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Added more wood to archipelago, islands and migration so that players can reach phase 2 to build a dock. Updated oasis to the current standard including ally placement and iberian wall. Replaced the polar cliff texture in random biome system.
This was SVN commit r12022.
This commit is contained in:
@@ -166,7 +166,7 @@ for (var i = 0; i < numPlayers; i++)
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oWood, 7,7, 0,3)],
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[new SimpleObject(oWood, 14,14, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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@@ -166,7 +166,7 @@ for (var i = 0; i < numPlayers; i++)
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oWood, 7,7, 0,3)],
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[new SimpleObject(oWood, 14,14, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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@@ -186,7 +186,7 @@ for (var i = 0; i < numPlayers; i++)
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var bbX = round(fx + bbDist * cos(bbAngle));
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var bbZ = round(fz + bbDist * sin(bbAngle));
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group = new SimpleGroup(
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[new SimpleObject(oWood, 7,7, 0,3)],
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[new SimpleObject(oWood, 14,14, 0,3)],
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true, clBaseResource, bbX, bbZ
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);
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createObjectGroup(group, 0);
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@@ -87,7 +87,7 @@ for (var i = 0; i < numPlayers; i++)
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{
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playerIDs.push(i+1);
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}
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playerIDs = shuffleArray(playerIDs);
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playerIDs = sortPlayers(playerIDs);
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// place players
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@@ -131,11 +131,8 @@ for (var i = 0; i < numPlayers; i++)
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var painter = new LayeredPainter([tRoadWild, tRoad], [1]);
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createArea(placer, painter, null);
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// get civ specific starting entities
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var civEntities = getStartingEntities(id-1);
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// create starting units
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createStartingPlayerEntities(fx, fz, id, civEntities, BUILDING_ANGlE)
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placeCivDefaultEntities(fx, fz, id, BUILDING_ANGlE);
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// create animals
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for (var j = 0; j < 2; ++j)
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