Improved animal attack sounds

This was SVN commit r13205.
This commit is contained in:
Pureon
2013-02-26 22:33:14 +00:00
parent 284e9cd230
commit 1bcb07af64
7 changed files with 12 additions and 8 deletions
@@ -2,11 +2,11 @@
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<Priority>80</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<Looping>1</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
@@ -19,4 +19,5 @@
<Replacement>lion_attack1.ogg</Replacement>
<Path>audio/actor/fauna/animal</Path>
<Sound>lion_attack1.ogg</Sound>
<Sound>lion_attack2.ogg</Sound>
</SoundGroup>
@@ -22,7 +22,7 @@
<SoundGroups>
<select>actor/fauna/animal/lion_select.xml</select>
<attack>actor/fauna/animal/lion_attack.xml</attack>
<death>actor/fauna/animal/lion_attack.xml</death>
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<ResourceSupply>
@@ -22,7 +22,7 @@
<SoundGroups>
<select>actor/fauna/animal/lion_select.xml</select>
<attack>actor/fauna/animal/lion_attack.xml</attack>
<death>actor/fauna/animal/lion_attack.xml</death>
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
@@ -22,7 +22,7 @@
<SoundGroups>
<select>actor/fauna/animal/lion_select.xml</select>
<attack>actor/fauna/animal/lion_attack.xml</attack>
<death>actor/fauna/animal/lion_attack.xml</death>
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
@@ -22,7 +22,7 @@
<SoundGroups>
<select>actor/fauna/animal/lion_select.xml</select>
<attack>actor/fauna/animal/lion_attack.xml</attack>
<death>actor/fauna/animal/lion_attack.xml</death>
<death>actor/fauna/animal/lion_select.xml</death>
</SoundGroups>
</Sound>
<VisualActor>