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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 02:23:47 +00:00
Fixed some Corral errors.
Fixed some Persian building stuff. This was SVN commit r13764.
This commit is contained in:
@@ -2,23 +2,22 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Hellenes Corral">
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<variant frequency="1" name="Athenians Corral">
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<mesh>structural/hele_corral.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_corral.png" name="aoTex"/>
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</textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_corral.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -31,9 +30,8 @@
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<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/corral_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -1,41 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Hellenes Corral">
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<mesh>structural/hele_corral.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_corral.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/corral_plants.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Hellenes Corral">
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<mesh>structural/hele_corral.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_water.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct_b.dds" name="baseTex"/>
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<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
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<texture file="structural/ao/hele_corral.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_ceiling.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_doors.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_hay.xml" attachpoint="root"/>
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<prop actor="props/structures/hellenes/corral_plants.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -21,12 +21,6 @@
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<TerritoryInfluence>
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<Radius>25</Radius>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}_support_female_citizen
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>props/structures/persians/alt_building_03.xml</Actor>
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</VisualActor>
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@@ -21,12 +21,6 @@
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<TerritoryInfluence>
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<Radius>26</Radius>
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</TerritoryInfluence>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}_support_female_citizen
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>props/structures/persians/alt_building_04.xml</Actor>
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</VisualActor>
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