Mauryan fortress size increased. Added custom iber_civil_centre rubble

This was SVN commit r12843.
This commit is contained in:
Enrique
2012-11-11 03:38:57 +00:00
parent ca5a09ff65
commit cd153ad0c8
16 changed files with 90 additions and 36 deletions
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber cc rubble 6x6">
<mesh>props/iber_cc_rubble.dae</mesh>
<props>
<prop actor="structures/destruct_iber_pieces.xml" attachpoint="root"/>
<prop actor="particle/flame.xml" attachpoint="flame1"/>
<prop actor="particle/smoke.xml" attachpoint="flame1"/>
<prop actor="particle/flame_jav.xml" attachpoint="flame2"/>
<prop actor="particle/smoke_jav.xml" attachpoint="flame2"/>
<prop actor="props/structures/decals/destruct_6x6.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/rubble_stone.png" name="baseTex"/>
<texture file="props/ao/iber_cc_rubble.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="iber cc pieces 6x6">
<mesh>props/iber_cc_pieces.dae</mesh>
<textures>
<texture file="structural/iber_struct.dds" name="baseTex"/>
<texture file="props/ao/iber_cc_rubble.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_rubble">
<VisualActor>
<Actor>structures/destruct_iber_cc.xml</Actor>
</VisualActor>
</Entity>
@@ -1,18 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>iber</Civ>
<SpecificName>Oppidum</SpecificName>
<History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
units/iber_infantry_swordsman_b
units/iber_infantry_javelinist_b
units/iber_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/iberians/civil_centre.xml</Actor>
</VisualActor>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Identity>
<Civ>iber</Civ>
<SpecificName>Oppidum</SpecificName>
<History>The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it.</History>
</Identity>
<Health>
<SpawnEntityOnDeath>rubble/rubble_iber_cc</SpawnEntityOnDeath>
</Health>
<ProductionQueue>
<Entities datatype="tokens">
units/iber_infantry_swordsman_b
units/iber_infantry_javelinist_b
units/iber_cavalry_javelinist_b
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/iberians/civil_centre.xml</Actor>
</VisualActor>
</Entity>