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Fixed starting unit for Ptolemies.
Nile River skirmish map (still needs Iberian walls for 2 of the players). New map preview for Arabian Oasis. Moved Civic Center back to Town Phase, but made it take twice as long to build. Fixed elephant template. Fixed up Persian Highlands skirmish map based on some notes from Alpha123. This was SVN commit r14040.
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@@ -126,7 +126,7 @@
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"Count": 2
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},
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{
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"Template": "units/ptol_cavalry_swordsman_b"
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"Template": "units/ptol_cavalry_archer_b"
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}
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],
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"Formations":
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+3
-4
@@ -27,7 +27,7 @@
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</BuildRestrictions>
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<Cost>
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<PopulationBonus>20</PopulationBonus>
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<BuildTime>300</BuildTime>
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<BuildTime>600</BuildTime>
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<Resources>
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<food>0</food>
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<wood>500</wood>
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@@ -52,16 +52,15 @@
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<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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<GenericName>Civic Centre</GenericName>
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<GenericName>Civic Center</GenericName>
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<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
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<Classes datatype="tokens">
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City
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Defensive
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CivCentre
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CivilCentre
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</Classes>
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<Icon>structures/civic_centre.png</Icon>
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<RequiredTechnology>phase_city</RequiredTechnology>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Loot>
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<xp>200</xp>
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@@ -2,7 +2,7 @@
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<Entity parent="template_unit_champion">
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<Armour>
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<Hack>5</Hack>
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<Pierce>10</Pierce>
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<Pierce>15</Pierce>
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<Crush>5</Crush>
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</Armour>
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<Cost>
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+3
-3
@@ -14,7 +14,7 @@
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</BonusStructures>
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<BonusCav>
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<Classes>Cavalry</Classes>
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<Multiplier>1.5</Multiplier>
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<Multiplier>2</Multiplier>
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</BonusCav>
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<BonusGates>
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<Classes>Gates</Classes>
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@@ -36,7 +36,7 @@
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</BonusStructures>
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<BonusCav>
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<Classes>Cavalry</Classes>
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<Multiplier>1.5</Multiplier>
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<Multiplier>2</Multiplier>
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</BonusCav>
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<BonusGates>
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<Classes>Gates</Classes>
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@@ -49,7 +49,7 @@
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<Identity>
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<Classes datatype="tokens">Melee</Classes>
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<Tooltip>Classes: Champion Melee Elephant.
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Counters: 2x vs. All Structures, 2x vs. All Cavalry. Extra 1.5x vs. Gates.
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Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.
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Countered by: Skirmishers and Swordsmen. Can run amok.</Tooltip>
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</Identity>
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</Entity>
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