Added animations to gaia asian elephant male.

Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)

This was SVN commit r14191.
This commit is contained in:
Enrique
2013-11-16 13:03:58 +00:00
parent 19bd71af5d
commit b8e9f74070
10 changed files with 50 additions and 25 deletions
@@ -3,10 +3,23 @@
<castshadow/>
<group>
<variant frequency="1" name="elephant_asian [adult male]">
<animations>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/elephant_asian_male.dae</mesh>
<textures>
<texture file="skeletal/animal-elephant-asian-base.png" name="baseTex"/>
<texture file="skeletal/animal-elephant-asian-spec.png" name="specTex"/>
<texture file="skeletal/animal-elephant-asian-norm.png" name="normTex"/>
</textures>
</variant>
</group>
@@ -23,5 +36,5 @@
</props>
</variant>
</group>
<material>basic_specmap.xml</material>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -2,27 +2,27 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="elephant_african_forest [adult]">
<variant frequency="1" name="maur_elephant_asian_support">
<animations>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
<animation file="quadraped/elephant_african_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_african_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_african_death.dae" name="Death" speed="100"/>
<animation file="quadraped/elephant_african_attack.dae" name="Build" speed="50"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
</animations>
<mesh>skeletal/elephant_african_forest.dae</mesh>
<mesh>skeletal/elephant_asian_male.dae</mesh>
<props>
<prop actor="props/units/maur_support_turret.xml" attachpoint="turret"/>
</props>
<textures>
<texture file="skeletal/kart_elephant_a.png" name="baseTex"/>
<texture file="skeletal/kart_elephant_a_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_worker.png" name="baseTex"/>
<texture file="skeletal/maur_elephant_worker_spec.png" name="specTex"/>
<texture file="skeletal/maur_elephant_worker_norm.png" name="normTex"/>
</textures>
</variant>
</group>
@@ -39,5 +39,5 @@
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>