Fixed some Corral errors.

Fixed some Persian building stuff.

This was SVN commit r13764.
This commit is contained in:
Mythos_Ruler
2013-08-25 17:36:34 +00:00
parent 292ce925c6
commit acf899bb47
7 changed files with 57 additions and 70 deletions
@@ -2,23 +2,22 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes Corral">
<variant frequency="1" name="Athenians Corral">
<mesh>structural/hele_corral.dae</mesh>
<props>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@@ -31,9 +30,8 @@
<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/decals/corral_plants.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -1,41 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes Corral">
<mesh>structural/hele_corral.dae</mesh>
<props>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/decals/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/decals/corral_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Hellenes Corral">
<mesh>structural/hele_corral.dae</mesh>
<props>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct_b.dds" name="baseTex"/>
<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_corral.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
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@@ -21,12 +21,6 @@
<TerritoryInfluence>
<Radius>25</Radius>
</TerritoryInfluence>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}_support_female_citizen
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>props/structures/persians/alt_building_03.xml</Actor>
</VisualActor>
@@ -21,12 +21,6 @@
<TerritoryInfluence>
<Radius>26</Radius>
</TerritoryInfluence>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}_support_female_citizen
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>props/structures/persians/alt_building_04.xml</Actor>
</VisualActor>