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synced 2026-06-21 04:05:32 +00:00
Fixed errors when Celt walls die.
This was SVN commit r11904.
This commit is contained in:
@@ -14,9 +14,6 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -14,9 +14,6 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -14,9 +14,6 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -2,14 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<variant frequency="100" name="foundation wall">
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<mesh>structural/found_wall_long_a.dae</mesh>
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<texture>structural/foundation.dds</texture>
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</variant>
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<variant>
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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<texture>structural/foundation.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -2,14 +2,12 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<variant frequency="100" name="foundation wall short">
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<mesh>structural/found_wall_med_a.dae</mesh>
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<texture>structural/foundation.dds</texture>
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</variant>
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<variant>
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<props>
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<prop actor="particle/construction_dust.xml" attachpoint="root"/>
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</props>
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<texture>structural/foundation.dds</texture>
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</variant>
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</group>
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</actor>
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