Reuse terrain texture name formatting function

This was SVN commit r11601.
This commit is contained in:
Ykkrosh
2012-04-21 13:09:01 +00:00
parent 177d7856a6
commit 58eb0c97bb
@@ -485,11 +485,7 @@ public:
for (size_t i = 0; i < m_TerrainGroups.GetCount(); ++i)
{
wxString visibleName = m_TerrainGroups[i];
// Format name slightly
if (visibleName.Len())
visibleName[0] = wxToupper(visibleName[0]);
visibleName.Replace(_T("_"), _T(" "));
wxString visibleName = FormatTextureName(m_TerrainGroups[i]);
AddPage(new TextureNotebookPage(m_ScenarioEditor, this, m_TerrainGroups[i]), visibleName);
}