Fixed starting unit for Ptolemies.

Nile River skirmish map (still needs Iberian walls for 2 of the
players).

New map preview for Arabian Oasis.

Moved Civic Center back to Town Phase, but made it take twice as long to
build.

Fixed elephant template.

Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.

This was SVN commit r14040.
This commit is contained in:
Mythos_Ruler
2013-10-25 08:02:55 +00:00
parent 14166af0ac
commit 10ddc2aed6
10 changed files with 22 additions and 14 deletions
+1 -1
View File
@@ -126,7 +126,7 @@
"Count": 2
},
{
"Template": "units/ptol_cavalry_swordsman_b"
"Template": "units/ptol_cavalry_archer_b"
}
],
"Formations":
@@ -27,7 +27,7 @@
</BuildRestrictions>
<Cost>
<PopulationBonus>20</PopulationBonus>
<BuildTime>300</BuildTime>
<BuildTime>600</BuildTime>
<Resources>
<food>0</food>
<wood>500</wood>
@@ -52,16 +52,15 @@
<SpawnEntityOnDeath>rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
<GenericName>Civic Centre</GenericName>
<GenericName>Civic Center</GenericName>
<Tooltip>Build to acquire large tracts of territory. Train citizens. Garrison: 20.</Tooltip>
<Classes datatype="tokens">
City
Defensive
CivCentre
CivilCentre
</Classes>
<Icon>structures/civic_centre.png</Icon>
<RequiredTechnology>phase_city</RequiredTechnology>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Loot>
<xp>200</xp>
@@ -2,7 +2,7 @@
<Entity parent="template_unit_champion">
<Armour>
<Hack>5</Hack>
<Pierce>10</Pierce>
<Pierce>15</Pierce>
<Crush>5</Crush>
</Armour>
<Cost>
@@ -14,7 +14,7 @@
</BonusStructures>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>1.5</Multiplier>
<Multiplier>2</Multiplier>
</BonusCav>
<BonusGates>
<Classes>Gates</Classes>
@@ -36,7 +36,7 @@
</BonusStructures>
<BonusCav>
<Classes>Cavalry</Classes>
<Multiplier>1.5</Multiplier>
<Multiplier>2</Multiplier>
</BonusCav>
<BonusGates>
<Classes>Gates</Classes>
@@ -49,7 +49,7 @@
<Identity>
<Classes datatype="tokens">Melee</Classes>
<Tooltip>Classes: Champion Melee Elephant.
Counters: 2x vs. All Structures, 2x vs. All Cavalry. Extra 1.5x vs. Gates.
Counters: 2x vs. All Cavalry, 1.5x vs. All Structures. Extra 1.5x vs. Gates.
Countered by: Skirmishers and Swordsmen. Can run amok.</Tooltip>
</Identity>
</Entity>