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Improved animal attack sounds
This was SVN commit r13205.
This commit is contained in:
@@ -2,11 +2,11 @@
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<Priority>80</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<Looping>1</Looping>
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<RandOrder>0</RandOrder>
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<RandGain>0</RandGain>
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<GainUpper>1</GainUpper>
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@@ -19,4 +19,5 @@
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<Replacement>lion_attack1.ogg</Replacement>
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<Path>audio/actor/fauna/animal</Path>
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<Sound>lion_attack1.ogg</Sound>
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<Sound>lion_attack2.ogg</Sound>
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</SoundGroup>
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@@ -22,7 +22,7 @@
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<SoundGroups>
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<select>actor/fauna/animal/lion_select.xml</select>
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<attack>actor/fauna/animal/lion_attack.xml</attack>
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<death>actor/fauna/animal/lion_attack.xml</death>
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<death>actor/fauna/animal/lion_select.xml</death>
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</SoundGroups>
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</Sound>
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<ResourceSupply>
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@@ -22,7 +22,7 @@
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<SoundGroups>
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<select>actor/fauna/animal/lion_select.xml</select>
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<attack>actor/fauna/animal/lion_attack.xml</attack>
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<death>actor/fauna/animal/lion_attack.xml</death>
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<death>actor/fauna/animal/lion_select.xml</death>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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@@ -22,7 +22,7 @@
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<SoundGroups>
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<select>actor/fauna/animal/lion_select.xml</select>
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<attack>actor/fauna/animal/lion_attack.xml</attack>
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<death>actor/fauna/animal/lion_attack.xml</death>
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<death>actor/fauna/animal/lion_select.xml</death>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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@@ -22,7 +22,7 @@
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<SoundGroups>
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<select>actor/fauna/animal/lion_select.xml</select>
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<attack>actor/fauna/animal/lion_attack.xml</attack>
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<death>actor/fauna/animal/lion_attack.xml</death>
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<death>actor/fauna/animal/lion_select.xml</death>
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</SoundGroups>
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</Sound>
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<VisualActor>
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