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Tweaks to healing range and rate techs
This was SVN commit r11683.
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@@ -7,7 +7,7 @@
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "healing_range.png",
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"researchTime": 30,
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"tooltip": "Healers +3 Healing Range.",
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"modifications": [{"value": "Heal/Range", "add": 3.0}],
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"tooltip": "Healers gain +4 Healing Range.",
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"modifications": [{"value": "Heal/Range", "add": 4.0}],
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"affects": ["Healer"]
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}
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@@ -7,7 +7,7 @@
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "healing_rate.png",
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"researchTime": 30,
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"tooltip": "Healers +500 Healing Rate.",
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"modifications": [{"value": "Heal/Rate", "add": 500.0}],
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"tooltip": "Healing Rate increases by 25%.",
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"modifications": [{"value": "Heal/Rate", "add": -500.0}],
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"affects": ["Healer"]
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}
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