture file="props/yellow.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_glow.xml</material>
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</actor>
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@@ -12,8 +12,9 @@
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<variant>
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<textures>
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<texture file="gaia/farming_wheat_harvest_a.png" name="baseTex"/>
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<texture file="props/yellow.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_glow.xml</material>
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</actor>
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="stall_big_cloth full playercolor">
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<mesh>props/stall_big_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_big_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_big.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_big_clothstripes1">
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<mesh>props/stall_big_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_big_stripe_a_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_big.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_big_cloth stripes2">
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<mesh>props/stall_big_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_big_stripe_b_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_big.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead plants">
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<mesh>props/stall_big_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_big.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="stall_med_cloth full playercolor">
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<mesh>props/stall_med_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_med_cloth.png" name="baseTex"/>
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<texture file="props/stall_med_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_med_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_med.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_med_cloth stripes">
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<mesh>props/stall_med_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_med_stripe_a_cloth.png" name="baseTex"/>
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<texture file="props/stall_med_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_med_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_med.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead plants">
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<mesh>props/stall_med_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_med.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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+34
@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="stall_cloth full playercolor">
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<mesh>props/stall_small_a_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_cloth stripes 1">
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<mesh>props/stall_small_a_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_cloth stripes 2">
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<mesh>props/stall_small_a_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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+16
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead plants">
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<mesh>props/stall_small_a_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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+34
@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="stall_cloth_b full playercolor">
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<mesh>props/stall_small_b_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_small_a_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_cloth_b stripes1">
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<mesh>props/stall_small_b_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_small_b_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stall_cloth_b stripes 2">
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<mesh>props/stall_small_b_cloth.dae</mesh>
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<textures>
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<texture file="props/stall_small_c_cloth.png" name="baseTex"/>
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<texture file="props/stall_small_a_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_small_a_cloth_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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+16
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead plants">
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<mesh>props/stall_small_b_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="stall_big">
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<mesh>structural/stall_big.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/stall_big_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/stall_big_cloth.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/stall_big.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/stall_big_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/stall_big_cloth.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="stall_small_a">
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<mesh>structural/stall_med.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/stall_med_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/ptolemies/stall_med_cloth.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/stall_med.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
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||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
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<variant name="death">
|
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<props>
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||||
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
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||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_med_plants.xml" attachpoint="root"/>
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||||
<prop actor="props/structures/ptolemies/stall_med_cloth.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="stall_small_a">
|
||||
<mesh>structural/stall_small_a.dae</mesh>
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||||
<props>
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||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_a_plants.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_a_cloth.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/ptol_struct.png" name="baseTex"/>
|
||||
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/stall_small_a.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_a_plants.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_a_cloth.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,35 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="stall_small_b">
|
||||
<mesh>structural/stall_small_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_b_plants.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_b_cloth.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/ptol_struct.png" name="baseTex"/>
|
||||
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/stall_small_b.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/structures/ptolemies/farmstead_cart.xml" attachpoint="cart"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_b_plants.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/stall_small_b_cloth.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
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@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint>
|
||||
<Square width="12" depth="11"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Big stall</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="10" depth="9"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/stall_big.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint>
|
||||
<Square width="15" depth="8"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Medium stall</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="13" depth="6"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/stall_med.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint>
|
||||
<Square width="6" depth="6"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Small stall</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="4" depth="4"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/stall_small_a.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_civic_house">
|
||||
<Footprint>
|
||||
<Square width="6" depth="6"/>
|
||||
<Height>8.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Small stall b</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="4" depth="4"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/stall_small_b.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
Reference in New Issue
Block a user