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Added animations to gaia asian elephant male.
Maur support elephant is now asian, it has new texture. Added normal texture for the skin of all asian elephants. (only armors before) This was SVN commit r14191.
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@@ -3,10 +3,23 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="elephant_asian [adult male]">
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<animations>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/elephant_asian_male.dae</mesh>
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<textures>
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<texture file="skeletal/animal-elephant-asian-base.png" name="baseTex"/>
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<texture file="skeletal/animal-elephant-asian-spec.png" name="specTex"/>
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<texture file="skeletal/animal-elephant-asian-norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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@@ -23,5 +36,5 @@
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</props>
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</variant>
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</group>
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<material>basic_specmap.xml</material>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -2,27 +2,27 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="elephant_african_forest [adult]">
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<variant frequency="1" name="maur_elephant_asian_support">
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<animations>
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<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_african_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
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<animation file="quadraped/elephant_african_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_african_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_african_death.dae" name="Death" speed="100"/>
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<animation file="quadraped/elephant_african_attack.dae" name="Build" speed="50"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
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<animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
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<animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
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<animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
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<animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
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</animations>
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<mesh>skeletal/elephant_african_forest.dae</mesh>
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<mesh>skeletal/elephant_asian_male.dae</mesh>
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<props>
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<prop actor="props/units/maur_support_turret.xml" attachpoint="turret"/>
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</props>
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<textures>
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<texture file="skeletal/kart_elephant_a.png" name="baseTex"/>
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<texture file="skeletal/kart_elephant_a_spec.png" name="specTex"/>
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<texture file="skeletal/maur_elephant_worker.png" name="baseTex"/>
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<texture file="skeletal/maur_elephant_worker_spec.png" name="specTex"/>
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<texture file="skeletal/maur_elephant_worker_norm.png" name="normTex"/>
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</textures>
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</variant>
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</group>
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@@ -39,5 +39,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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