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20ed5b118c8343b59cefbbe5d4963efbcfeedf48
Because it was historically grown, we have some duplicated code for converting script types to native types. This patch removes the file JSConversions.cpp and moves some code to ScriptConversions.cpp. The places using JSConversions.cpp are changed to use the ScriptInterface's conversion functions in ScriptConversions.cpp. I also removed JSInterface_Vector3D because it had additional requirements to the conversion code that no other code has and because it's currently not used. I think it doesn't make sense to maintain code just because it could possibly be used again later. Closes #2213 Refs #1886 This was SVN commit r14036.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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