A bunch of stuff.

This was SVN commit r12670.
This commit is contained in:
Mythos_Ruler
2012-09-13 18:22:09 +00:00
parent 710ed7adb6
commit f732fd801e
15 changed files with 55 additions and 21 deletions
@@ -4,7 +4,11 @@
<group>
<variant frequency="100" name="Roman Triumphal Arch">
<mesh>structural/rome_arch.dae</mesh>
<textures><texture file="structural/rome_struct_arch.dds" name="baseTex"/></textures>
<textures>
<texture file="structural/rome_struct_arch.dds" name="baseTex"/>
<texture file="structural/rome_struct_arch_norm.png" name="normTex"/>
<texture file="structural/rome_struct_arch_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -17,5 +21,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,8 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile.dds"/>
</textures>
<alphamap>edgy</alphamap>
<material>terrain_base.xml</material>
</terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile.dds"/>
<texture name="normTex" file="types/desert_city_tile_norm.png"/>
<texture name="specTex" file="types/desert_city_tile_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile_plaza.dds"/>
</textures>
<alphamap>blurry</alphamap>
<props groups="city" movementclass="city" mmap="230 227 198"/>
<material>terrain_base.xml</material>
</terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile_plaza.dds"/>
<texture name="normTex" file="types/desert_city_tile_plaza_norm.png"/>
<texture name="specTex" file="types/desert_city_tile_plaza_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>
@@ -33,6 +33,11 @@
</Outline>
</Overlay>
</Selectable>
<StatusBars>
<BarWidth>4.0</BarWidth>
<BarHeight>0.666</BarHeight>
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitAI disable=""/>
<UnitMotion disable=""/>
</Entity>