Fixed errors when Celt walls die.

This was SVN commit r11904.
This commit is contained in:
Mythos_Ruler
2012-05-23 20:31:11 +00:00
parent 0ce770f227
commit c8d404eb25
5 changed files with 4 additions and 17 deletions
@@ -14,9 +14,6 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -14,9 +14,6 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -14,9 +14,6 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -2,14 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant frequency="100" name="foundation wall">
<mesh>structural/found_wall_long_a.dae</mesh>
<texture>structural/foundation.dds</texture>
</variant>
<variant>
<props>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>
@@ -2,14 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant>
<variant frequency="100" name="foundation wall short">
<mesh>structural/found_wall_med_a.dae</mesh>
<texture>structural/foundation.dds</texture>
</variant>
<variant>
<props>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
<texture>structural/foundation.dds</texture>
</variant>
</group>
</actor>