mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 02:46:49 +00:00
Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
This commit is contained in:
+1
-1
@@ -3,7 +3,7 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="wall-med-middle">
|
||||
<mesh>structural/celt_wall_med.dae</mesh>
|
||||
<mesh>structural/celt_old_wall.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
|
||||
+1
-1
@@ -3,7 +3,7 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/celt_wt.dae</mesh>
|
||||
<mesh>structural/celt_old_wall_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/celts/wall_turret.xml" attachpoint="props_main"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
@@ -2,9 +2,9 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="celt-gate">
|
||||
<mesh>structural/celt_gate.dae</mesh>
|
||||
<texture>structural/celt_wall_gate.dds</texture>
|
||||
<variant frequency="1" name="celt gate">
|
||||
<mesh>structural/celt_wall_gate.dae</mesh>
|
||||
<texture>structural/celt_murus.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="celt wall long">
|
||||
<mesh>structural/celt_wall_long.dae</mesh>
|
||||
<texture>structural/celt_murus.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="celt wall medium">
|
||||
<mesh>structural/celt_wall_medium.dae</mesh>
|
||||
<texture>structural/celt_murus.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="celt wall short">
|
||||
<mesh>structural/celt_wall_short.dae</mesh>
|
||||
<texture>structural/celt_murus.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_2.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/celts/wall_med_shields.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/celt_wall_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/persians/wall_tower.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>structural/celt_murus.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="9.5"/>
|
||||
<Square width="26" depth="8.5"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
@@ -10,9 +10,9 @@
|
||||
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="9.0"/>
|
||||
<Static width="25.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/wall.xml</Actor>
|
||||
<Actor>structures/celts/wall_medium.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall_gate">
|
||||
<Footprint>
|
||||
<Square width="15.0" depth="6.5"/>
|
||||
<Square width="26" depth="8.5"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gate</SpecificName>
|
||||
<History>(Insert History Here)</History>
|
||||
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="6.0"/>
|
||||
<Static width="25.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/wall_gate.xml</Actor>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="9.5"/>
|
||||
<Square width="26" depth="8.5"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
@@ -10,9 +10,9 @@
|
||||
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="9.0"/>
|
||||
<Static width="25.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/wall.xml</Actor>
|
||||
<Actor>structures/celts/wall_long.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Footprint>
|
||||
<Square width="26" depth="8.5"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Gwarchglawdd</SpecificName>
|
||||
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/wall_medium.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
+3
-3
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall">
|
||||
<Footprint>
|
||||
<Square width="22.0" depth="9.5"/>
|
||||
<Square width="26" depth="8.5"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
@@ -10,9 +10,9 @@
|
||||
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="9.0"/>
|
||||
<Static width="25.0" depth="8.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/wall.xml</Actor>
|
||||
<Actor>structures/celts/wall_short.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -1,11 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_wall_tower">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>20.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>celt</Civ>
|
||||
<SpecificName>Tyrau</SpecificName>
|
||||
<History>*I could not find any evidence of a celtic tower, but I'm giving them one for gameplay reasons.*</History>
|
||||
<History>The Romans called this wall 'Murus Gallicus'. Translated, it means 'Gaulish wall'. It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack.</History>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="9.0" depth="9.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<Actor>structures/celts/wall_turret.xml</Actor>
|
||||
<Actor>structures/celts/wall_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
Reference in New Issue
Block a user