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5519 Commits

Author SHA1 Message Date
sanderd17 40d407e8c6 use ptol fortress in random maps with the wall builder
This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
leper 42bc5165ab Add compile time flag to disable use of miniupnpc.
This was SVN commit r14384.
2013-12-18 16:08:56 +00:00
sanderd17 7f5c2c4b83 enlarge the units demo map, so all units can be checked out again
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
Mythos_Ruler eb7215ecaf This was SVN commit r14381. 2013-12-18 14:14:37 +00:00
Mythos_Ruler 3d9fe04ab5 Added Egyptian names for Ptolemaic buildings.
Deleted a bunch of maps. Added Lorraine Plain skirmish map.

This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
sanderd17 1b17ac50cc remove the aura visualisation from the actors, as it causes selection problems
This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
sanderd17 63f2f85b01 make sure the non-garrisoned variant of the persian models is always picked while constructing
This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
LordGood 6bc5e3f3a5 Ptolemies corral draft commit
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
alpha123 0b80cbe3ec Hide the password field by default on the lobby login box if there is a remembered password. Since we only store hashed passwords, this avoids potential confusing from seeing a password much longer than the user’s in the field.
This was SVN commit r14376.
2013-12-18 00:56:59 +00:00
alpha123 3c248e7501 Change the "Away" color in the lobby to be much easier to read on the dark background.
This was SVN commit r14375.
2013-12-17 23:58:53 +00:00
alpha123 c8fb750e43 Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
leper c6d454ff2d Make ConfigDB threadsafe.
This was SVN commit r14373.
2013-12-17 19:58:39 +00:00
leper e83f24e3a6 Move UPnP port forwarding to a thread.
Fix some typos.
Do not return the result, as we would need to allocate it, but we never
use it.

This was SVN commit r14372.
2013-12-17 17:03:49 +00:00
JoshuaJB 4df4c0dec0 Try to actually do the threading my previous commit said it did.
This was SVN commit r14371.
2013-12-17 14:57:26 +00:00
JoshuaJB 0ba25e9968 Cache UPnP root URL to try to avoid searching each time. Also make searching asyncronous with the GUI to avoid hanging.
This was SVN commit r14370.
2013-12-17 14:21:49 +00:00
LordGood 60bbb50625 Ptolemaic dock draft commit
This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
LordGood fa03aadaa5 Updated fixed unit icons
This was SVN commit r14368.
2013-12-16 04:09:35 +00:00
LordGood 8c5f583845 Ptolemaic blacksmith draft commit
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
leper 678d338670 Change bot name.
This was SVN commit r14366.
2013-12-15 21:02:58 +00:00
historic_bruno 2cdef4023c Fixes OS X libs build script
This was SVN commit r14365.
2013-12-15 20:56:58 +00:00
leper d2e671392b Fix bug in ipstamp module.
Sync with server. Refs #2307.

This was SVN commit r14363.
2013-12-15 18:33:01 +00:00
mimo 79252043ae fix the fish gatherer from b91ec9b449
This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
Mythos_Ruler b91ec9b449 Added new Ptolemies track to the Ptolemies civ json.
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.

Portrait for Ptol camel archer.

This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
OmriLahav 542861ba36 This was SVN commit r14359. 2013-12-15 14:14:22 +00:00
sanderd17 bcba922893 fix switching between column and other formations
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
historic_bruno e7d57136ef Updates license files for gloox, MiniUPnPc, and pkcs5_pbkdf2. Refs #2308
This was SVN commit r14357.
2013-12-15 02:49:11 +00:00
historic_bruno 2c3c8737e0 OS X libs build script improvements:
* fixes failed build when using --force-rebuild
* cleans up old build output before starting new builds
* improves separation of libogg and vorbis
* updates wxWidgets to 3.0.0

This was SVN commit r14356.
2013-12-15 02:14:45 +00:00
historic_bruno 99f44ff7a0 Reorganizes extern libs in alphabetical order
This was SVN commit r14355.
2013-12-15 01:34:16 +00:00
historic_bruno 99f90dd6de Adds MiniUPnPc to build-osx-libs.sh
This was SVN commit r14354.
2013-12-15 01:26:55 +00:00
LordGood c2c2177be4 forgot the death particles
This was SVN commit r14353.
2013-12-15 01:10:39 +00:00
historic_bruno 62a10ab938 Fixes Windows build.
Fixes UPnP error handling to be more correct and conventional, refs
#2305

This was SVN commit r14352.
2013-12-15 01:02:26 +00:00
LordGood b1a73d3c0e Ptolemaic market draft commit
This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
JoshuaJB f890856c6d Seperate differently licenced portions of sha.cpp/h into pkcs5_pdkdf2.cpp/h and remove some extra std includes in sha.cpp. Refs #2308
This was SVN commit r14350.
2013-12-14 16:58:21 +00:00
JoshuaJB bf97148ddc Add proper licence header and remove tyedefs in sha.cpp/h. Refs #2308
This was SVN commit r14349.
2013-12-14 16:22:48 +00:00
JoshuaJB 5876ec38d1 Make sure we properly free some UPnP-related variables.
This was SVN commit r14348.
2013-12-14 03:21:21 +00:00
JoshuaJB 551eb3919d Change UPnP lease duration to 0 (permanent) and update comments.
This was SVN commit r14347.
2013-12-14 03:03:22 +00:00
Mythos_Ruler 63622a85d7 Fixed missing elephants in some maps, thanks mimo for catching it.
This was SVN commit r14345.
2013-12-13 19:10:04 +00:00
Mythos_Ruler 44587963e6 Reduced armor for palisade fort.
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.

This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
Mythos_Ruler 685d37ddfa New Roman emblem.
This was SVN commit r14342.
2013-12-13 14:18:46 +00:00
leper fd47e6caee Name.
This was SVN commit r14341.
2013-12-13 13:30:59 +00:00
leper 619c59fd3f Read the default MUC room from the config file and set it to arena15. Fixes #2306.
Change the jid of xpartamupp to WFGbot to make it work on the new
server. Refs #2307.

This was SVN commit r14339.
2013-12-13 12:14:17 +00:00
Mythos_Ruler 5b9dfaef8f Tweaked Gallic Fields.
Made the palisade spikes not lose health when outside territory.

Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.

Lowered the height of the farm field status bar slightly.

This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
JoshuaJB 8dab478691 Bundle miniUPnPc with 0AD.
This was SVN commit r14333.
2013-12-13 02:59:35 +00:00
JoshuaJB 667537ee49 UPnP-based automatic port-forwarding using miniupnpc. Breaks windows build at the moment. Refs #2305
This was SVN commit r14332.
2013-12-13 02:23:02 +00:00
Enrique b508fe848a Fixed celtic embassy textures in its actor
This was SVN commit r14331.
2013-12-12 10:09:14 +00:00
wraitii 1efd47c1ad Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
Enrique 1c890d64ee Fixed persian gate messed up in previous commit
This was SVN commit r14328.
2013-12-11 15:59:11 +00:00
sanderd17 c6cf074e7a Fix unitAI warning when member left the formation
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
Enrique 2a824acae6 Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
This was SVN commit r14326.
2013-12-11 01:53:10 +00:00
historic_bruno 8db3ada87f Improves debugging output to help troubleshoot some WSDL bugs, refs #2146, #1733
This was SVN commit r14325.
2013-12-10 18:54:18 +00:00
Mythos_Ruler c661bb01c3 Temp fix for Nubian archer.
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
alpha123 f3e53bfb7c Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
mimo 683349333b tune the guard behaviour
This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
wraitii a44e88fa42 Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
Enrique ed93cebd28 garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
Centered athenian temple, selection and obstruction adjusted.

This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
wraitii c3ef9b3685 Forgot I had renamed a file…
This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
wraitii f9bee5d3ec Slight de-obfuscation of the AI code.
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
Enrique 9339e658a5 Two new head models for ptolemaic support females. Fixes #2235
This was SVN commit r14316.
2013-12-09 12:38:46 +00:00
Enrique 8351e794fa Added different textures for each ptolemaic camel rank
This was SVN commit r14315.
2013-12-09 02:01:21 +00:00
Enrique a04dfcf836 Camel rider tweaking
This was SVN commit r14314.
2013-12-09 00:33:33 +00:00
Enrique 3c70f25ca4 Final edfu temple normal and spec.
Ptolemaic camel rider fix

This was SVN commit r14313.
2013-12-09 00:21:45 +00:00
sanderd17 208200db28 fix querying unitAI of non-existing members
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
Yves 966f7c7145 Removes some duplicated code.
This was SVN commit r14311.
2013-12-08 19:23:09 +00:00
wraitii 36334a6fa7 Fix the AI incorrectly trying to place Civil Centres too close to each other.
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
mimo ad157ad325 fix test broken by #14306
This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
Mythos_Ruler 71d378b7a5 A bunch of stuff.
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
Enrique 332e23ee9c Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
mimo e173493621 separate gui entityState in two parts to improve gui timing, adresses #2179
This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
wraitii 1f7019f8e6 Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
historic_bruno 3182d6c8ee Reverts 4c9cd2921d fundraiser splash screen now that the fundraiser has ended
This was SVN commit r14304.
2013-12-08 01:35:06 +00:00
Yves f0fe2acdcb Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
Fixes #2000

This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
sanderd17 ca3f697f9d add iberian monument aura
This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
sanderd17 783907264f cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
historic_bruno b1c081e36d Set svn:eol-style=native, fix some inconsistent line endings
This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
sanderd17 8d56504778 fix switching between line and column formation
This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
sanderd17 d3f7da1e27 Let formation attack from the moment the first unit is in range
This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
mimo 9678cf547a cache quantities depending only on the selection, adresses #2179
This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
wraitii 2f3ce82dc3 Fix Aegis no longer building dropsites after the skirmish fix.
This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
Mythos_Ruler 56c805ae93 Texture stuff.
This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
sanderd17 7b82fba8d0 remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
sanderd17 03d9db0bb7 fix comment
This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
sanderd17 7a1dbca390 make the movement of formations and ships more natural
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
sanderd17 cf88da5829 improve formations a bit more
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first

This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
sanderd17 4062e2011f fix tests
This was SVN commit r14288.
2013-12-05 08:53:40 +00:00
wraitii 0ef6397545 Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
This was SVN commit r14287.
2013-12-04 17:38:46 +00:00
wraitii 5f8b6be833 Some additions to the particle system:
This was SVN commit r14286.
2013-12-04 17:21:59 +00:00
wraitii 189ef85538 Fix AI errors on skirmish maps.
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
sanderd17 60c986c135 * Add method to rangemanager to query around a position instead of an entity
* Use that method in the splash damage calculation
Fixes #2285

This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
sanderd17 367614343b add two files that were deleted by accident in 3afd8e9d9e
This was SVN commit r14282.
2013-12-04 13:15:43 +00:00
sanderd17 3afd8e9d9e better formation place assignments (units run around less)
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
Mythos_Ruler 3c6045308a Fixing some cursor issues.
This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
Enrique a549d5a08b Fixed aura rays actor
This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
Enrique cd32fafd63 Fixed shader in aura material
This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
Enrique e268c059e5 Healing aura effect placeholder, applied only in athenian temple
This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
Mythos_Ruler bddcd57dea - Fixed a prop typo in the Athenian temple.xml
- Added the first Egyptian music track to the Ptolemies.

- Adjusted the Sacred Band tip text. New pic coming soon.

- Still trying to figure out what to do with "Wasteland" map.

This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
leper a96a333b47 Small cleanup.
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
quantumstate 68880ca5d5 Make atlas player assignment apply to all of the currently selected units
This was SVN commit r14273.
2013-12-02 22:46:33 +00:00
OmriLahav f09d56fb28 This was SVN commit r14271. 2013-12-02 20:46:25 +00:00
sanderd17 7c3c78f6c9 make sure target has health before taking damage
This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
Mythos_Ruler 3fea8d7c1e Some tips tweaks and new tips.
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
Mythos_Ruler 168f92e1e9 "Equine Transports" tech for the Persians.
Updated tip images.

This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
Mythos_Ruler d2fccef696 New 4-player skirmish map for Scythetwirler: Watering Holes.
This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
Mythos_Ruler cb7a4fe39c Minor things.
This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
mimo c134108154 remove duplicated code
This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
mimo e88d05e0e4 allow units to guard/escort buildings or units, fixes #2034
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
sanderd17 1d914c4613 testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
Mythos_Ruler 495716b3ed Reduced the size of a bunch of massive specular maps.
Tweaked some maps.

A new map called "Wasteland". Don't know what to do with it yet.

Dust storm and other particles changes and tweaks.

Tweaks to some maps.

Spec and Norm maps for the Great Pyramid.

New Mace shield prop textures for buildings.

This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
Mythos_Ruler d8362700f0 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
Added final Seleucid unit, the Thracian Mercenary Swordsman.

Added spec and normal mapping to the Spartiate shields.

New Seleucid emblem.

This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
Enrique 61c9df2847 Increased ptolemaic barracks size
This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
Mythos_Ruler 44c134e03f Cavalry Archer templates for Seleucids.
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
Mythos_Ruler 15d87b9ad1 Garrison and Waypoint flags for Seleucids.
Cavalry Archer actors for Seleucids.

This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
JoshuaJB 2e2b1b04ff Fix #2285 by using the original design with additional checks.
This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
Mythos_Ruler 5ce3880d53 Some more Seleucid units.
Tweaked maps.

This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
JoshuaJB 860875c835 Triage #2285. Not the most efficiant, but it works.
This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
sanderd17 25b92ec652 implement spart auras + female boost for males
This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
sanderd17 d18444344c implement pers auras
This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
sanderd17 7bab5421c6 implement mace auras
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
sanderd17 bb5515a9ee implement hele auras + fix vircengetorix (part 2)
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
sanderd17 53f376cdc2 implement hele auras + fix vircengetorix
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
Enrique b0f00d4836 Improved Ptolemaic flag emblem with retouched LionKranzen's eagle
This was SVN commit r14248.
2013-11-29 12:16:15 +00:00
sanderd17 d672c6cf7d make loot tech aware + implement celt and gaul hero auras
This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
sanderd17 ca9944b09c brit + cart hero auras + small code fixes
This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
sanderd17 d403545620 implement all athen auras + add missing files from previous commit
This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
sanderd17 1784e6b9b1 fix some aura typos + implement iphicrates aura
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
Mythos_Ruler 6c81f23cc8 This was SVN commit r14243. 2013-11-29 04:10:57 +00:00
Mythos_Ruler 7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
Updated the Seleucid civ json.

Tweaked some tooltips to show their unit classes better.

Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.

This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
Enrique f54fe9a7d2 Fixed persian and carthaginian camel trader prop position.
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited

This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
mimo 351468dbe5 fix initialisation of developper overlay for saved games
This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
Mythos_Ruler 65f5fffd9e Partial commit of Seleucid entities and actors.
Testing cost balance for cav skirms.

Reduce Town Phase cost to 800/800.

A bunch of other minor things.

This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
sanderd17 a6ec62c85d fix ptol cav archer upgrade. Fixes #2282
This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
Mythos_Ruler 64c9f84f10 Tweaked Alpine Valleys.
This was SVN commit r14237.
2013-11-28 01:30:18 +00:00
historic_bruno acf1c420c1 Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898)
This was SVN commit r14235.
2013-11-28 00:57:39 +00:00
mimo 8b0f1c3f1f cleaning
This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
JoshuaJB 43c2219b22 Fix my fix.
This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
JoshuaJB 10b9ace654 Add missing line.
This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
JoshuaJB 4b7ab63172 Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
sanderd17 7345d27c84 Summon planes back from the emptyness
This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
JoshuaJB 433b32bdcd Various XpartaMuPP cleanup.
This was SVN commit r14229.
2013-11-25 04:05:41 +00:00
leper c3ebb50711 Fix ratings and print rating changes in the lobby.
Fix game listings.
Fix non-hosts unregistering games.
Patch by scythetwirler.

This was SVN commit r14228.
2013-11-25 02:55:47 +00:00
LordGood d6a9489ccb Ptolemaic walls commit
This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
Mythos_Ruler 2db4f3fe40 A few new portraits from Pureon.
This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
Mythos_Ruler ff0eb70f4a Portrait tweaks for NAF Ele and Tiger.
Added tigers to these maps.

This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
Enrique b08b478403 tweaked tiger animations ratio
This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
Enrique dc8cea3fa4 New tiger mesh, texture and animations
This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
Mythos_Ruler 9fc30533d4 This was SVN commit r14222. 2013-11-24 15:29:23 +00:00
Mythos_Ruler 7109c34297 Observer Hack attempt.
Tweaks to Alpine Valleys and Greek Acropolis.

This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
mimo 6a58044cc6 add missing protection to previous fix, fixes #1052
This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
Mythos_Ruler b7c3efac50 Ptol camel archer a little faster.
Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.

This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
mimo d930244f02 update RallyPoint targets when renamed, fixes #1052
This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
Mythos_Ruler 26c2ded9c5 New specific name for "Hellenization" = Exellinismós
More accurate names for Spartiate and Spartan Woman.

Tweaked some maps.

This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
mimo 3d75d4e69c do not show carrying resources animation in attack-move
This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
leper 5da63764e0 Fix compilation with wxWidgets 3.0.
This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
mimo 09d5507ecb clean some useless code
This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
mimo e8d8673734 let non-fighting units flee when attacked even if the attacker is not visible
This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
Enrique 95d5a25be1 Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
historic_bruno 5ce8de1f0a Removes unused var from JS debugger, from patch by Markus. Fixes #1852
This was SVN commit r14211.
2013-11-17 23:41:19 +00:00
historic_bruno d672d9625d Changes update-workspaces.bat to not generate a vc2013 workspace by default, since the game won't successfully build yet, refs #2271
This was SVN commit r14210.
2013-11-17 23:11:56 +00:00
Enrique c1609697d7 camel armature rider fix.
This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
Mythos_Ruler e397993dae Deleting a bunch of scenarios.
Made peacock easier to hunt.

Fixed elite Ptolemaic slinger promotion.

Reduced the health of basic ranged citizen soldiers slightly.

Updated Deccan Plateau with moar forestry.

Fixed Athenian Marine specific name.

This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
leper e881099d43 Use functions to change variables. Remove broken branding of cheating player.
This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
leper 3a24eab0f0 Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045.
This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
mimo 0d876adc13 add some var
This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
Yves 294aa142d8 Fixes compiling with the flag "--without-lobby".
Refs #2267

This was SVN commit r14203.
2013-11-17 11:52:11 +00:00
Mythos_Ruler 7595ea4534 2 player Badlands skirmish.
This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
Mythos_Ruler d5e7c1c44a Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
Champion spearmen -> 80 metal instead of 80 wood.

This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
Yves 6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
2013-11-16 18:38:40 +00:00
Mythos_Ruler 451e801f6a Minor things.
This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
Mythos_Ruler 1f677c17b1 Fixed deccan plateau.
This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
Mythos_Ruler 30c2abd529 Hannibal now rides an Asian elephant.
This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
Mythos_Ruler 6794bc5258 Made tropic forest floor darker.
Tweaked Deccan Plateau skirmish map.

Tweaked Sahel skim map.

This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
Spahbod bde9d19b7a Adding wbg to more maps.
This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
Spahbod d7ef47959d Sahel random map.
This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
Enrique 7ab15cb721 Building animation for mauryan support elephant
This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
Enrique b8e9f74070 Added animations to gaia asian elephant male.
Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)

This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
LordGood 19bd71af5d fixed unecessary prop point
This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
LordGood 51b1de2dee Carthaginian Fortress commit!
This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
Yves 3ab983f8a1 Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
Mythos_Ruler 54fcb3b4ca Updated (and completed) Sahel skirmish map.
This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
Mythos_Ruler 1cd4e6ffdd Round footprint for lighthouse.
Some spec and normal maps for some shields.

Updated some skirmish maps.

This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
Spahbod 9dbd8dbb26 Fixing the broken water on gulf of bothnia.
This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
Enrique 5dc7d8dc9f missing lighthouse files
This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
Spahbod ca0575e422 Increasing thIncreasing the generation speed of the maps: Phoenician Levant
This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
Enrique 98638a2d2f Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
Fixed ptolemaic fortress garrison flag

This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
leper 47b26e56d3 Remove unused VideoRecorder from Atlas.
This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
alpha123 d459e97d33 Remove unnecessary Territory element from the fortress and defense tower templates.
This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
alpha123 9266d30e17 Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
alpha123 a3a7f1cd22 Adjust siege ram.
- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.

This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
Ykkrosh 8ecfbd0899 Remove unused includes of tr1/unordered_map etc.
They cause build errors with libc++, and we always use
boost::unordered_map instead.

This was SVN commit r14177.
2013-11-14 20:47:59 +00:00
alpha123 cfba68f8d2 Increase Advanced Siege tech from +3 crush to +5 crush.
This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
alpha123 cf4f7d18a7 Buff catapults slightly.
- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.

This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
Spahbod a04cc9f01b Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
Yves 8dedf7bc3d Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
Fixes #2265

This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
Enrique b4174664c6 hellenic walltower door fixed
This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
Spahbod 0170db4a53 Adding advanced graphical features into random maps. Fixes #2262.
This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
Spahbod 11c471273c Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258.
This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
mimo 321e61617b Improve MoveToTarget when the target is moving, fixes #2253
This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
leper 4915116ccc Fix glooxwrapper build on gcc 4.2 and warning on clang.
This was SVN commit r14167.
2013-11-14 00:32:28 +00:00
leper 4c395f4bf2 Remove Trigger and Cinematic sections from Atlas.
This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
Ykkrosh bd900362ea Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003
This was SVN commit r14164.
2013-11-13 21:16:06 +00:00
leper e58fa107cc Fix skeleton caching.
This was SVN commit r14163.
2013-11-13 20:05:57 +00:00
Spahbod 49721cff33 Increasing the generation speed of the maps: Unknown Land
This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
Spahbod 62551be685 New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
Spahbod 0d323c020b Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
Spahbod 5dac329c78 Increasing the generation speed of the maps: Aegean Sea
This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
Spahbod 65bd13ac1e Increasing the generation speed of the maps: Syria
This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
Enrique 4acbf86ffb Trying to fix crazy elephant armature
This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
Enrique 2f0d6ee1e8 Upgraded asian elephant animations.
This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
sanderd17 17fdb515f4 fix error when selecting multiple elephants
This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
historic_bruno 7cb4c0dcfc Partial fix of minimap rendering for GLES.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.

This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
historic_bruno 7dec618898 Some attempts to fix GLES build in smooth LOS and post proc manager.
Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.

This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
historic_bruno f1613a3c90 Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
This was SVN commit r14151.
2013-11-12 01:25:32 +00:00
historic_bruno 81eabfc934 Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.

This was SVN commit r14150.
2013-11-12 01:24:04 +00:00
historic_bruno 5771bee032 First pass at fixing GLES build - more to come
This was SVN commit r14149.
2013-11-12 01:17:16 +00:00
historic_bruno 0682c23fe3 Replaces BGRA textures with RGBA textures supported by GLES
This was SVN commit r14148.
2013-11-12 01:11:08 +00:00
Enrique 54abce1a3c hellenic walltower rotated 180 to match the droppoint with the wall RMS
This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
mimo df1d5d2260 fix tag 2102648f7c which had unwanted changes
This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
Mythos_Ruler 0e74e3a521 Removed Ostorius.
This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
mimo 2102648f7c Allows autogarrison of newly trained units, fixes #1044
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
mimo fad8f7fce0 adds some needed protection
This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
historic_bruno 3d8865f10b Adds gloox to OS X libs build script, with patch to fix build (fixed upstream in 5de9ed7444).
Fixes lobby build on OS X.
Fixes zlib not building as static lib.

This was SVN commit r14142.
2013-11-11 04:41:44 +00:00
historic_bruno 29ef5f3ce9 Adds patch for SDL 1.2 build on OS X 10.9 (Mavericks), CGDirectPaletteRef was deprecated and has now been removed. See https://bugzilla.libsdl.org/show_bug.cgi?id=2085
This was SVN commit r14141.
2013-11-11 01:19:55 +00:00
historic_bruno 45a7f577d3 A bunch of OS X SDK-related fixes.
Adds runtime support for 10.5 APIs: display modes, bundle paths, system
paths, pasteboards. Previously this was compile-time support only, which
prevented building on later SDKs while targeting earlier APIs.
Adds hardcoded version for pre-10.6 builds, to avoid messing with
deprecated Gestalt or having to add a 10.5 non-dispatch singleton (Grand
Central Dispatch didn't exist in 10.5)

This was SVN commit r14140.
2013-11-11 00:11:25 +00:00
historic_bruno 011cbb5725 Fixes OS X STL incompatibilities when building against later SDKs and targeting 10.5 (fixes stringstream build errors in these conditions)
This was SVN commit r14139.
2013-11-11 00:09:16 +00:00
historic_bruno 5c2c7248b1 Adds zlib, curl, iconv and libxml2 to OS X libs build script, to avoid using the non-backward-compatible versions provided by Apple.
Adds patch for zlib configure to pick up CFLAGS/LDFLAGS, to better
support SDK builds.
Cleans up OS X libs build script, hides some extraneous output.

This was SVN commit r14138.
2013-11-11 00:04:07 +00:00
leper 4406be3a69 Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
alpha123 f070bf9d1e Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
alpha123 e01445818a Nerf/rebalance siege towers.
- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6

The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.

This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
Mythos_Ruler 2811d4c367 Fixed this map.
This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
Mythos_Ruler 912e485a64 Elephant changes and tweaks.
This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
Enrique 85e9a2b0ce Added 3 idle animations and attack, death and walk animations for all asian elephants.
Maurya hero howdah added with normal and specular maps

This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
Spahbod a2477f9d40 Increasing the generation speed of the maps: Alpine Lakes
This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
Ykkrosh a96ed190a5 Add GLX_MESA_query_renderer support to hwdetect
This was SVN commit r14130.
2013-11-10 16:24:03 +00:00
Ykkrosh d178f32698 Fix Unicode in JS print() on Linux
This was SVN commit r14129.
2013-11-10 16:13:40 +00:00
JoshuaJB c27c663697 Print a traceback after an exception in the bot.
This was SVN commit r14128.
2013-11-10 04:28:18 +00:00
JoshuaJB 59da5fad2a Fix some spidermonkey lobby complaints when run in strict mode.
This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
historic_bruno 174f636fd2 Fixes tests
This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
leper 37cedb8133 Make filters work and add a skirmish map filter.
This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
leper 4fb6896fd8 Fix warning when the hosted game is a random rms.
This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
Ykkrosh d7ec8c47a6 Fix Unicode support in lobby.
Fix EncryptPassword being called with the wrong argument order, and
encrypting username instead of password. (This will break all existing
lobby accounts.)

Fix EncryptPassword not using all of salt_base.

This was SVN commit r14123.
2013-11-09 23:26:17 +00:00
Ykkrosh 35d48d2fe8 ...and increase HDATA_USER_SIZE so OglTex actually fits
This was SVN commit r14122.
2013-11-09 18:49:35 +00:00
Ykkrosh 1ad9d5424a Fix error at startup on 64-bit builds.
OglTex had a size_t added, which pushed it over HDATA_USER_SIZE.
Use u32 instead to minimise the difference between platforms.

This was SVN commit r14121.
2013-11-09 18:39:45 +00:00
Spahbod dcb3c0ad7a Increasing the generation speed of the maps: Continent
This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
Mythos_Ruler d3fade285b Basic Nubian archer textures.
Map preview for Corsica and Sardinia.

This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
sanderd17 2d2853dd6f Fix problems with EndGameManager in Atlas by waiting for the first turn
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
historic_bruno 9cc172b164 Fixes --without-lobby for MSVC and clang, refs #2249.
Cleans up some whitespace.
Removes obsolete PCH files.

This was SVN commit r14117.
2013-11-09 02:57:10 +00:00
Ykkrosh 3c47b12cbe Display texture memory usage in profiler's renderer stats
This was SVN commit r14116.
2013-11-09 01:03:23 +00:00
mimo 3a278df3f7 Move ship to shoreline when tasking units to garrison inside, fixes #1391
This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
leper 5dfc3746e3 Remove old and unused archive stats.
This was SVN commit r14114.
2013-11-08 17:27:21 +00:00
leper 81cf02cc13 Fix building with --without-lobby. Fixes #2249.
This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
leper 0f8d3e23db ;
This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
RedFox 1a32a10f52 Updated premake to support VS2013. Also changed platform toolsets to vc110_xp and vc120_xp for VS2012 and VS2013 respectively. This way the builds will also work on WinXP.
This was SVN commit r14111.
2013-11-08 14:08:16 +00:00
sanderd17 da6abe630a Fix error message on starting game due to missing global variable.
This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
Spahbod 7547dae0e2 Fixing the revert by the previous commit.
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
Spahbod f88b5be079 Increasing the generation speed of the maps: Islands, Lake.
This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
JoshuaJB bb28e0eb70 Fix some system message/spam filter bugs in the lobby.
This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
Ykkrosh 1138419017 Remove broken build script
This was SVN commit r14106.
2013-11-07 22:20:38 +00:00
JoshuaJB 62b92af925 Fix lobby registration errors.
This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
Ykkrosh f53bd8974c Add autobuilder support for glooxwrapper
This was SVN commit r14103.
2013-11-07 21:45:59 +00:00
Yves 93cffe9deb Remove the old and no longer used archive builder that rebuilt the archive while the game is running.
This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.

Refs #2241 (the code used g_ScriptingHost which is going to be removed)

This was SVN commit r14102.
2013-11-07 21:06:18 +00:00
JoshuaJB 87e9c5694e Change the LOGWARNING when a config setting doesn't exist to a LOGMESSAGE.
This was SVN commit r14101.
2013-11-07 21:02:22 +00:00
JoshuaJB 8d5d66e57b Fix error that slipped into the lobby commit.
This was SVN commit r14099.
2013-11-07 20:10:59 +00:00
JoshuaJB bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
JoshuaJB d7121f4f55 glooxwrapper by Philip to support building gloox on Windows.
This was SVN commit r14097.
2013-11-07 19:38:09 +00:00
JoshuaJB 10e23c173d Add gloox library files.
This was SVN commit r14096.
2013-11-07 19:04:30 +00:00
Spahbod fe0510c079 Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
JoshuaJB b416de9b7c Remove the unused crypto++ library files.
This was SVN commit r14094.
2013-11-07 18:50:52 +00:00
JoshuaJB 3298dce158 Remove the unused crypto++ library.
This was SVN commit r14093.
2013-11-07 18:49:43 +00:00
sanderd17 3743e58f9a allow enabling the game clock as a persistent setting
This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
Spahbod 6d62b3bf40 Added a new "placer" function for the rmgen library.
This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.

Currently it is only implemented on Persian Highlands random map.

This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
Spahbod b7751a277c Cleanup
This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
Spahbod 5ec4962184 Decreasing the generation time of Islands random map to about 2/3 of the original.
This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
mimo 9b98585275 Remember the last market for back-to-order trading, fixes #2248
This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
sanderd17 9ffe235b2f Clean up EndGameManager. Fixes #2130
This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
sanderd17 68fa9f4631 Fix building contstruction, but still don't allow positive regenrate for unhealable entities
This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
Mythos_Ruler 24bc451852 Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
sanderd17 8540740b35 disallow healing of unhealable entities via all ways
This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
mimo 6fae05b5f6 fix
This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
mimo 0362453035 test some components before use, adresses #2206
This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
Mythos_Ruler 53a270347a Map preview for Zagros Mtns.
Changed preview for Greek acrpolis.

Fixed quote attribution. Thanks anfialro.

This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
Mythos_Ruler f1100f10c1 Standardized Cav Spearmen animations.
This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
sanderd17 c62cc3ee44 rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
Mythos_Ruler e4f2ddb738 Renamed a bunch of maps.
This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
Mythos_Ruler 5dc553bf91 More shield changes.
Tweaked number of 5-pop houses on Sicilia skirmish map.

New "Sahel" Skirmish map.

This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
Mythos_Ruler 34e09220a4 Normal and spec maps for a bunch of shields.
This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
sanderd17 e0161bd355 small code style fix
This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
sanderd17 6dca6910c3 Recursively count garrisoned units to avoid overcapacity
This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
Ykkrosh 72e11a2dea Fix VS2013 build errors, warnings
This was SVN commit r14073.
2013-11-03 12:46:07 +00:00
Mythos_Ruler 37f5aa5351 Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
Mythos_Ruler 768c821f13 Acropolis 7 scenario renamed to "Acropolis Night."
Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.

Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).

This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
Mythos_Ruler 096fc43f9e Three new skirmish maps. 2 need Iberians walls though.
Deleted a couple of scenarios.

This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
Mythos_Ruler f4bd08427c Trader speed tech!
This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
Ykkrosh 29e4b1a17c Update Android support
This was SVN commit r14068.
2013-11-02 23:05:38 +00:00
Ykkrosh 8aa6485d78 Fix shader errors with OpenGL ES
This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
Mythos_Ruler ba5b572ccc Iberian walls for Caspian Sea skirmish map.
Rubble for these houses.

This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
Mythos_Ruler c1c45bd7c8 Caspian Sea skirmish map.
Clouds.

This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
Ykkrosh 1fa2fc9739 CClientArea parsing test
This was SVN commit r14064.
2013-11-02 14:39:08 +00:00
mimo ce7c97b79f Improve back to work behaviour (queues taken into account), fix #2206, patch from Itms
This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
mimo 358e8f5992 Remove ResourceGatherer for animals
This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
Mythos_Ruler 552a4527ca Iberian walls for Deccan Plateau skirmish map.
Specific Name for Mauryan maiden guards (Visha Kanya).

Clarified the Iberian json a bit.

Some tooltip tweaking.

This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
sanderd17 543ec3a8c7 Fix launching skirmish maps without selecting a civ
This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
sanderd17 60fb5ed1c3 - Fix garisson and formation aura types
- Implement tech mods for UnitMotion speeds, Fixes #1958, based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test

This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
Ykkrosh 2d1be3d47e Improve correctness of hotkeys at low framerates.
SDL queues up all the input events received in a frame. When the hotkey
system saw a key up/down event, it immediately updated its
HotkeyIsPressed state and then pushed a hotkey event onto the end of the
queue.

If the initial queue was e.g. [key-down shift, key-press Z, key-up
shift], the hotkey event triggered by Z would be processed after the
key-up shift had updated the HotkeyIsPressed state, so the handler of
the Z hotkey would not think the shift hotkey was pressed.

If the initial queue was e.g. [key-press Z, mouse-click], the hotkey
triggered by Z would be processed after the mouse-click event, so it
could apply to the wrong building selection.

Fix by pushing the hotkey events onto a special queue that gets
processed before any subsequent SDL input events.

Also update the HotkeyIsPressed status when the HOTKEYDOWN/HOTKEYUP
events are processed, not when they are generated, to guarantee they are
consistent with the DOWN/UP events.

Fixes #1869.

This was SVN commit r14057.
2013-10-30 01:38:32 +00:00
Gallaecio 11c7c44a0b Fixed typos reported in Transifex by qwertz and Loki.
This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
Gallaecio b67c411b33 Fix typos in template files. Refs #2185.
This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
Gallaecio 15f09f7005 Fix typos in civilization files. Refs #2185.
This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
Gallaecio 538c250d67 Fix typos in descriptions of random maps. Refs #2185.
This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
Gallaecio dd7445262c Typo: enemey → enemy.
This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
leper fcde137b30 Viriato.
This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
JoshuaJB e2f475b86a Make the *nix ARM support a little sturdier, Fixes #2121
This was SVN commit r14050.
2013-10-27 21:06:15 +00:00
leper 3173722099 Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238.
This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
Mythos_Ruler 31e79e6709 Reorders the game setup drop list for maps.
This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
Mythos_Ruler 30af350e31 New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
Tweaked some stuff on a few maps.

Fixed Iberian Walls for Nile River skirmish.

Changed names for Ptolemaic warships.

A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).

This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav 597da2ff9d Alpha 14 remake
This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
Mythos_Ruler a45b074b07 Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.

Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".

Ensured siege engines can only be built in City Phase.

This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
Mythos_Ruler 64dc783a18 Simplified the Spartan population penalty.
Changed costs on a few units.

New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)

Fixed specificname for some Carthaginian units.

Added a field entity for "skirmish" maps.

This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
Mythos_Ruler fe6d508a82 Punjab skirmish map.
Some map tweaks.

This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
Mythos_Ruler 1ee4c52779 All 4 players on Nile River skirmish map now have Iberian walls.
This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
Mythos_Ruler 10ddc2aed6 Fixed starting unit for Ptolemies.
Nile River skirmish map (still needs Iberian walls for 2 of the
players).

New map preview for Arabian Oasis.

Moved Civic Center back to Town Phase, but made it take twice as long to
build.

Fixed elephant template.

Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.

This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav 14166af0ac This was SVN commit r14038. 2013-10-24 09:46:26 +00:00
leper 4e86b00a05 Remove inconsistencies in the manual. Refs #2185.
Fix player name.
Make log messages when saving games use quotes around paths.

This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
Yves 20ed5b118c Unify script conversions and remove JSInterface_Vector3D.
Because it was historically grown, we have some duplicated code for
converting script types to native types.
This patch removes the file JSConversions.cpp and moves some code to
ScriptConversions.cpp.
The places using JSConversions.cpp are changed to use the
ScriptInterface's conversion functions in ScriptConversions.cpp.
I also removed JSInterface_Vector3D because it had additional
requirements to the conversion code that no other code has and because
it's currently not used. I think it doesn't make sense to maintain code
just because it could possibly be used again later.

Closes #2213
Refs #1886

This was SVN commit r14036.
2013-10-20 17:13:53 +00:00
Ykkrosh a4cd90ddfc Avoid non-ASCII characters in source code, since tools don't decode them consistently.
Fixes #2198.

This was SVN commit r14035.
2013-10-20 09:27:44 +00:00
leper d6f6d2b145 Remove useless error messages.
This was SVN commit r14034.
2013-10-20 01:47:16 +00:00
Mythos_Ruler 2117f77812 Fixed some resource placement.
This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
Mythos_Ruler 50a2bddf77 Fixed some goats.
This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
Mythos_Ruler 34d927f25c These two skirmish maps are now complete with walls for Iberians.
This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
Mythos_Ruler 15f565f316 Corinthian Isthmus and Persian Highlands skirmish maps (wip).
This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
leper 742c489353 Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio.
This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
leper 71a41ba401 Line endings. Refs #2185.
This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
Mythos_Ruler 45d4e92782 Fixed building requirements for Town Phase.
Changed Brit Wonder to the new Stonehenge model. :)

Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092

This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
Yves b9892bc73a Remove ScriptableObject/CJSObject
Since all remaining uses of ScriptableObject/CJSObject have been
removed, the related files can now also be removed.
Closes #2212
Refs #2126
Refs #2137
Refs #1886

This was SVN commit r14026.
2013-10-19 10:14:08 +00:00
Ykkrosh 024dd82209 Fix non-PCH build
This was SVN commit r14024.
2013-10-19 01:11:20 +00:00
Ykkrosh ac335f37c8 Fix some Clang warnings about unused private members
This was SVN commit r14023.
2013-10-19 00:53:58 +00:00
leper c0b628bcac Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210, #2211.
This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
Ykkrosh 701508922f Use CStrIntern for font names to reduce lookup cost
This was SVN commit r14020.
2013-10-18 16:15:42 +00:00
Ykkrosh 91169c82c7 Optimise rendering of scrollable text boxes by clipping
Add optional clipping rectangle to CTextRenderer. Strings that are
printed
outside the vertical extent of the clipping rectangle will be
immediately
skipped. This greatly reduces the cost of large scrollable text boxes.

This was SVN commit r14019.
2013-10-18 16:05:02 +00:00
Ykkrosh 751558d894 Optimise text rendering by batching
When CTextRenderer is given multiple strings with no differences other
than position, render them in a single glDrawElements call to reduce
driver overhead.

Also avoid some unnecessary copies of std::wstrings.

This helps performance a bit with large GUI text boxes.

This was SVN commit r14018.
2013-10-18 16:02:48 +00:00
Ykkrosh b6c7c0d799 Optimise glyph lookup in text renderer
std::map lookup was a major cost when rendering large amounts of text.
Replace it with a more efficient 2-level array.

This was SVN commit r14017.
2013-10-18 15:56:12 +00:00
Ykkrosh 5778484a77 Refactor text renderer
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.

Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741).

Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.

Fixes #1117.

This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
Ykkrosh 8799bd98b0 Support 8bpp textures
When textures.xml specifies format="alpha", the input is expected to be
an
8-bit greyscale PNG, and the output will be an 8-bit uncompressed
alpha-only DDS.

Add format override to CTextureProperties, to select between e.g.
GL_ALPHA
and GL_LUMINANCE for 8-bit textures.

This is needed so fonts can use the new texture system.

This was SVN commit r14015.
2013-10-18 15:36:31 +00:00
leper 6a2fac7a58 Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208.
This was SVN commit r14014.
2013-10-18 14:41:08 +00:00
Enrique 9802adf92f celt_stonehenge with normal and spec maps. Fixes #2053
This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
sanderd17 f3968c0d4c fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
sanderd17 e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo.
This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
OmriLahav 6c3c6cfd3a This was SVN commit r14009. 2013-10-16 14:08:47 +00:00
Ykkrosh a2f836c393 Prevent bogus -Wmaybe-uninitialized warnings in GCC
This was SVN commit r14008.
2013-10-16 12:22:50 +00:00
Mythos_Ruler eb33d0fd61 New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).

This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
Mythos_Ruler 8456d50015 Found a couple more. (removing stonewall attack restriction).
This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
Mythos_Ruler 8053cbd474 Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
Enrique 40db79df33 greek docks do not show warships in the foundation until construction is finished.
Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"

This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
sanderd17 2bbbcff811 fix tests, breaking caused by renaming files.
This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
sanderd17 5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
sanderd17 a4ce8dac34 fix technologies broken by 379a7b208f
This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
sanderd17 379a7b208f Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
Mythos_Ruler 57d47f23c9 This was SVN commit r13997. 2013-10-13 18:11:54 +00:00
Enrique 417e2455a0 Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
Ykkrosh ce5c43fe03 Fix typo
This was SVN commit r13995.
2013-10-13 11:41:30 +00:00
historic_bruno 3a28caed03 Rebuilt premake4.exe with VC++ 2008 to avoid VC++ 2012 issues targeting XP
This was SVN commit r13994.
2013-10-12 23:47:09 +00:00
Enrique 41de5440e0 Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
Mythos_Ruler 7335c32c7e Some updated sounds from LAVS.
This was SVN commit r13992.
2013-10-12 01:27:10 +00:00
leper 9b8667a9aa Really add special starting unit.
This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
leper 4f03550adf Create a special starting unit entity for skimish maps.
This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
leper 396bd844dd Remove duplication between getActionInfo and determineAction. Allow setting rally points if not all selected buildings can do so. Patch by mimo. Fixes #2189.
This was SVN commit r13989.
2013-10-11 22:43:22 +00:00
leper 801cac87dd Properly queue rally points when setting them via the minimap. Patch by mimo. Fixes #2203.
This was SVN commit r13988.
2013-10-11 21:50:45 +00:00
sanderd17 c5669e2c4e Add a back to work button. Patch by Itms. Fixes #799
This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
Ykkrosh e2d28c8894 Add AppData file, for use by some Linux package installers.
Fixes #2202.

This was SVN commit r13986.
2013-10-11 18:55:46 +00:00
OmriLahav 7791c4c61d This was SVN commit r13985. 2013-10-11 11:01:55 +00:00
OmriLahav f22e47a743 This was SVN commit r13984. 2013-10-11 11:01:06 +00:00
historic_bruno 644135b9f3 Fixes variable name conflict in session UI, patch by Itms, fixes #2199
This was SVN commit r13982.
2013-10-11 00:22:27 +00:00
historic_bruno f5eeed9cf7 Clears selections when loading saved game, patch by RefinedCode (fixes buggy selection behavior when using quicksave/quickload), fixes #2178
This was SVN commit r13981.
2013-10-10 23:58:29 +00:00
historic_bruno a00e57df72 Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122
This was SVN commit r13980.
2013-10-10 23:46:42 +00:00
alpha123 f6c9db33d6 Focus on the building a hero is garrisoned in when the hero button is double-clicked. Patch by mimo. Fixes #2131
This was SVN commit r13978.
2013-10-10 21:23:19 +00:00
Mythos_Ruler c7e3c1499f Fixed typo.
This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
Mythos_Ruler cd5a2aa527 Ptolemy IV.
Ptolemaic heroes added to Ptolemaic Fortress.

Seleucid Romanized Infantry Champion.

This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
sanderd17 5c3ff86219 add different skirmish structures + skirmish demo map containing all skirmish templates so far
This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
sanderd17 f3d83e0616 add skirmish defense tower and houses
This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
historic_bruno f3d088dd5c Fixes JS debugger, fixes VS 2013 build error, re-fixes #2127, #2175
This was SVN commit r13973.
2013-10-07 22:55:30 +00:00
RedFox 8464777759 Fixed premake4 build incorrectly ignoring vs2010 action.
fixes #2191

This was SVN commit r13972.
2013-10-07 22:45:08 +00:00
RedFox a97cd73cf8 Adds EnableSSE2 for Visual Studio builds on windows.
Adds optional "--with-c++11" flag for GCC/ICC builds. For possible
future C++11 migration.
refs #2191

This was SVN commit r13971.
2013-10-07 22:39:13 +00:00
RedFox 055ea57468 ref #2191
Adds VS2012 support for premake4. Also adds
update-workspace-with-atlas.bat for VS2012 builds that need to compile
AtlasUI.dll, too.

This was SVN commit r13970.
2013-10-07 22:10:16 +00:00
Mythos_Ruler 79af6fb17f Newly updated Ptolemaic champion cavalry.
This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
historic_bruno b9268fbdcd Fixes error logging in the JS debugger, based on patch by RefinedCode. Fixes #2175
This was SVN commit r13967.
2013-10-07 02:10:41 +00:00
historic_bruno d3e0fb4f84 Fixes crannóc spelling, thanks to GunChleoc
This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
historic_bruno 1408a0be83 This was SVN commit r13965. 2013-10-06 23:29:03 +00:00
historic_bruno 74216a5825 Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
historic_bruno 6d67957db2 Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
historic_bruno 35fa527814 Adds attacking player's name to attack notification messages.
Cleans up some duplicate username/color code in messages.js

This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
Mythos_Ruler 7d92b3459b Turns on Attack notification text.
This was SVN commit r13961.
2013-10-06 21:17:56 +00:00
Mythos_Ruler 573215dad8 Fixed the player names on this map.
This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
Mythos_Ruler 4cfee05c31 New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
Mythos_Ruler efc84a9cce Adjusting time costs for these Ptol buildings.
This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
Mythos_Ruler 5fc888fdcf Some more player names for Carthage.
Player names for Seleucids.

Fixed names for Celtic docks and merchant ships.

Fixed cavalry health for a few units.

Name stuff for ships, specifically Carthage. Fixes #2106.

Started work on some Ptolemaic units, specifically the Cav Spearman.

Added LordGood's Sacred Band Cavalry portrait.

This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
Mythos_Ruler b9b923be11 Fixes #2149
This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
Mythos_Ruler 14b51afc39 Fixes #2152
This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
Mythos_Ruler f4e4247f06 Fixed Gallic Outpost name. Fixes #2167.
Fix Ptol civ center footprint.

This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
historic_bruno 50782c1c1c Fixes non-PCH build
This was SVN commit r13953.
2013-10-06 05:15:54 +00:00
historic_bruno 754e794f9b Implements attack notifications based on patch by madmax and zoot, fixes #1719
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
historic_bruno 2418ae190d Fixes some erroneous documentation in EntityLimits.
Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions

This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
Mythos_Ruler c21953b434 Added some Iberian walls to a couple of skirmish maps.
Rethought the naming scheme of the skirmish maps.

This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
Spahbod a1ceda4012 Polishing the Random Maps: The last batch...
This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
leper fecfda29f6 Remove civ code hardcoding from SkirmishReplacer component. Refs #1198.
This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
leper 3624c591bd Fix compilation failure without PCH.
This was SVN commit r13946.
2013-10-05 16:22:51 +00:00
leper 85253ca3c8 Let corpses cast shadows again. Refs #1771.
This was SVN commit r13945.
2013-10-05 16:22:46 +00:00
alpha123 ff6b80305c Rearrange hotkeys a bit. Queue the 8th unit is now Comma, and select idle warrior is forward slash (replacing camera-follows-mouse, which is available by holding middle mouse anyway). Fix #2181.
This was SVN commit r13944.
2013-10-04 23:31:24 +00:00
alpha123 433b29d6dc Fix description of Belgian Bog skirmish map.
This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
Mythos_Ruler 76d9893123 New skirmish maps.
Fixed some things.

This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
Mythos_Ruler 2283aedc3c The first Skirmish maps.
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.

This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
alpha123 939898c47d Nerf Iberian champion cavalry a bit.
This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
historic_bruno 7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.

This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
historic_bruno 5c35690309 Fixes broken statue ruins template and replaces old statue treasures with ruins
This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
historic_bruno 6a97bbd4c3 Fixes dropdowns opening with empty list, caused assertion failure about vector subscript range in MSVC debug build
This was SVN commit r13936.
2013-10-04 00:31:36 +00:00
Enrique b0e2f6b368 Added obelisks to ptol_cc
This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
Ykkrosh e700937fd3 Fix non-SSE x86 builds
This was SVN commit r13934.
2013-10-03 18:22:10 +00:00
Enrique 398a32a6ff Added ptolemiac civic centre with ao and custom decal dirt_7x5
This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
Enrique 739ed00b5e Added ptolemaic fortress with ao. Updated ptolemaic struct texture
This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
Mythos_Ruler e382967e34 Updated a bunch of things.
New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.

This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
Mythos_Ruler bb78b4c931 Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
Enrique e0d50b6137 added seleucid thureos texture by request
This was SVN commit r13929.
2013-10-02 14:53:59 +00:00
Enrique 60200f8dbb fixed ptolemaic statues base.
This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
Enrique 2e24c9f2b7 ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
Enrique 26af70ec7b Fixed ptolemaic thureos mesh shape
This was SVN commit r13926.
2013-10-01 15:15:39 +00:00
Ykkrosh 9f5635085e Fix #1833: animals spin around needlessly while roaming.
Patch from mimo.

This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
Ykkrosh e449364408 Recompute system shader defines immediately when the relevant inputs change, instead of delaying until ReloadShaders.
This fixes an error with autostart and smoothlos=true, where the system
defines were being accessed before the first rendered frame.

This was SVN commit r13923.
2013-09-30 22:39:06 +00:00
historic_bruno 8cf5f61885 Avoids ugly layering of GUI pages when entering match setup
This was SVN commit r13922.
2013-09-30 20:51:19 +00:00
Enrique cbe103bdfe ptolemaic galatian shields for basic, advanced and elite with specular maps.
This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
Enrique 1f032b7c59 Added Lordgood's new britons barracks and defense tower with minimal tweaking
This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
historic_bruno e24ce51029 Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142.
Changes fixed size arenas to new dynamic arenas with reasonable chunk
sizes (may require tuning), refs #1842

This was SVN commit r13916.
2013-09-30 01:22:44 +00:00
historic_bruno fbee618ac8 Fixes memory leak in sound manager
This was SVN commit r13915.
2013-09-30 01:09:16 +00:00
Yves 238b7f84d8 Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
Fixes #2172
Refs #1886

This was SVN commit r13914.
2013-09-29 18:56:50 +00:00
Mythos_Ruler 2ea0620abb Reduce the health drain of the Nubian Archer.
Fixed the Lighthouse to not have the Library special tech.

Ptol Military Settlement has better sounds and a different portrait.

Increased defense tower limit since they now have a min distance limit.

Tweaked Ptolemies demo map.

This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
leper 022393a0c6 Spelling fixes from the translation work by Gallaecio and Loki72. Fixes #2150, #2170.
This was SVN commit r13912.
2013-09-29 16:14:40 +00:00
Ykkrosh c2583e42da Reduce memory allocations in the renderer
Use an arena allocator in ShaderModelRenderer::Render, to reduce
the allocation cost in STL containers.

Avoid unnecessary copying of std::vectors.

This was SVN commit r13911.
2013-09-29 14:48:11 +00:00
Ykkrosh 6b0a0e83eb Fix profiler malloc count in debug mode on Windows
wdbg_heap_NumberOfAllocations doesn't work without the wdbg_heap
leak detector, which is disabled since it's slow and broken.
Use a simple hook via _CrtSetAllocHook instead to count allocations.

This was SVN commit r13910.
2013-09-29 14:43:14 +00:00
Mythos_Ruler f4abcd2ef9 Gauls get: Tavern and Naked Fanatic.
Britons get: Rotary Mill.

So, now all Celts get Rotary Mill, but also a unique unit-producing
building.

Britons now have a better demo "sandbox" map.

Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.

Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).

Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).

This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
Ykkrosh eceae8be5c Fix crash when setting rally point
This was SVN commit r13908.
2013-09-29 14:02:47 +00:00
wraitii d663dae2d8 New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
NEEDS TESTING.

This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
Ykkrosh 994ebd9836 Add a list of statically-constructed CStrIntern strings
Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.

This was SVN commit r13906.
2013-09-29 13:19:52 +00:00
Mythos_Ruler 08f431fa0d Ptolemaic entity templates for Enrique.
This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
Ykkrosh 4e9570cd0f Fix unnecessary CShaderConditionalDefines copy, and inline some functions
This was SVN commit r13904.
2013-09-29 02:05:02 +00:00
Ykkrosh f075571502 Fix slightly expensive GetSystemShaderDefines()
Only recompute when any relevant parameters have changed, then return
the cached value.

This was SVN commit r13903.
2013-09-29 01:00:11 +00:00
Ykkrosh 555deea136 Fix conditional defines to not construct new CShaderDefines frequently
CShaderDefines is designed to be efficient to copy and compare, but not
to construct. Conditional defines were constructing new CShaderDefines
for many models every frame.

Precompute all the possible conditional combinations of CShaderDefines
when a material is first loaded, so they can be looked up at no cost
when rendering.

This was SVN commit r13902.
2013-09-29 00:30:58 +00:00
Ykkrosh 22f0f2b232 Set _NO_DEBUG_HEAP=1 in VS2010 projects
The debug heap has a high performance cost, even in release mode,
when running inside a debugger, which is surprising to people trying
to measure performance. It doesn't seem very useful at finding bugs
either.

Add a NoDebugHeap flag to Premake, to set that environment variable
when running in the VS2010 debugger.

This was SVN commit r13901.
2013-09-28 14:35:28 +00:00
Mythos_Ruler 2d1b7914a6 This was SVN commit r13900. 2013-09-28 11:58:05 +00:00
Mythos_Ruler b8a5acfd9e Preview image for The Gauls demo map.
This was SVN commit r13899.
2013-09-26 18:44:45 +00:00
RedFox 28ce5f3458 It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from.
This was SVN commit r13898.
2013-09-24 21:50:46 +00:00
sanderd17 e370af8d4e Fix rally point rendering on saved games. Fixes #1762. Patch by mimo
This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
Mythos_Ruler 6880fd214f Fixed name of this map.
This was SVN commit r13896.
2013-09-24 18:41:19 +00:00
Enrique 895f927ff0 Celts corral props missing fix
This was SVN commit r13895.
2013-09-24 16:26:26 +00:00
Mythos_Ruler 59c8e9e6dc Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
New "sandbox" demo map for the Gauls.

Renamed "Night's Watch" to "Sentries."

This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
historic_bruno cd51540725 This was SVN commit r13892. 2013-09-22 18:13:19 +00:00
historic_bruno 2a613f8236 Removes mostly useless video memory detection, fixes another crash with Nvidia Optimus on Windows, fixes #2145, #2138
This was SVN commit r13891.
2013-09-22 18:07:33 +00:00
Mythos_Ruler e488ed09f5 This was SVN commit r13890. 2013-09-22 11:30:24 +00:00
Mythos_Ruler ae4ccfe050 3D farm fields for all factions.
Fixed tooltips for a bunch of units.

Increases pierce armor for elephants.

This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
RedFox 5287af8967 Increased SpatialQueryArray max results from 1024 to 2048. This is a temporary fix until the Search and Prune solution is implemented.
This was SVN commit r13888.
2013-09-22 04:37:46 +00:00
sanderd17 5afb18dda4 fix units ejecting on destroying structure
This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
sanderd17 4f6ddfe894 fix theatron build limit
This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
Enrique 636f09053b celt tavern update
This was SVN commit r13885.
2013-09-21 15:24:56 +00:00
Yves 9781b67cf4 Changes the Console to expose global functions to scripts instead of properties.
Fixes #2140
Refs #1886

This was SVN commit r13884.
2013-09-21 14:48:19 +00:00
Mythos_Ruler bb506fb578 Spec maps and new player color texture for Greek females.
This was SVN commit r13883.
2013-09-21 12:41:05 +00:00
Mythos_Ruler 21639ce5ea Normal map and Specular map for warship sails.
Fixed Cav Sword tooltip.

Updated the product logo a little bit.

This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
Mythos_Ruler 0233bb4877 Temporary Ptolemies emblem.
This was SVN commit r13880.
2013-09-21 09:23:21 +00:00
Mythos_Ruler ccc873d9d5 Tech complete sound slightly louder.
This was SVN commit r13879.
2013-09-21 09:22:31 +00:00
Mythos_Ruler ec66e59150 Fixed some civ json stuff. Fixed Ptolemaic json.
This was SVN commit r13878.
2013-09-21 09:21:48 +00:00
Yves 12e2428495 Changes the Renderer to expose global functions to scripts instead of using CJSObject.
Fixes #2137
Refs #1886

This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
Mythos_Ruler c0b84fb41f Added build limits for Theater, Council Chamber, and Library.
Added Ptolemies civ json file. I am getting a javascript error in-game
though. Need help trouble shooting it.

This was SVN commit r13876.
2013-09-21 07:33:22 +00:00
Mythos_Ruler 9d2f59e80a Tweaking the Athenian field.
Tweaking 0 A.D. logo.

Fixed tooltip for Slinger.

Fixed name for Carthaginian wonder.

This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
Ykkrosh d252e245ef Optimise fixed multiplies on MSVC x86
On MSVC, casting i32 to i64 then multiplying gets compiled into a call
to __allmul, which is slow. Use the __emul intrinsic instead.

GCC 4.6+ appears optimise this case automatically and doesn't need any
special handling.

This reduces the cost of ComputeShortPath by about 50% (testing AI vs AI
on Oasis 01).

This was SVN commit r13873.
2013-09-20 20:17:54 +00:00
Enrique 5a8cfb738b Commited experimental field for athenians (propped farm field)
This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
Enrique 4b7c1a915d Celtic corral upgraded. Added more playercolor to gaullic civic centre.
This was SVN commit r13871.
2013-09-19 13:58:48 +00:00
historic_bruno bfe0b79b91 Better fix of Grid memory leak, refs #1842
This was SVN commit r13869.
2013-09-18 01:21:36 +00:00
alpha123 e10c4ebaae Amend 553875ea83: Forgot to include new hotkey in the config.
This was SVN commit r13868.
2013-09-17 00:31:18 +00:00
alpha123 553875ea83 Allow the use of Enter in addition to the OK button in the Join Game dialog.
This was SVN commit r13867.
2013-09-17 00:30:11 +00:00
historic_bruno 9f2a850a95 Fixes buggy operators and memory leak in Grid class, refs #1842
This was SVN commit r13866.
2013-09-17 00:28:22 +00:00
RedFox 5d9b2b95b0 Ticket #2127 - Performance and style improvements in scriptinterface.
No real behavior changes, only code maintenance.

Fixed signed/unsigned mismatch in EntityMap.h

This was SVN commit r13865.
2013-09-16 19:10:06 +00:00
historic_bruno 97912dd545 This was SVN commit r13864. 2013-09-16 16:56:26 +00:00
Enrique 16b615db79 Celt walls upgraded
This was SVN commit r13863.
2013-09-16 12:25:03 +00:00
sanderd17 a770ad9467 small code style fixes
This was SVN commit r13862.
2013-09-16 09:14:16 +00:00
RedFox 1b6a5fa802 This was SVN commit r13861. 2013-09-15 21:37:05 +00:00
RedFox 2a5ec404d1 Further reverted RangeManager sorting to stable_sort, since possibly with different STL implementations, the order of entities might change and cause OOS.
Overflowing elements in SpatialQueryArray are now reported with
debug_warn, but can be ignored and the program will continue working,
but further entities will be truncated.

This was SVN commit r13860.
2013-09-15 21:11:20 +00:00
Enrique bb799bdd53 upgraded gaul defense towers and celtic storehouse
This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
Enrique 5fe43a0f21 removed non-used duplicated meshes
This was SVN commit r13858.
2013-09-15 19:56:13 +00:00
sanderd17 9eedd22b9a fix garrisoned units count for some special cases. Refs #2096. Patch by mimo
This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
Enrique 65bddb7fa5 Celtic docks, kennel, farmstead and temple upgrades
This was SVN commit r13856.
2013-09-15 16:09:23 +00:00
Enrique bdeb358c44 Upgraded britons market and added new gaul market
This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
RedFox 9694eec8b8 As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
Right now merely improves memory usage.

This was SVN commit r13854.
2013-09-15 14:03:53 +00:00
sanderd17 6644f224cd remove warn messages. Now really fixes #2102
This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
sanderd17 b16b52492d change build distance restrictions to work with classes. Fixes #2012.
This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
Mythos_Ruler 3016765766 All new techs for the blacksmith.
This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
sanderd17 f213761912 let entities change entity limits. Fixes #2076
This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
Mythos_Ruler de68973191 Changed the phase up sound.
Added a new "tech complete" sound for ALL techs.

Added some new armor techs for infantry and spearmen.

This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
Mythos_Ruler 466900b898 Minor template stuff.
This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
Mythos_Ruler db39fd059c Some tooltip tweaks.
Further attempts to balance archers. (ongoing)

This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
Mythos_Ruler 08849ae6f6 Balance changes after playtesting with Alpha123.
This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
Mythos_Ruler 4f138eaa12 Made the time icon slightly smaller.
Archers have less attack and cost slightly more.

Defense Towers now have a minimum build distance and are weaker.

This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
historic_bruno 729e744c2f Removes yucky hard-coded categories from BuildRestrictions
This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
Ykkrosh dd60c3a3e2 Restore textures.xml to make grid_subdiv terrain less ugly
This was SVN commit r13843.
2013-09-14 18:36:40 +00:00
Enrique a9cb79b108 celtic fortresses actor and barracks actor errors fixing reported by Sanderd
This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
Ykkrosh 126e550d68 Delete bogus file
This was SVN commit r13841.
2013-09-14 12:19:22 +00:00
historic_bruno ea75cda095 Special case getEntityNamesFormatted to avoid messing with getEntityNames
This was SVN commit r13838.
2013-09-14 00:32:50 +00:00
alpha123 e7fa9a58de Remove the Costs: prefix from tooltips entirely.
This was SVN commit r13837.
2013-09-14 00:07:08 +00:00
alpha123 e646cf19bf Fix bug due to some technologies not having separate generic/specific names.
This was SVN commit r13836.
2013-09-14 00:00:47 +00:00
alpha123 c28151c1c1 Put tooltips on a diet.
This was SVN commit r13835.
2013-09-13 23:49:46 +00:00
Enrique 04b4e6af4b gaul fortress fix
This was SVN commit r13834.
2013-09-13 21:44:49 +00:00
Enrique 014acac9ed Upgraded britons and gaullic fortresses.
This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
Enrique 532c9dce3e brit_civic_centre, celt_barracks and brit_crannog upgrade
added non-transparency with AO material and non-transparency-parallax-ao
material

This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
Enrique 5023ff449e Gaul_civic_centre updated.
This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
Enrique 8b9a0e3919 Added gaul houses, fixed brit houses and added a new variation. New effects applied.
Added Ludo's new stonehenge model.

This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
Mythos_Ruler 77ca745637 Updated the logo.
Updated some Roman words.

This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
historic_bruno 82fb0ce6be Improve game setup GUI performance by switching from main menu instead of pushing the page on top of the stsck
This was SVN commit r13828.
2013-09-12 15:12:08 +00:00
Mythos_Ruler 176cc55547 Fixing some Roman names. Thanks Robbob (on the forum).
Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.

This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
Yves 5304bc9d6a Changes GameView to expose global functions to scripts instead of using CJSObject.
Fixes #2126
Refs #1886

This was SVN commit r13826.
2013-09-12 12:40:05 +00:00
Ykkrosh 05422ad545 Avoid slightly-expensive QueryInterface() calls
Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.

This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.

This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
sanderd17 87753bf3fd forgot to commit extra change for 508cc0d4c7
This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
sanderd17 508cc0d4c7 Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
Mythos_Ruler 43df87e56f This was SVN commit r13822. 2013-09-10 22:05:12 +00:00
stwf b1bd61938e add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
sanderd17 d037d97d55 disable querying of local entities with a component. Avoids OOS problems. Patch thanks to historicbruno. Fixes #2119
This was SVN commit r13820.
2013-09-10 12:27:59 +00:00
sanderd17 d51217f718 Fix gazelle in deep water starting position on Oasis 9. Fixes #2123
This was SVN commit r13819.
2013-09-10 09:36:27 +00:00
leper 04ed87bf28 Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941.
This was SVN commit r13818.
2013-09-09 23:31:22 +00:00
Ykkrosh b2862f14da Avoid continual libxml2 memory leak in simulation-test mode
This was SVN commit r13817.
2013-09-09 20:22:42 +00:00
Mythos_Ruler 3c29c2dccf Tweaked farm decal color.
This was SVN commit r13816.
2013-09-09 18:46:45 +00:00
sanderd17 c3f7a929e0 better garrison flag handling. Refs #2096.
This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
sanderd17 e7ccc28cbc Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
sanderd17 a406863e0e fix bridge edge obstruction size and rotation of hele bridge edge
This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
sanderd17 f051426a76 fix garrisonHolder flags when units are ejected
This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
sanderd17 08514f68be small clean up of GarrisonHolder code
This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
sanderd17 d1a376fd06 fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
sanderd17 bc40534777 fix spread technology modifications. Fixes #2110
This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
historic_bruno 7a0e91ab23 Fixes undefined behavior in Atlas error display, fixes #2115
This was SVN commit r13808.
2013-09-08 03:35:05 +00:00
leper ca1665dde1 Fix some typos in the civ json files. Patch by Gallaecio.
This was SVN commit r13807.
2013-09-07 17:40:50 +00:00
sanderd17 f588181004 use better technology script in guiInterface
This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
sanderd17 24a4ceb89a fix carthagian technology. Fixes #2107
This was SVN commit r13804.
2013-09-07 09:26:56 +00:00
leper 819a1e7823 Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047.
This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
Ykkrosh 16c9724c24 Fix release build scripts
Exclude dev.cfg from the Windows installer.
Use the correct filename for the Windows installer.
Update some paths to match the new EC2 build process.

This was SVN commit r13802.
2013-09-06 19:43:45 +00:00
Mythos_Ruler 63f28f1a43 Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
This was SVN commit r13801.
2013-09-06 19:26:49 +00:00
Mythos_Ruler d6ec0f6dbd Updated installer image.
This was SVN commit r13800.
2013-09-06 19:16:33 +00:00
stwf e19b470a42 fix music glitchyness when game loses focus trac #2090
This was SVN commit r13799.
2013-09-06 02:46:13 +00:00
Mythos_Ruler a7132dc66a Updated Macedonians sandbox demo map.
Fixed Carthaginians special tech "Colonization."

Fixed Carthage json file.

This was SVN commit r13797.
2013-09-02 16:26:19 +00:00
historic_bruno 4c9cd2921d Replaces splash screen with fundraiser message
This was SVN commit r13796.
2013-09-01 23:56:50 +00:00
leper 53a5781c66 Increase simulation script runtime size again. Refs #1436, #1966 and #2035.
This was SVN commit r13794.
2013-09-01 23:29:21 +00:00
Mythos_Ruler 6070cd01fa Reduced "grazing" time for whales.
This was SVN commit r13793.
2013-09-01 22:06:23 +00:00
Mythos_Ruler c3dcde7e34 Alpha version number.
This was SVN commit r13792.
2013-09-01 20:47:02 +00:00
Mythos_Ruler 3774b2051d This was SVN commit r13790. 2013-09-01 04:22:28 +00:00
Enrique 4ac19dff05 fixed maur_struct
This was SVN commit r13789.
2013-08-31 22:08:48 +00:00
Mythos_Ruler 4dd1397e15 Mauryans and Britons now start with a cav skirm in addition to their special starting unit (Worker Elephant and War Dog respectively).
Fixed a unit availability thing for Macedonians.

This was SVN commit r13788.
2013-08-31 19:27:37 +00:00
Mythos_Ruler cc08c81faf Tweaks to barracks and blacksmith tips.
This was SVN commit r13787.
2013-08-31 19:23:16 +00:00
Mythos_Ruler 0bd22649f0 Tweaked Army Camp tip text.
Adjusted max gatherers for pyramid ruins.

New 'Blacksmith' loading tip.

This was SVN commit r13786.
2013-08-31 12:26:17 +00:00
Mythos_Ruler 66ab19086a Updated Stoa tip image.
Updated Persian Architecture tip text.

Adjusted upward the number of max gatherers for small mines and the
unfinished Greek temple ruin.

Tweaked Cycladic Archipelago 6 (fixed fish and treasure positions).

Tweaked Gold Oasis 1 (made it possible to build a civic center in the
middle of the "Gold Patches."

Adjusted the Spartan House history entry, based on text by contributor
Thorfinn the Shallow Minded.

This was SVN commit r13785.
2013-08-30 22:35:15 +00:00
stwf df190cbbd1 fix issues with menu mode and playlist, harden code and clear out ambient noises at game end, fixes #2066
This was SVN commit r13784.
2013-08-29 13:20:55 +00:00
Mythos_Ruler 3047470858 Reduced volume for fishing boat movement sound and construction hammering sounds.
This was SVN commit r13783.
2013-08-29 12:46:48 +00:00
wraitii de85408e3b Fix fishing boats not being able to gather from whales. Reported on the forums by Gildas.
This was SVN commit r13782.
2013-08-29 11:26:02 +00:00
Enrique 24ff1371b8 Upgraded greek temples an assigned one variation per civ.
This was SVN commit r13780.
2013-08-27 23:48:22 +00:00
historic_bruno 15586778bb Disables frame-pointer omission in VC++ 2008 projects, fixes stack dump in release build, fixes #2078
This was SVN commit r13779.
2013-08-27 02:42:56 +00:00
Enrique 56d535b7c5 Effects added to hellenic stoas. Only temples to go yay!
This was SVN commit r13778.
2013-08-27 00:04:05 +00:00
Enrique c6d361a76f added effects and upgraded greek docks for each greek civ
This was SVN commit r13777.
2013-08-26 23:19:35 +00:00
sanderd17 89e69af987 let maurian elephant corpse sink fast, temporary fix until there is a real corpse
This was SVN commit r13776.
2013-08-26 17:42:09 +00:00
sanderd17 e79c2aa953 make all Iberian buildings available in the sandbox map (add walls, blacksmith and fire ship)
This was SVN commit r13775.
2013-08-26 11:38:41 +00:00
Enrique 0b670f88af Updated spart syssiton, mace lybrary and helenic market with effects and little fixes
This was SVN commit r13774.
2013-08-26 08:29:18 +00:00
alpha123 89430de468 Okay, do what f5ab6255d0 was supposed to do.
This was SVN commit r13773.
2013-08-26 04:17:26 +00:00
alpha123 b10a01645f Revert f5ab6255d0. I accidentally somehow committed my whole working tree on this computer....
This was SVN commit r13772.
2013-08-26 04:15:36 +00:00
alpha123 f5ab6255d0 General scrollbar improvements. Patch by Josh. Fixes #2080.
- Don't show the scrollbar when the contents aren't overflowing the
visible area.
- Fix bugs in minimum bar sizing.
- Add capability to set a maximum bar size.
- Correct outdated/incorrect comments.

This was SVN commit r13771.
2013-08-26 03:06:08 +00:00
leper 2dc0c40ff0 Fix some errors.
This was SVN commit r13770.
2013-08-26 01:26:35 +00:00
Mythos_Ruler e75765faae Fixed some Greek corral prop problems.
Fixed Storehouses tip.

Fixed the names for ALL Iberian units and buildings.

Added a build restriction for the Iberian Monument.

This was SVN commit r13769.
2013-08-25 22:20:09 +00:00
leper ff6b3e5725 Properly fix #2079.
This was SVN commit r13768.
2013-08-25 22:05:41 +00:00
sanderd17 7a96a3161b fix whale altitude (no floating whales). See aa95f3420d.
This was SVN commit r13767.
2013-08-25 18:59:36 +00:00
Mythos_Ruler 035d33dc33 'Crop Rotation' tech for the Gallic Rotary Mill.
This was SVN commit r13766.
2013-08-25 17:57:20 +00:00
Mythos_Ruler 7c0dfc0d82 Fixed a couple tips.
This was SVN commit r13765.
2013-08-25 17:36:55 +00:00
Mythos_Ruler acf899bb47 Fixed some Corral errors.
Fixed some Persian building stuff.

This was SVN commit r13764.
2013-08-25 17:36:34 +00:00
Mythos_Ruler 292ce925c6 Cast Shadow flag enabled on this actor.
This was SVN commit r13763.
2013-08-25 11:04:14 +00:00
Enrique 2c66383461 Added effects to athen_prytaneion
This was SVN commit r13762.
2013-08-25 10:24:34 +00:00
wraitii 52f947fd77 Check that we still have build orders for our attack plan. Temporarily fixes #2082 for A14.
This was SVN commit r13761.
2013-08-25 08:20:40 +00:00
Enrique 589e8d2ae8 Updated and added effects to greek gymnasion, storehouse, corral and epic temple (athenian wonder parthenon)
This was SVN commit r13760.
2013-08-25 01:02:22 +00:00
Mythos_Ruler ce9432bf3d Proper selection ring for whales.
Edited Mauryan civ info.

Added preview image for Cycladic Archipelago 6.

This was SVN commit r13759.
2013-08-24 22:30:28 +00:00
Mythos_Ruler d49476ac8d Increased armor for promoted Skirmish Cavalry. Previously this was neglected or missed.
This was SVN commit r13758.
2013-08-24 21:11:59 +00:00
sanderd17 247e45a6b5 fix quinquereme splash damage
This was SVN commit r13757.
2013-08-24 16:07:03 +00:00
sanderd17 11f663d761 fix history description to match with in-game numbers. Reported by scythetwirerler. Part 2
This was SVN commit r13756.
2013-08-24 15:33:59 +00:00
sanderd17 087e5f9c3e fix history description to match with in-game numbers. Reported by scythetwirerler
This was SVN commit r13755.
2013-08-24 15:30:52 +00:00
Ykkrosh 14a73204dd Disable distance-sorting for most transparent objects
Distance-sorting of the alpha-blend pass of objects like trees and grass
is quite expensive (partly the cost of sorting, partly the cost of being
unable to batch efficiently), and the effect on visual quality is
typically very hard to see (the alpha-test pass does most of the work
for
objects that aren't fully translucent). That's not a good tradeoff, so
turn it off.

Leave distance sorting enabled for e.g. waterfalls since it might make a
more noticeable difference for them.

This was SVN commit r13753.
2013-08-24 14:48:02 +00:00
wraitii f106d7714a Fix a swap between reflections and refractions in config.cfg . Disabling "Render Reflections" now reverts to the skybox for better results.
Allows to oversaturate in Atlas' HDR settings.

This was SVN commit r13752.
2013-08-24 14:44:38 +00:00
leper 9d933087b3 Fix #2079.
This was SVN commit r13751.
2013-08-24 14:24:37 +00:00
wraitii 957c51727b Improve on-water shadows. Fix an issue with foam looking static. Add anisotropic filtering (x4) to the water normal texture for testing.
This was SVN commit r13750.
2013-08-24 14:12:39 +00:00
Mythos_Ruler aa95f3420d Cleaned up and fixed the whale templates. Still need a custom selection ring.
Made Carthaginian Sacred Band Infantry and Cavalry cost metal instead of
wood.

Updated Cycladic Archipelago 6.

This was SVN commit r13749.
2013-08-24 13:31:25 +00:00
sanderd17 40af0917ca let gaul and brit healers upgrade to their local templates instead of the generic celtic templates. Fix double-click to select all healers after one of the healers upgraded.
This was SVN commit r13748.
2013-08-24 13:09:53 +00:00
wraitii 630301918c Fix the command line -autostart-aidiff to default to 2 (new medium)
This was SVN commit r13746.
2013-08-24 09:55:06 +00:00
Enrique ced59bcfa1 Updated hellenic defense tower with new effects.
This was SVN commit r13745.
2013-08-24 00:19:52 +00:00
alpha123 6963f8c067 Adjust cavaly swordsmen advanced and elite stats. Change attack from 21 -> 12 and 22 -> 14 (since the basic rank's attack is 10), and change armor from 4 -> 6 and 6 -> 7 (since the basic rank's armor is 5).
This was SVN commit r13744.
2013-08-23 18:46:18 +00:00
Enrique 1544bad62a Updated greek theatron for all greek civs. (AO + normal + spec)
This was SVN commit r13743.
2013-08-23 18:05:56 +00:00
Enrique efda9d5e33 Updated greek farmstead
This was SVN commit r13742.
2013-08-23 12:36:04 +00:00
janwas c1dcbe4176 update TLB table
refs #2074

This was SVN commit r13741.
2013-08-23 06:42:48 +00:00
Enrique e19bffa88f hele fortress gate textures
This was SVN commit r13740.
2013-08-22 14:57:14 +00:00
Enrique 5050dcf261 Upgraded and cleaned up hellenic fortress. Shield props now displays depending on faction. (AO + normal + spec)
This was SVN commit r13739.
2013-08-22 14:56:11 +00:00
Mythos_Ruler 18c0b17126 Fixes #2069.
This was SVN commit r13738.
2013-08-22 13:10:38 +00:00
historic_bruno 0a0bd83cf0 Adds L4 cache detection for some new Haswell CPUs, fixes #2074
This was SVN commit r13736.
2013-08-21 23:18:35 +00:00
Enrique 3174d16256 Updated greek civs barracks, added ao, spec and normals
This was SVN commit r13735.
2013-08-21 22:58:31 +00:00
Ykkrosh deb64d36fc Fix rendering artifacts with novbo=true gentangents=true
glDrawRangeElements needs to know the range of vertexs that are used
by the index array. With VBOs it doesn't really matter if the range
is wrong (all the vertexes are in GPU memory anyway), but with CPU
vertex arrays the driver has to memcpy the given range of data, so
incorrect bounds will result in garbage data being rendered.

With gentangents, the rendered mesh can have more vertexes than the
original CModelDef, but was rendered with the CModelDef's vertex count.

Use the correct vertex count instead.

Refs #2050.

This was SVN commit r13734.
2013-08-21 21:01:32 +00:00
sanderd17 9c4801e107 add splash damage to quinquereme
This was SVN commit r13733.
2013-08-21 19:52:50 +00:00
Enrique 73773e61d0 Spart CC small fix
This was SVN commit r13732.
2013-08-21 17:48:59 +00:00
Mythos_Ruler 827ec20b1f Made the Cart trade ship avail in Village phase as a kind of "sea trade" bonus for them.
This was SVN commit r13731.
2013-08-21 17:27:28 +00:00
Enrique d94e1d8ed3 Spartan CC modified. Doric columns adjusted
This was SVN commit r13730.
2013-08-21 17:03:47 +00:00
Mythos_Ruler 70dfd1f803 Cavalry Swordsmen stats rebalanced.
This was SVN commit r13729.
2013-08-21 15:55:13 +00:00
Mythos_Ruler 081707039a Updated Cycladic Archipelago 6. Both sides now playable.
This was SVN commit r13728.
2013-08-21 15:20:27 +00:00
sanderd17 035542e76c revert wrong changes to support and female_citizen template
This was SVN commit r13727.
2013-08-21 09:55:42 +00:00
sanderd17 605852fccf Fix function that decides which units can have which formations, and remove formations for animals and the maurian worker elephant
This was SVN commit r13726.
2013-08-21 09:53:59 +00:00
historic_bruno 52d6a8036d This was SVN commit r13725. 2013-08-21 05:37:28 +00:00
historic_bruno f947fa6afe Fixes stack overflow in stack dump logic, by special-casing boost::unordered types, fixes #1813.
Adds INIT_HAVE_DISPLAY_ERROR init flag to correctly override
ah_display_error in Atlas (InitVfs was overriding it again), but don't
use it because it's ugly and broken, refs #1729

This was SVN commit r13724.
2013-08-20 21:07:42 +00:00
Enrique 3843ae6bb0 Greek houses upgrade. (eyecandy, ao, normal, spec)
This was SVN commit r13723.
2013-08-20 16:41:10 +00:00
sanderd17 c5296b9246 Fix maurian elephants being unable to build stuff. Caused by enlarging the elephant obstruction radius.
This was SVN commit r13721.
2013-08-20 09:39:01 +00:00
wraitii ee877a46c7 Switch X and Z loops in the foam generation, possible speed improvement.
This was SVN commit r13720.
2013-08-20 08:55:33 +00:00
historic_bruno e3b9f17c19 Removes useless "old maps" filter from match setup, refs #2071
This was SVN commit r13719.
2013-08-20 02:28:49 +00:00
historic_bruno 68822e3418 Adds more information to construction command debugging
This was SVN commit r13717.
2013-08-19 23:18:18 +00:00
leper 54bbbb9797 Boost 1.54 deprecates Boost.Signal. Use Boost.Signal2 for >= 1.54.
This was SVN commit r13716.
2013-08-19 22:11:54 +00:00
historic_bruno 0b4fe2ef94 Tweaks game speed dropdown more, refs #2046
This was SVN commit r13715.
2013-08-19 20:00:26 +00:00
Ykkrosh 1739a381c1 Fix crash when editing terrain near map edges.
The values in CMessageTerrainChanged can be overestimates that exceed
the normal map boundaries, and should be clamped before looping over
them.

This was SVN commit r13714.
2013-08-19 19:19:34 +00:00
leper 0ca841b92b Suppress unused local typedef warnings when including SpiderMonkey headers.
This was SVN commit r13713.
2013-08-19 18:26:44 +00:00
Mythos_Ruler 4d9b81f40e This was SVN commit r13712. 2013-08-19 18:09:09 +00:00
Mythos_Ruler 30c194a804 Starting units re-adjusted.
This was SVN commit r13711.
2013-08-19 15:42:46 +00:00
wraitii 3783d0e14c Fix flying unit not crashing in water when they should. Patch by scythewirler. refs #2067
This was SVN commit r13710.
2013-08-19 14:44:15 +00:00
leper 0c16980408 Fix tests.
This was SVN commit r13709.
2013-08-19 10:55:35 +00:00
wraitii 03bf727d9a Fix deactivation of HQ waviness causing the specular effect to go crazy.
This was SVN commit r13708.
2013-08-19 10:19:21 +00:00
historic_bruno b770c41f0b Removes shadow casting and receiving on preview entities, patch started by ericb, fixes #1771
This was SVN commit r13706.
2013-08-18 22:17:57 +00:00
Pureon 63a0b4ae98 projectile point for mauryan elephant archer
This was SVN commit r13705.
2013-08-18 20:42:42 +00:00
Enrique 2637540ce2 Spart CC centre upgrade with doric capitels +AO and effects
This was SVN commit r13704.
2013-08-18 18:02:18 +00:00
Enrique ab6d15c414 Macedonian CC mesh and AO fix
This was SVN commit r13703.
2013-08-18 16:16:53 +00:00
Ykkrosh 0888cf6c23 Fix Linux build
This was SVN commit r13701.
2013-08-18 11:28:52 +00:00
RedFox bf7cd1fcbd Undo-d the commit due to general panic about GLSL.
This was SVN commit r13700.
2013-08-18 11:15:29 +00:00
wraitii 29b5021f97 Fix my previous commit because obviously I had forgotten something.
This was SVN commit r13699.
2013-08-18 09:42:02 +00:00
wraitii a4707bcc16 Change the water manager so incremental updates to the water information is possible. Streamline a few things (and removes a not-really-used calculation to speed things up further). Fixes #2063 , refs #1743.
This was SVN commit r13698.
2013-08-18 09:27:11 +00:00
sanderd17 557c1fc067 fix (dis)allowing of garrisoning by other components. Refs #2067
This was SVN commit r13697.
2013-08-18 08:23:36 +00:00
historic_bruno 92f4391f51 Adds tech template support to checkrefs.pl
This was SVN commit r13696.
2013-08-18 02:52:05 +00:00
historic_bruno 791d392797 Fixes and improves terrain scanning of checkrefs.pl.
Removes some useless old actors.

This was SVN commit r13695.
2013-08-18 01:57:37 +00:00
alpha123 a18262e7b1 Make planes about 20% cooler. Fixes #2067.
This was SVN commit r13694.
2013-08-17 22:55:16 +00:00
historic_bruno abce308281 Renames confusing grass1_spring.png terrain texture, used for fancy grass effect, refs #2069
This was SVN commit r13693.
2013-08-17 22:16:01 +00:00
sanderd17 f25bbda672 fix typo for garrisoned archer classes. Reported by scythetwirler.
This was SVN commit r13692.
2013-08-17 20:34:28 +00:00
Enrique 90b75c95ea Macedonians CC upgraded with corinthian capitel + AO and normals
This was SVN commit r13691.
2013-08-17 18:32:41 +00:00
Mythos_Ruler a6c28ae461 Altered footprint of some elephant units.
This was SVN commit r13690.
2013-08-17 16:16:37 +00:00
Enrique fdc1f3a043 increased mauryan blacksmith size
This was SVN commit r13689.
2013-08-17 14:47:44 +00:00
Mythos_Ruler 3a2eec841c Adjusted max gatherers for these trees.
This was SVN commit r13688.
2013-08-17 14:26:43 +00:00
Mythos_Ruler 998dc21676 Removed old Aegis folder.
This was SVN commit r13687.
2013-08-17 14:12:25 +00:00
Enrique 42d77129cc rome blacksmith fix
This was SVN commit r13686.
2013-08-17 14:07:48 +00:00
Enrique 9763b9076c Upgraded roman blacksmith
This was SVN commit r13685.
2013-08-17 14:04:08 +00:00
sanderd17 a9c71e39a4 make new elevation tool more drastic + add RMB action
This was SVN commit r13684.
2013-08-17 14:02:18 +00:00
wraitii bcf7115b5c Fix Aegis to work properly for A14, also rename the folder from "qbot-wc" to "aegis" (thus apparent huge number of changes). Adds a "sandbox" difficulty setting that will never attack, collect resources 50% slower, and is pop-capped at 70 for beginners.
This was SVN commit r13683.
2013-08-17 13:59:53 +00:00
Mythos_Ruler 38b52f9ff0 Fixed a broken texture link.
This was SVN commit r13682.
2013-08-17 12:51:11 +00:00
Enrique 723a3ec8b5 Fixed kart_embassy_italiote.dae
This was SVN commit r13681.
2013-08-17 12:41:37 +00:00
Mythos_Ruler 2d4c3d72c6 Removed the old dds file from these actors.
This was SVN commit r13680.
2013-08-17 12:18:50 +00:00
Mythos_Ruler cdd2c74d44 Superfluous textures deleted.
This was SVN commit r13679.
2013-08-17 11:38:49 +00:00
RedFox 960615aa53 PreferGLSL = true as long as GenTangents = true.
This is for GLSL migration in the long run.

This was SVN commit r13678.
2013-08-17 11:13:36 +00:00
Mythos_Ruler b818a54b06 Tweaked some maps.
Updated some "tips" images.

Tweaked civ center radius and town phase radius boost.

Added some clarification language to the Farm Field tooltip.

This was SVN commit r13677.
2013-08-17 10:15:38 +00:00
sanderd17 b5888f4e45 generalise kill vs eject garrisoned entities on death of garrisonHolder
This was SVN commit r13676.
2013-08-17 09:26:17 +00:00
historic_bruno d37d3be5d0 Fixes Attack component schema
This was SVN commit r13674.
2013-08-17 06:02:31 +00:00
sanderd17 b820f6e6ae Add a pike elevation tool to make sharp pointed mountains. Fixes #2059
This was SVN commit r13672.
2013-08-16 14:46:54 +00:00
sanderd17 fe0ec1c720 fix coding style for buildingAI. Refs #2010
This was SVN commit r13671.
2013-08-16 12:17:18 +00:00
sanderd17 fd2245c53c Improved building AI. Refs #2010
This was SVN commit r13670.
2013-08-16 11:17:36 +00:00
Enrique cc0ba8e246 Missing maur blacksmith struct_b
This was SVN commit r13669.
2013-08-16 04:50:44 +00:00
sanderd17 d66edf5958 fix a bug that ignored resetting XZ rotation to zero, reported by sythetwirler
This was SVN commit r13668.
2013-08-15 22:16:51 +00:00
sanderd17 81b29bf18d fix line wrapping when big number of gatherers on one resource
This was SVN commit r13667.
2013-08-15 20:00:55 +00:00
sanderd17 675b3c40be fix bouncing projectiles, patch by Markus. Fixes #769
This was SVN commit r13664.
2013-08-15 19:01:10 +00:00
historic_bruno 7ff167e7de Removes more unused variables, based on patch by Markus, refs #1852.
Adds TODOs to use POT textures in fancy water rendering.

This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
Enrique 6d3901faf7 Added mauryan blacksmith with AO. Updated mauryan struct textures
This was SVN commit r13662.
2013-08-15 17:17:25 +00:00
sanderd17 6b316f6ce1 fix tests breaking caused by 4421787281. Refs #2062
This was SVN commit r13661.
2013-08-15 08:56:14 +00:00
sanderd17 4421787281 interpollate y offset for smooth climbing and landing of flying objects. refs #2062
This was SVN commit r13660.
2013-08-15 08:44:06 +00:00
historic_bruno 1712b0f42d Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436, #1966, #2035
This was SVN commit r13659.
2013-08-15 05:15:54 +00:00
alpha123 4e709f2c9c Implement landing and go-around for UnitMotionFlying. Patch by scythetwirler. Fixes #2062.
This was SVN commit r13658.
2013-08-15 03:10:04 +00:00
sanderd17 b6fe589ae3 fix health regeneration for negative values (reported by Mythos_Ruler)
This was SVN commit r13657.
2013-08-14 08:33:29 +00:00
alpha123 2307509088 Remove the old diminishing returns formula (I accidentally left it as a comment). Also, I forgot to credit scythetwirler (who came up with the new formula) in the previous commit.
This was SVN commit r13656.
2013-08-14 05:16:09 +00:00
alpha123 cc02eabdd0 Change the formula for diminishing returns to something less flawed. Also add a lot of comments explaining how it works.
This was SVN commit r13655.
2013-08-14 05:14:20 +00:00
sanderd17 598c05e056 clean UnitAI move to attack range code + fix possible bug
This was SVN commit r13654.
2013-08-13 15:11:17 +00:00
Mythos_Ruler ba244b509c Fixed the portrait for this tech.
Adjusted water a little bit for these scenarios.

This was SVN commit r13653.
2013-08-13 00:55:47 +00:00
historic_bruno c709105355 Clarifies control group HotKeys
This was SVN commit r13652.
2013-08-12 23:50:18 +00:00
Mythos_Ruler 6925d493fe This was SVN commit r13651. 2013-08-12 23:40:24 +00:00
alpha123 d74ed3f1ae Increase farming speed by 46% for females and 42% for males. Combined with diminishing returns it was waaay too slow prior to this commit.
This was SVN commit r13650.
2013-08-12 23:17:30 +00:00
alpha123 3d1e693148 Enable diminishing returns for farms.
(Yeah yeah, somehow I forgot this when I committed the actual
functionality.)

This was SVN commit r13649.
2013-08-12 23:11:39 +00:00
Mythos_Ruler c44efe6c8c Spartan tech "Agoge" altered. Moved to Syssiton from Civ Center.
Unit tooltips cleaned up a bit. Made to look neater in-game.

This was SVN commit r13648.
2013-08-12 21:53:53 +00:00
sanderd17 1aaca7e6e3 health regeneration
This was SVN commit r13647.
2013-08-12 17:45:18 +00:00
alpha123 96cef624e3 Fix compiling tests on ARM. Patch by Josh.
This was SVN commit r13646.
2013-08-12 03:12:57 +00:00
historic_bruno 1ffb74b336 Adjusts session game speed dropdown, fixes #2046
This was SVN commit r13645.
2013-08-11 20:49:41 +00:00
Pureon 066c542e36 Template tweaks to palace
This was SVN commit r13644.
2013-08-11 12:09:10 +00:00
Pureon a552a3cb8b Persian Palace structure
This was SVN commit r13643.
2013-08-11 12:02:36 +00:00
Enrique b8fb2e1697 Added helle_struct_b parallax/normal map and specular. Applied on greek blacksmith. Improved helle_struct specular map
This was SVN commit r13642.
2013-08-11 08:49:15 +00:00
Mythos_Ruler 46f091a154 Added the Athenian civ bonus "Silver Owls" which gives them +10% metal gathering rates when upgrading phases.
Made "Delian League" (faster building ships) a team bonus. Need some new
code to make it apply to allies too.

Made farming slower.

This was SVN commit r13641.
2013-08-09 22:37:05 +00:00
Spahbod 3f0354943f Polishing thePolishing the Random Maps: Archipelago, English Channel, Islands, Lake, Lorraine Plain, Migration, Neareastern Badlands, Northern Lights, Oasis, Persian Highlands.
This was SVN commit r13640.
2013-08-09 12:30:59 +00:00
Mythos_Ruler c8b8dd24e6 This was SVN commit r13639. 2013-08-09 00:03:51 +00:00
Mythos_Ruler b0ceef39b9 Hellenic building bonus deleted from templates and moved to a tech.
Some updated portraits.

This was SVN commit r13638.
2013-08-08 23:55:13 +00:00
alpha123 93abbae435 Fix build issues on ARM. Patch by Josh. Fixes #2049.
This was SVN commit r13634.
2013-08-07 05:00:46 +00:00
leper dc722d76f3 Fix tests. Refs #1960.
This was SVN commit r13632.
2013-08-06 22:32:46 +00:00
Spahbod bff070c6cb Polishing the Random Maps: Gulf of Bothnia, Hyrcanian Shores, Islands, Kerala, Lake, Latium.
This was SVN commit r13630.
2013-08-04 12:31:43 +00:00
historic_bruno 4a805fb05c Updates keys.txt with new keynames, refs #2043
This was SVN commit r13628.
2013-08-03 20:39:15 +00:00
historic_bruno 5a1ddd7cf9 Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
This was SVN commit r13627.
2013-08-03 20:09:29 +00:00
alpha123 8c74df2acd Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960.
This was SVN commit r13626.
2013-08-03 19:20:20 +00:00
Spahbod 3b294d3ad4 Revised Persian names.
This was SVN commit r13625.
2013-08-03 16:14:17 +00:00
Enrique 4f7ba84fd6 Modified athens CC to have Ionic columns and AO map.
Added normal and spec maps for several greek struct and props textures.

This was SVN commit r13624.
2013-08-02 23:03:55 +00:00
Mythos_Ruler c8830ea769 Specific Name for Mauryan blacksmith.
This was SVN commit r13623.
2013-08-01 22:00:20 +00:00
Spahbod 17fd4fab94 Polishing the Random Maps: Fortress, Gear, Guadalquivir River
This was SVN commit r13622.
2013-08-01 17:58:51 +00:00
leper 70d072577b ;
This was SVN commit r13621.
2013-07-31 22:25:24 +00:00
leper f6e0c4c5a4 Split up cheats into multiple files. Patch by lsdh/ldsh. Fixes #2019.
Replace buggy hasAllies with the inlined check if we have a team at all.
Fix setting of starting resources (broken in 58fa0c7c58).

This was SVN commit r13620.
2013-07-31 22:22:12 +00:00
Spahbod c438a1eb82 Polishing the Random Maps: Alpine Valley, Archipelago, Cantabrian Highlands, Canyon, Continent, Corinthian Isthmus, English Channel
This was SVN commit r13619.
2013-07-31 10:05:48 +00:00
Spahbod f3823847b0 Polishing the Random Maps: Archipelago, Ardennes Forest, Atlas Mountains, Cantabrian Highlands
This was SVN commit r13618.
2013-07-30 11:09:40 +00:00
Spahbod 477855fbf5 Polishing the Random Maps: Alpine Valley, Anatolian Plateau, Archipelago
This was SVN commit r13617.
2013-07-30 07:56:09 +00:00
alpha123 344a149a66 Infinite farms with diminishing returns (but no farmland). Refs #1318.
This was SVN commit r13616.
2013-07-30 06:04:53 +00:00
alpha123 857ae2dd3e - Fix a bug from 20e7d2224a where the player ID would always be set to 1.
- Make the developer overlay a tad taller.

This was SVN commit r13614.
2013-07-29 20:01:09 +00:00
Spahbod 70e67af87f Polishing the Random Maps: Alpine Valley
This was SVN commit r13613.
2013-07-29 14:22:54 +00:00
Spahbod 4dfe1d6df9 Polishing the Random Maps: Alpine Valley
This was SVN commit r13612.
2013-07-29 13:50:20 +00:00
Spahbod 992a8ee0b8 Polishing the Random Maps: Aegean Sea and Alpine Valley
This was SVN commit r13611.
2013-07-29 12:52:31 +00:00
Mythos_Ruler 629492625f Some touching up.
This was SVN commit r13610.
2013-07-29 12:35:05 +00:00
alpha123 f3b0417aac Don't try to interpret Enter as a mouse click in message boxes (makes it really annoying to chat at the end of a game).
This was SVN commit r13608.
2013-07-29 05:04:28 +00:00
Spahbod e3c42a204e Fixing a bug
This was SVN commit r13607.
2013-07-29 04:30:03 +00:00
alpha123 20e7d2224a Implement a developer overlay command to change the current player ID (very useful for AI development).
This was SVN commit r13606.
2013-07-29 00:53:44 +00:00
Spahbod 53074c7715 Polishing the random maps: Aegean Sea, Alpine Lakes
This was SVN commit r13605.
2013-07-28 16:58:09 +00:00
Mythos_Ruler 63f766bb2a Nerfed Hellenization a bit.
Changed the portraits of the Cart merc techs.

This was SVN commit r13604.
2013-07-28 16:21:43 +00:00
Mythos_Ruler 0774730e2f -Made starting units start at Elite rank (just for fun and testing).
-Some new tech portraits for Divine Offerings and Agoge.
-Fertility Festival technology increased cost.
-New special technology for all Hellenic factions: Hellenization,
researched at the Theatron, increases territory influence for all
buildings +50%. This is a temporary technology until the real
Hellenization effect can be implemented.
-New special technology for the Mauryan and Iberian blacksmiths: Woot
Steel and Toledo Steel respectively.

This was SVN commit r13603.
2013-07-28 13:38:04 +00:00
Enrique 28db824982 iberian, hellene, roman and celtic blacksmiths with AO maps added.
This was SVN commit r13602.
2013-07-28 13:14:42 +00:00
Mythos_Ruler f0310cce58 Reduced Food cost of cavalry from 100 to 80.
Reduced Food cost of elephants from 200 to 150.
Reduced Metal cost of elephants from 200 to 150.
Reduced Stone cost of Mauryan elephant stables from 300 to 200.
Reduced Metal cost of Persian chariot archers from 100 to 0.

This was SVN commit r13601.
2013-07-28 10:20:07 +00:00
Mythos_Ruler a146a8ad3b Fixed some things.
This was SVN commit r13600.
2013-07-27 18:52:28 +00:00
quantumstate fd428cf45b Fix bug when randomly picking a unit to attack for AI's. Fix from bmwiedemann.
This was SVN commit r13599.
2013-07-27 15:08:45 +00:00
Spahbod 0263f17bcc Polishing the random maps: Aegean Sea
This was SVN commit r13598.
2013-07-27 12:13:46 +00:00
historic_bruno a684f7646b Fixes crash when hotloading main menu while splash screen shown (don't alter GUI page stack in init functions), refs #2042
This was SVN commit r13597.
2013-07-26 01:35:01 +00:00
Pureon db5c54c7c6 Persian dock update
This was SVN commit r13596.
2013-07-25 23:02:51 +00:00
Mythos_Ruler 70a3c6c8b4 Supremely blue water on Cycladic Archipelago 2. Enable high graphics and take a look at the depth rendering and specular effect.
This was SVN commit r13595.
2013-07-25 17:45:40 +00:00
Mythos_Ruler 5bfff54bcb Unit promotion animation and invulnerability reduced from 4 seconds to 2.8 seconds.
This was SVN commit r13594.
2013-07-25 13:57:54 +00:00
wraitii e5a9b0eab4 And of course I forgot a file.
This was SVN commit r13593.
2013-07-25 08:58:15 +00:00
wraitii 1f55280fa2 AI-related changes to the AI interface and Command.js, to facilitate debugging of upcoming new version of Aegis.
This was SVN commit r13592.
2013-07-25 08:57:07 +00:00
Mythos_Ruler 0d8b9b15e1 All animals now visible in Fog of War (FOW). Should help a lot with hunting.
Hack armor increased for most buildings.

This was SVN commit r13591.
2013-07-24 18:11:03 +00:00
Mythos_Ruler 697b88562c Game Speeds adjusted.
This was SVN commit r13590.
2013-07-24 13:08:45 +00:00
leper 6ed814354e Fix the fix of the fix. Refs #1914.
This was SVN commit r13589.
2013-07-23 18:48:25 +00:00
Mythos_Ruler 9681606d05 Non civ center units that are available at the village phase barracks are now not available until Town phase.
House-trained females take 30 seconds to train now.

This was SVN commit r13588.
2013-07-23 15:39:24 +00:00
wraitii efc1a678ed Change my fix from revision [13586] to use something faster. Still Refs #1914
This was SVN commit r13587.
2013-07-23 10:37:43 +00:00
wraitii dc3c39fd93 Fix a rare issue where units could get stuck in Individual.Gather.Gathering state forever because of worker limits. Refs #1914 (might even fix it).
This was SVN commit r13586.
2013-07-23 09:46:49 +00:00
wraitii d01d58f70f Fake randomization of the ship sinking animation to make it look better with ship formations. Refs #1921
This was SVN commit r13584.
2013-07-22 10:17:00 +00:00
leper 86a8dd7e6f Small cleanup.
This was SVN commit r13583.
2013-07-21 23:25:15 +00:00
Mythos_Ruler bff7c53a14 Some new hero portraits.
This was SVN commit r13582.
2013-07-21 05:53:53 +00:00
Mythos_Ruler 3aa9e2f6e0 Technology research time tweaks, and fixes.
This was SVN commit r13581.
2013-07-21 02:16:45 +00:00
historic_bruno e0ea53a8ee Adds saved game descriptions and in-game save dialog, based on patch by Crynux, fixes #2030
This was SVN commit r13579.
2013-07-21 00:23:57 +00:00
Mythos_Ruler 311403d5ef Barracks buildable in Village Phase.
Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).

This was SVN commit r13578.
2013-07-20 12:01:56 +00:00
Mythos_Ruler 9f7a0348bd New portraiture by LordGood.
This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
historic_bruno f5e60157bf Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
Pureon fc9b19ab47 Pers corral and storehouse updates
This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
Pureon 439603e3fd Persion civic ao update
This was SVN commit r13574.
2013-07-17 23:45:24 +00:00
Pureon 1a20d47cfb Updates to the Persian civ centre model
This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
historic_bruno 38cdc38bba Fixes a build error with SDL2, refs #2041
This was SVN commit r13572.
2013-07-17 06:33:11 +00:00
historic_bruno 39c0498811 Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
Pureon 1cca648b6d Persian blacksmith building
This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
leper 2ea7fb18ea Backport c011875c5a to the older APIs and allow for empty buildable entites token list.
This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
wraitii df2458aa39 Allow setting of prop min/max height in the actor Edit. By sanderd17.
This was SVN commit r13568.
2013-07-16 13:13:41 +00:00
historic_bruno da4d1916dc Implements shared trade gain with allies, patch by mimo, fixes #1691
This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
historic_bruno f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
Pureon 9a0ab14cf3 Carthaginian blacksmith building
This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
wraitii c011875c5a Fixes an issue with Aegis and the iberians
This was SVN commit r13563.
2013-07-15 19:47:59 +00:00
wraitii de5b584cbf Fixes #2037
This was SVN commit r13562.
2013-07-15 05:54:46 +00:00
historic_bruno 047992e61a Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
Checks if wave vertex buffers were allocated before rendering, fixes
#2017

This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
Pureon 6d284e4e56 Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
Mythos_Ruler c9193b0302 Fix a few templates and techs.
This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
Pureon 5eb670ef82 Med Cove and Persian sandbox map tweaks
This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
wraitii 595c964d77 Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532).

This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
wraitii 408c30e061 Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
Mythos_Ruler 071c976693 Sahel. wide open 2v2 scenario.
This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
historic_bruno 63c19af5dc Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
historic_bruno 5fb89ac6bc Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
This was SVN commit r13551.
2013-07-12 03:32:14 +00:00
leper 91effd1ad1 ...
This was SVN commit r13550.
2013-07-11 23:58:54 +00:00
leper d5897854be Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
leper 6cffdacb40 Small cleanup.
This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
leper d1af7ea0ef Include mod path in the cache path.
This was SVN commit r13546.
2013-07-10 00:08:01 +00:00
Pureon fb0c1e6cc6 Update to the Carthaginian wonder/mausoleum
This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
leper 27086be9c3 Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
alpha123 041855e547 Allow building walls along the shore. Patch by sanderd17. Fix #1610.
This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
alpha123 d479f373aa Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871.
This was SVN commit r13541.
2013-07-07 22:13:58 +00:00
alpha123 ed3afce81e - Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997.
- Adjust the siege attack tech to add an integer instead of multiply by
a percentage.
- Fix the siege armor tech so the tooltip and the added value match up.

This was SVN commit r13540.
2013-07-07 21:04:36 +00:00
leper 93e8ccda64 Fix crash in VC++11 debug builds. Fixes #2028. Patch by RedFox.
This was SVN commit r13539.
2013-07-07 20:02:20 +00:00
Pureon efc6263cc4 Tech icon tweaks
This was SVN commit r13538.
2013-07-07 15:55:35 +00:00
Pureon 41f1485997 Fixing some missing texture links caused by 80b0106502
This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
historic_bruno 8aa016a884 Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952, #1575
This was SVN commit r13536.
2013-07-06 18:30:29 +00:00
Mythos_Ruler 30f8d6dae2 Tweaks to some templates and tech portraits.
This was SVN commit r13534.
2013-07-06 03:35:03 +00:00
Pureon 3824b3f89d Silver shield tech icon
This was SVN commit r13533.
2013-07-05 22:26:34 +00:00
leper 4ab38f81f7 Remove player owned sheep when committing the foundation.
This was SVN commit r13531.
2013-07-05 15:33:39 +00:00
Pureon 453389b53a Generic shield icons
This was SVN commit r13530.
2013-07-04 22:40:02 +00:00
stwf 485bd75abe apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
This was SVN commit r13529.
2013-07-02 11:44:46 +00:00
Mythos_Ruler 377cae15f8 Technology to unlock female training at the house.
Sacred Band infantry is now a spearman instead of pikeman.

This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
Mythos_Ruler cd7b56faa4 Updated the name of "Porus" on Punjab 1.
Updated some Blacksmith templates with histories.

Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.

Cleaned up some stuff.

Made us of Pureon's new technology portraits.

This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
leper 24b6fb7c3e Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
This was SVN commit r13526.
2013-07-01 23:46:03 +00:00
Pureon 78d4a24fba Hero tech icon
This was SVN commit r13525.
2013-07-01 23:42:51 +00:00
Pureon 40660606aa Corinthian crest helmet tech icon
This was SVN commit r13524.
2013-07-01 21:46:24 +00:00
historic_bruno 9565c60a14 Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948
This was SVN commit r13521.
2013-07-01 04:15:09 +00:00
leper ef66f73a84 Recalculate trader gain when garrisoned entities change. Patch by mimo. Fixes #2018.
This was SVN commit r13520.
2013-06-30 22:19:41 +00:00
Pureon c04f887676 Mauryan civ uses Omri's track. Cart sandbox map update
This was SVN commit r13519.
2013-06-30 11:06:35 +00:00
Pureon 2a2daf84e0 Small boats move around quieter than large ships
This was SVN commit r13518.
2013-06-30 10:40:59 +00:00
OmriLahav d213f2ba91 This was SVN commit r13516. 2013-06-30 09:24:43 +00:00
historic_bruno 0933925d49 Adds JS implementations of Math.pow, exp, and log, by sanderd17, refs #1193.
Fixes #1990 (OOS caused by Math.pow).
Adds tests and documentation for Math functions.

This was SVN commit r13515.
2013-06-30 05:16:20 +00:00
historic_bruno d79ba004da Fixes OS X build failing to find Boost libs, refs #1938
This was SVN commit r13514.
2013-06-30 00:48:34 +00:00
historic_bruno 8bccecdb8d Updates Premake Windows binary
This was SVN commit r13513.
2013-06-29 23:36:56 +00:00
leper bbcfa93dc4 Use os.findlib to find boost. Patch by Markus. Fixes #1938. Refs #1518.
This was SVN commit r13512.
2013-06-29 22:25:50 +00:00
leper c6348538ea Show combined costs in the gate conversion tooltip. Based on patch by Jgwman. Fixes #1591.
This was SVN commit r13511.
2013-06-29 20:55:53 +00:00
historic_bruno 123d08eb82 This was SVN commit r13510. 2013-06-29 04:12:17 +00:00
Mythos_Ruler 4c22d4631a Carthaginians can now only build 1 embassy at a time.
Each embassy comes with new technology pairs. Metal Costs vs. Training
Time.

Structure pierce armor adjusted upward.

This was SVN commit r13509.
2013-06-29 02:17:33 +00:00
alpha123 2b02f983a6 Replace decimal with nonNegativeDecimal. Refs #1633
This was SVN commit r13508.
2013-06-29 01:59:46 +00:00
alpha123 37c8e77d8e Use floats for health. Fix #1633
This was SVN commit r13507.
2013-06-29 00:43:08 +00:00
Mythos_Ruler 4b3f4c0a1d This was SVN commit r13506. 2013-06-27 12:00:23 +00:00
leper 623f5d9a9f Small garrison code clean-up
This was SVN commit r13505.
2013-06-26 19:24:56 +00:00
leper 6cbdc13e08 Clarify usage of CheckPlacement. Check if the losRangeQuery exists before disabling it.
This was SVN commit r13504.
2013-06-26 18:41:06 +00:00
leper 5e289f51c2 Make attack type a property of the order.
This was SVN commit r13503.
2013-06-26 14:15:03 +00:00
leper d5e081d55f Fix inconsitency between AttackEntityInZone and ShouldAbandonChase for units in defensive stance. Patch by mimo. Fixes #1866.
This was SVN commit r13502.
2013-06-26 13:24:03 +00:00
leper 2fcd52b657 Let states execute their leave handlers on OnDestroy. Fixes #1999. Patch by mimo.
This was SVN commit r13501.
2013-06-25 21:49:54 +00:00
historic_bruno 49b3b0ee9a Reverts interpolation changes from a7bc7ab50c, 71ae5a19d8, 1778e685ac, c6043779f6, 8777f68aa0, 21f13f9683. Refs #1846, #1858, #1865, #1906
This was SVN commit r13500.
2013-06-25 01:09:43 +00:00
historic_bruno 699d5c5d79 Fixes possible overflow in terrain position/normal calculation, based on patch by sanderd17. Fixes #1986
This was SVN commit r13499.
2013-06-25 00:57:42 +00:00
historic_bruno a981890ab9 Fixes PSA converter to detect broken animations/skeletons.xml slightly better, based on patch by Markus. Fixes #1478
This was SVN commit r13498.
2013-06-23 22:58:17 +00:00
historic_bruno ce8457e195 Fixes map name in pathfinder performance test
This was SVN commit r13497.
2013-06-23 00:50:24 +00:00
historic_bruno 4fc15a9b08 Renames mill to storehouse
This was SVN commit r13496.
2013-06-22 02:28:54 +00:00
Mythos_Ruler e5c35beefe Blacksmith smoke.
Persian and Carth blacksmith actors.

This was SVN commit r13495.
2013-06-21 00:16:52 +00:00
Mythos_Ruler 5f78bb7318 For most civs, made it so that Champions are unlocked by default in the Fortress at City Phase, but then also available for training at the Barracks, but after they are unlocked with a tech.
Removed the minrange for all ranged units until minimum range bugs are
fixed. To fix it will require a multi-pronged approach that will need
discussed and Trac tickets created.

This was SVN commit r13494.
2013-06-21 00:14:00 +00:00
historic_bruno 14990ea390 Fixes another possible NaN when invulnerable units are attacked, refs #1881
This was SVN commit r13493.
2013-06-18 20:20:37 +00:00
Mythos_Ruler fca1f4c3a7 Persians and Carthaginians receive blacksmiths.
This was SVN commit r13492.
2013-06-18 14:20:15 +00:00
historic_bruno 1a5d5eb808 Sets remaining unit trained and building completed sounds to HeardBy owner only, refs #1965
This was SVN commit r13490.
2013-06-18 05:06:22 +00:00
historic_bruno a7bc7ab50c Fixes units not rotating correctly during e.g. attacks, patch by sbte, fixes #1906
This was SVN commit r13489.
2013-06-18 03:42:06 +00:00
historic_bruno 95b51188fa Fixes possible undefined value returned by CmpHealth, leading to a NaN and serialization test failure. Refs #1881
This was SVN commit r13488.
2013-06-18 03:26:08 +00:00
stwf 00e21a9898 change 'restricted' flag to 'heardby' in SoundGroup xml files
This was SVN commit r13487.
2013-06-17 15:46:28 +00:00
stwf 36dec0e789 add restricted flag to SoundGroup xml for sounds thatonly the owning player should hear
This was SVN commit r13486.
2013-06-17 02:30:40 +00:00
historic_bruno 02b98f3acd Fixes build with x11 and SDL2
This was SVN commit r13485.
2013-06-17 01:43:57 +00:00
leper f918c9b074 Prevent formation controllers from showing up in range queries. Fixes #1796.
This was SVN commit r13484.
2013-06-16 23:10:01 +00:00
historic_bruno 5f90371a1c Cleans up some float constants and math from #1921
This was SVN commit r13482.
2013-06-15 00:42:07 +00:00
alpha123 9d27cccbcd Fix Visual Studio build issues.
This was SVN commit r13481.
2013-06-15 00:20:40 +00:00
historic_bruno e75877b52f Adds comment about xorg-x11's glXGetProcAddress not returning NULL for unsupported functions, closes #171
This was SVN commit r13480.
2013-06-14 23:49:20 +00:00
leper c01c8fb2fc Stop generating VS2005 project files. Refs #1951.
This was SVN commit r13479.
2013-06-14 23:46:12 +00:00
alpha123 98cac1a10f Improve ship sinking. Patch by wraitii. Fix #1921
This was SVN commit r13478.
2013-06-14 19:19:13 +00:00
leper 9ea830c855 Handle empty token list gracefully.
This was SVN commit r13477.
2013-06-14 16:13:59 +00:00
stwf bcf99e2a13 make sound code return faster, code cleaner
This was SVN commit r13476.
2013-06-14 16:05:57 +00:00
stwf da17e4329b cleanup SOundManaer component
This was SVN commit r13475.
2013-06-14 00:24:51 +00:00
stwf 26dbac8d57 fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
This was SVN commit r13474.
2013-06-13 12:12:44 +00:00
historic_bruno b3653cfe16 Updates bundled Valgrind headers to 3.8.1 and fixes test build, patch by Markus, fixes #1971
This was SVN commit r13473.
2013-06-12 03:38:37 +00:00
leper 2567fee329 Write mod data correctly. Fixes #1940.
This was SVN commit r13472.
2013-06-11 20:50:09 +00:00
Mythos_Ruler 15e75cdfbd Updated some building tooltips.
Removed wall techs from Iberians for balance.

This was SVN commit r13471.
2013-06-11 16:28:42 +00:00
historic_bruno facd447d0f Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
This was SVN commit r13470.
2013-06-11 02:40:49 +00:00
leper b3391ebe39 Fix build warnings. Patch by Markus. Refs #1851.
This was SVN commit r13469.
2013-06-11 00:05:57 +00:00
Mythos_Ruler 2ed10ec033 Changed names and histories for Roman civ center and market.
Fixed elephant heroes.

This was SVN commit r13468.
2013-06-10 15:33:18 +00:00
stwf ada7702bec add UI sound channel, clean up external interface and javascript calls
This was SVN commit r13467.
2013-06-10 13:58:43 +00:00
leper 29549561e1 Add flag to VisualActor for entities that should only be visible in Atlas. Patch by KareemErgawy. Fixes #1411.
This was SVN commit r13465.
2013-06-09 23:18:21 +00:00
alpha123 5246e9a576 Update description of ESC key in the manual. Refs #1928.
This was SVN commit r13464.
2013-06-09 20:38:57 +00:00
alpha123 6f3a0e1378 Implement location hotkeys. Fix #1882.
This was SVN commit r13463.
2013-06-09 20:21:19 +00:00
Mythos_Ruler 356adb1216 Nicer looking particles for Roman Temple. Fixes #1498.
More shield and helmet stuff.

This was SVN commit r13462.
2013-06-09 17:28:46 +00:00
Mythos_Ruler 80b0106502 Brand new Macedonian/Ptolemaic shield patterns by Enrique.
This was SVN commit r13461.
2013-06-09 15:57:29 +00:00
historic_bruno b40a738c87 Adds Omnipresent flag to more alarm sounds
This was SVN commit r13460.
2013-06-08 22:46:26 +00:00
Mythos_Ruler d151a6a304 Fixed war elephants. They can attack walls now.
This was SVN commit r13459.
2013-06-08 13:42:49 +00:00
Mythos_Ruler 8eae65be2b Fixed elephants. Can now attack walls.
This was SVN commit r13458.
2013-06-08 12:51:15 +00:00
Mythos_Ruler 633eab6080 Median Oasis 6 & 7.
Updated blowing sand texture.

This was SVN commit r13457.
2013-06-06 14:47:50 +00:00
stwf 71b25d5bd4 big SoundManager checkin,futureproof javascript interface, isolate external calls to remove OpenAL references
This was SVN commit r13455.
2013-06-06 11:13:57 +00:00
historic_bruno 1341b88468 Adds VBO support to minimap entity rendering to improve performance, patch by kuranes. Refs #1923
This was SVN commit r13454.
2013-06-06 00:10:58 +00:00
leper d20849d1c4 Add some checks for the sound manager. Fixes the segfault when using -quickstart.
This was SVN commit r13453.
2013-06-05 22:10:11 +00:00
leper 5b1f5dd2c1 Display expected trading gain (GainMultiplier = 1) for market foundations when setting rally points. Fixes #1963.
This was SVN commit r13452.
2013-06-05 21:35:31 +00:00
historic_bruno b2f6a1260e Sets Distanceless flag on most selection sound groups.
Adds new sound groups for gates.

This was SVN commit r13451.
2013-06-04 03:17:46 +00:00
historic_bruno 43d2c8be8c Converts a bunch of stereo sound effects to mono, to fix sounds ignoring entity position, fixes #1956, refs #1929.
Will require sound group XML updates in some cases.

This was SVN commit r13450.
2013-06-03 21:42:48 +00:00
Mythos_Ruler 4d5187bf40 Building completion and unit training sounds are now ubiquitous, meaning you'll hear them even if they are off-screen.
This was SVN commit r13449.
2013-06-03 02:50:10 +00:00
leper 8026685a06 Don't display the rally point tooltip for trading for enemy markets.
This was SVN commit r13448.
2013-06-02 20:17:44 +00:00
historic_bruno 2ef6ec3f73 Rounds trader gain to avoid fractions with garrisoned traders in a merchant ship, patch by Markus, fixes #1954
This was SVN commit r13447.
2013-06-01 21:28:31 +00:00
Pureon eebe7972df Lighting tweaks to Mauryan emblem
This was SVN commit r13446.
2013-06-01 12:09:34 +00:00
stwf 5af503405f last bunch of ogg files not converted from wav correctly
This was SVN commit r13445.
2013-06-01 02:56:31 +00:00
Mythos_Ruler b6e0661b8f New BRASIDAS Spartan hero.
"The Agoge" tech for Spartans.

Fixed Leonidas' selection ring.

This was SVN commit r13444.
2013-06-01 02:33:58 +00:00
stwf 67b42210aa mono ogg sounds rendered from original wav files recommitted
This was SVN commit r13443.
2013-06-01 02:30:05 +00:00
stwf 004eaf9e75 log warning when stereo sounds are played at position
This was SVN commit r13442.
2013-06-01 01:52:05 +00:00
Mythos_Ruler 4882aac409 New techs for Carthage: Mercenary Captains, reduce metal costs for merc units, based on ethnicity.
Melee cav more starting pierce armor.

This was SVN commit r13441.
2013-05-31 02:52:06 +00:00
stwf 690619ce5e many fauna sounds in stereo converted to mono so the OpenAL can locate them
This was SVN commit r13440.
2013-05-31 02:50:47 +00:00
stwf b21de66e40 address issue 1929 Ubiquitous Sound Effects, fixes a bug in determining which units are onscreen, also plays distant items softly if at all
This was SVN commit r13439.
2013-05-31 01:03:07 +00:00
Mythos_Ruler d3e40792ff Added a "wooden structures" civ bonus for the Celtic civs. Their buildings are 20% weaker, but they construct 20% faster than other cultures.
Fixed health for "Greek" walls.

Adjusted "preferredclasses" stuff on some templates.

This was SVN commit r13438.
2013-05-30 00:58:07 +00:00
Mythos_Ruler 085e9c620d Tweaked armor stats for battering ram and siege tower.
Fixed "rollover" tag to "history".

This was SVN commit r13437.
2013-05-29 23:39:13 +00:00
historic_bruno 7a8c8e439b Fixes warning in VC2012 build (C4706: assignment within conditional expression)
This was SVN commit r13434.
2013-05-28 01:23:43 +00:00
historic_bruno d2b0d25457 Fixes macro redefinition of FACILITY_VISUALCPP in VC2012 (it's defined in winerror.h).
Removes obsolete hack for old Boost and VC2005 (broke VC2005 build with
modern Boost).

This was SVN commit r13433.
2013-05-28 01:14:41 +00:00
Mythos_Ruler 4a8c7e72b5 Lowered crush armor for these buildings.
This was SVN commit r13431.
2013-05-27 18:21:57 +00:00
stwf 93d0084266 incorporate patch from ticket 1937, fix memory leak in SoundManager
This was SVN commit r13430.
2013-05-27 13:36:17 +00:00
historic_bruno 88c4e5bdd0 Extends binary serializer to support some standard JS classes: Number, String, Boolean. Fixes #406.
Extends binary serializer to support typed arrays.
Extends binary serializer to support custom JS prototype objects in AIs,
fixes #407.
Allows full serialization of AIs (not yet implemented). Refs #1089,
#1886
Increases binary serializer script backref arena from 8 MB to 16 MB,
refs #1842

This was SVN commit r13429.
2013-05-26 21:57:24 +00:00
Mythos_Ruler e58fe92892 Tweaked Walls stats and costs.
Carthaginians' 'Triple Walls' civ bonus moved from wall templates to
auto-researching (free) tech. It just cleans things up quite a bit.

Changed sound groups for "special buildings."

This was SVN commit r13428.
2013-05-25 23:10:16 +00:00
Mythos_Ruler 97b28e7343 Some sound file changes to hopefully add more aural variation.
Cavalry blacksmith techs moved from City to Town.

Trying to give the female citizen the order_build soundgroup, but it
doesn't seem to work. The game seems to use order_repair for both
repairing and building. These are two different actions so should
support two different sound groups.

This was SVN commit r13427.
2013-05-25 18:07:29 +00:00
wraitii 2c52099ddd Fix previous commit because of course there was test code in there. Make Aegis build more farms because of recent changes.
This was SVN commit r13426.
2013-05-25 16:24:05 +00:00
wraitii f372f9184c Fix Aegis breaking the profiler after some time (Fixes #1945. Fix typo (Fixes #1947). Patches by Markus.
Also one other fix for something attack related (probably, code is old
and I can't recall).

This was SVN commit r13425.
2013-05-25 15:56:11 +00:00
historic_bruno 17bb997e0e Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
This was SVN commit r13423.
2013-05-23 23:16:36 +00:00
leper bc8d461b81 Display rally point lines when setting rally points using the minimap. Patch by TrinityDeath. Fixes #1848.
This was SVN commit r13422.
2013-05-23 20:34:15 +00:00
historic_bruno a8a968d32c Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
This was SVN commit r13421.
2013-05-22 22:27:53 +00:00
historic_bruno 72a8b88b7d Fixes some unconventional assignment operators, patch by Markus, refs #1852.
Fixes typo in test_ShaderManager

This was SVN commit r13420.
2013-05-22 22:04:58 +00:00
historic_bruno 94c57085e9 Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
This was SVN commit r13419.
2013-05-22 21:40:56 +00:00
historic_bruno d7dcd3b26c Use prefix increment operator for iterators (for consistency), refs #1852, #1064
This was SVN commit r13418.
2013-05-22 18:41:13 +00:00
stwf 3ce14e3f4b fix memory leak in SoundManager, patch taken from ticket #1934
This was SVN commit r13417.
2013-05-22 12:13:21 +00:00
leper 56a4d6417c Small cleanup.
This was SVN commit r13416.
2013-05-21 23:50:42 +00:00
leper e5523754b3 Check if a building is already at full health when trying to repair it. Fixes #1930.
This was SVN commit r13415.
2013-05-21 23:45:20 +00:00
leper 4356badfa9 Pause production if the producing entity is garrisoned. Fixes #1931.
This was SVN commit r13414.
2013-05-21 23:01:53 +00:00
leper 3f00d4d997 Change some size() > 0 to Based on patches by kuranes and Markus. Refs #1852, #1923.
This was SVN commit r13413.
2013-05-21 22:11:47 +00:00
leper 013fc9558a Fix typo. Fixes #1935.
This was SVN commit r13412.
2013-05-21 22:11:15 +00:00
wraitii 136f1891c1 Fixes a fix about a fix on the waterManager. Fixes #1891
This was SVN commit r13411.
2013-05-21 08:55:49 +00:00
Mythos_Ruler 346df43a43 Persian Apadana build limit.
This was SVN commit r13410.
2013-05-19 08:24:36 +00:00
Mythos_Ruler 67d072108b Bloody dead camel.
New wall technologies (research at Wall Tower, since for now techs can't
be researched at wall segments).

Adjusted default BatchTrainModifier from 0.7 to 0.8 in all buildings
since the new training techs were making unit batches train insanely
fast.

Added 'Naval Architects' batch training tech to the Dock (and Carth
Super Dock).

Attempting to add "Apadana" build limit, with no success. Need help
here. I thought BuildRestrictions.js and EntityLimits.js were the files
I needed to change, but it's not working (there should be a build limit
of 1 for the Persian Apadana).

Tweaked the levy techs.

Fixed Hero elephant unit RequiredTechnology.

This was SVN commit r13409.
2013-05-19 08:19:16 +00:00
leper 09108e6a97 Some more vars
This was SVN commit r13408.
2013-05-16 16:17:37 +00:00
Mythos_Ruler 1ea0bac280 New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
This was SVN commit r13407.
2013-05-15 08:11:20 +00:00
Mythos_Ruler ccb4ecc9f2 Renamed this tech.
This was SVN commit r13406.
2013-05-15 04:07:07 +00:00
Mythos_Ruler 9ceab639f3 Bloody dead sheep.
Unlocking tech for champions.

Champions trainable in barracks (after unlocking tech).

Farm Field yield increased from 2000 food to 5000 food. Max gatherers: 5
per field.

This was SVN commit r13405.
2013-05-14 09:48:37 +00:00
leper de5d4491ab var-fare
This was SVN commit r13404.
2013-05-12 22:28:02 +00:00
Mythos_Ruler f5f0bc701a Completely changed the "Stockbreeding" tech.
Fixed the 'Conscription' tech. It should work as advertised now.

Added some classes to the structures.

Reduced archer bonus vs. cav spears by 50%.

Moves Iphicratean Reforms from the Athenian Trireme to the Athenian
Dock.

This was SVN commit r13403.
2013-05-12 21:30:01 +00:00
Mythos_Ruler 2aa3ab8b03 conscription tech fix
This was SVN commit r13402.
2013-05-12 16:59:54 +00:00
leper 3bec6ced85 Fix hero button for heroes without attack
This was SVN commit r13401.
2013-05-12 16:02:53 +00:00
Mythos_Ruler daf572eb43 Temporary Blacksmith structures for prototyping and playtesting.
Lots of new techs. Healing techs. Vision for outpost. "Conscription"
tech boosts batch training speed. Implemented Macedonian "Hellenistic
Metropolis" special tech.

Testing placing Champions in the barracks (unlocked with a tech). Try
this out with the Macedonians.

Reduced archer attack damage. Reduced cost of healer.

Lots of other stuff.

This was SVN commit r13400.
2013-05-12 07:23:05 +00:00
Mythos_Ruler 209d8c4fd4 Made death screams slightly quieter. We actually need new male death/battle sounds.
This was SVN commit r13399.
2013-05-09 16:36:49 +00:00
Mythos_Ruler eae28bad5a Gold Oasis 3. Iberians vs. Mauryans.
This was SVN commit r13398.
2013-05-06 00:40:40 +00:00
Mythos_Ruler 57644fba50 Some art stuff: Scaffolds to other foundations, tweaking some Mauryan animations, new turban for maiden guards, etc.
This was SVN commit r13397.
2013-05-05 21:07:40 +00:00
Mythos_Ruler d49cc6fc8b Some armor changes. Also adds hero training restriction to hero elephant template. Fixes #1927.
This was SVN commit r13396.
2013-05-05 19:25:33 +00:00
leper 47e9431d29 Check if one of the technologies in a pair is already in progress. Fixes #1820.
This was SVN commit r13395.
2013-05-05 13:54:00 +00:00
leper cb7964a1db Make some gather techs work.
This was SVN commit r13394.
2013-05-05 13:13:38 +00:00
leper 56fa123718 Fix error when constructing with the first selected entity being a building.
This was SVN commit r13392.
2013-05-04 21:44:32 +00:00
leper fc5e2d27c7 Cancel building placement or reset selection on Esc. Patch by Josh. Fixes #1928.
This was SVN commit r13391.
2013-05-04 21:02:11 +00:00
leper 0d09f290d9 Allow setting rally points for foundations. Patch by Josh. Fixes #902.
This was SVN commit r13390.
2013-05-02 20:29:22 +00:00
stwf bf959e1c46 fix build when using --without-audio
This was SVN commit r13389.
2013-05-02 13:58:28 +00:00
leper 683f22cdb1 Display entity limits for buildings. Patch by Josh. Fixes #1924.
This was SVN commit r13388.
2013-05-01 19:25:55 +00:00
leper f42b77919d Future-proof the code for civ specific non-peace tracks.
This was SVN commit r13387.
2013-05-01 16:48:55 +00:00
wraitii 9a0749f3c9 Make sure to actually prevent Atlas from trying to render coastal waves. Fixes #1925
This was SVN commit r13386.
2013-05-01 06:47:49 +00:00
stwf ac3e9d8bc7 clear peace tracks before reloading music from civ files
This was SVN commit r13385.
2013-05-01 01:51:30 +00:00
Mythos_Ruler 67ff52a07f More armor adjustments.
This was SVN commit r13384.
2013-04-30 08:36:47 +00:00
leper 181db44ab5 Enforce technology restrictions when training units.
This was SVN commit r13383.
2013-04-29 21:51:14 +00:00
Mythos_Ruler 35daf00336 Snuck through without armor changes. Fixed now.
This was SVN commit r13382.
2013-04-29 18:33:03 +00:00
Mythos_Ruler e0a2e5790d Exponential Armor patch by Alpha123, with new updated armor values.
Needs a ton of testing.

This was SVN commit r13381.
2013-04-29 07:51:51 +00:00
Mythos_Ruler 4493f2986f Wonder support for civs currently with Wonders.
This was SVN commit r13380.
2013-04-29 02:46:13 +00:00
Mythos_Ruler 0686c6a553 Resetting 'default' maps.
This was SVN commit r13379.
2013-04-29 02:36:57 +00:00
leper 5a88f0fce0 Fix entity limits for buildings.
This was SVN commit r13378.
2013-04-29 00:36:21 +00:00
Mythos_Ruler f4e0007733 Cavalry are a bit faster.
Attempting to add Wonders, but no success (need help). Adding files here
to see if someone can fix what I've started.

This was SVN commit r13377.
2013-04-28 22:51:08 +00:00
historic_bruno d9540ad7f6 Fixes MSVC build error and warning
This was SVN commit r13375.
2013-04-27 22:43:22 +00:00
wraitii 4233acfa36 Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
This was SVN commit r13374.
2013-04-27 12:20:42 +00:00
stwf 092108b304 Must notify sound manager sources are now available
This was SVN commit r13372.
2013-04-26 23:13:11 +00:00
stwf c30f7a40e0 no need to check errors after destroying context, clean up some OpenAL interface calls
This was SVN commit r13371.
2013-04-25 10:48:34 +00:00
stwf 8324e0f665 add missing music list files
This was SVN commit r13369.
2013-04-24 19:27:16 +00:00
stwf 71486bd57d SoundManager supports playlists
This was SVN commit r13368.
2013-04-24 12:03:42 +00:00
leper 6115c3fc13 Remove some duplication from ProcessCommand.
This was SVN commit r13367.
2013-04-22 17:50:25 +00:00
Mythos_Ruler 62f24af68d Some new portraits by LordGood.
This was SVN commit r13366.
2013-04-21 18:47:11 +00:00
leper 3758b64916 Remove hardcoding of path from desktop file and launcher script. Patch by vincent. Fixes #1424.
This was SVN commit r13365.
2013-04-21 16:47:36 +00:00
leper 75f332ce20 Stop hotkey. Patch by alpha123. Fixes #1870.
This was SVN commit r13364.
2013-04-18 19:20:29 +00:00
leper cd6a76bcaa Gates now handle allies made using diplomacy.
This was SVN commit r13363.
2013-04-18 18:18:34 +00:00
leper 18a2b7d093 Fix roman merchant ship trading distance. Fixes #1874.
This was SVN commit r13362.
2013-04-18 18:18:31 +00:00
leper dc9889c190 Display number of garrisoned units when trying to garrison. Patch by mimo. Fixes #1915.
This was SVN commit r13361.
2013-04-18 18:18:29 +00:00
leper a362b41029 Fix grouping of garrisoned units. Patch by mimo. Fixes #1918.
This was SVN commit r13360.
2013-04-18 18:18:24 +00:00
stwf 503b481468 handle initialization errors cleanly, clean stuff up
This was SVN commit r13359.
2013-04-18 03:24:20 +00:00
leper b22320a85f Fix tests. Refs #1807.
This was SVN commit r13358.
2013-04-14 00:52:00 +00:00
leper d0a695f7fb Allow mutual allies to garrison in each others buildings. Patch by mimo. Fixes #1807.
This was SVN commit r13357.
2013-04-14 00:34:14 +00:00
stwf 2a3f1cb412 eliminate most warnings produced by Cppcheck
This was SVN commit r13356.
2013-04-12 03:10:54 +00:00
leper 7562c79e89 Change target for all orders on EntityRenamed. Patch by mimo. Fixes #1903.
This was SVN commit r13355.
2013-04-10 22:48:02 +00:00
leper 95a10e7f42 Reduce duplicate GuiInterfaceCalls some more. Patch by sbte. Fixes #1878.
This was SVN commit r13354.
2013-04-10 21:05:46 +00:00
stwf 0cad19ecec double check that the sound manager has been created before using
This was SVN commit r13353.
2013-04-10 12:03:17 +00:00
stwf b301d5c84d fades music in and out when switching to background, also honors g_PauseOnFocusLoss
This was SVN commit r13352.
2013-04-10 11:51:42 +00:00
Mythos_Ruler 19ce9657bc This was SVN commit r13351. 2013-04-10 09:11:08 +00:00
Mythos_Ruler 3074b930cc Tech.
This was SVN commit r13350.
2013-04-08 08:27:30 +00:00
Mythos_Ruler 789991c5d2 New food gathering tech for village phase.
Adjusted some food gather rates.

Adjusted some tech costs.

This was SVN commit r13349.
2013-04-08 07:59:57 +00:00
Mythos_Ruler 5429052b06 Lots of normal maps and spec maps. Ongoing project.
Added camel death scream (lol) to camel units.

Added sheep sounds to sheep.

Changed over the Mauryan elephant unit actors.

This was SVN commit r13348.
2013-04-07 22:28:36 +00:00
stwf c9a5d5cee5 pause music and ambient sounds when game pauses
This was SVN commit r13347.
2013-04-07 04:13:15 +00:00
leper 555f06acbe Fix errors when the hero is garrisoned. Patch by alpha123. Refs #1802.
This was SVN commit r13346.
2013-04-06 19:32:07 +00:00
historic_bruno c71ddae359 Adds forgotten OpenLogsFolder.vbs to Windows uninstaller
This was SVN commit r13345.
2013-04-05 21:40:49 +00:00
historic_bruno 2af37c3590 Adds player color to rubble entities, thanks to ericb for the patch, fixes #1887
This was SVN commit r13344.
2013-04-05 02:52:01 +00:00
historic_bruno 161d6c1ba7 Improves SDL 2.0 support
This was SVN commit r13343.
2013-04-05 02:39:30 +00:00
historic_bruno 7f9b486a48 This was SVN commit r13341. 2013-04-03 23:28:29 +00:00
historic_bruno 16de5c75ac Adds game speed option to match setup, adds in-game control for single player games, fixes #785.
Refactors some GUI utility functions.

This was SVN commit r13340.
2013-04-03 23:24:22 +00:00
leper 62dc594a71 Hero button. Based on patch by Malcom and edits to that by alpha123. Fixes 1802.
This was SVN commit r13339.
2013-04-03 17:27:55 +00:00
Mythos_Ruler f2da77ff72 "Oh myyyyy" -- George Takei. Lots of stuff:
- Town Phase cost increased to 1000 Food, 1000 Wood (from 500 of each).
This makes Village Phase longer and more interesting. Still need to
test.

- Lots of new normal maps and spec maps (for a bunch of desert terrains
and cretan date palms). This is an ongoing project.

- Fixed some spec maps for being too 'bright.'

- Changed the attack of melee spear units from a combo of pierce and
hack to just hack. Per discussion with Quantumstate. Needs testing.

- Changed the Median Oasis 1 scenario to include Mauryans and
Carthaginians.

This was SVN commit r13338.
2013-04-03 06:48:38 +00:00
historic_bruno a317cd9cba Fixes memory leak and removes unused code in WaterManager, fixes #1891, refs #1852
This was SVN commit r13337.
2013-04-03 03:30:10 +00:00
leper f82adf3ef3 Don't call GetSimulationState too often. Patch by sbte. Fixes #1878.
This was SVN commit r13336.
2013-04-02 21:06:20 +00:00
Mythos_Ruler 3c693245bd Portraits for the Mauryan healer and Chanakya.
This was SVN commit r13335.
2013-04-02 17:06:15 +00:00
Mythos_Ruler edea5d04e7 Portraits for Mauryan healer and Chanakya.
This was SVN commit r13334.
2013-04-02 17:05:51 +00:00
Ykkrosh 74df28f952 Fix --without-pch build
This was SVN commit r13333.
2013-04-02 15:44:42 +00:00
historic_bruno 329b3e3d28 Adds notice of saved game issues to Aegis' description
This was SVN commit r13332.
2013-04-01 15:03:31 +00:00
Enrique 0535cab26f Added mauryan healer skin and head.
Added roman army camp rubble with AO
Added AO map and normal map to roman army camp

This was SVN commit r13331.
2013-04-01 00:48:18 +00:00
historic_bruno afde8b04fd Deletes "obsolete and rubbish" textureconv
This was SVN commit r13330.
2013-03-31 23:53:53 +00:00
wraitii 3b5ab7ab51 Fixes #1884 . Should Fix #1883 .
This was SVN commit r13328.
2013-03-30 07:30:54 +00:00
historic_bruno c2ca0209fa Fixes multiplayer crash when host disconnects while clients are still loading.
Improves client disconnect handling slightly.

This was SVN commit r13327.
2013-03-25 05:01:36 +00:00
wraitii 475c722327 Fix serialization issues with Aegis.
This was SVN commit r13326.
2013-03-24 09:10:32 +00:00
historic_bruno 6f78224f8d Fixes tooltip in Atlas' locked teams checkbox.
Adds scrollbar to environment panel and reorganizes controls.

This was SVN commit r13324.
2013-03-23 19:22:11 +00:00
historic_bruno 71ae5a19d8 Fixes visual actor interpolation, handling position changes more cleanly, based on patch by sbte.
Fixes rally point lines not updating, fixes #1865

This was SVN commit r13323.
2013-03-23 17:59:54 +00:00
historic_bruno 6f33003f30 Fixes serialization test failure caused by CmpFoundation's buildMultiplier property sometimes being NaN (which can assume different internal values in Spidermonkey). For now, NaN cannot be reliably serialized. Fixes #1828, refs #1879
This was SVN commit r13322.
2013-03-22 22:23:50 +00:00
Enrique 0d069954b7 waterfall textures reduced 50%
This was SVN commit r13321.
2013-03-22 00:37:33 +00:00
Enrique 3d94f3a5be Added 4 geology waterfalls variations.
Added water splash particle effect.

This was SVN commit r13320.
2013-03-22 00:24:46 +00:00
Enrique 4560bb62b0 Updated contributor Paperkat merch ship texture
This was SVN commit r13319.
2013-03-19 09:58:06 +00:00
historic_bruno 78d1548753 Fixes (un)packing siege units responding to attacks in violent stance, by ignoring attacks while (un)packing. Fixes #1751, refs #1752
This was SVN commit r13318.
2013-03-19 00:53:47 +00:00
Enrique 807985ac08 Added a base with flowers and playercolor to mauryan pillars.
Added contributor Paperkat merchant ship.

This was SVN commit r13317.
2013-03-18 12:34:55 +00:00
Enrique e031d71b78 Added chakra wheel to ashoka pillar 4 lions variation-
This was SVN commit r13316.
2013-03-18 01:46:44 +00:00
Mythos_Ruler 1bcb6140b0 Skirms bonus vs. elephants reduced from 1.5x to 1.25x.
Some new elephant templates. Elephant unit entities adjusted.

Spartan female citizen now has a bonus attack vs. siege weapons.

This was SVN commit r13315.
2013-03-18 01:33:20 +00:00
Enrique 063fa52252 removes chandragupta normal texture line from his actor
This was SVN commit r13314.
2013-03-17 23:16:40 +00:00
Ykkrosh a7343420f2 Disable fancy water rendering on all Intel devices, since it appears to be very slow.
Also recognise Haswell chipsets on Mesa.

This was SVN commit r13313.
2013-03-17 14:27:47 +00:00
Enrique cfbde115b8 Maur hero Ashoka skin tone change
This was SVN commit r13312.
2013-03-17 12:46:24 +00:00
Enrique e367cf0d7e maur barracks death variation semi-fix
This was SVN commit r13311.
2013-03-17 12:34:03 +00:00
Enrique 6a1a1c16cb maur market stalls cloth small fix
This was SVN commit r13310.
2013-03-17 12:27:15 +00:00
Pureon 49f52500de Mauryan ship icons
This was SVN commit r13309.
2013-03-17 11:53:09 +00:00
Pureon 25c800e9c4 Chanakya hero template
This was SVN commit r13308.
2013-03-17 10:10:49 +00:00
wraitii f8a7692d92 A few final fixes to some AI logic in attack and defense.
This was SVN commit r13307.
2013-03-17 08:55:46 +00:00
Enrique 3f28ade5c6 Hero ashoka added. Fixed maiden holding parasol in chariot.
Added hero turban prop
Hero Chanakya now uses elite healer template

This was SVN commit r13306.
2013-03-17 00:39:43 +00:00
Pureon 9e46759ada Mauryan actor indent cleanup
This was SVN commit r13305.
2013-03-16 16:05:53 +00:00
Pureon fc3b5637c8 Ambient occlusion for Mauryan houses
This was SVN commit r13304.
2013-03-16 15:53:20 +00:00
wraitii 03c3b1daa3 Fixes a few changes in my previous commit. Makes "Medium" the default difficulty setting.
This was SVN commit r13303.
2013-03-16 12:55:03 +00:00
Pureon 77999f6b42 Ashoka pillar variations and footprint fix
This was SVN commit r13302.
2013-03-16 11:18:33 +00:00
Pureon e78da0b3e4 Mauryan mill ambient occlusion
This was SVN commit r13301.
2013-03-16 11:00:24 +00:00
Pureon 5ba7153541 Placeholder Mauryan merchant ship
This was SVN commit r13300.
2013-03-16 10:30:29 +00:00
wraitii b0f1afa994 Change Punjab 1 water settings.
Fix a little mess-up on my last commit.

This was SVN commit r13299.
2013-03-16 10:16:41 +00:00
wraitii d709fe50ed Clean-up of Aegis scripts. Most deprecated functions have been removed, some comments updated. Also makes resource maps 8-bit to save a little memory.
Fix the placement of the "civ info" button to avoid overlapping on
1024*768.

This was SVN commit r13298.
2013-03-16 09:59:43 +00:00
Pureon d70db48173 Mauryan ship footprints
This was SVN commit r13297.
2013-03-16 09:56:22 +00:00
Enrique 0fc8dba671 Fixed mauryan market stall color.
This was SVN commit r13296.
2013-03-16 01:06:51 +00:00
Enrique fd74292f2b Added specular map for Chanakya hero.
Fixed defense tower shields when destroyed.
Added Chandragupta texture with spec.
Fixed wall tower projectile and garrisoned prop-points.

This was SVN commit r13295.
2013-03-16 00:32:04 +00:00
historic_bruno 3958c03dbc Changes default scenarios to Punjab 1
This was SVN commit r13294.
2013-03-15 23:06:16 +00:00
historic_bruno 4bcbd14f71 Resets most land scenarios to default AIs, so they'll use Aegis Bot.
Removes AIs from some demo maps.

This was SVN commit r13293.
2013-03-15 23:02:29 +00:00
historic_bruno a96869851c Replaces force attack hotkey with Ctrl+Alt (AltGr isn't available on US keyboards)
This was SVN commit r13292.
2013-03-15 21:59:36 +00:00
wraitii 4769481796 Makes sure to remove the entity from the Gatherer array of the resource it was gathering from when dying. Fixes #1867 (if all goes well).
This was SVN commit r13290.
2013-03-15 18:12:17 +00:00
wraitii 5af7544918 Bug fixes and small improvements to Aegis. Change the "C" button into a "Settings" button. Fix to -autostart-aidiff.
This was SVN commit r13289.
2013-03-15 12:35:16 +00:00
wraitii 066cfa5893 Improve workers' reactions when they find out that the resource they gathered from is full. Refs #1387
This was SVN commit r13288.
2013-03-15 10:26:46 +00:00
wraitii d40a66f310 Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL).
This was SVN commit r13287.
2013-03-15 10:22:24 +00:00
Pureon 26cc813cf5 Update for release trailer recording
This was SVN commit r13286.
2013-03-14 23:24:53 +00:00
Pureon afe87f720a Mauryan Corral AO
This was SVN commit r13285.
2013-03-14 23:13:31 +00:00
quantumstate c23181a1e0 Make towers weaker by reducing range fro 80 to 70 and decreasing the arrow tech multiplier to 40% more arrows from 100%.
This was SVN commit r13284.
2013-03-14 22:57:59 +00:00
stwf 4edbd21714 elimate small memory leaks in SoundManager
This was SVN commit r13283.
2013-03-14 02:59:31 +00:00
Enrique 9dac1bf89b Fixed inverted green channel in elephants normal maps (fixed normals)
This was SVN commit r13282.
2013-03-14 00:48:31 +00:00
Enrique 1cf1707ce7 Added mauryan hero chanakya and mauryan elephants static meshes.
This was SVN commit r13281.
2013-03-14 00:05:46 +00:00
Pureon 163fc7cbfd Mauryan farmstead AO stuff
This was SVN commit r13280.
2013-03-13 23:58:38 +00:00
wraitii 25293ce0cc Many small bugfixes for AIs. Adds support for difficulty (and along with that, some behind-the-door architecture for a handicap system).
Adds -autostart-aidiff to set the difficulty from the command line from
testing.

This was SVN commit r13278.
2013-03-13 20:44:48 +00:00
wraitii 8ac9f1d8ea Limit the number of gatherer per resource, as described in #1387. Based on work by crezax. Fixes #1387
This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
leper 844f71681a Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839.
This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
leper 637abf8167 Stop following units into FoW. Patch by crezax. Fixes #1827.
This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
leper 56784aceab Fix signed/unsigned comparison warning.
This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
stwf b75183eba2 remove log entries concerning sound manager distress mode
This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
Enrique 60a91cb032 fixes death variation for mauryan walls, fortress, defense tower, and temple.
This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
wraitii 2bcb03f049 Fix messages.js for "/team" messages when no teams were set.
Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.

This was SVN commit r13271.
2013-03-12 21:58:25 +00:00
Pureon e37012a9fd Added Omri's latest track to the Hellenic civs
This was SVN commit r13270.
2013-03-12 21:55:33 +00:00
Pureon 21f4a94242 New Mauryan emblem
This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
wraitii 3f6702075b Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
wraitii 791a901df9 Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
wraitii 9b1b8cc8fd A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
historic_bruno ca40764dc6 Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861.
Fixes maps that were affected by this bug.

This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
wraitii dab9175f30 Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
OmriLahav c6eea186e8 New Hellenic track - The Hallespont, A13.
This was SVN commit r13261.
2013-03-11 12:15:02 +00:00
Mythos_Ruler 6431eb63a5 Mauryans now have a cavalry swordsman.
This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
Mythos_Ruler ba38a22abe Renamed some wonder templates. Let us know if it breaks anything.
This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
Pureon 0e6d764162 Mauryan long wall template edit
This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
Pureon 9e511134e6 Updated sandbox with latest Mauryan units
This was SVN commit r13256.
2013-03-11 00:48:36 +00:00
Mythos_Ruler 0ec860651a This was SVN commit r13255. 2013-03-11 00:35:33 +00:00
Mythos_Ruler 7dda41f693 Mauryan walls cost wood and have roughly 25% less health than stone walls.
This was SVN commit r13254.
2013-03-11 00:10:24 +00:00
leper 0d7e6b7880 Use pimpl idiom for ThreadDebugger.
This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
wraitii eda2802f6d Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
wraitii 1778e685ac Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858.
This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
Pureon f3eab4127e caliper icon and Mauryan wall tweak
This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
Pureon d2e5d63039 Animations for Mauryan wall gate
This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
wraitii 1368aa4ae9 Fix bugs in the attack manager, fix reparations in enemy territory, change readme.txt to document the new -autostart-civ function.
This was SVN commit r13248.
2013-03-10 07:37:05 +00:00
wraitii 2c17ab70ac Add support for -autostart-civ to set civilizations when quickstarting.
Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.

This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
leper 0572ffd3d2 Add support for mauryan walls to the rmgen wall builder. Patch by FeXoR. Fixes #1855.
This was SVN commit r13246.
2013-03-08 23:46:36 +00:00
leper 8c756b507a Fix non-pch build. Maybe use pimpl idiom instead.
This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
quantumstate c6043779f6 Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846.
This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
quantumstate 8777f68aa0 Fix rotation interpolation. Refs #1846.
This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
wraitii d76f570a69 Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb.
This was SVN commit r13242.
2013-03-07 21:33:57 +00:00
Enrique 940ecd29e8 Mauryan walls added with AO. No gate animation yet.
This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
Yves d892e1887a My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
Yves 28200e6a04 The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
This was SVN commit r13239.
2013-03-07 14:27:34 +00:00
Yves 73951b75fc Adds the server-side part of the javascript debugger. Refs #410
This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
historic_bruno f5be596ee8 Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
Pureon ff97d550b8 Added Omri's 2 other new tracks to the relevant civs
This was SVN commit r13236.
2013-03-06 22:09:10 +00:00
Mythos_Ruler ee85e942e1 Mauryan civ json changed to use new Mauryan music track.
This was SVN commit r13235.
2013-03-06 19:27:24 +00:00
Mythos_Ruler 59be67d27e Portrait for Wonders.
This was SVN commit r13234.
2013-03-06 18:16:41 +00:00
OmriLahav dfd1abeab9 A13 - first Mauryan Indian peace track
This was SVN commit r13232.
2013-03-06 15:27:05 +00:00
wraitii 081721c679 Fix the build and stops the AI from creating tons of AI dump images for no good reason.
This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
wraitii a45a926aeb Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.

This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
OmriLahav f0db42e34e A13 track - Gaulic early peace.
This was SVN commit r13228.
2013-03-06 10:54:03 +00:00
Pureon c3944097a7 Small nerf to bolt shooters
This was SVN commit r13227.
2013-03-06 00:21:38 +00:00
wraitii e33d4a52e9 AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
Pureon c29a8d8ac0 Tech icons
This was SVN commit r13224.
2013-03-05 21:27:29 +00:00
quantumstate 21f13f9683 Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846.
This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
Pureon 121fb35f72 Bolt shooter accuracy tech
This was SVN commit r13222.
2013-03-04 23:30:50 +00:00
quantumstate 7461e4a3c1 Add technology support for ranged unit spread
This was SVN commit r13221.
2013-03-04 21:52:44 +00:00
Pureon 7df4fd6919 helmet variations and tweak to ballista template
This was SVN commit r13220.
2013-03-04 21:27:45 +00:00
ShieldBearer b8322fa6bb Zebu model
This was SVN commit r13219.
2013-03-04 14:16:08 +00:00
stwf efd42ef490 fixes windows compile error and some nuused param warnings
This was SVN commit r13217.
2013-03-03 22:28:26 +00:00
Pureon 3bce7cafba Updated Mauryan corral and some sound tweaks
This was SVN commit r13216.
2013-03-03 22:09:26 +00:00
Pureon e4e4ae9ede Mauryan maceman helmet
This was SVN commit r13215.
2013-03-03 18:19:10 +00:00
Pureon 7e2d54d2ef Gaia portraits
This was SVN commit r13214.
2013-03-03 14:31:49 +00:00
Pureon 99c0497f23 Model and texture changes to some Mauryan units
This was SVN commit r13213.
2013-03-03 11:58:55 +00:00
wraitii 9b03e0d572 Darkens icons that are unavailable to train/build/research to make it more obvious than only the grayscaling in some cases.
Improves the red overlay showing a lack of resource for technologies.
Makes tech pair show a red cross instead of a red overlay when hovering
over a pair to make it less confusing.

This was SVN commit r13212.
2013-03-03 10:27:37 +00:00
Mythos_Ruler 2c1a3ee892 Adjusting starting units for all civs.
Added "Wonder" structural template.

This was SVN commit r13211.
2013-03-03 00:57:30 +00:00
stwf ed8746e798 remove log message
This was SVN commit r13210.
2013-03-01 14:23:28 +00:00
stwf e4a9312c46 newest soundmanager patch, should give better battle sequences, and handle low resource situations correctly.
This was SVN commit r13209.
2013-03-01 14:22:28 +00:00
Deiz c16b93794a Support decrementing training batches, show batch size on icons.
This was SVN commit r13208.
2013-02-28 00:20:16 +00:00
quantumstate 3c50352134 Use attack move icon as a cursor. Refs #1847.
This was SVN commit r13207.
2013-02-27 18:18:59 +00:00
Pureon 7ff4538414 Attack move icon
This was SVN commit r13206.
2013-02-27 00:39:29 +00:00
Pureon 1bcb07af64 Improved animal attack sounds
This was SVN commit r13205.
2013-02-26 22:33:14 +00:00
historic_bruno 284e9cd230 Improves frame rate counter to give smoother results, patch by sbte. Fixes #1016
This was SVN commit r13204.
2013-02-26 21:50:38 +00:00
historic_bruno e283e75d84 Updates example component documentation
This was SVN commit r13203.
2013-02-26 19:58:51 +00:00
Enrique 6c7543c044 Added Mauryan birreme from contributor Ndragu.
Added details to Mauryan Great Stupa fence.

This was SVN commit r13202.
2013-02-26 15:32:03 +00:00
leper cb890ad876 Add shift-clicking to tribute multiples of 500. Patch by alpha123. Refs #1839.
This was SVN commit r13201.
2013-02-25 22:59:04 +00:00
quantumstate 18ee932a01 Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001.
This was SVN commit r13200.
2013-02-25 21:56:24 +00:00
Pureon ac32c7266e Mauryan farmstead
This was SVN commit r13199.
2013-02-25 21:56:09 +00:00
leper 94f2c2d912 Add insufficient population count to production queue tooltip. Patch by zoot. Fixes #1659.
This was SVN commit r13198.
2013-02-25 20:30:02 +00:00
Mythos_Ruler a66ac54bbb Fix slinger tooltip.
This was SVN commit r13197.
2013-02-25 02:35:52 +00:00
Mythos_Ruler aa36718217 Balancing for slingers and elephants: Slinger attack and cost small nerf. Elephant speed slightly reduced.
Fixed range bug for Celtic faction slingers.

This was SVN commit r13196.
2013-02-25 02:33:44 +00:00
historic_bruno 10373892be Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
Adds Super+Q hotkey to close the game on OS X.

This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
Enrique ee7e135900 Added bigger Ashoka pillar variation with 4 lions. Textures modified.
This was SVN commit r13194.
2013-02-24 15:17:38 +00:00
historic_bruno 9e163500c5 Don't use Number, parseInt, etc. per coding conventions (use the +operator instead)
This was SVN commit r13192.
2013-02-24 00:25:13 +00:00
historic_bruno ca92e50048 Adds notification tooltips for building placement, fixes #921.
Tweaks info tooltip borders and padding to improve readability.

This was SVN commit r13191.
2013-02-24 00:12:41 +00:00
Enrique 6e6a25dbce Updated Mauryan Ndragu mauryan trireme with his fix. Modified Mauryans sandbox map.
This was SVN commit r13189.
2013-02-23 16:04:43 +00:00
Pureon e5291d267d Horse sound effects by Evan Bogunia
This was SVN commit r13186.
2013-02-23 15:12:37 +00:00
Enrique 344645dbae Added mauryan wonder "Great Stupa" with AO. Mauryan market AO texture scaled down.
This was SVN commit r13185.
2013-02-23 13:19:42 +00:00
historic_bruno 92fdbb49b6 Moves particle interpolation to its own simulation component.
Fixes inconsistency between Atlas and in-game particle rendering during
pauses.
Fixes some issues related to Atlas simulation test and map loading.

This was SVN commit r13184.
2013-02-22 23:20:59 +00:00
Pureon 9e1b4a4370 Some animal sound effects
This was SVN commit r13183.
2013-02-22 23:10:16 +00:00
historic_bruno a87019ea5a Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
This was SVN commit r13181.
2013-02-22 07:32:22 +00:00
leper 1e3bdc439b Fix MSVC warning. Refs #1838.
Remove special support for removed internal mod.

This was SVN commit r13180.
2013-02-21 19:59:39 +00:00
Enrique 5e9c408c01 Added mauryan market with ao
This was SVN commit r13179.
2013-02-21 16:08:33 +00:00
OmriLahav 3d7bf1dc54 This was SVN commit r13177. 2013-02-21 11:35:29 +00:00
leper c09d390656 Notify the player on receiving a tribute. Patch by alpha123. Refs #1839.
This was SVN commit r13176.
2013-02-20 15:56:55 +00:00
leper 67202eabc8 Only focus on idle units instead of following them. Patch by zoot. Fixes #1835.
This was SVN commit r13175.
2013-02-20 15:56:42 +00:00
danschub 3acba819b0 Fixed Parallax mapping for the Mauryan roofs.
This was SVN commit r13174.
2013-02-16 17:58:52 +00:00
danschub 708cdd9c91 Improved normal/spec maps. Added parallax support for the Mauryans.
This was SVN commit r13173.
2013-02-16 16:07:47 +00:00
historic_bruno 7cf7ae769c Suppresses noisy Boost header warnings on OS X by including them as system headers, refs #1076.
Bumps default SDK in build-osx-bundle.sh to 10.7 (newer Xcode doesn't
include 10.6).
Fixes using xml2-config from SDK when needed.
Fixes more linker warnings about symbol visibility by compiling libs
with fvisibility=hidden.
Updates some comments in the build scripts.

This was SVN commit r13172.
2013-02-15 22:43:28 +00:00
danschub ee4b2ccab4 Added normal, parallax and spec maps for all Mauryan buildings - except for those who aren't done yet.
Added normal, parallax and spec maps for the Mauryan ships.
~Gen.Kenobi

This was SVN commit r13171.
2013-02-15 01:29:32 +00:00
historic_bruno 22a5bff3a0 Adds more dependency options to NVTT CMake scripts.
Disables more unneeded NVTT libs in build-osx-libs.sh (avoids link error
with MacPorts' libtiff installed)

This was SVN commit r13170.
2013-02-14 23:37:04 +00:00
historic_bruno 6ce1e46138 Deletes internal mod (see SVN history if needed)
This was SVN commit r13169.
2013-02-14 22:32:17 +00:00
Pureon 88c10f5af1 Mauryan Corral model
This was SVN commit r13168.
2013-02-14 01:26:19 +00:00
leper 2f19cf86d3 Fix mod priority. Add user mod support. Fixes #1838.
This was SVN commit r13167.
2013-02-14 00:40:02 +00:00
historic_bruno efd6030ec7 Fixes OS X lib script to build SDL without X11 (caused error on Mountain Lion)
This was SVN commit r13165.
2013-02-12 21:52:13 +00:00
Pureon 4817fd5dbb Fixes #1781 SPQR signs
This was SVN commit r13164.
2013-02-12 01:10:30 +00:00
quantumstate cd5e5882ee Improvements to battle detection. Patch from zoot. Fixes #1425.
This was SVN commit r13163.
2013-02-11 20:38:13 +00:00
Pureon a91bbdd714 Head gear variations for Mauryan archer and swordsman units
This was SVN commit r13162.
2013-02-11 19:17:33 +00:00
Pureon a281fa5bdc Reduced placeholder texture size for the onager
This was SVN commit r13161.
2013-02-11 01:22:52 +00:00
Pureon 5748b1d72a More wild ass. Committed old onager files last time by mistake
This was SVN commit r13160.
2013-02-11 01:17:09 +00:00
Pureon 87c901f140 Update to Britons sandbox map. Added missing buildings
This was SVN commit r13159.
2013-02-11 00:07:23 +00:00
leper ab4db58e82 Fix build restrictions for neutral players.
This was SVN commit r13158.
2013-02-10 20:13:37 +00:00
Pureon 06a3bf9e99 Mauryan Farmstead wip
This was SVN commit r13157.
2013-02-10 15:08:12 +00:00
historic_bruno f9bbd97dde Adds startup warning(s) about removing fixed renderpath, fixes #1795
This was SVN commit r13156.
2013-02-09 22:55:42 +00:00
Pureon ac11cf30a5 Mauryan head gear and faces
This was SVN commit r13155.
2013-02-09 16:28:10 +00:00
Pureon 9c2e4c93a0 Siege Onager model and animations. Texture is placeholder.
This was SVN commit r13154.
2013-02-09 16:22:36 +00:00
Enrique d1dd979800 Added contributor Ndragu mauryan trireme
This was SVN commit r13153.
2013-02-09 12:10:42 +00:00
historic_bruno cac2d08353 Fixes corpse variation not matching living entity, fixes #1007
This was SVN commit r13152.
2013-02-09 07:10:50 +00:00
historic_bruno b1178d30e3 Adds missing native eol-style property
This was SVN commit r13151.
2013-02-04 00:42:53 +00:00
leper 5cbd9f0314 Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831.
This was SVN commit r13149.
2013-02-03 23:49:49 +00:00
historic_bruno 14f1917a34 NOTE: Requires update-workspaces!
Adds build script for OS X dependencies, fixes #1112. OS X builds no
longer use MacPorts/Homebrew, check BuildInstructions.
Adds build script for OS X bundles. Adds OS X icon and DMG background
image.
Moves bundled libraries to libraries/source.
Moves most headers and precompiled static libs for Windows to
libraries/win32.
Updates Premake and packaging scripts to support this.

This was SVN commit r13148.
2013-02-03 23:49:29 +00:00
Spahbod b96009dafc Fixing the weird line bug in gulf variation of unknown maps.
This was SVN commit r13147.
2013-02-03 17:40:05 +00:00
wraitii abd98ad581 Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
(sorry about the last time, should not blindly commit).

This was SVN commit r13146.
2013-02-03 15:49:41 +00:00
historic_bruno 1f7e6cb2ba Adds actor seed support to scenario XML data, optionally used in place of entity ID.
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except
walls).

This was SVN commit r13144.
2013-02-03 02:16:52 +00:00
historic_bruno 31be9cd0de Adds building previews that rise during construction, fixes #1174, refs #21.
Adds scaffold support for foundations, includes two examples for 3x3 and
4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy
handlers.

This was SVN commit r13143.
2013-02-03 02:08:20 +00:00
leper e4fcddaf73 Some template fixes from qwertz/kosmo.
This was SVN commit r13142.
2013-02-02 22:44:51 +00:00
Mythos_Ruler 3cbb403685 Neareastern Badlands 2 scenario. 2v2.
The 'Cappadocia' region of Central-Eastern Anatolia. All players start
on one end of the map, with a vast unclaimed wilderness lying open
before them ripe for conquest and depredation.

This was SVN commit r13141.
2013-02-02 08:12:23 +00:00
historic_bruno 03cc1b3a6b Fixes minor bugs in reference checker script.
Fixes missing template in pathfinding terrain demo

This was SVN commit r13140.
2013-02-01 00:26:23 +00:00
Enrique 1761a6253f Little fix I forgot to commit for mauryan docks
This was SVN commit r13139.
2013-02-01 00:13:30 +00:00
historic_bruno f51e129628 Temporary revert of revert from 38b0c0eb72 to fix water maps in Atlas, refs #1743
This was SVN commit r13138.
2013-01-31 23:03:09 +00:00
OmriLahav 449eceb7e8 This was SVN commit r13136. 2013-01-31 20:17:59 +00:00
Enrique 60c328302b Added Mauryan fishing boat from contributor Ndragu
This was SVN commit r13135.
2013-01-31 12:56:26 +00:00
Spahbod 5bea1e7b87 New random map: Kerala
This was SVN commit r13134.
2013-01-31 09:00:44 +00:00
Mythos_Ruler 305a654ae1 AO textures added to the metal slabs and rock quarries.
This was SVN commit r13133.
2013-01-29 06:37:06 +00:00
leper 7e60f07df5 Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826.
This was SVN commit r13132.
2013-01-28 22:19:06 +00:00
Enrique f503dd4e3e Fixed Mauryan dock selection square and obstruction size
This was SVN commit r13131.
2013-01-28 13:22:13 +00:00
Enrique 9438000616 Added UV coords for AO to geo_mineral_01, 02 and geo_stonemine_large.
Added AO textures for them.

This was SVN commit r13130.
2013-01-28 12:38:38 +00:00
Mythos_Ruler 66bc206a78 Persian Assyrian Ram +50hp.
Celt Fanatic uses round shield instead of buckler.
Neareastern Badlands map preview image.
Rubbles added for Roman market and army camp (though, Army Camp could
use its own custom rubble).
Cavalry meat gathering reduced from 10/sec to 5/sec.
War Dog -20hp.
Gathering rates adjusted for women and men.
Another texture variant for the Mauryan woman.

This was SVN commit r13129.
2013-01-28 01:25:05 +00:00
Mythos_Ruler 05695aba36 Updated Neareastern Badlands and another Oasis map, this time with Mauryans.
This was SVN commit r13128.
2013-01-27 23:36:05 +00:00
Enrique b577f07e6c Added missing .xml for water troughs in mauryan stables
This was SVN commit r13127.
2013-01-27 18:19:08 +00:00
Enrique 4e7c2807b2 Added Mauryan docks with AO map
This was SVN commit r13126.
2013-01-27 18:10:59 +00:00
historic_bruno 1fdaca5cec Attempts to fix StringifyJSON by clearing pending exceptions from JS API
This was SVN commit r13125.
2013-01-27 01:38:43 +00:00
historic_bruno 25928f1a8b Updates and organizes main LICENSE.txt.
Adds new LICENSE.txts for /libraries and /source/tools. Refs #1682

This was SVN commit r13121.
2013-01-26 21:36:18 +00:00
wraitii 38b0c0eb72 Reverts some changes: Atlas now won't recompute the water foam on terrain change, thus reducing the lag until I properly optimize it. refs #1743
This was SVN commit r13120.
2013-01-26 17:10:12 +00:00
Mythos_Ruler c1f2572006 Fauna elephants for sounds now too.
This was SVN commit r13119.
2013-01-25 07:13:33 +00:00
Mythos_Ruler 66750ad681 New "badlands" cliff textures.
This was SVN commit r13118.
2013-01-25 06:58:41 +00:00
historic_bruno 2f8fa898df This was SVN commit r13117. 2013-01-24 22:17:11 +00:00
historic_bruno a0e6283889 Deletes some duplicate textures
This was SVN commit r13116.
2013-01-24 22:03:10 +00:00
leper 26f616aba7 Save player name when hosting.
This was SVN commit r13115.
2013-01-24 20:12:12 +00:00
leper 2ceeb3231f Fix distance restrictions.
This was SVN commit r13114.
2013-01-24 18:08:35 +00:00
leper aebecd1204 Make territory build restriction tech modifiable.
This was SVN commit r13113.
2013-01-23 22:50:11 +00:00
leper fc835bdedb Only call FinishOrder on MoveCompleted if we didn't get an error. Fix #1823.
This was SVN commit r13112.
2013-01-23 16:02:37 +00:00
leper 3e8bdebc6d Add Clang detection and add BSD to the collected stats.
This was SVN commit r13111.
2013-01-23 16:01:17 +00:00
Mythos_Ruler 684f117560 Fortresses and Docks build about 25% faster.
This was SVN commit r13110.
2013-01-23 08:11:05 +00:00
Enrique b146b3666a Fixed african elephant UVs, added turret to temporary mauryan support elephant.
This was SVN commit r13108.
2013-01-22 18:52:18 +00:00
Pureon e543da5565 Activate battle music tracks
This was SVN commit r13107.
2013-01-21 23:18:53 +00:00
historic_bruno a65db5ca41 Ensures max population is integral by rounding
This was SVN commit r13106.
2013-01-21 22:03:35 +00:00
OmriLahav b9faead8eb This was SVN commit r13103. 2013-01-21 21:28:57 +00:00
OmriLahav c7123140bb This was SVN commit r13102. 2013-01-21 21:26:11 +00:00
Ykkrosh 75a23856cf Fix some static analysis warnings
This was SVN commit r13101.
2013-01-21 20:33:25 +00:00
Ykkrosh c037e3f78e Add detection of Win8 in wversion, to help stats collection
This was SVN commit r13100.
2013-01-21 20:32:07 +00:00
Enrique a9294b0491 added props for mauryan stables
This was SVN commit r13099.
2013-01-21 07:29:24 +00:00
Mythos_Ruler 484faf3bc0 Balancing.
This was SVN commit r13098.
2013-01-21 04:11:59 +00:00
Mythos_Ruler a4e9c7a223 Tweaks.
This was SVN commit r13097.
2013-01-21 01:22:45 +00:00
Mythos_Ruler fe3465cf0c Fixed indentation for Quantumstate. ;)
This was SVN commit r13096.
2013-01-21 00:07:27 +00:00
Mythos_Ruler 7947f87c97 War Dogs now have their own template.
This was SVN commit r13095.
2013-01-21 00:04:07 +00:00
quantumstate 064c687f0e Balance changes, decrease build times for houses and mills, increase train times and non food gather rates for women. Patch from TheMista.
This was SVN commit r13094.
2013-01-20 23:40:41 +00:00
quantumstate e3bc8d1c87 Actually add the battle detection code. Refs #1425.
This was SVN commit r13093.
2013-01-20 23:36:08 +00:00
Mythos_Ruler 786386f9f0 Test Ptolemaic elephant for Enrique.
This was SVN commit r13092.
2013-01-20 22:58:24 +00:00
quantumstate 3715985f1a Add battle detection support to the simulation. Refs #1425 (Patch by Zoot)
The audio code does not yet support actually playing battle music.

This was SVN commit r13091.
2013-01-20 22:47:59 +00:00
Pureon 2d6e3f8ca4 Gather capacity wheelbarrow tech icon
This was SVN commit r13090.
2013-01-20 22:34:05 +00:00
Pureon 679978310f handcart icon for tech
This was SVN commit r13089.
2013-01-20 21:20:59 +00:00
Pureon 272d6798d2 Military Engineers tech icon
This was SVN commit r13088.
2013-01-20 00:04:31 +00:00
Mythos_Ruler 1421b21f82 Added spec and normal mapping to Crannog.
This was SVN commit r13087.
2013-01-19 08:22:58 +00:00
Pureon 369050bdcb Crannog settlement for the Britons
This was SVN commit r13086.
2013-01-17 23:47:00 +00:00
Enrique 062c1aba6c Added playercolor to mauryan stables, decal changed.
This was SVN commit r13085.
2013-01-17 21:11:42 +00:00
Pureon c46d964afb metalworker tech icon
This was SVN commit r13084.
2013-01-17 20:50:30 +00:00
Enrique 24ec6b8040 Added decal to Mauryan stables
This was SVN commit r13083.
2013-01-17 19:07:52 +00:00
Enrique 36eacbfd06 Added Mauryan stables with AO map
This was SVN commit r13082.
2013-01-17 18:27:28 +00:00
Mythos_Ruler 46841bc963 New shield textures by Lion.
This was SVN commit r13081.
2013-01-16 19:07:15 +00:00
Pureon defe8f8b98 Military Engineers, Artillery Instructors, and Metalworker techs
This was SVN commit r13080.
2013-01-16 01:05:26 +00:00
leper 31fe58db82 Stop formation members from sliding. Fixes #1823. Thanks to zoot for the test case!
This was SVN commit r13079.
2013-01-15 18:53:19 +00:00
Pureon 96d389dee2 Mauryan mill model
This was SVN commit r13078.
2013-01-15 00:39:59 +00:00
leper 25de88a68b Take distance between attacker and target into account when fleeing. Patch by mimo. Fixes #1723.
This was SVN commit r13077.
2013-01-15 00:21:25 +00:00
myconid 21a70c0399 Bloom shader rewrite.
This was SVN commit r13076.
2013-01-14 16:57:09 +00:00
Enrique 9cd647a2a0 Fixed Mauryan temple selection ring size and obstruction
This was SVN commit r13075.
2013-01-14 12:41:27 +00:00
Enrique 63fa3d5ea1 Mauryan temple with AO added. Fixed mauryan fortress garrison flag
This was SVN commit r13074.
2013-01-13 23:55:52 +00:00
leper 56db7fa945 Don't use the carrying animation when a unit is ungarrisoned and it dropped of the resources while garrisoning. Patch by zoot. Fixes #1759.
This was SVN commit r13073.
2013-01-13 20:55:55 +00:00
leper 02ac06e293 Allow ungarrisoning units even if they cannot be built due to tech requirements. Patch by mimo. Fixes #1808, #1672.
Fix batch training tooltip if we have more units than the entity limit
allows for.

This was SVN commit r13072.
2013-01-13 19:39:11 +00:00
leper aec8d6ff96 Stop foundation health from jumping. Fixes #1809.
This was SVN commit r13071.
2013-01-13 17:37:26 +00:00
historic_bruno 637fb6d258 Fixes a bug in player assignment and prevents starting games with no assigned human players, fixes #1054
This was SVN commit r13070.
2013-01-12 05:39:04 +00:00
historic_bruno a074eb814a Adds blinking cursors with configurable rate, based on patch by kingadami. Fixes #876
This was SVN commit r13068.
2013-01-12 01:20:01 +00:00
historic_bruno 1f8d0cacdc Adds manual to in-game menu, based on patches by _vincent and grillaz. Fixes #1338
This was SVN commit r13067.
2013-01-12 00:09:42 +00:00
historic_bruno 5968e3cb63 Adds xcode4 workspace for OS X, from Premake 4.4-beta4
This was SVN commit r13066.
2013-01-11 21:31:38 +00:00
historic_bruno de3a28557c Fixes Boost libs being linked under compiler settings by accident, caused linker errors in Xcode
This was SVN commit r13065.
2013-01-11 20:49:33 +00:00
stwf 0be4a49c3f get my name in the contributors file in alphabetical order
This was SVN commit r13064.
2013-01-11 18:40:13 +00:00
stwf 8aa62da454 get my name in the contributors file
This was SVN commit r13063.
2013-01-11 18:38:18 +00:00
historic_bruno 17181e5a73 Fixes incorrect working directory for Windows installer shortcuts
This was SVN commit r13062.
2013-01-11 01:51:05 +00:00
leper bec33070ea Change attack animation naming to allow for multiple attacks. Patch/script by dvagennip. Fixes #1686.
This was SVN commit r13060.
2013-01-09 14:39:25 +00:00
leper fd274a6e70 Add template helper function. Fix some errors. Refs #1692.
This was SVN commit r13059.
2013-01-09 13:25:11 +00:00
Pureon ca41c22b71 New Mauryan house models
This was SVN commit r13058.
2013-01-09 00:10:45 +00:00
historic_bruno d4572e555e Fixes tests
This was SVN commit r13057.
2013-01-08 15:45:39 +00:00
quantumstate 5caddcdd20 Make technology code cleaner with helper functions. Refs #1692.
This was SVN commit r13056.
2013-01-08 00:00:21 +00:00
stwf 670deaef2a added variable sleep time depending on load an seperate mutex for deleting old items
This was SVN commit r13055.
2013-01-07 21:02:22 +00:00
leper d29f6c5c49 Fix dicrepancy in the settings dialog when using hotkeys. Patch by kingadami. Fixes #1817.
This was SVN commit r13054.
2013-01-07 15:19:10 +00:00
historic_bruno e89193d66d Fixes serialization test failure from CmpVisualActor not setting initial animation state with graphics disabled, fixes #1812
This was SVN commit r13053.
2013-01-06 07:37:22 +00:00
historic_bruno 8a2baec240 Fixes multiline text alignment, fixes #723. Patch by kingadami.
Adds text alignment to tooltips, fixes text alignment for dropdowns.

This was SVN commit r13051.
2013-01-06 01:46:44 +00:00
historic_bruno 50fcbc1fc5 Fixes some alignment issues in the match setup UI
This was SVN commit r13050.
2013-01-06 00:34:21 +00:00
Mythos_Ruler 1549e1c91c Fixed Mauryan Civ Centre footprint.
This was SVN commit r13049.
2013-01-05 22:33:13 +00:00
Mythos_Ruler 179df7e173 Elephant archer tweaks.
This was SVN commit r13048.
2013-01-05 22:05:28 +00:00
Mythos_Ruler 0cd3f74a62 New Mauryan shields by Lion.Kanzen.
New Carthage War Elephant texture.

Work in progress Mauryan elephant archer.

This was SVN commit r13047.
2013-01-05 21:38:27 +00:00
Enrique 0ef172db74 New Mauryan civic centre with ao added
This was SVN commit r13046.
2013-01-05 21:15:28 +00:00
quantumstate a2aa4b77fa Change watermark hotkey to Alt-K to prevent accidental presses.
This was SVN commit r13045.
2013-01-04 20:12:32 +00:00
quantumstate 58fa0c7c58 Fix errors when using autostart to launch a game. Use setters instead of accessing cmpPlayers properties directly.
Tidy the formatting in Player.js

This was SVN commit r13044.
2013-01-04 19:50:54 +00:00
historic_bruno dc6c0e483b Fixes unhandled enumeration warning in some compilers
This was SVN commit r13043.
2013-01-04 05:46:35 +00:00
historic_bruno 8e382d98a2 Fixes cost spacing in wall construction tooltips, refs #1675
This was SVN commit r13042.
2013-01-04 00:52:21 +00:00
quantumstate be63de5a7c Add fps counter to game setup. Fixes #1264. Patch by kingadami.
This was SVN commit r13041.
2013-01-03 23:01:54 +00:00
quantumstate 0d204037b6 Added right click selection removal. Fixes #1028. Thanks to kingadami and GerbilOfDoom for the patch.
This was SVN commit r13040.
2013-01-03 22:53:46 +00:00
quantumstate ba94247744 Added unordered map serialization
This was SVN commit r13039.
2013-01-03 22:33:04 +00:00
Enrique 8ef7e45a0a Mauryan barracks re-centered and ao maps fixed
This was SVN commit r13038.
2013-01-03 22:11:14 +00:00
historic_bruno d65c7751a5 Updates bundled libpng to v1.5.13, built with VC2008 - requires update-workspaces. Refs #864
This was SVN commit r13035.
2013-01-03 17:22:14 +00:00
leper 276f0a41a0 New Year's clean-up.
Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.

This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
Pureon 4764af695a Update to Mauryan structure texture b
This was SVN commit r13030.
2012-12-30 15:52:41 +00:00
danschub cbfffbe32f Fireworks!
This was SVN commit r13029.
2012-12-29 22:38:56 +00:00
Pureon a223b986e4 New corral and sheep icons
This was SVN commit r13028.
2012-12-29 15:26:40 +00:00
Mythos_Ruler 4c5ff9579b This was SVN commit r13027. 2012-12-27 23:39:03 +00:00
Mythos_Ruler ab9463e13f Miscellaneous Mauryan structure based on Eggbird's old Civ Centre.
This was SVN commit r13026.
2012-12-27 23:27:41 +00:00
Pureon 478de5b001 elephant stables icon update
This was SVN commit r13025.
2012-12-27 23:02:29 +00:00
Mythos_Ruler 02d95b99ff Adjusting Mauryan barracks footprint and obstruction.
This was SVN commit r13024.
2012-12-27 21:38:52 +00:00
Pureon eee68581b8 new fortress icon
This was SVN commit r13023.
2012-12-26 23:10:23 +00:00
leper adc4012944 Save last multiplayer server. Based on patch by Aurium. Fixes #1778.
Fix bug in ConfigDB: Creating a value could result in changing a value
in a different namespace.

This was SVN commit r13021.
2012-12-25 22:49:18 +00:00
Enrique b1a606eb08 Increased Mauryan barracks size
This was SVN commit r13020.
2012-12-24 11:10:27 +00:00
Mythos_Ruler 0df7a67ad1 Reordered unit roster for Mauryan barracks.
This was SVN commit r13019.
2012-12-24 01:34:46 +00:00
Mythos_Ruler a685541d52 Portraits for some Mauryan unit. Celtic Fanatic is now a spearman (more historically accurate). Fixed some other things.
This was SVN commit r13017.
2012-12-24 00:40:49 +00:00
Enrique b33ff333dd Added two Mauryan barracks variations with AO
Fixed garrison flag type in mauryan defense tower

This was SVN commit r13016.
2012-12-24 00:23:10 +00:00
Mythos_Ruler f4da84f15a Some Mauryan unit textures and spec maps.
This was SVN commit r13015.
2012-12-23 22:34:33 +00:00
leper 18b532a195 Remove current targets when changing ownership. Fixes #1794.
This was SVN commit r13014.
2012-12-23 20:03:00 +00:00
wraitii 61734c48d4 Fix a logic error that lead to reflections always being rendered. Might ref #1744
This was SVN commit r13013.
2012-12-23 10:50:30 +00:00
wraitii 9fa7273c2c Backport from API v3 to API v2 that should fix a bug happening with sheeps. fixes #1754
This was SVN commit r13012.
2012-12-23 10:31:39 +00:00
Mythos_Ruler 74cce87692 Nerfed heroes and Champion Archer.
This was SVN commit r13011.
2012-12-22 23:39:18 +00:00
historic_bruno 00c1766907 Adds and updates some hotkeys in the game manual
This was SVN commit r13009.
2012-12-22 22:00:27 +00:00
Mythos_Ruler 0322f2ea59 Hannibal is a bit slower.
This was SVN commit r13008.
2012-12-22 21:10:37 +00:00
Yves ebb2dc3a15 A quick fix for the assertion failure that happens when trying to access profiling data using profiler2.html.
This was SVN commit r13007.
2012-12-22 16:36:20 +00:00
quantumstate f19dbcdc7b Increase cavalry health (70 for melee, 30 for ranged) and pierce armour (3 for melee, 1 for ranged). Also increase melee cavalry speed by 1. Thanks to alpha123 for his stats changing script.
Fix some minor validation errors in some other templates

This was SVN commit r13006.
2012-12-22 01:28:10 +00:00
leper b27d4c26b0 Work around the sheep bug on Acropolis 7. Refs #1754, #1793.
This was SVN commit r13005.
2012-12-21 19:11:31 +00:00
Spahbod 9c34b1ffed Major random map bugfixes:
Fixes the chicken problem
There are no more unreachable trees around the map (hopefully)
Fixed the bug that caused edges of the map ruin the layout of painters
(One of the best examples to look is archipelago, before and after this
revision).
Fixed those out of memory errors caused by pathplacer (Mostly noticeable
in alpine valley and corinthian isthmus)
And some other minor tweaks.
Fixes #1577

This was SVN commit r13004.
2012-12-21 09:48:36 +00:00
leper 9a2dfa3fc0 Read default multiplayer server name/IP address from config. Patch by Aurium. Refs #1778.
This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
Mythos_Ruler 6ab0ab586a Gates added for Iberian player on Acropolis 7.
This was SVN commit r13002.
2012-12-20 19:31:26 +00:00
historic_bruno c5e597d5c4 Fixes some Atlas build warnings about hidden overloaded virtual functions when using wxWidgets 2.9
This was SVN commit r13001.
2012-12-20 03:57:17 +00:00
leper 573d47d9a9 Disable diplomacy settings when player is defeated. Fixes #1764.
This was SVN commit r13000.
2012-12-19 20:19:54 +00:00
Pureon 4d6d514029 New icons for dock, mill, stoa, theatron, and monument structures.
This was SVN commit r12999.
2012-12-19 19:28:51 +00:00
historic_bruno e7ef6a57ad Fixes some build errors from the OS X 10.5 SDK, refs #1768
This was SVN commit r12998.
2012-12-18 22:58:34 +00:00
historic_bruno 5c94761c3e Fixes use of NULL for non-pointer type, fixes #1765
This was SVN commit r12997.
2012-12-18 22:52:55 +00:00
Mythos_Ruler 9665a17f7a Removes "root" attribute from the Mauryan elephant stables.
This was SVN commit r12996.
2012-12-18 18:43:51 +00:00
leper 188a60315b Update release name.
This was SVN commit r12995.
2012-12-14 19:56:58 +00:00
Mythos_Ruler 1c97d819d8 Updated some tips images.
This was SVN commit r12994.
2012-12-14 19:38:20 +00:00
historic_bruno 0da37326d6 Fixes bug that caused training icons for unavailable units to not be greyed out
This was SVN commit r12993.
2012-12-14 19:22:08 +00:00
Mythos_Ruler 9ca9a88bfa Beefed up hero health since you can only have one alive at a time.
This was SVN commit r12992.
2012-12-14 19:02:45 +00:00
historic_bruno 29ac57409e Adds warning about incorrect use of time warp mode, refs #1409
This was SVN commit r12990.
2012-12-14 13:41:25 +00:00
stwf 012e1585b1 fix for ticket 1758, not fixing the underlying problem but will limit the error messages to 1 per failed allocation and shouldn't crash anymore
This was SVN commit r12989.
2012-12-14 03:10:03 +00:00
historic_bruno 60987d46cf Fixes memory leak in sound manager, refs #1736
This was SVN commit r12987.
2012-12-12 22:43:57 +00:00
Enrique dd69fac774 Added generic stone rubbles for sizes 4x2, 4x4, 4x6, 5x5 and 6x4 with AO and their respective destruct decals.
Modified several templates to spawn its correct rubble on death.

This was SVN commit r12985.
2012-12-12 19:06:58 +00:00
Mythos_Ruler 683ce0a176 Fixing sheep on this map.
This was SVN commit r12984.
2012-12-12 19:06:26 +00:00
Mythos_Ruler 8eb7ac7094 Adjusting sheep.
This was SVN commit r12983.
2012-12-12 18:56:16 +00:00
stwf cdaab29d2b make sure file was opened successfully before processing
This was SVN commit r12982.
2012-12-12 13:59:36 +00:00
Yves 39910affd0 Changes various urls to point to the new website and fixes some broken forum urls.
This was SVN commit r12980.
2012-12-11 23:04:03 +00:00
quantumstate 095566c126 Serialize the armour component so that the temporary invulnerability from promotion is synchronised.
This was SVN commit r12978.
2012-12-11 22:01:10 +00:00
Pureon ea36dc5b3d Elephant sounds created by EvanBogunia
This was SVN commit r12977.
2012-12-11 00:44:41 +00:00
leper a3ca29138e Check for all cases. Really fix #1753.
This was SVN commit r12976.
2012-12-10 23:55:16 +00:00
leper 6fd6295644 Check whether the attack/gather target is visible and if not abort. Fixes #1662 and #1753.
This was SVN commit r12975.
2012-12-10 23:35:09 +00:00
Pureon 03e10011ad Balance tweaks to Ram WalkSpeed, House cost, Herd Buildtime, Melee Cavalry, Hannibal
This was SVN commit r12974.
2012-12-10 23:17:29 +00:00
historic_bruno d616a86c7a Fixes unit promotions triggering a selection sound, based on patch by zoot. Fixes #1713
This was SVN commit r12973.
2012-12-10 21:35:52 +00:00
Mythos_Ruler 47275d9416 Updated some terrains. Adds a 2v2 Median Oasis 5.
This was SVN commit r12972.
2012-12-10 02:30:44 +00:00
historic_bruno 2779512c6e Removes user feedback message from main menu. Adds "Report a Bug" button instead, with link to ReportingErrors.
Updates URLs to new website play0ad.com

This was SVN commit r12971.
2012-12-10 01:29:02 +00:00
Mythos_Ruler 1ed2d70e2d Added normal and spec maps for these 3 terrains.
This was SVN commit r12970.
2012-12-09 23:36:05 +00:00
leper 1cd2c48e0b Fix entity limits error on ownership change/destruction.
This was SVN commit r12969.
2012-12-09 21:40:51 +00:00
Mythos_Ruler d7f418c82c Updated pers stables portrait.
This was SVN commit r12968.
2012-12-09 21:20:06 +00:00
Mythos_Ruler e43d1f35e4 Some map updates.
This was SVN commit r12967.
2012-12-09 21:16:41 +00:00
leper 2a3f221d11 Check if cmpFormation is set (which should be as we're a formation member)
This was SVN commit r12966.
2012-12-09 17:52:44 +00:00
quantumstate 53397d1b9d Show hidden AIs when they are used by a map. Fixes #1748.
This was SVN commit r12965.
2012-12-09 14:40:43 +00:00
Pureon b3d3d3f5b9 Some texture work on Mediterranean Cove map
This was SVN commit r12964.
2012-12-08 23:43:56 +00:00
Pureon 3d72291d19 Update to user interface background textures
This was SVN commit r12963.
2012-12-08 20:32:57 +00:00
Mythos_Ruler 032692e14e Tweaked chariot texture.
This was SVN commit r12962.
2012-12-08 20:21:32 +00:00
Mythos_Ruler b2bc5268a7 Mauryan chariot tweaks.
This was SVN commit r12961.
2012-12-08 20:04:57 +00:00
Yves 2e37bf10bc Fixes #1700 (Increasing max-health by tech)
This was SVN commit r12960.
2012-12-08 19:17:48 +00:00
Enrique 8cbb7bb674 Maur_champion chariot and hero chariot with animations added
This was SVN commit r12959.
2012-12-08 18:26:08 +00:00
Mythos_Ruler de4adca0f0 Heroes only trainable in City Phase.
This was SVN commit r12958.
2012-12-08 18:21:11 +00:00
Mythos_Ruler 24b6e690b2 Adds "Long Walls" tech for Athenians.
Adds "Village Phase" requirement to Palisades templates.

This was SVN commit r12957.
2012-12-08 08:53:34 +00:00
Mythos_Ruler abdfcadbbf This was SVN commit r12956. 2012-12-07 19:30:31 +00:00
Mythos_Ruler b20e727ca5 This was SVN commit r12955. 2012-12-07 19:05:30 +00:00
Mythos_Ruler d1e22a09d1 Theatron description isn't so chauvinistic in the Hellenic civ descriptions.
Changed Athenian her Xenophon (a Laconophile) to Iphicrates (a patriot)
after discussion on the forums.

This was SVN commit r12954.
2012-12-07 19:00:34 +00:00
Mythos_Ruler 95f7858a24 Delian League bonus given to the Athenians.
This was SVN commit r12953.
2012-12-07 18:39:23 +00:00
leper 875aa1235b Civ history changes by Jeru.
This was SVN commit r12952.
2012-12-07 17:26:36 +00:00
Mythos_Ruler f08eaea533 This was SVN commit r12950. 2012-12-06 22:35:04 +00:00
leper 8c931bfa52 Add animation override to VisualActor to fix carrying resource animations. Patch by Deiz. Fixes #1260, #1741.
This was SVN commit r12949.
2012-12-06 19:46:13 +00:00
leper d18b9dd2dc Check if the renderer is initialised. Fixes crash in replay mode.
This was SVN commit r12948.
2012-12-06 19:23:31 +00:00
Spahbod 11d0b5ffdb New portrait for anusyia.
This was SVN commit r12947.
2012-12-06 10:10:29 +00:00
historic_bruno 186224612c Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL
This was SVN commit r12946.
2012-12-05 18:27:42 +00:00
Pureon f528e58983 Macedonian library scroll icon
This was SVN commit r12944.
2012-12-04 23:10:36 +00:00
historic_bruno 555e54f088 Workaround for game settings window being hidden behind session UI
This was SVN commit r12943.
2012-12-04 21:41:30 +00:00
historic_bruno 35c8df02c6 Adds support for Pack/Time tech modification
This was SVN commit r12942.
2012-12-04 21:13:27 +00:00
leper a923cdd139 Fix serialization failure.
This was SVN commit r12941.
2012-12-04 16:59:08 +00:00
leper 5e6c845f4d Fix a test failure caused by eb4805d73d.
This was SVN commit r12940.
2012-12-04 13:21:52 +00:00
Spahbod f705a2910d Fixing a bug in wall_builder by FeXoR:
This was SVN commit r12939.
2012-12-04 13:07:49 +00:00
historic_bruno 610623f010 Fixes small bug introduced by aa68198747.
Clarifies new serialization test options in readme.txt.

This was SVN commit r12938.
2012-12-04 01:48:05 +00:00
historic_bruno aa68198747 Factors out common properties from siege templates, refs #1718. Simplifies pack-related tooltips.
This was SVN commit r12937.
2012-12-04 00:28:28 +00:00
historic_bruno b4b1f521b5 Fixes incorrect siege templates
This was SVN commit r12936.
2012-12-03 22:47:10 +00:00
historic_bruno c02fca79c6 Adds garrison auto-packing for siege units, refs #1718
This was SVN commit r12935.
2012-12-03 22:00:19 +00:00
leper 6562cbea7e ... Refs #1746.
This was SVN commit r12934.
2012-12-03 21:57:28 +00:00
leper b06452bf0f Try to fix some warnings. Refs 1746.
This was SVN commit r12933.
2012-12-03 21:53:37 +00:00
Pureon 53ae87de93 Mauryan elephant stables ui icon
This was SVN commit r12932.
2012-12-03 20:56:06 +00:00
quantumstate ef5cde9f97 Add unit training hotkeys to in game manual.
This was SVN commit r12931.
2012-12-03 20:16:47 +00:00
historic_bruno eb4805d73d Adds command-line and config options for OOS log and serialization test modes: -ooslog and -serializationtest
This was SVN commit r12930.
2012-12-03 20:06:58 +00:00
gregory 6f4b1ec5a1 eihrul's shadow filter patch, fixes ticket #1738.
This was SVN commit r12929.
2012-12-03 19:34:43 +00:00
historic_bruno 17a50c8d93 Fixes crash when using serialization test mode
This was SVN commit r12928.
2012-12-03 19:00:20 +00:00
historic_bruno e91a918164 Fixes race condition in EnsureMonotonic on 32-bit builds, which was causing unreliable timer behavior, fixes #1729
This was SVN commit r12927.
2012-12-03 13:24:12 +00:00
historic_bruno ad3fbc543d Increases garrison loading range for fortresses and army camp, as workaround for siege engines being larger
This was SVN commit r12926.
2012-12-03 05:01:52 +00:00
Mythos_Ruler e91d8a0c47 Toona tree sways now.
This was SVN commit r12925.
2012-12-03 00:38:44 +00:00
Mythos_Ruler 9bff9b3b6d Spartan woman defends herself. This is still a work in progress. Not quite right yet.
This was SVN commit r12924.
2012-12-03 00:37:58 +00:00
historic_bruno feca7e0be7 Updates Polynesia map as a demo with appropriate description
This was SVN commit r12923.
2012-12-03 00:23:43 +00:00
leper c3c655aaa5 Display time cost for walls. Fixes #1740.
This was SVN commit r12922.
2012-12-02 23:45:34 +00:00
leper 26a22a7bcb Make hunting units disband earlier.
Fix formation disbanding.

This was SVN commit r12921.
2012-12-02 23:11:55 +00:00
Pureon 37109f5c70 Packed siege unit icons
This was SVN commit r12920.
2012-12-02 22:33:40 +00:00
leper 2004fb5e62 Fix error caused by unit dying while attacking.
This was SVN commit r12919.
2012-12-02 22:02:36 +00:00
Mythos_Ruler 94c7a0dcf6 Tweaking map settings.
This was SVN commit r12918.
2012-12-02 21:29:39 +00:00
leper 116c4674b3 Handle undefined team setting properly.
This was SVN commit r12916.
2012-12-02 17:29:32 +00:00
leper 5806ed94e1 Fix bug with gather-near-position.
Use the max range for attacking.

This was SVN commit r12915.
2012-12-02 17:25:23 +00:00
quantumstate a4f27dc3e0 Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721.
This was SVN commit r12914.
2012-12-02 15:55:06 +00:00
quantumstate 232dee5a9c Don't show slaughter attack in tooltips and hide the tutorial AI. Patch from zoot. Fixes #1732
This was SVN commit r12913.
2012-12-02 15:22:15 +00:00
Pureon 5e8993fd8f Rome rock packed model fix
This was SVN commit r12912.
2012-12-02 13:50:05 +00:00
leper 5800be1334 Formation order queueing. Fixes #592, #593 and #1716.
Allow changing the formation, while under attack. Fixes #1624. Patch by
Simikolon.

This was SVN commit r12911.
2012-12-02 01:52:27 +00:00
leper ddd8c36d6f Fix tests.
This was SVN commit r12910.
2012-12-01 23:04:49 +00:00
Yves 9d0da11eab Fixes compile error introduced in 3787f17e4d
This was SVN commit r12909.
2012-12-01 20:34:35 +00:00
janwas 308db6627a fix synchronization of TimerState (refs #1729)
This was SVN commit r12908.
2012-12-01 06:33:30 +00:00
janwas 3787f17e4d merge with local codebase: fix PopulationCount
This was SVN commit r12907.
2012-12-01 03:06:24 +00:00
janwas 9001cba02c fix: remove unnecessary failure check concerning window class atom. fixes #1729
This was SVN commit r12906.
2012-12-01 02:34:19 +00:00
leper e7ef4796ee Group civs in info screen by culture. Fixes #1734.
This was SVN commit r12905.
2012-12-01 00:39:26 +00:00
historic_bruno 6fd99e34ce Implements siege packing. Closes #1718.
Adds templates for packed and unpacked siege units - needs stat
tweaking.

This was SVN commit r12904.
2012-12-01 00:34:03 +00:00
leper 090e2a74cf Sync with upstream. Refs #1518.
This was SVN commit r12903.
2012-11-30 21:35:48 +00:00
historic_bruno f7608bf270 Attempted fix to prevent strange timer-related bug in Atlas (fails to start when opened from the game's main menu), refs #1729
This was SVN commit r12902.
2012-11-30 21:34:33 +00:00
Enrique 0e7e6e88e0 Added mauryan scout tower with ao
This was SVN commit r12901.
2012-11-29 23:49:07 +00:00
Pureon 3e7e8d1528 Icons for siege packing/unpacking/cancelling
This was SVN commit r12900.
2012-11-28 20:46:50 +00:00
stwf 3e531b7571 removed improper comparison warning
This was SVN commit r12899.
2012-11-28 04:31:52 +00:00
Mythos_Ruler ad13ded9a5 Some normal and spec maps for these terrains.
This was SVN commit r12898.
2012-11-27 18:59:10 +00:00
fcxSanya fdd2b92723 Simplify formatBatchTrainingString function a bit: remove always true condition/unreachable code. Refs #1432
This was SVN commit r12897.
2012-11-27 15:57:45 +00:00
historic_bruno a4a060cd86 Fixes build warning and cleans up a few things
This was SVN commit r12895.
2012-11-26 02:28:35 +00:00
Mythos_Ruler b2efabdf66 This map -> Demo.
This was SVN commit r12894.
2012-11-26 01:43:43 +00:00
Pureon 5142c2e9bd Added operator infantry unit to the siege scorpio
This was SVN commit r12893.
2012-11-25 22:39:12 +00:00
Mythos_Ruler 9654715773 Swaying grass. Most noticeable with the tall grass sprites on maps like Punjab.
Environmental settings edited on a bunch of maps.

Belgian Bog Night added.

This was SVN commit r12892.
2012-11-25 21:52:39 +00:00
Mythos_Ruler 91fbcf7eb6 This was SVN commit r12891. 2012-11-25 21:26:39 +00:00
Mythos_Ruler dc70751fc8 Made this map a "demo" map.
This was SVN commit r12890.
2012-11-25 21:13:28 +00:00
leper 1f2047f04e Consider the unit's build time in the calculation.
This was SVN commit r12889.
2012-11-25 21:01:03 +00:00
Mythos_Ruler f6e1e15a5d Fixed an icon error.
This was SVN commit r12888.
2012-11-25 20:36:20 +00:00
Mythos_Ruler f9fce9d43a This was SVN commit r12887. 2012-11-25 20:33:59 +00:00
Mythos_Ruler 0a622c0454 Mausoleum has normal and spec maps.
This was SVN commit r12886.
2012-11-25 20:30:12 +00:00
Pureon 6de4300c01 Packed Roman ballista and Packed Carthaginian rock thrower
This was SVN commit r12885.
2012-11-25 19:28:18 +00:00
myconid f456112492 Shadowmapping bugfixes and tweaks.
This was SVN commit r12884.
2012-11-25 18:35:59 +00:00
leper 1052cb9ee0 Rename property. Refs #1717.
This was SVN commit r12883.
2012-11-25 16:23:59 +00:00
leper a6f1620621 Add nop rendering technique to water and waterfall to stop crashes in fixed and arb mode when those are used.
This was SVN commit r12882.
2012-11-25 15:26:09 +00:00
Pureon cdcd3e504b Hele siege rock thrower packed and four wheel wagon
This was SVN commit r12881.
2012-11-25 14:40:23 +00:00
Pureon 86293398eb Roman siege scorpio packed donkey
This was SVN commit r12880.
2012-11-25 13:58:42 +00:00
leper 2ab8c8b874 Fix technology pair affordable mask.
This was SVN commit r12879.
2012-11-25 13:18:01 +00:00
Pureon 3674524c6c Carthaginian mausoleum icon
This was SVN commit r12878.
2012-11-25 12:36:45 +00:00
leper 5f2d30c7f7 Make batch time factor tech modifiable and a template property.
Fix unit test map.

This was SVN commit r12877.
2012-11-25 02:52:13 +00:00
leper 27ae648d9c Show cost in tooltips for batches. Closes #1717, patch by zoot.
This was SVN commit r12876.
2012-11-24 22:04:29 +00:00
leper a326aa63a9 Add check to the hotkeys. Fix #1726.
This was SVN commit r12875.
2012-11-24 20:19:13 +00:00
leper f0493e7060 Spelling fixes. Fixes #1727, patch by zoot.
This was SVN commit r12874.
2012-11-24 19:47:36 +00:00
Pureon f96aeb1bd8 2 wheeled wagon and hele spear packed. Wooden wagon texture
This was SVN commit r12873.
2012-11-24 17:42:42 +00:00
leper ed98320acc Fix non-pch build.
This was SVN commit r12872.
2012-11-24 17:15:07 +00:00
Mythos_Ruler b1720ebdbc This was SVN commit r12871. 2012-11-24 00:51:57 +00:00
Mythos_Ruler 250ba9a3ed Fireflies particle.
This was SVN commit r12870.
2012-11-24 00:32:09 +00:00
Mythos_Ruler ea2626106e This was SVN commit r12869. 2012-11-24 00:29:46 +00:00
Pureon 21b4f33184 Animated Roman bireme
This was SVN commit r12868.
2012-11-24 00:12:29 +00:00
Pureon 39eba0928b Carthaginian mausoleum building
This was SVN commit r12867.
2012-11-23 22:24:00 +00:00
stwf 909956f8c3 fixed possible null access crash
This was SVN commit r12866.
2012-11-22 03:20:51 +00:00
quantumstate 081c846ff1 Network synchronise the projectile id to prevent out of sync errors. Fixes #1681
This was SVN commit r12865.
2012-11-20 23:46:23 +00:00
stwf a23d245405 volume roilloff returned to standard with bug fixed. Added hints to help stereo playback
This was SVN commit r12864.
2012-11-18 22:39:20 +00:00
wraitii 355bdfb748 Updates the water settings of many scenarios. Most should have been updated now. Refs #1706
This was SVN commit r12863.
2012-11-18 15:23:19 +00:00
wraitii 8c86beb0fa Made silhouettes display correctly in the fog.
This was SVN commit r12862.
2012-11-18 12:34:42 +00:00
quantumstate 89217603a1 Unit training hotkeys from mammadori. Fixes #1226.
This was SVN commit r12861.
2012-11-17 18:27:31 +00:00
historic_bruno bd6a39961a More updates to contributors.txt, adds forum usernames for WFG programmers
This was SVN commit r12860.
2012-11-15 00:18:00 +00:00
Mythos_Ruler 9df9d24a26 Fixing the rubble.
This was SVN commit r12859.
2012-11-14 18:28:35 +00:00
historic_bruno 1cb2a0ba69 Partial update of contributors.txt, based on WFG programmers who contributed to source/ and whose names are publicly visible in their profile (if you contributed and don't see your name on the list, please add it)
This was SVN commit r12858.
2012-11-14 17:52:52 +00:00
Enrique 51f5025b96 Added custom docks rubbles with ao for each civ except Mauryans.
Fixed Hellenic dock origin
Added custom decal for celt docks

This was SVN commit r12857.
2012-11-14 04:24:59 +00:00
gregory 7ea7b7cd44 Added peacock two death animations, one for when it's showing off, one for when it's not.
This was SVN commit r12856.
2012-11-13 17:08:07 +00:00
quantumstate 89ced839f2 Added "Starting Economy Walkthrough" as a demo map.
This was SVN commit r12855.
2012-11-12 22:21:20 +00:00
quantumstate 742b265209 Added a couple moremediterranean dirt textures
This was SVN commit r12854.
2012-11-12 20:33:07 +00:00
quantumstate 4006a00012 Added Introductory Tutorial
Removed some buggy optimisation from common-api-v2

This was SVN commit r12853.
2012-11-12 19:55:11 +00:00
ShieldBearer b3f08869ff This was SVN commit r12852. 2012-11-12 18:53:08 +00:00
OmriLahav 180a66f9f4 This was SVN commit r12850. 2012-11-12 12:43:19 +00:00
ShieldBearer c00cfa2e5d Roman Bireme fixed.
This was SVN commit r12849.
2012-11-12 04:36:37 +00:00
leper 7125e72e52 Add build/research/train time to tooltips.
This was SVN commit r12848.
2012-11-11 23:08:44 +00:00
Mythos_Ruler fe45a2b046 Small "time" icon for tooltips. (build time/research time/train time)
This was SVN commit r12847.
2012-11-11 21:25:22 +00:00
Mythos_Ruler 55be4f8d0e Made houses construct 20% faster.
Made the Mauryan "Warrior" into a siege dude.

Started switching over the Mauryan cav jav to Mauryan textures and
actors.

This was SVN commit r12846.
2012-11-11 21:16:50 +00:00
leper 93b0048576 Replace resource names with icons in tooltips. Based on patch by zoot. Fixes #1675.
This was SVN commit r12845.
2012-11-11 15:35:01 +00:00
Enrique beff7a187d Fixed mauryan civic centre projectile attach point and AO added
This was SVN commit r12844.
2012-11-11 04:34:21 +00:00
Enrique cd153ad0c8 Mauryan fortress size increased. Added custom iber_civil_centre rubble
This was SVN commit r12843.
2012-11-11 03:38:57 +00:00
gregory ca5a09ff65 Made round roof normal maps more strawish.
This was SVN commit r12842.
2012-11-10 20:31:23 +00:00
Mythos_Ruler be0beacd1a Brit War Dog nerf.
This was SVN commit r12841.
2012-11-10 19:14:16 +00:00
ShieldBearer 3f334bbdb3 This was SVN commit r12840. 2012-11-10 16:44:12 +00:00
Spahbod 33cb23afa5 New random map: "Corinthian Isthmus"
This was SVN commit r12839.
2012-11-10 16:35:36 +00:00
wraitii d4ea031334 Fix a warning, a bug, and modifies the setting for the Cycladic Archipelagos maps.
This was SVN commit r12838.
2012-11-10 07:48:43 +00:00
Enrique cd3a727cd4 Added custom civic centre rubbles for each faction except Iberians.
This was SVN commit r12837.
2012-11-10 03:50:00 +00:00
fcxSanya 4cf5703125 Return back the focus on rally point button mistakenly replaced with an additional delete button in a21e01150a
This was SVN commit r12836.
2012-11-09 09:16:20 +00:00
fcxSanya 3a02bc296c Fix setupUnitPanel usage broken in 7e21db08d5. Refs #1432
This was SVN commit r12835.
2012-11-08 03:54:00 +00:00
historic_bruno 116281f830 Fixes Atlas and Collada dylib loading on OS X, for non-bundled binaries. Thanks to wraitii for the suggestion.
This was SVN commit r12834.
2012-11-08 01:57:50 +00:00
historic_bruno fa56c11820 Removes JuBot AI which is no longer maintained and has been superseded by qBot. The latest code will remain on Trac for reference.
This was SVN commit r12833.
2012-11-07 21:11:50 +00:00
fcxSanya 7e21db08d5 Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
This was SVN commit r12832.
2012-11-07 17:56:14 +00:00
wraitii 669b7e6e2c Fixes #1714. Also updates the Mediterranean Cove map water settings.
This was SVN commit r12831.
2012-11-07 15:40:34 +00:00
wraitii c722fbd93f Change hwdetect to handle slightly more cases with the water detection.
Updates a few more maps with new settings.

This was SVN commit r12830.
2012-11-07 10:53:37 +00:00
leper 10752c798d Prevent attacking yourself (caused by splash damage).
This was SVN commit r12829.
2012-11-06 14:58:34 +00:00
leper d57926fa5b Adjust diplomacy according to irc discussion. Refs #7.
This was SVN commit r12828.
2012-11-05 20:16:35 +00:00
leper e969340b6c Fix diplomacy for atlas.
This was SVN commit r12827.
2012-11-05 19:34:21 +00:00
wraitii c1da925786 Change some scenario water settings. Refs #1711.
This was SVN commit r12825.
2012-11-05 17:31:28 +00:00
Enrique 9ebdeff90e mauryan fortress small fix
This was SVN commit r12824.
2012-11-05 16:30:57 +00:00
Enrique d52cac9c1a Mauryan fortress commited, second mauryan texture (maur_struct_b.png) commited.
This was SVN commit r12823.
2012-11-05 16:15:15 +00:00
wraitii 76676b1e38 Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
leper 1e3c885f45 Allow trading with neutral players.
This was SVN commit r12821.
2012-11-04 23:01:12 +00:00
wraitii d8f22c860d Fix when not using shadows.
This was SVN commit r12820.
2012-11-04 20:39:01 +00:00
wraitii e633196698 Updates the Belgian Bog settings. Changes the water shader to have refraction look more similar between different quality levels.
This was SVN commit r12818.
2012-11-04 18:07:41 +00:00
wraitii ed7c66eb82 Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
historic_bruno 7848f4edef Fixes Roman Mars temple by dvangennip, adds garrison prop point and fixes collada warning (unknown polygons set input). Fixes #1708
This was SVN commit r12816.
2012-11-03 21:08:17 +00:00
Enrique 1048ab4a1d Fixed water color in Belgian_Bog_night.xml, fixed normals in maur_long_sword.dae
This was SVN commit r12815.
2012-11-03 14:00:06 +00:00
historic_bruno b90a4ef776 Fixes some typos in civ json files, patch by grillaz. Fixes #1168
This was SVN commit r12814.
2012-11-02 23:07:42 +00:00
wraitii 21e284f8eb Adds the Belgian Uplands random map, and the Polynesia (Water Demo) demo scenario.
This was SVN commit r12813.
2012-11-02 21:18:46 +00:00
leper a0e13d9625 Fix tests. BuildingAI now handles DiplomacyChanged messages.
This was SVN commit r12812.
2012-11-02 17:20:32 +00:00
wraitii d75ae52f56 Particles now correctly update with the fog. Refs #276 .
This was SVN commit r12811.
2012-11-02 16:31:27 +00:00
leper 9930500661 Diplomacy is now mutual. Refs #7.
This was SVN commit r12810.
2012-11-02 13:44:35 +00:00
wraitii a3ddd7b1b3 Fix for some problems when using shadows with the superfancywater.
This was SVN commit r12809.
2012-11-02 13:08:58 +00:00
wraitii 114593b9ad Fix the "Advanced water" box from being ticked when then it shouldn't be on loading.
This was SVN commit r12808.
2012-11-02 09:59:15 +00:00
Enrique f63b795906 Fixed Mauryan shields origin and thickness, fixed mauryan club and spiked mace
This was SVN commit r12807.
2012-11-01 15:31:01 +00:00
wraitii cf23990192 Updates random maps with new settings for the new water shader. Type ambiguity tweaks in WaterManager.
This was SVN commit r12806.
2012-11-01 10:17:54 +00:00
historic_bruno 79f2fc1ac1 Fixes build error on MSVC, use of sqrt was ambiguous. Refs #1572
This was SVN commit r12804.
2012-10-31 20:59:43 +00:00
wraitii f3984a6c0e Forgot the waves shader.
This was SVN commit r12803.
2012-10-31 18:54:10 +00:00
wraitii fb035d08e3 fixes #1572 and fixes #932
Changes the water rendering in game to support higher quality effects
and to look nicer.

This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
myconid 97b46d402c Removing GL3 dependency from GPU skinning code.
This was SVN commit r12801.
2012-10-30 21:57:00 +00:00
Mythos_Ruler 608e01a5b2 Iberian walls and Roman gate use normal/parallax mapping now.
This was SVN commit r12800.
2012-10-30 18:31:05 +00:00
Mythos_Ruler c5fae74ac7 Normal mapping for Craterus.
This was SVN commit r12799.
2012-10-30 17:34:40 +00:00
historic_bruno 7c1b03d031 Fixes MSVC warnings of truncation from double to float
This was SVN commit r12797.
2012-10-30 02:03:40 +00:00
historic_bruno 5b7564da37 Adds moved mikktspace source files to premake4.lua.
Mentions mikktspace licensing in LICENSE.txt

This was SVN commit r12796.
2012-10-30 00:56:24 +00:00
myconid 367c67d6ad GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
Mythos_Ruler ae4b3cc9b6 Fixed player color for Mauryan shields.
Made a "Boudicca swordswoman" for fun.

This was SVN commit r12794.
2012-10-29 00:46:33 +00:00
Mythos_Ruler 0353177a94 This was SVN commit r12793. 2012-10-28 23:19:19 +00:00
Mythos_Ruler 37d3adcf23 Females now have an attack animation.
"Short hair" female head texture, ready for a turban prop.

This was SVN commit r12792.
2012-10-28 22:08:45 +00:00
Mythos_Ruler 8f573c9aae New Mauryan shields.
New Mauryan weapons.

Mauryan champion infantry is now a mace man.

Resized Mauryan swordsman textures.

This was SVN commit r12791.
2012-10-28 00:34:03 +00:00
leper 22b2343192 Fix name/color in diplomacy messages.
This was SVN commit r12790.
2012-10-27 23:31:16 +00:00
Mythos_Ruler cb8123ffc9 Maiden Guard Archer, until we can combine them into one unit.
This was SVN commit r12789.
2012-10-27 22:52:08 +00:00
Mythos_Ruler 5d960a136a Bactrian archer cav.
Tweaked HQDOF settings.

This was SVN commit r12788.
2012-10-27 22:18:29 +00:00
gregory cd79b8e57b Changed DOF size and position.
This was SVN commit r12787.
2012-10-27 21:26:33 +00:00
Spahbod 5ef6d1f92b Adds "English Channel" random map.
This was SVN commit r12786.
2012-10-27 13:03:34 +00:00
gregory 97554bd726 Made sampling code remove blurring from around fully-focused foreground objects and cleaned up some of the code a bit.
This was SVN commit r12785.
2012-10-26 05:25:50 +00:00
Mythos_Ruler 7bd5872dd7 Fixed info in Rome civ json
This was SVN commit r12784.
2012-10-25 16:28:13 +00:00
Mythos_Ruler 749b685c64 Mauryans selectable in random map.
Fixed animations for Mauryan sword dudes.

Added placeholder Mauryan heroes.

This was SVN commit r12783.
2012-10-25 07:42:31 +00:00
Mythos_Ruler 9dc1724e57 Mauryan Maiden Guard.
This was SVN commit r12782.
2012-10-24 18:32:50 +00:00
stwf 402ea61581 don't set location info by default, music and sounds should not have it set
This was SVN commit r12781.
2012-10-24 13:12:55 +00:00
leper ca4dedbc3e Improve neutral and ally combat handling. Refs #7.
This was SVN commit r12780.
2012-10-23 23:13:39 +00:00
fcxSanya c98a97924d Fix some inconsistent newline characters from 902fc4a541 in unit_commands.js via unix2dos. Refs #1432
This was SVN commit r12779.
2012-10-23 20:42:03 +00:00
leper a21e01150a Basic diplomacy. Refs #7.
This was SVN commit r12778.
2012-10-23 16:31:07 +00:00
Mythos_Ruler 8208b52faf Testing new hero selection ring.
This was SVN commit r12777.
2012-10-21 22:30:04 +00:00
Mythos_Ruler 932bb87046 New spec and normal maps for some Mediterranean terrains.
This was SVN commit r12776.
2012-10-21 22:28:04 +00:00
quantumstate 4a8e14004c Make markets and traders non conquest critical (from alkazar).
This was SVN commit r12775.
2012-10-21 20:59:54 +00:00
gregory 9698b67400 Made manual DOF scale with focus.
This was SVN commit r12774.
2012-10-20 23:39:56 +00:00
quantumstate 347b5e18cf Aviv's adjustment to the tooltips for trading.
This was SVN commit r12773.
2012-10-20 21:36:36 +00:00
gregory 753d151959 Added comments listing the changes from the original shader by Martinsh.
This was SVN commit r12772.
2012-10-18 20:06:25 +00:00
gregory e963b43dcc Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
This was SVN commit r12771.
2012-10-18 18:52:52 +00:00
Mythos_Ruler 0981911542 Test strat map city.
This was SVN commit r12770.
2012-10-18 18:18:10 +00:00
Mythos_Ruler cc88d057ee This was SVN commit r12769. 2012-10-18 18:17:56 +00:00
Spahbod ec8b49e822 Fixing a small bug suggested by FeXoR.
This was SVN commit r12768.
2012-10-18 18:03:01 +00:00
Spahbod 2cb81bc87a Adding a new cheat
This was SVN commit r12766.
2012-10-18 13:13:41 +00:00
Spahbod 742a68d055 Adding Syria random map. Updating the preview of Unknown random maps.
This was SVN commit r12765.
2012-10-18 06:34:14 +00:00
gregory 2c292798bc Changed sample count on high-quality DOF to increase performance.
This was SVN commit r12764.
2012-10-18 01:31:13 +00:00
gregory 43ad3569e1 Added higher-quality DOF postproc filter.
This was SVN commit r12763.
2012-10-18 01:21:24 +00:00
historic_bruno 7fafeec767 Fixes splash screen to display only once at startup. Fixes #1701.
Adds some spacing between splash screen icons and text.

This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
Enrique 8e48beeeef Added Belgian_Bog_night map
This was SVN commit r12761.
2012-10-17 16:32:34 +00:00
Mythos_Ruler 71b27dd281 Post processing updates to these maps.
This was SVN commit r12760.
2012-10-16 18:10:20 +00:00
historic_bruno bc1efba1dc Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
gregory 092498f961 (hopefully) fixed errors with the boar skeleton.
This was SVN commit r12757.
2012-10-15 19:30:29 +00:00
Spahbod 9177683653 Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
This was SVN commit r12756.
2012-10-15 15:19:24 +00:00
myconid 1fb7889539 Postproc manager
This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
gregory 538286054a Just some floating barrels.
This was SVN commit r12754.
2012-10-15 03:38:47 +00:00
Mythos_Ruler cb3e94a746 New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).

New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).

Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.

Sandbox scenario for Macedonians.

This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
Mythos_Ruler 93c21d8965 Reordering these sandbox maps by renaming them.
This was SVN commit r12752.
2012-10-15 01:54:15 +00:00
Mythos_Ruler b581e54185 This was SVN commit r12751. 2012-10-15 00:59:05 +00:00
quantumstate 51496f1d40 Restructured phase_city techs so that phase_city is auto researched.
This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.

This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
Mythos_Ruler dd462c5b8f Moved these civ bonus techs to their civ folders.
This was SVN commit r12749.
2012-10-13 20:51:12 +00:00
Mythos_Ruler 57a8fcc724 -Mauryan population cap bonus (+10%)
-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

This was SVN commit r12748.
2012-10-13 20:38:40 +00:00
Spahbod 7f8adcf8cb Adding the demo Unknown-Nomad map.
This was SVN commit r12747.
2012-10-11 15:32:10 +00:00
Mythos_Ruler 6fd4a75312 This was SVN commit r12745. 2012-10-08 18:10:29 +00:00
Mythos_Ruler fa6ce56fde This was SVN commit r12744. 2012-10-08 17:42:47 +00:00
Mythos_Ruler a27ef1c4b4 Adjusted some destruction dust to better hide the building->rubble transition.
This was SVN commit r12743.
2012-10-08 17:36:57 +00:00
Enrique a9417be899 Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
Enrique 6f4b3b6e5c This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
Mythos_Ruler 3a816f0616 This was SVN commit r12740. 2012-10-07 22:21:20 +00:00
quantumstate 7d0e660fbb Added Player/MaxPopulation for technologies.
This was SVN commit r12739.
2012-10-07 22:19:03 +00:00
Mythos_Ruler cc34cf169c Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
Tweaked some rubble stuff.

This was SVN commit r12738.
2012-10-07 21:19:01 +00:00
quantumstate 6a100996bf Added civ requirement for technologies.
This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
Mythos_Ruler 14d74055ef Lowered the cost of 5 pop houses after discussion with quantumstate.
This was SVN commit r12736.
2012-10-07 18:05:36 +00:00
Yves 5ce5ef9286 Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
Enrique fc294e5ff9 Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
Enrique 45de2907ea Added prop points for falmes to rubble_stone_3x3.dae
This was SVN commit r12733.
2012-10-06 11:21:13 +00:00
Mythos_Ruler 06d0c05a31 Spec and Normal maps for Mediterranean grass terrains.
This was SVN commit r12732.
2012-10-06 06:49:11 +00:00
Mythos_Ruler 868c5488b1 Added mountains and mountain passes to Oasis 11.
This was SVN commit r12731.
2012-10-05 18:09:17 +00:00
Mythos_Ruler 35b1a5305d Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
stwf 65c0f3efc5 removed extra whitespace
This was SVN commit r12728.
2012-10-03 15:14:20 +00:00
myconid 9e328e6b9f Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
historic_bruno 5cff74f4e7 Replaces FAM file monitoring with inotify on Linux, based on patch by noKid. Fixes #1316, refs #1687.
Removes FAM dependency.

This was SVN commit r12726.
2012-10-02 00:03:14 +00:00
Mythos_Ruler 222256bd59 This was SVN commit r12725. 2012-10-01 01:47:01 +00:00
Mythos_Ruler 85c8fa9aec A test normal map for units. Causes error though.
This was SVN commit r12724.
2012-10-01 00:01:46 +00:00
Mythos_Ruler 7c7ab773a7 Normal map for destroyed farm field rubble actor.
Defense Towers added to Oasis 1 for a little variation.

This was SVN commit r12723.
2012-09-30 02:34:06 +00:00
Mythos_Ruler 01e36d1756 Added heroes to Persians Sandbox.xml
New farm field "rubble" actor. Looks pretty good. May need a normal map
to look excellent.

This was SVN commit r12722.
2012-09-30 00:55:52 +00:00
Mythos_Ruler 6820ee1fc3 Spec and normal maps for farm fields.
This was SVN commit r12721.
2012-09-30 00:05:42 +00:00
Mythos_Ruler c4267fb3f8 This was SVN commit r12720. 2012-09-29 21:45:04 +00:00
Mythos_Ruler 439f67b5d8 3x3 Destruction mesh for example purposes. Others will need to make other rubble meshes based on this example.
Place and "delete/destroy" a Greek house to see in action.

This was SVN commit r12719.
2012-09-29 21:43:55 +00:00
historic_bruno 03261b8ade Adds rubble entities to most structures. This and bf55acadaa based on patch by quonter. Refs #1166
This was SVN commit r12718.
2012-09-28 22:06:07 +00:00
historic_bruno bf55acadaa Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
Adds some placeholder rubble entities. They currently reuse foundation
actors until proper rubble models are created.

This was SVN commit r12717.
2012-09-28 22:02:13 +00:00
historic_bruno 772c10801c Fixes missing Atlas selection rings for decorative actors
This was SVN commit r12716.
2012-09-28 19:16:32 +00:00
historic_bruno 7d8dc05c68 Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562.
Adds water plane option to actor viewer.

This was SVN commit r12715.
2012-09-28 18:20:36 +00:00
Spahbod 9fadd9017f Fixing the name of tamarix tree.
This was SVN commit r12714.
2012-09-27 08:15:53 +00:00
Spahbod 59f3f1830c This was SVN commit r12713. 2012-09-27 06:23:53 +00:00
Spahbod fb6493d33c This was SVN commit r12712. 2012-09-27 06:23:19 +00:00
Spahbod a9ae4e2c80 This was SVN commit r12711. 2012-09-27 06:15:28 +00:00
Spahbod 4c8159d47f Adding cultures to the civs. Fixing the recent problem with random maps.
This was SVN commit r12710.
2012-09-27 06:12:25 +00:00
stwf 44821da620 new threaded soundmanager and proper distance roll off
This was SVN commit r12709.
2012-09-27 02:42:03 +00:00
historic_bruno e72b603cce Implements Vision/Range tech modification
This was SVN commit r12707.
2012-09-24 22:27:32 +00:00
quantumstate ef81521dc9 Stop a technology from being queued multiple times.
Also fixed formatting in Attack.js

This was SVN commit r12706.
2012-09-24 20:20:14 +00:00
quantumstate 94f469e705 Added a Slaughter attack type which instantly kills all herdable animals with a melee attack. Fixes #1652.
This was SVN commit r12705.
2012-09-24 19:31:31 +00:00
Spahbod e464332c74 Fixing a bug in "random" map selection.
This was SVN commit r12704.
2012-09-24 11:13:37 +00:00
historic_bruno 4c37e8de95 Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
This was SVN commit r12703.
2012-09-24 01:14:21 +00:00
historic_bruno 60f9fece29 Fixes build on GNU/kFreeBSD, patch by vincent. Fixes #1322
This was SVN commit r12702.
2012-09-24 00:41:35 +00:00
historic_bruno de6653e255 Adds max attack range to training tooltip and unit details panel for ranged units.
Adds attack type to unit details panel. Refs #1657

This was SVN commit r12700.
2012-09-23 20:50:23 +00:00
historic_bruno b8baa54722 Implements Health/Max tech modification
This was SVN commit r12699.
2012-09-23 19:24:43 +00:00
historic_bruno 7064e0673c Adds TechnologyModification message for newly created entities, so they are notified of previously researched techs (this will streamline implementation of certain techs). Fixes #1410
This was SVN commit r12698.
2012-09-23 19:19:57 +00:00
myconid db4b08d1ad Slight changes to the cubemap stuff in the sky manager, to make it behave better after archivebuild.
This was SVN commit r12697.
2012-09-21 20:22:23 +00:00
Mythos_Ruler 8a57ed2e7b Updated Persian stables portrait.
This was SVN commit r12696.
2012-09-20 17:43:39 +00:00
Mythos_Ruler 4b7ff6f375 Higher health for the Persian gardens.
This was SVN commit r12695.
2012-09-20 17:19:51 +00:00
Mythos_Ruler d6ffba5e43 Updated Persian sandbox demo map.
This was SVN commit r12693.
2012-09-20 17:10:42 +00:00
Mythos_Ruler 9340e0bf8a Fixed texture typo.
This was SVN commit r12692.
2012-09-20 17:04:31 +00:00
Mythos_Ruler 7cab4f2bce Persian gardens template. Some normal and spec maps for Persian structures. Someone else please redo them, as they suck.
This was SVN commit r12691.
2012-09-19 18:13:11 +00:00
Enrique bead0319ab Fixed gardens_water to no longer cast shadows. Updated gardens_struct and waterfall
This was SVN commit r12690.
2012-09-18 23:28:58 +00:00
Enrique 94c15987d6 added prop points to gardens_struct
This was SVN commit r12689.
2012-09-17 23:49:55 +00:00
Enrique 811a0aa5a2 Fixed pers_gardens_waterfall.dae
This was SVN commit r12688.
2012-09-17 22:37:25 +00:00
Mythos_Ruler 4b1df39d55 Macedonian Library template.
This was SVN commit r12687.
2012-09-17 17:51:22 +00:00
myconid bf5b7938f4 First attempt at adding waterfall splashes...
This was SVN commit r12686.
2012-09-17 12:22:21 +00:00
Spahbod bdab01b381 Making the "random" option in the map selection dropdown orange. Refs #1668
This was SVN commit r12685.
2012-09-17 08:24:04 +00:00
Spahbod 91f3463bd3 Adding the "Random" option in map selection. Fixes #1668
This was SVN commit r12684.
2012-09-17 02:58:47 +00:00
historic_bruno a03ce4d904 Removes skeletal animated pine tree
This was SVN commit r12683.
2012-09-17 01:05:54 +00:00
historic_bruno b8e0f02b31 Updates remaining actors to new format
This was SVN commit r12682.
2012-09-17 00:55:45 +00:00
historic_bruno 987d677072 Cleaning up some unused/duplicate files
This was SVN commit r12681.
2012-09-17 00:54:21 +00:00
Enrique 7153c50d10 Mace_library, spart_sissyton and pers_gardens commited. New waterfall and gardens_turf textures added.
This was SVN commit r12679.
2012-09-16 18:05:28 +00:00
Pureon 3dd887a193 Roman army camp icon
This was SVN commit r12678.
2012-09-16 16:53:52 +00:00
myconid 11b1c59397 A minor change to water rendering on models.
This was SVN commit r12677.
2012-09-16 11:39:04 +00:00
Deiz bdde574ade Wall build orders shouldn't always be queued. Fixes #1673.
This was SVN commit r12676.
2012-09-15 05:45:49 +00:00
Deiz c4c65c02ac Need to explicitly return values to silence warnings.
This was SVN commit r12675.
2012-09-14 20:55:49 +00:00
Deiz 27c390cdf2 Always abort the FSM transition when failing to enter a state. Fixes #1669.
This was SVN commit r12674.
2012-09-14 20:00:03 +00:00
Deiz f91111aec8 Load default MP player name from the config.
This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
Deiz 8bd54eef71 Handle nested garrison holder death properly.
This was SVN commit r12672.
2012-09-13 22:47:47 +00:00
historic_bruno 71cfdec62b Removes obsolete reference to wxjs and adds Mongoose to LICENSE.txt
This was SVN commit r12671.
2012-09-13 19:03:48 +00:00
Mythos_Ruler f732fd801e A bunch of stuff.
This was SVN commit r12670.
2012-09-13 18:22:09 +00:00
Mythos_Ruler 710ed7adb6 Some AI name stuffs.
This was SVN commit r12669.
2012-09-13 17:24:47 +00:00
Mythos_Ruler c78ab91740 This was SVN commit r12668. 2012-09-13 17:13:17 +00:00
Spahbod 064c28408d Fixing some tooltips from changeset 513876ffd6
This was SVN commit r12667.
2012-09-13 06:21:01 +00:00
Spahbod 4365cc639d Default ai player names patch: Codes. Fixes #1582.
This was SVN commit r12666.
2012-09-13 06:18:01 +00:00
Spahbod 513876ffd6 Default ai player names patch: Names
This was SVN commit r12665.
2012-09-13 06:17:03 +00:00
Deiz 41e5f88aae Support appending and global selection via the 'find idle' keys.
This was SVN commit r12664.
2012-09-12 21:37:04 +00:00
Deiz 958fce0438 Prevent naval gatherers from trying to reach land drop sites.
This was SVN commit r12663.
2012-09-11 21:03:08 +00:00
Deiz 7ff34fedc4 Turn formation Gather orders into GatherNearPosition if necessary.
This was SVN commit r12662.
2012-09-11 00:56:23 +00:00
Mythos_Ruler 820d6856ee Map updates. Made "Reservoir" a demo map.
This was SVN commit r12661.
2012-09-10 17:21:09 +00:00
myconid 34b9bd4bca Reservoir test map.
This was SVN commit r12660.
2012-09-09 21:15:54 +00:00
Pureon fdc3322eec New treasure icon
This was SVN commit r12659.
2012-09-09 20:46:54 +00:00
Yves fef2bdf39b Removed unused file
This was SVN commit r12658.
2012-09-09 19:41:32 +00:00
Deiz 0784d75dfe Removed out-of-date, often-forgotten civilization count.
This was SVN commit r12657.
2012-09-09 18:52:47 +00:00
myconid 37cdcdc6fa Removing use of textureGrad function in shaders, as it requires too new a version of OpenGL.
This was SVN commit r12656.
2012-09-09 14:53:34 +00:00
leper 6528751875 Fix non-pch build. Fixes #1664.
This was SVN commit r12655.
2012-09-09 13:51:04 +00:00
Spahbod 25682da568 Improving the layout of "Unknown" random map. Improving the random biome system. Adding "Unknown Land" random map.
This was SVN commit r12654.
2012-09-09 08:38:36 +00:00
Spahbod 7618625884 Tweaking Persian Highlands random map.
This was SVN commit r12653.
2012-09-09 07:19:11 +00:00
Spahbod 8e71ae35e7 Fixing the texture parameter of iceberg.
This was SVN commit r12652.
2012-09-09 04:28:35 +00:00
Deiz 7d8ef7a2ef Add support for non-integer GarrisonHolder regen rates; round health up in the GUI. Refs #1633.
This was SVN commit r12651.
2012-09-09 00:52:10 +00:00
Mythos_Ruler 502311fe5c Normal and spec maps for Tropic Cliff B.
This was SVN commit r12650.
2012-09-08 23:39:47 +00:00
Pureon 2797cacd21 Ship tech and temple tech tweaks
This was SVN commit r12648.
2012-09-08 21:50:07 +00:00
Pureon 5456e75761 New background textures
This was SVN commit r12647.
2012-09-08 21:44:29 +00:00
Pureon 8c1b51bdda Garrison healing tech for temples
This was SVN commit r12646.
2012-09-08 20:22:31 +00:00
Pureon 411884f607 Small nerf to all warships. Less attack and range
This was SVN commit r12645.
2012-09-08 19:48:35 +00:00
Pureon ae3c9fb318 Three new technologies for ships
This was SVN commit r12644.
2012-09-08 19:20:26 +00:00
myconid 779a33ee30 Water and waterfall shaders, materials and examples.
This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
Deiz 1fec7c382b Respect the queued flag for garrison orders.
This was SVN commit r12642.
2012-09-08 16:17:25 +00:00
Spahbod 3c6bce057e Fixing the buggy passageMaker function. Smoothing the edges of the passes.
This was SVN commit r12641.
2012-09-08 10:04:20 +00:00
Spahbod 326e4a75d6 Committing FeXoR's new fortress arrangement for Fortress random map. Fixes #1654.
This was SVN commit r12640.
2012-09-08 08:20:27 +00:00
stwf 1fce30839f zero out buffers before loading sounds
This was SVN commit r12639.
2012-09-08 02:54:49 +00:00
stwf df0c4559ad silence repeated errors when buffers don't allocate, fix up reference counting
This was SVN commit r12638.
2012-09-07 12:05:29 +00:00
myconid d04f737c5e Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
Deiz ef2c9e338d LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
historic_bruno b3d85df2fd Adds notes about a few currently useless special buildings
This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
Deiz 323d7b207e Completely hide deprecated AIs for now.
This was SVN commit r12633.
2012-09-04 17:41:46 +00:00
myconid 3efb235725 And re-enabling the stuff disabled for debugging 2
This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
myconid 10101b138d And re-enabling the stuff disabled for debugging
This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
Mythos_Ruler 3cdf49c75f Changing texture for this tree top.
This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
myconid 8b10290f78 Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
myconid 1ba858bf6e More on that bug (warning: renderer temporarily slower)
This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
myconid f92cda7a91 Testing something different in the hope it helps with a bug reported on the forums
This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
Deiz 6adccf3660 Hide unusable AIs from the default match setup drop-down list.
This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
Deiz 25f7012f0c Squished the match setup player display a bit, to better show longer names at low resolutions.
This was SVN commit r12625.
2012-09-04 07:01:11 +00:00
Deiz 0a0a49eb09 Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
Mythos_Ruler 0eeb187609 Mauryan units can build elephant stables now.
This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
Mythos_Ruler 3efc51b9f2 Clarified Worker Elephant tooltip.
Increased Worker Elephant builder speed.

This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
Mythos_Ruler 88f1145368 Acropolis 1 now uses Aegis Bot.
This was SVN commit r12621.
2012-09-03 23:56:52 +00:00
Mythos_Ruler bf825ed41f This was SVN commit r12620. 2012-09-03 23:56:11 +00:00
Mythos_Ruler ca4a5238af Updated Punjab 1 map.
This was SVN commit r12619.
2012-09-03 23:54:51 +00:00
Mythos_Ruler becc13cf44 Tweaked color of building decals.
This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
Mythos_Ruler 80e3efda02 Destruction smoke for Rotary Mill.
This was SVN commit r12617.
2012-09-03 22:37:31 +00:00
gregory 541c77168c Updated Roman market AO.
This was SVN commit r12616.
2012-09-03 21:08:08 +00:00
gregory 681713fe98 Re-committed celt_house_b.dae with the correct model.
This was SVN commit r12615.
2012-09-03 17:11:59 +00:00
gregory 89c87f2af2 This was SVN commit r12614. 2012-09-03 16:43:57 +00:00
Deiz d805c87249 Send messages when formation members hit fail to find a path or are obstructed.
This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
gregory 66318d7011 Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
This was SVN commit r12612.
2012-09-03 01:51:02 +00:00
historic_bruno 7d2e201332 Fixes some unreferenced formal parameter warnings
This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
Mythos_Ruler a972ba900d Renamed qBot-experimental to something nicer. Can easily be changed to something else.
This was SVN commit r12610.
2012-09-02 22:16:41 +00:00
Mythos_Ruler c518ad6834 Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
This was SVN commit r12609.
2012-09-02 21:36:28 +00:00
Mythos_Ruler b9efc49c88 These helmets now use the new specular helmet material. More to come.
This was SVN commit r12608.
2012-09-02 21:08:43 +00:00
Mythos_Ruler 0c2b69cb89 A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
This was SVN commit r12607.
2012-09-02 20:46:17 +00:00
Mythos_Ruler 545db71a8c Adding missing material.
This was SVN commit r12606.
2012-09-02 20:32:33 +00:00
historic_bruno eedb25fedc Fixes invalid light model and overbrightness on some demo maps
This was SVN commit r12605.
2012-09-02 20:23:27 +00:00
Pureon 8e1a9bf89b Fixing celt defence tower prop points and adding foundation
This was SVN commit r12604.
2012-09-02 18:06:49 +00:00
Pureon cb83f6955c Fixing dust prop point errors. Celt house and tower
This was SVN commit r12602.
2012-09-02 14:55:53 +00:00
myconid fd400f111c Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632
This was SVN commit r12601.
2012-09-02 12:11:27 +00:00
myconid 6548827ca2 Changed a few more decals
This was SVN commit r12600.
2012-09-02 09:10:59 +00:00
myconid 8a61f207f2 Changed a couple of misnamed materials, which were breaking some decals
This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
Mythos_Ruler 766823f293 Made theatron available to all hellenic factions.
This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
Mythos_Ruler f48883187d Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains.
This was SVN commit r12597.
2012-09-02 03:30:14 +00:00
Mythos_Ruler 1a3a6a73ac Made the "default" maps Acropolis 1 (first map alphabetically in the list).
This was SVN commit r12596.
2012-09-02 03:03:53 +00:00
Mythos_Ruler 6e3127cb74 Album image for the game's music.
This was SVN commit r12595.
2012-09-02 02:55:25 +00:00
Deiz 38ea080d25 Increase the AI's js runtime size to 32 MB for the time being.
This was SVN commit r12594.
2012-09-02 01:50:16 +00:00
myconid ba3b6b9bb7 Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
Mythos_Ruler 18aa6e3320 Tweaked
This was SVN commit r12592.
2012-09-01 23:42:08 +00:00
stwf a6e1e6cec7 report errors opening sound files and hopefully revcover from them gracefully
This was SVN commit r12591.
2012-09-01 23:24:32 +00:00
gregory 453f4a8aa6 Deleted broken and unused fancy Mars temple.
This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
gregory 0be2384297 Added shader maps to (hopefully) all the Celtic buildings.
This was SVN commit r12589.
2012-09-01 22:53:28 +00:00
myconid affe91b52c Fixed fixed renderpath: green water, broken minimap
This was SVN commit r12588.
2012-09-01 22:34:36 +00:00
historic_bruno d45a044445 Cleans up rogue printf
This was SVN commit r12587.
2012-09-01 22:16:53 +00:00
leper ccdb67c8f2 Fix non-pch build.
This was SVN commit r12586.
2012-09-01 22:12:28 +00:00
Mythos_Ruler 535065eb5c Fixed Spartan cc
This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
Enrique a1e21449fb Fixed Athenian CC, added spartan and macedonian CC
This was SVN commit r12584.
2012-09-01 21:53:39 +00:00
Mythos_Ruler c185ac89bc Added teams to this map.
This was SVN commit r12583.
2012-09-01 20:59:28 +00:00
Mythos_Ruler c5713719a8 Adjusted the Maur CC footprint a bit.
This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
egbert 4a06158fa5 This was SVN commit r12581. 2012-09-01 18:59:19 +00:00
egbert 9b453f086e This was SVN commit r12580. 2012-09-01 18:57:30 +00:00
egbert ecff938a6f This was SVN commit r12579. 2012-09-01 18:56:13 +00:00
egbert f59024b491 This was SVN commit r12578. 2012-09-01 18:55:06 +00:00
historic_bruno a29acce208 Adds some missing includes, refs #1614
This was SVN commit r12577.
2012-09-01 18:23:13 +00:00
Deiz 0cd7da8d0d A C-style for loop is needed for this to iterate as expected.
This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
Spahbod 74364a3130 Changing the release name to "Alpha XI Kronos" before someone makes a package.
This was SVN commit r12575.
2012-09-01 05:45:14 +00:00
stwf 0133197dcd proper disposal of single buffer sounds
This was SVN commit r12574.
2012-09-01 02:41:48 +00:00
Deiz 9cc8a0a40b Enable rally points for corrals.
This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
myconid 166afff098 Fixed zoot's shimmering rock problem
This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
historic_bruno df96445284 missing files from 89c8bccbde
This was SVN commit r12570.
2012-08-31 19:26:29 +00:00
Deiz 0340cc2baa Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641.
This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
myconid 2ed11f6a84 Trying to clean up the old specularity code
This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
Mythos_Ruler 7ce09c315b Athenian cc by Enrique (still needs projectile prop point).
Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.

This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
historic_bruno 89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
myconid e8758b8bf1 Making sure LOS really is black after Reveal Map option is used...
This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
Deiz ff2ffa384b Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
Deiz 9fcb7cc738 Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
Deiz d98c62f00a Show the resource tooltips over the resource counter icons. Fixes #1636.
This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
myconid ea11dee4fa Bugfix: made sure LOS is always thresholded to black
This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
historic_bruno 5f88bf8a79 Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
historic_bruno 0b832176d5 Replaces grayscale decal texture with RGB, refs #1640
This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
Mythos_Ruler df531c90d7 Map previews for the height map import maps.
This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
myconid 5fcbf01fcb Using even stricter GLSL typing to please even more compilers...
This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
Spahbod afe65d7b76 Adjusting the scale of Northern Lights preview.
This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
Deiz 221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
Deiz 8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
Deiz a563786b86 Only play selection sounds for Gaia entities or entities that the player can control.
This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
myconid 2850476389 Using stricter GLSL typing to please some compilers
This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
myconid 38c1a4c4a1 Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
Yves fcf09598d9 Temporarily disabling FAM for Alpha 11 because it can cause problems on Ubuntu and hotloading doesn't seem to work anyway at the moment.
Known problems with FAM:
- System hangs at shutdown
- Assertion failure at startup in debug mode

This was SVN commit r12550.
2012-08-29 21:22:57 +00:00
Deiz 833d79445e Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
Deiz 781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
Spahbod eea0a62b64 This was SVN commit r12547. 2012-08-29 17:01:41 +00:00
Spahbod 776282b59d Updating random biome system to include autumn textures. adding another theme to "unknown".
This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
Spahbod 0d0bc32736 Adding "Unknown" random map. Updating "Gulf of Bothnia".
This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
Spahbod 95ccd432c8 Adding "Unknown" random map
This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
Deiz 08a4b12f01 Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
Deiz 96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
Deiz dd40cc023e Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
quantumstate 205792ddd3 Fix path to user.cfg on unix
This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
Mythos_Ruler 05525a9c2a Fixed.
This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
Mythos_Ruler e15ba08510 Added teams to this map.
This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
Deiz b4ba09c8b3 Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
Deiz 9db71f5417 Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
Deiz 6a7e6ca343 Clean up entity name formatting; always show generic names in tooltips.
This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
Deiz 126db0097a Generic names should have parens only if a specific name is also present.
This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
Deiz 2de4786240 UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
Deiz b462f2acfe Show generic names in unit garrison tooltips.
This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
wraitii 2bdb8f75ff Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
Deiz 576761c05e Never allow entities to set a rally point on themselves.
This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
ShieldBearer 3e40453bd2 This was SVN commit r12529. 2012-08-26 06:30:44 +00:00
Deiz dd2d1eb6ec Added name tooltips to the summary screen civ emblems.
This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
Deiz c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
myconid 89cf2b26e3 Second attempt to fix a graphical glitch in ARB mode
This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
Deiz cd0802294a Forced chase orders should override stance.
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
Deiz 1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
Deiz d89e64cf49 Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
Deiz a4ff4b92b7 Include the generic name in the tooltips when selecting multiple units.
This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory 870fe14391 Updated Roman structure normal and specular maps.
This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
quantumstate 9c9cab1f89 Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
Mythos_Ruler 9defa4150e Height map test maps.
This was SVN commit r12518.
2012-08-23 17:54:08 +00:00
Mythos_Ruler c8d509e574 Fixed some templates.
This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
Deiz 8facd45803 s/IRC/Chat/, clarified tooltip.
This was SVN commit r12516.
2012-08-23 06:59:16 +00:00
myconid 5b218ca4b0 An extra heightmap and demo map
This was SVN commit r12515.
2012-08-23 06:04:23 +00:00
myconid 6de082abca Forgot a semicolon :P
This was SVN commit r12514.
2012-08-22 08:04:55 +00:00
myconid e50bf9e539 Sky toggling through config and with Alt+Z
This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
Deiz 95585d1e15 Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
Deiz 7e382fc26f CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
historic_bruno 58b3a88daa Fixes more overloaded-virtual warnings in clang.
This was SVN commit r12510.
2012-08-21 21:47:36 +00:00
historic_bruno 619dd95d5b Fixes an overloaded-virtual warning in clang.
This was SVN commit r12509.
2012-08-21 20:13:42 +00:00
Mythos_Ruler d73c589a04 Normal maps for decals.
This was SVN commit r12508.
2012-08-21 18:13:37 +00:00
myconid 7ba2b8947c Attempting to fix a graphical bug affecting ARB mode
This was SVN commit r12507.
2012-08-21 18:04:05 +00:00
historic_bruno 43eac32795 Fixes GCC warning about passing NULL to non-pointer argument
This was SVN commit r12506.
2012-08-21 16:44:54 +00:00
historic_bruno ddbc9e7d86 Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
myconid 952385b21d Ticket 1612: Fixed overlay z-fighting in GLSL mode
This was SVN commit r12504.
2012-08-21 16:28:06 +00:00
Deiz 6cf4efbd01 Handle exit and return hotkeys in message boxes. Fixes #1319.
This was SVN commit r12503.
2012-08-21 06:30:30 +00:00
danschub 19fd2f8b9f Fixed streched UV on Badland's rock.
This was SVN commit r12502.
2012-08-21 01:03:41 +00:00
historic_bruno 0af34b1fcb Removes some unread variables reported by LLVM. Refs #1114
This was SVN commit r12501.
2012-08-20 23:59:50 +00:00
Deiz 70c317b1b0 Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
quantumstate 4a2ff9521f Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
Deiz 89eef72f20 cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
quantumstate e5df8d17e1 Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
Deiz af005b00b2 Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
Deiz ad63a1e60e Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
Deiz 3cf726ffa8 Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
Deiz b624328a89 Reverted k776's not-suggestion from ca3886be20, per k776's suggestion.
This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
Deiz ca3886be20 Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
Deiz 4136512a90 Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
Mythos_Ruler a1d16c2fbd Made ALL cliff terrains triplanar.
This was SVN commit r12489.
2012-08-20 03:32:11 +00:00
Mythos_Ruler 951e682f27 normal and spec mapping for Celtic "henge"
This was SVN commit r12488.
2012-08-20 02:39:03 +00:00
Deiz cebe8bed64 Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
Deiz 66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
Mythos_Ruler 034212a554 Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
Mythos_Ruler 36f2781a38 A better Spartan hoplites tip pic.
This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
quantumstate 141dfabf5b Removed stray cd from a template file.
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
historic_bruno d71f883d3e Adds warning when OS X users try to toggle fullscreen since it's disabled
This was SVN commit r12482.
2012-08-19 20:45:43 +00:00
historic_bruno 875ea8f440 Fixes some warnings in mikktspace and weldmesh
This was SVN commit r12481.
2012-08-19 20:28:00 +00:00
quantumstate edd882492b Fixed syntax error in new technology.
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
quantumstate 1c1486d74a Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
historic_bruno a17ffaa0f2 Fixes weldmesh build on *BSD
This was SVN commit r12478.
2012-08-19 19:57:23 +00:00
historic_bruno a3f9da72a5 Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script.
This was SVN commit r12477.
2012-08-19 18:49:02 +00:00
Pureon af59e1d9ca Fixed rotation of hele tower models
This was SVN commit r12476.
2012-08-19 15:34:27 +00:00
ShieldBearer ca0b3efc3d Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable.
This was SVN commit r12475.
2012-08-19 12:08:27 +00:00
ShieldBearer 142d6619a8 Fixed farmstead AO map and added specularity to the roof tiles.
This was SVN commit r12474.
2012-08-19 09:49:10 +00:00
gregory 8300113a3a Fixed some artifacts on the Broch wall.
This was SVN commit r12473.
2012-08-19 07:36:48 +00:00
myconid 6e326e2d2e Ticket 1603: Using GL extension defines to avoid compiler errors on older systems
This was SVN commit r12472.
2012-08-19 07:05:11 +00:00
gregory 1b9b7dc390 Added normal mapping to the Broch.
This was SVN commit r12471.
2012-08-19 04:13:43 +00:00
danschub 7a32e9d868 Small Badland rocks committed.
This was SVN commit r12470.
2012-08-19 02:12:46 +00:00
danschub 689a15d784 Committed Temperate_Small_stonemine.
This was SVN commit r12469.
2012-08-19 01:47:57 +00:00
Deiz 9216dc3924 Have toggleChat (enter by default) send a chat message if the input isn't empty.
This was SVN commit r12468.
2012-08-19 00:28:46 +00:00
Deiz c32d3ece44 Remove focus when closing the chat window via the escape key.
This was SVN commit r12467.
2012-08-18 21:35:52 +00:00
WhiteTreePaladin 0f94813aa9 Export stop.png in GIMP to fix strange crash
This was SVN commit r12466.
2012-08-18 21:07:21 +00:00
Deiz 0dfdf868b2 Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
2012-08-18 20:33:44 +00:00
historic_bruno e485fb9e2c Implements copy/paste for OS X using NSPasteboard including pre-10.6 API support. Fixes #1326
This was SVN commit r12464.
2012-08-18 19:47:55 +00:00
Deiz 9519635869 0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
2012-08-18 18:44:20 +00:00
Deiz 77f26c454a Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
ShieldBearer a08d55e603 Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too.
This was SVN commit r12461.
2012-08-18 05:40:23 +00:00
historic_bruno 8e996cedab Adds sensible default sound gains, when the config file(s) omit them
This was SVN commit r12458.
2012-08-17 23:00:41 +00:00
Deiz bbed3ca69a Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty.
This was SVN commit r12457.
2012-08-17 21:22:07 +00:00
historic_bruno fdb3995141 Adds UTF-8 BOM stripping to checkrefs.pl when using JSON files, patch by retrosnub. Refs #1556
This was SVN commit r12456.
2012-08-17 19:24:23 +00:00
quantumstate 37964d048e Added camera movement speed modifier keys.
This was SVN commit r12455.
2012-08-17 18:33:41 +00:00
Mythos_Ruler 592478eb67 Another height map demo map and image.
This was SVN commit r12454.
2012-08-17 18:26:03 +00:00
Enrique a6230497ba Committed updated theatron and updated gymnasion for athenians
This was SVN commit r12453.
2012-08-17 02:17:38 +00:00
danschub 55dc7cc553 This was SVN commit r12452. 2012-08-17 01:28:26 +00:00
danschub a18dd1a36d Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
This was SVN commit r12451.
2012-08-16 23:18:21 +00:00
historic_bruno d7532a1c77 This was SVN commit r12450. 2012-08-16 18:52:39 +00:00
historic_bruno 3d67aeeb71 Adds some debug output to OpenAL init
This was SVN commit r12448.
2012-08-16 17:01:15 +00:00
gregory 791b6fa741 Partially fixed artifacts on the wood pile on the Roman mill.
This was SVN commit r12447.
2012-08-16 03:58:27 +00:00
historic_bruno 065a3e093b Fixes incorrect test for command debugging
This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
Deiz de38f9ef9a Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
historic_bruno 714426f761 Fixes unnecessary use of VfsPath pointers in sound system. Refs #1223
This was SVN commit r12444.
2012-08-16 01:41:45 +00:00
Deiz 78e9fecf92 Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
danschub b03df364ea Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
2012-08-16 00:46:43 +00:00
danschub b54a7486da Added Parallax VHQ for the new rocks
This was SVN commit r12441.
2012-08-16 00:31:42 +00:00
quantumstate 3653fe5d3a Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
Kimball 765d02716a Updated Mauryan isw textures.
This was SVN commit r12439.
2012-08-15 18:22:28 +00:00
ShieldBearer ee83c07184 This was SVN commit r12437. 2012-08-15 13:14:37 +00:00
wraitii 8256f691f4 Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
Kimball 3e29520326 Mauryan Swordsman body textures
This was SVN commit r12435.
2012-08-15 06:44:58 +00:00
gregory 56c15ae427 Updated Roman normal maps.
This was SVN commit r12434.
2012-08-15 03:22:01 +00:00
Deiz 851786b01a Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
Deiz aa86664d8f Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
historic_bruno af62b5ad8a Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
2012-08-15 01:04:54 +00:00
gregory e3b8d9c38c Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
2012-08-15 00:49:17 +00:00
historic_bruno 011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
danschub 2c260660e6 Created AO folder for
This was SVN commit r12427.
2012-08-15 00:02:58 +00:00
gregory a6945413c3 Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
2012-08-14 21:11:06 +00:00
Mythos_Ruler ba253d34d4 Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
2012-08-14 18:01:40 +00:00
Mythos_Ruler 927592aca9 This was SVN commit r12424. 2012-08-14 17:47:13 +00:00
Deiz 0c56dfe272 Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
2012-08-14 17:10:55 +00:00
Deiz e83bebe02e Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
2012-08-14 14:02:52 +00:00
Deiz d90e53d0a5 Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
2012-08-14 07:51:50 +00:00
Deiz 981db4c005 Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
historic_bruno 97de77c6b6 Adds alternative materials to reference checker
This was SVN commit r12419.
2012-08-14 02:31:54 +00:00
gregory 6031b0785f Organized materials XML a bit.
This was SVN commit r12418.
2012-08-14 02:31:11 +00:00
danschub 2d505a5015 Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
2012-08-14 02:22:37 +00:00
gregory 5366dd8388 Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
2012-08-14 02:04:59 +00:00
historic_bruno 4138a78c7f Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
gregory a71d77b03e Fixed material levels of quality more.
Added AO to dock prop.

This was SVN commit r12414.
2012-08-13 21:39:45 +00:00
historic_bruno 7d86fc4c31 Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
gregory 93a3f77aaa Fixed basic_trans levels of quality.
This was SVN commit r12412.
2012-08-13 20:17:29 +00:00
historic_bruno 9f358abaed Adds particle and material files to reference checker
This was SVN commit r12411.
2012-08-13 19:39:09 +00:00
historic_bruno 9cb5d48ccf Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
2012-08-13 19:09:11 +00:00
gregory 02f2c082cb This was SVN commit r12409. 2012-08-13 18:00:15 +00:00
gregory d6792c4e1b This was SVN commit r12408. 2012-08-13 17:54:39 +00:00
gregory f000fc6bbd This was SVN commit r12407. 2012-08-13 17:50:54 +00:00
gregory b42708a3f1 This was SVN commit r12406. 2012-08-13 17:45:48 +00:00
gregory 1129c2be0e This was SVN commit r12405. 2012-08-13 17:41:48 +00:00
wraitii 902fc4a541 Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
2012-08-13 16:47:10 +00:00
OmriLahav 9e35243976 This was SVN commit r12402. 2012-08-13 14:25:37 +00:00
wraitii 9e9e1e3b78 Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
gregory 1f17407161 This was SVN commit r12400. 2012-08-13 05:11:12 +00:00
gregory dac4ae2716 More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
Deiz 8c97458de7 Prevent healers from healing themselves.
This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
gregory 61cf6a6040 This was SVN commit r12397. 2012-08-13 00:03:18 +00:00
Deiz cbddd53e47 Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
2012-08-12 23:40:04 +00:00
historic_bruno 13d7867a58 Fixes checkrefs.pl for latest actor format.
Adds checking for map preview textures.
Adds checking for random map scripts.

This was SVN commit r12395.
2012-08-12 21:00:58 +00:00
quantumstate b1090d1a12 Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
2012-08-12 14:50:56 +00:00
fcxSanya 3b704b12a9 Summary screen: separate barter info for each resource
This was SVN commit r12393.
2012-08-12 09:12:06 +00:00
Deiz 3acc855a2d Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
2012-08-12 06:48:49 +00:00
gregory 6f9a44d220 Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
2012-08-12 05:36:59 +00:00
gregory a6909b677a Deleted unused material file.
This was SVN commit r12390.
2012-08-12 05:29:41 +00:00
gregory 2534b26b16 Added AO to Roman market.
This was SVN commit r12389.
2012-08-12 05:00:59 +00:00
gregory 40886d1b24 This was SVN commit r12388. 2012-08-12 04:51:50 +00:00
gregory d9531b78f9 This was SVN commit r12387. 2012-08-12 04:49:00 +00:00
gregory 740322c88d Renamed the Roman structure texture normal map.
This was SVN commit r12386.
2012-08-12 04:42:59 +00:00
gregory a02d32a7d1 More AO.
This was SVN commit r12385.
2012-08-12 03:49:27 +00:00
danschub 913770347b Resized decals for the new Stonemine
This was SVN commit r12384.
2012-08-12 03:04:46 +00:00
danschub 90521c49ff Extended Rock_Scandiv.
This was SVN commit r12383.
2012-08-12 02:56:17 +00:00
Mythos_Ruler 6f80824c48 This was SVN commit r12382. 2012-08-12 02:55:50 +00:00
Mythos_Ruler ab19bc233a Height Map import demo.
This was SVN commit r12381.
2012-08-12 02:55:28 +00:00
danschub b89d23d325 Added Smoothed stone mine :)
This was SVN commit r12380.
2012-08-12 02:33:40 +00:00
Mythos_Ruler 2a7f037e69 Reverting some mistaken changes.
This was SVN commit r12379.
2012-08-12 02:24:20 +00:00
Mythos_Ruler e735df4a7f New geo entity.
This was SVN commit r12378.
2012-08-12 02:16:50 +00:00
danschub e4eb394ca8 Fixed GreekFortress.
This was SVN commit r12377.
2012-08-12 02:13:22 +00:00
danschub c4c215d5e1 Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
2012-08-12 01:56:53 +00:00
Mythos_Ruler 49b734336a Some "tips" text fixes.
Spec maps for more helmets.

This was SVN commit r12375.
2012-08-12 01:54:23 +00:00
gregory ed806b6a9a Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
2012-08-12 01:17:32 +00:00
Mythos_Ruler e403c748f2 More cliff terrain spec and normal mapping.
More metal mine spec mapping.

This was SVN commit r12373.
2012-08-12 00:11:46 +00:00
danschub 277b637578 Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
Deiz 2eed26df09 Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
2012-08-11 23:59:28 +00:00
gregory b1657b63b3 This was SVN commit r12370. 2012-08-11 21:10:36 +00:00
Mythos_Ruler dedd0ca792 Some spec and normal tests for terrain.
This was SVN commit r12369.
2012-08-11 19:29:28 +00:00
Mythos_Ruler dde8f5f57b This was SVN commit r12368. 2012-08-11 17:10:27 +00:00
gregory 7adecfebb3 Updated AO again.
This was SVN commit r12367.
2012-08-11 17:08:00 +00:00
gregory 483707f3c8 Darkened AO on three Roman buildings.
This was SVN commit r12366.
2012-08-11 16:57:48 +00:00
fcxSanya 7a7d7e5d0a Add trade/barter stats to the summary screen.
This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
Mythos_Ruler 9bbfc3f808 Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.

This was SVN commit r12364.
2012-08-11 16:35:46 +00:00
myconid abca51c1ae Fixed typo in config file
This was SVN commit r12363.
2012-08-11 16:20:32 +00:00
Mythos_Ruler 06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
myconid 9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
quantumstate 4890789d58 Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
wraitii 96534fc5ed Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
wraitii 226738d447 Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
wraitii 508994e4c8 Fix a typo.
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
wraitii dc916e7295 Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
gregory c5658edfca Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory c573f4905c Fixed warning on farmstead model.
This was SVN commit r12354.
2012-08-11 06:32:38 +00:00
gregory 9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.

This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
quantumstate 8cb340ade0 Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
2012-08-10 23:58:59 +00:00
myconid eee04db56b Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
2012-08-10 21:40:50 +00:00
myconid d45379cc62 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
2012-08-10 21:02:22 +00:00
quantumstate 9dc838bed5 Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
2012-08-10 19:59:20 +00:00
quantumstate 5d2c0b466f Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
2012-08-10 19:56:58 +00:00
Mythos_Ruler 0f4acf7167 Bigger foundation for Brit fortress.
This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
Mythos_Ruler d7140c4edf Helmet specular stuff.
This was SVN commit r12345.
2012-08-10 18:18:04 +00:00
myconid eb422bc4b3 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
2012-08-10 18:14:42 +00:00
wraitii 07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
Deiz 2b503e68f7 Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
2012-08-10 03:35:20 +00:00
OmriLahav 8009c88a81 This was SVN commit r12340. 2012-08-09 21:42:32 +00:00
Pureon 8b365ca96d New Celtic Broch fortress
This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
Deiz 613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
myconid a89d131f2d Added specular mapping for units
This was SVN commit r12336.
2012-08-09 18:49:35 +00:00
Mythos_Ruler 8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
myconid 97c97dc7e0 Bugfix- changed decal/terrain blending mode for the fixed renderpath
This was SVN commit r12334.
2012-08-09 16:22:49 +00:00
wraitii ef55e60d9b Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
2012-08-09 15:24:11 +00:00
historic_bruno 3ef639c4bc Adds new texture names to actor editor choices
This was SVN commit r12332.
2012-08-09 04:02:49 +00:00
Deiz c5ce1b23ae Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
danschub 388544abdb Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
2012-08-09 00:55:40 +00:00
gregory 66d026a498 This was SVN commit r12329. 2012-08-09 00:14:58 +00:00
Deiz 87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
Deiz 14df6cf1a2 Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
2012-08-08 23:11:09 +00:00
Deiz f210008b07 Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
2012-08-08 23:10:21 +00:00
myconid e046fc0a01 Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
2012-08-08 19:08:56 +00:00
gregory 6afe17dbf1 This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
Mythos_Ruler dcbe7d2e96 This was SVN commit r12323. 2012-08-08 18:30:20 +00:00
Mythos_Ruler d5f93396b6 Deccan Plateau map.
This was SVN commit r12322.
2012-08-08 18:27:47 +00:00
Mythos_Ruler af9da8e01e Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
2012-08-08 18:16:50 +00:00
Mythos_Ruler fb012f14b9 Fixed some corral decals.
This was SVN commit r12320.
2012-08-08 17:40:25 +00:00
Deiz 166255b744 Remember scroll position when re-opening dropdown lists.
This was SVN commit r12319.
2012-08-08 17:22:52 +00:00
Deiz eadd24b64b Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
Deiz 1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
Deiz 84305155de Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
Deiz 791752c7a4 Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
This was SVN commit r12315.
2012-08-08 05:18:20 +00:00
danschub 28333ba92e Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
2012-08-08 00:26:08 +00:00
OmriLahav 7666bfcbda This was SVN commit r12312. 2012-08-07 21:32:45 +00:00
OmriLahav 18930375e6 This was SVN commit r12310. 2012-08-07 21:16:25 +00:00
myconid c9abf6f68c Heightmap importing in Atlas
This was SVN commit r12308.
2012-08-07 18:49:46 +00:00
myconid e488eb4d6f Bugfix for smoothlos, a test routine was complaining because g_Renderer wasn't available in test mode.
This was SVN commit r12307.
2012-08-07 18:28:23 +00:00
myconid 88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
Deiz 780970d16a Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
2012-08-07 00:41:57 +00:00
myconid 648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
danschub 4b119b9bd1 *Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)

This was SVN commit r12303.
2012-08-06 22:34:37 +00:00
Pureon 77346e6914 Adding some missing random map previews
This was SVN commit r12302.
2012-08-06 22:08:07 +00:00
myconid 47c2907f10 added licensing headers to some of the new files
This was SVN commit r12301.
2012-08-06 21:34:41 +00:00
myconid da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
historic_bruno 8fc1fd2478 Fixes default map names, closes #1578
This was SVN commit r12299.
2012-08-06 18:09:22 +00:00
historic_bruno c0f522fd20 Use upper camel case for member variables
This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
danschub 00aa354f8f Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
This was SVN commit r12297.
2012-08-06 15:51:16 +00:00
wraitii 0f44c5b3fe Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
danschub bfdd23997d Added new Rock-set-desert by Gen.Kenobi
They might need re-scaling.

This was SVN commit r12295.
2012-08-06 03:07:58 +00:00
Mythos_Ruler 11eb862bdb Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.

This was SVN commit r12294.
2012-08-05 19:07:41 +00:00
Deiz 78cc29b591 Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
Deiz 0037bb8230 Slightly ugly fix for 'You has been defeated.' message in singleplayer.
This was SVN commit r12292.
2012-08-05 18:05:25 +00:00
Enrique 0a2449bf5f Added small_scaffold actor
This was SVN commit r12291.
2012-08-05 16:31:36 +00:00
Enrique 8291019fa1 Added scaffold_small.dae prop
This was SVN commit r12290.
2012-08-05 16:27:38 +00:00
Enrique 88aff0c501 Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"

This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
Spahbod 959a897ec1 This was SVN commit r12288. 2012-08-05 15:24:26 +00:00
Spahbod 8f635b7e01 Fixing an issue.
This was SVN commit r12287.
2012-08-05 15:04:35 +00:00
Spahbod 6d633c9b18 Fixing a bug
This was SVN commit r12286.
2012-08-05 14:24:39 +00:00
Spahbod 7d62da8d2c This was SVN commit r12285. 2012-08-05 14:20:51 +00:00
Spahbod 202a02568b Cheats ... fixes #1555.
This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
wraitii 36cc1766a4 General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
Deiz 4a1b085df0 Send chat notifications upon player defeat.
This was SVN commit r12282.
2012-08-05 05:41:19 +00:00
Deiz b86d39681f Reveal the map for defeated players.
This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
Deiz 86db7b8a59 Show multiplayer names in the summary screen, rather than the map's defaults.
This was SVN commit r12280.
2012-08-05 02:18:44 +00:00
Mythos_Ruler d04eb12b83 Made cart walls considerably longer to build time.
This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
historic_bruno 347c7d45cc Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
This was SVN commit r12278.
2012-08-04 19:29:45 +00:00
wraitii 2eb49be1a3 Show shallows (walkable water) on the minimap in a lighter color.
This was SVN commit r12277.
2012-08-04 18:52:02 +00:00
Deiz 2c642fc68e Uninitialized variable was causing nondeterministic weirdness in Atlas.
This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
Pureon 1b78b3cc20 Projectile actors for Mauryan defence structures
This was SVN commit r12274.
2012-08-04 08:41:02 +00:00
gregory 1e0ea4b963 This was SVN commit r12272. 2012-08-04 00:02:11 +00:00
Deiz 20d75a3880 Free cursors before shutting down SDL. Fixes #1355.
This was SVN commit r12271.
2012-08-03 16:48:02 +00:00
Deiz c5a0dabe8d Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
Deiz be31d3a9e7 Added a function for finding colliding entities with identical control groups. Refs #1529.
This was SVN commit r12269.
2012-08-03 16:36:40 +00:00
wraitii 2ee61750b4 Forgot to fix a few things before committing.
This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
wraitii 45ee419171 Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
OmriLahav 0d5366fd7b This was SVN commit r12264. 2012-08-03 11:30:28 +00:00
OmriLahav 09d0def213 This was SVN commit r12263. 2012-08-03 10:55:45 +00:00
historic_bruno ddcdd5d2e8 Updates logs readme with link to Trac, to replace confusing outdated info
This was SVN commit r12261.
2012-08-02 19:41:50 +00:00
Deiz 4bb0ad46a5 Re-saved all maps with walls, sanitizing their obstruction groups.
This was SVN commit r12260.
2012-08-01 21:39:54 +00:00
Deiz 4c8907e30c Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
Deiz 692795e56e Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
Deiz c22476eee2 Check for builders that can't place foundations (e.g. Mauryan worker elephants)
This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
Mythos_Ruler d1d17b7222 Acropolis map updates.
This was SVN commit r12256.
2012-08-01 18:14:14 +00:00
Deiz 1e38b39021 Remove deleted props.
This was SVN commit r12255.
2012-08-01 17:09:52 +00:00
Deiz d9c36f1fcc Remove empty texture that was causing asserts.
This was SVN commit r12254.
2012-08-01 15:50:50 +00:00
Enrique aa00a845d1 Fixed helle_docks_pentekonter.dae normals problem. Added playercolor details on helle_docks_props.dae.
This was SVN commit r12253.
2012-08-01 13:33:41 +00:00
Deiz 8c5558895e Disable rally points for Celtic wall towers (which can't be garrisoned).
This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
Mythos_Ruler 0f7f73be2c Balanced some Dock costs.
This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
Mythos_Ruler 05d4b1eccf Scaffold test object by Enrique. Looks nice. No errors. Possible prototype for some kind of construction scaffolding for buildings.
This was SVN commit r12250.
2012-07-31 17:35:50 +00:00
Mythos_Ruler a012a8c231 New Hellenic dock by Enrique. Needs some fixes though.
This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
wraitii a796800bb1 Add the
This was SVN commit r12248.
2012-07-31 15:59:36 +00:00
wraitii 8074f18d6d Slight updates to the Corsica map. Also trying my hands at this whole "commit" stuff.
This was SVN commit r12247.
2012-07-31 14:41:09 +00:00
Deiz 83ca7142b6 Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
Deiz be3ca61d43 Updated the production queue buttons, putting the progress sliders inside the button border.
This was SVN commit r12245.
2012-07-31 03:37:04 +00:00
Deiz b8b6ebb6ec Properly re-initialize drop-down lists when the list items changes. Fixes #1558.
This was SVN commit r12244.
2012-07-31 03:34:09 +00:00
Deiz c708de489e Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
Deiz 08505d9353 Include a note about the UDP port in the 'host game' tooltip.
This was SVN commit r12242.
2012-07-30 21:08:29 +00:00
Deiz 3c0bd23108 Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
Mythos_Ruler 10e8847b6f Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
Deiz 4264166acf Detect when units aren't in the world and hide their selection rings. Based on patch by dvangennip. Refs #1365.
This was SVN commit r12239.
2012-07-30 04:45:33 +00:00
Mythos_Ruler 9e59f496f3 Tweaked NA elephant walk speed.
Map preview for Acropolis 1 map.

This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
Mythos_Ruler f9a8280b81 More map renaming.
This was SVN commit r12237.
2012-07-30 04:22:11 +00:00
Mythos_Ruler a82e6ecdd9 Renamed a bunch of numbered maps for better sorting. :)
This was SVN commit r12236.
2012-07-30 04:17:24 +00:00
Mythos_Ruler bb8783d6eb New Acropolis 1 map.
Edited Acropolis 2's description.

This was SVN commit r12235.
2012-07-30 04:09:02 +00:00
gregory 008d361a5e This was SVN commit r12234. 2012-07-30 02:29:20 +00:00
Mythos_Ruler 39784d47b5 Some updated textures.
This was SVN commit r12233.
2012-07-30 02:15:56 +00:00
Mythos_Ruler e17b9c84eb More map preview pics. All default maps complete.
This was SVN commit r12231.
2012-07-29 23:22:00 +00:00
Deiz 48d871d870 Allow gate lock/unlock buttons and wall conversion icons to show simultaneously.
This was SVN commit r12230.
2012-07-29 23:08:15 +00:00
historic_bruno 2c8adb1aea Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
Mythos_Ruler 0f5756f5fb Renamed the sandbox maps for better drop menu sorting.
Added map previews for the Oasis maps.

This was SVN commit r12228.
2012-07-29 22:23:30 +00:00
Deiz b172a89965 Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
Pureon b1ccaa020f Preview image for fortress RMS
This was SVN commit r12226.
2012-07-29 18:22:27 +00:00
Spahbod 01e7895521 Adding Northern Lights random map...
This was SVN commit r12225.
2012-07-29 17:59:46 +00:00
Spahbod 8946e2782f This was SVN commit r12224. 2012-07-29 17:58:53 +00:00
Spahbod 815178fa3d This was SVN commit r12223. 2012-07-29 17:54:49 +00:00
Spahbod 06f0212597 This was SVN commit r12222. 2012-07-29 17:53:06 +00:00
Deiz 16ef74d9fe Clicking on empty space only clears the selection if modifiers aren't held. Fixes #1561.
This was SVN commit r12221.
2012-07-29 17:42:35 +00:00
Spahbod 467195e712 Making the lake map circular
This was SVN commit r12220.
2012-07-29 03:00:33 +00:00
historic_bruno d1b2922f02 Fixes unnecessary linking of X11 on OS X.
This was SVN commit r12219.
2012-07-28 23:48:57 +00:00
Mythos_Ruler 7eb751fa83 Moar scenario map previews. Still a work in progress.
This was SVN commit r12218.
2012-07-28 22:32:09 +00:00
Pureon 42b12f6567 Missing actors, textures, meshes fixes
This was SVN commit r12217.
2012-07-28 18:08:48 +00:00
Mythos_Ruler 5fef0394cc Fixed music. :)
This was SVN commit r12216.
2012-07-28 17:44:39 +00:00
Pureon d5936938d0 Celt slope wall prop actor references
This was SVN commit r12215.
2012-07-28 17:42:09 +00:00
Pureon 2c56ad61bd Cleanup of audio xml files
This was SVN commit r12214.
2012-07-28 17:36:59 +00:00
Pureon 5383d7e40b A few fixes to the Hele scout tower model
This was SVN commit r12213.
2012-07-28 15:17:51 +00:00
OmriLahav f5d2924b66 This was SVN commit r12212. 2012-07-27 11:49:43 +00:00
OmriLahav 187d6fa12e This was SVN commit r12211. 2012-07-27 11:35:17 +00:00
OmriLahav 50711f7369 This was SVN commit r12210. 2012-07-27 11:32:51 +00:00
OmriLahav 5678c7f9cd This was SVN commit r12209. 2012-07-27 11:05:32 +00:00
OmriLahav b564f57990 This was SVN commit r12208. 2012-07-27 10:17:12 +00:00
OmriLahav abe1578d14 This was SVN commit r12207. 2012-07-27 07:15:51 +00:00
OmriLahav afeda27de0 This was SVN commit r12206. 2012-07-27 07:11:55 +00:00
historic_bruno c6a0d0b6f3 Fixes build error left out of c1a3b8f171. Refs #1497
This was SVN commit r12205.
2012-07-27 05:26:37 +00:00
gregory 4a1483231f This was SVN commit r12204. 2012-07-27 05:05:21 +00:00
gregory f49de6fb8b This was SVN commit r12203. 2012-07-27 01:54:56 +00:00
OmriLahav 34f0cc2449 This was SVN commit r12202. 2012-07-26 22:50:54 +00:00
Pureon 3f933e2944 Fix to Cart stone gate closing animation speed
This was SVN commit r12201.
2012-07-26 19:50:49 +00:00
Pureon 19bc3ea9ec Hele stone gate closing animation update
This was SVN commit r12200.
2012-07-26 19:44:40 +00:00
Mythos_Ruler 40c1f32eef Carth war ele uses Zaggy's new elephant.
This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
historic_bruno 9b79ca5179 Fixes incorrect exclusion of rpath that broke shared lib loading. Refs #1421, #1516
This was SVN commit r12198.
2012-07-26 13:33:04 +00:00
gregory 3050cdc8c6 This was SVN commit r12197. 2012-07-26 09:25:31 +00:00
gregory 37b8bef3a8 Added prop points to the elephant.
This was SVN commit r12196.
2012-07-26 09:02:29 +00:00
gregory 9564de4f17 Added elephant death animation.
This was SVN commit r12195.
2012-07-26 02:17:44 +00:00
gregory 189eaefe7d This was SVN commit r12194. 2012-07-25 23:55:33 +00:00
gregory a3cb804ccb This was SVN commit r12193. 2012-07-25 23:38:01 +00:00
quantumstate bfcbcc7ba8 Preserve selection order when entities are 'renamed'. Patch by Deiz/F00. Fixes #1544.
e.g. If you have a long wall as primary selection and CC as secondary,
after the gate upgrade the wall (now gate) remains the primary
selection.

This was SVN commit r12192.
2012-07-25 22:20:57 +00:00
quantumstate 0dc1d2139e Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
gregory 006aa8ee21 Added elephant animations except the death animation. Contains no prop points currently.
This was SVN commit r12190.
2012-07-25 05:10:13 +00:00
Mythos_Ruler 56b83a3926 Fixed the grapes.
Gave Persian healer a run.

This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
Spahbod a4cc749eca Committing the left out grapes.
This was SVN commit r12188.
2012-07-24 14:51:24 +00:00
historic_bruno 3d973b3554 Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
historic_bruno c1a3b8f171 Updates to myconid's most recent multiple UV set patch. Refs #1497
This was SVN commit r12185.
2012-07-24 02:57:25 +00:00
quantumstate 1f15257987 Update actor editor for data driven textures. From zoot. Refs #1493.
This was SVN commit r12184.
2012-07-23 22:51:20 +00:00
quantumstate f598101c34 Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
Mythos_Ruler 068fe0cbbb Added Omnri's new tracks to Macedonian and Athenian civ jsons.
Added "breath" creation sound for female citizen.

This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
Mythos_Ruler 13759f3572 Helen of Troy, not Hellen of Troy. ;)
This was SVN commit r12181.
2012-07-23 16:34:34 +00:00
Mythos_Ruler 4cbbbe6b04 This was SVN commit r12180. 2012-07-23 16:33:53 +00:00
OmriLahav 8cf822c6c3 This was SVN commit r12177. 2012-07-23 10:44:03 +00:00
OmriLahav e8fae14a3f This was SVN commit r12176. 2012-07-23 10:36:16 +00:00
OmriLahav 31f4b17d54 This was SVN commit r12174. 2012-07-22 21:44:15 +00:00
historic_bruno 2f90e1eee7 Adds --minimal-flags option to Premake, for building only with essential flags (currently only a *nix option). Based on patch by leper. Refs #1516.
Updates Premake4.make to not include CFLAGS in CXXFLAGS (see
aab1cdf9d6).

This was SVN commit r12173.
2012-07-22 02:52:37 +00:00
Pureon 6bcb4455ef Animations for Celt stone wall gate
This was SVN commit r12172.
2012-07-21 22:56:56 +00:00
Pureon d8b89936b3 New palisade gate animations
This was SVN commit r12171.
2012-07-21 00:58:40 +00:00
Pureon 666c12a309 Animations for Athenian wall gate
This was SVN commit r12170.
2012-07-20 23:16:03 +00:00
Pureon 04a7b2becd Hele animated stone wall gates
This was SVN commit r12169.
2012-07-20 22:56:26 +00:00
Mythos_Ruler bccafceb09 Some map updates and map previews.
This was SVN commit r12168.
2012-07-20 18:37:54 +00:00
Mythos_Ruler a5f737b441 Fixed map description.
This was SVN commit r12167.
2012-07-20 05:02:51 +00:00
historic_bruno b8ec515234 Construction cost should be checked after everything else to avoid messy refunds.
This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
historic_bruno a41432f73b Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
Pureon 1bf086fefb Animations for Carthaginian stone gate
This was SVN commit r12164.
2012-07-19 23:45:07 +00:00
historic_bruno 574e079d64 Wall and gate selection usability improvements by Deiz/F00. Refs #619.
Fixes bug where selecting multiple wall types could convert to
mismatching gates.

This was SVN commit r12163.
2012-07-19 21:46:35 +00:00
Pureon 512e3a01b6 Celt gate resized to the size of long wall
This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
Mythos_Ruler c1c0fcc67a This was SVN commit r12161. 2012-07-19 18:28:02 +00:00
Mythos_Ruler 4c1ddd33c5 This was SVN commit r12160. 2012-07-19 05:53:36 +00:00
Spahbod 718e1dfad4 Updating fortress random map to use the new autumn textures.
This was SVN commit r12159.
2012-07-19 05:41:08 +00:00
Spahbod b6faac80ae Templates of the new trees.
This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
Spahbod bdd04befd2 Actors of the new art assets.
This was SVN commit r12157.
2012-07-19 05:35:56 +00:00
Spahbod 563197a409 Meshes for the new art assets.
This was SVN commit r12156.
2012-07-19 05:31:14 +00:00
Spahbod c4d248c53c This was SVN commit r12155. 2012-07-19 05:29:58 +00:00
Spahbod 08022d87ca This was SVN commit r12154. 2012-07-19 05:29:19 +00:00
Spahbod c4a3c9045a This was SVN commit r12153. 2012-07-19 05:28:30 +00:00
Spahbod 47130edc74 This was SVN commit r12152. 2012-07-19 05:25:56 +00:00
Spahbod 940beaebfe Textures for new graphical assets.
This was SVN commit r12151.
2012-07-19 05:23:49 +00:00
Mythos_Ruler 575f0371e6 Specific names for elephant stables and worker elephant.
This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
Spahbod 1c4302cf5d Autumn terrain textures
This was SVN commit r12149.
2012-07-19 04:53:34 +00:00
historic_bruno 89399e08e6 Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
Pureon 380d15d6c0 Resized model of the Carthaginian gate. Same size as long wall.
This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
historic_bruno 3a5b2159b7 Fixes broken test
This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
Pureon 3c8c5757de Adding icons to wooden gates
This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
Pureon f0d9b496bf Wooden gate icon for palisades and siege walls
This was SVN commit r12144.
2012-07-18 19:40:14 +00:00
Mythos_Ruler 0374570ac6 Fixed error.
This was SVN commit r12143.
2012-07-18 06:01:26 +00:00
Mythos_Ruler 5546fb4283 Fix dog errors.
This was SVN commit r12142.
2012-07-18 05:52:31 +00:00
Mythos_Ruler 9761ded603 Specific names for the Briton/Gaul gates based on Bruno's research.
This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
historic_bruno 181b461e7b This was SVN commit r12140. 2012-07-18 03:57:45 +00:00
historic_bruno 9b6839ace4 Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
historic_bruno 95dea8e097 Gate-related template cleanup and tweaking
This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
Spahbod b186fc4e7e A small tweak.
This was SVN commit r12137.
2012-07-17 03:55:00 +00:00
Spahbod 65ac54c4dd This was SVN commit r12136. 2012-07-17 03:53:52 +00:00
Spahbod a1cc4e623e New map previews by luziferius.
This was SVN commit r12135.
2012-07-17 03:49:15 +00:00
historic_bruno c495b0bca1 Adds gate cost to tooltip and shows both gate lock actions, based on patch by Deiz/F00. Changes and renames lock icons. Fixes #1539
This was SVN commit r12134.
2012-07-16 23:49:19 +00:00
Pureon a26f230867 Roman siege wall gate animations
This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
Pureon a700486cd3 Lock icons for gates
This was SVN commit r12132.
2012-07-16 18:04:23 +00:00
Mythos_Ruler 1202c2b2a3 Some preview images for these scenarios.
This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
gregory db2bbc10ca Made model able to be imported into Blender.
This was SVN commit r12130.
2012-07-16 15:32:59 +00:00
Spahbod b444e3c435 Cleanup...
This was SVN commit r12129.
2012-07-16 05:52:43 +00:00
Mythos_Ruler f3d0aaeeb4 Waypoint and garrison flags for Mauryans.
This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
historic_bruno 7726448a7d Adds --without-nvtt option to update-workspaces.sh so we don't attempt to build NVTT in that case, based on patch by pcpa. Refs #1427
This was SVN commit r12127.
2012-07-16 04:57:07 +00:00
Mythos_Ruler 39e0878b6e This was SVN commit r12126. 2012-07-16 04:43:12 +00:00
Mythos_Ruler 6d93492e54 Added Mauryans to Punjab 1.
This was SVN commit r12125.
2012-07-16 04:37:35 +00:00
Mythos_Ruler 3153829d45 Made the dust a little more transparent.
This was SVN commit r12124.
2012-07-16 04:28:00 +00:00
historic_bruno 9f5c7a5607 Fixes possible conflicts in unit command panel when selecting multiple entities, patch by Deiz/F00. Fixes #1524
This was SVN commit r12123.
2012-07-16 04:12:48 +00:00
historic_bruno 3a85fb7c48 Displays save game timestamps in local time rather than UTC, patch by Deiz/F00. Fixes #1530
This was SVN commit r12122.
2012-07-16 03:55:40 +00:00
historic_bruno 743f60b920 Handles gate upgrade case left out of previous commit.
This was SVN commit r12121.
2012-07-16 01:52:18 +00:00
historic_bruno b59c2d9e36 Adds lock/unlock gate icons, based on patch by F00.
This was SVN commit r12120.
2012-07-16 01:40:09 +00:00
Pureon 27a0bd6331 Gate lock and unlock icons
This was SVN commit r12119.
2012-07-15 23:40:49 +00:00
Pureon 8f0eb7318e Iberian gate animations
This was SVN commit r12118.
2012-07-15 22:34:49 +00:00
quantumstate 8d64c26db9 Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
Mythos_Ruler 937670a916 Lots of Mauryan unit stuff.
This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
Spahbod 900affb9bf This was SVN commit r12115. 2012-07-15 06:41:41 +00:00
Spahbod 694619a984 Adds gates to Fortress random map by FeXoR. Fixes #1533
This was SVN commit r12114.
2012-07-15 04:28:57 +00:00
Pureon 3eafdcf6db Roman gate animations
This was SVN commit r12113.
2012-07-15 00:17:38 +00:00
Pureon 4ca8e679d6 Persian gate animations again
This was SVN commit r12112.
2012-07-15 00:06:25 +00:00
Mythos_Ruler e0f3add90e Mauryan basic spearman.
This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
Spahbod 1fd00b5e3f Added Lorraine Plain random map.
This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
Pureon 62f7c6e27a Trying to fix gate animation locking animations
This was SVN commit r12109.
2012-07-14 09:04:20 +00:00
Pureon 2cdc6c7dbf Persian gate opening and closing animations
This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
historic_bruno 5e92aabe72 Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
Spahbod 8c9ef1139a This was SVN commit r12106. 2012-07-14 04:15:20 +00:00
Spahbod 1b7519be91 Fixing the random player selection
This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
historic_bruno 1d677156fd Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
Badmadblacksad fd22b91138 Do not close a gate if some units are in the passRange.
This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
Spahbod c908970c02 This was SVN commit r12101. 2012-07-13 04:37:04 +00:00
Spahbod 8cd2751131 This was SVN commit r12100. 2012-07-13 04:15:23 +00:00
Spahbod 1233323e79 A minor change.
This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
Spahbod d0a1a3bd50 Fixed a bug.
This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
Spahbod 2717e6d34f Adding previews for some random maps.
This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
Spahbod c63074cabb New GUI changes.
This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
Badmadblacksad 6eb71380aa Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
Pureon 953606cfcf Roman wall gate animations
This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
Badmadblacksad 51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
Mythos_Ruler 8f2ed2586f Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
Pureon 3edbe6490e Palisade gate opening and closing animations
This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
Pureon f340c8be63 Skeletal setup for animated opening and closing gates
This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
Pureon c8b024ec5f Updates to a few sounds
This was SVN commit r12087.
2012-07-10 20:16:29 +00:00
Mythos_Ruler 0ef77d550c Britons get the Kennl.
Gauls get the Rotary Mill.

This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
Mythos_Ruler 1926a18354 Britons emblem.
This was SVN commit r12085.
2012-07-08 21:22:27 +00:00
Mythos_Ruler b7e6bbdf3f Fixes waypoint flags for Britons and Gauls.
This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
Badmadblacksad e416b38811 Fix phases.
This was SVN commit r12083.
2012-07-08 20:12:36 +00:00
Badmadblacksad 2c5933912c Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
Mythos_Ruler 9a3a6b9c2f Tweaked Mauryan sandbox.
This was SVN commit r12080.
2012-07-07 21:54:43 +00:00
Mythos_Ruler 68f44a74bd - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.

This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
historic_bruno 4cd3a93ca4 Fixes inconsistent bow props on some Persian units, based on patch by dvangennip. Fixes #1523
This was SVN commit r12078.
2012-07-06 23:52:17 +00:00
Mythos_Ruler 54e24d9a43 Fixed costs for Carthaginian embassies.
This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
Mythos_Ruler 80d6d8930e Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
quantumstate 463e62a514 Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
historic_bruno 574f4db8ab Fixes font texture handling to use format auto-detection when possible, based on patch by Deiz/F00. Fixes #1508
This was SVN commit r12073.
2012-07-05 01:05:09 +00:00
quantumstate fba0730db9 Add a comment about maxDensity based on FeXoR's description. Refs #1522.
This was SVN commit r12071.
2012-07-04 18:59:11 +00:00
Spahbod 585a30e1f3 Added FeXoR's changes for deep forest. Fixes #1522 .
This was SVN commit r12070.
2012-07-04 17:25:18 +00:00
Ykkrosh 5abedde99a Don't enable -fpch-preprocess (which may interfere with ccache) unless we're actually building with PCH
This was SVN commit r12069.
2012-07-04 15:20:42 +00:00
historic_bruno 512854e30c Fixes log folder script on WinXP/2000. Moves script inside source/tools. Adds start menu shortcut to the installer. Updates README. Fixes #1438
This was SVN commit r12068.
2012-07-04 03:50:01 +00:00
Mythos_Ruler f845878039 Renamed.
This was SVN commit r12067.
2012-07-04 01:48:57 +00:00
Mythos_Ruler 2bf4cde60a This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Mythos_Ruler b26e6a442a - Updated Persian Stable and Barracks portraits.
- Updated Carth and Pers civ files.
- Updated some Carth structure templates.

This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
Mythos_Ruler 56571f4934 Theban stuff.
This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
Mythos_Ruler 835af18630 Civ jsons.
This was SVN commit r12062.
2012-07-03 23:04:58 +00:00
Spahbod 7cfbf43f5e This was SVN commit r12061. 2012-07-03 07:07:50 +00:00
historic_bruno 31a58e07c1 Fixes Builder component to allow repairers who can't place new foundations.
This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
Mythos_Ruler e8f5f74f71 Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
Mythos_Ruler 292cb1d26a Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
historic_bruno 99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
Spahbod db943341a8 Secretly adding Gear random map.
This was SVN commit r12055.
2012-07-02 13:11:02 +00:00
Spahbod 11ec25726a Bug fixes. Some suggested by wraitii.
This was SVN commit r12054.
2012-07-02 08:07:59 +00:00
Spahbod e4f9816166 This was SVN commit r12053. 2012-07-02 07:43:44 +00:00
Spahbod 45c5e991d7 Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513.
This was SVN commit r12052.
2012-07-02 03:28:27 +00:00
Mythos_Ruler 130caac4f5 Smoke, less thick.
This was SVN commit r12051.
2012-07-01 19:19:31 +00:00
Spahbod f38ba1d91b Updated the Sahel Watering Holes map.
This was SVN commit r12050.
2012-07-01 04:15:02 +00:00
vts 0e4efdf100 Small correction -- building with both xelatex and pdflatex doesn't make sense :o)
This was SVN commit r12049.
2012-07-01 01:05:06 +00:00
vts 75b436e010 A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works.
This was SVN commit r12048.
2012-07-01 01:02:26 +00:00
Mythos_Ruler 2921694346 Long skirt for Mauryan female.
This was SVN commit r12047.
2012-06-30 21:40:42 +00:00
Mythos_Ruler 28fbc77c45 Updated Mauryan civ json.
This was SVN commit r12046.
2012-06-30 03:52:30 +00:00
Mythos_Ruler 4899144d8a This was SVN commit r12045. 2012-06-30 02:13:40 +00:00
Mythos_Ruler 9e1310fed5 This was SVN commit r12044. 2012-06-30 00:31:03 +00:00
Mythos_Ruler 730263fa5e Mauryan female citizen.
This was SVN commit r12043.
2012-06-30 00:25:30 +00:00
Mythos_Ruler 1dc74dc2d7 Fixed up some Mauryan entities.
This was SVN commit r12042.
2012-06-29 23:39:05 +00:00
Pureon 67e7953e3a Mauryan Elephant stables added
This was SVN commit r12041.
2012-06-29 19:16:13 +00:00
Pureon fe809e1deb Mauryan infantry archer template tweak
This was SVN commit r12040.
2012-06-29 18:32:12 +00:00
Spahbod 347eb964bd Fixed an error in description.
This was SVN commit r12039.
2012-06-29 04:14:06 +00:00
Spahbod c3082fab9a Added Sahel Watering Holes random map.
This was SVN commit r12038.
2012-06-29 03:52:14 +00:00
Spahbod 4f60ef63c2 Fixed the starting angle on Oasis.
This was SVN commit r12037.
2012-06-29 03:20:40 +00:00
Pureon aa11c5bd90 Territory decay rate tech for Outposts
This was SVN commit r12036.
2012-06-29 00:02:04 +00:00
Pureon 9536dbb898 Roman quinquereme ship animations
This was SVN commit r12035.
2012-06-28 21:10:59 +00:00
vts 78d90087a2 In RMS: Fix misaligned iberian bonus starting walls. Fix celt split civs errors. Add roads. Closes #1449.
This was SVN commit r12034.
2012-06-28 21:02:47 +00:00
Pureon c00abd4ab6 Update to Mauryan civ template and some new tech icons
This was SVN commit r12033.
2012-06-27 21:49:31 +00:00
Pureon 0b55844452 Mauryan support elephant
This was SVN commit r12032.
2012-06-27 19:53:16 +00:00
Spahbod d4a44a6128 Removes "demo" keyword from volcanic lands.
This was SVN commit r12031.
2012-06-27 10:45:09 +00:00
Spahbod 0c7a9d43d7 Prevents trees to block the view of players. Refs #1408.
This was SVN commit r12030.
2012-06-27 10:44:25 +00:00
Spahbod 4a1f417d40 Fixed a bug.
This was SVN commit r12029.
2012-06-27 10:22:05 +00:00
Spahbod e8a4f9ce4a This was SVN commit r12028. 2012-06-27 08:17:04 +00:00
Spahbod c2ecc0eae0 Templates for new tropical flora.
This was SVN commit r12027.
2012-06-27 08:16:25 +00:00
Spahbod 3cb07b95d1 Models and actors for new Tropical flora.
This was SVN commit r12026.
2012-06-27 08:15:55 +00:00
leper aab1cdf9d6 Don't add system CFLAGS to the CXXFLAGS. Refs #1516.
This was SVN commit r12025.
2012-06-26 20:48:06 +00:00
leper 98dea7eb03 Fix issues with civ specific victory/defeat music. Fixes #1370.
This was SVN commit r12024.
2012-06-26 18:44:52 +00:00
Spahbod a8dce674ce Some minor changes. Added the possibility of a frozen sea in gulf of bothnia.
This was SVN commit r12023.
2012-06-26 12:29:41 +00:00
Spahbod 2cd95cfe1b Added more wood to archipelago, islands and migration so that players can reach phase 2 to build a dock. Updated oasis to the current standard including ally placement and iberian wall. Replaced the polar cliff texture in random biome system.
This was SVN commit r12022.
2012-06-26 08:54:00 +00:00
leper ad3f543d2c Revert useless part of previous commit.
This was SVN commit r12021.
2012-06-25 22:27:00 +00:00
leper a60d01ee2e Display map name and size on summary screen. Based on patch by hapsky. Fixes #1333.
Play victory and defeat music.
Replace celts with gauls.

This was SVN commit r12020.
2012-06-25 22:11:47 +00:00
Pureon 622d6b9162 Crenelations tech new icon
This was SVN commit r12019.
2012-06-25 20:45:57 +00:00
leper ace4793086 Make menu disappear when interacting with the game world. Based on patch by Deiz. Fixes #1291.
This was SVN commit r12018.
2012-06-25 17:27:22 +00:00
WhiteTreePaladin 272efcc364 K776's minor GUI changes
This was SVN commit r12017.
2012-06-25 03:43:34 +00:00
Pureon 7476ce438d Sandbox map update
This was SVN commit r12016.
2012-06-24 21:58:17 +00:00
WhiteTreePaladin 975fec3af3 Fix incorrect font reference
This was SVN commit r12015.
2012-06-24 21:44:20 +00:00
leper ebe5b66ba3 Fix test failure caused by f660f834bf.
This was SVN commit r12014.
2012-06-24 21:03:46 +00:00
Pureon 03363fe085 Updates to some more Mauryan civ files
This was SVN commit r12013.
2012-06-24 20:58:21 +00:00
WhiteTreePaladin f814e532ae Remove player color from queue panel and center civ shield behind name
This was SVN commit r12012.
2012-06-24 19:38:58 +00:00
Pureon 01d9b0d4b9 Mauryan civ. Sandbox map showing placeholder units and buildings
This was SVN commit r12011.
2012-06-24 13:55:36 +00:00
Pureon c7d90ec644 Mauryan structure actor files
This was SVN commit r12010.
2012-06-24 13:16:21 +00:00
Pureon ef6f73fb89 Placeholder structure models for Mauryans
This was SVN commit r12009.
2012-06-24 12:44:18 +00:00
Pureon 51a87cc8c3 Unit actors folder for Mauryans
This was SVN commit r12008.
2012-06-24 12:40:11 +00:00
Pureon d62971ad29 Unit sim templates
This was SVN commit r12007.
2012-06-24 10:59:54 +00:00
Pureon adae2dd998 Mauryan placeholder struct texture and emblem
This was SVN commit r12006.
2012-06-24 10:32:25 +00:00
Pureon 6822e33c65 Mauryan structure templates
This was SVN commit r12005.
2012-06-24 09:54:52 +00:00
Mythos_Ruler 23d1879876 Fixed song name. Added it to Spartans civ json.
This was SVN commit r12004.
2012-06-24 04:14:46 +00:00
WhiteTreePaladin 63bdbcc67a Unbold generic name
This was SVN commit r12003.
2012-06-24 03:21:47 +00:00
WhiteTreePaladin b19d7268b8 Update settings text to use bold stroke 16
This was SVN commit r12002.
2012-06-24 03:17:54 +00:00
WhiteTreePaladin 941a8c014b Update fontbuilder with stroked and bold stroked 12, 13, and 16
This was SVN commit r12001.
2012-06-23 22:05:05 +00:00
WhiteTreePaladin a8e00a4a7f Add stroked 16 font
This was SVN commit r12000.
2012-06-23 22:04:04 +00:00
WhiteTreePaladin 94bae18389 Use bolded text for unit names
This was SVN commit r11999.
2012-06-23 21:58:58 +00:00
WhiteTreePaladin 859b568e9f Add new stroked 12 and 13 fonts and update session panels to use them
(non-bold used stroked 2 and bold used stroked 3)

This was SVN commit r11998.
2012-06-23 21:37:26 +00:00
vts f660f834bf Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477.
This was SVN commit r11997.
2012-06-23 21:12:51 +00:00
leper 0b57709d17 Make unit command buttons clickable again.
This was SVN commit r11996.
2012-06-23 13:28:19 +00:00
leper efb6ac808b Fix premake build on OS X by linking with the CoreServices framework. Fixes #1505.
Remove obsolete and unused parameters. Fixes #1179.

This was SVN commit r11995.
2012-06-21 22:55:07 +00:00
Mythos_Ruler b35bebbdbf This was SVN commit r11994. 2012-06-21 22:30:17 +00:00
leper 95a003edb8 Fix premake's os.getversion() to work with glibc. Refs #1322.
This was SVN commit r11993.
2012-06-21 22:01:39 +00:00
OmriLahav 76ada61960 This was SVN commit r11991. 2012-06-21 07:05:21 +00:00
WhiteTreePaladin de8dc92e49 widen experience bar
This was SVN commit r11990.
2012-06-19 02:53:43 +00:00
WhiteTreePaladin 2268fd3f0e Fix unit commands alignment
This was SVN commit r11989.
2012-06-18 23:59:02 +00:00
WhiteTreePaladin 3337949721 Fix player name
This was SVN commit r11988.
2012-06-18 23:53:16 +00:00
WhiteTreePaladin 9fb45928a1 Fix unit civ tooltip
This was SVN commit r11987.
2012-06-18 23:51:07 +00:00
WhiteTreePaladin 03d56edb1b Add more detailed shading to selections details
This was SVN commit r11986.
2012-06-18 23:47:36 +00:00
WhiteTreePaladin 80213bba5f Fix rank icon hiding
This was SVN commit r11985.
2012-06-18 22:45:10 +00:00
WhiteTreePaladin 033120e8d8 Shrink experience bar, add tooltip to rank icon, rework middle panel shading
This was SVN commit r11984.
2012-06-18 22:33:40 +00:00
WhiteTreePaladin a34232d71e Add black border around stats bars
This was SVN commit r11983.
2012-06-18 13:40:53 +00:00
WhiteTreePaladin 0c083f9a45 Fix stats bars on multi-select and shrink all stats bars from 8 to 7 px
This was SVN commit r11982.
2012-06-18 13:33:11 +00:00
historic_bruno 3ec1b88d2c Adds missing break statements, thanks to picobyte. Fixes #1503
This was SVN commit r11981.
2012-06-18 01:38:30 +00:00
vts 8f2b82fa8a Basic README.txt for fontbuilder.py to outline installation process of PyCairo on Win32
This was SVN commit r11980.
2012-06-17 23:01:37 +00:00
vts 821cfe8862 Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
This was SVN commit r11979.
2012-06-17 03:40:35 +00:00
WhiteTreePaladin 972f28c6a7 Update unit experience display
This was SVN commit r11978.
2012-06-17 00:28:05 +00:00
WhiteTreePaladin b269dabe3b Fix stamina and generic name issues
This was SVN commit r11977.
2012-06-16 22:41:48 +00:00
WhiteTreePaladin b66d1716e7 Recenter GUI and update unit details section.
This was SVN commit r11976.
2012-06-16 20:55:33 +00:00
historic_bruno 5752863e6f Updates premake Windows binary and VS projects for 637c09b204.
This was SVN commit r11974.
2012-06-15 23:11:57 +00:00
historic_bruno 8dc36bed4e Fixes error in actor viewer caused by 962da61f12. Fixes #1499
This was SVN commit r11973.
2012-06-14 22:47:57 +00:00
Mythos_Ruler 744eb1a7d7 This was SVN commit r11972. 2012-06-14 21:44:59 +00:00
leper 20e9d70757 Link with boost_system as that is needed for Boost <= 1.43. Refs #1360.
This was SVN commit r11971.
2012-06-13 22:54:14 +00:00
leper 637c09b204 Add support for OpenBSD. Fixes #1463.
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.

This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
Mythos_Ruler f056b8f6f0 This was SVN commit r11969. 2012-06-13 00:19:26 +00:00
Mythos_Ruler c4b993075a Celts -> Britons or Gauls.
This was SVN commit r11968.
2012-06-13 00:12:18 +00:00
quantumstate 4ddd2a7fb1 Added IsInWorld check to attack code. Refs #1496
This was SVN commit r11967.
2012-06-12 12:13:24 +00:00
quantumstate f944649153 Fix the attack error due to no footprint. Refs #1496.
This was SVN commit r11966.
2012-06-12 12:04:55 +00:00
historic_bruno d97f8180d5 Removes unused Boost link dependencies with patch by fabio. Fixes #1360
This was SVN commit r11965.
2012-06-12 05:38:43 +00:00
ShieldBearer 306a9759d5 stats bar textures
This was SVN commit r11964.
2012-06-11 13:12:39 +00:00
WhiteTreePaladin d905e4c63a Split GUI out to bottom corners based on suggestions, and move barter icons down
This was SVN commit r11963.
2012-06-11 01:07:41 +00:00
leper 29a11e24d5 Fix NVTT build on OpenBSD based on patch by anthonyjbentley. Refs #1463.
This was SVN commit r11962.
2012-06-10 22:39:26 +00:00
WhiteTreePaladin 85f4702531 Hide stamina for now
This was SVN commit r11961.
2012-06-10 03:38:25 +00:00
WhiteTreePaladin bf81922c62 Fix resource label when type is a treasure and fix civ tooltip
This was SVN commit r11960.
2012-06-10 02:56:21 +00:00
WhiteTreePaladin aa58b6ccfa always show generic name for now
This was SVN commit r11959.
2012-06-10 02:39:16 +00:00
WhiteTreePaladin 87d415aca9 Update GUI selection details panel (single selections)
This was SVN commit r11958.
2012-06-10 02:05:40 +00:00
historic_bruno 4ac52a3c47 Fixes bug in percentage map explored calculation. Refs #1334
This was SVN commit r11957.
2012-06-09 23:04:27 +00:00
Mythos_Ruler fba599c847 This was SVN commit r11956. 2012-06-09 05:59:01 +00:00
Mythos_Ruler 82ca0243d7 This was SVN commit r11955. 2012-06-09 05:58:09 +00:00
Mythos_Ruler a00b92dcd5 Gauls.
This was SVN commit r11954.
2012-06-09 05:57:28 +00:00
Mythos_Ruler 67f306724a Britons json.
This was SVN commit r11953.
2012-06-09 01:17:49 +00:00
Mythos_Ruler 52af3369ba Britons.
This was SVN commit r11952.
2012-06-09 01:17:27 +00:00
leper 2243f699fc Fix test failure.
Fix entity placement on Phoenician Levant.

This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
historic_bruno 962da61f12 Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
leper 659049eb1c Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
Mythos_Ruler 4d0aaa4bdb This was SVN commit r11947. 2012-06-06 22:59:36 +00:00
Mythos_Ruler 231b0cd5f6 Testing branching phases.
This was SVN commit r11946.
2012-06-06 21:38:17 +00:00
Pureon 8aaa6d06e2 Removing some large unused png image files
This was SVN commit r11945.
2012-06-06 19:40:16 +00:00
vts 6b50a660b9 Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
gregory f9fa347a7f Fixed shark animation and skeleton.
This was SVN commit r11939.
2012-06-05 04:05:01 +00:00
Mythos_Ruler d020e02644 This was SVN commit r11938. 2012-06-05 02:05:41 +00:00
WhiteTreePaladin d271ca89cf Update GUI style for single object selections (based on quantumstate's mockup)
This was SVN commit r11937.
2012-06-05 00:36:35 +00:00
leper 0296323c9d Make FCollada compile on OpenBSD, based on patch by anthonyjbentley. Refs #1463.
This was SVN commit r11936.
2012-06-04 21:33:15 +00:00
historic_bruno 66194deedc Fixes player setup to set all diplomacy values (including self as ally).
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.

This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
leper 4ee4f16793 Stop rearranging formations for orders carried out individually. Fixes #1476.
This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
vts da719b883c Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
This was SVN commit r11933.
2012-06-02 21:19:20 +00:00
Mythos_Ruler 210f0265b7 Updated Acropolis maps.
This was SVN commit r11932.
2012-06-02 06:00:45 +00:00
Mythos_Ruler 4c01de2100 Reduced accuracy for Basic-level ranged citizen units.
Portraits for Mace and Spart rams.

Lower XP requirements for cavalry promotion.

This was SVN commit r11931.
2012-06-02 05:57:57 +00:00
historic_bruno 8c848c2f45 Replaces info icon with higher quality version. Fixes #1469.
Uses add_color effect, so it's easier to change the theme.
Fixes some inconsistent whitespace.

This was SVN commit r11930.
2012-06-02 00:09:57 +00:00
Mythos_Ruler 98ee2bdf0a elongated raindrop.
This was SVN commit r11929.
2012-06-01 01:28:51 +00:00
vts 1c005b0c0e Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121.
This was SVN commit r11928.
2012-05-31 23:17:15 +00:00
Mythos_Ruler 9e798addf9 This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
historic_bruno 73f9d984fe Fixes typo in crenellations tech.
This was SVN commit r11926.
2012-05-31 03:40:25 +00:00
Mythos_Ruler 9d619a673e A pair of tower technologies.
This was SVN commit r11925.
2012-05-30 05:55:55 +00:00
Mythos_Ruler 3009d463a6 Updated Savanna terrains.
This was SVN commit r11924.
2012-05-29 21:27:39 +00:00
Mythos_Ruler f876f2e747 Traders respond when tasked to trade.
This was SVN commit r11923.
2012-05-29 05:07:14 +00:00
fcxSanya d7752438fe Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
This was SVN commit r11922.
2012-05-29 04:04:41 +00:00
leper 636896dd7f Pass template to gather-near-position. Fixes #1454.
Add order_trade sound.

This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
Pureon f2e6194440 Lighting on some demo maps. No more maps use 'old' LightingModel
This was SVN commit r11920.
2012-05-26 13:57:44 +00:00
Pureon 48fd27a10a Second female unit voice. All phrases
This was SVN commit r11918.
2012-05-26 11:22:45 +00:00
Pureon 757c873a2e New death sounds added
This was SVN commit r11915.
2012-05-25 21:37:10 +00:00
Mythos_Ruler aec44da406 Bunch of different stuff.
This was SVN commit r11914.
2012-05-25 21:36:07 +00:00
Pureon 20125515f1 Removing changes to skeletons.xml that conflict with other skeletons
This was SVN commit r11913.
2012-05-25 21:20:28 +00:00
leper 5f6dea8455 Fix the size of the Units Demo map.
This was SVN commit r11912.
2012-05-25 20:42:24 +00:00
Pureon 1004864733 Siege ram for the Macedonians
This was SVN commit r11910.
2012-05-24 21:44:28 +00:00
leper 137b6dd338 Queued orders for rally points. Fixes #1053 and #1211.
This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
gregory 4c974a49a4 This was SVN commit r11908. 2012-05-24 00:33:55 +00:00
gregory b0c3533b20 Added shark move animation.
This was SVN commit r11907.
2012-05-23 23:48:06 +00:00
Mythos_Ruler a69b2f796c Ranged infantry promotions now confer accuracy boosts instead of attack boosts. In the end, the accuracy boost ends up being an attack boost (in average damage per second).
This was SVN commit r11906.
2012-05-23 21:22:34 +00:00
Mythos_Ruler 6d96dd7137 Increased the size of the Units Demo map.
Fixed some things about the Celts sandbox map.

This was SVN commit r11905.
2012-05-23 21:17:18 +00:00
Mythos_Ruler c8d404eb25 Fixed errors when Celt walls die.
This was SVN commit r11904.
2012-05-23 20:31:11 +00:00
historic_bruno 0ce770f227 Disables Roman Quinquereme no sail variation.
This was SVN commit r11903.
2012-05-23 20:12:48 +00:00
Mythos_Ruler c6b53e1677 New Athenian emblem.
This was SVN commit r11902.
2012-05-22 23:15:33 +00:00
Mythos_Ruler e999289021 Kennel available in town phase.
This was SVN commit r11900.
2012-05-22 16:57:09 +00:00
Spahbod cab27587fd This was SVN commit r11899. 2012-05-22 15:28:21 +00:00
Mythos_Ruler 7b1ab20852 This was SVN commit r11898. 2012-05-22 07:14:26 +00:00
Spahbod 7559764fa6 Fixed some maps that caused errors and removed extra trees from some.
This was SVN commit r11897.
2012-05-22 06:38:07 +00:00
Ykkrosh dd072112d1 Improved shadow filtering, from eihrul.
This was SVN commit r11896.
2012-05-21 19:23:14 +00:00
Spahbod 16883b225b Gathers all the trees near the player start position near each other to make more room for players. Fixes #1408.
This was SVN commit r11895.
2012-05-21 16:14:51 +00:00
Spahbod 4b4d048967 Found a better name for Persian fishing boat.
This was SVN commit r11894.
2012-05-21 10:39:25 +00:00
Spahbod 088caa647f Fixed the bug in Hyrcanian Shores. Fixes #1388.
This was SVN commit r11893.
2012-05-21 09:35:05 +00:00
historic_bruno 8fd3fbc210 Fixes Attack.js error.
This was SVN commit r11892.
2012-05-20 22:51:51 +00:00
leper c4d6019599 Add garrison order sound and remove the old garrison sound.
Fix some map errors, tabs in templates and update docs.

This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
Pureon 4cf3467819 New siege ram for the Spartans
This was SVN commit r11890.
2012-05-20 11:32:35 +00:00
EmjeR d5e3e975c8 This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
quantumstate f72d820cd4 Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
leper 6cc98a6763 Add heal order sound.
This was SVN commit r11885.
2012-05-19 18:27:00 +00:00
Pureon 7be67fe6b7 Added new voice sounds to all female units. Recorded by khegarty
This was SVN commit r11884.
2012-05-19 16:02:16 +00:00
Mythos_Ruler 7ad6a6012f Persians: Cav techs to Stables. Infantry techs to Barracks.
This was SVN commit r11883.
2012-05-19 06:24:12 +00:00
Mythos_Ruler 7f3bd8fb48 Shiny Bactrian lancers.
This was SVN commit r11882.
2012-05-19 06:16:55 +00:00
Mythos_Ruler 97bf4df2a6 Some Athenian shields for their buildings.
This was SVN commit r11881.
2012-05-19 04:46:50 +00:00
Mythos_Ruler 5d59175953 Footprint sizes for these things.
This was SVN commit r11880.
2012-05-18 22:41:31 +00:00
quantumstate c2c0469472 Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
Also added missing var's in for loops.

This was SVN commit r11879.
2012-05-18 22:27:08 +00:00
quantumstate d7faa813f4 Update territory bitmask and add a returnResource command for entities.
This was SVN commit r11878.
2012-05-18 22:10:56 +00:00
Mythos_Ruler 0d9dcac82a Changing the Greek civs on these maps.
This was SVN commit r11877.
2012-05-18 21:42:55 +00:00
leper 68d1cf167e Add repair order queueing to formations. Refs #592.
This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
historic_bruno e7689342f8 Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
This was SVN commit r11875.
2012-05-18 03:58:37 +00:00
historic_bruno 8fba8097ce Reverts bfb7526bcf.
This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
historic_bruno 786896bf8d Prevents fishing ship from attacking structures (docks).
This was SVN commit r11873.
2012-05-17 22:33:46 +00:00
Mythos_Ruler 862f6fb3e3 Update to Necropolis.
This was SVN commit r11872.
2012-05-17 13:43:15 +00:00
Mythos_Ruler fb44299104 This was SVN commit r11871. 2012-05-17 13:10:12 +00:00
historic_bruno 96b2c1e89b Makes territory_pull selectable in Atlas only.
This was SVN commit r11870.
2012-05-17 02:32:16 +00:00
Mythos_Ruler 5d72fa689e Updated spartan emblem.
This was SVN commit r11869.
2012-05-17 01:53:41 +00:00
Mythos_Ruler a4e701fcf9 Lightened up the shark textures.
This was SVN commit r11867.
2012-05-16 20:56:08 +00:00
Mythos_Ruler a5a7bf3c5d Spartan females can make palisades.
This was SVN commit r11866.
2012-05-16 17:57:56 +00:00
Mythos_Ruler cdafb50278 Selection groups for wall lengths.
This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
Ykkrosh 04fe6d2363 Add reminders to keep alpha names in sync
This was SVN commit r11864.
2012-05-15 21:34:28 +00:00
historic_bruno f8c22634de oops
This was SVN commit r11863.
2012-05-15 00:26:24 +00:00
Mythos_Ruler a317d20b39 Romans Sandbox map.
This was SVN commit r11862.
2012-05-14 04:19:22 +00:00
Mythos_Ruler f18365830b Fixed foundation size.
This was SVN commit r11861.
2012-05-14 03:47:32 +00:00
Mythos_Ruler 3bb1c01ccc Removed territory effect from Roman siege walls.
Removed palisades from Roman infantry prod queue.

This was SVN commit r11860.
2012-05-14 01:39:04 +00:00
Mythos_Ruler f14fc977e3 Moved thebans civ json to Internal.
This was SVN commit r11858.
2012-05-13 23:49:23 +00:00
Ykkrosh 2ee9981d99 Replace boost::uniform_real to avoid OOS caused by changes in behaviour between Boost versions
This was SVN commit r11857.
2012-05-13 23:40:06 +00:00
quantumstate 09414078fd Switched warning to a debug so that only AI devs see it. Fixes #1403.
This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
Mythos_Ruler 8bd73e774e Deleted Granicus River.
Fixed Isthmus description.

Renamed and tweaked Battle for Tiber.

This was SVN commit r11855.
2012-05-12 22:05:05 +00:00
Mythos_Ruler 26531bcdc7 War dog footprint increased.
This was SVN commit r11854.
2012-05-12 21:34:21 +00:00
Mythos_Ruler 6f2b90ba70 Default starting resources decreased.
This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
Mythos_Ruler 3668f691ef Made the river traversable to help the AI.
This was SVN commit r11852.
2012-05-12 20:53:25 +00:00
Mythos_Ruler d35ec1840e Tweaked these structures.
This was SVN commit r11851.
2012-05-12 17:58:25 +00:00
quantumstate 0b1d911675 Added check for existance of ent.resourceSupplyType(). Fixes #1402
This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
Mythos_Ruler 2ba6b90a1c Fixed starting camera.
This was SVN commit r11849.
2012-05-12 06:12:38 +00:00
Mythos_Ruler 0cef14be54 Removed these wall entities, which were throwing errors.
This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
Mythos_Ruler 13d8caa0f2 Spartan shield stuff.
This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
Mythos_Ruler 3d685a2c91 New shield prop textures for Macedonians.
This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
Mythos_Ruler 2a719a44f4 Removes unnecessary specular.
This was SVN commit r11845.
2012-05-12 04:42:57 +00:00
Mythos_Ruler 6fcf84250a Gallic Fields prettied up a bit.
This was SVN commit r11844.
2012-05-12 03:49:59 +00:00
Mythos_Ruler cc2f3647a3 Zagros Mountains 2: Macedonia vs. Persia.
This was SVN commit r11843.
2012-05-12 01:15:55 +00:00
Mythos_Ruler 3c747d21d4 This was SVN commit r11842. 2012-05-12 01:09:26 +00:00
Mythos_Ruler 2b893117c9 Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
Tweaked the description of Athenian temple and dock.

This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
quantumstate 4a73b85a4b Increase maximum treasure priority distance and check that a dropsite has nearby resources
This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
Ykkrosh fbc3cbad7c Fix handling of non-ASCII paths on Unix
This was SVN commit r11839.
2012-05-11 14:30:15 +00:00
Mythos_Ruler 8c6a1995e5 teams
This was SVN commit r11837.
2012-05-11 00:06:06 +00:00
historic_bruno 3d6c3752ae Restores player data to _default.xml as a temporary fix for some problems related to #1398.
This was SVN commit r11836.
2012-05-10 23:35:48 +00:00
historic_bruno 3efbd0ab25 Fixes Atlas losing map settings if random map generation failed. Refs #1398.
This was SVN commit r11835.
2012-05-10 23:11:42 +00:00
historic_bruno 56269b2489 Fixes Atlas bug where default player data wasn't sent to engine after being displayed in the UI (introduced by 1f5f82f375). Fixes #1398.
This was SVN commit r11834.
2012-05-10 22:49:04 +00:00
Mythos_Ruler 9610f72636 Typo.
This was SVN commit r11833.
2012-05-10 22:46:14 +00:00
Mythos_Ruler 2fa29d0115 Acropolis tweaks.
This was SVN commit r11832.
2012-05-10 22:41:12 +00:00
leper 502047b746 Fix unit demo map.
This was SVN commit r11831.
2012-05-10 22:35:57 +00:00
Mythos_Ruler 6f29e27ae0 "Delian League" bonus for Athenians.
This was SVN commit r11830.
2012-05-10 22:25:03 +00:00
leper 8d66340329 Really set Oasis 11 as the default multiplayer map.
This was SVN commit r11829.
2012-05-10 22:23:09 +00:00
quantumstate 3b25e106b2 Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
leper ad87febd25 Improve gathering behaviour if the target is exhausted.
This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
Mythos_Ruler bcf7c98b66 Nerfed hero Health for Alpha 10 (until we get build limits).
This was SVN commit r11826.
2012-05-10 21:52:32 +00:00
Mythos_Ruler 831da7f93e Fixed this map.
This was SVN commit r11825.
2012-05-10 21:44:55 +00:00
quantumstate bfb35a6484 Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395.
This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
Mythos_Ruler a8528f74c6 Greek market by Enrique.
This was SVN commit r11823.
2012-05-10 20:58:03 +00:00
quantumstate db1b4dcc4f Added an existance check for metadata on unit destruction
This was SVN commit r11822.
2012-05-10 19:45:34 +00:00
Mythos_Ruler 75433f1d5d This was SVN commit r11821. 2012-05-10 19:43:47 +00:00
quantumstate c1c00d1617 Added resource gatherer counting for qBot and fixed nearby gathering locations code.
Also switched to SquareVectorDistance in filters as suggested by
wraitii.

This was SVN commit r11820.
2012-05-10 18:38:13 +00:00
Mythos_Ruler 23cd022eff Map stuff.
This was SVN commit r11819.
2012-05-10 18:07:25 +00:00
Mythos_Ruler a8e548ff5e This was SVN commit r11818. 2012-05-10 17:45:50 +00:00
Mythos_Ruler b36b9da9a0 Single player default map now Punjab 3.
This was SVN commit r11817.
2012-05-10 17:05:19 +00:00
Mythos_Ruler b247e198d7 Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
This was SVN commit r11816.
2012-05-10 05:41:15 +00:00
Mythos_Ruler 7d00b830aa Changed default maps.
This was SVN commit r11815.
2012-05-10 05:04:10 +00:00
historic_bruno b3f9daead8 Deletes some obsolete data files.
This was SVN commit r11814.
2012-05-10 04:36:18 +00:00
Mythos_Ruler e6dcd0480f Fix promotion.
This was SVN commit r11813.
2012-05-10 03:29:25 +00:00
Mythos_Ruler 737a2f3de4 Spartans can't build stone walls.
This was SVN commit r11811.
2012-05-10 01:41:44 +00:00
Mythos_Ruler cb3d71f43a New Greek barracks by Enrique.
This was SVN commit r11810.
2012-05-10 01:12:26 +00:00
historic_bruno 1f5f82f375 Fixes invalid civ check in rmgen.
Removes some default data from the Atlas blank map.
Changes default civ in autostart-random mode.

This was SVN commit r11809.
2012-05-09 23:06:03 +00:00
OmriLahav c8d68f6e0b This was SVN commit r11807. 2012-05-09 21:45:47 +00:00
quantumstate 89821855c7 Check that a nearby resource has >0 resources left. Fixes #1395.
Also added a check to TechnologyManager to see if player is defined.

This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
Pureon 9fa1145fe8 Update to GUI
This was SVN commit r11805.
2012-05-09 19:52:23 +00:00
Ykkrosh 282d0f39e2 Remove unused variables
This was SVN commit r11804.
2012-05-09 15:39:16 +00:00
Ykkrosh f2515bec84 Fix some whitespace in scripts
This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
Ykkrosh a0f122bfd4 Fix #1394 (UnitAI FSM serialization error).
Replace evil eval/uneval with deepcopy.

This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
Mythos_Ruler 1f51f4a0a3 Trying again.
This was SVN commit r11801.
2012-05-09 01:26:48 +00:00
Mythos_Ruler 116a9887d2 "Herocide" attack bonus for Alexander.
This was SVN commit r11800.
2012-05-09 01:25:42 +00:00
Mythos_Ruler 1de1a9b9d8 Fixed error on Necropolis.
This was SVN commit r11799.
2012-05-08 23:22:06 +00:00
historic_bruno ddd3e702d5 Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
Documents more functions of UnitAI.

This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
Pureon 93eed49d85 Conflict with Michael's last commit fix
This was SVN commit r11797.
2012-05-08 21:55:23 +00:00
Pureon 483dc4cb65 Removing some unused audio files
This was SVN commit r11796.
2012-05-08 21:43:41 +00:00
Mythos_Ruler 7a59ea16c7 Added shininess to the metal shuttle prop.
This was SVN commit r11795.
2012-05-08 20:24:09 +00:00
Mythos_Ruler 32a01c2ed8 Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
Mythos_Ruler 9fecad12c3 FeXor's updated map stuffs.
This was SVN commit r11793.
2012-05-08 17:45:32 +00:00
Ykkrosh 6b817c9b98 Doc updates
This was SVN commit r11792.
2012-05-08 09:19:46 +00:00
Mythos_Ruler e5c9cf6146 Meat units now cannot attack walls.
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
vts a57a0e22cb Forgot one spartan unit in da2f7a9000
This was SVN commit r11790.
2012-05-07 23:17:14 +00:00
vts da2f7a9000 Dropped some unused templates
Gave spartans their walls back

This was SVN commit r11789.
2012-05-07 23:15:24 +00:00
Pureon 5881c1e495 Audio files added
This was SVN commit r11788.
2012-05-07 22:25:09 +00:00
Mythos_Ruler 961db840b2 Work on some descriptions.
This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
quantumstate 10e96798e8 Scale images to power of 2 sizes. Fixes #1382.
This was SVN commit r11786.
2012-05-07 17:15:36 +00:00
Mythos_Ruler 385f9e13d7 This was SVN commit r11785. 2012-05-07 06:12:41 +00:00
historic_bruno c036a7d7e3 Adds control groups to saved game data, based on patch by mk12. Fixes #1261.
This was SVN commit r11783.
2012-05-07 04:18:54 +00:00
historic_bruno e6afc62545 Adds silhouettes option to in-game settings menu. Refs #1186
This was SVN commit r11782.
2012-05-07 02:14:01 +00:00
historic_bruno 37a5bedb81 Adds partial support for Debian GNU/kFreeBSD, based on patch by vincent. Refs #1322.
This was SVN commit r11781.
2012-05-07 01:53:35 +00:00
historic_bruno 1674a7503f Fixes error from 79c6a2cecc.
This was SVN commit r11780.
2012-05-07 01:29:02 +00:00
historic_bruno 79c6a2cecc Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186.
This was SVN commit r11779.
2012-05-07 01:09:53 +00:00
historic_bruno 2fbca07f6d Adds random civ option to game setup, based on patch by deebee. Fixes #1082.
This was SVN commit r11778.
2012-05-06 23:20:57 +00:00
leper a40a12e794 Typo
This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
leper 8f762b8248 Fix error caused by e8cb2a71da. Refs #1220.
This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts e8cb2a71da Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
OmriLahav cb599d4ae5 This was SVN commit r11773. 2012-05-06 09:33:36 +00:00
Mythos_Ruler 82dcfe4301 Updates to these Oasis maps.
This was SVN commit r11772.
2012-05-06 02:21:42 +00:00
Mythos_Ruler 4268f43587 This was SVN commit r11771. 2012-05-06 01:19:15 +00:00
Mythos_Ruler 088876b23c Palisade costs.
This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
vts d615ac64da Fix wall preview not disappearing when starting building placement immediately afterwards.
Adds some extra buildings to WallTest map to make Town Phase available
faster.

This was SVN commit r11769.
2012-05-06 00:07:34 +00:00
Mythos_Ruler a6e256bd1e This was SVN commit r11768. 2012-05-05 23:50:43 +00:00
Mythos_Ruler 5befbd1a02 Palisades for all civs. Tweaked stone walls for errbody too.
This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
vts d67d2e2370 Updated some documentation in CmpObstructionManager
This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
quantumstate 7180cd9076 Added advanced buildings for new civs and hopefully stopped heroes from being trained.
This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
Mythos_Ruler cbed78be37 Wallset stuff for Athens, Sparta, and Macedonia.
This was SVN commit r11764.
2012-05-05 21:57:38 +00:00
quantumstate 3be4eb44fa fix global from commit c4efc223ed
This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
quantumstate c4efc223ed Don't serialize the technology modifications cache. Fixes #1384.
This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
vts 490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
Mythos_Ruler a6a7883af3 Updated map
This was SVN commit r11759.
2012-05-05 19:17:25 +00:00
Mythos_Ruler cd833a09b8 This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
historic_bruno ffc89ee1af Adds some OS X availability macros to support 10.5 SDK. Not foolproof but good enough for now.
This was SVN commit r11757.
2012-05-05 03:18:22 +00:00
Mythos_Ruler 7fcc350df9 Preferred Classes for these templates.
This was SVN commit r11756.
2012-05-05 00:14:33 +00:00
Mythos_Ruler e0f670ddfb This was SVN commit r11755. 2012-05-05 00:10:03 +00:00
Mythos_Ruler 9c3e94acfd FeXor's Iberian Walls.
This was SVN commit r11754.
2012-05-04 23:50:43 +00:00
Pureon 7797aca9c4 Cuirass icon for techs
This was SVN commit r11753.
2012-05-04 23:36:18 +00:00
historic_bruno 0c233487ec Disables broken window resizing and fullscreen toggling on OS X. Fixes #1381. Refs #741
This was SVN commit r11752.
2012-05-04 23:30:46 +00:00
historic_bruno 0463068947 Adds more checks for tech manager before using it. Refs #1377.
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
historic_bruno 32d2927449 Adds UTF-8 support for JavaScript files.
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
leper a5713c1264 Try to fix tech error. Refs #1377.
This was SVN commit r11749.
2012-05-04 18:13:23 +00:00
leper d0784bd314 Fix minimap issue caused by 5b7027ec53. Fixes #1372.
This was SVN commit r11748.
2012-05-04 17:44:28 +00:00
egbert f2f434ded4 This was SVN commit r11747. 2012-05-04 10:10:42 +00:00
egbert 1aaef48ea4 This was SVN commit r11746. 2012-05-04 10:09:21 +00:00
egbert c039fb8b0a iberian special building main model
This was SVN commit r11745.
2012-05-04 09:48:26 +00:00
egbert 99672f83f9 iberian special building models
This was SVN commit r11744.
2012-05-04 09:47:38 +00:00
egbert 99d8d03988 iberian special building actor
This was SVN commit r11743.
2012-05-04 09:46:11 +00:00
egbert 964f58504c iberian special building prop actors
This was SVN commit r11742.
2012-05-04 09:45:15 +00:00
egbert 2e5b62ea3e iberian special building textures
This was SVN commit r11741.
2012-05-04 09:43:51 +00:00
historic_bruno da4c1c8f2b Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375.
This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
Mythos_Ruler a9faa59545 Adjusting available formations.
This was SVN commit r11738.
2012-05-04 02:03:54 +00:00
Mythos_Ruler 98c8767b6e Siege wall moved to City Phase.
This was SVN commit r11737.
2012-05-04 01:44:40 +00:00
Mythos_Ruler 0035cc37f0 This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
leper 58836c624a Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
Pureon 20afc75657 Champion icon update
This was SVN commit r11734.
2012-05-03 22:09:33 +00:00
Pureon 6efe056fef Fist holding spear icon for techs
This was SVN commit r11733.
2012-05-03 21:36:15 +00:00
Mythos_Ruler e1c8307bb6 First crack at a Special Technology.
This was SVN commit r11732.
2012-05-03 21:08:27 +00:00
Mythos_Ruler 6db0dc8679 Fixed syntax in these techs.
This was SVN commit r11731.
2012-05-03 20:33:37 +00:00
Mythos_Ruler 7edc1e7092 Two new technologies (they need debugged for JSON syntax though).
This was SVN commit r11730.
2012-05-03 20:18:24 +00:00
Pureon e215446ada Four variants of the corinthian helmet tech icons
This was SVN commit r11729.
2012-05-03 19:56:30 +00:00
Ykkrosh 84c8140f90 Work-in-progress high-level pathfinder documentation
This was SVN commit r11728.
2012-05-03 19:31:48 +00:00
Mythos_Ruler af64a2112f Technology stuff.
This was SVN commit r11727.
2012-05-03 19:15:07 +00:00
leper 825e1ec7a3 Allow replace with 0.
This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
leper 5b7027ec53 Fix tech overlay issue.
This was SVN commit r11725.
2012-05-02 22:57:35 +00:00
quantumstate d68d8cdee1 Added "class": "Foo", "number": 5 technology requirement
This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
quantumstate f01806772f Fixed changes from [11719] for case where ent is not set. Thanks to leper.
This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
Mythos_Ruler 303191b0ad Really fixed this time. ;)
This was SVN commit r11722.
2012-05-02 16:39:42 +00:00
Mythos_Ruler 8db5b841e6 Fixes bad character.
This was SVN commit r11721.
2012-05-02 16:35:56 +00:00
Mythos_Ruler 4d35f78819 Template and tech tweaks.
This was SVN commit r11720.
2012-05-02 16:22:33 +00:00
quantumstate 94eaa9d1d5 Bug fixing for common-api
Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.

This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
historic_bruno 89978332de Fixes tests.
This was SVN commit r11718.
2012-05-01 23:58:03 +00:00
leper 62adf20f37 Check if we have a postition.
This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
Pureon 7e2dd48d14 Trade convoys tech for the market
This was SVN commit r11715.
2012-05-01 23:05:01 +00:00
historic_bruno 6f06d7e69e ...
This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno 9173f3c81f This was SVN commit r11713. 2012-05-01 22:54:02 +00:00
historic_bruno 030771907e This was SVN commit r11712. 2012-05-01 22:52:24 +00:00
historic_bruno fc47098743 Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
leper d4347a8466 Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
Pureon 0990f7f395 Stockbreeding tech for the corral
This was SVN commit r11709.
2012-05-01 21:46:02 +00:00
Ykkrosh e4528af72b Fix vector allocator types
This was SVN commit r11708.
2012-05-01 21:12:43 +00:00
Pureon 0c03b6a5d1 Changes to Iberian wall obstruction widths
This was SVN commit r11707.
2012-05-01 20:44:32 +00:00
leper d92ef0d13e Fix a small issue with tech overlays.
This was SVN commit r11706.
2012-05-01 18:56:47 +00:00
historic_bruno bfb7526bcf Fixes bug in tech modifications ("affects" was ignored in some situations).
This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
Pureon 1eaf80d011 Armour and Attack techs for siege weapons
This was SVN commit r11704.
2012-04-30 22:42:10 +00:00
historic_bruno 68638a92b8 Updates TakeDamage to apply tech modifications.
This was SVN commit r11703.
2012-04-30 20:39:27 +00:00
leper 363ac861de Stop dead sheep from walking
This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
Mythos_Ruler 2069e57a6c Territory radius of Civ Centre increased.
This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
Mythos_Ruler 4406b85883 This was SVN commit r11700. 2012-04-29 21:21:29 +00:00
Pureon 44ac273d21 Changing range values of defense outpost template
This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
Pureon c640415f0c Giving all faction outposts projectile and garrison nodes
This was SVN commit r11698.
2012-04-29 19:06:53 +00:00
leper d03d36b1f3 Add attack ability to outposts.
Fix a issue with dying units with stance standground.

This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
Mythos_Ruler 10687410cd Enrique's new Roman siege walls. :)
This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
leper 2f5b81a37e Fix broken test.
This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
historic_bruno cafb817446 Reverts broken change from 022fc4c47c.
This was SVN commit r11694.
2012-04-29 03:20:00 +00:00
historic_bruno 022fc4c47c Fixes Atlas stealing focus on OS X, based on patch by mk12. Fixes #1317.
This was SVN commit r11693.
2012-04-29 02:04:59 +00:00
Pureon 13e5c56015 Additional icons for cavalry, ranged, and hack armor
This was SVN commit r11691.
2012-04-28 20:20:30 +00:00
Pureon 88fde1054f Armor plating tech icon
This was SVN commit r11690.
2012-04-28 19:47:28 +00:00
leper b3ef24b12d Change gathering behaviour to fix #1353, based on patch by mattlott.
This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
Mythos_Ruler 1ac55806ec This was SVN commit r11688. 2012-04-28 18:19:31 +00:00
Mythos_Ruler 734f072d62 Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
Mythos_Ruler e4365b2f71 New Spartan hero Agis III.
Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.

This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
historic_bruno 21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
quantumstate 7c93499c7d Fix qBot infinite loop due to NaN priorities
This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
Pureon 97bcdfb208 Tweaks to healing range and rate techs
This was SVN commit r11683.
2012-04-26 22:15:16 +00:00
leper eda4c082fd Add tech support to BuildingAI, GarrisonHolder and Builder.
This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
Pureon 6fc3d3f9a2 Healing rate and range techs for all temples
This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
Mythos_Ruler aca61b3ccf This was SVN commit r11680. 2012-04-26 20:41:17 +00:00
leper e6641ad14f Make some healer modifiable by techs. Refs #1357.
This was SVN commit r11679.
2012-04-26 20:11:18 +00:00
leper bb81a9d81b Move single techs to the bottom row.
This was SVN commit r11678.
2012-04-26 17:43:33 +00:00
Mythos_Ruler 060a1fd004 This tech didn't like the è character.
This was SVN commit r11677.
2012-04-26 03:37:47 +00:00
Mythos_Ruler f3fa70cf35 Tech names
This was SVN commit r11676.
2012-04-26 03:32:09 +00:00
Mythos_Ruler 85b433d48f Tweaked techs + 2 more techs for Barracks.
This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
Mythos_Ruler c396c2a1ca Fixed default civs.
This was SVN commit r11674.
2012-04-26 00:08:29 +00:00
Pureon 241be5fa7c Pair of infantry techs for the barracks
This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
Mythos_Ruler 65e85dcc40 Selection ring tweaks.
This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
quantumstate fee0ec6648 Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
leper e765f6865f Add a red overlay to the paired tech on hover. Fixes #1356.
This was SVN commit r11670.
2012-04-25 17:58:16 +00:00
leper 4f905584c9 Clarify tech pairs. Refs #1356.
This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
historic_bruno 06996590bb Fixes typo from [11660]
This was SVN commit r11668.
2012-04-24 21:59:46 +00:00
Mythos_Ruler b2d399fe47 A bunch of stuff.
This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
Pureon 29739575cd Link graphics for technology icons
This was SVN commit r11666.
2012-04-24 21:04:17 +00:00
Pureon 8714eec949 A few more technology icons
This was SVN commit r11664.
2012-04-24 18:56:53 +00:00
Ykkrosh 0bd649294f Add support for texture-based terrain overlays.
Fix GLES compatibility.

This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
leper e6cb5fade6 Shift-clicking the control group button adds to selection. Patch by mk12. Fixes #1345.
Add AI to Battle for the Tiber map.

This was SVN commit r11662.
2012-04-24 15:58:02 +00:00
Ykkrosh 770ee1f30c Build test executable with same linker settings as game executable, to fix --without-fam
This was SVN commit r11661.
2012-04-24 15:14:14 +00:00
historic_bruno 17c77ad2ac Adds detection for lower-end Intel Mac GPUs and Apple software renderer. Disables shadows and fancy water on those devices.
This was SVN commit r11660.
2012-04-24 01:20:06 +00:00
Pureon 9680c8637b grain and meat icons for techs
This was SVN commit r11659.
2012-04-23 23:39:36 +00:00
vts f72bfb1cf1 Add option to disable particles, based on patch by rogue-spectre. Fixes #1222.
This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
Pureon 49883c2d57 siege ram icon for techs
This was SVN commit r11657.
2012-04-23 22:47:48 +00:00
Pureon 01d8358248 anvil and walk icons for techs
This was SVN commit r11655.
2012-04-23 19:29:42 +00:00
vts 97f49954cd Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824.
This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
Spahbod ac4e25e17f Added volcanic lands and a new islands random maps. Changed the name of previous islands map to "cycladic archipelago".
This was SVN commit r11653.
2012-04-23 08:58:55 +00:00
Pureon 1325c4e35f spear icon for techs
This was SVN commit r11652.
2012-04-23 06:06:17 +00:00
Mythos_Ruler f031e2a7e0 Tooltip updates.
This was SVN commit r11651.
2012-04-23 01:51:31 +00:00
Mythos_Ruler e4f1cd10ba Fixes #1349
This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
Mythos_Ruler 5101393f26 This was SVN commit r11648. 2012-04-23 00:51:21 +00:00
Mythos_Ruler c6291403bd Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
Mythos_Ruler af0769f19d Nerfed default mining rates slightly, since we now have mining technologies.
This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
Mythos_Ruler 6821e838c1 This was SVN commit r11645. 2012-04-22 22:53:01 +00:00
vts 2590e62c38 Dropped some remnant debugging code
This was SVN commit r11644.
2012-04-22 22:45:28 +00:00
Mythos_Ruler d9a6ee53d0 This was SVN commit r11643. 2012-04-22 22:02:03 +00:00
Mythos_Ruler a0cc289174 This was SVN commit r11642. 2012-04-22 21:50:20 +00:00
Mythos_Ruler 5f1f98970f Yet more tech tweaks.
This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
vts bb9af6da12 Requested update from quantumstate via IRC
This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
historic_bruno b01a9c5471 Fixes broken defense tower reference
This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
Pureon 99777c8d3f 4 horseshoe icons for techs
This was SVN commit r11638.
2012-04-22 20:24:31 +00:00
Mythos_Ruler a41250b0af Fixing some name stuff.
This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
Mythos_Ruler 9c5379c9ed This was SVN commit r11636. 2012-04-22 20:06:58 +00:00
Pureon 97715cb617 Added stone and mining rate techs for all Mills
This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
vts 61fad4a2b5 Fixed strange selection ring fadeout on unit deselection in Atlas
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
Pureon 4830cebf5e Wheel tech graphic
This was SVN commit r11633.
2012-04-22 15:38:56 +00:00
Mythos_Ruler d836c6a26e Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
Mythos_Ruler 31cec14575 Selection tweaks.
This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
Pureon 6032ab88e7 Battle axe and wood chopping icons for techs
This was SVN commit r11630.
2012-04-22 14:05:06 +00:00
vts 3cbfd9260e Properly enforce the MAX_QUAD_OVERLAYS constraint
Some cleanup of graphics/Overlay.h

This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
Mythos_Ruler 62ec2bac69 Selection texture tweaks.
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
quantumstate d9b8df65be Some refactoring of the military qbot code.
This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
Pureon bdc5ad3f0d Some mining icons for techs
This was SVN commit r11626.
2012-04-22 11:19:04 +00:00
quantumstate 0d81325cc7 Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
vts 34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Mythos_Ruler 60944a1439 Updated phase icons.
This was SVN commit r11622.
2012-04-22 01:47:30 +00:00
Mythos_Ruler 8cf72a5ab9 Fixed syntax error
This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
Mythos_Ruler c52d1293d7 Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
Mythos_Ruler 0befd88deb Plough tweak.
This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
Mythos_Ruler ddafad84f6 Moved 'plough' tech from Civ Centre to Farmstead.
This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
Mythos_Ruler 1bbd226ff4 Renamed these techs more generically.
This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
Mythos_Ruler 041da02ff9 This was SVN commit r11616. 2012-04-22 00:23:26 +00:00
Mythos_Ruler db2c7929fd First tech pair.
This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
Pureon 4881e638e5 Arrow and sword icons for techs
This was SVN commit r11614.
2012-04-22 00:12:00 +00:00
historic_bruno 93c35964da New higher quality icons. Fixes #954. Refs #492.
This was SVN commit r11613.
2012-04-21 23:31:31 +00:00
Pureon 12e46a35fd 128x128 version of the plough icon
This was SVN commit r11612.
2012-04-21 22:54:12 +00:00
Pureon 60088384a6 Plough tech graphic
This was SVN commit r11611.
2012-04-21 22:42:17 +00:00
Mythos_Ruler 99c60789da Tech tweaks.
This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
quantumstate 5ceea39a59 Added technology pairs.
This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
leper b9695db52c Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256, based on patch by mk12.
Update AI API to Health changes.

This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
leper 03f04e54fc Fix garrisoning issue.
This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
leper b25d7a4bab Display all trainable/builable (by selected entities) entities.
This was SVN commit r11606.
2012-04-21 20:10:11 +00:00
leper 6938ecf431 Allow switching to not yet buildable entities, if they are in the current selection. Use consts if we already define them.
This was SVN commit r11605.
2012-04-21 17:26:06 +00:00
quantumstate 96549e0418 Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
Ykkrosh 9488ca42f6 Disable deadlocking fatal exception handler in Atlas
This was SVN commit r11603.
2012-04-21 14:12:37 +00:00
Ykkrosh 4c372aa6d8 Remove some unused component setters
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
Ykkrosh 58eb0c97bb Reuse terrain texture name formatting function
This was SVN commit r11601.
2012-04-21 13:09:01 +00:00
Ykkrosh 177d7856a6 Avoid assertion failure when editing terrain off the edge of the map
This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
Mythos_Ruler dfc86d8ab2 This was SVN commit r11599. 2012-04-21 11:32:52 +00:00
quantumstate 3e3a8d5414 Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
Mythos_Ruler 1b49c53f4c Buildings now unlock per phase. :)
This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
historic_bruno b101f5ad01 Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748.
Adds explicit links to frameworks we need on OS X.

This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
Mythos_Ruler d3d95c6b66 This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
historic_bruno 6f18a42269 Fixes bug detecting mouse focus change. Refs #748.
This was SVN commit r11594.
2012-04-21 07:14:39 +00:00
Mythos_Ruler 497c1ff948 A few portrait tweaks.
This was SVN commit r11593.
2012-04-21 04:48:13 +00:00
leper 774809b0a9 Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
Pureon a6ceceb79c Renaming the old celt wall files and new templates for them
This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
quantumstate 06b342db46 Fix save/load with common-api-v2
This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
Pureon 85d5962328 Roman wall gate model updated
This was SVN commit r11589.
2012-04-20 21:25:34 +00:00
quantumstate 03d625dd2e Added tech modification for carrying capacity and fixed warning for min range
This was SVN commit r11588.
2012-04-20 20:37:12 +00:00
quantumstate b7cf51be34 Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
quantumstate ed6e5bdaf0 Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
This was SVN commit r11586.
2012-04-20 19:47:01 +00:00
quantumstate 755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
Jubal be0109331c New update. Tightens up some of the military side of things.
This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
Mythos_Ruler 2037c1fc6e Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
Mythos_Ruler c93621d2ad Moved these to Public.
This was SVN commit r11580.
2012-04-20 03:12:09 +00:00
Mythos_Ruler 813f7e9102 Updated Prytaneion template.
This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
historic_bruno 4d8ba45375 Removes unnecessary change from [11575]
This was SVN commit r11578.
2012-04-20 03:01:09 +00:00
Mythos_Ruler a99e1236be New Prytaneion by Enrique.
This was SVN commit r11577.
2012-04-20 02:48:27 +00:00
historic_bruno c8745ee41f Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
Pureon 7d47407c70 Carthaginian wall segments
This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
Mythos_Ruler 9a58afcb62 Internal to Public.
This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
Mythos_Ruler b535c76ca1 This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
leper ba17009767 Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124.
This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
Mythos_Ruler 388d77f37d Structures from Internal to Public. Thanks Leper.
This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
quantumstate 82263fd3d3 Shift-N adds that groups units to selection. Fixes #1262.
This was SVN commit r11569.
2012-04-19 09:00:51 +00:00
Mythos_Ruler 496445c615 New mapz0rz
This was SVN commit r11568.
2012-04-19 08:31:05 +00:00
Mythos_Ruler 0e6ecdcf48 Some art assets moved from Internal mod.
This was SVN commit r11567.
2012-04-19 08:28:48 +00:00
Mythos_Ruler 4a54b29250 Moving some minor stuff from Internal to Public mod.
This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
Mythos_Ruler aa07511739 This was SVN commit r11565. 2012-04-19 08:09:24 +00:00
Mythos_Ruler 65f4cb1d18 Units arent as efficient food gatherers anymore.
This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
Mythos_Ruler d9cb518904 Updated maps.
This was SVN commit r11563.
2012-04-19 07:19:23 +00:00
Mythos_Ruler 3d0d59b4c0 Fixed this horseman. Attempting to make a Theban fireraiser.
This was SVN commit r11562.
2012-04-19 06:26:19 +00:00
Ykkrosh 75e7ea497b Add comment about incorrect array-bounds warning
This was SVN commit r11560.
2012-04-18 22:00:07 +00:00
quantumstate 7653043759 Changed some old class filters from Super to Champion
This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
Ykkrosh edc62a240a Try to avoid some type warnings
This was SVN commit r11558.
2012-04-18 21:02:11 +00:00
quantumstate a9475c3854 Stops qBot training heroes and makes it build a market after abuot 10 minutes.
This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
Ykkrosh 769350a3e7 Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
Mythos_Ruler 9572a4314a Iberian wall.
This was SVN commit r11555.
2012-04-18 19:59:53 +00:00
Mythos_Ruler 2e65416489 Healer range tweaks.
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
Mythos_Ruler 454af1928d Selection groups for healers.
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
leper 131d5eb88f Tweak default healer behaviour, fix a small bug.
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
egbert f5344d37e1 The new Iberian fortress model
This was SVN commit r11551.
2012-04-18 17:55:39 +00:00
egbert 159453f13d adjusted prop positions for the new Iberian fortress
This was SVN commit r11550.
2012-04-18 17:54:03 +00:00
egbert 032a6b1557 adjusted prop positions for the new Iberian fortress
This was SVN commit r11549.
2012-04-18 17:53:38 +00:00
egbert 3ffeb1eee5 adjusted dirt decal reference from size 4x4 to 6x6.
This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
quantumstate 13281e230d Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
quantumstate 4b4411116f Actually committed the Filters.byOwners fix mentioned in 167cd7151e
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
quantumstate 167cd7151e Bug fixes and dead code removal
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2

This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
Ykkrosh 3027ce1a04 Rationalise terrain dirty-rect coordinates.
Clean up some whitespace.

This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
Mythos_Ruler 41f50e6b4c specular added for more objects.
Boosted healing stats for healer ranks.

This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
Pureon 4926dc53ee Celt wall segments
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
Ykkrosh a16d56cc72 Delete an unused obsolete method
This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
leper 46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
leper 54fb33841e Fix some issues.
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh 80277e3da9 Fix #953 (local.cfg adds keys instead of replacing them)
This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
OmriLahav 9a719c32be This was SVN commit r11533. 2012-04-17 12:01:34 +00:00
Mythos_Ruler 3edb8248e5 This was SVN commit r11532. 2012-04-17 06:39:54 +00:00
Mythos_Ruler bee7ecc90c Iberian Walls for these maps.
This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
historic_bruno be453771cf Fixes OS X build.
This was SVN commit r11529.
2012-04-17 03:57:53 +00:00
historic_bruno 5cfeccea09 Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122.
Adds preview box showing currently selected terrain.

This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
historic_bruno 772b38e6be Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022.
This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
quantumstate af207e1c0a Fixed the gameState.GetEntityById() function
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
historic_bruno cf11aa8dea Fixes Atlas canvas resolution init on OS X. Replaces hacky solution for the same problem on wxGTK. Fixes #1176.
This was SVN commit r11525.
2012-04-16 00:57:30 +00:00
Mythos_Ruler d7b31da2dc Loot stuffs. :)
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
vts 7f612c266a Calculate new random variations where necessary upon graphics object reloads. Fixes #979.
This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
quantumstate 52efb54673 Added serialize and deserialize functions to common-api-v2
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
Mythos_Ruler c6f9df4020 Map name tweaks. Use Arabic numerals instead of Roman.
This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
Mythos_Ruler cb45fd2800 Tweaked Iberian civ file.
This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
Mythos_Ruler 46c23d1c3c Template tweaks, namely attack bonuses.
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
Mythos_Ruler 4a795dd631 Wall costs and health.
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
Pureon f004b0cd94 Roman wall segments - long, medium, and short. Gate needs work
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
Mythos_Ruler c942d3e8c6 Fixed these maps.
This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
leper 1ee8bfe231 Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311.
This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
leper 9c4a7b8086 Clean up gui code.
This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
Pureon 544f5ff048 Fixing errors in a number of demo maps
This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
Mythos_Ruler 27906080e2 Wall bonus for Iberians on these maps.
This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
Mythos_Ruler 7cc39dc461 Wall bonus for Iberians on Acropolis II.
This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
Mythos_Ruler 72056a32e7 Removed shadow casting from grass.
This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
Mythos_Ruler 20a1a2855e This was SVN commit r11509. 2012-04-15 05:02:12 +00:00
Mythos_Ruler 600b79498e Tweaked default zoom a bit.
This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
WhiteTreePaladin 2c3801743a Hide the barter buy button when it is the same as selected sell button
This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
Mythos_Ruler 8848099dc3 Pericles and Craterus are in.
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
Ykkrosh a07dd82a70 Allow materials to disable receiving shadows
This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
Ykkrosh 6410d36a55 Fix engine to respect lack of castshadow flag in actors.
Remove unused variable.

This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
Ykkrosh 8a5539f349 Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
Ykkrosh 43a30fcddd Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
Ykkrosh 78105070a9 Convert actor line endings from CRLF to LF for consistency
This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
Mythos_Ruler 97a67662c5 Some Internal stuff.
Gave trees uniform portraits.

Fixed costs for ranged heroes.

This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
Ykkrosh 9028c354e6 Fix non-PCH build more. Fixes #1313.
This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
Ykkrosh 789036fb90 Fix #1299 (page up in console doesn't scroll up)
This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
Ykkrosh 2312d1379a Be more robust to invalid positions
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
leper 55e576177d Fix non-pch build. Fixes #1313.
This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
Ykkrosh 227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
Ykkrosh ce215cace3 Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
Mythos_Ruler 5e38f4b49d Themistocles now has shiny helmet!
This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
Jubal 5184edde14 New patch for JuBot
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons

This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
Pureon 3ca6ee461c Palisade wall models optimised
This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
Jubal 25b3242ba4 Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
Mythos_Ruler 17daa5ce8b Fixed a couple of helmets.
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
Mythos_Ruler fb0e2377a3 Fixed these two JSONs.
This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
Mythos_Ruler d42ac2b106 This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
Mythos_Ruler 056962b5c5 Greek building stuffs.
This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
Pureon 368dda421a New Hele walls
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
leper 71a57ed3a7 Allow gathering regardless of resource owner
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
Ykkrosh d3a24c26ba Do alpha-testing earlier in ARB shaders, for performance.
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
Ykkrosh e6a82fff48 Bind textures correctly to GLSL sampler uniforms.
This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
Ykkrosh f2260892bd Add config option to force alpha-tested materials.
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
Ykkrosh 11115770ec Fix memory leak
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
Ykkrosh 05008d190e Clean up terrain shader a bit
This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
Mythos_Ruler 9796fbf59b Eggbird's new Iberian Temple.
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
leper 577676810b Make domestic herd animals controllable by the player
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
Mythos_Ruler a035fc3949 Delete some unnecessary folders and files. Add shiny stuff to more helmets.
This was SVN commit r11469.
2012-04-10 02:43:42 +00:00
Mythos_Ruler 764b173f6e Shield tweaks.
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
leper b3e519c278 Remove sheets.
This was SVN commit r11466.
2012-04-09 23:13:45 +00:00
Pureon e5d3a2b312 Adjusting the Iberian wall tower's windows
This was SVN commit r11465.
2012-04-09 19:23:48 +00:00
leper 67bca5a6ed Use an overlay image to mark selected icons instead of using a separate image.
Remove some useless sheets.

This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
Yves a21fc77212 A minor improvement for enabling/disabling user feedback. It was set to enabled/disabled in every tick which triggered some code.
Now it's only enabled or disabled when the user clicks the button and
therefore much less events are triggered.

This was SVN commit r11463.
2012-04-09 12:30:56 +00:00
Mythos_Ruler 3db7f32d17 Specular for a few more things.
This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
Mythos_Ruler 25d1affef2 Adding specular to some items.
This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
Ykkrosh 4b5bd36d9b Multiply specular lighting by sun color
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
leper c93f17827f Make use of the grayscale opion.
Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.

This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
Ykkrosh f3a393d2e5 Add alpha-tested materials
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
Ykkrosh b6ef80b741 Fix GCC build
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
Jubal 566a4588b6 This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
Ykkrosh f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
Jubal 8a0e47fdd6 Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
Jubal 2dc3c36ee6 Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
Mythos_Ruler fda1d07794 Tweaking some pop costs.
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
Ykkrosh b253cbbee6 Don't unnecessarily die when loading empty files
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
Pureon 6b5034e313 Iberian wall model updates
This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
Mythos_Ruler 6a82b215e1 This was SVN commit r11447. 2012-04-07 05:31:15 +00:00
Mythos_Ruler b5e4916f03 New "Laconia" map. Update to Spartan female citizen.
This was SVN commit r11446.
2012-04-07 01:31:49 +00:00
quantumstate 4a12049df5 Put resource accessibility checks back for the new worker code
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
quantumstate 83422923aa Added deep forest map by FeXoR. Fixes #1287.
This was SVN commit r11444.
2012-04-06 19:15:58 +00:00
leper 07ea6673c3 Use grayscale option instead of grayscaled icons
This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
leper 32d6b09c3c Set goods for every selected trader. Based on patch by Spahbod, fixes #1209.
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
vts 305723f9a7 Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027.
This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
leper 7ff99cc218 Prevent trade with foundations, based on patch by Spahbod, fixes #1215.
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
quantumstate a5076c1eb1 Added dummy PostMessage and BroadcastMessage functions for tests
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
Mythos_Ruler 9d353b7df9 fixes
This was SVN commit r11438.
2012-04-05 08:03:44 +00:00
Mythos_Ruler ea66f950e7 Making M_s look better. Removed 2nd special building for S_s.
This was SVN commit r11437.
2012-04-05 04:01:53 +00:00
Mythos_Ruler a569194d37 Fixing some missing units.
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
Pureon d56d65bc87 Removing old unused Iberian structural models
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
Pureon ba296eb7d9 Iberian wall segments. New design and models
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
Mythos_Ruler 6efbf65a90 Demo map for S_ and M_
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
Mythos_Ruler 6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
quantumstate 2ba6b4d185 Missed anatolian plateau in previous commit
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
quantumstate 47ea2ef167 Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
quantumstate 7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate 21a39dedfb Add check to prevent error when ranged attack target is destroyed
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
Ykkrosh 6d57808b84 Fix build with old Boost
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
Ykkrosh e686c65fe6 Partial support for alpha-tested materials
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh 6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh a56169ff8c Add interned string class, for fast comparisons and reduced memory usage.
This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
ShieldBearer 8f59cb7b90 This was SVN commit r11421. 2012-04-03 09:26:38 +00:00
Mythos_Ruler 1daee6bbc2 Updating some campaign assets.
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
Mythos_Ruler 59851231bd Minor tweaks. New thracian peltast portrait.
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
Ykkrosh 3792b02963 Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
Pureon 25762f1f0d Persian wall segments
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
Pureon bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
Mythos_Ruler 41c7fe7901 For fcxsanya
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
quantumstate 316584d71a Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
Mythos_Ruler 9198c449ad This was SVN commit r11413. 2012-03-31 19:19:33 +00:00
Mythos_Ruler 315a41f479 Some more emblems. Some updated portraits.
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
Mythos_Ruler 16a5d74b35 Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
quantumstate 99da24c7a3 Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
vts 8680c6ce06 Delete rally point marker entity when entity is destroyed. Fixes #1254.
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Mythos_Ruler e5c85bc540 More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
2012-03-28 06:09:38 +00:00
Mythos_Ruler 6cb97e3e01 This was SVN commit r11407. 2012-03-27 21:38:12 +00:00
Mythos_Ruler f0897e05cd New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
Mythos_Ruler ad49f58468 Random new stuff.
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
Mythos_Ruler 44a3af8d29 This was SVN commit r11404. 2012-03-27 04:07:04 +00:00
Mythos_Ruler 82c8af3ad5 More proof of concept stuff for campaigns.
This was SVN commit r11403.
2012-03-27 02:20:21 +00:00
Ykkrosh d0fc32af4c Fix failure in replay mode
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
Mythos_Ruler 99576ab44a More campaign conceptual stuff.
This was SVN commit r11401.
2012-03-26 09:59:39 +00:00
Mythos_Ruler 666936a5e3 Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
2012-03-26 08:35:59 +00:00
Mythos_Ruler a7af9b028b 2 shield texture tweaks. 1 dust texture tweak.
This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
Mythos_Ruler 856a6e7135 Some shield prop tweaking for consistency.
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
Mythos_Ruler 893cb2c1c4 typos
This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
Mythos_Ruler 0fd6cc8873 Adding music to these civ files.
This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
Mythos_Ruler 4659d60c19 This was SVN commit r11395. 2012-03-24 03:20:36 +00:00
ShieldBearer 11889f4221 New horse model
This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
Mythos_Ruler 8d3434722d New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
Mythos_Ruler c8d7e1c006 Tweaked a bunch of templates.
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
Mythos_Ruler b90cedf0a6 Cost tweaks and other things.
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
historic_bruno 0fda0019d1 Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145.
Adds proper OS X app bundle support.
Updates Windows installer script.

This was SVN commit r11389.
2012-03-22 00:23:31 +00:00
Ykkrosh 1095782d1a Increase maximum VBO size, to support larger meshes
This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
quantumstate 0d385f4112 Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
quantumstate a957455647 Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
Mythos_Ruler f53823b498 Oasis X tweaks.
This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
Mythos_Ruler 65c39cb74e This was SVN commit r11383. 2012-03-21 05:33:58 +00:00
quantumstate 2c913b4a9f Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
Mythos_Ruler f718ddaee7 Slightly updated Iberian cc meshes.
Delete old vesta mesh.

Crocodile from Historicity.

This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
Ykkrosh 10fd5e57db Fix #916 (complain about spaces in build paths), based on patch from philip_flohr
This was SVN commit r11380.
2012-03-20 22:29:56 +00:00
Mythos_Ruler 97479830e9 New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.

This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
Ykkrosh f1e73807a8 Fix formatting
This was SVN commit r11377.
2012-03-20 18:13:27 +00:00
Ykkrosh e97547dbd4 Fix FFP renderer
This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
Pureon 02c848d1f1 Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
Ykkrosh 0e1b5522d6 Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
Fix handling of set but empty XDG environment variables.

This was SVN commit r11374.
2012-03-19 22:40:06 +00:00
Ykkrosh 700e28480d Add command-line option to enable archivebuilder compression
This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
Ykkrosh 36107cb7e1 GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.

This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
Ykkrosh 8c6231f940 Fix black-square cursor on 16bpp Windows
This was SVN commit r11371.
2012-03-19 20:46:12 +00:00
quantumstate 4b3d98ad71 Fixed bug in library.js GetAngle function
This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
Mythos_Ruler af7a914bae Fixed Army Camp turf.
This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
Mythos_Ruler 9bbb341e23 Temperate and Tropic farmland terrains.
This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
Mythos_Ruler c12125018c Farmland and other terrain updates.
This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
Mythos_Ruler 5e145c8b2d This was SVN commit r11366. 2012-03-19 01:53:44 +00:00
quantumstate 5f06766ead Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
quantumstate 5a21140093 Added grayscale option for ui textures
This was SVN commit r11364.
2012-03-18 19:43:03 +00:00
quantumstate 7c51e743fa Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
Mythos_Ruler b72d72dec2 Minor changes.
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
Spahbod 208e642089 More random maps and FeXoR's wall system.
This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
vts d7128572ae Removed logger output for XML token node tests
This was SVN commit r11360.
2012-03-17 23:03:02 +00:00
Mythos_Ruler b68d770c89 This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
Mythos_Ruler 148f84b708 Tweaked garrison capacity.
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
Mythos_Ruler dc920f3c50 This was SVN commit r11357. 2012-03-17 22:14:38 +00:00
Mythos_Ruler 78840ad7b4 Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
Mythos_Ruler f71cdd90a3 This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
Pureon 78a427eef2 Fix to Celt merchant ship prop points
This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
Pureon d195263215 Celt fishing boat prop fix
This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
Spahbod 6dac7f30d7 Fixed the description for archipelago.
This was SVN commit r11352.
2012-03-17 08:24:50 +00:00
Spahbod 41cbe0a315 Tweaked some maps.
This was SVN commit r11351.
2012-03-17 08:13:52 +00:00
Mythos_Ruler 7d52cbc540 Roman army tents. Try out Oasis IX. :)
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
Mythos_Ruler f347939909 Carthaginians +25% sea trading bonus.
Persians +25% land trading bonus.

This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
quantumstate b6ec143aee Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
Spahbod cab65bb932 Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
This was SVN commit r11347.
2012-03-16 14:06:32 +00:00
Mythos_Ruler a37ce96dcf Running dust for all of these actors.
This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
Mythos_Ruler cdd987c0f8 Running dust for Roman cav.
This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
Pureon f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
vts 2207786c05 Missed a bit of indentation in previous commit
This was SVN commit r11343.
2012-03-15 22:58:25 +00:00
vts 31da0a746b Fixes crash when removing non-existent tokens from XML 'token' nodes
This was SVN commit r11342.
2012-03-15 22:57:08 +00:00
Mythos_Ruler c70cbe1e00 Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
Mythos_Ruler 1819276b1e A test for dust kicked up by cavalry when running.
This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
Ykkrosh c5f61b660e Fix old references to scout tower
This was SVN commit r11339.
2012-03-14 13:09:36 +00:00
Ykkrosh acb853056b Fix XML error
This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
Spahbod 9edd53a796 Fixed a bug with getTerrainTexture function.
This was SVN commit r11337.
2012-03-14 11:59:44 +00:00
Mythos_Ruler 10410e4e3b This was SVN commit r11336. 2012-03-14 02:49:28 +00:00
Mythos_Ruler 24b38da680 Tweaked Army Camp cost.
This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
Mythos_Ruler 095f7a2381 #New Roman army camp.
This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
historic_bruno 4eec2bf5d2 Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.

This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
Mythos_Ruler e57730ecce This was SVN commit r11331. 2012-03-14 00:22:46 +00:00
Mythos_Ruler 5ffee8e4e0 Fixing a minor error.
This was SVN commit r11330.
2012-03-14 00:10:02 +00:00
Mythos_Ruler bfe5772315 xml changes
This was SVN commit r11329.
2012-03-14 00:09:27 +00:00
Mythos_Ruler f1ba777a76 Ides of March
This was SVN commit r11328.
2012-03-13 22:54:15 +00:00
Ykkrosh 6fc508f662 Fix non-PCH build.
Fix typo.

This was SVN commit r11327.
2012-03-13 21:39:01 +00:00
Mythos_Ruler 0c49ac92fe Ides of March
This was SVN commit r11326.
2012-03-13 20:52:42 +00:00
Mythos_Ruler 9ff8d706f5 Acropolis IV.
This was SVN commit r11325.
2012-03-13 08:21:02 +00:00
Mythos_Ruler e35d8f7df9 This was SVN commit r11324. 2012-03-13 02:59:14 +00:00
Mythos_Ruler 83c276afc4 Ruins gathering sounds.
Portrait for Rhodian Slinger.

Updated the name of the Roman merchant.

Updated the names of these maps.

This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
quantumstate 0cace671b7 Fixed bug with economy not finding food.
The problem was with the new caching and unhuntable animals.  The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage.  After this later
stage there would be no attempt to search a larger area.

This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
quantumstate cd906e074f Added support for romans to qBot
This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
Mythos_Ruler f027a64251 This was SVN commit r11319. 2012-03-11 08:46:54 +00:00
Mythos_Ruler 8dd841b116 Fixed a pop limit thing. Seems to be an Atlas bug with this.
This was SVN commit r11318.
2012-03-11 07:44:51 +00:00
Mythos_Ruler d7fa7477ab Updated trade cursor.
This was SVN commit r11317.
2012-03-11 07:41:41 +00:00
Mythos_Ruler b099676175 A couple of new Death Canyon variants.
This was SVN commit r11316.
2012-03-11 07:35:10 +00:00
Mythos_Ruler 915bc8d263 I noticed some units were missing promotion animations. :)
This was SVN commit r11315.
2012-03-11 04:47:31 +00:00
Mythos_Ruler 0741d0ccd6 Fixed Celt slinger sound effects.
Tweaked cav spear tooltip.

This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
Mythos_Ruler 8e94dea94d This was SVN commit r11313. 2012-03-11 00:23:26 +00:00
Mythos_Ruler ae1d57a4c7 Made Oasis X the default map.
This was SVN commit r11312.
2012-03-10 20:13:25 +00:00
Mythos_Ruler d3727a99f9 Updated Oasis X
This was SVN commit r11311.
2012-03-10 20:08:48 +00:00
Mythos_Ruler e8c31dc9a3 This was SVN commit r11310. 2012-03-10 19:49:59 +00:00
vts 7934e3ab0b Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199.
This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
OmriLahav 5282d77c19 This was SVN commit r11304. 2012-03-10 15:03:09 +00:00
OmriLahav f062610daf This was SVN commit r11303. 2012-03-10 14:41:44 +00:00
OmriLahav e18bb4adc7 This was SVN commit r11301. 2012-03-10 13:56:17 +00:00
OmriLahav 987df3b72b This was SVN commit r11300. 2012-03-10 13:54:02 +00:00
Mythos_Ruler c8fde142af New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
Mythos_Ruler 63b2743338 Tweaked garrison healing. Temple is now more important for healing than before.
This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
historic_bruno 4b7a5ac814 Allows garrison heal rate of "0" (disables healing).
This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
Mythos_Ruler 39844eaadc tweaked this map
This was SVN commit r11295.
2012-03-10 02:10:03 +00:00
Mythos_Ruler 48b744a7f5 Fixed blue player color.
This was SVN commit r11294.
2012-03-10 01:36:33 +00:00
Mythos_Ruler b6cd9a47a5 Fixed Greek temple prop point error.
Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.

Fixed some Player 1 color issues in a few maps. More to come.

This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
historic_bruno d1ed264c9b Fixes stance change during garrison causing instant garrison. Fixes #1184.
Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.

This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
Pureon cba0c42783 Updated trader cart model
This was SVN commit r11291.
2012-03-09 22:24:13 +00:00
Mythos_Ruler aae8a06576 This was SVN commit r11290. 2012-03-09 04:09:19 +00:00
Mythos_Ruler 506cea7d54 This was SVN commit r11289. 2012-03-09 04:05:34 +00:00
Mythos_Ruler 050a194d73 tweaked merchant ship tooltip.
This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
Mythos_Ruler 829a5444fe Updated Trade Demo map.
Updated some Greek horse textures.

Tweaked Greek and Roman Traders.

This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
Mythos_Ruler 497aadb653 trader tweaks. trading demo map
This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
Pureon 8484a2b2e2 New Roman and Hele trader units
This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
Mythos_Ruler 6a2e5a9f16 This was SVN commit r11283. 2012-03-08 21:40:44 +00:00
Mythos_Ruler b3f4b9af7f Some temp trader stuff until we can make them look prettier at a later date.
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
fcxSanya 9a30da9726 Fix the trade tooltips order
This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
Mythos_Ruler f4ae18b710 This was SVN commit r11280. 2012-03-08 21:03:48 +00:00
fcxSanya 894dc30c69 Trade. Closes #30.
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
Spahbod 84f1914434 Added Rhine Marshlands
This was SVN commit r11278.
2012-03-08 19:46:38 +00:00
ShieldBearer 82378702cf This was SVN commit r11277. 2012-03-08 09:40:23 +00:00
Mythos_Ruler af05b96c0f Animation tweaks on these two units.
This was SVN commit r11276.
2012-03-08 06:26:13 +00:00
historic_bruno c393732939 Adds slightly more helpful error message when failing to validate an entity template.
This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
historic_bruno e6c58b2a3e Adds log rendering to actor viewer.
This was SVN commit r11272.
2012-03-08 01:16:29 +00:00
Pureon 95dede0b4d Siege ballista attack animation
This was SVN commit r11271.
2012-03-07 23:32:52 +00:00
Pureon d3d866ed28 Roman trireme animations
This was SVN commit r11270.
2012-03-07 22:03:45 +00:00
Ykkrosh 98c8a47192 Fix crash on Clang
This was SVN commit r11269.
2012-03-07 20:40:38 +00:00
Pureon e73cae7507 Update to Roman wall tower
This was SVN commit r11268.
2012-03-07 20:17:18 +00:00
vts 3c677ee425 Prevent unnecessary work, especially on maps with many actors
This was SVN commit r11267.
2012-03-07 19:54:54 +00:00
Mythos_Ruler 9016b8d866 #Corsica random map script by wraitii.
This was SVN commit r11266.
2012-03-07 19:17:01 +00:00
Spahbod d115561a26 Fixed a crash when less than 8 players were present in some random maps.
This was SVN commit r11265.
2012-03-07 12:36:22 +00:00
Mythos_Ruler 3f6ae7554d This was SVN commit r11264. 2012-03-07 11:25:50 +00:00
Pureon 38bcefebee Updated wall tower
This was SVN commit r11262.
2012-03-06 22:29:34 +00:00
Mythos_Ruler 8eb390287d Updated Isthmus map.
This was SVN commit r11261.
2012-03-06 09:24:39 +00:00
Mythos_Ruler 2223e7c857 New "Isthmus" map.
This was SVN commit r11260.
2012-03-06 08:01:42 +00:00
historic_bruno 15cb081163 Removes Makefile PCH support for Obj-C/C++ source files. Apple's latest command line tools encountered an error because the source file was compiled with Obj-C++ but the PCH was compiled with C++. If we really needed PCH for Obj-C++ we could simply compile it separately for each language. Refs #1148.
This was SVN commit r11259.
2012-03-06 05:40:11 +00:00
historic_bruno 5f8135edb0 Fixes clang warning about precompiled.h in C++ mode. Fixes #1178.
This was SVN commit r11258.
2012-03-06 04:12:21 +00:00
historic_bruno 4cdde2b62a Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
Adds new "Big screenshot" option (saves result as 6400x4800 BMP). Refs
#984.

This was SVN commit r11257.
2012-03-06 00:15:48 +00:00
Mythos_Ruler b3f22597e3 Tweaked Oasis IX
This was SVN commit r11256.
2012-03-06 00:05:12 +00:00
gregory 2552b10b9d Added forgotten peacock actor file.
This was SVN commit r11255.
2012-03-05 22:19:26 +00:00
gregory e0052aa863 Added the peacock.
This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
quantumstate 0b0f2e9e30 Fixed broken tests by silently failing if Math.js is not found. This is not ideal but seems better than everything else.
This was SVN commit r11253.
2012-03-05 21:20:39 +00:00
Ykkrosh e9bbf25997 Remove some redundant code
This was SVN commit r11252.
2012-03-05 18:30:00 +00:00
Ykkrosh 2afc4d9d8f Fix #1140 (signedness warning on some platforms).
This was SVN commit r11251.
2012-03-05 17:05:02 +00:00
Ykkrosh dc715fe57f Remove some unused includes
This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
Ykkrosh 26efdaf216 Try to improve ambiguous bit descriptions
This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
ShieldBearer a08aa2ca0d This was SVN commit r11248. 2012-03-05 12:40:17 +00:00
Mythos_Ruler 85847c3da6 Attempting to make the map more challenging.
This was SVN commit r11247.
2012-03-05 06:55:17 +00:00
Mythos_Ruler e02ad39830 Fixed a pop cap bug on Oasis IX
This was SVN commit r11246.
2012-03-05 05:33:48 +00:00
Mythos_Ruler 38ec523c01 This was SVN commit r11245. 2012-03-05 04:39:27 +00:00
Mythos_Ruler 89e36154bc Made Oasis IX more challenging. Added destruction dust to the Greek theatron.
This was SVN commit r11244.
2012-03-05 04:17:30 +00:00
Mythos_Ruler 5ac30ea199 Tweaked destruction dust.
This was SVN commit r11243.
2012-03-05 02:28:15 +00:00
historic_bruno 07ab38cdcb Implements COLLADA -1 vertex weight support, using simpler initial solution. Fixes #1012.
This was SVN commit r11242.
2012-03-05 00:42:34 +00:00
historic_bruno f3a52dd440 Fixes incorrect and inconsistent tests for undefined.
Removes unused buggy GUI script.
Corrects some inconsistent formatting.

This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
gregory 24f0e123cb Propped corral and added a variation with the doors closed.
This was SVN commit r11240.
2012-03-04 21:26:08 +00:00
Pureon 8ca6d1a6fa Roman gate and wall update
This was SVN commit r11239.
2012-03-04 13:30:16 +00:00
Spahbod 986bd39ef4 Minor tweaks and fixes.
This was SVN commit r11238.
2012-03-04 13:18:59 +00:00
Mythos_Ruler ed575eee54 arch portrait
This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
Mythos_Ruler 92b50ed078 Tweaked Oasis X.
This was SVN commit r11236.
2012-03-04 06:59:03 +00:00
Mythos_Ruler 8c68625ca2 New faction emblem for the Romans. Celt cav skirms now gather meats correctly.
This was SVN commit r11235.
2012-03-04 06:47:35 +00:00
historic_bruno d60df4b127 Adds saved game deletion. Refs #1090
Documents a few things related to saved games.

This was SVN commit r11233.
2012-03-04 05:27:17 +00:00
vts 4cb7972ec2 Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678.
This was SVN commit r11232.
2012-03-03 23:48:04 +00:00
quantumstate 291a9e797b Added atan and atan2. Refs #1193
This was SVN commit r11231.
2012-03-03 23:37:47 +00:00
vts 649cb7ee7b Added PickFriendlyEntitiesOnScreen function to the JS side for #1187.
This was SVN commit r11230.
2012-03-03 21:42:23 +00:00
Mythos_Ruler 06672f0001 This was SVN commit r11229. 2012-03-03 20:47:49 +00:00
Mythos_Ruler d755402aec Destruction dust for these buildings.
This was SVN commit r11228.
2012-03-03 06:04:24 +00:00
quantumstate cc955af3b1 Added javascript file for previous commit.
This was SVN commit r11227.
2012-03-03 00:07:11 +00:00
quantumstate e2e5c81272 Added safe (identical across platforms) replacement sin and cos functions for scripts. This is part of #1193.
This was SVN commit r11226.
2012-03-03 00:06:16 +00:00
Mythos_Ruler 1657c34979 More formation buttons and changes.
This was SVN commit r11225.
2012-03-02 20:00:17 +00:00
Mythos_Ruler 3ac3d60d6c Moved formation buttons to a new folder
This was SVN commit r11224.
2012-03-02 19:40:50 +00:00
Mythos_Ruler f66fab3ec2 Updated formation buttons.
This was SVN commit r11223.
2012-03-02 19:13:27 +00:00
Ykkrosh 0f0eef7ed4 Consistent whitespace
This was SVN commit r11221.
2012-03-02 18:03:19 +00:00
Spahbod 59ce8b3081 Tweaks player starting positions so that allies are near each other. Adds some useful functions to the game.
This was SVN commit r11220.
2012-03-02 13:17:35 +00:00
Mythos_Ruler 4653dc62e9 This was SVN commit r11219. 2012-03-02 06:31:35 +00:00
Ykkrosh acf63afeaa Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
Mythos_Ruler 561d09c7d5 Selected Stances icons.
This was SVN commit r11217.
2012-03-01 20:28:57 +00:00
OmriLahav f92a9dfb68 This was SVN commit r11215. 2012-03-01 10:16:03 +00:00
OmriLahav 6b4eb1b848 This was SVN commit r11213. 2012-03-01 09:01:31 +00:00
Mythos_Ruler 70c8e26c12 Oasis maps galore!
This was SVN commit r11212.
2012-03-01 06:45:33 +00:00
historic_bruno edbbe38ee1 Fixes idle champion units not being found. Fixes #1188.
Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.

This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
Mythos_Ruler c01004a686 Removed a few oars from the Roman trireme. Tweaked Trireme texture.
This was SVN commit r11210.
2012-03-01 04:13:10 +00:00
historic_bruno 7fa6afac37 Corrects some Doxygen comments and adds a few others of interest.
This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
Mythos_Ruler a247da1585 Siege status bars tweaked. Tweaked hoplite portrait.
This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
historic_bruno a01e1cd46a Fixes incorrect use of jschar (broke Linux builds)
This was SVN commit r11207.
2012-02-29 23:41:23 +00:00
Mythos_Ruler 4163197d10 Oasis VIII
This was SVN commit r11206.
2012-02-29 22:12:15 +00:00
Mythos_Ruler d5fe7004bc This was SVN commit r11205. 2012-02-29 22:08:39 +00:00
historic_bruno 2d65ee60f3 Tweaks minimap water color.
This was SVN commit r11202.
2012-02-29 01:12:52 +00:00
Mythos_Ruler 1498469730 Player 1 is a bit bluer.
This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
Mythos_Ruler e58b2614ef Updated Greek female portrait.
This was SVN commit r11200.
2012-02-28 23:52:46 +00:00
historic_bruno 366cd7f15a Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
Adds function name to log output when serializer fails on functions, to
aid in debugging.

This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
quantumstate c169898a18 Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185.
This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
Mythos_Ruler 131758e1ac committed a couple minimap color changes
This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
Mythos_Ruler 437e9bb1b1 New hoplite portrait. Fixed civ on Nile River.
This was SVN commit r11196.
2012-02-28 19:23:14 +00:00
Mythos_Ruler eb5425c139 Roman trireme portrait.
This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
ShieldBearer c480f41164 This was SVN commit r11194. 2012-02-28 10:41:10 +00:00
ShieldBearer e73d70b371 This was SVN commit r11193. 2012-02-28 09:07:17 +00:00
Mythos_Ruler 9bb33fcc68 This was SVN commit r11192. 2012-02-28 05:02:17 +00:00
historic_bruno e3bacd948f Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152.
This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
historic_bruno d755af157f Fixes constant logical operand warning on OS X build.
This was SVN commit r11190.
2012-02-28 03:34:33 +00:00
historic_bruno ef1e8de44e Removes size_t from shareable types to prevent 32/64-bit errors.
Adds unsigned int to shareable types. In the future, use
int32/player_id_t for player IDs and uint32/entity_id_t for entity IDs.

This was SVN commit r11189.
2012-02-27 23:16:31 +00:00
Pureon f52bf1e5fd Roman walls
This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
Mythos_Ruler fe38587112 Tweaked Roman army camp and fortress.
This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
historic_bruno 5f23cd6d10 Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors caused by size_t.
This was SVN commit r11186.
2012-02-27 22:29:53 +00:00
Mythos_Ruler 5fa9f01245 Tweaked starting unit for Iberians.
This was SVN commit r11185.
2012-02-27 22:28:57 +00:00
Mythos_Ruler 6f2f1b5cbb New portrait for hoplite. Tweaked peacock skin.
This was SVN commit r11184.
2012-02-27 21:51:03 +00:00
Mythos_Ruler 088f076fb4 Tweaked Rome's starting units.
This was SVN commit r11183.
2012-02-27 21:39:40 +00:00
vts b8e8602e39 Fixed test failure in test_CmpTemplateManager.h after atlas selection improvement
This was SVN commit r11182.
2012-02-27 19:10:49 +00:00
Spahbod 64f0a91efc Adds new metal and stone mines for polar and alpine biomes.
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
Spahbod e82182252c Fixed a major bug.
This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
historic_bruno 7a75e068e7 Swaps the game's double- and triple-click selections, by popular demand (double-click now selects similar units, triple-click selects exact matches by rank)
This was SVN commit r11178.
2012-02-27 05:46:02 +00:00
historic_bruno 7d9e98b00e Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032.
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.

This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
historic_bruno 8651452d33 Adds Romans to random maps.
This was SVN commit r11176.
2012-02-27 00:21:42 +00:00
Mythos_Ruler 9b6863e78e This was SVN commit r11175. 2012-02-26 18:19:56 +00:00
Spahbod 9272153ee7 Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
Mythos_Ruler 298f844c2d This was SVN commit r11173. 2012-02-26 07:46:40 +00:00
Mythos_Ruler 2b16f0cdc8 Tiger texture.
This was SVN commit r11172.
2012-02-26 07:38:35 +00:00
Mythos_Ruler d033c757f7 Historicity's tiger mesh. Tweaked Roman tireme texture.
This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
ShieldBearer f8d335ce85 #Roman Trireme
This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
historic_bruno 0051a5e4cf Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by bird. Fixes #1181.
This was SVN commit r11169.
2012-02-26 04:46:59 +00:00
Mythos_Ruler ed4e834a6a Peacock texture
This was SVN commit r11168.
2012-02-26 00:56:23 +00:00
gregory cf09baa94e Updated and improved zebra death animation.
This was SVN commit r11167.
2012-02-26 00:16:43 +00:00
gregory b9a5d4725f This was SVN commit r11166. 2012-02-25 23:56:33 +00:00
quantumstate a3c04b62c0 Added some caching in the reassignIdleWorkers code for a large performance gain.
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays

This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
Mythos_Ruler 81a127433d This was SVN commit r11164. 2012-02-25 23:04:22 +00:00
Ykkrosh 7663e78861 Fix terrain overlay rendering
This was SVN commit r11163.
2012-02-25 22:11:34 +00:00
Mythos_Ruler 41fd207089 Player color for sheep
This was SVN commit r11162.
2012-02-25 20:09:56 +00:00
quantumstate 9b15970a48 Update healer templates and scenarios to add ranks.
Also added a comment to FSM.js to clrify that state names must be A-Z
only

This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
Mythos_Ruler f5fc636b4e Initial support in the templates for healer ranking
This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
Spahbod 42d60d52c0 Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
Ykkrosh 811e8b7efd Fix GLSL terrain.
This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
Ykkrosh cb5669e3d7 Add terrain effect files.
This was SVN commit r11156.
2012-02-25 17:31:19 +00:00
Ykkrosh 5009636e39 Improve Android compatibility.
Basic touchscreen input for testing.
Better GLSL support for map rendering.

This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
Ykkrosh c888c00377 Avoid unnecessary use of printf in text renderer.
This was SVN commit r11154.
2012-02-25 17:14:47 +00:00
Ykkrosh b104bec238 Fix Android build scripts.
This was SVN commit r11153.
2012-02-25 16:11:08 +00:00
Spahbod bc805bd357 Adds the path placer library by historic_brunno to rmgen. Fixes #892.
Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.

This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
ShieldBearer ce82f83798 This was SVN commit r11151. 2012-02-25 15:51:49 +00:00
ShieldBearer 122d5c9a05 This was SVN commit r11150. 2012-02-25 15:39:18 +00:00
Ykkrosh 9b0a3830df Support more commands in shader technique XML files.
Always print GLSL shader logs, to help debugging.

This was SVN commit r11149.
2012-02-25 15:38:38 +00:00
Mythos_Ruler 7286fbaf90 This was SVN commit r11148. 2012-02-25 09:06:43 +00:00
gregory 629cd1645e Added the forgotten ashes DAEs.
This was SVN commit r11147.
2012-02-25 09:00:44 +00:00
gregory f50adb0c04 Added zebra attack animation.
This was SVN commit r11146.
2012-02-25 08:53:45 +00:00
gregory dbf8dc3893 Added some useless ash to the temples for prettification.
This was SVN commit r11145.
2012-02-25 08:14:46 +00:00
Mythos_Ruler 1fdf6ea7d1 Tweaked zebra run speed
This was SVN commit r11144.
2012-02-25 07:28:52 +00:00
Mythos_Ruler 3a3f946d16 Median Oasis II complete.
This was SVN commit r11143.
2012-02-25 07:07:56 +00:00
historic_bruno b7e848de23 Avoid unused parameter warnings due to safe bool operators.
This was SVN commit r11142.
2012-02-25 06:24:24 +00:00
Mythos_Ruler 17b8c6360e fixed player thing
This was SVN commit r11141.
2012-02-25 05:44:14 +00:00
gregory 7548464256 Updated zebra animations and added a proper idle animation.
This was SVN commit r11140.
2012-02-25 05:22:25 +00:00
Mythos_Ruler a533a38f31 Renamed icon for leper.
This was SVN commit r11139.
2012-02-24 20:04:21 +00:00
Mythos_Ruler 2379c10e0c Tweaks for Median oasis II
This was SVN commit r11138.
2012-02-24 19:59:22 +00:00
Spahbod a9b963c3a5 Added new Random maps. Updated the existing ones with the new starting unit formation.
This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
historic_bruno d3038bbb5c Fixes Atlas assertion failure on wxOSX/Cocoa by properly checking combo box selection index.
This was SVN commit r11135.
2012-02-24 04:40:29 +00:00
Mythos_Ruler 6db9c41e7c This was SVN commit r11134. 2012-02-24 01:08:29 +00:00
Mythos_Ruler c1e3c6ecb0 This was SVN commit r11133. 2012-02-24 01:04:00 +00:00
gregory f98abf1bf2 Fixed idle animation being used as walk animation.
This was SVN commit r11132.
2012-02-23 21:58:44 +00:00
gregory 3c299a80e5 Adding WIP zebra animations.
This was SVN commit r11131.
2012-02-23 21:49:20 +00:00
Mythos_Ruler ba19767f7d This was SVN commit r11130. 2012-02-23 21:45:29 +00:00
Mythos_Ruler ec357cc8a2 Updated healing cursors.
This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
Mythos_Ruler c55b631eee A rank-up icon for testing.
This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
Mythos_Ruler 0b494d4834 Tweaked date palm leaf colors. tweaked environment for the ships demo map.
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
Mythos_Ruler 1b84b7c618 stat tweaks
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
Mythos_Ruler 720fed278c Typo fix
This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
Mythos_Ruler 0e8d47d35b #Ishtar Gate.
Destruct dust for a few other buildings.

This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
Mythos_Ruler ee8f05554f Last big construction dust commit.
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
Pureon ce478b7ece Updating ship demo map with new ships
This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
quantumstate 23f122988a Added and fixed some functions in entity.js from RootBot. Fixes #1165.
This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
historic_bruno b87803b8b9 Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168.
This was SVN commit r11120.
2012-02-23 00:09:30 +00:00
Mythos_Ruler 31c6d681a4 Made fire ship a bit faster. Tweaked burnt wood texture.
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
Mythos_Ruler 2a27448b8c This was SVN commit r11118. 2012-02-22 21:47:33 +00:00
Pureon fb15ff0ea1 Iberian fireship updates
This was SVN commit r11117.
2012-02-22 21:19:12 +00:00
Mythos_Ruler 46b1c53b31 Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
Mythos_Ruler b82efa5242 #Iberian Fire Ship.
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
Pureon d34abc2abd Iberian Fireship model and basic template files
This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
Mythos_Ruler 457961555b More pierce armour for siege engines.
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
historic_bruno 95e9d72323 Adds install_name to libCollada link options for OS X.
This was SVN commit r11112.
2012-02-21 20:27:25 +00:00
historic_bruno 46ee6f0566 Adds more specific error messages to failed model or animation loading.
This was SVN commit r11111.
2012-02-21 05:00:21 +00:00
gregory ce6820698a This was SVN commit r11110. 2012-02-21 03:54:34 +00:00
historic_bruno 489138ce3d Fixes spurious test of "unix" in Premake (prevented X11 from linking properly)
This was SVN commit r11109.
2012-02-20 23:58:59 +00:00
Mythos_Ruler 0a42dcb01b "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
This was SVN commit r11108.
2012-02-20 04:57:50 +00:00
Mythos_Ruler 6d110048c0 Slightly smaller footprint/obstruction.
This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
vts 590228804e Fixed rally line attachment point for circular buildings (refs #1172)
This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
Mythos_Ruler 73d19555fc More player color for Vesta temple.
Altered the footprint and obstruction for the Vesta temple.

This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
historic_bruno d4c32b8a80 Fixes tests broken by [11100]
This was SVN commit r11104.
2012-02-19 22:00:29 +00:00
Pureon 4e9e9e8cc0 Added player colour to Vesta temple
This was SVN commit r11103.
2012-02-19 18:44:26 +00:00
Pureon ec2b42f4a7 Roman Vesta temple
This was SVN commit r11102.
2012-02-19 18:07:18 +00:00
Mythos_Ruler a1aea94435 Some footprint resizing.
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
historic_bruno b4a33851e6 Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167.
Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).

This was SVN commit r11100.
2012-02-19 03:30:59 +00:00
Mythos_Ruler 338c66ae66 This was SVN commit r11099. 2012-02-19 02:38:21 +00:00
Mythos_Ruler ccf1b1290f Added destruction dust to a bunch of structures.
Made the Parthenon prettier.

This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
historic_bruno 16d42ad880 Documents writableRoot option in readme.txt
This was SVN commit r11097.
2012-02-18 23:28:12 +00:00
Mythos_Ruler 42a407ee23 Fixing typos and updating tooltips to be somewhat more consistent.
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
Mythos_Ruler 5a53c29d4f Fixed player color for this house.
This was SVN commit r11095.
2012-02-18 19:35:10 +00:00
Mythos_Ruler 2873bbd2be This was SVN commit r11094. 2012-02-18 19:03:28 +00:00
Mythos_Ruler 04655c2751 Rome healer texture and portrait.
Changed Temple tooltip to let people know it's no longer a "useless"
structure.

Continuing to tweak the destruction dust.

This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
Mythos_Ruler e18e7514ea Tweaks to the medium destruction particles.
This was SVN commit r11092.
2012-02-18 03:42:19 +00:00
Mythos_Ruler 11aec4d67f Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
Mythos_Ruler cf5254b1e6 #Initial test for Destruction Dust.
This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
historic_bruno 6cc36dac72 Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options.
This was SVN commit r11089.
2012-02-17 23:22:45 +00:00
Ykkrosh 5a4aa790ad Fix spelling and whitespace and add rationale
This was SVN commit r11088.
2012-02-17 14:34:44 +00:00
Mythos_Ruler 7b0d3aea83 Punjab II map.
This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
Mythos_Ruler e09403c792 This was SVN commit r11086. 2012-02-17 00:37:35 +00:00
gregory 57e656cf23 Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
Mythos_Ruler a5c90de5cd Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
Ykkrosh 4c43d1f9c5 Fixing building with older versions of Boost
This was SVN commit r11083.
2012-02-16 18:01:10 +00:00
Ykkrosh 7656ffa265 Be more informative about errors in CreateDirectories
This was SVN commit r11082.
2012-02-16 13:50:31 +00:00
Ykkrosh 645a6e31be Basic touch input for testing
This was SVN commit r11081.
2012-02-15 22:27:02 +00:00
Ykkrosh 832a51da80 GLSL text support
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
Ykkrosh 5f6e3de42f Convert shaders to GLSL ES automatically
This was SVN commit r11079.
2012-02-15 20:33:43 +00:00
Ykkrosh 56378ea9f1 Experimental Android build support
This was SVN commit r11078.
2012-02-15 19:57:49 +00:00
Mythos_Ruler cb2956b485 tweaked Market footprint.
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
Ykkrosh ff7653d012 Update Premake for Android
This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
Ykkrosh 20d23eb340 Sysdep code for Android/ARM
This was SVN commit r11075.
2012-02-15 15:40:31 +00:00
Ykkrosh f4625e69af Partial Android compatibility.
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.

This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Mythos_Ruler c63d06d59f #New Roman buildings from Enrique.
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
Mythos_Ruler d9531e59c7 Temporary Roman bireme and trireme. Updated dock template.
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
Mythos_Ruler d368f57a45 Enrique's new Roman dock.
This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
Pureon 11c4f6909c Added garrison flag and updated Roman barracks model
This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
Ykkrosh d70a981377 Android fixes
This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
quantumstate b9e623a6d5 Added some extra garrison related functions. Fixes #1164.
This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
Mythos_Ruler f3bde45c7b This was SVN commit r11066. 2012-02-13 22:35:21 +00:00
Ykkrosh 18043d88a5 Fix solid shader for GLSL
This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
Ykkrosh 9972eb8cae Enough GLES compatibility to reach the menu screen
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh d89c82092a Fix GLSL shaders on Mesa
This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
vts 4f5a02acc4 Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
Ykkrosh 677ccf53e6 Yet more GLES compatibility
This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
Ykkrosh a9eca31bad Even more GLES compatibility
This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
Ykkrosh 4bf59b9a7d More GLES compatibility, mainly around terrain rendering.
This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Mythos_Ruler cba82eec2f Tweaking Barracks actor.
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
Mythos_Ruler 25cd83f2ed This was SVN commit r11057. 2012-02-12 23:51:19 +00:00
Pureon c65395d155 Roman barracks model
This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
historic_bruno 409f03652e Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
Ykkrosh baff889321 Fix invalid varargs
This was SVN commit r11054.
2012-02-12 21:05:13 +00:00
Ykkrosh 531b40578a More GLES compatibility.
Add config option to disable hardware cursors on Windows.

This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
Mythos_Ruler 7e86d2fa98 This was SVN commit r11052. 2012-02-12 16:09:24 +00:00
Ykkrosh 1185ebdea5 Fix build
This was SVN commit r11051.
2012-02-12 13:26:57 +00:00
Ykkrosh db85833655 More GLES compatibility.
Move more rendering code to shader API.

This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
Ykkrosh 4029d409bb Handle CBrush assertion failure less fatally
This was SVN commit r11049.
2012-02-12 12:36:05 +00:00
Mythos_Ruler 1519704cd3 Player color for the Persian Bireme.
This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
Mythos_Ruler 75152fc16e This was SVN commit r11047. 2012-02-11 23:29:06 +00:00
Mythos_Ruler 425348fa30 Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
historic_bruno 202a8e17c4 Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656, #850
This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
historic_bruno b2fd7a54f0 Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
Mythos_Ruler 33ca04a7a5 #Siege Ram balancing.
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
Ykkrosh 2bf3383624 Attempt to fix minimap rendering issues
This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
Ykkrosh a3f168b887 Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
Specify GLSL version in shader files, for better error detection.

This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh 1f5b8f1c9a Move GUI renderer towards using shader infrastructure.
Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.

This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
Mythos_Ruler bbded2db91 Another leaf color variation for palm trees.
This was SVN commit r11038.
2012-02-08 19:39:56 +00:00
historic_bruno 659272a29c Fixes Celt war dog's selection group name, and renames icon for consistency.
This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
historic_bruno 08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077.
Changes some CmpPtr variable names for consistency.

This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno 046729dfa7 Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive.
This was SVN commit r11035.
2012-02-07 00:40:55 +00:00
Mythos_Ruler 5c69809fe0 This was SVN commit r11034. 2012-02-07 00:01:38 +00:00
Ykkrosh 3fab2729b5 Partial SDL2 compatibility
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
Mythos_Ruler 5ad1664ed6 This was SVN commit r11032. 2012-02-06 16:10:52 +00:00
Mythos_Ruler fbf1f9cb26 Altered some default hotkeys.
This was SVN commit r11031.
2012-02-06 05:56:31 +00:00
Ykkrosh ba84c54535 Render GUI quads with consistent winding order, to stop them vanishing with negative sizes.
This was SVN commit r11030.
2012-02-05 22:57:58 +00:00
Mythos_Ruler 57d16bb93d Increased pop cost of Rams.
This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
Mythos_Ruler 190c6e80c6 Roman helm tweaks.
This was SVN commit r11028.
2012-02-05 18:10:56 +00:00
Pureon 80a2b65911 Roman hero helmet models and textures
This was SVN commit r11027.
2012-02-05 13:19:05 +00:00
Mythos_Ruler 90fabfc215 Fixed war dog issue.
This was SVN commit r11026.
2012-02-05 03:35:44 +00:00
Mythos_Ruler 4530c3f31e Some footprint changes.
Female heads stuff.

This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
quantumstate 867df2e6c1 Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
Mythos_Ruler a61a682e2a This was SVN commit r11023. 2012-02-04 23:25:09 +00:00
Mythos_Ruler 6a0cb66af0 Tweaked Market.
This was SVN commit r11022.
2012-02-04 23:01:42 +00:00
Mythos_Ruler d739995d78 #New Roman Market
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
Mythos_Ruler ffe6d0c6a7 Remapped Roman temple.
This was SVN commit r11020.
2012-02-04 22:12:59 +00:00
Mythos_Ruler 1a016a4727 Scout tower -> Defense tower.
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
Mythos_Ruler fa0891901b Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
Mythos_Ruler ec98b68b58 This was SVN commit r11017. 2012-02-04 20:16:01 +00:00
Mythos_Ruler fa5f7e3e1d Made these elephants defensive instead of aggressive. Helps out the AI a bit.
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
Pureon 5ff1427eb9 Persian trireme movement animations
This was SVN commit r11015.
2012-02-04 13:23:29 +00:00
historic_bruno 275e5b9620 Fixes signed/unsigned comparison warnings in GCC.
This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
historic_bruno 1fe6d4780a Includes Objective-C++ (*.mm) files in Premake generated projects. Premake and GCC handle the rest. Fixes #1148.
This was SVN commit r11013.
2012-02-04 01:20:33 +00:00
Ykkrosh 374242bcfc Fix warnings in autobuild script
This was SVN commit r11012.
2012-02-03 17:08:43 +00:00
historic_bruno 4ee994d1db Fixes typo in theatron construction sound.
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
historic_bruno 868b256cce Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible.
This was SVN commit r11009.
2012-02-03 01:49:32 +00:00
Pureon 0f697afbe3 Persian bireme animations
This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
Ykkrosh 0f4928bd0a Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.)
This was SVN commit r11007.
2012-02-02 23:12:36 +00:00
Ykkrosh b9c406551b Cache shader effects. Fixes #1143.
This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
Mythos_Ruler 38c26c8924 Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
Mythos_Ruler 8389d26c1f Tweaked portrait
This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
Mythos_Ruler ef76738dac This was SVN commit r11003. 2012-02-02 01:50:37 +00:00
Mythos_Ruler 7f710fbe91 Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
Mythos_Ruler 91a209d2cc Made temples heal units 2x faster than other buildings.
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.

Reduced gathering rates for a few things.

This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
historic_bruno 5919a62564 Rounds applied damages to the nearest integer.
This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
Mythos_Ruler 075951881d This was SVN commit r10999. 2012-01-31 19:55:33 +00:00
Mythos_Ruler 6545d3bb43 I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
Mythos_Ruler c1a66d380c This was SVN commit r10997. 2012-01-31 05:55:09 +00:00
historic_bruno b1283c657f Fixes a few more broken actor references.
This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
Pureon 6f105130ba New Roman houses
This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
historic_bruno 41e3bad341 More build fixes for FreeBSD.
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.

This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
Mythos_Ruler 5470d7c233 #Addresses some interim farming balancing issues.
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
Ykkrosh 5cdb2ebd70 Fix cursor winding
This was SVN commit r10992.
2012-01-30 12:13:43 +00:00
historic_bruno fc27a5c0ea More FreeBSD build fixes.
Fixes some warnings about files that don't end with newline.

This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
historic_bruno 2d0e8021aa Fixes old g++ build error with default template arguments, by wrapping them in parentheses.
This was SVN commit r10990.
2012-01-30 04:57:39 +00:00
Ykkrosh cc5a0fba4e Use shader API for GUI text.
Flip GUI quads so we don't have to disable back-face culling.

This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
quantumstate 4ab9df2a31 Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
Ykkrosh 63572a5247 Fix build
This was SVN commit r10986.
2012-01-29 20:16:47 +00:00
Ykkrosh 04c63a4093 Clean up some text rendering to avoid relying on deprecated GL matrix state.
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.

This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh 8be430eb30 Remove obsolete ogl_shader
This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
Ykkrosh 9884d21830 Be more consistent in using the ARB forms of functions. Fixes #1138, based on patch by Echelon9.
This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
Ykkrosh 8324a8981d Simplify GLSL program files.
Move water shaders to new shader system.

This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
historic_bruno 19c6ae7b1e Adds incomplete FreeBSD support to Premake scripts.
Properly detects amd64 system architecture on FreeBSD.
Adds support for WX_CONFIG variable (works just like SDL_CONFIG).
Adds bsd_names for BSD-specific library names.

This was SVN commit r10981.
2012-01-29 03:58:08 +00:00
Mythos_Ruler debc4138d1 Some "Red" Savanna terrains.
This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
Ykkrosh adbd7633dd # Initial GLSL rendering support
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
Ykkrosh 8ca59d418d Partially fix hotloading (see #848)
This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Wijitmaker d9840c83c3 Modifying the 3ds max biped formatting
This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
Ykkrosh 63e151fbd5 Slightly more Android compatibility
This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
Ykkrosh 27687873d5 Fix SSE skinning normalisation (fixes #1136). Add a few more comments.
This was SVN commit r10974.
2012-01-28 12:17:44 +00:00
Mythos_Ruler f27d010330 Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
Mythos_Ruler 47fb1dc377 Removed old ugly Roman arch.
This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
Mythos_Ruler a17eccae68 House cleaning.
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
historic_bruno 6480ea0c2d Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
This was SVN commit r10970.
2012-01-27 23:49:37 +00:00
Mythos_Ruler 7ae3d7b092 This was SVN commit r10969. 2012-01-27 21:25:08 +00:00
Mythos_Ruler b37f0f55c9 *TEMPORARY* Roman Army Camp placeholder.
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
Pureon 257736abeb New Roman mill model
This was SVN commit r10967.
2012-01-27 20:43:35 +00:00
Mythos_Ruler 901d507687 HistoryGuy's requested Oasis match up.
This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
historic_bruno 15c50dd2ed Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
Pureon 73e33d2719 Carthaginian quinquereme movement animations
This was SVN commit r10964.
2012-01-25 22:54:20 +00:00
Pureon acc78e7e79 Carthaginian trireme animations
This was SVN commit r10963.
2012-01-25 21:46:24 +00:00
Mythos_Ruler bab593fc6b #New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
Pureon 9da4f99d1d Carthaginian bireme rowing animations
This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
Mythos_Ruler cdcd259dd9 Tweaking foliage colors.
Tweaked outpost/scout towers tips.

Touched up Gambia River and Punjab.

This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
Mythos_Ruler 60e6a71870 This was SVN commit r10957. 2012-01-22 23:19:34 +00:00
Pureon 3b811a930f Updating the hele trireme's mesh UV mapping
This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
Pureon 69a6015929 Updated Ships Demo map to feature all the latest ships.
This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
Pureon c089f59b61 hele trireme rowing animations and model updates
This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
Ykkrosh 7f679a7975 # Support separate rotation and scaling for each terrain texture
This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
Mythos_Ruler 2b96eafdb4 This was SVN commit r10951. 2012-01-22 18:10:34 +00:00
Mythos_Ruler ae6f144eda More house cleaning.
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
Mythos_Ruler ee0c4db2ac Cleaning house.
This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
Mythos_Ruler 1b8d52dd6b Cleaning out unused PMD mesh files. 272 files, total.
This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
Ykkrosh d40e4797de Report timer_Resolution via hwdetect
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
Yves c7e9894d44 Fixes #947 by generating a plain executable instead of an app bundle for development-builds.
The plan is to create a bundle later as a separate deployment-step after
building.
NVTT build is also changed because the installnames were not correct
when doubleclickig the executable.

This was SVN commit r10946.
2012-01-22 10:38:08 +00:00
Pureon 1f9e87c60f Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
Pureon 9bc10c2231 hele pentekonter ship rowing animations and model update
This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
Pureon 42fc573b2c #Updated chicken animations by Zaggy1024
This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
Pureon 8c989cba0f #Sheep animations by Zaggy1024
This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
Mythos_Ruler 206d83636d #Punjab map, still a work in progress.
#Tropical grass sprites.

This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
historic_bruno 8fabaa4f8c Fixes Atlas crashing when random map generator fails, load the blank map for now.
This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
Mythos_Ruler 23959ec119 Made the menu background scroll slightly faster.
This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
Mythos_Ruler c7baf204e7 Outpost work.
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
Ykkrosh d068c1dd09 Fix build with old versions of Mesa
This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
Mythos_Ruler 2da41a2ac3 #Updated Roman Scout Tower.
This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
Mythos_Ruler fbf19649c1 Updating Mediterranean terrains.
This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
Pureon 0831c4497c Update to camel run animation by Athos
This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
historic_bruno 95e6673ed4 Fixes include in wsdl.
This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
Mythos_Ruler dac87093c6 Hero attack balancing.
Updated a few terrains.

This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
Pureon 7a79418d3e New movement animations for all Persian chariots. Additions to skeletons.xml
This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
vts 91652bdf6e Implemented nested territory boundaries. Fixes #918.
Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay

This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
Mythos_Ruler 86e6f378e3 tweaked body textures for roman swordsmen.
This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
Mythos_Ruler 73143f48fe Tweaked a couple maps.
Made outpost last a little longer.

Adjusted war dog cost again.

This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
janwas 8099388bec final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
Mythos_Ruler b928b334b3 Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.

This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
Pureon 14b798c63f Fix to irregular Blender bone rotations in wheeled vehicles
This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
Ykkrosh 182bf2b4af Vague start at hypothetical Android support
This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
Pureon bed2a781c2 Update to Roman siege ram texture and mesh
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
Mythos_Ruler cd940b408c Gambia River is now more like the random map description.
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
Mythos_Ruler 45b628acac Roman ram template work.
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
Pureon 52c289dfd5 Roman siege ram with animations
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
quantumstate 126be40e22 Fixed attack errors when there are no targets left
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
quantumstate b63f8d264a Fixed attackMoveToLocation apart from when it runs out of targets.
Thanks to iap for pointing out a stupid error I had made.

This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
historic_bruno 09907adae3 Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058.
This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
Ykkrosh e64a3d3946 Experiment a little with OpenGL ES
This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
historic_bruno c8bf34948c Fixes no PCH build. Fixes #1113.
This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
Mythos_Ruler a985b7bb39 #New horse textures for Roman heroes.
This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
Mythos_Ruler adfc535a29 Persian Apple Bearer
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
Mythos_Ruler 6d3b9c5cf0 This was SVN commit r10911. 2012-01-15 16:14:35 +00:00
Mythos_Ruler bf8f019480 Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
Ykkrosh e4b2de4bba Delete obsolete AoE3Ed code
This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
Ykkrosh c9cdde256f Disable GCC warning triggered by wx headers
This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
Ykkrosh 1389e754de Include *.DELETED files when building archives. See #1110.
This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
Mythos_Ruler 906e713880 This was SVN commit r10906. 2012-01-13 16:52:08 +00:00
Mythos_Ruler 40b9fc8c1e This was SVN commit r10905. 2012-01-13 09:49:05 +00:00
historic_bruno 893cb2668e Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh 72bd886f80 Delete ancient obsolete simulation code.
This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
Ykkrosh ce67dfd333 Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
Ykkrosh 4f559e8aff Report quicksave/quickload times, to help identify performance problems.
This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
Mythos_Ruler 2b59c16d16 Updated grass terrains.
Tweaked maps.

New "outposts" tip.

This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
Mythos_Ruler a4dd25db90 Tweaked outpost entity.
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
Ykkrosh c349fb0b3c Make Premake makefile compatible with OS X
This was SVN commit r10898.
2012-01-12 00:03:37 +00:00
historic_bruno ed237ff1a6 Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847.
This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
Ykkrosh 6bb54ee1d4 Fix Windows build
This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
Ykkrosh d07eac218c SDL 1.3 build fixes.
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.

This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
Ykkrosh 11737926a1 Remove Premake's (seemingly undocumented) usage of the ARCH environment variable, which is usually unset but causes build failures in some build environments that set it.
Remake Premake's Makefiles with current patched version of Premake.

This was SVN commit r10894.
2012-01-11 17:43:07 +00:00
Mythos_Ruler bab3fc0849 This was SVN commit r10893. 2012-01-11 13:32:21 +00:00
Mythos_Ruler 8c10507112 Fixed roman struct texture.
7x7 decal

This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
Mythos_Ruler bf403a0e71 Trophy heads for Gallic champ cav.
Names for Cart naval shipyard and Celt fanatic.

Prop points for Roman Fortress.

This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
Mythos_Ruler 033881612d This was SVN commit r10890. 2012-01-09 00:30:49 +00:00
Pureon 77ead59320 New Roman fortress model and struct_2 texture by Enrique
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
Mythos_Ruler 7e48a9863b Took away the garrison element for the outpost.
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
Pureon 2da15b6d85 Projectile loaded on roman ballista
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
Pureon 4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds.
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
Pureon 62746f1a05 palisade outpost files
This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
Mythos_Ruler ea415620b3 Greek shield tweaks.
This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
Mythos_Ruler 0e66f24e51 Roman cavalry horse textures.
This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
fcxSanya bc76b0568e Fix healing for garrisoned units. Fixes #1098.
This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
Mythos_Ruler add75cffe5 Tweaked textures.
This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
Mythos_Ruler 38beb81653 #Higher resolution Roman shield textures.
#Wolfskin hats for Velites.

This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
Pureon 2fb0fa36be New outpost model
This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
quantumstate cf729d7bb1 Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
Pureon 888817441b wolfskin helmets. wolf textures provided by woxys from deviantart
This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
Mythos_Ruler 8b61376977 This was SVN commit r10876. 2012-01-05 20:51:42 +00:00
quantumstate 240142346b Fix unreachable resources on random maps by Spahbod (fixes #1078)
This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
quantumstate c2c4e23f27 Updated hotkey list in the in-game manual
This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
quantumstate 1730dd6d8d Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
Mythos_Ruler c5d62aff98 Fixing the menu backgrounds. Sorry bout that guys.
This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
Mythos_Ruler c7b2aae5fb Beefed up Hero Health.
Added a new farm field texture.

This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
historic_bruno 1e4b950ed1 This was SVN commit r10870. 2012-01-05 03:38:54 +00:00
historic_bruno 29a8f01254 Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
Ykkrosh 10527b4551 Fix #1092 (script runtime mismatch when saving games)
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00
Ykkrosh 6f2eec3c2e Fix warnings
This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
Ykkrosh c1c741be9a Fix dangling pointer in Atlas
This was SVN commit r10866.
2012-01-04 13:18:45 +00:00
Ykkrosh f73e3c7668 Fix uninitialised members
This was SVN commit r10865.
2012-01-04 13:17:26 +00:00
Mythos_Ruler 83690ccf95 This was SVN commit r10864. 2012-01-04 10:56:18 +00:00
Mythos_Ruler 5bc1aef3ec New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?

This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
janwas 8b6a3923d3 instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison)
closes #1036  (see rationale/discussion there)

This was SVN commit r10862.
2012-01-04 00:25:34 +00:00
quantumstate 3335bdaf9f Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
Ykkrosh 56bd4b37cd Fix #1064 more
This was SVN commit r10860.
2012-01-03 15:42:03 +00:00
Mythos_Ruler 4aed173f02 Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
janwas 785b6efa4b by default, don't attempt to start the aken driver
addresses security concerns
[http://www.wildfiregames.com/forum/index.php?showtopic=15482]

This was SVN commit r10858.
2012-01-02 23:38:46 +00:00
Mythos_Ruler c5cb50421f This was SVN commit r10857. 2012-01-02 23:22:47 +00:00
quantumstate dfc254af5b Added new config file to qbot
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
historic_bruno 5bf70e52de Fixes Atlas startup in Windows when using SDL.
This was SVN commit r10855.
2012-01-02 22:48:43 +00:00
quantumstate fa37c9b441 Reverted some of bad commit (10853) because I hit the wrong button
This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
quantumstate a4e1f3c292 This was SVN commit r10853. 2012-01-02 21:46:09 +00:00
Mythos_Ruler 97c847c4d9 Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
Some texture stuff, including updated portraits.

This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
Pureon 506a4d2647 More changes to Roman ballista
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
Mythos_Ruler a902eca2a2 Tweaking Ballista template.
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
Pureon a16b645002 Roman siege ballista templates
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
Mythos_Ruler fc4832c996 A few texture updates.
This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
Pureon 6cafb6caac Roman Ballista model and texture
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
Ykkrosh 0ec4242962 Detect and fix printf signedness errors. Fixes #1086, #1087.
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
Ykkrosh cc405939c2 Fix #1085 (incorrect buffer size), based on patch by Echelon9
This was SVN commit r10845.
2012-01-01 14:42:58 +00:00
Mythos_Ruler 3cbeb09ae8 Some stats tweaks.
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
Mythos_Ruler 55e68afc5d Some updated portraits.
This was SVN commit r10843.
2012-01-01 10:03:57 +00:00
Mythos_Ruler 02b7736bce #Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
Ykkrosh ccb51cebb7 # Happy new year
This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
Ykkrosh e1f7d7e599 Detect and fix characters missing from fonts
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
Mythos_Ruler 4d41b064a8 This was SVN commit r10839. 2011-12-31 10:26:05 +00:00
Mythos_Ruler f556df8e68 Updated Roman portraits.
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
Mythos_Ruler 616ed1e366 A bunch of Roman template and actor stuff.
Added siege weapons.

This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
Mythos_Ruler 7cefd9a94c Template work.
Converted Ekdromos to swordsman.

This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
quantumstate dca6d41d45 Added civ support to the attack bonuses and removed unnecessary classes
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
janwas 325c344ddd increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86).
fixes #1083

This was SVN commit r10834.
2011-12-29 20:15:47 +00:00
Ykkrosh ca56add718 Add GUI and civ files to reference checker
This was SVN commit r10833.
2011-12-29 19:25:41 +00:00
Ykkrosh a18195d0a1 Add checks for terrain texture references
This was SVN commit r10832.
2011-12-29 17:57:01 +00:00
Ykkrosh 3e28d9124c Fix filename cases
This was SVN commit r10831.
2011-12-29 17:47:31 +00:00
Ykkrosh 7380d2c615 Add incomplete script for detecting data errors (broken references and unused files)
This was SVN commit r10830.
2011-12-29 17:39:27 +00:00
Ykkrosh 1e0074e9da Fix crash with missing shader support
This was SVN commit r10829.
2011-12-29 13:35:07 +00:00
Mythos_Ruler 081feaad34 Some name fixes and tweaking a map.
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
janwas 78ba79209d more minor fixes. rename uname.machine to x64 (less confusing than amd64)
This was SVN commit r10827.
2011-12-29 09:47:42 +00:00
janwas 23308f0259 wsdl: add error checks, add support for bpp in sdl_surface
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
Ykkrosh 1e210165f2 Fix some MSVC static analysis warnings
This was SVN commit r10825.
2011-12-29 02:06:09 +00:00
Ykkrosh 9ef1cd8ba8 Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation
This was SVN commit r10824.
2011-12-29 01:50:18 +00:00
Ykkrosh dbf27dbc5e Fix #1065 (incorrect printf format string), based on patch by Echelon9
This was SVN commit r10823.
2011-12-29 01:40:24 +00:00
Ykkrosh c4bb67a1ca Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
Ykkrosh 6ac6d4f1ec Fix #1062 (incorrect check for empty string), based on patch by Echelon9
This was SVN commit r10821.
2011-12-29 01:07:20 +00:00
Ykkrosh eb45a8e0f0 Fix profile visualiser
This was SVN commit r10820.
2011-12-28 22:01:30 +00:00
Ykkrosh 52756535f3 Fix crash in GL_EXT_timer_query profiler
This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
janwas c134221739 minor fixes
waio: ensure error is disk_full on failure
cache_adt: scaffolding code wrongly used std::remove_if instead of
list::remove. thanks to Echelon9 for catching this! fixes #1063

This was SVN commit r10818.
2011-12-28 11:21:05 +00:00
Mythos_Ruler 4946b079f3 Fixed up the Celtic Homestead with proper prop points.
Added some new smoke particles.

This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
janwas 0d05c96be2 [gcc] compile fix.
fixes #1074
thanks to Echelon9!

This was SVN commit r10816.
2011-12-27 18:56:20 +00:00
janwas 3537ae31d5 sync with work:
x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)

This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
Yves 9911f561d3 Closes #1050 (Codeblocks not relinking after static libraries change)
This was SVN commit r10814.
2011-12-25 21:25:04 +00:00
Mythos_Ruler 1bca9ce693 fixed by zaggy
This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
Mythos_Ruler 480bda4e99 This was SVN commit r10812. 2011-12-25 00:48:46 +00:00
Mythos_Ruler 02bbcd4c34 Fixed some spellings per Infy. Lion riggings needs fixed now though.
This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
Mythos_Ruler b5e18a3ff6 #Updated chicken animations by Zaggy.
This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
Mythos_Ruler dba2bd2da2 First Roman map.
This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
Mythos_Ruler 2ad69c8603 This was SVN commit r10808. 2011-12-24 04:37:52 +00:00
Mythos_Ruler 8535f33f26 Moving more stuff from Internal to Public.
This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
Mythos_Ruler 99e4fb4c0e Moving all Roman materials from Internal to Public.
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
Mythos_Ruler 4d2c87c5a0 This was SVN commit r10805. 2011-12-24 03:59:28 +00:00
Mythos_Ruler 8b511dd053 #New ATTACK BONUSES code.
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00
Ykkrosh 1f38526444 Fix test failures on Windows
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
Ykkrosh 4f6f0b7baf Fix tests, and warnings, and non-PCH build
This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
quantumstate 779278d376 Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
historic_bruno 587487811b Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061.
This was SVN commit r10799.
2011-12-23 03:54:36 +00:00
Ykkrosh d4fea62800 Regenerate font textures
This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
Ykkrosh 9f0e357f09 Add a hack for a-macron-acute characters (see #1039)
This was SVN commit r10796.
2011-12-22 22:44:57 +00:00
Mythos_Ruler 4e52b2cceb Removed territory decay.
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
Mythos_Ruler 9f9569cdec Removed territory decay for these structures.
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
EmjeR 8256d00c3c This was SVN commit r10793. 2011-12-22 17:55:00 +00:00
EmjeR 3bd371ae64 Persian menu-background, updated structure for background functions.
This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
Ykkrosh 3c1dc9ec32 Tidy some whitespace
This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
Ykkrosh c989f52c46 Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
quantumstate c270f2a375 Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
quantumstate c472c07e7a Added override for Deserialize
This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
Ykkrosh 6399ec0cd2 # Partial support for saved games with AI.
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.

This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
Ykkrosh 5f0d5e4137 Tidy some whitespace
This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
Mythos_Ruler 708e192d20 This was SVN commit r10785. 2011-12-22 07:54:11 +00:00
Mythos_Ruler 9120046f8e This was SVN commit r10784. 2011-12-22 07:53:28 +00:00
quantumstate a8423ac8e8 Adding more checks that the path found is valid to follow, also redisabled the debug messages
This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
quantumstate cb1e8c11a2 Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
The commented code would have put a new timer into the id of a limited
repeat timer after it had finished.  Then two pieces of code would have
the same id for a timer causing problems.

This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
Ykkrosh 0c84a6125b Support larger profiler JSON output
This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
Mythos_Ruler fe80045024 This was SVN commit r10780. 2011-12-21 05:40:30 +00:00
EmjeR 90acc38ffc Build-in Timer. now working.
This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
EmjeR 12dc33ab5f Build-in timer class. Not tested, might have bugs.
This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
Mythos_Ruler 6e974e3a78 Haxamanis
This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
quantumstate 2a61188356 Stopped qBot from trying to gather floating treasures
This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
historic_bruno eb5b3bba10 Fixes broken UnitAI test.
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
Pureon 1d8f136e80 whale animation updates
This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
quantumstate 436163a60f Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.

This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
Mythos_Ruler e56a0edc2c This was SVN commit r10772. 2011-12-19 18:20:45 +00:00
Pureon 51550814ce new mediterranean fin whale model and animations
This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
janwas 2bc2666e4e sync with work - minor fixes
This was SVN commit r10770.
2011-12-19 11:55:30 +00:00
historic_bruno 36f3d2f0de Disables rally point on corrals, since goats don't respond to orders. Fixes #1049.
This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
Mythos_Ruler 4c76547187 This was SVN commit r10768. 2011-12-18 23:19:25 +00:00
Mythos_Ruler 79703558b8 This was SVN commit r10767. 2011-12-18 23:11:58 +00:00
Mythos_Ruler 500861d42f Updated the formation buttons.
Portrait for Persian fishing boat.

This was SVN commit r10766.
2011-12-18 22:11:52 +00:00
quantumstate 2079339a73 Added more checks in case pathfinding found no routes to a destination
This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
quantumstate 40c1c0010f Added another check for whether a valid path is set in attackMoveToLocation
This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
quantumstate 574c4135a3 Tweaked attack code and fixed building liimit checks
This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
janwas 286ce58b1c more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once)
This was SVN commit r10762.
2011-12-18 12:21:57 +00:00
Mythos_Ruler 00e7db4e57 This was SVN commit r10761. 2011-12-18 06:45:06 +00:00
historic_bruno bfca6f0b58 Fixes UnitAI attack test for domestic animals. Fixes #1048.
This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
Pureon dda706eeea Marking naval maps as multiplayer only maps and removing AI defaults from them
This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
Pureon c3902e7b76 adjustments to some animal movement speeds
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
Pureon 937efa7245 Smooth fish
This was SVN commit r10757.
2011-12-18 00:15:33 +00:00
Pureon dd3a9b1915 Some more fish animations
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
quantumstate c8243a50dc Large qBot update.
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game

This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
janwas 36ef0a376d workaround hardware/BIOS craziness
fixes #1047

This was SVN commit r10754.
2011-12-17 20:41:32 +00:00
Mythos_Ruler 5ec89d68eb This was SVN commit r10753. 2011-12-17 20:34:41 +00:00
Mythos_Ruler b9351306b6 Fixed whale hunting thanks to philip.
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
Mythos_Ruler 12fa398bc1 Adjusting the fishes.
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
Pureon 5db77b5dea Animated fish shoal
This was SVN commit r10750.
2011-12-17 16:31:57 +00:00
Yves 4a42b6bf28 Solves/Works around some linking problems for ActorEditor, ArchiveViewer and FileConverter. Closes #1004
This was SVN commit r10749.
2011-12-17 12:59:29 +00:00
OmriLahav 0ff9035cfa This was SVN commit r10747. 2011-12-17 11:14:00 +00:00
Mythos_Ruler c12215d65d This was SVN commit r10745. 2011-12-17 03:37:10 +00:00
quantumstate 42f0aec84a Allows setting rally points on resources and buildings. closes #745
This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
vts e62b9b6d8f Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043.
This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
quantumstate 78d50b4149 Added check for the existence of a resource somewhere on the map
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
Pureon 81372522f3 Carthaginian and Persian trader sounds
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
Mythos_Ruler c44964a7f5 Beefed up Iberian scout tower.
Enrique's Roman cc changes.

This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
Pureon 78dfb6e9f9 Fast Oasis map player giraffe fix
This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
Mythos_Ruler f45badecf6 Decal stuff.
This was SVN commit r10738.
2011-12-15 05:16:47 +00:00
Mythos_Ruler 806744cadb A bunch more garrison flag stuff.
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
Mythos_Ruler f9b2e34017 Moar garrison flag stuff.
This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
Pureon 7cd70f44d5 New garrison flag models UV mapped to new textures
This was SVN commit r10735.
2011-12-15 00:46:00 +00:00
Mythos_Ruler 0c06150086 updated garrison flag textures.
This was SVN commit r10734.
2011-12-14 23:56:56 +00:00
Mythos_Ruler eed68cb924 This was SVN commit r10730. 2011-12-14 20:34:06 +00:00
Mythos_Ruler d6050afc71 This was SVN commit r10729. 2011-12-14 20:32:58 +00:00
EmjeR 8f01e41850 Persian Fishing Ship
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
Mythos_Ruler eaeaff3737 Garrison flags
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
Pureon 0273398fe8 New Persian trader
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
Mythos_Ruler 03e65fe8d8 This was SVN commit r10725. 2011-12-13 23:56:35 +00:00
Mythos_Ruler 88da757641 Deleting useless files.
This was SVN commit r10724.
2011-12-13 23:31:43 +00:00
Mythos_Ruler 6b91c697a0 This was SVN commit r10723. 2011-12-13 21:28:47 +00:00
vts 292ed1d9e0 Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042.
This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
quantumstate df7d3afd64 Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
Mythos_Ruler 1e46e1a195 This was SVN commit r10720. 2011-12-11 23:15:01 +00:00
Pureon aee3c1a572 Change of default AI for random maps
This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
Pureon f739935e29 Adding garrisoned prop point to Persian barracks
This was SVN commit r10718.
2011-12-11 19:38:30 +00:00
Pureon e9153d0a66 Animated garrison flag
This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
Pureon ec315b720b Updating map files to use the same AI
This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
Mythos_Ruler 035f398a36 This was SVN commit r10715. 2011-12-11 14:50:20 +00:00
Pureon ebf160a531 re-added deleted garrison flags
This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
Pureon a2296c6000 Cleaning unused waypoint flag files and adding new animations
This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
vts 6156fa7c9a Changed default idle animation speed to 1 so that waypoint flags will animate properly
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
Mythos_Ruler 6342cc8a00 This was SVN commit r10711. 2011-12-11 03:36:14 +00:00
vts 46a09ced71 Fixed some compilation warnings
This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
Pureon e4f69a2ffb waypoint flag animation example
This was SVN commit r10709.
2011-12-10 22:51:03 +00:00
Pureon a55633068f Persian sb2 building model redesign
This was SVN commit r10707.
2011-12-10 20:08:24 +00:00
Pureon 0d58e77a92 Cleaned up Apadana model
This was SVN commit r10706.
2011-12-10 18:32:53 +00:00
vts 427674f713 Fix for compilation failure of [10703] on 64-bit systems
This was SVN commit r10705.
2011-12-10 11:53:39 +00:00
vts db864f10c3 Rendering marker lines between buildings and rally points
Added command button to focus on rally point
(implements #524)

This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts fbb0e3995f Added prop point axes markers to Atlas' Actor Viewer panel
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
Pureon 8755eb0323 Persian scout tower prop variations
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
Pureon 504922e280 Iberian Ram animations
This was SVN commit r10701.
2011-12-09 20:54:35 +00:00
Pureon 201055a1aa Iberian ram actor update
This was SVN commit r10700.
2011-12-09 19:06:49 +00:00
Pureon 527190d0a5 Ram attack and attack order sound files
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
Pureon 40f4fd1694 Updated Celt Ram model and new animations for it
This was SVN commit r10698.
2011-12-09 17:36:56 +00:00
Pureon 4a6e945c00 New Persian gate structure model
This was SVN commit r10697.
2011-12-09 13:06:09 +00:00
vts 1c19e905b1 Added prop points to Atlas' Actor Viewer
This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
Mythos_Ruler e04e19c561 This was SVN commit r10695. 2011-12-09 10:29:37 +00:00
Pureon b2e877282a updated temple model
This was SVN commit r10694.
2011-12-09 00:43:20 +00:00
Pureon 4b8bdc1b7d New Persian Temple
This was SVN commit r10693.
2011-12-09 00:22:36 +00:00
Mythos_Ruler 6d7b7839c6 This was SVN commit r10692. 2011-12-08 22:40:30 +00:00
Mythos_Ruler 806e431c2e This was SVN commit r10691. 2011-12-08 22:39:14 +00:00
Pureon d010b7019e Persian Apadana sb1 new model
This was SVN commit r10690.
2011-12-08 19:37:47 +00:00
Mythos_Ruler e52d0914ec This was SVN commit r10689. 2011-12-08 10:51:11 +00:00
Mythos_Ruler d19726a8bf This was SVN commit r10688. 2011-12-08 08:31:05 +00:00
Pureon 32703e6f12 garrisoned prop for the hele siege tower
This was SVN commit r10687.
2011-12-08 00:31:52 +00:00
quantumstate dd9ba1e10a Added check for if a position is defined in qBot. Fixes an unusual error.
This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
Pureon da540aca77 trader prop model
This was SVN commit r10685.
2011-12-07 19:54:14 +00:00
Pureon a5c5f47427 Updated Persian chariot animations and models
This was SVN commit r10684.
2011-12-07 19:22:11 +00:00
Mythos_Ruler a8b479b804 Persian horse/chariot stuff.
This was SVN commit r10683.
2011-12-07 14:56:26 +00:00
Pureon ae2725bcc1 Default maps for alpha 8 release
This was SVN commit r10682.
2011-12-07 14:27:41 +00:00
Mythos_Ruler 7f22118787 Testing some different barter values.
This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
Mythos_Ruler 8424dfb75d Oops. Fixed. ;)
This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
Mythos_Ruler 18e0b374ee More accurate <SpecificNames> for Greek entities.
This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
janwas f4e46d166d sync with work; minor fixes (wsdl must report gfx memory in KB to match sdl)
This was SVN commit r10678.
2011-12-06 09:17:39 +00:00
Pureon 7d77aa45f5 Persian wall tower prop
This was SVN commit r10677.
2011-12-05 22:49:45 +00:00
Pureon 5d48c85e7b New Persian wall, wall tower, and gate placeholder
This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
Pureon eed62dc17c Fix to celt homestead projectile error messages
This was SVN commit r10675.
2011-12-05 20:08:36 +00:00
Mythos_Ruler 3334868f8f Added Darius to the Palace.
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
Mythos_Ruler cb6f507aeb #Darius The Great.
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
Mythos_Ruler c5f8fefb96 Oodles of Persian stuff.
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
Mythos_Ruler c1c740d359 #New Persian faction emblem.
This was SVN commit r10671.
2011-12-05 00:36:43 +00:00
Mythos_Ruler cc23ea8f04 New Persian Farmstead.
Updated Oases maps.

This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
Mythos_Ruler 592ae80021 Crown for Xerxes.
Pers ram edit.

This was SVN commit r10669.
2011-12-04 04:53:46 +00:00
ShieldBearer 9d238c3f4c This was SVN commit r10668. 2011-12-03 15:28:07 +00:00
ShieldBearer 7805f70b6d This was SVN commit r10667. 2011-12-03 15:06:50 +00:00
Mythos_Ruler 9388a0246c This was SVN commit r10666. 2011-12-03 15:04:29 +00:00
Mythos_Ruler 3de6025d64 Persian stuff.
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
Mythos_Ruler 6ea3c49e37 Moved siege ram actor.
This was SVN commit r10664.
2011-12-03 13:10:20 +00:00
ShieldBearer f4821d9230 # Assyrian Ram
This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
Mythos_Ruler fe91f37673 Xerxes work. Not complete yet.
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
historic_bruno 6a2cf46a1b Updates player assignment colors in game setup.
This was SVN commit r10660.
2011-12-02 22:26:53 +00:00
Mythos_Ruler 855f39f693 New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
This was SVN commit r10659.
2011-12-02 20:30:31 +00:00
Mythos_Ruler ef58da1ba3 #Xerxes starting to take shape.
Adjusted some default AIs on a couple maps.

Moved training of Persian heroes to their palace.

This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
Mythos_Ruler 1e7298c9b1 This was SVN commit r10657. 2011-12-02 14:53:38 +00:00
Mythos_Ruler 45d9ad2d25 This was SVN commit r10656. 2011-12-02 14:52:04 +00:00
Mythos_Ruler 218f1af68e #Cyrus The Great (Kurush II)
Persian Healer

Tweaked Acropolis map.

This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
quantumstate b146f53d7b This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
quantumstate 8383f35eb8 Added queued as an optional parameter so that AI's can set waypoints
This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
feneur 6599200a9e # Added control group and idle unit hotkey's to the in-game manual
This was SVN commit r10652.
2011-12-01 23:39:46 +00:00
Mythos_Ruler 2d373d5353 Update to some maps.
Slightly touched up alpha channel in pers_struct.dds.

Tweaked territory radius for special buildings to look pretty.

Treasure templates.

This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
Mythos_Ruler e5eef18165 #New Persian Treasures.
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
Mythos_Ruler 68c88498e7 Fix to SB2
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
Mythos_Ruler 405ae7b4fc Update to Zagros Mountains.xml
Persian siege ram placeholder.

This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
Pureon afdfd51d31 Moving unused audio files from public to internal
This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
Mythos_Ruler 0ad19f67cd #New Persian Markets by Enrique!
Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.

This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
Mythos_Ruler 1c60aeca3c Iberian portrait updates
This was SVN commit r10643.
2011-11-30 14:10:47 +00:00
Mythos_Ruler 81f550fdec Changed fortress projectiles from flaming to non-flaming.
This was SVN commit r10642.
2011-11-30 12:17:33 +00:00
Pureon eed06c68a9 Large Persian chariot movement animations
This was SVN commit r10641.
2011-11-30 12:07:40 +00:00
Pureon 759aa6c6bb Persian medium chariot animations
This was SVN commit r10640.
2011-11-30 11:23:06 +00:00
Pureon 613878da88 Spinning blade animations
This was SVN commit r10639.
2011-11-30 10:32:57 +00:00
Mythos_Ruler e60f39f955 Rome civ centre
This was SVN commit r10638.
2011-11-30 05:32:53 +00:00
Pureon acb01541c3 Animations for the smaller Persian chariot
This was SVN commit r10637.
2011-11-29 23:44:34 +00:00
Pureon 7236073877 # New camel animations by Athos
This was SVN commit r10636.
2011-11-29 21:32:02 +00:00
Ykkrosh 0ba908816f Fix line endings
This was SVN commit r10635.
2011-11-29 21:04:38 +00:00
Ykkrosh 8492426a14 Rough support for profiling replay mode and scripts
This was SVN commit r10634.
2011-11-29 20:32:43 +00:00
Ykkrosh 4da8bf001f Add pathfinders to new profiler
This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
Ykkrosh 2d017698e1 Fix random maps in replay mode
This was SVN commit r10632.
2011-11-29 20:29:06 +00:00
janwas 24aa71b566 safely handle the case where an archive required for populating a directory cannot be opened (e.g. because it is open within 7-zip, which apparently wants exclusive access)
fixes #1021

This was SVN commit r10631.
2011-11-29 16:51:58 +00:00
Mythos_Ruler b54ad51054 Fixed an error in the plumed conical helm.
Added Amish's bushy Persian hair helmet. ;)

Added Amish's new building portraits to their respective Persian
Buildings.js

Adjusted tooltips on some units.

Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).

This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
ShieldBearer 2dab7a8180 This was SVN commit r10629. 2011-11-29 09:33:35 +00:00
Pureon 1dc20b117f Persian sb2 building placeholder
This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
historic_bruno ee417e8fd0 Attempts to fix incorrect destructor order in random map generator. See #1037, #1035.
This was SVN commit r10627.
2011-11-29 00:14:34 +00:00
Mythos_Ruler 774c9e63e6 Oasis V
This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
Mythos_Ruler 1941577abb This was SVN commit r10625. 2011-11-28 03:53:47 +00:00
Mythos_Ruler 526e5b4c03 Adjusted obstructions and territory radii of these 5 buildings.
This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
historic_bruno ede60520a0 Fixes Atlas and Actor Editor's wxMouseCaptureLostEvent handling, which caused assertion failures in Windows debug builds. Mouse capture events are currently wxMSW only.
This was SVN commit r10623.
2011-11-28 01:12:18 +00:00
Ykkrosh e74d6707e4 Avoid calling glGenQueries while a timer query is active (hopefully fixes #1033)
This was SVN commit r10622.
2011-11-27 22:24:05 +00:00
Mythos_Ruler 5a69860388 Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well.
This was SVN commit r10621.
2011-11-27 18:06:18 +00:00
Ykkrosh b1fa90b8ef Use a deterministic order when loading multiple archive files from within a single mod
This was SVN commit r10620.
2011-11-27 17:33:42 +00:00
Pureon 8712008ba8 missing horns
This was SVN commit r10619.
2011-11-27 17:30:39 +00:00
Pureon 1acfcd4cb0 Persian Civ Centre update
This was SVN commit r10618.
2011-11-27 17:15:58 +00:00
Mythos_Ruler 810f4b264b new Persian staircase texture.
This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
Pureon e30b00e5fa Updates to Persian Civ Centre - prop points, flags, etc.
This was SVN commit r10616.
2011-11-27 12:40:53 +00:00
historic_bruno c0d4b9c299 Adds Persians to random maps.
This was SVN commit r10615.
2011-11-27 04:06:27 +00:00
Mythos_Ruler e2af05895e Made Persian CC player color.
This was SVN commit r10614.
2011-11-27 02:21:23 +00:00
WhiteTreePaladin 0afe4b1da8 Fixed some spacing in game setup screen. Found out that StoneScrollBars are broken (work, but don't display actual scrollbar) - using wheatScrollBars for now
This was SVN commit r10613.
2011-11-27 01:57:35 +00:00
Mythos_Ruler 3a240a5d92 Updated Zagros Mountains.
This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
Pureon 91965928d3 New Persian Civ Centre
This was SVN commit r10611.
2011-11-27 01:26:01 +00:00
janwas 301854702c add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.

This was SVN commit r10610.
2011-11-26 18:37:53 +00:00
Ykkrosh d82b85b8f3 Fix #1025 (add config option to toggle pause on window focus loss), based on patch by markcho.
This was SVN commit r10609.
2011-11-26 15:23:41 +00:00
Mythos_Ruler 565e9aa8a7 This was SVN commit r10608. 2011-11-26 12:54:37 +00:00
Mythos_Ruler 257a55e5e0 #Bartering resource buttons redone to look better.
This was SVN commit r10607.
2011-11-26 11:24:15 +00:00
Mythos_Ruler 4e62e0b59c Updating the foundation actors and meshes, and dirt decals.
Added an "embassy" template.

This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
historic_bruno 2a44e8202e Fixes tests after recent GuiInterface and UnitAI changes.
This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
Mythos_Ruler 2b7657b855 Map tweaks.
This was SVN commit r10602.
2011-11-25 23:35:05 +00:00
WhiteTreePaladin dfdeb4ec4c Make Victory / Defeat message more dramatic
This was SVN commit r10601.
2011-11-25 21:04:06 +00:00
vts 8b41509b80 Hotfix for broken field selection boxes. Closes #1030.
This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
WhiteTreePaladin 69d5b07bb4 Rearrange buttons in ingame menu
This was SVN commit r10597.
2011-11-25 16:04:30 +00:00
Mythos_Ruler 6ab2a62c3f Dead tree entity.
This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
Mythos_Ruler 151d6293c2 This was SVN commit r10595. 2011-11-25 08:08:17 +00:00
vts 85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
Mythos_Ruler 9e97c73544 This was SVN commit r10592. 2011-11-25 03:25:19 +00:00
Mythos_Ruler f1c227b7da This was SVN commit r10590. 2011-11-24 23:34:27 +00:00
Mythos_Ruler d417cb6ad1 Updated Zagros Mountains with eye candy.
This was SVN commit r10589.
2011-11-24 23:14:49 +00:00
fcxSanya 8cbab40137 Barter. Closes #23.
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
Mythos_Ruler d81516defd A bunch of "Persia" terrain textures.
This was SVN commit r10587.
2011-11-24 10:19:01 +00:00
Mythos_Ruler 8caef28726 This was SVN commit r10586. 2011-11-24 03:56:18 +00:00
historic_bruno 9489076c51 Fixes logic error in 8d977e4818.
This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
historic_bruno 8d977e4818 Allows building in fog of war. Fixes #958.
This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
Ykkrosh 2878102ed7 Avoid some code duplication
This was SVN commit r10583.
2011-11-23 21:26:14 +00:00
Ykkrosh ab88151ed0 Fix uninitialised value
This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
Jubal c311e8abba Improves Persian support.
This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
Mythos_Ruler 3e23e2b621 This was SVN commit r10580. 2011-11-23 12:49:59 +00:00
historic_bruno f8303b51c5 Fixes gathering after dropsite construction.
This was SVN commit r10579.
2011-11-23 04:59:02 +00:00
Mythos_Ruler b9373a9dd3 Tweaks to Death Canyon II.xml
Fixed Persian bireme template.
Added Persian bireme to Persian Dock.

This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
historic_bruno 37b8f8b0d0 Fixes missing template errors on combat demo.
This was SVN commit r10576.
2011-11-22 23:32:06 +00:00
EmjeR c48216e055 Persian Bireme
This was SVN commit r10575.
2011-11-22 23:11:27 +00:00
Mythos_Ruler ca8e0aa5f5 Reorganized the Sparabara shields a bit.
This was SVN commit r10574.
2011-11-22 12:24:29 +00:00
Mythos_Ruler 52c01aa311 2nd Kardakes texture.
Added War Elephants to Persian Fortress until the Assyrian Siege Ram is
complete.

This was SVN commit r10573.
2011-11-22 11:42:11 +00:00
Mythos_Ruler 235a107aa3 Kardakes Skirmisher.
This was SVN commit r10572.
2011-11-22 03:44:48 +00:00
Mythos_Ruler 3f7f7bf66f Agrianian Peltasts.
New "Taka" shield meshes.

This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
historic_bruno 5cc856aedc Re-enables build restrictions for AIs since they have basic compliance now.
Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).

This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
Mythos_Ruler e9041a392b Garrison flags for Celt Temple and Barracks.
This was SVN commit r10568.
2011-11-21 03:53:55 +00:00
Mythos_Ruler 4de8954798 #Fixed Celt temple prop point.
Tweaked some tooltips.

This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
Pureon 29df8546c0 Updated Persian mill
This was SVN commit r10566.
2011-11-20 21:00:29 +00:00
Pureon c556926e3a New Persian Barracks
This was SVN commit r10565.
2011-11-20 14:24:52 +00:00
Mythos_Ruler aad5437125 New Persian "taka" shield designs.
This was SVN commit r10564.
2011-11-20 05:09:06 +00:00
historic_bruno 18eefc7303 Fixes simulation replay mode in Windows.
This was SVN commit r10563.
2011-11-20 02:00:54 +00:00
Mythos_Ruler 901a87af2e Tweaked camera settings.
This was SVN commit r10562.
2011-11-19 20:37:16 +00:00
Jubal 514b22a89e Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
Jubal f80f1fb86b This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
Jubal 20df816fbc Resource building class
This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
historic_bruno 31bcb5c803 Fixes buggy selection behavior due to incorrect camera plane calculation.
This was SVN commit r10558.
2011-11-19 05:05:59 +00:00
Mythos_Ruler 8b6714a62d Some minor tweaks to camera defaults.
This was SVN commit r10557.
2011-11-19 02:15:01 +00:00
Pureon 7772192a69 Fixed smoke prop points on cart tophet
This was SVN commit r10556.
2011-11-18 22:52:15 +00:00
Mythos_Ruler 5fe97328a6 Fixed run animation.
This was SVN commit r10555.
2011-11-18 22:23:04 +00:00
Mythos_Ruler 9dec98e5e0 Actor updates trying to get Persian War elephant to use the running animation, with no success.
Entity template updates to tooltips.

This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
quantumstate fc325991a0 Added visionRange function to read this value from the templates for the AI to use.
This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
Mythos_Ruler 7a164c6a7b Map tweaks. New shield texture for Elite Persian spearman. Horse actors for the basic chariot.
This was SVN commit r10552.
2011-11-18 07:51:12 +00:00
Mythos_Ruler 06bd4352c2 Persian unit updates!
This was SVN commit r10550.
2011-11-18 01:54:03 +00:00
historic_bruno 39d100c732 Moves camera projection settings to default.cfg.
Changes field of view (FOV) to 45 degrees per discussion. Fixes #941.
Tweaks default camera zoom and rotation accordingly.

This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
Mythos_Ruler 432a48c849 3rd advanced archer texture.
This was SVN commit r10546.
2011-11-17 05:17:31 +00:00
Pureon aae10116fe Persian kidaris hat models and textures
This was SVN commit r10545.
2011-11-17 00:25:08 +00:00
Ykkrosh 6b1ce04aad Fix VC2008 compatibility
This was SVN commit r10544.
2011-11-16 17:49:28 +00:00
Mythos_Ruler 56776aa971 Fixed Advanced Persian Archer's rank.
This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
Mythos_Ruler c21304900a Persian stuff.
This was SVN commit r10542.
2011-11-16 08:35:52 +00:00
Mythos_Ruler d9339b4497 Kidaris hats.
This was SVN commit r10541.
2011-11-16 03:48:02 +00:00
Mythos_Ruler 545ad5e8da #Persian Kardakes hoplite.
This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
Mythos_Ruler e21eb8eec4 Prop and animation fixes.
This was SVN commit r10539.
2011-11-15 03:38:10 +00:00
Mythos_Ruler afb77be687 #Changed up the Greek hoplite.
Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.

This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
Ykkrosh f66a3e726f Avoid overflow identified by /RTCc warning
This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
Pureon 98b62d9733 New fortresses for the Persians
This was SVN commit r10536.
2011-11-14 22:04:27 +00:00
Ykkrosh 5bd7b74ec7 Fix ABI incompatibility with --with-system-mozjs185 in debug mode (see #990).
This was SVN commit r10535.
2011-11-14 18:18:04 +00:00
Ykkrosh ed5a64aae4 Add --with-system-mozjs185 build flag. Fixes #990, based on patch by infyquest.
This was SVN commit r10534.
2011-11-14 16:10:41 +00:00
Mythos_Ruler b56692a2c7 #Roman Temple by Enrique.
Some stuff.

This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
historic_bruno 27847fb078 Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
quantumstate 5ae93ddae7 Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
Ykkrosh ade841efdd Avoid assertion failures on abnormal exit() (e.g. dumpSchema mode)
This was SVN commit r10530.
2011-11-13 21:37:12 +00:00
Ykkrosh fbff0aa98d Fix printf argument types
This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
Jubal 97d3f1cfc9 Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
Ykkrosh 3a678a0c7c Fix time elapsed counter briefly showing old value when toggled on
This was SVN commit r10527.
2011-11-13 13:23:54 +00:00
Ykkrosh e7f0639054 Set Atlas canvas size before potentially rendering to it. Fixes #987.
This was SVN commit r10526.
2011-11-13 12:57:34 +00:00
Ykkrosh 72237c32a2 Avoid release-mode warnings
This was SVN commit r10525.
2011-11-13 12:31:41 +00:00
Jubal c574a85dd3 Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
Jubal f3c21d070e Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
Ykkrosh f0f81827f3 Fix build with old GCCs
This was SVN commit r10522.
2011-11-13 01:04:40 +00:00
Yves fc9e89647b Adds basic support for Code::Blocks on the Mac and Linux.
The Project structure is still a bit strange, but it builds successfully
now.

This was SVN commit r10521.
2011-11-12 23:58:35 +00:00
Ykkrosh f865401136 Detect allocation failure
This was SVN commit r10520.
2011-11-12 23:57:33 +00:00
Ykkrosh 7fcc76b621 Fix XML formatting
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
historic_bruno ff064aca95 Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872.
This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
Ykkrosh 99e012ba56 Fix comments
This was SVN commit r10517.
2011-11-12 22:08:59 +00:00
Ykkrosh 95bd6f874e Fix OS X build by using GL_TIME_ELAPSED consistently
This was SVN commit r10516.
2011-11-12 19:29:48 +00:00
Ykkrosh 70224e7940 Fix missing symbols in old glext
This was SVN commit r10515.
2011-11-11 11:56:51 +00:00
Ykkrosh 0192c24ebc Fix warning in old GCCs
This was SVN commit r10514.
2011-11-11 11:55:27 +00:00
Mythos_Ruler d267657ffe Added garrison flag to these two barracks.
This was SVN commit r10513.
2011-11-11 02:49:18 +00:00
Mythos_Ruler 7dbef7c62e Fixed some garrison flag prop points. Still a lot more to go.
This was SVN commit r10512.
2011-11-11 02:38:00 +00:00
Mythos_Ruler 3645620df6 Fixed prop points on Celt tower.
Other things.

This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
Mythos_Ruler 29d61601f9 Persian cavalry actor work.
This was SVN commit r10510.
2011-11-11 02:07:49 +00:00
Mythos_Ruler fdf9b6b802 This was SVN commit r10509. 2011-11-11 01:24:32 +00:00
Mythos_Ruler 5a008c6787 Switched Elite Hyrcanian look for the Elite Median look. The Hyrcanians had more Scythian influences than the Medians.
Added projectiles to Persian CC and Fortress to see if I can get rid of
those error messages in-game.

This was SVN commit r10508.
2011-11-11 01:04:35 +00:00
Ykkrosh 6be23a5894 Disable shaders on SiS Mirage 3 for compatibility. Fixes #964.
This was SVN commit r10507.
2011-11-11 01:03:32 +00:00
Mythos_Ruler 0cb7f6ce02 Fixed Persian Stables prop points.
Added something extra to the actor. :)

This was SVN commit r10506.
2011-11-11 00:14:39 +00:00
Mythos_Ruler 91fd644982 New "sunny" sky box.
This was SVN commit r10505.
2011-11-10 23:59:46 +00:00
Mythos_Ruler d60c87cfa8 Two new sky boxes and an updated Cumulus sky box.
This was SVN commit r10504.
2011-11-10 22:45:31 +00:00
Ykkrosh 56d634bf49 Fix invalid characters in entity templates. Add script to find unrecognised characters.
Fixes #960.

This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
Mythos_Ruler 77f8f95d20 Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
Took out some random flame and smoke actors from the Median Oasis map.

This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
Mythos_Ruler f2bbc9d4b5 Re-added Median Oasis, as a Greek vs. Persia map.
This was SVN commit r10501.
2011-11-09 23:58:07 +00:00
Pureon 694c131a3a Fix to Persian scout tower mesh. prop points aligned.
This was SVN commit r10500.
2011-11-09 23:28:51 +00:00
Ykkrosh 3916c25b84 Optimise vertex skinning code with SSE, based on patch by gruby.
Fixes #905.

This was SVN commit r10499.
2011-11-09 23:11:28 +00:00
Pureon 9545f783a1 Removing old cart props and actors
This was SVN commit r10498.
2011-11-09 23:04:54 +00:00
Pureon 0514f97508 Fixing projectile and garrison points. Adding foundations.
This was SVN commit r10497.
2011-11-09 22:52:05 +00:00
Ykkrosh 87b3b0856f Fix warning
This was SVN commit r10496.
2011-11-09 22:35:31 +00:00
Ykkrosh 8617dfd0e1 Avoid fatal error on printf overflow in profiler
This was SVN commit r10495.
2011-11-09 18:29:08 +00:00
quantumstate f2ea307507 Moved warning and debug messages to below the top bar.
This stops them obscuring the useful inormation in the bar.

This was SVN commit r10494.
2011-11-09 17:01:57 +00:00
Ykkrosh b090ec48ce Add query counter bits to hwdetect
This was SVN commit r10493.
2011-11-09 13:10:34 +00:00
Ykkrosh cfb79c3062 # Add GPU performance profiling support.
Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.

This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
Ykkrosh 8fba3f92b1 Allow better hwdetect debugging
This was SVN commit r10491.
2011-11-09 11:54:05 +00:00
Mythos_Ruler 7b12132650 New "sagaris" battle axe prop.
Tweaking Persian units.

Added Persians to "Oasis III."

This was SVN commit r10490.
2011-11-09 07:58:40 +00:00
Mythos_Ruler f15360e673 Fixed prop points on Persian chariots.
This was SVN commit r10489.
2011-11-09 02:46:37 +00:00
Mythos_Ruler 8616e89429 Fixed a mistake.
This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
Mythos_Ruler 7e0de56f1a More work on Persian units.
Also tweaking walking speeds for other units as I run across them.

This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
Mythos_Ruler feb76f9d08 Moar unit tweaks.
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
historic_bruno ab347de754 Fixes PMD converter's handling of static prop points. Coordinate conversion was not performed correctly according to the model's up-axis orientation. Fixes #886, #243.
This was SVN commit r10484.
2011-11-09 00:10:14 +00:00
Ykkrosh cb27a680bf Fix profiler shutdown order
This was SVN commit r10483.
2011-11-09 00:09:19 +00:00
Mythos_Ruler d9f3e329f0 #Tweaked unit walking speeds.
This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
Pureon 9dfe451ea6 skeletons.xml update adding 6 wheel vehicle
This was SVN commit r10481.
2011-11-08 20:46:03 +00:00
Mythos_Ruler 761ad58f1a Unit work.
This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
Pureon b073473d21 hele siege tower animations
This was SVN commit r10479.
2011-11-07 19:28:06 +00:00
Pureon ff9cc55162 New animation for hele fishing boat
This was SVN commit r10478.
2011-11-07 17:08:48 +00:00
Pureon 5adaa6a095 tweak to fishing boat animation speeds
This was SVN commit r10477.
2011-11-07 16:23:49 +00:00
Mythos_Ruler 768baee2ca Added 2nd Cart peace tune to the roster.
This was SVN commit r10476.
2011-11-07 08:17:20 +00:00
Mythos_Ruler 89be61033f This was SVN commit r10475. 2011-11-07 08:04:03 +00:00
Mythos_Ruler 9f9834cac4 This was SVN commit r10474. 2011-11-07 08:03:13 +00:00
Mythos_Ruler 2bdf5d0440 #Big Persian unit update. Still need a lot of work.
This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
Mythos_Ruler 26501fd8c2 Persian unit tweaks.
This was SVN commit r10472.
2011-11-07 00:44:38 +00:00
Ykkrosh 8f3255f9c8 Fix tests and Atlas with new profiler
This was SVN commit r10471.
2011-11-05 23:09:31 +00:00
Ykkrosh b13f1cade5 # UI for new profiling tool
This was SVN commit r10467.
2011-11-04 01:43:46 +00:00
Ykkrosh 09a02c96d5 Add initial code annotations for the new profiling tool
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
Ykkrosh 9965f43067 # Engine support for new profiling tool
This was SVN commit r10465.
2011-11-04 01:33:07 +00:00
Ykkrosh 4ef66a6950 Provide JSON-compatible string escaping
This was SVN commit r10464.
2011-11-04 01:18:34 +00:00
Ykkrosh 9cbf587e59 Import Mongoose HTTP server library
This was SVN commit r10463.
2011-11-03 23:36:54 +00:00
Mythos_Ruler 05c42846ec #Persian champion cavalry updates.
This was SVN commit r10462.
2011-11-03 04:48:02 +00:00
Mythos_Ruler 50d2379709 This was SVN commit r10461. 2011-11-03 01:58:56 +00:00
Pureon 8f2048db49 Animated hele fishing boat.
This was SVN commit r10460.
2011-11-03 01:10:25 +00:00
Pureon e33ef0cb73 Iberian Ram animation fix to wheels
This was SVN commit r10459.
2011-11-03 00:06:12 +00:00
Pureon d1515214ab Persian scout tower
This was SVN commit r10458.
2011-10-31 00:35:59 +00:00
historic_bruno 0db6cfd2f7 Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
Fixes particles lingering in actor viewer when switching actors, by
clearing unattached particle emitters.

This was SVN commit r10457.
2011-10-30 05:09:31 +00:00
Ykkrosh cf7aab4425 Avoid errors on loading screen when there are no saved games
This was SVN commit r10455.
2011-10-30 00:37:00 +00:00
Ykkrosh 7064565ff6 # Allow saving and loading single-player games.
Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.

This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
Ykkrosh 21c6141cdc Preserve player colours and animations when serializing models
This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
Ykkrosh b454ccca79 Fix GUI issues when reconnecting to multiplayer games
This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
Mythos_Ruler 0a676171a5 This was SVN commit r10451. 2011-10-28 23:18:07 +00:00
Mythos_Ruler 7edf74c594 some small updates
This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
Ykkrosh 23ae535a1e Minor enhancements to serialization test mode
This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
Ykkrosh f31a8f7181 Fix warning
This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
Ykkrosh 05d7742ec8 Increase trace cache size to cope slightly better with serialization test mode
This was SVN commit r10447.
2011-10-28 13:16:30 +00:00
Ykkrosh 959b5a505c Fix bug in incremental LOS computation
This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
Mythos_Ruler 69feade908 projectiles speeds.
Added pers trireme to pers dock.

This was SVN commit r10445.
2011-10-28 03:23:19 +00:00
Pureon 9be68c42e1 Larger dock for the Persians
This was SVN commit r10444.
2011-10-27 22:23:56 +00:00
Ykkrosh b59e27f678 Fix assertion failure in replay mode
This was SVN commit r10443.
2011-10-27 21:22:41 +00:00
Ykkrosh d57bb00ece Fix sparse array serialization
This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
Ykkrosh a739b8f309 Fix some saved-game OOS errors
This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
Ykkrosh 4c561dc3f9 Improve debugging of binary serialization
This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
Pureon 2fa8124c61 Added variations to Persian stable horses
This was SVN commit r10439.
2011-10-27 19:50:08 +00:00
Ykkrosh 530d5216bf Fix OOS error after saving/loading
This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
Ykkrosh bfe2126a17 # Support rejoining multiplayer games after disconnection.
This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
Ykkrosh 6d071123cc Add simple functions for zlib compression with embedded length headers
This was SVN commit r10436.
2011-10-27 14:21:58 +00:00
Ykkrosh 85e16f95b1 Use debug_printf for script print() function, so it's more visible on Windows
This was SVN commit r10435.
2011-10-27 14:19:37 +00:00
Ykkrosh 18e595a5a6 Fix OOS-log paths to work on Windows
This was SVN commit r10434.
2011-10-27 14:17:39 +00:00
Ykkrosh dfc92de51b Avoid outputting non-printable-ASCII characters in the network log
This was SVN commit r10433.
2011-10-27 14:16:28 +00:00
Ykkrosh a2bba82b9d Let CFsm actions override the default state transition
This was SVN commit r10432.
2011-10-27 14:10:55 +00:00
Pureon 28d7f52578 Updates to Persian Stables
This was SVN commit r10431.
2011-10-26 23:09:28 +00:00
historic_bruno ab6863c484 This was SVN commit r10430. 2011-10-26 05:41:57 +00:00
historic_bruno c82ebd7ca9 Fixes Atlas build on OS X.
This was SVN commit r10429.
2011-10-26 05:27:03 +00:00
Ykkrosh 08e37f1a71 Avoid potential aliasing violation in endian functions
This was SVN commit r10428.
2011-10-25 14:02:50 +00:00
Ykkrosh a3c03815c0 Experimental quicksave/quickload feature
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
Ykkrosh 29e4f633f1 Add initial serialization test mode.
Reduce some dependencies on CSimulation2 to provide more flexibility.

This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
Ykkrosh 0f3119e36a Fix deserialization of actor components
This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
Pureon 79faed2ee2 Added 'Naval Maps' scenario filter
This was SVN commit r10424.
2011-10-23 22:42:50 +00:00
Ykkrosh 336552e5fd Tweak build limits to match what b48c35c512 attempted to set them to
This was SVN commit r10423.
2011-10-23 21:07:27 +00:00
Ykkrosh 3efb3949d3 Clean up unused argument
This was SVN commit r10422.
2011-10-23 21:00:59 +00:00
Ykkrosh f4ed019c46 Avoid hypotf
This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
Ykkrosh 83955072b6 Fix typos
This was SVN commit r10420.
2011-10-23 12:26:47 +00:00
Ykkrosh bd73308d49 Avoid apparent bug in VirtualBox's GL implementation
This was SVN commit r10419.
2011-10-22 10:25:09 +00:00
historic_bruno 017e8d66eb Fixes GUIInterface tests.
This was SVN commit r10418.
2011-10-22 00:10:17 +00:00
historic_bruno 5acf38c095 Randomizes player starting positions on random maps.
This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
historic_bruno d966c5e10b Fixes Atlas map saving to force PMP extension on all OSes. See #889.
Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes #986.

This was SVN commit r10416.
2011-10-20 23:45:27 +00:00
historic_bruno 887b6633c2 Adds per-player BuildLimits data to GUIInterface.
Adds BuildLimits accessors to GameState for JuBot and Testbot.

This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
janwas ff256528f2 sync with work. faster PopulationCount; avoid invalid param handler when debug string length exceeded; return error instead of dialog box when waio_Preallocate fails
This was SVN commit r10414.
2011-10-19 10:58:02 +00:00
historic_bruno a41b0e30fe Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983.
This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
historic_bruno 686ffa9758 Fixes error in AI entity. Fixes #991.
This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
fcxSanya f3e081a122 Fix couple simulation templates.
This was SVN commit r10411.
2011-10-16 17:03:43 +00:00
janwas 8af8326563 replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
historic_bruno 1c081135ad Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969.
Updates testbot and Jubot to support basic build restrictions.

This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
historic_bruno c73c0870f1 Adds attackTimes to AI entity templates. Fixes #991.
This was SVN commit r10407.
2011-10-15 23:38:58 +00:00
fcxSanya 20047ffe76 Remove old duplicate directory.
This was SVN commit r10406.
2011-10-15 23:26:15 +00:00
janwas 6c102ea712 add instrumentation to diagnose failed VM commit
This was SVN commit r10405.
2011-10-15 22:03:42 +00:00
janwas 3624f7c417 fix: pthread_self now returns a unique value in each thread (before, it was using the windows pseudo handle functionality)
This was SVN commit r10404.
2011-10-15 20:12:59 +00:00
Mythos_Ruler 581b4f7997 This was SVN commit r10403. 2011-10-14 05:32:11 +00:00
fcxSanya d9820fb0cb Add optional time elapsed counter to session screen.
This was SVN commit r10402.
2011-10-13 23:20:34 +00:00
Pureon 3e71b3e864 Removing old Persian files
This was SVN commit r10401.
2011-10-13 20:17:09 +00:00
Pureon 9a7f09abe2 New Persian dock
This was SVN commit r10400.
2011-10-13 20:14:50 +00:00
janwas f0df97d773 add support for retrieving all WMI class instances (required for detecting multiple graphics and sound cards)
fixes #998

This was SVN commit r10399.
2011-10-13 18:53:59 +00:00
Mythos_Ruler 9fdcc7a2fa A couple of updated maps.
This was SVN commit r10398.
2011-10-13 13:25:18 +00:00
Mythos_Ruler 9bb22c91a1 A package of chariot updates.
This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
Mythos_Ruler d8e49c4ca8 Chariot portrait.
This was SVN commit r10396.
2011-10-12 08:13:09 +00:00
Mythos_Ruler 22d169f3c6 A bunch of Persian chariot stuff.
This was SVN commit r10395.
2011-10-12 07:16:55 +00:00
historic_bruno 2a39ba2f91 Changes new AI GameState functions to accept Entity objects instead of raw entities.
This was SVN commit r10394.
2011-10-12 00:33:07 +00:00
historic_bruno b28ae93dc8 Adds armour and attack strengths to AI entity template, based on patch by infyquest. Fixes #991.
This was SVN commit r10393.
2011-10-11 20:02:21 +00:00
Mythos_Ruler 81abd0342f Made Greek prodromoi use knives to gather meats. Balanced hyps and thors.
This was SVN commit r10392.
2011-10-11 15:16:30 +00:00
ShieldBearer c83a79f239 This was SVN commit r10391. 2011-10-11 15:12:07 +00:00
Mythos_Ruler c1cd29f2f4 Tweaks to thorakites and thureophoros.
This was SVN commit r10390.
2011-10-11 14:28:54 +00:00
Mythos_Ruler baf8028e4c This was SVN commit r10389. 2011-10-11 14:20:51 +00:00
Mythos_Ruler d05592e77f #Miscellaneous units. Thanks SMST!
This was SVN commit r10388.
2011-10-11 14:05:14 +00:00
Mythos_Ruler 956e6b5f77 Persian texture updates and chariot updates.
This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
janwas 0fa54bc56a fix compile error due to GCC restriction.
thanks to daniel.santos for reporting and alex for creating the
ticket/notifying me.
fixes #992

[heh, the amount of comments are proportional to the trouble caused by
this code :S ran into VC++ compile errors when __declspec came after
void* return type *sigh*]

This was SVN commit r10385.
2011-10-10 20:08:04 +00:00
janwas 8ac994e4e6 sync with work: add and use NOTHROW; export file_system functions; throw Status from File ctor; add WARN_THROW equivalents of WARN_RETURN
This was SVN commit r10384.
2011-10-10 10:04:36 +00:00
Mythos_Ruler 6c6c374a11 This was SVN commit r10383. 2011-10-09 21:50:58 +00:00
Mythos_Ruler 470bff16c7 This was SVN commit r10382. 2011-10-09 21:34:43 +00:00
Pureon 22c7346dbd Persian stable actor and template
This was SVN commit r10381.
2011-10-09 19:57:29 +00:00
ShieldBearer bb32cc9794 This was SVN commit r10379. 2011-10-09 12:18:25 +00:00
Mythos_Ruler 6ef517d3c4 Updating Persians. Added Persians to Oasis IV map.
This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
Mythos_Ruler 45cd62fc93 #Persian infantry unit actor/animation work. They now use the proper animations and props when performing various tasks.
This was SVN commit r10377.
2011-10-09 10:13:48 +00:00
Pureon a240958de3 Removes Conquest Critical class from obelisks
This was SVN commit r10375.
2011-10-08 23:53:34 +00:00
janwas a106b9da0b apic: avoid warning message for ancient single-core, non-HT processors. fixes #985
wvm: improve diagnostics if allocation failed

This was SVN commit r10374.
2011-10-08 16:53:57 +00:00
janwas 39e5cb5dc9 proper fix for brain-dead Linux affinity API (that code was disabled in #547)
refs #985

This was SVN commit r10373.
2011-10-08 16:42:30 +00:00
ShieldBearer 90cac1b7b0 Persian Scythed Chariot
This was SVN commit r10372.
2011-10-08 15:43:11 +00:00
Pureon 8b88ae6302 Persian Corral building
This was SVN commit r10371.
2011-10-08 14:38:02 +00:00
Pureon 7bbe2b3bab Removing old unused Persian house assets
This was SVN commit r10370.
2011-10-08 14:26:55 +00:00
Pureon de7596a3a8 New Persian houses
This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
Mythos_Ruler 706dea144f This was SVN commit r10368. 2011-10-08 03:44:48 +00:00
Mythos_Ruler 45b8889479 Yeah there is.
This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
Mythos_Ruler 1a81324e4e Misc stuff:
-- Updated some Persian shield textures.

-- Made a portrait for the Persian merchant ship.

-- Created entity for Persian fishing boat.

This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
Mythos_Ruler e7cbe197a6 New sail design.
This was SVN commit r10365.
2011-10-06 05:51:25 +00:00
fcxSanya b0ad0d97be Remove Premake3 files. Closes #934.
This was SVN commit r10362.
2011-10-03 19:09:03 +00:00
Pureon c53c098fec Fix to lion run speed
This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
Pureon fce9b9a37e Fix to skeleton unit crash in Atlas
This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
Mythos_Ruler 9cc13a2b80 This was SVN commit r10359. 2011-10-02 04:16:55 +00:00
historic_bruno 3f3b5ee3e5 Adds player ID to PlayerDefeated message for AI usage.
This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
historic_bruno 0028d1640d Removes ConquestCritical class from certain non unit-producing structures.
This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
Mythos_Ruler 5336ad0eea This was SVN commit r10356. 2011-10-01 09:31:40 +00:00
fcxSanya 88ee37d0f6 Oops. Revert market template changes.
This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
fcxSanya 48c7eab4e8 Add 'Not implemented yet' note to healer tooltips.
This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
Jubal 55e9ffe294 Adds the ForestPlant class.
This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
Jubal 3bb05d77a6 Adds a new class, ForestPlant
This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
Jubal 47c9f6ca2d Changes IsSeaCreature to SeaCreature
This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
Jubal df6cf0c5e8 Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
Jubal 667d016c83 Changes IsSeaCreature to SeaCreature
This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
historic_bruno 6dbd081219 Fixes AIs gathering enemy (non-gaia) resources, such as fields.
This was SVN commit r10348.
2011-09-30 19:54:04 +00:00
Jubal 6594a527db Another bugfix attempt
This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
Jubal 3a7fac7c4d Bugfix #2
This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
Jubal b3d5075408 Bugfix
This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
Jubal 64a0a5e58a Now much more strictly restricts the game to 1 foundation at once.
This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
Jubal a5a134fa87 CC building now emphasised over house building.
This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
historic_bruno d271090bbd Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981.
This was SVN commit r10342.
2011-09-29 21:46:43 +00:00
EmjeR 4fd84919cd This was SVN commit r10341. 2011-09-28 23:43:26 +00:00
historic_bruno e0255741d8 Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
historic_bruno b40ba972c1 Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
Jubal 75c7028e24 Stops the builders regrouping to town centre, because this is no longer really needed.
This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
Mythos_Ruler 9cf932eaee Persian Healer
This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
Mythos_Ruler 4f18eddc15 Messing with whale actor/entity.
Chariot texture.

Persian healer.

This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
Mythos_Ruler 43cebfc2dc This was SVN commit r10335. 2011-09-28 03:49:54 +00:00
Mythos_Ruler 70d9596947 Persian faravahar decal texture.
This was SVN commit r10334.
2011-09-28 02:34:27 +00:00
historic_bruno d63947597c Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971.
Renames herd_passive template to herd_domestic.

This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
Mythos_Ruler 71a482cfa3 This was SVN commit r10332. 2011-09-27 10:07:11 +00:00
Mythos_Ruler f7b997c3d9 Fixed the Palace portrait.
This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
historic_bruno 0e39511b3a Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
Changes to rmgen API for consistency and support of 3D
position/rotation.

This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
historic_bruno 43edf6b237 Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971.
This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
janwas 16f5016a1a sync with work: add compile-time BITS and CeilLog2 and optional IO instrumentation
This was SVN commit r10324.
2011-09-26 08:29:57 +00:00
Mythos_Ruler 67d99f3001 Shields for Amish's bireme.
This was SVN commit r10323.
2011-09-26 04:03:43 +00:00
Mythos_Ruler 1acdd54bc4 This was SVN commit r10322. 2011-09-26 02:15:19 +00:00
Mythos_Ruler 7039a75cfd This was SVN commit r10321. 2011-09-26 01:55:42 +00:00
Mythos_Ruler cf89278cb0 This was SVN commit r10320. 2011-09-25 22:36:58 +00:00
Pureon 3ead9f0b32 Fix to Jubot economy.js
This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
Jubal a6eccb1290 Here we go...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.

This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
WhiteTreePaladin 4200e33e5e Update button text color on game disconnected screen
This was SVN commit r10316.
2011-09-24 23:00:27 +00:00
janwas 0d708b31b4 avoid rare init-order bug when SRAT ACPI table is available AND APIC IDs are NOT
move APIC-related code to separate file, with its own initialization to
avoid circular dependency
fixes #976

This was SVN commit r10315.
2011-09-24 19:47:13 +00:00
Mythos_Ruler 5a3a1d780a A couple portraits.
This was SVN commit r10314.
2011-09-24 19:31:34 +00:00
Jubal bb3b52fb82 This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
Jubal b9fc207437 Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
Jubal 17076f2561 Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
Jubal 5fc514ab32 Adds a class called "IsSeaCreature" to identify fish for the AI.
This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
Mythos_Ruler 759e11e801 Updated background.
This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
historic_bruno c3bb3ec57e Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
historic_bruno 7828544946 Attempts to fix ArchiveViewer build on OS X (use wxString::wc_str() to construct std::wstring).
This was SVN commit r10305.
2011-09-23 02:56:19 +00:00
Mythos_Ruler 83cfcd181d Unit actor tweaks.
This was SVN commit r10304.
2011-09-22 01:21:39 +00:00
janwas 9812ee2780 avoid error dialog when gamma upload fails twice (for reasons still unknown *sign*)
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=226211&st=50&#entry226211

This was SVN commit r10303.
2011-09-21 20:38:09 +00:00
fcxSanya c77fb0e841 In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963.
This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
Jubal 2ddd237509 This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
historic_bruno 6ff59cbeeb Enables Atlas build on OS X.
This was SVN commit r10300.
2011-09-20 22:52:21 +00:00
historic_bruno 08b4d96cf2 Moves Atlas UI to main thread while engine loop runs in new thread.
Fixes Atlas compatibility with OS X (wxOSX/Cocoa requires the UI to run
in the main thread). Fixes #500.
Fixes Windows shutdown to close COM library properly (and WMI).

This was SVN commit r10299.
2011-09-20 22:49:02 +00:00
Mythos_Ruler e66a0c6dac This was SVN commit r10298. 2011-09-20 03:15:04 +00:00
Mythos_Ruler 8d7504aa2e This was SVN commit r10297. 2011-09-18 06:24:45 +00:00
Mythos_Ruler 8c6926cfb9 Fixed persian trader to use Carth trader actor for now.
This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
Mythos_Ruler 3c43a59f43 This was SVN commit r10295. 2011-09-18 04:55:26 +00:00
Mythos_Ruler 92ba917c5a #Moving new Alpha 8 faction from Internal to Public.
Updated some hero tooltips.

This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
Mythos_Ruler d497c28d5e Renaming some things before I move them.
This was SVN commit r10293.
2011-09-18 04:13:32 +00:00
WhiteTreePaladin 6287158c17 Widen history section tooltips
This was SVN commit r10292.
2011-09-17 15:49:57 +00:00
Mythos_Ruler bb6d8b6094 This was SVN commit r10291. 2011-09-17 04:57:37 +00:00
historic_bruno b885498477 Fixes text alignment and inconsistencies in game setup UI.
This was SVN commit r10290.
2011-09-16 23:42:37 +00:00
Pureon b6882ca146 Fix default network map js
This was SVN commit r10289.
2011-09-16 21:40:42 +00:00
ShieldBearer 3c5bf35f81 This was SVN commit r10288. 2011-09-16 12:20:18 +00:00
Mythos_Ruler f8443f6ef9 Updated Greek penteconter portrait.
This was SVN commit r10287.
2011-09-15 22:34:40 +00:00
Mythos_Ruler 9aede79908 Fixed tooltip.
This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
historic_bruno b1d98cff04 Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956.
This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
Mythos_Ruler 170fc8e8b0 Changed selection and complete sounds.
This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
Mythos_Ruler 3ce370aadb Walls demo
This was SVN commit r10283.
2011-09-15 03:39:29 +00:00
Mythos_Ruler 8e0a4557ed Fixed shields for Carth spearman.
This was SVN commit r10282.
2011-09-14 23:34:34 +00:00
WhiteTreePaladin 45aedb2874 Should fix the music errors in Atlas (related to #956) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
historic_bruno da94100582 Fixes Jubot mills facing the wrong direction.
This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
WhiteTreePaladin aba6a7f118 Reorder dialog buttons for consistency
This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
historic_bruno d4ffe7c887 Adds Alpha number and name to main menu. Fixes #955.
Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.

This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
Mythos_Ruler 4d40c8dc7d Berry bush updates.
This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
historic_bruno c3075c8e5b Fixes AI building angles to face bottom right corner of the map.
Cleans up the same concept in random maps.

This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav d63e9eaef4 This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
ShieldBearer cbc1198f19 This was SVN commit r10273. 2011-09-13 15:49:25 +00:00
WhiteTreePaladin b65b7d95e7 Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
ShieldBearer 348fa3347c This was SVN commit r10271. 2011-09-13 08:32:34 +00:00
Mythos_Ruler e219bb5832 Different decal
This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
WhiteTreePaladin 95d36130e4 Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
WhiteTreePaladin c362ce0565 Convert spaces to tabs in main menu files
This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
Mythos_Ruler a69f957c86 More entity tweaks. Alexander and Cretan Archer.
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
Mythos_Ruler 8a3318240f Updated tooltips.
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
WhiteTreePaladin 7e6098a19f Remove exit button from corner of main menu screen
This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
WhiteTreePaladin 97e4f0fd5d Update alpha version label, change default single player map, update scripts music system
This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
Pureon eb5a83fc8f New Carthaginian camel trader
This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
Mythos_Ruler 782bf32e53 This was SVN commit r10261. 2011-09-12 23:35:48 +00:00
Mythos_Ruler bf8a0bda32 Berry Bushes texture
This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
Mythos_Ruler e9d7aa1879 Tweaked the female building animation speed.
This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
fcxSanya eccf787ec8 Fix test for GuiInterface. Fixes #957.
This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
ShieldBearer 6629323f8d This was SVN commit r10257. 2011-09-12 10:47:33 +00:00
WhiteTreePaladin b1247e77cd fix start/stop music in settings, double ingame menu speed
This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
WhiteTreePaladin b50fa144f3 The underlying sound system needs some work, so just get scripts sound working better.
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
Pureon 9c66b4d4f3 Cart scout tower model updates
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
Pureon c198e27e89 Updates to Cart civ centre and wall tower
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav f21eb03bf2 This was SVN commit r10252. 2011-09-11 17:46:26 +00:00
ShieldBearer bdc1946dc3 This was SVN commit r10251. 2011-09-11 14:08:48 +00:00
ShieldBearer cccfaecdfe This was SVN commit r10250. 2011-09-11 13:30:16 +00:00
WhiteTreePaladin be69735582 Trying to clean up music in the scripts. It is still broken.
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
Mythos_Ruler 7d95a68a20 This was SVN commit r10248. 2011-09-11 03:06:59 +00:00
janwas 80df13f47b add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
Mythos_Ruler 579f1acb6f A couple of new loading screen "tips."
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
Mythos_Ruler 424410ea07 Some portrait updates.
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
Mythos_Ruler 96787667cb Scorpio tweaks
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
janwas 78fe8e1e62 h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
fixes #860, #915, #920

This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
Mythos_Ruler f7a7e9765a Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
Mythos_Ruler 7e3ca5516f Projectile work on Carth Ballista actor.
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
Pureon 7c0c044fa8 Kart ballista shifted root, smoothed some faces, uv edits
This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
WhiteTreePaladin db137737ba Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
Mythos_Ruler d2adbca5c6 Updated shrouds texture.
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
ShieldBearer a4bf03996b This was SVN commit r10237. 2011-09-09 09:55:22 +00:00
ShieldBearer 5233e4c0a7 This was SVN commit r10236. 2011-09-09 09:25:24 +00:00
Mythos_Ruler f2de3ea2ee Tweaked death anim speeds.
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
Mythos_Ruler 2f1f528f1c Capes for Gallic mercenary swordsmen
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
historic_bruno 0eeffd05bd Adds max player population to sim state, based on patch from quantumstate. Fixes #951.
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
historic_bruno b8a375656e Fixes bug in player init (AI is configured by game setup, not always matching map settings).
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
Pureon 486e002008 Giraffe, infant, lion, lioness death animations
This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
Mythos_Ruler 3082da9be9 Fixed
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
feneur d5c664e36e # In-game manual updated to mention AI, map filters, and random maps.
This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
Mythos_Ruler 3eb4d73438 This was SVN commit r10228. 2011-09-08 09:13:54 +00:00
ShieldBearer 0e5ef2f2e8 This was SVN commit r10227. 2011-09-08 07:26:20 +00:00
Mythos_Ruler 0a168f8436 This was SVN commit r10226. 2011-09-08 07:09:33 +00:00
ShieldBearer f489e1205a new icons for the embassies
This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
Mythos_Ruler aa6ad53e80 Shroud texture for ships
This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
ShieldBearer 255bb29ab8 This was SVN commit r10223. 2011-09-08 06:00:33 +00:00
ShieldBearer 5f720dcace This was SVN commit r10222. 2011-09-08 05:56:54 +00:00
WhiteTreePaladin 10b94a6741 Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
WhiteTreePaladin bab589e8a3 Tweaked game setup screen options area.
This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
WhiteTreePaladin d22656034e Tweaked summary screen.
This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
WhiteTreePaladin 238792a524 Reworked game setup and loading screens, and adjusted title decoration for some windows.
This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
Mythos_Ruler 19e258d36c Oasis tweaks.
Oasis III with 2 Carthage players.

Updated animations for Italian swordsman.

New portrait for shipyard.png

#Islands random map script.

This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
historic_bruno c12d2ac0be This was SVN commit r10215. 2011-09-08 03:03:08 +00:00
historic_bruno 9e2d97a9c0 Fixes actor viewer button (label didn't update after switching tools).
This was SVN commit r10214.
2011-09-08 03:00:56 +00:00
Mythos_Ruler 06d95fb861 This was SVN commit r10213. 2011-09-08 00:39:57 +00:00
Mythos_Ruler 8fa5e80043 Carthage building names.
This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
WhiteTreePaladin bc59102801 Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
Pureon b6f1251089 cart mechanical siege ballista xml
This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
Pureon 4332f37462 Siege ballista entity setup
This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
Pureon 2a0c04c930 Fix prop error on cart wall towers
This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
Mythos_Ruler cd3277d101 Maps fix #950.
#New units for Carthage.

This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
historic_bruno e3c3dd1026 Fixes missing template in Bridge Demo map.
This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
Pureon f6120eb8e6 Carthaginian ballista unit
This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
Mythos_Ruler a088a9e3aa This was SVN commit r10203. 2011-09-07 21:26:17 +00:00
janwas 63c7d3d52f fix warning about missing registry key (happens on one system for unknown reasons)
see
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=225336&st=50&#entry225336

This was SVN commit r10202.
2011-09-07 19:15:20 +00:00
WhiteTreePaladin 185571845f Renaming cancel button to main menu which makes more sense when returning from a match.
This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
WhiteTreePaladin b65f8ae23a Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
WhiteTreePaladin 550cac253d Resize stances panel to fit better and move delete command to end of list.
This was SVN commit r10199.
2011-09-07 01:54:08 +00:00
Mythos_Ruler 3f0f1f78fb Portraits for Carthaginian Bireme and Quinquereme.
This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
WhiteTreePaladin 85f60c4d28 New session tooltip colors and some code cleanup.
This was SVN commit r10197.
2011-09-07 01:43:56 +00:00
ryan827 56ce7f7809 Added new sounds for mining and lumbering
- Ryan

This was SVN commit r10196.
2011-09-06 21:43:19 +00:00
ryan827 21c52b5dcd Added new sounds for mining and lumbering
- Ryan

This was SVN commit r10195.
2011-09-06 21:37:49 +00:00
WhiteTreePaladin 7a7ebaa983 Allow ingame menu to reverse, add sounds to all menu buttons, and some organizing and cleanup
This was SVN commit r10194.
2011-09-06 18:15:27 +00:00
Mythos_Ruler 1a76c3b848 Tweaked Sicilia map.
This was SVN commit r10193.
2011-09-06 05:16:44 +00:00
historic_bruno 81191a6ea7 Fixes garrisoned units disappearing when eject occurs too frequently. See #910.
This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
Mythos_Ruler 0210288ef1 Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
historic_bruno 8b33f5cfd2 Fixes UI becoming unresponsive when ordering units to garrison.
This was SVN commit r10190.
2011-09-06 02:06:24 +00:00
Mythos_Ruler e100f7264b This was SVN commit r10189. 2011-09-05 19:10:27 +00:00
ShieldBearer db3deba8dd This was SVN commit r10187. 2011-09-05 10:32:37 +00:00
ShieldBearer d9a56d2765 This was SVN commit r10185. 2011-09-05 04:24:26 +00:00
Mythos_Ruler c4eb410d0d Fixed devotio calling missing texture.
This was SVN commit r10184.
2011-09-04 22:31:13 +00:00
Pureon 5b120012df cart long wall gate upgrade mesh and actor
This was SVN commit r10183.
2011-09-04 12:35:47 +00:00
WhiteTreePaladin cf667d335a Reorganize sound functions, play new defeat music, clean up some tab versus space issues.
This was SVN commit r10182.
2011-09-04 01:54:54 +00:00
ShieldBearer d578f53ee2 This was SVN commit r10181. 2011-09-03 16:30:29 +00:00
ShieldBearer ac76bd6fef Carth Bireme Update
This was SVN commit r10180.
2011-09-03 05:06:36 +00:00
WhiteTreePaladin dfcabe4db3 Adjust main menu background scrolling speed and make submenu use random sounds when opening.
This was SVN commit r10179.
2011-09-03 03:18:40 +00:00
WhiteTreePaladin 8f26bff788 Fix menu and dev commands overlay issue. Add music to Carthage civ file.
This was SVN commit r10177.
2011-09-03 02:12:14 +00:00
Ykkrosh cb7a4f8b1a Hopefully fix replay mode
This was SVN commit r10175.
2011-09-02 23:47:26 +00:00
Mythos_Ruler 33fef3a6fb This was SVN commit r10174. 2011-09-02 22:51:42 +00:00
Mythos_Ruler 832c4d3a57 Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
Mythos_Ruler cef1c1b69a Some updated portraits.
This was SVN commit r10172.
2011-09-02 21:46:32 +00:00
OmriLahav e0ed496458 This was SVN commit r10170. 2011-09-02 14:45:58 +00:00
historic_bruno 89532feab6 Fixes Atlas file open dialog on OS X (filters not shown by default in wxOSX 2.9).
This was SVN commit r10168.
2011-09-02 02:27:55 +00:00
historic_bruno 706153f8ee This was SVN commit r10167. 2011-09-02 00:40:00 +00:00
historic_bruno e847f5f69e Removes old mapgen scripts.
This was SVN commit r10166.
2011-09-02 00:37:23 +00:00
WhiteTreePaladin 05c5596827 Fix squished menu background and make clicking on background hide the submenu
This was SVN commit r10165.
2011-09-02 00:33:19 +00:00
historic_bruno ec6b9dfc28 Fixes broken color to string conversion in UI. Fixes #939.
This was SVN commit r10164.
2011-09-02 00:24:30 +00:00
Mythos_Ruler 65f3126f04 Fixed the rocks on the left edge of this menu background piece. Just need someone to tweak up the code so it isn't crunched. :)
This was SVN commit r10163.
2011-09-01 21:56:45 +00:00
Mythos_Ruler a28a5ef934 This was SVN commit r10162. 2011-09-01 19:59:07 +00:00
Mythos_Ruler e2ad017092 Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
ShieldBearer 48aabdf177 This was SVN commit r10160. 2011-09-01 11:08:46 +00:00
historic_bruno 90fdd26cf1 Sets default wxFileDialog filters in Atlas.
This was SVN commit r10159.
2011-09-01 04:47:45 +00:00
WhiteTreePaladin d5b8a39fdd Fix misaligned text in dialogs
This was SVN commit r10158.
2011-09-01 03:27:30 +00:00
WhiteTreePaladin 5c7b1d8241 Make pause text larger
This was SVN commit r10157.
2011-09-01 02:54:05 +00:00
WhiteTreePaladin ee0c812b67 Tweaked style of manual and history
This was SVN commit r10156.
2011-09-01 02:49:02 +00:00
WhiteTreePaladin 142bd05380 Menu: removed autohiding, doubled speed, added sound effects. GUI art: changed gold titlebar back to bronze, made progressbar consistent with titlebar. Repositioned start game button.
This was SVN commit r10155.
2011-09-01 02:36:38 +00:00
historic_bruno 1389f11b6e Applies Yves' latest patch for premake4.
Fixes test generation path in XCode and MSVC.
Fixes PCH dependency tracking in GCC. Fixes #903.
Fixes PCH being included in its own input (caused GCC bus error).
Ensures premake4 gets rebuilt on *nix after running clean-workspaces.sh.
Updates Windows premake4 binary.

This was SVN commit r10154.
2011-09-01 01:58:04 +00:00
historic_bruno 1433bd9ad9 Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936.
This was SVN commit r10153.
2011-08-31 23:41:55 +00:00
Mythos_Ruler 2d10077581 This was SVN commit r10152. 2011-08-31 16:04:49 +00:00
Mythos_Ruler a267c64ff7 Gold border frame
This was SVN commit r10151.
2011-08-31 15:54:44 +00:00
WhiteTreePaladin 0fe7cd7edc Some small layout alignment tweaks/fixes
This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
WhiteTreePaladin c23497f326 Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
WhiteTreePaladin 7d2411e6cb Convert win / loss dialogs to new style.
This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
WhiteTreePaladin 2469fdf8c6 Convert delete dialog to new style. Fixes #937
This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
WhiteTreePaladin 9a00398e24 Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
Mythos_Ruler b48c35c512 After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
This was SVN commit r10145.
2011-08-31 02:07:35 +00:00
Mythos_Ruler cda3a7eedf Tweaked ship health and Super Dock health.
Disabled <TerritoryDecay> for some miscellaneous things.

This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
historic_bruno 07d48a5c9a Prevents gaia buildings from decaying in enemy territories.
This was SVN commit r10143.
2011-08-30 23:53:34 +00:00
Mythos_Ruler 7429cc2b95 Updated Cart trireme portrait.
Added Carthaginians to map.

This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
EmjeR fd52ec7786 This was SVN commit r10141. 2011-08-30 23:23:51 +00:00
historic_bruno 1ff6d44f9e Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859.
This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
EmjeR a9e3368c8b Persian Trireme Updated
This was SVN commit r10139.
2011-08-30 22:24:07 +00:00
Mythos_Ruler 4530b45665 Updated Carth Sandbox.
This was SVN commit r10138.
2011-08-30 21:30:16 +00:00
Pureon 8a096711ae Update to Italian embassy building
This was SVN commit r10137.
2011-08-30 20:14:18 +00:00
Mythos_Ruler 7b4f6dece1 Props for the Iberian embassy.
This was SVN commit r10136.
2011-08-30 05:11:22 +00:00
Mythos_Ruler 05afd7796c Improvements to the Cart Wall entities and to the general wall templates.
Removed pop bonus for embassies.

This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
historic_bruno e8253249a2 Switches Atlas player panel to our custom ColourDialog for consistency.
This was SVN commit r10134.
2011-08-29 22:27:58 +00:00
historic_bruno fc7d303ee4 Adjusts Atlas sidebar and bottombar to look better on different platforms.
This was SVN commit r10133.
2011-08-29 22:12:20 +00:00
Pureon a4fbf46deb Updates to Carthaginian building models
This was SVN commit r10132.
2011-08-29 20:07:26 +00:00
historic_bruno 6366ad728f Fixes Atlas toolbar in wxOSX (only Realize() it after creation).
Fixes terrain preview not displaying first page in wxOSX.
Formats terrain page labels more nicely.
Adds a bunch of tooltips.

This was SVN commit r10131.
2011-08-29 03:50:29 +00:00
WhiteTreePaladin ded514644e Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
historic_bruno 769a927446 Changes Atlas toolbar construction to use CreateToolBar instead of explicitly setting it (which doesn't work on wxOSX 2.9).
Adds a call to Atlas_GLSetCurrent after setting Atlas resolution on OS X
(otherwise the canvas doesn't seem to update properly).

This was SVN commit r10129.
2011-08-28 21:10:45 +00:00
Mythos_Ruler c1b6b6d76e This was SVN commit r10128. 2011-08-28 19:50:46 +00:00
Mythos_Ruler ce17fc4e3f This was SVN commit r10127. 2011-08-28 19:49:46 +00:00
Pureon ba4de704b0 Carthaginian building updates
This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
ShieldBearer 8c09b777e2 This was SVN commit r10125. 2011-08-28 10:58:12 +00:00
Pureon 3dc491efb7 Updates to Carthaginian buildings
This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
historic_bruno 47e1e23721 Fixes bug on object panel (assert fail when map was loaded before the panel was displayed).
This was SVN commit r10123.
2011-08-28 05:57:09 +00:00
WhiteTreePaladin 4185aa348a change button height from 32 to 28
This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
WhiteTreePaladin ad6c4b6abe removed close button from ingame menu, updated button texture
This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
WhiteTreePaladin ab5d1f8482 Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
WhiteTreePaladin 6146d948ad hide yellow border between main menu and submenu
This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
historic_bruno f2b61d2e56 Fixes Atlas canvas on OS X (needs to be shown before setting GL context - fixes invalid drawable error).
This was SVN commit r10118.
2011-08-28 00:28:06 +00:00
historic_bruno cd6ce56632 Fixes some Atlas button layouts with wxWidgets 2.9 (wxGridSizer seems preferable to wxBoxSizer for equally sized buttons).
This was SVN commit r10117.
2011-08-27 23:43:18 +00:00
WhiteTreePaladin 52b73d4445 Make ingame exit button leave the current game rather than exit the entire program
This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
WhiteTreePaladin 0e81ee4f60 Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
WhiteTreePaladin e933986351 removed session dialog, updated ingame menu
This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
Pureon e33124631b Projectile nodes added to civ centre mesh
This was SVN commit r10113.
2011-08-27 21:35:34 +00:00
WhiteTreePaladin 3b958b4a1c Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
WhiteTreePaladin abda9576b1 Updated panel style and made main menu "x" exit game without confirmation
This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
WhiteTreePaladin ae866e2cb4 Fix typo in tooltip
This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
WhiteTreePaladin e1cb8f6e10 Update main menu buttons tooltip text
This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
WhiteTreePaladin e909567004 Convert most dialogs over to new style
This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
WhiteTreePaladin 2915e9a85e Update submenu code
This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
Ykkrosh 8729d1115d Render territory borders in non-shader render path.
Add basic support for fixed-function implementations of shader API.

This was SVN commit r10106.
2011-08-27 14:31:24 +00:00
ShieldBearer 9d25dad969 This was SVN commit r10105. 2011-08-27 13:18:35 +00:00
Pureon be02410dd4 Updates to cart civ centre and superdock meshes
This was SVN commit r10104.
2011-08-27 11:01:09 +00:00
WhiteTreePaladin fc958db168 moved some buttons to second tier, updated style of history section
This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
historic_bruno 29dc9c3094 Fixes bug in Atlas player panel (AtIter definition must be checked before incrementing).
This was SVN commit r10102.
2011-08-26 22:58:55 +00:00
Mythos_Ruler dace16913f Update to Carthaginian Sandbox
This was SVN commit r10101.
2011-08-26 22:37:02 +00:00
Mythos_Ruler fcc02d85c4 This was SVN commit r10100. 2011-08-26 22:35:07 +00:00
historic_bruno bb77e3a300 Changes player panel spin controls to use default style.
This was SVN commit r10099.
2011-08-26 22:11:30 +00:00
WhiteTreePaladin 53de4a8d5d remove ghost=true to allow clicking on communication buttons
This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
WhiteTreePaladin 9f6f4d8bd1 Beginning of the submenu
This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
WhiteTreePaladin 072751858b polish the alpha version label
This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
historic_bruno 2d1fe050b9 Fixes use of deprecated wxWidgets constants as they don't work on all platforms (only when the library was built with WXWIN_COMPATIBILITY_2_6).
This was SVN commit r10095.
2011-08-26 01:56:14 +00:00
Pureon 9090545852 Scenario only embassy simulation template
This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
Pureon 0a3b120aa8 Basic Italiote embassy mesh placeholder
This was SVN commit r10093.
2011-08-25 23:07:22 +00:00
Pureon b059824b76 Cart embassy updates
This was SVN commit r10092.
2011-08-24 23:14:15 +00:00
Pureon cbebe83b37 Cart celtic embassy update
This was SVN commit r10091.
2011-08-24 21:03:28 +00:00
Mythos_Ruler f9ef989f6d Carthage embassy and unit updates.
Some Barracks cost updates.

This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
janwas 9a53cc1395 __SSE[2]__ didn't work on MSVC/ICC after all; introduce HAVE_SSE[2] instead
This was SVN commit r10089.
2011-08-24 09:23:44 +00:00
WhiteTreePaladin 1890b1df49 Align tags to avoid confusion
This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
WhiteTreePaladin 81121ca1e8 Add alpha warning back
This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
WhiteTreePaladin bf5e94c6e4 Adjusted main menu panel background
This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
WhiteTreePaladin 8a4443e4c7 Update styles to match mockup better
This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
historic_bruno 37dad6eb62 This was SVN commit r10084. 2011-08-24 02:54:31 +00:00
historic_bruno 85336397a3 Don't render neutral territory borders on minimap.
This was SVN commit r10083.
2011-08-24 00:28:48 +00:00
historic_bruno f9dc6d9d69 Removes superfluous test build configuration from premake4.
This was SVN commit r10082.
2011-08-24 00:15:00 +00:00
historic_bruno 60985a3bc9 Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked). Fixes #893.
Changes training queue to support partial batch success and removal.

This was SVN commit r10081.
2011-08-23 22:43:34 +00:00
Pureon 9e487bac30 Carthaginian embassy buildings update
This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
Ykkrosh 13dc7a9210 Fix non-PCH build
This was SVN commit r10079.
2011-08-23 17:48:06 +00:00
Mythos_Ruler 192107a522 New "standing stone" treasures.
Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.

This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
Mythos_Ruler d204180ed0 Road demo map
This was SVN commit r10077.
2011-08-23 04:07:43 +00:00
WhiteTreePaladin 976529d280 Fix size issue with main menu panel shading
This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
WhiteTreePaladin 762aad3be5 Clean up some styles
This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
Mythos_Ruler eb9d5c9f39 This was SVN commit r10074. 2011-08-23 03:38:45 +00:00
Mythos_Ruler 05122a4e80 This was SVN commit r10073. 2011-08-23 03:38:32 +00:00
WhiteTreePaladin dc2b2aeff4 Converted some more screens over
This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
Mythos_Ruler a5a8367ed8 #Temperate stone road decals.
This was SVN commit r10071.
2011-08-23 03:08:18 +00:00
Mythos_Ruler c84d31e298 Cart tophet extra building.
Touched up the smoke particle.

Took territory effect away from Super Dock.

Touched up the Cart temple footprint.

This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
WhiteTreePaladin 605e9f97bf Update chat dialog and some labels in game setup to new style
This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
WhiteTreePaladin 0cd825e552 Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
Pureon f627229294 kart embassy actor and mesh commit
This was SVN commit r10066.
2011-08-22 23:14:07 +00:00
Ykkrosh e13aeee36c Report desktop display size (not just window size)
This was SVN commit r10065.
2011-08-22 22:34:59 +00:00
historic_bruno 27e5581d27 Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.

This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
Mythos_Ruler a4dc290c23 Map tweaks.
This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
WhiteTreePaladin da438151f0 adjust border around pre-release warning text
This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
WhiteTreePaladin d9c65c82cf More work on main menu, and added new button style
This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
ShieldBearer 32f68b7a4b This was SVN commit r10060. 2011-08-22 12:10:22 +00:00
janwas ed959b8da7 minor fixes: add missing arena.cpp; add required NONCOPYABLE annotation; fix UNUSED2 to work in the case of references.
This was SVN commit r10059.
2011-08-22 08:54:56 +00:00
WhiteTreePaladin a6f5784c5c Remove junk characters from beginning of Alpha Warning
This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
WhiteTreePaladin f2f0263a3d Made menu panel use a more relative layout to work better with lower resolutions
This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
historic_bruno 9af4851508 Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
Pureon 4bd86230b1 Old Cart civ centre files renamed
This was SVN commit r10055.
2011-08-21 16:10:17 +00:00
Pureon b37185f6db Cart civ centre update
This was SVN commit r10054.
2011-08-21 16:06:20 +00:00
janwas 6c859fc6bb add documentation on pointer types and RESTRICT as per yesterday's meeting
This was SVN commit r10053.
2011-08-21 15:09:09 +00:00
Ykkrosh 509f4387d7 Fix build
This was SVN commit r10052.
2011-08-21 13:10:44 +00:00
janwas 881d3cebf4 lay groundwork for more efficient and flexible allocators. add new sysdep/vm that provides access to additional features on Windows (large pages, autocommit). add Pool/Arena allocators that avoid overhead and support arbitrary storage (not just the expensive virtual memory allocator in DynArray)
This was SVN commit r10051.
2011-08-21 11:00:09 +00:00
janwas 3eb1ed0139 (actually remove)
This was SVN commit r10050.
2011-08-21 10:31:23 +00:00
janwas c26a369762 remove Bucket allocator (superseded by upcoming Arena/Pool with expandable Storage policies)
This was SVN commit r10049.
2011-08-21 10:30:35 +00:00
Mythos_Ruler 1c2472e67a Lowered TerritoryDecay from 20 to 5 (hps).
Disabled territory decay for Docks.

This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
Mythos_Ruler 6368331412 Map tweaks.
This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
Mythos_Ruler d92e74ee51 This was SVN commit r10046. 2011-08-21 01:02:01 +00:00
historic_bruno 730a89152c Fixes typecast performance warning in MSVC.
This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
janwas 5406a68959 feature request by philip: instead of refusing to load textures larger than the OpenGL limit, ensure they have mipmaps (unless it's s3tc, which would be too expensive to recompress) and skip levels until it fits
This was SVN commit r10043.
2011-08-20 17:56:12 +00:00
Ykkrosh 36d897c694 # New menu background image
This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
Mythos_Ruler d05d410b46 thicker mast
This was SVN commit r10041.
2011-08-20 16:17:51 +00:00
Mythos_Ruler 82e044c790 This was SVN commit r10040. 2011-08-20 05:59:25 +00:00
Mythos_Ruler 947efe70d1 #Greek trireme changes.
This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
ShieldBearer 5d116c2b8f This was SVN commit r10038. 2011-08-19 14:27:40 +00:00
Ykkrosh 5f07107609 Fix build with wxWidgets 2.9
This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
Ykkrosh 49af1880f8 Fix tests
This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
Ykkrosh 308cb26dd4 # Health decay for buildings not in a civ center's territory.
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
Ykkrosh 6b26820090 Build fix
This was SVN commit r10033.
2011-08-18 11:16:52 +00:00
Mythos_Ruler 5c3f3c2e15 This was SVN commit r10032. 2011-08-18 04:05:10 +00:00
historic_bruno 36c6318296 This was SVN commit r10031. 2011-08-18 03:28:32 +00:00
Mythos_Ruler a0fb46b5d6 #3rd new Celtic Market. :)
#Horse fauna entity.

This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
historic_bruno 89c22993a4 Adds terrain fill (bucket) tool to Atlas.
This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
Mythos_Ruler 5a2d7365f9 This was SVN commit r10028. 2011-08-17 21:58:50 +00:00
Ykkrosh b12845e6b4 Avoid shaders on GeForce FX, for performance.
Update list of Intel device names.

This was SVN commit r10027.
2011-08-17 21:42:32 +00:00
Ykkrosh 8872bad668 AoEO BAR compatibility in AoE3Ed
This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
Ykkrosh e8f6be0bf3 Fix GCC build (only reference SIMD types when supported by the compiler (though this might not work in MSVC))
This was SVN commit r10025.
2011-08-17 13:41:25 +00:00
janwas 9f97610cb2 refactor: remove "wrapping" and "read" functionality for DynArray (in preparation for replacing it with template policies for more flexible Pool etc.)
This was SVN commit r10024.
2011-08-17 08:38:53 +00:00
Mythos_Ruler 939f056794 Preliminary work on Roman units.
This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
historic_bruno 7bd2f1c925 Temp fix for autobuild: VC2008 doesn't define hypotf.
This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
historic_bruno 7679d1073b Fixes garrison behavior for ships - they no longer unload units underwater. See #893.
Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.

This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
Ykkrosh b9df1d3451 Be less grossly inefficient when computing minimap territory texture
This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
historic_bruno fab7bf4fcf Fixes manifest dependencies for Actor Editor. Fixes #924.
This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
Ykkrosh 609f1643d5 Fix -Wconversion warnings in simulation code.
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.

This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Mythos_Ruler b40b5b8414 Adjusting territory effects.
This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
historic_bruno a13f38c9b4 Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
historic_bruno a85c8218e9 Fixes player diplomacy init (again)
This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
Mythos_Ruler ec973ee005 This was SVN commit r10013. 2011-08-16 03:42:42 +00:00
Chakakhan 18c48492ef Added cast to convert from unsigned to int
This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
Chakakhan 0f0ac2bcd5 Fixes #898
This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
Mythos_Ruler cda5dfbf12 New foundation for Hellene dock.
Tweaking warship attacks.

This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
historic_bruno ff85950cb7 Disables build restrictions and limits for AIs (until they can be fixed).
Simplifies player diplomacy/team setup.

This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
historic_bruno 1b8471da1f Changes shore definition to distance on land (all water included) for better dock placement.
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.

This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
historic_bruno 132f9bd63b Fixes bug in Atlas random map generator UI.
This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
historic_bruno 7b27fcb716 Disables water rendering in the actor viewer.
This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
historic_bruno 8e5f87f240 Adjusts random map starting entities to face consistent direction.
This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
Mythos_Ruler 5288cda0ba Greek warship sail.
This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ShieldBearer ecee073860 #New Greek Trireme
This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
Ykkrosh 68fe745eb7 Fix packaging scripts for 5-digit revision numbers
This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
Mythos_Ruler 9be60bf29d Unit texture updates. Getting rid of "high" res texture folder.
This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
Mythos_Ruler e4c6cd8b85 This was SVN commit r9999. 2011-08-11 17:58:08 +00:00
Mythos_Ruler 13705a71e0 cleanup
This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
Mythos_Ruler ca0f54f17a Moving textures.
This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
Mythos_Ruler dc909411a8 This was SVN commit r9996. 2011-08-11 17:46:01 +00:00
Mythos_Ruler d724ff2b69 Remove rally point for House (females previous removed)
This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
Mythos_Ruler a681ff1189 Projectile prop point work for Civic Centres and Fortresses.
New foundation for Iberian Dock.

This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
Mythos_Ruler 26e249797f Removed legacy description.
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
Mythos_Ruler bcebde9c8e #Unit balancing for Carthaginian unit ranks. Closes #923
This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
historic_bruno e51849b29f Fixes incorrect distance calculation.
Improves dock foundation snapping.

This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
Mythos_Ruler 19ae44ad17 This was SVN commit r9990. 2011-08-10 23:54:37 +00:00
historic_bruno 819f354cca Removes Devil. Fixes #666.
Adds no_delayload to OpenAL, which has been causing startup problems.

This was SVN commit r9989.
2011-08-10 23:15:40 +00:00
historic_bruno 2726f6ed88 Changes GetFocus to return points above water.
Fixes camera following of boats.

This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
historic_bruno d605e85ae5 Removes ColourTester utility (needs update-workspaces).
Adds busy cursor to Atlas map generator.

This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
Mythos_Ruler 6d2ff5162e Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
Mythos_Ruler 5fd0d3b543 New foundation for Carth Market.
This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
fcxSanya 0adcad8662 Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922.
This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
Mythos_Ruler c513b5e35e Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
historic_bruno a02eb067f4 Makes Carthaginians selectable in game setup and random maps
This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
ShieldBearer 0952fa879c This was SVN commit r9981. 2011-08-08 07:13:58 +00:00
Mythos_Ruler 511a36e45a This was SVN commit r9980. 2011-08-08 02:44:41 +00:00
Mythos_Ruler ed3d4c5197 A couple of dock foundations. Tweaked some Carth dock stuff.
This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
historic_bruno 4a2adece07 Fixes class types for Atlas pathfinding overlay
This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
Mythos_Ruler 065e13b4d5 Pikemen walk at 6.0 now.
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
Pureon 5570126bca Carthaginian dock and superdock files.
This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
Mythos_Ruler 336c938296 Beefed walking speeds.
This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
Mythos_Ruler 633c366847 Roman Arch
This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
Ykkrosh b9bd7ff86e Fix signed/unsigned comparison warning
This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
historic_bruno f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
ShieldBearer 76e6b04c71 Greek Trireme Model
This was SVN commit r9969.
2011-08-06 08:04:33 +00:00
Mythos_Ruler c5b512584a New kart roof tile color.
This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
Mythos_Ruler 52eabed63d Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
Mythos_Ruler fc5c998dc6 Some updates to Necropolis--trees and such.
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
Ykkrosh 81c9a9b1f1 Fix build with old GCC
This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
Mythos_Ruler 93125e29d4 This was SVN commit r9963. 2011-08-04 19:15:24 +00:00
janwas 083e7a41fd fix typo
This was SVN commit r9962.
2011-08-04 17:27:14 +00:00
janwas 0748c5a75e cleanup and simplification of the really old h_mgr code.
replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860, #899, #915) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).

please post a comment if this or similar issues persist.

This was SVN commit r9961.
2011-08-04 17:11:16 +00:00
janwas 22191bfcc6 Windows fix (smaller type conversion)
This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
Mythos_Ruler fad5182d6c This was SVN commit r9959. 2011-08-04 00:51:33 +00:00
Mythos_Ruler 9ed3b3f801 Tweaks to the skies textures.
This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
Mythos_Ruler 154bee8f5c More vision adjustments.
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
Mythos_Ruler 5d992994d4 Territory demo map.
Updated vision ranges and territory ranges for templates.

This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
Ykkrosh 2d662a1228 Add WELL512 RNG
This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
Ykkrosh 94e9a8b459 Fix hang with Boost 1.47
This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
Mythos_Ruler acbb59d982 Some texture and actor updates, specifically in regards to capes.
This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
Ykkrosh 6aeb5c64de # Remove SoD inside territories.
Fix some serialisation issues.

This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
Ykkrosh 9430de3d85 Support TerrainChanged messages in scripts, and report use of unsupported messages
This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
WhiteTreePaladin 7e67e816c9 Add small 'X' exit button to corner
This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
Mythos_Ruler bd3c395d00 This was SVN commit r9948. 2011-08-01 02:46:29 +00:00
WhiteTreePaladin 6bcb3f5695 A very rough attempt at the new main menu style.
This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
Pureon 0401d07659 kart_struct texture update. Updates to civcentre, market, temple models
This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
Ykkrosh 22cf7d4d83 Fix #913 (corrupted map file)
This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
janwas 6304797cbd pool - safely handle zero-sized allocations (fixes #909)
snd_mgr - remove no longer needed hacks for native OpenAL
implementations
test_wdbg_sym.h - belated commit of warning fix

This was SVN commit r9944.
2011-07-31 09:42:57 +00:00
Mythos_Ruler 14fbdb9aae This was SVN commit r9943. 2011-07-31 07:41:34 +00:00
Mythos_Ruler f258ce921d Territory tweaks for structures. Playtest and see what you think.
This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
Mythos_Ruler 0cf9dbf9c6 Cavalry version for the cape. New updated shields for Cart and Samnite units.
This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
Mythos_Ruler f73a44527d Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
Ykkrosh e7ac0926a7 Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
Fixes #906.

This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
fcxSanya 3cc1c7e24e Templates sorting utility. Closes #801.
This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
fcxSanya 328d33b9e9 Simulation templates sorting in internal mod. See #801.
This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
fcxSanya 2ecbfa81c3 Simulation templates sorting. See #801.
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
ShieldBearer 22f2878c26 This was SVN commit r9935. 2011-07-30 18:34:08 +00:00
Ykkrosh a1f925a378 Fix broken entity reference
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
Ykkrosh b63cc7b18d Delete seemingly bogus file
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
Ykkrosh 04ec40259b Use player colours for territory borders in minimap
This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
Ykkrosh 4e4a5fd8a6 Increase territory border thickness
This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
ShieldBearer 239685d754 #New Carthaginian Merchant Ship
This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
Mythos_Ruler e7677a48e2 1 more Samnite shield texture.
This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
Mythos_Ruler 29a178d9d6 Samnite portraits.
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
Mythos_Ruler 8a400f7b97 #Samnites.
#Greek shield guides.

This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
historic_bruno b892d35fea Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911.
This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
Pureon f32beb879b Kart wall and tower testing
This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
Mythos_Ruler 8bc942d271 A bunch of "Samnite" i.e. Italic Cavalry stuff.
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
Pureon 27e895b1b0 Closed palisade gate
This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
Mythos_Ruler 2a9e7f9449 Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
Mythos_Ruler 3afbab309a Tweaks to Carth corral.
Made the palisade fort shoot from the proper place.

This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
Mythos_Ruler 713197b98d This was SVN commit r9916. 2011-07-25 00:53:20 +00:00
Pureon 3b70097dbe New palisade Outpost, Watchtower, and Spike structures
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
Pureon cbbc4e148b Updates to some of the palisade models
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
Mythos_Ruler 5516f11fc2 This was SVN commit r9913. 2011-07-24 22:20:30 +00:00
Mythos_Ruler 3d9d6bd3dc Greek wall tower shoots from the proper place now.
Tweaks to the black capes.

This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
historic_bruno cdfeeab25f Fixes Atlas non-PCH build.
This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
Pureon c072e8a85d New Kart corral files
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
historic_bruno f0fe1b0b28 Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
Ykkrosh b2837e2878 Fix compatibility more with Boost 1.47
This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
Ykkrosh 955f94976e # New dynamic territories design
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
Ykkrosh 78fd3a2ba2 Fix compatibility with Boost 1.47
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
Mythos_Ruler 2612cd511d This was SVN commit r9904. 2011-07-24 09:18:42 +00:00
Mythos_Ruler 51b99950c4 Thespian Melanochitones.
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
Mythos_Ruler 18f6d55dc0 #Italic Cavalry stuff.
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
historic_bruno 813fed5b9e Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
Adds some starting entities to unfinished civs.

This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
Mythos_Ruler 17d8807566 Touched up some animal stuff. Added Asian elephant entity.
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
ShieldBearer 3f950d1774 Elven Ship(under the name noldor_ship_trireme)
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
Mythos_Ruler 44742dd78d #Hannibal updated.
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
Mythos_Ruler cdd10cf8d2 #New Carthaginian shields.
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
Mythos_Ruler a32dff97b5 Sail textures.
This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
Mythos_Ruler 7ff8b75c89 Tooltip for Carthaginian Temple.
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
historic_bruno 153357f640 Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
Ykkrosh f9d7c1246d # Initial support for territories
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
Ykkrosh cdbd347466 Fix inconsistent function prototype (fixes #897)
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
janwas 15df4aa4be OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
Ykkrosh ce42cd611a Update release packaging script for recent library changes
This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
historic_bruno 8da2640f5e Fixes no-PCH build
This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
historic_bruno 83f7639ac9 Removes hacks for typed array initialization
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
Mythos_Ruler b2be81c51f #Mauritanian Archers.
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
Mythos_Ruler 0b5e959a31 Some updates to Oasis II map.
This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
Mythos_Ruler 8ed6a0b335 This was SVN commit r9879. 2011-07-18 23:07:33 +00:00
Ykkrosh 840a404952 Regenerate makefiles for modified Premake using unmodified Premake, for OS X compatibility
This was SVN commit r9878.
2011-07-18 21:42:41 +00:00
Ykkrosh 708e9cea05 Fix looping of non-streaming sounds
This was SVN commit r9877.
2011-07-18 17:56:17 +00:00
Ykkrosh 9edfe0fbcd Fix clean-workspaces script for new SpiderMonkey
This was SVN commit r9876.
2011-07-18 17:32:07 +00:00
janwas b738f27283 hopefully fix non-Windows build errors
This was SVN commit r9875.
2011-07-18 15:25:48 +00:00
Ykkrosh ead45aa957 Report XML parse errors better in validator tool
This was SVN commit r9874.
2011-07-18 14:57:41 +00:00
Ykkrosh 65d87eaee7 Fix XML error and probable typo
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
Ykkrosh c33246d603 Fix build errors
This was SVN commit r9872.
2011-07-18 11:10:13 +00:00
janwas 0d23e3f333 post-alpha sync with work.
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests

This was SVN commit r9871.
2011-07-18 09:21:56 +00:00
janwas 2d9e473483 fix for non-contiguous APIC IDs within a single package (happens on recent Intel CPUs)
This was SVN commit r9870.
2011-07-18 08:08:06 +00:00
Mythos_Ruler bb3e37725d #Added ranks to Carthaginian units.
#Updated some temperate biome terrain textures.

This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
Mythos_Ruler edb063dbc8 Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
Touched up maps.

This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
Mythos_Ruler af5fad90fa UI Portraits for fauna.
This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
Mythos_Ruler 7c47df6c8e Touched up Mediterranean Coves map.
UI Portrait for Palisades.

This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
Mythos_Ruler 68c978ea75 Additional Cretan Date Palms.
New and Updated UI Portraits.

This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
Mythos_Ruler 37d7769d53 Carthaginian portraits.
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
janwas aeddb5fb48 avoid warning when running a second instance and Mahaf is enabled
This was SVN commit r9863.
2011-07-17 19:19:33 +00:00
Ykkrosh a31ce6a3ce Fix "hides overloaded virtual function" warnings in Clang
This was SVN commit r9862.
2011-07-17 17:30:07 +00:00
janwas be3eb579d4 fix another cast runtime error
This was SVN commit r9861.
2011-07-17 14:48:23 +00:00
Mythos_Ruler d20582e1dc Slight color correction.
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
Mythos_Ruler 426bd5561d Added some Cretan Date Palms.
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
Mythos_Ruler 5eec0485f1 #New Cretan Date Palms.
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
Ykkrosh ea7f65818a Avoid release-mode-only warning
This was SVN commit r9857.
2011-07-17 01:26:04 +00:00
Mythos_Ruler 7d0b5e2b39 This was SVN commit r9856. 2011-07-17 00:54:57 +00:00
Mythos_Ruler b8819cfe75 Increased walking speed 0.5 for almost all units.
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
Ykkrosh 2f0bd8d8b0 Upgrade to SpiderMonkey 1.8.5 (fixes #734)
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
Ykkrosh c7ba150c40 Fix handling of update-workspaces arguments on Windows
This was SVN commit r9849.
2011-07-16 22:17:47 +00:00
Ykkrosh 364f76c5ff Fix rare use of uninitialised values
This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
janwas dd054c8d97 acpi: fix cast error (caught by runtime check)
x86_x64: simplify MSC version check

This was SVN commit r9846.
2011-07-16 17:27:07 +00:00
Mythos_Ruler 4ca278c48f A new skybox.
Moved billboards from Internal to Public.

Gave the Persian trireme 3 banks of oars for testing.

This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
Mythos_Ruler 516b5279a9 This was SVN commit r9844. 2011-07-16 06:01:16 +00:00
Mythos_Ruler 5870b77865 Sicilia complete.
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
Mythos_Ruler d3da151676 This was SVN commit r9842. 2011-07-16 04:28:49 +00:00
Mythos_Ruler 84608d7001 Palisade "forts" now have ranged attack.
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
Mythos_Ruler dcc8042e61 A few updated unit portraits.
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
Mythos_Ruler 9118f5cb98 This was SVN commit r9839. 2011-07-16 03:01:18 +00:00
Mythos_Ruler d86bb7cf73 Gallic Fields, final (I think).
A few more Pine Tree variants.

This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
Ykkrosh 0aba4006cc Fix object path for .asm files in VC200x
This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
Ykkrosh e8e4d37c8d Set up manifest via linkoptions for test executable
This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
Mythos_Ruler 5dd08d3cb0 This was SVN commit r9835. 2011-07-15 22:32:00 +00:00
Mythos_Ruler 1ebc3333b0 Updated Gallic Fields map with new wooden bridge.
Updated Leonidas' running speed.

This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
Ykkrosh b551a744cc Premake4 binary for Windows
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
Ykkrosh 1e470d37ff Pre-generated Premake4 build files
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
Ykkrosh befba20acb Fix Makefile dependency generation.
Fix PCH dependency to work with parallel builds.

This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
Ykkrosh 0dc3ae487d Premake4 build scripts for the game, from Yves (plus minor tweaks)
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
Ykkrosh 76ff2cc83a Non-standard Premake4 patches from Yves (plus minor tweaks).
Add nasm support.
Add cxxtest support.
Some other fixes.

This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
Ykkrosh fcab9e3b5e Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
Ykkrosh 8eb7af4ac9 Be a bit more robust to build environment changes.
Reduce some module dependencies.
Clean up some unused instantiations.

This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
Mythos_Ruler a3e88e6705 Temperate stone and metal quarries.
Tweaked Thracian animations.

Renamed Celtic Fortress to Gallic Fields.

This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
Mythos_Ruler de2f377ee0 Changed Tholos to Prytaneion.
Sicilia map, still wip.

This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
Mythos_Ruler 486d2854e4 This was SVN commit r9823. 2011-07-14 22:57:48 +00:00
Mythos_Ruler ce7ffb24ff Celtic Fortress is a wip map.
Ship Formations is a mockup showing what I think ship formations should
be.

This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
Ykkrosh ca42649c5b Fix MSVC warning
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
Ykkrosh f28ae0d427 Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
Ykkrosh 7f74693052 Disable culling of transparent objects in shadows/reflections, to fix trees
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
Mythos_Ruler f02e67d012 Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
Shield fixes and tweaks.

Touch-ups to Siwa Oasis.

This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
Mythos_Ruler 5940c64886 All Public scout towers/outposts shoot arrows from the correct spot. :)
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
Ykkrosh b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
Pureon 5ada37e8fa Wooden bridge edge files
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
Pureon 6e13e0fa49 Update to palisade wall 3D models
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
Mythos_Ruler 7a4d86b58f Javelin Updates.
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
Mythos_Ruler e31e3aa763 Updated Carthaginian scout tower with properly firing projectiles.
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
Pureon af57bc2262 Palisade spikes template files
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
Mythos_Ruler e03138ea22 fixed projectiles
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
Pureon c8c7799528 Palisades committed. Some need obstruction offset
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fcxSanya fe878cedc2 Fix promotion element in Carthage units templates
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
Mythos_Ruler 9c3b41644a Stats tweaks.
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
Mythos_Ruler 6217522b6f Add lava terrain set to the terrain tabs.
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
Mythos_Ruler 6396ad950a Updated Demetrius portrait.
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
Mythos_Ruler 799bc98d86 Moving more Carthage stuff from Internal to Public.
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
Mythos_Ruler 704ce541ba Move Carthage from Internal to Public.
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
Mythos_Ruler 6d95933cd7 This was SVN commit r9798. 2011-07-11 01:51:20 +00:00
historic_bruno bb33a259b6 Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
Pureon 21830623d5 Temporary user interface button sounds
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
Mythos_Ruler 51c574bcc5 Made the siege tower's status bar bigger.
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
Mythos_Ruler 0496007f5e Added <GenericNames> to some Greek units.
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
Mythos_Ruler 73e825f9f7 This was SVN commit r9793. 2011-07-10 05:27:10 +00:00
Mythos_Ruler 0fd79bf9cd Lots of Actor fixes for Carthaginians (animation speeds, props).
Lots of entity fixes that include SelectionGroupName and GenericName
tags.

This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
historic_bruno bfef903c94 Adds hotkey for finding idle warriors (comma). See #792.
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.

This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
Ykkrosh 20ebb2b829 Fix incorrect string type in log message on non-Windows
This was SVN commit r9790.
2011-07-09 18:41:58 +00:00
Mythos_Ruler c964904e1b Carthaginian units actor fixes.
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
Mythos_Ruler 5169a05237 Fixed something in the description.
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
Ykkrosh a4637c25d0 Fix no-PCH builds
This was SVN commit r9786.
2011-07-08 15:07:08 +00:00
Pureon dff4add6a6 Making unfinished Neareastern Badlands map hidden
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
historic_bruno e0eed68835 Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
Ykkrosh 1771545a3b Stop BuildingAI picking up messages for other components' range queries
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
historic_bruno e705e366d6 Fixes missing templates in Peloponnese map
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
Ykkrosh db9e05d83e Bump version number
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
Ykkrosh 58c33071d6 Disable unnecessary noisy AI greeting message
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
Ykkrosh 871d321050 Fix undefined property warning
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
Ykkrosh 6371afbc76 Remove the rarely-used source code option from the Windows installer. See #855.
This was SVN commit r9777.
2011-07-07 20:11:47 +00:00
Ykkrosh b6d04004b6 Avoid errors when using planes in formations, by not allowing them to join formations
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
Mythos_Ruler 519b0020ba Updated text from "Super" to "Champion."
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
Mythos_Ruler bc7991028b Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
This was SVN commit r9774.
2011-07-07 06:58:26 +00:00
Mythos_Ruler fed5830189 Updated shield pattern.
This was SVN commit r9773.
2011-07-07 06:06:07 +00:00
Mythos_Ruler c1eb1c3b7a Fixed portrait.
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
Mythos_Ruler 65baa6d567 Quick update to Acropolis II
This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
Ykkrosh 899f5105b9 Fix glwprintf errors on OS X with non-ASCII strings, by setting LC_CTYPE to UTF-8
This was SVN commit r9768.
2011-07-06 21:19:59 +00:00
Ykkrosh e9b3bcf467 Disable building Atlas by default on OS X
This was SVN commit r9766.
2011-07-06 20:14:25 +00:00
Jubal df9270a892 Hopefullyfixeslag.
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
historic_bruno 1bc2db56ea Stops unit following when other object selected. Fixes #775
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
Mythos_Ruler d2d631d2ed This was SVN commit r9763. 2011-07-05 06:00:52 +00:00
Mythos_Ruler ba52ff7604 made Triremes and Quinquiremes able to garrison siege engines.
Added some sound stuff to all siege weapons.

Tweaked siege tower.

This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
Ykkrosh 315dfbff5d Fix use of outdated cached transform when computing bounding boxes.
Should fix #867.

This was SVN commit r9761.
2011-07-05 00:12:00 +00:00
historic_bruno c766f40da3 Changes Cantabrian Highlands random map to temperate biome
This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
Pureon f8c62201b2 Siege tower update
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
Jubal 2763c7817d In theory, should make buildings point in the right direction.
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
Ykkrosh 528b833db0 Fix assertion failure in replay mode
This was SVN commit r9757.
2011-07-04 15:17:46 +00:00
Mythos_Ruler fc2b89a780 This was SVN commit r9756. 2011-07-03 23:23:01 +00:00
Mythos_Ruler 3c6789747b This was SVN commit r9755. 2011-07-03 22:32:26 +00:00
Mythos_Ruler 9d7a5da65a #New Thracian unit.
Tweaked Acropolis II.

This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
Ykkrosh f01097b23c Avoid crash when pressing 'h' while multiplayer host game setup screen is loading
This was SVN commit r9753.
2011-07-03 18:36:43 +00:00
Jubal 4065cb1cd2 Few minor tweaks.
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
Jubal b4d0c09569 Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
Mythos_Ruler c9b2273532 Fixed an error with the Iberian fortress.
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
Mythos_Ruler f138be6565 #New Greek shields patterns.
This was SVN commit r9747.
2011-07-03 06:10:02 +00:00
historic_bruno 972ca3cd22 Increases unit selection limit to 200 (equal to max population). See #789
This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
Pureon 3da5afd8d5 Stop siege tower garrisoning itself inside itself
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
Mythos_Ruler 5c4b6e2320 Fixes #878
This was SVN commit r9743.
2011-07-02 22:26:51 +00:00
Mythos_Ruler 9b601d7ad4 Map updates to fix moved templates.
This was SVN commit r9741.
2011-07-02 17:47:23 +00:00
Mythos_Ruler 12eb4919be Stone and Metal added.
This was SVN commit r9740.
2011-07-02 17:17:07 +00:00
Jubal 9a6f90b90d This was SVN commit r9739. 2011-07-02 16:57:51 +00:00
Jubal 3756aaef48 This might help speed a fraction.
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
Jubal 6267a61962 This was SVN commit r9737. 2011-07-02 15:32:16 +00:00
Jubal 7bba760801 This was SVN commit r9736. 2011-07-02 15:29:20 +00:00
Jubal f1eb662cf6 This was SVN commit r9735. 2011-07-02 15:29:08 +00:00
Jubal 8612600a13 This was SVN commit r9734. 2011-07-02 15:27:35 +00:00
Pureon 5183a5d4de Mechanical siege tower update
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
Pureon 4139140916 # Giraffe, giraffe infant, lion, and lioness movement animations by Athos
This was SVN commit r9732.
2011-07-02 10:37:45 +00:00
Pureon f833529e63 skeletons xml update
This was SVN commit r9731.
2011-07-02 10:17:10 +00:00
Mythos_Ruler 885c220e9f This was SVN commit r9730. 2011-07-02 06:15:35 +00:00
Mythos_Ruler 8da4334a85 Re-skinned Belgian Bog.
This was SVN commit r9729.
2011-07-02 02:06:41 +00:00
Mythos_Ruler fa812a5ac5 A bunch of texture additions and changes, mostly to temperate terrains.
This was SVN commit r9728.
2011-07-02 02:04:15 +00:00
Mythos_Ruler 805dbe7640 Some new Greek shields.
This was SVN commit r9727.
2011-07-02 01:46:19 +00:00
historic_bruno 4d188452f8 Adds ownership checks to UI selections.
Adds ownership and diplomacy checks to Commands.js (fixes #880).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.

This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
historic_bruno 24f981cb2c Adds hack for random map data saved as typed arrays (see #658)
This was SVN commit r9725.
2011-06-30 23:09:59 +00:00
Mythos_Ruler 3dc70800ee Changed tooltip to reflect the current uselessness of this structure.
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
Mythos_Ruler c7fd1eaaf2 Tweaking some temperate terrains.
This was SVN commit r9723.
2011-06-29 04:49:25 +00:00
Mythos_Ruler 834271b878 Some updated maps.
This was SVN commit r9722.
2011-06-29 02:49:41 +00:00
historic_bruno 6ba00117e0 Fixes bug in Atlas player editor: saving team as "None" had no effect
This was SVN commit r9721.
2011-06-29 00:57:02 +00:00
Ykkrosh 996a32125c Add per-player LOS-reveal flag.
Reveal LOS for Gaia and AI players (fixes #879).
Use player_id_t slightly more consistently in interfaces.

This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
janwas d9c944c975 fix one last super_unit - at least given the following search criteria:
Find all "super_unit", Match case, Subfolders, Find Results 1,
"0ad\svn\binaries\data", "*.xml;*.xsl;*.xslt;*.xsd;*.dtd"
0ad\svn\binaries\data\mods\public\art\actors\units\celts\boudicca_chariot.xml(16):
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>

This was SVN commit r9717.
2011-06-28 19:32:49 +00:00
Pureon 7ee28348ec Garrison multiplier for hele siege tower
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
Ykkrosh 709260e339 Fix occasional script error with planes
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
Ykkrosh 151539a92b Fix #882 (test failure)
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
Chakakhan 293adad0ba Fix #829 - Stuck units bug
This was SVN commit r9713.
2011-06-28 07:27:03 +00:00
Mythos_Ruler da79f8edbe Last Champion fix. Or is it? <_<
This was SVN commit r9712.
2011-06-28 04:46:44 +00:00
Mythos_Ruler f0c2c15d3f Champion fix for this unit.
This was SVN commit r9711.
2011-06-28 04:42:02 +00:00
Mythos_Ruler 7f79dcd379 Champion FIX for maps.
This was SVN commit r9710.
2011-06-28 04:28:09 +00:00
Mythos_Ruler 91a972238a Champion FIXES commit.
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
Mythos_Ruler 520788cafb Champions. Commit #3.
This was SVN commit r9708.
2011-06-28 04:02:54 +00:00
Mythos_Ruler ac0576f326 Champions. Commit #2.
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
Mythos_Ruler 75c1ae84d5 This was SVN commit r9706. 2011-06-28 03:30:35 +00:00
Mythos_Ruler d8725c1df7 This was SVN commit r9705. 2011-06-28 03:29:12 +00:00
Mythos_Ruler f3fe7aaa67 Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
Mythos_Ruler c2f9496a4f Temp solution to Ship finished sound.
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
Mythos_Ruler f4e773f7ba Celt Temple costs Wood, not Stone.
Greek Fortress builds the new Greek siege tower.

Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.

Added verbal acknowledgments to the Priests as well.

Siege Tower stat tweaks.

This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
Mythos_Ruler 85e49e9d13 Fixed a team error on the map.
This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
WhiteTreePaladin 7baab8e221 Moved stances and idle worker button to more appropriate locations
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
historic_bruno a8fdcfde59 Fixes broken autostart for random maps with AI
This was SVN commit r9699.
2011-06-27 23:27:25 +00:00
Mythos_Ruler bdde44d9aa Balancing war elephants.
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
Pureon a7ea5ed3ae Hele siege tower basic setup
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
Mythos_Ruler 20030f1515 This was SVN commit r9696. 2011-06-27 22:41:17 +00:00
Mythos_Ruler d78d4f7169 # Moved Roman and Carthaginian Champion Units to Public.
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
Mythos_Ruler c276a45fae Tweaked Greek Farmstead and Gymnasion.
This was SVN commit r9694.
2011-06-27 21:45:37 +00:00
Pureon 552d81e1c9 Temple select OGG file update
This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
Pureon aef4db11c0 Sound effects for wall gate
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
Mythos_Ruler f044c7f6df This was SVN commit r9690. 2011-06-27 06:55:13 +00:00
Mythos_Ruler c8f63fc366 Updated license wording for CGTextures.
This was SVN commit r9689.
2011-06-27 05:47:25 +00:00
Mythos_Ruler 0ff7997d9f Moving the last of the terrains.
This was SVN commit r9688.
2011-06-27 05:39:53 +00:00
Mythos_Ruler 2c9835cbc4 Moving and deleting terrains.
This was SVN commit r9687.
2011-06-27 05:11:17 +00:00
Mythos_Ruler 27b68a5a88 Deleting from Internal
This was SVN commit r9686.
2011-06-27 04:51:29 +00:00
Mythos_Ruler 25bbfb81c4 This was SVN commit r9685. 2011-06-27 04:50:25 +00:00
Mythos_Ruler 89d388669d This was SVN commit r9684. 2011-06-27 04:28:30 +00:00
Mythos_Ruler 2e1200fa8c This was SVN commit r9683. 2011-06-27 04:27:08 +00:00
Mythos_Ruler 0503fea0d8 This was SVN commit r9682. 2011-06-27 04:25:11 +00:00
Mythos_Ruler 45017504aa This was SVN commit r9681. 2011-06-27 04:22:18 +00:00
Mythos_Ruler 9da83a992e Renaming and deleting some terrains, preparing to move to Public.
This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
Mythos_Ruler b43ca11379 This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
Mythos_Ruler 577aaedc7c Portrait for plane.
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
Mythos_Ruler a47ef2060a Updated the Plane entity.
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
Mythos_Ruler a64f1356cb P-51 Mustang
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
Pureon ff1277d4d8 Barracks select sound fix
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
Pureon 421df0a53c Selection sound effect xml files updated
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
Ykkrosh 31832cd9ae Initialise minimap and LOS textures properly
This was SVN commit r9673.
2011-06-26 21:47:07 +00:00
Ykkrosh 3f51747440 Fix uninitialised value
This was SVN commit r9672.
2011-06-26 21:45:58 +00:00
Pureon 9901f47065 Universal select audio file update
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
Pureon cc70aacdb7 Added new building constructed and selected sound effects
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
Ykkrosh 1f20444e4c Trigger 'constructed' sound when a building finishes construction
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
Chakakhan df2e499efc Post code review version - previous commit was pre code review version.
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
Chakakhan 2aedf48304 #788 Eliminate delay in path finding (and therefore moving)
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
historic_bruno 5bc125a91f Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
Badmadblacksad d89eafaf83 stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
Mythos_Ruler 95756627ec New aeroplane stuff.
Polishing up the Persian cataphract.

More edits to Peloponnese map.

This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
Badmadblacksad fed56af8a7 avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
Badmadblacksad c8b0d7c11c fix a small bug related to units stances and gathering
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
historic_bruno 8bdc1b0882 Enforces max population limit, cleans up population variables in Player component. See #862
Max population defaults to 200

This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
historic_bruno 33e8ac6fa5 Applies Kenny's patch for CInput pasting behavior (fixes #640)
Simplifies some clipboard hotkeys

This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
Ykkrosh 92fcb737cd Attempt minor improvements to stances code (see #865).
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595).

This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
Mythos_Ruler 4e809a02e8 Moving some prop actors over.
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
Mythos_Ruler 1bf469755f This was SVN commit r9655. 2011-06-24 05:19:23 +00:00
Mythos_Ruler 99f9d3f159 Bunch of helmet fixes and random other stuff.
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
Mythos_Ruler 94460f6994 Moved the rest of the props to Public with MOVE command.
Moved Persian Cataphract and War Elephant to Public.

This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
Mythos_Ruler 53d1293da9 Added treasures and other stuff to Peloponnese.
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
Mythos_Ruler 90a06957e9 This was SVN commit r9651. 2011-06-24 02:49:06 +00:00
Mythos_Ruler 1ce1cfea45 Hero Stars
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
historic_bruno 195c7a00e9 Adds player settings shortcut to Atlas map panel. Fixes #874
Tweaks some control positions and layouts for consistency

This was SVN commit r9649.
2011-06-23 22:38:26 +00:00
Mythos_Ruler bd80c1ea42 Stars for public heroes *(to be replaced with something better in the future).
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
Ykkrosh 05898c75d1 # Increase maximum camera distance
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
janwas 492e49da38 add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
also refactored wclipboard
closes #511

This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
historic_bruno 889f4698f2 Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
Mythos_Ruler b99b37387b Updated cliff texture. Updated Peloponnese map.
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
historic_bruno abdc846a65 Adds getInt to AtlasObject
Uses this instead of wxAtoi for consistency, and adds brief comment
about why wxAtof should be avoided

This was SVN commit r9643.
2011-06-21 02:56:49 +00:00
janwas ef4df42895 add support for .dylib on OS X based on patch by Yves (thanks!)
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14173&pid=220828&st=0&#entry220828

This was SVN commit r9642.
2011-06-20 20:06:51 +00:00
Mythos_Ruler d41e859b67 #Updated Iberian Corral by Zaggy.
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
Mythos_Ruler 5005398619 Update to the Peloponnese map. Still incomplete.
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
Ykkrosh 10481ca174 Avoid potentially dangerous locale-dependent atof functions
This was SVN commit r9639.
2011-06-19 19:51:53 +00:00
Mythos_Ruler 9b930d9617 Test 'selected' stance icon
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
Ykkrosh 9965c1ef1b Remove label that is no longer labelling anything
This was SVN commit r9636.
2011-06-19 14:55:43 +00:00
Ykkrosh db5e483266 Fix typo in comment
This was SVN commit r9635.
2011-06-19 14:18:07 +00:00
historic_bruno 74f849ad0b Adds message when profiler snapshot is first saved (Shift+F11)
This was SVN commit r9633.
2011-06-17 23:40:13 +00:00
Badmadblacksad e01917b961 Entities faces toward themself. fixed.
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
Badmadblacksad 71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
Mythos_Ruler 032794b7c8 This was SVN commit r9629. 2011-06-16 22:58:14 +00:00
Mythos_Ruler 578936d7d0 Moved all the Skies to Public.
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
Mythos_Ruler 86505030cb Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
Mythos_Ruler 0dcaa3d9a1 Greece real-world map. Work-In-Progress.
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
Mythos_Ruler 3a9f7b9884 Some terrain texture updates and moves.
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
Mythos_Ruler 80391fc30a Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
historic_bruno 3be43ede41 Adds rotation to starting camera (currently unused)
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
Mythos_Ruler 2fa7c8aeca Moving terrain assets to Public.
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
historic_bruno 9e486cd6e3 Fixes bug in Atlas camera control (clear button didn't erase the setting)
This was SVN commit r9620.
2011-06-14 01:03:35 +00:00
historic_bruno 3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
WhiteTreePaladin 7e1cbf6ece increase length of main menu version number field to accommodate longer version text
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
historic_bruno 29edc1b8e9 Delete previous player icon and use Michael's
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
Mythos_Ruler 543c02c149 This was SVN commit r9614. 2011-06-10 19:16:04 +00:00
Mythos_Ruler ec1e1a4042 Undo and redo icons for Atlas.
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
Mythos_Ruler b3e7b80b68 New players icon.
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
historic_bruno 4a3230a870 This was SVN commit r9610. 2011-06-09 23:52:29 +00:00
historic_bruno 0c803f99e8 This was SVN commit r9609. 2011-06-09 23:47:20 +00:00
historic_bruno 23f1072a2e Adds player editor to Atlas scenario editor. See #91
Fixes object panel so the list of players updates correctly.
Atlas map settings are now observable and shared between various panels.
Fixes panels for maps missing settings (caused JSON error)
Changes map reader so that entities with invalid players cause a warning
but are not added to the game. That prevents further errors. Fixes #869
Uses map size choices from simulation/data/map_sizes.json instead of
multiple locations. Fixes #787
Prepares Atlas map settings for undo/redo support

This was SVN commit r9608.
2011-06-09 23:45:12 +00:00
Ykkrosh 266977bc78 Attempt to fix manifest problems in autobuild.
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
Ykkrosh 2c58b07223 # Add experimental fighter planes.
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
Ykkrosh 1357000401 Fix #805 more so it doesn't ignore the second click on non-double-clickable buttons.
This was SVN commit r9604.
2011-06-09 17:30:34 +00:00
Ykkrosh 7b8a33f374 Fix tests.
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
Ykkrosh 5132f814e3 Clean up some formatting and comments.
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
Ykkrosh 902b33a181 Remove redundant code for animal fleeing, and don't omit expected arguments.
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
Ykkrosh 28d952404e Improve selection details debug display.
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
Ykkrosh 8720b4a220 Fix Atlas saving game type under wrong property name.
This was SVN commit r9599.
2011-06-09 16:39:31 +00:00
Mythos_Ruler 8eadd4e25f #Ship balance.
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
Mythos_Ruler 24b0e1cafb This was SVN commit r9597. 2011-06-08 21:12:57 +00:00
Mythos_Ruler f1c1f400c9 Lots of Helmet stuff.
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
Badmadblacksad 24cca252e3 Ranged units always face their targets when attacking. fixes #831
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
Badmadblacksad 43d817bc22 --
This was SVN commit r9593.
2011-06-06 19:39:19 +00:00
Badmadblacksad 9906a86a2e Support double-click on unit group buttons. patch by Merolum. fixes #805.
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
Mythos_Ruler 6b0cbd10c3 Finished the new Cycladic Archipelago map.
Added promotion animations to some units.

Added triple-click to Hypaspists and Roman Legions.

This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
Mythos_Ruler 18dd17ea4a fixed a Scipio animation problem. Edited some Roman stuff.
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
Mythos_Ruler d0560bd93e Playtesting a water map, I came to the conclusion that ships took way too long to build.
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
Badmadblacksad 304d4e82f0 (minor) fix an animation event value
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
Mythos_Ruler d892403f90 Adjusted the look of the Persian temple.
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
Mythos_Ruler 091cba16c6 Flipped the Iberian Civ Centre so it faces the correct way.
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
Mythos_Ruler 916b4b7e92 Pureon's map, with my edits. Now turning it back over to him for his own edits.
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
Mythos_Ruler 97528d25f1 This was SVN commit r9583. 2011-06-04 03:14:49 +00:00
janwas 6feb143e61 OS X compile fix
This was SVN commit r9582.
2011-05-30 23:06:16 +00:00
janwas ef74ad7f7b OS X compile fix (hopefully): add definition for O_DIRECT
This was SVN commit r9581.
2011-05-30 21:49:33 +00:00
janwas 034881d30c sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values)
This was SVN commit r9580.
2011-05-30 13:00:20 +00:00
Ykkrosh f25407e7fb Fix typo
This was SVN commit r9579.
2011-05-30 11:51:14 +00:00
Mythos_Ruler 8ecf3aa1b5 Bumped up the Wood in trees from 150 to 200.
Reoriented the Carthaginian House C to face South East.

Working on a new version of Cycladic Archipelago II.

This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
Ykkrosh ce647cf8e3 Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005
This was SVN commit r9576.
2011-05-29 21:13:21 +00:00
Ykkrosh 59124006c8 Work around problem with quote keys in Windows on an Apple machine
This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
Ykkrosh c2677b4bb0 Upgrade game and build system to ENet 1.3
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
janwas e3d87b0375 remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)

This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
Ykkrosh acb48663d7 Windows fixes
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
Ykkrosh 6bdafee6a0 Update Atlas sidebar buttons slightly
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
Ykkrosh fa7855f3d9 Delete now-unused wxJavaScript library
This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
Ykkrosh a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
Ykkrosh dc2035efc9 Move Atlas map settings from JS to C++.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.

This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
Ykkrosh 1618aa9c36 Add missing file for actor viewer
This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
Mythos_Ruler f1c4904071 Map tweaks.
Rain particle experiment.

This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
Mythos_Ruler ea36fdad2d New forestfloor texture for Mediterranean biome.
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
Mythos_Ruler bb5a66ac35 Moved Gambia River map to Public.
Moved Fog sky to Public.
Made separate fish entities.

This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
Mythos_Ruler 0f616d42c6 This was SVN commit r9561. 2011-05-28 03:09:40 +00:00
Mythos_Ruler 9b70228997 Updated the terrains of The Massacre of Delphi.
New "Gambia River" map using Tropic terrains.

This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
Ykkrosh 07e307c49a Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
Ykkrosh 4496fcd2df Restore some old Atlas files
This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
Ykkrosh 755802d0ce Fix build errors
This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
historic_bruno 5da713af2f Removes debugging output from Latium rms
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
historic_bruno 1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
Mythos_Ruler 293f7cbae0 This was SVN commit r9553. 2011-05-26 03:16:14 +00:00
Mythos_Ruler a3705a7d11 Updated SMOKE particles. They look much much nicer now. Enjoy!
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
Mythos_Ruler 2c05745c7d Flipped the Celt Barracks so it points to the "front" where units come out.
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
janwas 34186dd017 refactor file interface. requires workspace update
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio

This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
Mythos_Ruler ceea205782 This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
janwas 7600c3862b refactor gfx detection code (interface), allow exporting from DLL (required at work)
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
janwas f1a1f023df reinstate aligned_allocator.h (required at work)
further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation

This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
Mythos_Ruler d7f4935dce This was SVN commit r9544. 2011-05-23 01:50:45 +00:00
Mythos_Ruler 2239a261ee Last new Greek house variant.
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
Mythos_Ruler 003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
Mythos_Ruler 501f72ec0c Map updates. Terrain updates.
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
Mythos_Ruler 171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
Mythos_Ruler 2c6fc32a57 This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
Mythos_Ruler 2f94551716 New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
Ykkrosh 84030de9b7 Fix compile error with Boost 1.39 (ambiguous overloads)
This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
Mythos_Ruler 608db46c16 Tweaks to the map
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
Ykkrosh 1075e206f7 Fix some format string errors
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
Badmadblacksad 069f567f7e check that enemy units don't leave foundations. based on patch from Stork. fixes #724
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
Badmadblacksad 1fac936d68 fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
Mythos_Ruler ea455fa983 Fixed some issues with Belgian Bog
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
Ykkrosh a6d519e70f Fix #779 differently, to avoid problems with building on top of cheering units
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
Ykkrosh fd65a492d9 Add button to promote selected units, for testing
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
historic_bruno b9f04a3d27 Fixes some scenario bugs. Fixes #856, #857
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
Badmadblacksad d5d5fd3b7d units are not stuck on construction sites anymore. fixes #779
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
Ykkrosh 6539456746 Fix format string
This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
Ykkrosh f4b55a9acf Fix non-PCH build
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
Mythos_Ruler 87a44a6b38 This was SVN commit r9522. 2011-05-15 18:17:41 +00:00
Mythos_Ruler 0eae00d75d Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
janwas 0ea42d3185 avoid stomping on the last error while dumping stack
refs #849

This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
Mythos_Ruler 886bc301d9 This was SVN commit r9518. 2011-05-14 23:26:37 +00:00
Jubal 65b75fbb7f Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
janwas 45d358dd9a add code to output both affected paths in case separators are being mixed
This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
Ykkrosh 2dff290c28 Fix entity validation errors
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
Ykkrosh 05688548d0 Fix a bogus Doxygen comment
This was SVN commit r9513.
2011-05-14 17:27:14 +00:00
Ykkrosh a976045f0f Report filename in Collada warning messages.
Skip harmless warnings about missing materials in Collada files.

This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
janwas 963960fafa no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo)
fixes #849

This was SVN commit r9511.
2011-05-14 10:37:42 +00:00
Ykkrosh edd8ef2bf2 Fix units in formation blocking construction and not moving out of the way (see #779).
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.

This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
Ykkrosh c41b7904d2 Fix burst of particles when starting to construct a building.
Fix crash when particle XML loading failed.

This was SVN commit r9509.
2011-05-13 19:36:56 +00:00
Ykkrosh 03b87f9a8d Fix typo
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
Ykkrosh 123c00763a Use JuBot by default.
Fixes #774.

This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
Ykkrosh b741feafb1 Add global deepcopy() function in scripts, to do a structured clone of objects.
Remove an unused include.

This was SVN commit r9506.
2011-05-12 23:50:42 +00:00
historic_bruno ff7cc75055 Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
Ykkrosh ba66de2143 Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
Mythos_Ruler 6b499bdc8a Armour for Persian cataphract.
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
Mythos_Ruler fc9a9789e0 Extra starting resources for Median Oasis.
Added XP value to mechanical units.

This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
Badmadblacksad 8a434aae1b Ensure units don't move while gathering. fixes #835
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
Mythos_Ruler b96a3f74c2 This was SVN commit r9500. 2011-05-11 17:05:21 +00:00
Badmadblacksad afd8a79f9c fix #842
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
historic_bruno 025a00340e Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844.
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned

This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
Mythos_Ruler cda5c5f5c9 Promotion stuff.
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
Mythos_Ruler aad79f54d1 This was SVN commit r9496. 2011-05-09 07:26:03 +00:00
Mythos_Ruler 14ecca8052 Lots of work on Temperate and Tropical biome terrains.
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
Ykkrosh 1420a229ff Fix various position-related errors with garrisoned units.
Fix some formatting consistency.

This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
Mythos_Ruler 33a2a50d2c This was SVN commit r9493. 2011-05-09 01:45:47 +00:00
Mythos_Ruler 84817e1a6f Updated some cavalry attack event times.
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
historic_bruno 834b3fc134 This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
historic_bruno 2eeaf9f5af Deleting broken audio files (to be replaced next)
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
janwas 452670738a fix StatusDescription (remove unnecessary and wrong cast)
This was SVN commit r9489.
2011-05-08 20:09:31 +00:00
Mythos_Ruler cf80b9bb97 Fixed a bunch of trees being Player 1
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
Mythos_Ruler 4ca43e453e Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
Mythos_Ruler 8be54aac90 This was SVN commit r9486. 2011-05-08 15:23:34 +00:00
janwas 9b7cdef124 ensure WHRT debug messages are always displayed (in case of compatibility trouble)
refs #709

This was SVN commit r9485.
2011-05-08 09:14:21 +00:00
OmriLahav 2ed0c665b6 Updated Ogg file size.
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
Mythos_Ruler 343101588b This was SVN commit r9482. 2011-05-08 05:23:26 +00:00
Mythos_Ruler 821556c50e This was SVN commit r9481. 2011-05-08 04:27:12 +00:00
Mythos_Ruler a0de656c60 Updated description.
This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
Mythos_Ruler be5e4933d8 Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.

This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
Mythos_Ruler ede48a077b Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.

This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
janwas 7ed9a84252 avoid double-free when sounds are reclaimed and then freed.
fixes #833

This was SVN commit r9477.
2011-05-07 17:34:47 +00:00
janwas b82913ea14 make explicit that both iterator debugging and _SECURE_SCL (which is less than iterator debugging) are disabled in release builds
This was SVN commit r9476.
2011-05-07 16:46:28 +00:00
janwas 46e5db4dc4 fix build with ICC
This was SVN commit r9475.
2011-05-07 15:47:20 +00:00
WhiteTreePaladin 9837e23808 Changed release name
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
WhiteTreePaladin 1a17fde105 Change health bar tooltip from hitpoints to health
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
Ykkrosh c49f4c677b Fix bogus error messages when errno=0
This was SVN commit r9472.
2011-05-07 00:14:43 +00:00
Ykkrosh 5bda00c230 Fix test
This was SVN commit r9471.
2011-05-07 00:14:17 +00:00
historic_bruno 0fc0335285 Tweaks resources in all random maps.
Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.

This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
Ykkrosh f6ffe7f121 Fix triple-click's accepted inter-click timing to match double-click's
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
Ykkrosh cd7abda9f1 Handle triple-click selections a bit more efficiently
This was SVN commit r9467.
2011-05-06 22:22:56 +00:00
Ykkrosh b2bf04c5ae Reduce projectile decay time
This was SVN commit r9466.
2011-05-06 21:53:33 +00:00
Ykkrosh e90470020b Try to make the pathfinder less likely to get stuck
This was SVN commit r9465.
2011-05-06 21:52:15 +00:00
Mythos_Ruler c1ed608291 Modified starting resources.
This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
Mythos_Ruler 05cf7d0249 Added a new "bridge" across the center and some eye candy stuff. :)
This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
janwas f608b44d1d fix self-test and map load on Windows (avoid mixing dir separators).
add more specific error codes (used at work)

This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
Mythos_Ruler e7e2e03bb9 Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
Ykkrosh 15e4500a01 Fix tests
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Mythos_Ruler cb612b17b5 Rebalancing some armour stats.
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
janwas 0a7aeb23f7 smbios fix
This was SVN commit r9458.
2011-05-06 14:54:46 +00:00
WhiteTreePaladin 6f3761a73a shrink displayed rank icons to actual resolution of 16x16
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
historic_bruno 022950a540 Documents AI autostart option in readme
This was SVN commit r9455.
2011-05-05 22:10:09 +00:00
Ykkrosh 1da3cdb498 Fix build errors
This was SVN commit r9453.
2011-05-05 20:24:22 +00:00
historic_bruno a8c087d46b Missing files
This was SVN commit r9451.
2011-05-05 20:07:51 +00:00
Ykkrosh 45426ac21c Probably fix build error
This was SVN commit r9450.
2011-05-05 18:06:36 +00:00
Mythos_Ruler 5ed18a103d Tweaked the colors a bit.
This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
Ykkrosh a7aed9957d Build fix
This was SVN commit r9448.
2011-05-05 16:24:06 +00:00
janwas 5c76bc12fa refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
merge ERR::NO_SYS, NOT_IMPLEMENTED into NOT_SUPPORTED
renderer: remove unnecessary ogl_shader include

This was SVN commit r9447.
2011-05-05 13:03:34 +00:00
janwas fd561cb88b hotloading fix on Windows
refs #781

This was SVN commit r9446.
2011-05-05 10:50:47 +00:00
janwas a741fb2f33 fix ChooseCacheSize - more simple, no longer relies on available-memory reporting (because Linux has a weird understanding of "available")
closes #611, refs #832

This was SVN commit r9445.
2011-05-05 09:53:07 +00:00
historic_bruno 508f56d2dd Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
historic_bruno 26de01cdd1 Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
Adds modifier hotkey to select units offscreen.
Fixes #826.

This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
WhiteTreePaladin f423e269e2 shrunk rank icons
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
WhiteTreePaladin 141cc51573 reference new rank icons
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
Mythos_Ruler 99e45311ab Possible new rank insignia.
This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
Mythos_Ruler db0a2f8cef Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
WhiteTreePaladin 3bffcff90d update experience bar tooltip text and style
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
janwas dcec9c4ca9 gracefully handle the case where the file cache is full of data still referenced elsewhere.
fixes #832

This was SVN commit r9437.
2011-05-04 22:19:38 +00:00
Mythos_Ruler 002c40ede4 Some miscellaneous stuff. Also Fixes #828
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
historic_bruno fffcdbbf21 Balances random map resources.
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.

This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
Ykkrosh d6b073df22 Fix typo
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
WhiteTreePaladin 1ba34b973f clean up
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
WhiteTreePaladin dd264f46cf make music civ specific
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav da40ea8e2c First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
Ykkrosh fa16181e84 Fix build error in tests.
Don't call wrealpath on the value returned by GetArg0, since it breaks
the tests and changes the semantics of that function.

This was SVN commit r9427.
2011-05-04 14:40:14 +00:00
Ykkrosh b560ff5fb7 Fix warning from cccd6849a7
This was SVN commit r9426.
2011-05-04 14:18:16 +00:00
janwas 9719432ff9 fix memory leak (wasn't freeing the entire chain of SMBIOS structures)
This was SVN commit r9425.
2011-05-04 13:08:09 +00:00
janwas a7152270f4 Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
WARNING: that means stuff like Path(nativeDataPath/"art/") is forbidden
and will raise errors on Windows when nativeDataPath contains \. always
use /"" to add a trailing slash. never embed "/" in OsPath component
strings (it's OK for VFS strings since they consistently use /).

wdir_watch, CmdLineArgs: avoid mixed separators
wutil: remove overzealous assertion (infinite recursion if an error
arose before we create a window)

refs #781

This was SVN commit r9424.
2011-05-04 12:16:51 +00:00
janwas 7523894760 ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
This was SVN commit r9423.
2011-05-04 12:10:17 +00:00
Mythos_Ruler 6c3b41db3f New minimap buttons ready for implementation.
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
Ykkrosh 9733affb05 Fix non-PCH build
This was SVN commit r9419.
2011-05-04 01:17:09 +00:00
Ykkrosh 962fb41729 Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
Ykkrosh 16a654ccae Fix script tests.
Fixes #827.

This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
WhiteTreePaladin 1a6e75de4e updated alpha version name - fixes #816
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
Mythos_Ruler b26d543da1 Fixes #821
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
Ykkrosh 178a700c16 Fix build
This was SVN commit r9412.
2011-05-03 15:58:25 +00:00
janwas cce3bebe0c fix error propagation/avoid SetLastError pollution
This was SVN commit r9411.
2011-05-03 13:46:35 +00:00
janwas cccd6849a7 cleanup (requires update-workspaces)
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h

This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
Mythos_Ruler 114ca8e4ce Changed map lighting.
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
Mythos_Ruler 0734122a9d Added some stone quarries to the map.
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
Mythos_Ruler 04f5a34f2d New Mediterranean stonemine "quarry."
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
Mythos_Ruler ae0ac056b3 Changed lighting.
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
Ykkrosh 333c62a490 Report errors in GL limit detection properly.
Report slightly more detailed RAM and CPU data.

This was SVN commit r9405.
2011-05-02 23:46:56 +00:00
Mythos_Ruler 0a4a7683b9 Deleted some random particles hanging around.
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
Pureon 548ed2e4eb Celt wall turret projectile error fix
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
Mythos_Ruler 7ac1ca1122 This was SVN commit r9402. 2011-05-02 22:10:33 +00:00
historic_bruno aa38415b3f Changes default scenario to Death Canyon. Fixes #820.
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
Mythos_Ruler 8ec73ac5d1 Tinkering with XP/promotions
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
historic_bruno b4889d5346 Fixes broken team init (based on patch by Stork). Fixes #814.
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
Pureon b8595fd196 palisade texture and spike walls added
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
fcxSanya ed105d3ad1 Disable promotion component for elite Iberian units.
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
fcxSanya e8e0d0b576 Promotion animation for Iberian units.
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
fcxSanya a523dc48ac Add missing file for units promotion.
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
historic_bruno e2f006e1a5 Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
Ykkrosh 674eaa1283 Latest version of user-report server code
This was SVN commit r9393.
2011-05-02 15:47:12 +00:00
Ykkrosh 0b996bbe75 Prevent selecting unusable civs in random map setup. Fixes #813.
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
fcxSanya 7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
Pureon e8a2ed69f7 Selection sounds added to siege ballista and onager
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
historic_bruno c02818ceea Tweaks random map appearance and resource placement.
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.

This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
Pureon e297dac1a5 Initial structure destruction sound effects added.
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
Pureon 884f4bbbf1 Iberian and Hele wall tower garrison flags
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
Ykkrosh bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
Mythos_Ruler adc0d79d8b Fixes ticket #808.
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
Mythos_Ruler 1008d60bc3 Deleted some JPEGS out of the props folder.
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
Mythos_Ruler 564524df54 This was SVN commit r9382. 2011-05-01 17:07:24 +00:00
Mythos_Ruler 4112523878 This was SVN commit r9381. 2011-05-01 17:07:11 +00:00
Mythos_Ruler b34259449f This was SVN commit r9380. 2011-05-01 17:06:47 +00:00
Jubal 126c2276cd This was SVN commit r9379. 2011-05-01 15:03:51 +00:00
Jubal 02ed11ac54 Removes references to Testbot, replaces with JuBot.
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
janwas 88c44c7d73 smbios: add support for structures 34,35,36,39,41 (found on rather new BIOS)
This was SVN commit r9377.
2011-05-01 12:18:45 +00:00
Mythos_Ruler f88c61911b Spring Cleaning.
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
Mythos_Ruler c108a13505 This was SVN commit r9375. 2011-05-01 05:24:38 +00:00
Mythos_Ruler cf78c42761 Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
Mythos_Ruler 7087281573 A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
Pureon df6ab6688e Iberian and Celt civ centre garrison nodes added
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
Ykkrosh b371686fb7 Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine
This was SVN commit r9371.
2011-04-30 21:08:53 +00:00
janwas 1636f062a3 make VFS thread-safe, per long-standing request by Philip
This was SVN commit r9369.
2011-04-30 15:57:43 +00:00
janwas 635c2a12e2 add error code for file not found. return error code from io::Load, warn and return from io::Store (both without triggering assertions).
remove out of date comment in io.cpp
fixes #811

This was SVN commit r9368.
2011-04-30 15:41:19 +00:00
Ykkrosh 9a125ac5a1 Fix typo
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
Ykkrosh 3ac72813ef Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
This was SVN commit r9366.
2011-04-30 15:18:11 +00:00
Ykkrosh 791ecee26b Build fixes
This was SVN commit r9365.
2011-04-30 13:55:55 +00:00
janwas 5ca66fc757 cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
janwas 0720025073 cleanup
reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions

This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
janwas 6c915291cc cleanup (requires update-workspaces):
major refactor of wfilesystem - remove gotos and workaround for FAT file
times
replace more round_up of constants with Align<>
remove old unused allocators (STL aligned, matrix, some shared_ptr)
move allocator utils into separate headers.
remove lockfree, wterminal
avoid testing __cplusplus

This was SVN commit r9361.
2011-04-30 12:34:28 +00:00
Ykkrosh 188c020ae0 Fix reading outside buffer, when terrain alpha maps are 8-bit.
Change alpha map composite texture to 8-bit to avoid wasting memory.
Warn about non-square alpha maps.

This was SVN commit r9360.
2011-04-30 11:46:23 +00:00
Jubal 1dcbb02958 This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
janwas 9bdb54bc76 fix failure to preallocate disk space on Windows by always rounding up the file size regardless of the io::Parameters
This was SVN commit r9358.
2011-04-30 09:13:10 +00:00
Mythos_Ruler 0b46d58ae8 A couple updated desert terrains. Updated Necropolis map.
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
Ykkrosh e292c55e94 Delete warning-prone unused unusable event recording code
This was SVN commit r9355.
2011-04-30 00:06:30 +00:00
Ykkrosh f22e40b64c Fix warning
This was SVN commit r9354.
2011-04-29 23:55:47 +00:00
Ykkrosh 335e7db6be Fix build more
This was SVN commit r9353.
2011-04-29 23:30:29 +00:00
janwas 34ba390a0d build fix for pre-C++0x compilers.
archive_zip, stream: work around possibly missing support for
std/tr1::bind in GCC by defining a functor manually
also renamed RVREF to RVALUE_REF and ensured RVALUE can convert from
both lvalue and rvalue.
io: avoid dodgy constants and possible overflow by using blockSize=0 to
indicate "don't split"

This was SVN commit r9352.
2011-04-29 22:55:35 +00:00
Ykkrosh 1139124451 Fix some build errors and warnings
This was SVN commit r9351.
2011-04-29 20:38:13 +00:00
janwas 2374caac3e major refactor of file/io and alignment code. requires update-workspaces
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
  AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
  support for pre-issue/post-completion hooks and preallocation.
  io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
  round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
  built-in size. avoids expensive thread-safe reference counting in
shared_ptr.

cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)

This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
historic_bruno 7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
Ykkrosh d2e06ecdbb Fix some obstruction shapes.
Fixes #808.

This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
Ykkrosh cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable.
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
Ykkrosh d96fefd4a4 Fix linker errors with GCC 4.6, and some warnings.
This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
Ykkrosh 8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Mythos_Ruler 96eb76f860 This was SVN commit r9344. 2011-04-29 03:11:02 +00:00
Mythos_Ruler 5f634930e2 This was SVN commit r9343. 2011-04-29 03:04:52 +00:00
Mythos_Ruler affea0f2ce #Updated Iberian unit stats and balance.
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
Pureon 17ee62bc0b Iberian and Celt outpost garrison flags
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
historic_bruno 67ca7461cd Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
Allows hotkey handling of mousewheel events after minimap. Fixes #673.
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.

This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
janwas 9d5539a215 fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
thanks to Yves for reporting this + suggesting the fix.

This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
Mythos_Ruler f69c013d68 Beginnings of balancing Iberian units.
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
Mythos_Ruler 587b41016f Fixed the scale of the decal.
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
historic_bruno fb411d3f39 Fixes slightly broken game attributes and setup.
Includes random map size and seed in reportPerformance. Fixes #793.
Fixes loading screen to use actual map names.

This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
Pureon fbfecbf802 fortress_briton garrison flag
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
Pureon 24a1d91feb iber_fortress garrison flag added
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
Ykkrosh 4e74798585 Be more robust to visibility checks outside the map. Fixes #765.
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
Pureon 6da0027b32 fortress_gallic garrison flag added
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
Ykkrosh e4b530fb1a Clean up some GL state explicitly
This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
Mythos_Ruler e9e0f0035f This was SVN commit r9330. 2011-04-27 17:07:52 +00:00
Mythos_Ruler 88f6633b22 Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
Mythos_Ruler 6e2bfa0f07 This was SVN commit r9328. 2011-04-27 12:12:01 +00:00
Ykkrosh a872e4a6ad Attempt to fix reported GL error
This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
Pureon 9759362b62 New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
Mythos_Ruler 51c7a6d193 This was SVN commit r9325. 2011-04-26 22:03:21 +00:00
Mythos_Ruler baabff617d Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
Mythos_Ruler 7a0b545286 New Acropolis map called "Necropolis."
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
Ykkrosh 8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
Mythos_Ruler 0a66f8a188 Larger siege texture.
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
Mythos_Ruler b3ec9b35a5 #3 new Loading Tips.
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
Mythos_Ruler 1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
Mythos_Ruler 0a1313a9ff #New tips images.
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
Mythos_Ruler 6468bfa2c4 Name fix.
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
Mythos_Ruler 3698b9acd4 This was SVN commit r9316. 2011-04-24 05:58:05 +00:00
Mythos_Ruler 4f3fe0f64c Updated some Iberian unit animations.
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
Mythos_Ruler a39da292fe This was SVN commit r9314. 2011-04-24 05:31:08 +00:00
Mythos_Ruler 7e4f3cd44c Map adjustments.
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
Mythos_Ruler 84b17115a2 Matching the Iberian names with the Design Document.
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
Mythos_Ruler df847cd9c2 Attack animation speeds
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
Ykkrosh 2d0c183afb Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
Jubal 17eae9d92a This was SVN commit r9309. 2011-04-23 18:34:03 +00:00
Ykkrosh 2d04d78db8 Disable apparently buggy shader mode on r300c drivers. Fixes #780.
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
Mythos_Ruler f0286a72e3 Ram tweaks.
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
Mythos_Ruler 775b6589c0 This was SVN commit r9306. 2011-04-23 15:56:44 +00:00
Ykkrosh 213b344820 Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
Add script to help verify correctness of hwdetect.

This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
Mythos_Ruler 9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
Mythos_Ruler d7497a71d1 This was SVN commit r9303. 2011-04-23 02:39:47 +00:00
Mythos_Ruler 0cd16d8464 New badlands terrains
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
Mythos_Ruler 5c768f803d This was SVN commit r9301. 2011-04-22 19:50:05 +00:00
Mythos_Ruler f9e5bbb8b0 Added Iberians to the map.
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
Ykkrosh 5a773d4ca0 Be robust to null proxy URL strings. Should fix #778.
This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
Ykkrosh c82d619cc4 Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Mythos_Ruler d9cbf6c9a8 Attempting to implement Blood for killed units. It's not quite working as I hoped.
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.

The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.

This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
Mythos_Ruler 04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
Mythos_Ruler 13b62f6613 Iberian javelinist tweaks.
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
Mythos_Ruler dc98a4a06a This was SVN commit r9294. 2011-04-21 17:27:26 +00:00
Mythos_Ruler bd67ad73e3 Iberian Javelinist named and shields added.
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
Mythos_Ruler 0bd1b7edbd Animation speeds.
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
historic_bruno 712eda131d Random map tweaks for better, faster resource placement.
Moves some constants to rmgen library.

This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
Pureon 38e4eda857 Adding building sounds to Celt, Hele, and Iberian units
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
Pureon 697c4731b4 preparing construction sound xml
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
Pureon 02d7fd1ed8 skeletons.xml addition
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
Ykkrosh 91ad17c685 Fix entity ID association with animations. Fixes #790.
This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
Ykkrosh 6d946cc58d Fix badly-named variable
This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
Ykkrosh b35d3a5e3d __cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
This was SVN commit r9284.
2011-04-19 23:23:16 +00:00
WhiteTreePaladin 1caf223410 Max selection size now 64 units (may need further adjusting)
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
Ykkrosh 7ec3266da5 Fix assertion failures when running RMS in debug mode
This was SVN commit r9282.
2011-04-18 17:10:57 +00:00
historic_bruno 5759a54b32 Removes few remnants of rmgen from the binaries directory.
Updates readme.txt with new command line options.

This was SVN commit r9281.
2011-04-17 20:58:14 +00:00
Mythos_Ruler ab32d3000f This was SVN commit r9280. 2011-04-17 17:45:56 +00:00
Ykkrosh 458cfbf48c Fix 64-bit build error
This was SVN commit r9279.
2011-04-16 22:57:00 +00:00
Mythos_Ruler ecdffb6fbd fire arrow
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
Mythos_Ruler 82af989a6e Fire Arrows for a few structures.
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
ShieldBearer a495f298e7 This was SVN commit r9276. 2011-04-16 14:27:52 +00:00
Pureon f2b432cbe5 Iberian ram animations
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
Mythos_Ruler 87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
Updated the name for the Roman legions.

Fixed footprint for Iberian Fortress.

This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
historic_bruno fa001fdabe Fixes a typo in Atlas UI scripts affecting actor viewer.
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
historic_bruno b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
Mythos_Ruler 3adba8721a Some map updates
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
Mythos_Ruler de613274f0 Added a (not so) super secret unit for Alpha V. Other stuff.
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
Mythos_Ruler ac81892517 Replaced Greeks with Iberians.
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
Mythos_Ruler a52638873e Adjusting some iberian units.
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
Mythos_Ruler d445e9eb35 Fixed a mistake
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
Mythos_Ruler 9b227e4626 Added Iberians and Celts to the Serengeti map.
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
Mythos_Ruler a60f0e0340 first of the minimap buttons.
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
Mythos_Ruler 098adf47f5 This was SVN commit r9263. 2011-04-15 06:18:37 +00:00
historic_bruno 481f570a0e CMapGeneratorWorker thread safety issue. Fixes #783.
VFS access moved to main thread, where random map scripts are preloaded
and stored prior to use by the worker thread.
Adds LoadGlobalScript to ScriptInterface, for evaluating script content
in the global scope.

This was SVN commit r9261.
2011-04-15 05:23:51 +00:00
Mythos_Ruler 225346ffc9 #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
Mythos_Ruler 9c44e908d4 This was SVN commit r9259. 2011-04-15 02:15:26 +00:00
Pureon e604035c97 Iberian healer update
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
Mythos_Ruler 5e5e0354db This was SVN commit r9256. 2011-04-14 23:48:09 +00:00
Pureon b1a566800f Rotate Iberian corral
This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
Pureon cb2e1e8f21 Iberian corral fix
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
Mythos_Ruler 76a22a6258 Sparkly metal mines. :)
This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
Ykkrosh f072b47dc1 Warn earlier about some non-thread-safe calls.
This was SVN commit r9252.
2011-04-14 14:28:24 +00:00
Ykkrosh 57e6980465 Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
Mythos_Ruler d3c00a4c61 Added arrows to the Iberian Wall Tower.
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
ShieldBearer bb81f679de New Iberian Fortress.
This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
historic_bruno bf53b6f3b5 This was SVN commit r9248. 2011-04-14 04:16:06 +00:00
historic_bruno ad6f305359 Integrates random maps with Atlas. Fixes #460.
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.

This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Mythos_Ruler 3b8e216622 Beginning stages of balancing Iberian units.
This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
Mythos_Ruler a627f4a34e tweaked lighting
This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
Pureon 67b5bc2df3 Sling projectile colour and size updates
This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
Ykkrosh 73add20727 Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
Pureon dac7b2d82b Iberian fishing boat fixes
This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
Mythos_Ruler 22374de942 This was SVN commit r9241. 2011-04-13 21:40:34 +00:00
Pureon 17d67b87c3 Iberian sling projectiles
This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
Mythos_Ruler 22313c1356 Corral footprint.
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
Mythos_Ruler 3f9d67889a Some fixes to the Iberian Corral.
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
Mythos_Ruler 24042bec50 Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
Ykkrosh 5a8d291403 Remove old vertexshader renderpath option from Atlas
This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
Mythos_Ruler a84f58ecb8 Added projectile to Iberian fortress. Fixed icons for Iberian ships.
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
Mythos_Ruler ef125b4d95 Animation speeds.
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
Mythos_Ruler d3b140fc5f Move the body textures for the Carth and Iberian skirmishers over to Public.
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
Mythos_Ruler e841ff4095 tweaked the smoke duration to make the plume higher.
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
Mythos_Ruler f09af634cb This was SVN commit r9231. 2011-04-12 18:50:03 +00:00
Mythos_Ruler 216e09afdd Map tweaks.
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
Mythos_Ruler b330e8ce57 Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
Mythos_Ruler 7414764298 Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
Pureon 567d3aafea Iberian resource gathering sounds and animation speed boost
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
Ykkrosh 9526706b5c Fix reference to old vertexshader mode
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
Mythos_Ruler 64e72f464f This was SVN commit r9225. 2011-04-11 00:39:21 +00:00
historic_bruno 818b02b0fc Fixes a few error cases in the map generator.
This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
ShieldBearer a5a2cd3a3c New HP bars.
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
Mythos_Ruler ebc31bfc43 Name updates.
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
historic_bruno 942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
historic_bruno 469d0fe5c5 Remove rmgen tool.
Log error description when sound engine fails (instead of cryptic
LibError code).

This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
janwas a3812af176 smbios: avoid warning when no information is returned (happens on 32-bit XP)
This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
Mythos_Ruler ee3190e0e9 Fixed some Iberian Monument issues.
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
Mythos_Ruler 8501fd441c Moved from Internal to Public.
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
Ykkrosh c59f7bcb8f Fix Clang warning ("operands of ? are integers of different signs")
This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
Ykkrosh bd0063607a Fix build in Clang
This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
Ykkrosh 7a8aefae34 Fix release-mode warnings in unused code
This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
Mythos_Ruler fe51c90cf5 This was SVN commit r9211. 2011-04-08 23:58:43 +00:00
Mythos_Ruler d7fa62b3e6 Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
Mythos_Ruler 51f0141b6d Moved from Internal to Public.
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
Mythos_Ruler 815a6215e5 This was SVN commit r9208. 2011-04-08 23:45:45 +00:00
janwas d46a892a5d smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
Mythos_Ruler 832f8a5367 Dust particle tweaks.
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
Ykkrosh 8f6fda9626 Deallocate expired projectiles properly
This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
Mythos_Ruler 1b606ed276 This was SVN commit r9204. 2011-04-08 00:08:25 +00:00
Mythos_Ruler 5d84f0ad09 Shore waves textures for particles.
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
Mythos_Ruler 98458988bd name change
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
Ykkrosh 50e30ae8af Be more explicit about function types in font builder to fix crash
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
janwas 5b7dbe6bc9 smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
janwas b5c6868ac2 smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
Mythos_Ruler c754c63376 Greek naming tweaks.
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
Ykkrosh aab98f90e0 Fix startup crash on non-Windows
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
Ykkrosh e1b9083c41 Fix probable OS X build error
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
janwas 99aa427ffa make use of SMBIOS information to detect CPU frequency and memory size
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value

This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
Ykkrosh e5e9e38532 Fix GCC 4.6 "set but not used" warnings
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
historic_bruno 2b138f47db Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.

This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
Mythos_Ruler 2a6cfb36d2 #Decal fixing. :)
This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
Mythos_Ruler 98910972c6 This was SVN commit r9191. 2011-04-06 22:34:10 +00:00
Ykkrosh ed62b49a74 Renderer simplification: Remove now-unused texgen stream.
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
Ykkrosh 1866c2d3b7 Renderer simplification: Remove non-FBO shadow mode.
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
Ykkrosh a1eb830f2c Renderer simplification: Remove old non-depth-texture shadows.
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
Ykkrosh 7339a346e3 Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
Ykkrosh 8753f881ee Renderer simplification: Remove old vertexshader path.
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
historic_bruno 06903af31f Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
Ykkrosh 8e0bfdfc33 Make actor entities stay visible in FoW.
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
Ykkrosh a122f55bde Avoid hardcoding the actor entity template details.
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
Ykkrosh df4b74ccf6 Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
ShieldBearer a751a2d6f6 added particles for all construction actors + changed color of particles to a more dusty tint
This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
ShieldBearer 59f4848333 This was SVN commit r9180. 2011-04-06 11:00:14 +00:00
Ykkrosh 3fb9d9e5f6 Fix tests
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
Ykkrosh e9cc697c2b Animate particles in the default editor view
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
Mythos_Ruler 8cb19ff1f3 Fixed civs
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
Ykkrosh d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh 2fd4c62cbb Remove some unused variable declarations
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
Mythos_Ruler 1956e2bd23 Map tweaks and new (work in progress) maps.
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
Ykkrosh 29dd635d3b Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.

This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
janwas 329d044a9e 64-bit gcc warning fix
This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
Mythos_Ruler 67433e65eb Added smoke to the flaming projectile rock. ;)
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
janwas dcde67038f ICC compile fixes (VC's overload resolution is apparently quite different)
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
janwas 1c2e410b7d final smbios improvements.
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")

This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
Ykkrosh d3ba9a24d3 Fix GCC build errors ("explicit template specialization cannot have a storage class",
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767.

This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
ShieldBearer 99a1049ef9 added flame particle to hele_litho projectile and removed from female heads
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
janwas 3dbb29d665 smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names

This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
ShieldBearer c95b88a0c8 New particle textures and campfire.
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
janwas f35da41a0c smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
janwas 68bc0a5651 smbios: add support for stringizing the structures
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
janwas a2bad46f27 smbios fixes:
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28

This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
Ykkrosh 6beb1ea89b Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
Ykkrosh 1abbf8b64b Old changes to compress releases better
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
Ykkrosh 0ddf2b0f34 Fix build on VC2008
This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
janwas 66807d40c1 windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
janwas 3d21cf98f9 better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
Ykkrosh a9531bd88c Add missing files
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
janwas 231387d2da linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
Ykkrosh 9e1850bbe5 Set female citizens' heads on fire.
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
Ykkrosh 823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
janwas 01a0825c94 disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711)
This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
Ykkrosh 384b8fa3e1 Delete old particle data files
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
Ykkrosh 253efdad57 Delete non-working particle system code
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
Ykkrosh 09413d940c Delete an obsolete particle system editor
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
janwas 2c72e1f364 (requires update-workspaces)
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)

This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
Ykkrosh 1a072a3f37 Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh 97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
Ykkrosh 012c47057a Optimise some matrix operations, based on patch from ortalo.
Fixes #750.

This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh 6d3d93c355 # Add idle worker button, based on patch from veprbl.
Fixes #744.

This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
Ykkrosh ce85f4e825 Fix minimap ignoring GUI z-ordering.
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
Ykkrosh 5b7a23f75c Make ResetCameraTarget more sensible if the camera was rotated.
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
janwas 6026330fce updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
closes #754 (please re-open if not)

This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
janwas d5b3201bfe noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
refs #754

This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
Mythos_Ruler bbc5d4142e This was SVN commit r9135. 2011-03-31 04:45:06 +00:00
Mythos_Ruler 7d95b3bc62 Added Iberians to Gold Rush.
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
Mythos_Ruler eac7d55675 Moved Cloudless skybox to Public.
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
Ykkrosh 1014da1f88 Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
Add function to get pool usage, for debugging.

This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
Mythos_Ruler 98fa860199 Adjusting lighting.
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
Mythos_Ruler 044eaaccf3 Messing with the new lighting.
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
janwas fb872e0bd5 fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
janwas c396997009 fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions

This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
historic_bruno 0dfc72bc2c Fixes filter behavior in setup when switching map type.
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.

This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
WhiteTreePaladin daad510013 fix bug where AI would only train one unit type
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
Ykkrosh 53f522d220 Fix warning
This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
Ykkrosh d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
Ykkrosh 8b11b73226 Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
Ykkrosh d1241cd6e9 Import original OgreGLSLProcessor from OGRE 1.7.2
This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
Pureon 6e98a886ed broken rope bridge eyecandy object added
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
Pureon e08c5e22a0 Added unit icon to Iberian siege ram
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
Pureon 2a822eb4d4 Added Iberian siege ram unit
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
Ykkrosh afbfca17ce Fix silhouettes being displayed for some models that always stick into the ground
This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
janwas 1eb5eeb225 minor fixes from integration with working copy at work.
This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
Ykkrosh 9193ba56f9 Build fixes and whatnot
This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
Pureon 4a2b47689b kennel.png portrait width to 256px
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
historic_bruno 0b8e3b3adf Fixes rounding error on Latium map, would break with odd number of players. Fixes #761.
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
historic_bruno 8f658ee81d Change remaining scenarios with "rome" civ. Fixes #758.
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
janwas 1f7e8d7194 per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
janwas 588bfa11bf remove unnecessary utf8 includes
This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
janwas 0999ba0941 refactoring:
- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)

This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
janwas 64a02932e3 refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
janwas dcd192cb60 refactor path interface:
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories

This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
Mythos_Ruler e39fb7d0de This was SVN commit r9106. 2011-03-23 09:04:59 +00:00
Mythos_Ruler 8851028832 Moved face textures from Internal to Public.
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
historic_bruno f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
Ykkrosh 575e3b0a69 Don't enable JITs when they can interfere with profiling.
Fix dangerous trailing slashes.

This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
Ykkrosh e825a98671 Fix flag filtering of transparent models
This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
Ykkrosh c4cd85bb98 Build fixes
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
historic_bruno 5565b9e898 Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
historic_bruno 3050551eae Move data for non-implemented civs to internal
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
historic_bruno 46c54ef62c Fixes missing texture in Neareastern Badlands random map
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
historic_bruno 0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
historic_bruno 23ebe32b4c Moving old random scripts to avoid conflicts
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
Ykkrosh c0a105432e Use path types and conversions more consistently.
This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
Ykkrosh 5b7ea2371f Fix some line endings.
This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
Ykkrosh 83271ec816 Fix build errors.
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.

This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
janwas c3405e6f50 path improvements/fixes:
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))

This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
janwas 6d25329412 # towards locale-independent pathnames on Linux
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting

This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
ShieldBearer 1da78409f9 New icon for celtic kennel
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
janwas 9a22dc1351 warning fixes
This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
janwas cec05f02ea fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
refs #557

This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
Ykkrosh 2392eb6720 Skip reporting caches that were initialised but never filled in
This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
Ykkrosh 44e1a863e1 Fix cache detection assertion failure
This was SVN commit r9085.
2011-03-19 15:16:14 +00:00
Ykkrosh 0af8cdc54a Fix likely cache table typos, based on Intel Software Developer's Manual.
This was SVN commit r9084.
2011-03-19 15:03:25 +00:00
janwas fb499ff0d0 further refactoring of new cache detect code
- add invariant - level/type are always valid, numEntries indicates
whether the cache is actually present and not disabled
- handle pseudo-descriptors 0xF0 and F1 (avoids warning)

This was SVN commit r9083.
2011-03-19 12:48:56 +00:00
historic_bruno 4ae8cfe858 Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
Ykkrosh 89b7b6b52d Avoid divide-by-zero on AMDs with missing caches
This was SVN commit r9081.
2011-03-18 19:48:54 +00:00
Ykkrosh 25524dc99f Fix tests
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
Ykkrosh 22a651bb86 Fix assertion failure when no L3 cache.
Fix typo.

This was SVN commit r9078.
2011-03-18 18:42:10 +00:00
Ykkrosh ecbd0ae31b Fix Windows build.
Improve compatibility with GL1.3.

This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
Ykkrosh d805e764c5 # Render unit silhouettes when behind buildings.
Fixes #144.
Start using stencil buffer.
Simplify materials a little.

This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh d49994a0b4 Explicitly clamp gl_FrontColor, for llvmpipe compatibility
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
janwas 5b91e2d7ab move cache detection into separate file.
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.

HWDetect: version change, since dtlbs and itlbs are no longer
distinguished

fixes #752

This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Mythos_Ruler 875fce5e63 This was SVN commit r9073. 2011-03-17 07:52:01 +00:00
Mythos_Ruler f73aff7016 Fixed parent code.
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
Mythos_Ruler b6cc8e9cf6 The Big Iberian Move™.
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
Mythos_Ruler be59aa012d Iberian shield actors.
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler 730a119e4f Moving stuff from Internal to Public. Ongoing project.
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler d3ec3e7c7f This was SVN commit r9068. 2011-03-17 06:02:34 +00:00
historic_bruno e47e916853 This was SVN commit r9067. 2011-03-17 01:31:56 +00:00
Mythos_Ruler 78a54071c4 #Implemented remaining decals.
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh 9659ec298b Fix off-by-one error in date logging, and rearrange to standard format.
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh e70fae8d80 Stop using glMultiDrawElements since it's too buggy
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh 099dbdb24a Fix use of uninitialised variable
This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh 5fa577ea25 Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh 612539f109 Don't bother creating shadow textures if shadows are disabled
This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler f0f87796f0 Farm field edit for decal
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler 28096de106 My first try at making a decal. :)
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh 8bb5f2e480 Add missed file
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh 77e2130ff2 Replace some decal meshes with real decals
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh d24c93237c # Initial version of terrain decal textures.
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.

This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh ba8163e248 # Explicitly triangulate terrain tiles.
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169.

This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh fc2c54c39f # Optimise terrain renderer.
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722.

This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh 2f28b07356 Support storing index data in VBOs.
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.

This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh b70a0a5b5a Latest version of user-report server code
This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas a0a245d0ec sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)

This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
feneur 6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh 51b58328f7 Fix negative 'unlogged' time in profiler at start of game.
Remove redundant Reset call.

This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh 8a0cbe009a Stop the AI wasting time chasing after any animals except chickens.
Make the AI behave better when it can't find any viable food sources.

This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh 9787f963ba Minor adjustments to feedback details
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon 910c1b7c67 make bridge unselectable entity
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon a77c807e06 Simple bridge demo map
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh 18f44bebbc Add workaround for missing tree shadows on certain graphics drivers
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon 21785dc97c hele wall and wall tower obstruction stat changes
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin 4261983c9d Fix reveal map checkbox after winning
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin ecbe92bdda automatically reveal map when a player wins
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh b4d9ab336b Simplify hiding of system cursor on non-Windows.
Fixes #683.

This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh 7d6cfe58de Fix non-PCH build
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh 6f9da85d9f Improve performance of full state hash computation, by skipping script components that are known to have no data.
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.

This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh 20ebaa5b79 Fix units getting stuck inside foundations
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler 52d767a404 This was SVN commit r9034. 2011-03-05 19:59:46 +00:00
Mythos_Ruler c562ed6894 Fixed obstruction.
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh 22e16e4554 Make builders look for nearby foundations to help with, once they finish their own building
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh 08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh c0383ffc30 Fix units not auto-gathering after a group is given a construction order
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler b914f82d2a Celt ram edit.
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh 18cdbd9eab Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh 18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh d3929b6af1 Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh 712a92caa1 Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh 18798c3f8d OS X build fix
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin 637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon 19c8ca3ef4 siege ram trained sound effect added
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon 8b655f4f99 Celt siege ram produced in fortress buildings
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh e6ebfa2ab9 Fix tests
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh 2229c10e05 Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh 09cbe4f341 Disable debug messages when instantiating AIs
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh 3e7731e8ca Stop units wasting their lives chasing animals they'll never be able to catch.
Let AI players collect treasures.

This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh 3a5ca7fdbc Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
Fixes #573.

This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh bec4c6437b Make non-combat units flee when under melee attack, and not attack enemies automatically.
Fixes #703.

This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh 3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh 2ef1b9a867 Make projectiles that miss their target continue until hitting the terrain.
Fixes #706.

This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh 6bcce22a88 Tell the profiler about a few more bits of code
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh 58ae08522f Let local.cfg override the hardware-dependent defaults set by hwdetect
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh 1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh 16a4eb36dd Various minor optimisations.
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.

This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh 8d2d4a8505 Fix profile parser
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh dbc6d27411 Optimise obstruction grid updates in the common case when terrain hasn't changed
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh 794584ea11 Optimise tile-based pathfinder, particularly for large maps.
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh cb0e322a61 # Minor AI fixes.
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.

This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh d045258c29 Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
Ykkrosh eb163c8d24 Improve reporting of extensions promoted into GL 1.2
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
Ykkrosh 18b317bc19 # Improve animal AI, based on patch from Badmadblacksad.
Fixes #563.

This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon 83d0492fca New Celt fishing boat. Hele fishing boat update.
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh 407b1ef80f Bump hwdetect version, to identify reports that include recent bugfixes
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
janwas bb562ce179 fixes:
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name

This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
janwas 567a698628 check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
fixes #737

This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
Ykkrosh 4f8dc9c777 Fix script error message when starting Atlas
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh 6d7c27edfe Fix occasionally rendering just terrain and no models when starting a game
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
Ykkrosh 92e84a9112 Fix keys like F11 triggering two events when sent from Atlas to the game engine
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
Ykkrosh f0ea32cb8d Import user-report server side code
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
janwas 4e8c305c6e sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args

This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
janwas d805ef356e FileExists -> VfsFileExists (see next commit)
scriptInterface: fix bool cast warning

This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
Ykkrosh 77fe5c9e40 Disable shadows and fancy-water by default on some slower graphics devices.
See #623.

This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh a903b4c9d3 Fix #684 (disable S3TC on R600 drivers).
Clean up hwdetect a tiny bit.

This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh 0378500bdc Fix #712 (remove S3TC warning).
Add timer to S3TC decoder so it's still easy to determine if it was
used.

This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh f4f36af852 Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740.
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh 798278a6c1 Fix template validation error
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh 63f958878d Fix GUI errors and glitches when placing buildings and not moving the mouse.
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh e16681f0e5 Fix destruction queue warnings when using some GUI features with time-warp enabled
This was SVN commit r8976.
2011-02-24 02:05:06 +00:00
Ykkrosh f6c1d98c9a Fix #739 (test failures).
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.

This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
Ykkrosh 059a53dd37 Fix startup hang on OS X, caused by using timers before initialising them
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
Ykkrosh 6b783aebd6 Try to fix build errors
This was SVN commit r8973.
2011-02-22 21:50:26 +00:00
Ykkrosh 0c1e05d672 Fix typo
This was SVN commit r8972.
2011-02-22 20:15:59 +00:00
Ykkrosh e370223d1d Fix register handle leak
This was SVN commit r8971.
2011-02-21 22:25:51 +00:00
Ykkrosh abe07e096a Build fix
This was SVN commit r8970.
2011-02-21 22:22:49 +00:00
Ykkrosh 9bbda8b80b HTTP proxy discovery for Windows
This was SVN commit r8969.
2011-02-21 21:54:47 +00:00
Ykkrosh 25039d3aff Fix build errors with old glext.h.
Report full cache details, and lsb-release when available.

This was SVN commit r8968.
2011-02-21 18:56:23 +00:00
Ykkrosh ee8b193cdb Fix profiler crash differently
This was SVN commit r8967.
2011-02-21 11:57:01 +00:00
janwas a155809447 avoid crash due to null pointer in profiler (triggered by returning from the root node)
This was SVN commit r8966.
2011-02-21 09:41:11 +00:00
janwas 8f59d52697 sync with work; fix compile error due to lack of boost/serialization in 0ad svn
This was SVN commit r8965.
2011-02-21 09:23:51 +00:00
Ykkrosh d75d9c3b75 Make the script profiler more useful, by giving the filename/line for anonymous functions.
Fix the turn-based profiler a bit.

This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh 0be515280b Memoize some common entity lists in AI scripts.
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball 4ba59510b5 Corral with new type of roof.
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Ykkrosh 807663cd54 Fix uninitialised value
This was SVN commit r8961.
2011-02-20 20:52:35 +00:00
Ykkrosh d7a243343d Add per-turn counts to profiler, as well as per-frame.
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.

This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
Ykkrosh b24396740c Disable XML validation when loading templates for AI, to save startup time
This was SVN commit r8959.
2011-02-20 20:45:39 +00:00
Ykkrosh 6ba12dd2ff Pretty-print JS values in debug serializer
This was SVN commit r8958.
2011-02-20 20:44:36 +00:00
Ykkrosh 720bb3c87d Remove unnecessary rooting
This was SVN commit r8957.
2011-02-20 20:44:13 +00:00
Ykkrosh e8a650bc30 Const-correctness
This was SVN commit r8956.
2011-02-20 20:42:54 +00:00
Pureon 2501b42447 Celt warship and merchant ship updates. New Celt sail textures
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon 28354159db Added eyecandy bridge edges.
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
Ykkrosh 5f64937d02 Skip detecting some not-very-useful GL values that cause errors in some drivers
This was SVN commit r8953.
2011-02-20 11:46:48 +00:00
Ykkrosh c29f2d26b3 Add some more stuff to hwdetect, because there can never be too much
This was SVN commit r8951.
2011-02-20 00:54:36 +00:00
Ykkrosh e91434a23d Extend isImplementedInCore up to GL 3.0
This was SVN commit r8950.
2011-02-20 00:52:50 +00:00
Ykkrosh b2f5dd1b62 Non-PCH build fixes
This was SVN commit r8949.
2011-02-19 22:30:34 +00:00
WhiteTreePaladin ffa8bf5ea4 added missing word and reworded some text
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
janwas 1a2a7677fd replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
WhiteTreePaladin 007985332b formatted feedback dialog to look a little nicer
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
janwas a02a5d8e5e refactor graphics driver detect code, ensure both variants return name.dll(version)
This was SVN commit r8945.
2011-02-19 20:46:43 +00:00
janwas 83569c8f13 detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
fall back to detecting the version of the driver DLL (whose name we
guess)

This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
janwas 7445342b61 wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
UserReport: avoid windows iterator debugging warning due to invalid
operator[]

This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
Ykkrosh 06a088efa8 Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
janwas 1b1230ca3e wgl compile fix: add types required by new wglext.h
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix

This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
Ykkrosh f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh 3e13c300cc Fix non-PCH build error
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
Ykkrosh ceb4bc9b94 Report more hardware details
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
Ykkrosh 3e1f09a58f Fix missing newline in GL error reporting
This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
Ykkrosh c7f647ae73 Don't bother initialising shadow map textures with data that will never be used.
Add some profiling in the shadow rendering code.

This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
Ykkrosh 04dcbd294c Push the near clip plane further out, to reduce z-fighting
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
Ykkrosh d600a400fe Fix GUI text input box scrollbars not moving when the window is resized.
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
Ykkrosh 387b801aed Fix tooltip crash/corruption, caused by inconsistently changing types.
This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
Kimball a9e920a467 Iberian corral (still needs new footprint)
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh 1c7e33b528 Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.

This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh 4f724056d5 Remove some unused bits from CRenderer
This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
Ykkrosh 3d997365d8 Fix CStr numeric constructors on 32-bit platforms.
Remove unnecessary assignment operators.

This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh 0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
Ykkrosh 1c3c962ea1 Import libcurl for Windows
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
Ykkrosh 3d992ffea6 GCC build fix
This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
janwas ddba0cc311 topology.cpp: fix for non-contiguous APIC IDs
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines

This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
Pureon 90c60c6580 Hele fishing boat update
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
Ykkrosh fca69efd76 Fix build for GCC 4.5
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
Ykkrosh 11837204b6 Fix archive builder to not compress the recently-renamed terrain blend textures
This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
Pureon 6d798804c3 Quieter resource gathering
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
Ykkrosh 65af9307ea Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
Ykkrosh dbd3de82ff Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
Ykkrosh c7056490b2 Restrict the initial window size to the screen size (hopefully fixes #532).
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Pureon 608c7f0e70 Celt siege ram texture update
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
Ykkrosh eb074ba28c Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
Pureon 7476bad7e2 New siege ram sounds added. Celt siege ram files.
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
Ykkrosh aa8c3a9ea9 Fixed #582 (add camera reset command in Atlas), based on patch from stilz
This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh 9b25df5958 Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh fb738766ea Recompute building placement preview every turn, so its colour responds to changes in the environment
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
Pureon 6cd212a68d Female acknowledgement sound placeholder
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
Ykkrosh 804e817cf5 Fix rendering of main menu buttons after leaving a game
This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
Ykkrosh 11bc751fd3 Save replay log's commands.txt in new locations when playing multiple games in a single session
This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
Pureon ec97d271d6 Added bark sounds to celt war dog
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
Ykkrosh a1ef809904 Fix error when returning resources before having ever collected any
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
Ykkrosh b73c544f2a Fix warning
This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
Pureon 72f1e46b97 Gathering sounds for Celt and Hele infantry units
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
Ykkrosh 78e174af7d Fix auto-gathering after constructing fields.
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.

This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
Ykkrosh b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Mythos_Ruler 556664d477 Animation speed tweaks.
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
Pureon ddb7bf21f6 Temp fix to fortress_new projectile attachpoint error
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
Pureon c63fb49154 Added resource gathering sounds to celt and hellene females
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
Ykkrosh 64f02d5b47 Remove misleadingly obsolete package scripts
This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
Pureon 7a38272e55 This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
Pureon ae48a18258 This was SVN commit r8893. 2011-02-08 21:51:24 +00:00
Ykkrosh 66f2bc6d57 Flip iteration order in LOS texture blur to improve performance
This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
Ykkrosh 57e5bb878a Initial terrible AI player scripts.
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh ff785853ad Expand the selection-state box so the text can all fit in.
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
Ykkrosh aa1fcfd20c Change fog-of-war blur to use a better filter.
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
Ykkrosh bf3d5c75f0 Be more robust to broken terrain property files.
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
Ykkrosh caad072347 Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh 02e7eb69ff # Add solid black sides to the map, to hide underwater terrain.
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh c710e718aa Windows fixes
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh cb78822f19 Delete some unused bits.
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh 1e02fe70a7 Add texture limits to hwdetect
This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Mythos_Ruler 81ac9285b6 This was SVN commit r8880. 2011-01-31 05:25:38 +00:00
Mythos_Ruler 0e0f16dedb Template for super cav swordsmen.
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
Ykkrosh 18189ef4fc Simplify terrain blend rendering to use non-indexed arrays
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh 566bbf0fa0 Fix assertion failure when running pre-game GUI
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh 1243fbaa8c Fix accidental line duplication
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh 5e618e1526 Remove redundant bounds check
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh 6af877a1cb Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
Fix some warnings.

This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh 03c75100ab # Fix terrain blending logic.
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.

This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh d0bc4253c9 Add new terrain blend textures.
Delete old low-quality ones.

This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh 63bd39d4a5 Fix perspective calculation in CCamera::GetScreenCoordinates.
Fixes #99.

This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas fd46b9e370 fixes/improvements from work:
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation

This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh 0d8ffa58dc AoE3Ed build fixes
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh c3b734775b Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh f39f279132 Add AI script code to provide a cleaner API around the engine interface.
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.

This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh 1051d10f54 Add "chat" command.
Simplify deletion of multiple entities.
Simplify some setTimeouts.

This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh 23a3dfe755 Fix typo in error message.
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh d8cd31d4b6 Add probably-unnecessary script serialization test.
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh 19548a7379 Fix use of uninitialised variable.
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur 0e02272fb5 #Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
closes #714

This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh aaef1b0d74 Add script for generating mostly-useless component interaction graphs.
Fix some components to use more standard syntax.

This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas 002e3f5606 minor fixes from work; also add sys_WideFromArgv
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya a0d2d89863 Fixed Cost element in template_unit_mechanical_siege_ballista template
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya 9af7747d76 Adding necessary BuildRestrictions/Category element to some templates
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR 75136d84d2 This was SVN commit r8853. 2011-01-03 03:10:29 +00:00
Kimball a992bd23ca Better shuttle meat.
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball 31effd1cb3 This was SVN commit r8851. 2011-01-02 13:09:19 +00:00
Kimball d6f82d6e8f This was SVN commit r8850. 2011-01-02 12:16:07 +00:00
Kimball c627c4abff This was SVN commit r8849. 2011-01-02 12:15:40 +00:00
Kimball e21ca2f64d Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer 47f9768da8 # New Roman House
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh 2fa3c554de Windows build fixes
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh 40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball 37c1c2e9b8 One last fix
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball 564c54c1cf Fixed corral
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball 1d05ed7c31 Kart corral updates
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball a0add039bd New carthaginian corral
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur 16be9799fb Edited the about dialog to reflect the present more open development model.
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur 95044194be fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball e98c18ce04 This was SVN commit r8837. 2010-12-19 17:10:19 +00:00
evanssthomas 5e3049f6b2 BuildLimits. Needs some configuration changes to work
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh 2fd6e2e8cc Fix some more warnings
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh 802f22485b Fix some warnings on Windows
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh ad3f33dd27 Build fix for very old SDL
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
Ykkrosh 11b767e235 Stop unit deletion prompt text overlapping the window border
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
Ykkrosh 89b294d536 Disable compression for more UI textures with noticeable artifacts
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
Ykkrosh 7a9e12613d Update release number
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
janwas ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
historic_bruno 78f2924f9c Changed default maps
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
Mythos_Ruler 76a67755bc Garrison flag for wall turret.
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
Mythos_Ruler c7a31987bb Moar garrison flag work.
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
Mythos_Ruler 5cf1995e2c Fixing up some garrison flag stuff and projectile stuff.
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
Mythos_Ruler 0b511e33a7 This was SVN commit r8823. 2010-12-08 21:26:50 +00:00
Mythos_Ruler be4b262919 Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
evanssthomas 549a4fc51a Garrisoning bug fixes
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
Mythos_Ruler e486e6fefb Adjusted health/train time of the Corrals.
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
Mythos_Ruler a80b139a28 Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
Mythos_Ruler 2cfd3abf08 This was SVN commit r8818. 2010-12-08 19:16:49 +00:00
Ykkrosh e853dd1079 Display "garrisoned" prop on buildings containing units
This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
Ykkrosh 2540e17f45 Fix non-PCH builds
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
Mythos_Ruler 3dc6ddc8de Garrison unload button.
This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
Ykkrosh ac3e40fe8f Disable compression for some loading screen textures, to improve quality
This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
Ykkrosh f04c2561b7 Various resource shuttling improvements. Fixes #672.
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
Ykkrosh 0b0b11d2e0 Fix occasional assertion failure in time warp mode
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
historic_bruno e710fd25b4 Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
Mythos_Ruler 76ac9e7f84 This was SVN commit r8808. 2010-12-06 23:24:07 +00:00
Mythos_Ruler 0f30f08da5 This was SVN commit r8807. 2010-12-06 23:22:54 +00:00
Mythos_Ruler b7240dc3fe This was SVN commit r8806. 2010-12-06 22:50:08 +00:00
Mythos_Ruler 1932f695c4 Fixes #699
This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
Mythos_Ruler 4f67615774 Fixes #701
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
Ykkrosh 8ddef2fee0 Add fast-forward/rewind commands, to help with testing.
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
k776 c2f4f56ad6 Add the Demo keyword to one last map
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
historic_bruno 9714b5dd53 Keyword clean-ups
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
historic_bruno 6a20743dc3 Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
Mythos_Ruler 01f699b62d Too much stuff to itemize. I'm lazy.
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
historic_bruno 637b471769 Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
Ykkrosh f2e1443631 Fix playtest mode in Atlas.
This was SVN commit r8797.
2010-12-05 21:09:20 +00:00
Mythos_Ruler 4eb9c898ac Tropic Terrains completely redone.
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
Ykkrosh 1b9d3fc289 Fix F10 key to open session menu.
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
Mythos_Ruler 15a663b91c New Iberian Walls
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
Mythos_Ruler 62dae2279b Updated the map.
This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
historic_bruno 1201956b93 Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
historic_bruno 19dbbb816d Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
historic_bruno 67f08751f9 Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
historic_bruno 95da3789cd Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
Ykkrosh 819bacd538 Automatically disable audio on OS X since it's stupid and broken.
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
Ykkrosh 5df240d97d Disable broken GUI error reporter on OS X
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
Ykkrosh 53b1447007 Fix what looks like miscompilation with GCC 4.0 on OS X
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
Ykkrosh 4575c26616 Disable compression of public.zip (fixes #671).
This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
Ykkrosh 4b37898ab9 Fix tests.
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
Mythos_Ruler 1de0ce051f This was SVN commit r8783. 2010-12-04 00:12:51 +00:00
Ykkrosh 74114bf09a Handle XMB caching with the same system as texture caching.
Fixes #694.

This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
WhiteTreePaladin 6e37762e3c fix some more issues with the loading tips
This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
WhiteTreePaladin 83f297182e Fix tip loading issue with pre-converted textures
This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
Mythos_Ruler 6662195f66 New desert plants! Updated Death Canyon with the new plants.
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
evanssthomas 238925f927 Minor garrisoning related tweaks
This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
Mythos_Ruler 3b817d2162 Moved the sails from structural/ to props/ (which is what they are).
This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
Mythos_Ruler cf2638da09 This was SVN commit r8776. 2010-12-03 14:42:19 +00:00
Mythos_Ruler 88a21a6e8a The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.
This was SVN commit r8775.
2010-12-03 02:37:09 +00:00
Ykkrosh 252d9b831b Revert bogus config changes
This was SVN commit r8774.
2010-12-03 01:21:49 +00:00
EmjeR c917a2d6a7 This was SVN commit r8773. 2010-12-03 00:42:27 +00:00
EmjeR c6593fd0ce This was SVN commit r8772. 2010-12-03 00:40:58 +00:00
EmjeR ef6cba9fe9 This was SVN commit r8771. 2010-12-03 00:40:40 +00:00
EmjeR e5792285ab This was SVN commit r8770. 2010-12-02 23:58:00 +00:00
EmjeR 4a66605e49 This was SVN commit r8769. 2010-12-02 23:46:28 +00:00
EmjeR b0dc3c72c9 This was SVN commit r8768. 2010-12-02 23:45:11 +00:00
EmjeR 8086433e2b This was SVN commit r8767. 2010-12-02 23:42:59 +00:00
EmjeR 6b0f06f839 This was SVN commit r8766. 2010-12-02 23:42:14 +00:00
EmjeR 88efdd5cbb This was SVN commit r8765. 2010-12-02 23:29:12 +00:00
EmjeR a7a858b9c0 This was SVN commit r8764. 2010-12-02 23:28:31 +00:00
EmjeR 11f7296188 Persian Trireme updated (added detail)
This was SVN commit r8763.
2010-12-02 21:51:37 +00:00
Mythos_Ruler da3fd69276 Iberian ship textures.
This was SVN commit r8762.
2010-12-02 20:08:29 +00:00
Ykkrosh ead65712eb Delete obsolete archbuild tool
This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
Ykkrosh a6ca28ccf9 Fix reference to big screenshot key (see #627).
This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
Mythos_Ruler f9fb602445 Iberian sail.
This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
Mythos_Ruler 85d093eae1 Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
Mythos_Ruler 1a7f927946 This was SVN commit r8757. 2010-12-01 07:33:26 +00:00
evanssthomas c09d6dcb83 Added garrison & repair button on the unit's command panel
This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
Mythos_Ruler 1a1bed1294 This was SVN commit r8755. 2010-11-30 16:16:53 +00:00
Ykkrosh a58e7cfb4c Fix call to renamed function
This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
Ykkrosh 6b4478209b Fix accidental use of hard-coded constant.
Don't bother recomputing terrain speeds multiple times per turn.

This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
Ykkrosh ab186c2b16 Update UnitMotion logic, to partially simplify it.
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.

This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh 3401672887 Update pathfinding demo map for testing.
This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
Ykkrosh e509887341 Complain better about invalid player IDs.
This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
Ykkrosh 3b405efc6b Increase serializer reserved buffer space to cope with huge maps.
This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
WhiteTreePaladin 89b0f3a9d7 New session tooltip styles
This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
Mythos_Ruler 103aacd035 Misc stuff.
This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
Mythos_Ruler f17d318359 Projectile for Celtic warship.
This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
WhiteTreePaladin 6e602c15cd Renamed tips
Shorted Spartan tip text

This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
Mythos_Ruler f60485be02 New Hellenes Mill. Deleted old mill assets.
This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
Mythos_Ruler e4694b2d9c updated meshes
This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
Mythos_Ruler 693425c716 New Greek corral by Amish.
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
Ykkrosh bee013b586 Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
Mythos_Ruler 7ee0ba6e07 This was SVN commit r8739. 2010-11-29 12:12:46 +00:00
Mythos_Ruler 75d6eec95d This was SVN commit r8738. 2010-11-29 08:36:35 +00:00
Mythos_Ruler 9b9eaed50f This was SVN commit r8737. 2010-11-29 08:35:40 +00:00
Mythos_Ruler 28edb498d3 This was SVN commit r8736. 2010-11-28 19:03:23 +00:00
WhiteTreePaladin c922912ac5 Cleaned up loading files
Changed single player start game text

This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
WhiteTreePaladin e53616f857 Fix non power-of-two middle progress bar section dimensions
This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
Mythos_Ruler 8019ee8b5f This was SVN commit r8733. 2010-11-28 16:08:58 +00:00
Mythos_Ruler f06eba3da5 yet another awesome tip. :)
This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
Mythos_Ruler 9ab58ce6e8 Another great "tip".
This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
Mythos_Ruler 216eeea5c9 Updated the Celt ship portraits. Made an Iberian fishing boat.
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
Mythos_Ruler 31717a71ba Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
Mythos_Ruler 1ebcd2e7e3 This was SVN commit r8728. 2010-11-28 11:56:15 +00:00
Mythos_Ruler 4cd93b6105 This was SVN commit r8727. 2010-11-28 09:17:43 +00:00
Mythos_Ruler 1f02df5abc Moved some things. Deleted other things. Updated a few maps.
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
Mythos_Ruler 7819c4707c Moving a lot of stuff. Deleting duplicate objects.
This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
Mythos_Ruler 98687bfbf6 Removing duplicate and unnecessary textures.
This was SVN commit r8724.
2010-11-28 08:13:25 +00:00
Mythos_Ruler 1b0f3498fe Moved from Internal.
This was SVN commit r8723.
2010-11-28 07:54:13 +00:00
Mythos_Ruler 94aee121fd Removing duplicate or unnecessary textures
This was SVN commit r8722.
2010-11-28 07:53:16 +00:00
Mythos_Ruler 3de4ed7649 Added decals to the Greek buildings.
Updated Saharan Oases.
New "underbrush" object.

This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
Mythos_Ruler 6ff423e45b changed tooltip
This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
WhiteTreePaladin 9837f6207f New session dialog style
This was SVN commit r8719.
2010-11-28 01:39:31 +00:00
WhiteTreePaladin 2640f4c346 Changed victory/defeat dialogs to new session dialog style
Changed title of exit game dialog
Only show resources carried when the quantity is greater than 1

This was SVN commit r8718.
2010-11-27 21:58:19 +00:00
WhiteTreePaladin e486467430 Changed delete dialog text again (to make for easier translating later)
This was SVN commit r8717.
2010-11-27 20:11:42 +00:00
WhiteTreePaladin 961a50b0a2 Changed delete dialog text
This was SVN commit r8716.
2010-11-27 20:03:16 +00:00
WhiteTreePaladin 0b0cd938d5 Made settings and menu use new dialog
Made chat and ESC hotkey interact better with the dialog
Made command icons reference individual icons rather than sheets
Removed menu object cache

This was SVN commit r8715.
2010-11-27 19:46:12 +00:00
Mythos_Ruler bbe49141ec Lots of building stuff.
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
WhiteTreePaladin 3c318af2e0 Started work on new dialogs for session GUI style
Resized quote area in loading screen

This was SVN commit r8713.
2010-11-27 17:06:32 +00:00
Mythos_Ruler c1cc8d3a19 Updating the Cycladic Archipelago map.
This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
Mythos_Ruler 6c793d6663 Slightly updated greek building texture.
This was SVN commit r8711.
2010-11-27 12:15:42 +00:00
Mythos_Ruler e30698c0c1 New Greek gymnasion by Amish. :)
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
WhiteTreePaladin bbd6f50af9 Resize quote area so that long quotes don't get cut off
This was SVN commit r8708.
2010-11-27 08:57:09 +00:00
WhiteTreePaladin 51312f84c4 Add gradient to tip image
Resize tip images to fill out rectangle

This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
WhiteTreePaladin ed0fe5b47b Shrink space between tip title and message
This was SVN commit r8706.
2010-11-27 08:10:22 +00:00
Mythos_Ruler 1197d7872e Redone tips screenshots. New shadow overlay.
This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
WhiteTreePaladin 9edd94f0fa Make tip image 512x384 (inside border dimensions)
This was SVN commit r8704.
2010-11-27 07:59:13 +00:00
WhiteTreePaladin 08bfe7b7f9 tweaked image sizes
This was SVN commit r8703.
2010-11-27 07:45:27 +00:00
Mythos_Ruler 55b6fbc669 4th tip. Made tip images use transparency.
This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
Mythos_Ruler 8bcf6b782f tips
This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
Mythos_Ruler 90b4e85b51 New Chinese ships for a mod some of the guys are working on.
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
WhiteTreePaladin db22548ecb New loading screen style (may need more polishing)
This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
Mythos_Ruler 6d51c3a751 For Kimball, forever may he reign.
This was SVN commit r8698.
2010-11-26 14:13:08 +00:00
Mythos_Ruler ddd2f2a193 Made Units Demo map bigger to accommodate all the entities.
This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
Mythos_Ruler e5d5a76384 This was SVN commit r8696. 2010-11-26 10:21:59 +00:00
Mythos_Ruler cc3d9de386 New berry bushes. Finished Cycladic Archipelago.
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
Mythos_Ruler 5f6dce1b6e Testing stuff for Bob.
This was SVN commit r8694.
2010-11-26 05:52:51 +00:00
Mythos_Ruler 710c32b712 New Persian sails.
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
Mythos_Ruler 959da16fdf New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
Mythos_Ruler 35344e243e Wrinkles for the Celt sail textures.
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
fcxSanya 0d0af824e7 Treasures collected counter for summary screen
This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
Ykkrosh f959390d0b Mostly fix hypothetical thread/fork interaction dangers
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Mythos_Ruler 7820c51673 #New loading screen assets.
This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
Ykkrosh 404f7d4caa Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Mythos_Ruler 8fe513aba5 1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
Mythos_Ruler 8148987e59 Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
Also added a skull eyecandy object. lol

This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
Ykkrosh 94dca529b1 Fix OS X build errors
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Mythos_Ruler 5672275298 edited starting resources and teams.
This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
Mythos_Ruler 180ab8a748 #New Celt ships.
Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
Ykkrosh f378a63d94 Add some tests for UnitAI.
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.

This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
WhiteTreePaladin 78ae72d87a Message to let players know formations don't work yet
This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
fcxSanya e4d356c3bf Map exploration counter for summary screen
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh 333492b4a9 Add SetInterval to Timer.
Add tests for Timer.

This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
evanssthomas fe5c7cb978 Buildings now target units randomly. Firing interval also made random
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
historic_bruno 47246c8155 Fixes #572. Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
historic_bruno 2963422173 Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
historic_bruno e7b859b8a5 Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
WhiteTreePaladin e1fa9cd22b Show resource subtype in GUI if main type is treasure
This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
fcxSanya 68a63d62c8 Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
fcxSanya 7e41f6d664 Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
Ykkrosh 80888a7325 Avoid buffer overflow assertion failures when dumping stack trace on Windows.
Try to be marginally less likely to get stuck in infinite recursion.

This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
Mythos_Ruler ed5d91e71f blood
This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
Mythos_Ruler 35e43e133b This was SVN commit r8667. 2010-11-20 21:06:28 +00:00
Ykkrosh 1d8972a540 Add automatic 'root' prop point when loading old PMDs
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
Mythos_Ruler eeb9fc2145 Resized the Persian trireme a little.
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
Mythos_Ruler fee8668887 PMDs can't use 'root' prop point, so I removed the blood prop.
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
Ykkrosh c36fc2b8d7 Add script-based system for doing messy stuff based on system configuration.
Display warning for certain broken NVIDIA drivers.

This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
WhiteTreePaladin 2925ab4ce4 Ghosted version labels in session GUI
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
Ykkrosh 74c19b5015 Add xmessage-based GUI dialog box for debug messages on Linux (fixes #663).
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.

This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Mythos_Ruler e971c85da5 map tweaks
This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
Mythos_Ruler c6491b1916 Added blood to animal deaths. Muahahahahahahaha.
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
Mythos_Ruler 17e580ec42 Rate adjustment.
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
Ykkrosh 64bd264fc0 Attempt to fix GUI script interaction with JITs.
Simplify some other GUI script interface code.

This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
Ykkrosh 2c8e683214 Fix toString on non-loaded sounds
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
Mythos_Ruler ab8bb65611 Adjusting rates
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
Mythos_Ruler a481209669 Updated the ship attacks map with the new ships.
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
Mythos_Ruler d95a87a5c6 New islands man, work in progress.
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
historic_bruno f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
historic_bruno f236fb7bd1 Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
Mythos_Ruler 21acf61d69 This was SVN commit r8650. 2010-11-18 07:40:57 +00:00
Mythos_Ruler ffd184fdd3 added name and description to map.
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
Mythos_Ruler 3d3720026a Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
historic_bruno aa9788a40e Fix team index bug in game setup GUI
This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
Mythos_Ruler bf295edda6 shooting fortresses
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
Mythos_Ruler d8bc3635a2 Adjusted the desert stone.
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.

This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
Mythos_Ruler 12944d1fdc removed the Corinthian trireme entity (but not the actor).
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
Mythos_Ruler 1ea07fad83 Moved basket to the female's back.
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
Mythos_Ruler ee86e13be6 Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
Mythos_Ruler 23cb21ada4 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
evanssthomas f1f1a44031 Made changes to BuildingAI based on Philip's comments
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
Ykkrosh f0476b61fb Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
evanssthomas 222095fa44 Added Building AI, and some small changes to GarrisonHolder
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
Ykkrosh 404456ee8e Fix int8_t redefinition errors in VC2010
This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
Ykkrosh f286ce0b13 Fix crash when loading zero-length config files
This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
Ykkrosh b13e6ae293 Fix script to rebuild SpiderMonkey properly
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
Ykkrosh 93861485fb Add a script to clean up broken builds of bundled libraries
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
Ykkrosh bd3bd084c0 Support new SpiderMonkey API.
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.

This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
Ykkrosh 9c521ceb3b Add minimum range to range queries
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
Mythos_Ruler ccca9554c6 #Update for Saharan Oases.
This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
Mythos_Ruler b7e4b197f2 Fixed meat gathering props for the Celt spearman.
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
WhiteTreePaladin efd0b14029 Make fishing ship not gather treasure
This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
Mythos_Ruler 11cf570faf Fixed some ship problems. Edited cavalry.
This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
Ykkrosh 13d2e44ff5 Run GC frequently in the simulation script context, to keep memory usage down
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
Mythos_Ruler 58a95ba95c fixed meat gathering animation
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
Mythos_Ruler 70019ed81c Made civ centres more expensive.
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
Mythos_Ruler 4328476b67 Actors variations for shuttling.
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
WhiteTreePaladin d65e47dda0 Properly center loaded resource text
Add attack stats to "armour" icon

This was SVN commit r8618.
2010-11-15 03:38:01 +00:00
Mythos_Ruler ce085e7930 Prop point testing for the wall gate.
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
Ykkrosh 6a74b798ab Support prop_ prefix in Collada files, as well as prop-
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
Ykkrosh 816c810791 Windows fix
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
Ykkrosh 4a1bc8e11a Optimise LOS visibility updates
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
Ykkrosh bfbd47ffec Fix initial unit separation in combat demo map
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
Mythos_Ruler e68900e5c4 New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
historic_bruno 293e5e33ec Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
Mythos_Ruler 6b444ea23b Testing a wall gate to see if static prop points will work.
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
WhiteTreePaladin 042972e298 Renamed "session_new" to "session"
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
Mythos_Ruler b0e9f7197b Once more.
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
Mythos_Ruler 577aebe467 This was SVN commit r8606. 2010-11-14 19:27:14 +00:00
Mythos_Ruler 51e10e185e And again.
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
Mythos_Ruler 1fde5cd4c7 Again, with feeling.
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
fcxSanya c1c8f64f0d Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
This was SVN commit r8603.
2010-11-14 19:09:13 +00:00
Mythos_Ruler 15327ac40b Added projectile dummy object to the hele Scout tower for evan.
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
Mythos_Ruler 43a4667745 Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
Mythos_Ruler 90d7c0a54f #Another prop for resource shuttling.
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
Mythos_Ruler eab9f540af Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
Mythos_Ruler cbbca4d3da Basket for shuttling grain.
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
Mythos_Ruler 62da7e1b37 The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
Mythos_Ruler acc229f367 new vase food.treasure. New vase meshes. A brontoburger slab.
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
WhiteTreePaladin 74ed8cf464 Adjusted size of resource icons
This was SVN commit r8595.
2010-11-13 22:19:17 +00:00
Ykkrosh 8798b7671c Use separate mode when carrying meat.
Fix tests.

This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
historic_bruno f4b0b72aa8 Fixed bug introduced by recent change to input.js: diplomacy is properly read to determine enemy players for attacking
This was SVN commit r8593.
2010-11-13 20:49:58 +00:00
Ykkrosh 58b33af168 Support X mouse buttons on Windows
This was SVN commit r8591.
2010-11-13 19:51:15 +00:00
Ykkrosh 10820ae3f8 Add a map for some resource testing
This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
Ykkrosh 4100a13e0a # Add resource shuttling.
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.

This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
Mythos_Ruler 6325a1eafe Adjusting build times.
This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
WhiteTreePaladin 2b70b43086 Based selection groups off of a new tag which must contain a valid template name.
<SelectionGroupName>unit_template_name_b</SelectionGroupName>

This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
Mythos_Ruler af4c2c091d Removed stone_light. Adjusted the footprint of the field entity.
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
Mythos_Ruler 6c7f9f7b8d #Treasure objects.
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
Mythos_Ruler 513ff50926 Food treasures.
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
historic_bruno 3cefbbe253 Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init
This was SVN commit r8583.
2010-11-13 02:36:53 +00:00
Ykkrosh 25cd781641 Support horizontal scroll wheels for camera rotation
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
Mythos_Ruler e1aaedcc32 Alternate Persian emblems.
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
Mythos_Ruler 490574bc03 Emblems
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
Mythos_Ruler 36d7ef65a6 Treasure/Ruins tweaks and additions.
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
fcxSanya 245f29b798 Summary screen. Closes #638.
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
Mythos_Ruler 6c3368886b Bigger Iberian emblem.
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
WhiteTreePaladin ff3c7b46f4 Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
Added placeholder cursor for ruins
Added entities for testing these types

This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
Mythos_Ruler 52ad8a836d New idle animation for the Greek archers.
Some updated faction emblems.

A new Metal portrait.

This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
Mythos_Ruler 75eb6847af Shield tweaks.
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
Mythos_Ruler f3c5a2383b #Some cool new treasure objects. Lots of map tweaks as well.
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.

This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
Mythos_Ruler 6cb66b7ef1 Moved from Internal
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
Mythos_Ruler 1a1f7caee1 Moved to Public.
This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
Mythos_Ruler 46bde9969e Made a "poleis" branch emblem sprite.
This was SVN commit r8568.
2010-11-11 19:50:06 +00:00
Mythos_Ruler 4dc5766273 New Celt emblem
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
WhiteTreePaladin c5f0b5d7be Hide the lower session panel if nothing is selected
This was SVN commit r8566.
2010-11-11 16:00:53 +00:00
Ykkrosh 83285504cb Disable RTTI in test project, for consistency
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
Mythos_Ruler 8494a5bc4c Moar tweaking.
This was SVN commit r8564.
2010-11-10 02:58:33 +00:00
Mythos_Ruler 0036f1ce9c Map tweaks.
This was SVN commit r8563.
2010-11-10 02:48:33 +00:00
Mythos_Ruler f452c79e46 Fixed civ for Hellenic Buildings. Continued work on Belgian Bog.
This was SVN commit r8562.
2010-11-09 14:44:03 +00:00
WhiteTreePaladin 7d26b8eefd Roman civ sprite
This was SVN commit r8561.
2010-11-08 23:52:44 +00:00
Mythos_Ruler c03c2f0168 Fixed hoplite prop switching (heads) when gathering meat.
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.

This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
WhiteTreePaladin dde2cd38be Show Population Cost in unit training buttons
Show Population Bonus in unit construction buttons

This was SVN commit r8559.
2010-11-08 23:23:52 +00:00
janwas 6e74c53ee9 fix file/dir mode bits
fixes #648
also fix self-test on ICC 12

This was SVN commit r8558.
2010-11-08 15:02:05 +00:00
WhiteTreePaladin 0517d41275 Removed extraneous cancel button from multiplayer setup dialogs
Adjusted the right side of the bottom panel in the session GUI
Renamed "dev console" to "dev overlay" in the chat message to be more
consistent

This was SVN commit r8557.
2010-11-08 14:49:40 +00:00
janwas 6935a03743 remove no-longer needed GLU dependency; avoids delay-load warning.
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
janwas 24f1a00190 avoid setting executable bit in files/dirs we create
thanks to fabio for reporting + a suggested fix.
fixes #648

This was SVN commit r8554.
2010-11-08 10:39:52 +00:00
janwas 6b4d5091b3 fixes from work: use ICC bswap intrinsics instead of fallbacks; update UNUSED2 to work with ICC; update mahaf for Win7
This was SVN commit r8553.
2010-11-08 10:01:12 +00:00
Mythos_Ruler 9c53fda749 Misc. art stuff.
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
Mythos_Ruler 85fc7cae52 Cleaning up the props.
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
Mythos_Ruler 323cda17c3 cleaning
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
Mythos_Ruler ffa6c14a24 More cleaning.
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
Mythos_Ruler a7059092cb cleaning
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
Mythos_Ruler dafc0e6dbd This was SVN commit r8547. 2010-11-07 23:32:02 +00:00
Ykkrosh e43eb0c18b # Various hotkey fixes and cleanups.
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.

This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
janwas a13836bd68 safely handle zero-sized XMB files ensuing from a crash while loading
fixes #662

This was SVN commit r8545.
2010-11-07 16:14:13 +00:00
Ykkrosh 644b9aedea # Add double-click and triple-click selection modes, based on patch by Christoph and evans.
Fixes #515.

This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
janwas f45c74c368 thread-safety fixes to debug.cpp - most functions were already reentrant, just CAS-ified the assert suppression flags.
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes #654

This was SVN commit r8543.
2010-11-06 19:14:16 +00:00
janwas 3407983e98 remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
Mythos_Ruler b4d6ad9f0b Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
Mythos_Ruler 43665f09c5 Fixed some template stuff.
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
WhiteTreePaladin 741477926c Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
WhiteTreePaladin e7b5f9eeb9 Allow up to 24 construction or training buttons
Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again

This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
Mythos_Ruler c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
Mythos_Ruler 4f4c19be85 new portraits
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
Mythos_Ruler c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
historic_bruno dbcd004844 Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
Mythos_Ruler 4a9ae1de17 Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
Mythos_Ruler 31f263d688 This was SVN commit r8532. 2010-11-04 01:07:00 +00:00
Mythos_Ruler b3f2363c2d Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
Mythos_Ruler 3ebbd8a9ce tweaks on these buildings to make them buildable under certain circumstances.
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
Mythos_Ruler 0b48fc0484 Added costs to these buildings.
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
Ykkrosh 818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
Ykkrosh ec5d4a9f9e Attempt to fix build error with intrinsics on 32-bit Linux
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
Ykkrosh 81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Mythos_Ruler 786279fb95 New minimap circle.
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
Mythos_Ruler 2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
Mythos_Ruler 947ce01f68 Got rid of the whale entities giving an error.
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
janwas 383cf7b220 cleanup:
use intrinsics for cpu_AtomicAdd and cpu_CAS, get rid of the
corresponding assembly implementations. (wrapper functions are necessary
at work because mere declarations aren't enough to export the functions
from DLL)
also remove no longer needed fminf

This was SVN commit r8521.
2010-11-02 13:38:56 +00:00
Ykkrosh 540925aa32 Add a rubbish experimental FPS camera view
This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
Mythos_Ruler 1b9f198520 Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
Mythos_Ruler 6351102705 trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
janwas 52851faeb6 cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
janwas b27d6d38e3 thread-safe timer monotonicity check. fixes #653
(agree that DBL_EPSILON is an unnecessary hack, since division by
(t+eps)-(t) will yield a number not much more useful than infinity)

This was SVN commit r8516.
2010-11-01 10:19:22 +00:00
janwas 657ec9aa45 WIP timer thread safety:
CAS functions now implemented directly in external asm files (avoids
wrapper functions)
reinstated cpu_CAS64 (checking ARCH_IA32 at every call site is onerous)
(temporarily disable timer monotonicity check)

This was SVN commit r8515.
2010-11-01 09:54:03 +00:00
janwas 2b9774aa05 fix: alt+enter -> resize window -> maximize window failed to generate a resize event
This was SVN commit r8514.
2010-11-01 09:04:55 +00:00
Ykkrosh aefc87f226 Windows fixes
This was SVN commit r8513.
2010-10-31 22:26:41 +00:00
Ykkrosh 602b99c397 Fix water rendering in "reveal map" mode.
This was SVN commit r8512.
2010-10-31 22:07:57 +00:00
Ykkrosh 5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
Ykkrosh 034504f536 Remove misleading wposix declaration of unimplemented gettimeofday.
This was SVN commit r8510.
2010-10-31 21:58:30 +00:00
Mythos_Ruler 5b1f0b2b19 Tweaked the map description.
This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
Mythos_Ruler 909d9d84cb Work in progress--Acropolis 256 Radius map.
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
Mythos_Ruler 94a57d141a This was SVN commit r8507. 2010-10-31 15:17:27 +00:00
Mythos_Ruler 491f4592a7 This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
Ykkrosh 62c90b5dc4 Fix tests
This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
feneur a952767f48 Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
Ykkrosh 8dc7eca77a Autobuilder fixes
This was SVN commit r8502.
2010-10-30 20:39:23 +00:00
Ykkrosh 1840bb3507 Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.

This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
historic_bruno 21b0504ca5 Adding the missing player_defaults.json for #590
This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
Ykkrosh 10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
Ykkrosh d6bf303740 Clean up line endings
This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
historic_bruno 5567727bd1 New maps get player data per #590, and some minor bugfixes
This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
historic_bruno 22672e69d9 Info icons for #590
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
historic_bruno 9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
Mythos_Ruler 0b978d5e26 hacked in the attack for Persian trireme too.
This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
Mythos_Ruler fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
Ykkrosh 97019c3a5a Fix launching Atlas from the main menu
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
Mythos_Ruler 4f452eccde This was SVN commit r8490. 2010-10-29 20:14:37 +00:00
Mythos_Ruler 4b8fcaa135 Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
Mythos_Ruler 70cfff0f05 started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
Ykkrosh dd5ff36363 Fix Linux build error (fixes #651).
This was SVN commit r8487.
2010-10-29 15:48:46 +00:00
janwas 0c3d69ae29 fixes from work: clarify that cpu_MemoryBarrier has no runtime cost by renaming to COMPILER_FENCE and moving to code_annotation.h; fix 32-bit Parallel Studio 2011 warning.
This was SVN commit r8486.
2010-10-29 12:54:51 +00:00
Mythos_Ruler 8f532b81cd Fixed oasis map AGAIN. Fixed names of some units. Slave template.
This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
janwas 825bbf8f51 parallel studio 2011 warning fixes
This was SVN commit r8484.
2010-10-28 12:22:11 +00:00
Mythos_Ruler af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
Mythos_Ruler 12bea99ea1 Fixed some purple blobs.
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
Mythos_Ruler c5b5fa8e6f Fixed the purple blobs.
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
Mythos_Ruler 6576b64ce0 Cleaning up the field entities.
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
Mythos_Ruler c6c1b2b549 This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
Mythos_Ruler 93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
Mythos_Ruler 7120014451 This was SVN commit r8477. 2010-10-27 06:22:29 +00:00
Mythos_Ruler 5db9465b25 A bunch of new portraits. The hero portraits are just temp until they are painted.
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
Mythos_Ruler 45a99a393d New Greek merchant ship. Model is not final though.
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
Mythos_Ruler 7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
Mythos_Ruler 728e03cee2 This was SVN commit r8473. 2010-10-26 11:34:34 +00:00
Mythos_Ruler 64b9824d5a tweaks
This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
Mythos_Ruler f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
Ykkrosh 02aa8499ed Partial experimental version of circular maps
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
Mythos_Ruler 09b2a4ade8 #Starting some work on Carthage.
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
Mythos_Ruler b053bc846b Fixed a stat error.
This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
Mythos_Ruler cb859d15da This was SVN commit r8467. 2010-10-25 12:10:11 +00:00
Mythos_Ruler 6a024a86b9 Rudimentary ship stats.
This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
Mythos_Ruler ecf1e0556e This was SVN commit r8465. 2010-10-25 10:26:58 +00:00
Mythos_Ruler 4deaa14456 added descriptions to maps.
This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
Mythos_Ruler 791c4f52fa Continued unit balancing. Edited actor projectiles animation times, etc.
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
Mythos_Ruler 504eb3b12b This was SVN commit r8461. 2010-10-25 04:29:15 +00:00
WhiteTreePaladin 7492f458e0 Allow garrisoning of siege weapons in the Fortress
Civil Center can now hold 20 units
Temple can now garrison units (15)

This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
Mythos_Ruler b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
WhiteTreePaladin 6373c2cfcb Made GUI always visible
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers

This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
WhiteTreePaladin b100ba5a08 Show a 1 when only a single unit remains garrisoned (re-fixes #610)
This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
Ykkrosh 2b2cac2a8d Fix tests
This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
Mythos_Ruler dcd7211d34 Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
WhiteTreePaladin ec27e78e60 Clear out the displayed garrison quantity number if no units are garrisoned
This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
WhiteTreePaladin 3521c8f51e Made garrisoning based on the quantity of units, not the population cost of those units.
This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
WhiteTreePaladin 7f52ca875b Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
WhiteTreePaladin 0aaddf62aa Garrisoning for buildings based on patch by Evans (fixes #610)
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
Ykkrosh bcc5c87045 Fix bandbox selection of out-of-world entities
This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
Ykkrosh e13196e7a2 Fix serialization of most components
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
Ykkrosh 73286885d9 Fix race condition when enabling S3TC in Atlas
This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
Mythos_Ruler 6d0e59c0a3 Fixed ownership of some trees.
This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
Mythos_Ruler a6925ded91 Moar animal portraits. Stock or CC where possible.
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
Mythos_Ruler eb2e2c4244 Some updated portraits.
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
Ykkrosh 9e499cdec5 # Fix hotkey bugs.
Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567.

This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
Mythos_Ruler f6154b0d89 Temp portraits for public Roman units.
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
Mythos_Ruler cf2ce4870e This was SVN commit r8442. 2010-10-23 01:13:56 +00:00
Ykkrosh 9de72d1d19 Fix internal icons too
This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
Ykkrosh 24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
Mythos_Ruler e8000c7a90 This was SVN commit r8439. 2010-10-22 10:52:35 +00:00
Mythos_Ruler 9227eeb5ec Block wall texture for giant Greek temple.
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
ShieldBearer 8ddb6f98a4 This was SVN commit r8437. 2010-10-22 10:06:10 +00:00
Mythos_Ruler 4a9292b2e3 This was SVN commit r8436. 2010-10-22 04:27:25 +00:00
Mythos_Ruler c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
Mythos_Ruler eba84f32f6 Updating Super Infantry templates.
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
Ykkrosh 3eed24a338 Fix Mesa S3TC-enabling to work in Atlas
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
Mythos_Ruler 48121bcef6 Icon portraits at 128x128 please.
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
Ykkrosh eb8ca841cd Add special "colour:r g b a" sprite syntax to GUI. Fixes #616, based on patch from historic_bruno.
This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
Ykkrosh e188683bab Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508).
This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
Ykkrosh a596323ea6 Avoid bogus GCC warnings about uninitialised values
This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
Ykkrosh c0a7a36f7a Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.

This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
ShieldBearer 55741aed44 This was SVN commit r8427. 2010-10-21 15:11:26 +00:00
ShieldBearer 06b3457c5f This was SVN commit r8426. 2010-10-21 10:24:25 +00:00
Mythos_Ruler faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
ShieldBearer c78c16d607 two new portrait icons
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
Mythos_Ruler d6720e00a4 Tweaked animation speeds for new Roman units.
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
Mythos_Ruler fdb002a334 This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
Mythos_Ruler aade0de3b4 This was SVN commit r8420. 2010-10-21 09:00:30 +00:00
Mythos_Ruler 5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
Mythos_Ruler 2cd62a04d2 This was SVN commit r8418. 2010-10-21 08:24:00 +00:00
Mythos_Ruler c34aa82c5d This was SVN commit r8417. 2010-10-21 08:23:31 +00:00
Mythos_Ruler a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
Mythos_Ruler ceb5dd1dfd Wood texture looks less like chocolate cake.
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
Mythos_Ruler 4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
18486 changed files with 597267 additions and 243917 deletions
-1
View File
@@ -8,5 +8,4 @@
*.png filter=lfs diff=lfs merge=lfs -text
*.psa filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/internal/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/public/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
+30 -18
View File
@@ -14,21 +14,6 @@ the file's path.
Some files don't yet have licensing details specified - if you care about any
in particular, let us know and we can try to clarify it.
/source
GPL version 2 (or later) - see license_gpl-2.0.txt
/source/lib
MIT
/source/tools
Various (unspecified)
/source/tools/atlas
GPL version 2 (or later) - see license_gpl-2.0.txt
/source/tools/atlas/wxJS
LGPL version 2.1 (or later) - see license_lgpl-2.1.txt
/binaries/data
GPL version 2 (or later) - see license_gpl-2.0.txt
@@ -45,11 +30,38 @@ in particular, let us know and we can try to clarify it.
Proprietary - see license_dbghelp.txt for restrictions you must agree to
before distributing this particular file
/libraries
Various - see individual directories and files for details
/build
Various (unspecified)
/build/premake/premake4
BSD
/build/premake/*.lua
MIT
/docs
Various (unspecified)
/libraries
Various - see LICENSE.txt within that directory
/source
GPL version 2 (or later) - see license_gpl-2.0.txt
/source/lib
MIT
/source/lobby/pkcs5_pbkdf2.cpp
ISC
/source/third_party/mikktspace
zlib
/source/third_party/mongoose
MIT
/source/tools
Various - see LICENSE.txt within that directory
/source/tools/atlas
GPL version 2 (or later) - see license_gpl-2.0.txt
-2
View File
@@ -1,2 +0,0 @@
cd /D "%appdata%\0ad\logs\"
start .
+4 -14
View File
@@ -11,7 +11,7 @@ project of this scope.
There are several ways to contact us and find more information:
Web site: http://wildfiregames.com/0ad/
Web site: http://play0ad.com/
Forums: http://www.wildfiregames.com/forum/
@@ -28,7 +28,7 @@ Open the "binaries\system" folder.
To launch the game: Run pyrogenesis.exe
To launch the map editor: Run Atlas.bat
To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
-----------------------------------
@@ -43,15 +43,5 @@ http://trac.wildfiregames.com/wiki/BuildInstructions
Reporting problems
------------------
Bugs should be reported on Trac: http://trac.wildfiregames.com/
On Windows: If the game crashes, it should generate 'crashlog' files that will
help us debug the problem. Run OpenLogsFolder.bat to find the files
("%appdata%\0ad\logs\"), and attach crashlog.txt and crashlog.dmp to the bug
report.
On Linux / OS X: If the game detects an error, it should generate crashlog.txt
in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
information on stdout. Attach crashlog.txt or the other information to the
bug report. It might also help to run the game in gdb and copy the output of
the "bt full" command, if possible.
Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
+266 -136
View File
@@ -5,17 +5,33 @@
; * create a text file called "local.cfg" instead, and copy *
; * the lines from this file that you want to change. *
; * *
; * On Linux / OS X, create: *
; * ~/.config/0ad/config/local.cfg *
; * On Linux, create: *
; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
; * *
; * On OS X, create: *
; * ~/Library/Application\ Support/0ad/config/local.cfg *
; * *
; * On Windows, create: *
; * %appdata%/0ad/config/local.cfg *
; * %appdata%\0ad\config\local.cfg *
; * *
; **************************************************************
; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.)
windowed = false
; Enable/disable the splashscreen
splashscreenenable = true
; Pause the game on window focus loss (Only applicable to single player mode)
pauseonfocusloss = true
; Default player name to use in multiplayer
; playername = "anonymous"
; Default server name or IP to use in multiplayer
multiplayerserver = "127.0.0.1"
; Force a particular resolution. (If these are 0, the default is
; to keep the current desktop resolution in fullscreen mode or to
; use 1024x768 in windowed mode.)
@@ -27,15 +43,29 @@ bpp = 0
; System settings:
fancywater = true
waternormals = true
waterrealdepth = true
waterfoam = false
watercoastalwaves = false
waterrefraction = true
waterreflection = true
watershadows = false
shadows = true
shadowpcf = true
vsync = false
particles = true
silhouettes = true
showsky = false
nos3tc = false
noautomipmap = true
novbo = false
noframebufferobject = false
; Disable hardware cursors
nohwcursor = false
; Linux only: Set the driconf force_s3tc_enable option at startup,
; for compressed texture support
force_s3tc_enable = true
@@ -43,58 +73,85 @@ force_s3tc_enable = true
; Specify the render path. This can be one of:
; default Automatically select one of the below, depending on system capabilities
; fixed Only use OpenGL fixed function pipeline
; vertexshader Use vertex shaders for transform and lighting where possible
; shader Use vertex/fragment shaders for transform and lighting where possible
; Using 'fixed' instead of 'default' may work around some graphics-related problems,
; but will reduce performance when a modern graphics card is available.
; but will reduce performance and features when a modern graphics card is available.
renderpath = default
; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.
; -1.0 to -1.5 recommended for good results.
lodbias = 0
;;;;; EXPERIMENTAL ;;;;;
; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
preferglsl = false
; Profile selection
; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true.
gentangents = false
profile = default
; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
gpuskinning = false
; Language selection: (currently "english" or "pseudogreek")
language = english
; Use smooth LOS interpolation; REQUIRES preferglsl=true.
smoothlos = false
; Font mappings:
; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath.
postproc = false
font.console = console
font.default = palatino12
font.misc = verdana16
; Quality level of shader effects (set to 10 to display effects)
materialmgr.quality = 0.0
; Maximum distance to display parallax effect. Set to 0 to disable parallax.
materialmgr.PARALLAX_DIST.max = 150
; Maximum distance to display high quality parallax effect.
materialmgr.PARALLAX_HQ_DIST.max = 75
; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
materialmgr.PARALLAX_VHQ_DIST.max = 0
;;;;;;;;;;;;;;;;;;;;;;;;
; Replace alpha-blending with alpha-testing, for performance experiments
forcealphatest = false
; Opt-in online user reporting system
userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
; Colour of the sky (in "r g b" format)
skycolor = "0 0 0"
; Maximum number of players in a session (default 6).
max_players = 8
; GENERAL PREFERENCES:
sound.mastergain = 0.5
sound.mastergain = 0.9
sound.musicgain = 0.2
sound.ambientgain = 0.6
sound.actiongain = 0.7
sound.uigain = 0.7
; Camera control settings
view.scroll.speed = 120.0
view.scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
view.rotate.x.speed = 1.2
view.rotate.x.min = 20
view.rotate.x.max = 60
view.rotate.x.default = 30
view.rotate.x.min = 28.0
view.rotate.x.max = 60.0
view.rotate.x.default = 35.0
view.rotate.y.speed = 2.0
view.rotate.y.speed.wheel = 0.1
view.rotate.y.speed.wheel = 0.45
view.rotate.y.default = 0.0
view.rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
view.drag.speed = 0.5
view.zoom.speed = 256.0
view.zoom.speed.wheel = 32.0
view.zoom.min = 96.0
view.zoom.max = 256.0
view.zoom.default = 192.0
view.zoom.min = 50.0
view.zoom.max = 200.0
view.zoom.default = 120.0
view.zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
view.pos.smoothness = 0.1
view.zoom.smoothness = 0.4
view.rotate.x.smoothness = 0.5
view.rotate.y.smoothness = 0.3
view.near = 2.0 ; Near plane distance
view.far = 4096.0 ; Far plane distance
view.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
view.height.smoothness = 0.5
view.height.min = 16
; How close do we have to be to the actual location in order to jump back to the previous one?
camerajump.threshold = 40
; HOTKEY MAPPINGS:
@@ -104,127 +161,200 @@ view.rotate.y.smoothness = 0.3
; See keys.txt for the list of key names.
; > SYSTEM SETTINGS
hotkey.exit = "Alt+F4", "Ctrl+Break" ; Exit to desktop.
hotkey.leave = Escape ;End current game or Exit.
hotkey.pause = Pause ; Pause/unpause game.
hotkey.screenshot = F2 ; Take PNG screenshot.
hotkey.bigscreenshot = "Ctrl+Alt+F2" ; Take large BMP screenshot.
hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
hotkey.exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop
hotkey.leave = Escape ; End current game or Exit
hotkey.confirm = Return ; Confirm the current command.
hotkey.pause = Pause ; Pause/unpause game
hotkey.screenshot = F2 ; Take PNG screenshot
hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
hotkey.screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
hotkey.showsky = "Alt+Z" ; Toggle sky
; > CAMERA SETTINGS
hotkey.camera.reset = "H" ; Reset camera rotation to default.
hotkey.camera.follow = "F" ; Follow the first unit in the selection
hotkey.camera.reset.origin = "Ctrl+H" ; Reset camera to origin.
hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in.
hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out.
hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (wheel speed).
hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (wheel speed).
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp"
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown"
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E
hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W"
hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S"
hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
hotkey.camera.pan.keyboard = "~Shift+~Ctrl" ; = holding neither Ctrl nor Shift
hotkey.camera.left = A, LeftArrow ; Scroll or rotate left.
hotkey.camera.right = D, RightArrow ; Scroll or rotate right.
hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards.
hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards.
;camera.cinema.add = "L"
;camera.cinema.delete = "U"
;camera.cinema.delete.all = "R"
;camera.cinema.write = "O"
camera.cinema.queue = "I"
hotkey.camera.reset = "R" ; Reset camera rotation to default.
hotkey.camera.follow = "F" ; Follow the first unit in the selection
hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
hotkey.camera.pan = MouseMiddle ; Enable scrolling by moving mouse
hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
hotkey.camera.right = D, RightArrow ; Scroll or rotate right
hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
hotkey.camera.jump.1 = F5 ; Jump to position N
hotkey.camera.jump.2 = F6
hotkey.camera.jump.3 = F7
hotkey.camera.jump.4 = F8
;hotkey.camera.jump.5 =
;hotkey.camera.jump.6 =
;hotkey.camera.jump.7 =
;hotkey.camera.jump.8 =
;hotkey.camera.jump.9 =
;hotkey.camera.jump.10 =
hotkey.camera.jump.set.1 = "Ctrl+F5" ; Set jump position N
hotkey.camera.jump.set.2 = "Ctrl+F6"
hotkey.camera.jump.set.3 = "Ctrl+F7"
hotkey.camera.jump.set.4 = "Ctrl+F8"
;hotkey.camera.jump.set.5 =
;hotkey.camera.jump.set.6 =
;hotkey.camera.jump.set.7 =
;hotkey.camera.jump.set.8 =
;hotkey.camera.jump.set.9 =
;hotkey.camera.jump.set.10 =
; > CONSOLE SETTINGS
hotkey.console.toggle = BackQuote, F9 ; Open/close console.
hotkey.console.copy = "Ctrl+C" ; Copy from console to clipboard.
hotkey.console.paste = Insert, "Ctrl+V" ; Paste clipboard to console.
hotkey.console.toggle = BackQuote, F9 ; Open/close console
; > CLIPBOARD CONTROLS
hotkey.copy = "Ctrl+C" ; Copy to clipboard
hotkey.paste = "Ctrl+V" ; Paste from clipboard
hotkey.cut = "Ctrl+X" ; Cut selected text and copy to the clipboard
; > ENTITY SELECTION
hotkey.selection.add = Shift ; Add units to selection.
hotkey.selection.remove = Ctrl ; Remove units from selection.
hotkey.selection.group.0 = 0
hotkey.selection.group.1 = 1
hotkey.selection.group.2 = 2
hotkey.selection.group.3 = 3
hotkey.selection.group.4 = 4
hotkey.selection.group.5 = 5
hotkey.selection.group.6 = 6
hotkey.selection.group.7 = 7
hotkey.selection.group.8 = 8
hotkey.selection.group.9 = 9
hotkey.selection.group.add = Shift ; +group: Add units to group.
hotkey.selection.group.save = Ctrl ; +group: Save units to group.
hotkey.selection.group.snap = Alt ; +group: Check up on group.
hotkey.selection.snap = Home ; Centre view on selection.
hotkey.highlightall = O ; Show selection circle for all units on screen.
hotkey.killUnit = Delete
hotkey.selection.add = Shift ; Add units to selection
hotkey.selection.milonly = Alt ; Add only military units to selection
hotkey.selection.remove = Ctrl ; Remove units from selection
hotkey.selection.cancel = Esc ; Un-select all units and cancel building placement
hotkey.selection.idleworker = Period ; Select next idle worker
hotkey.selection.idlewarrior = ForwardSlash ; Select next idle warrior
hotkey.selection.offscreen = Alt ; Include offscreen units in selection
hotkey.selection.group.select.0 = 0
hotkey.selection.group.save.0 = "Ctrl+0"
hotkey.selection.group.add.0 = "Shift+0"
hotkey.selection.group.select.1 = 1
hotkey.selection.group.save.1 = "Ctrl+1"
hotkey.selection.group.add.1 = "Shift+1"
hotkey.selection.group.select.2 = 2
hotkey.selection.group.save.2 = "Ctrl+2"
hotkey.selection.group.add.2 = "Shift+2"
hotkey.selection.group.select.3 = 3
hotkey.selection.group.save.3 = "Ctrl+3"
hotkey.selection.group.add.3 = "Shift+3"
hotkey.selection.group.select.4 = 4
hotkey.selection.group.save.4 = "Ctrl+4"
hotkey.selection.group.add.4 = "Shift+4"
hotkey.selection.group.select.5 = 5
hotkey.selection.group.save.5 = "Ctrl+5"
hotkey.selection.group.add.5 = "Shift+5"
hotkey.selection.group.select.6 = 6
hotkey.selection.group.save.6 = "Ctrl+6"
hotkey.selection.group.add.6 = "Shift+6"
hotkey.selection.group.select.7 = 7
hotkey.selection.group.save.7 = "Ctrl+7"
hotkey.selection.group.add.7 = "Shift+7"
hotkey.selection.group.select.8 = 8
hotkey.selection.group.save.8 = "Ctrl+8"
hotkey.selection.group.add.8 = "Shift+8"
hotkey.selection.group.select.9 = 9
hotkey.selection.group.save.9 = "Ctrl+9"
hotkey.selection.group.add.9 = "Shift+9"
; > CONTEXT CURSOR
hotkey.contextorder.next = LeftBracket ; Cycle right through orders (context cursors).
hotkey.contextorder.previous = RightBracket ; Cycle left through orders (context cursors).
; > SESSION CONTROLS
hotkey.session.kill = Delete ; Destroy selected units
hotkey.session.stop = "H" ; Stop the current action
hotkey.session.attack = "Ctrl+Alt" ; Modifier to force attack instead of another action
hotkey.session.attackmove = Ctrl ; Modifier to attackmove when clicking on a point
hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building
hotkey.session.autorallypoint = Ctrl ; Modifier to set the rally point on the building itself
hotkey.session.guard = "G" ; Modifier to escort/guard when clicking on unit/building
hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
hotkey.session.batchtrain = Shift ; Modifier to train units in batches
hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources
hotkey.session.masstribute = Shift ; Modifier to tribute bunch of resources
hotkey.session.unloadtype = Shift ; Modifier to unload all units of type
hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
hotkey.timewarp.fastforward = Space ; If timewarp mode enabled, speed up the game
hotkey.timewarp.rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game
; > TESTING KEYS
hotkey.orbital.toggle = V ; Enable/disable ball arena.
hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
; > UNIT TRAINING
hotkey.session.queueunit.1 = "Z" ; add first unit type to queue
hotkey.session.queueunit.2 = "X" ; add second unit type to queue
hotkey.session.queueunit.3 = "C" ; add third unit type to queue
hotkey.session.queueunit.4 = "V" ; add fourth unit type to queue
hotkey.session.queueunit.5 = "B" ; add fivth unit type to queue
hotkey.session.queueunit.6 = "N" ; add sixth unit type to queue
hotkey.session.queueunit.7 = "M" ; add seventh unit type to queue
hotkey.session.queueunit.8 = Comma ; add eighth unit type to queue
; > OVERLAY KEYS
hotkey.fps.toggle = "Shift+F" ; Toggle frame counter.
hotkey.session.statuspane.toggle = "Shift+S" ; Toggle Status Orb.
hotkey.session.minimap.toggle = "Shift+M" ; Toggle Map Orb.
hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
hotkey.session.ShowPlayersList = "Shift+P" ; Toggle Players List
hotkey.session.devcommands.toggle = "Shift+D"
; > SESSION ORIENTATION KEYS
hotkey.session.gui.flip = "Alt+G" ; Toggle GUI to top/bottom/left/right of screen.
hotkey.session.gui.toggle = "G" ; Toggle visibility of session GUI.
; (TEMPORARY)
hotkey.alwayson.toggle = "Shift+X" ; Toggle always ons (Exit Button, End Game Button).
; > SUBMENU KEYS
hotkey.menu.toggle = "F10" ; Toggle in-game menu.
hotkey.menu.resign = "Alt+X" ; End current game session and return to main menu.
hotkey.fps.toggle = "Alt+F" ; Toggle frame counter
hotkey.session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel
hotkey.session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI
hotkey.menu.toggle = "F10" ; Toggle in-game menu
hotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
hotkey.session.showstatusbars = Tab ; Toggle display of status bars
hotkey.session.highlightguarding = PgDn ; Toggle highlight of guarding units
hotkey.session.highlightguarded = PgUp ; Toggle highlight of guarded units
; > HOTKEYS ONLY
hotkey.chat = Return ; Toggle chat window
hotkey.teamchat = "T" ; Toggle chat window in team chat mode
hotkey.complete.playername = "Alt+C" ; Complete a player's name
hotkey.chat = Return ; Toggles chat window
hotkey.onlinehelp = "F1" ; Enable/disable online manual entry for current selection.
hotkey.music.toggle = "M" ; Enable/disable music.
hotkey.audio.toggle = "Ctrl+A" ; Enable/disable sound.
; > GUI TEXTBOX HOTKEYS
hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
hotkey.text.delete.right = "Ctrl+Del" ; Delete word to the right of cursor
hotkey.text.move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor
hotkey.text.move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor
; > PROFILER
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
hotkey.profile.save = "Shift+F11" ; Save current profiler data to "logs/profile.txt"
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
hotkey.profile2.enable = "F11" ; Enable HTTP/GPU modes for new profiler
; UNMAPPED KEY/MOUSE REFERENCE:
profiler2.http.autoenable = false ; Enable HTTP server output at startup (default off for security/performance)
profiler2.script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance)
profiler2.gpu.autoenable = false ; Enable GPU timing at startup (default off for performance/compatibility)
profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available
profiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
profiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
; LMB ; select unit
; RMB ; issue order to selected units
; LMB-drag ; bandbox units
; LMB-doubleclick ; select all units of this type on screen
; LMB-tripleclick ; select all units of this type on map
; shift+mouse select ; add to selection
; ctrl+mouse select ; remove from selection
; #=(1...0) ; select group #, pressing again centres view
; shift+# ; add group # to selection
; ctrl+# ; save selection as group #
; alt+# (hold down) ; snap view to group # (while alt is held down)
; mouse on map edge ; scroll in this direction
; > JS DEBUGGER
jsdebugger.enable = false ; Enable Javascript debugging (default off for security/performance)
; > QUICKSAVE
hotkey.quicksave = "Shift+F5"
hotkey.quickload = "Shift+F8"
; EXPERIMENTAL: joystick/gamepad settings
joystick.enable = false
joystick.deadzone = 8192
joystick.camera.pan.x = 0
joystick.camera.pan.y = 1
joystick.camera.rotate.x = 3
joystick.camera.rotate.y = 2
joystick.camera.zoom.in = 5
joystick.camera.zoom.out = 4
; SESSION GUI SETTINGS
gui.session.timeelapsedcounter = false ; Show the game duration in the top right corner
gui.session.attacknotificationmessage = true ; Show attack notification messages
gui.session.minimap.pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification
gui.session.minimap.blinkduration = 1.7 ; The blink duration while pinging
; GENERAL GUI SETTINGS
gui.cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking)
; Multiplayer lobby preferences
lobby.server = "lobby.wildfiregames.com" ; Address of lobby server
lobby.xpartamupp = "wfgbot" ; Name of the server-side xmpp client that manage games
lobby.chattimestamp = false ; Show time chat message was posted
lobby.room = "arena15" ; Default MUC room to join
+11
View File
@@ -0,0 +1,11 @@
;
; Developer configuration file
;
; NOTE: This is not read by the config system currently.
;
; This file is used by the engine to decide which mods are mounted, and in what
; order. The precense of this file suppresses loading of mods in the user mod
; path (see http://trac.wildfiregames.com/wiki/GameDataPaths) if the same mod is
; present in binaries/data/mods. It also implies -noUserMod.
; This is done to make saved maps end up in the right mod folder (and in the
; game-relative data path) to commit them later on.
+107 -6
View File
@@ -1,4 +1,5 @@
## List of key names that can be used in .cfg files for specifying hotkeys:
## This file documents keynames that can be used in .cfg files for specifying hotkeys
## Note: the keynames are not actually configured or implemented here
Backspace, BkSp
Tab
@@ -120,16 +121,18 @@ Caps Lock, CapsLock
Scroll Lock, ScrlLock
Right Shift, RightShift
Left Shift, LeftShift
Shift, AnyShift
Right Ctrl, RightCtrl
Left Ctrl, LeftCtrl
Ctrl, AnyCtrl
Right Alt, RightAlt
Left Alt, LeftAlt
Right Meta
Left Meta
Left Super, LeftWin
Right Super, RightWin
Alt, AnyAlt
Left Super, LeftWin
Right Super, RightWin
Super, AnyWindows ## Windows key, also Command/meta key on Macs
Alt Gr, AltGr
Compose
Compose
Help
Print Screen, PrtSc
@@ -144,3 +147,101 @@ Right Mouse Button, MouseRight
Middle Mouse Button, MouseMiddle
Mouse Wheel Up, WheelUp
Mouse Wheel Down, WheelDown
## Special keys for international and non-QWERTY keyboards:
World0, W0
World1, W1
World2, W2
World3, W3
World4, W4
World5, W5
World6, W6
World7, W7
World8, W8
World9, W9
World10, W10
World11, W11
World12, W12
World13, W13
World14, W14
World15, W15
World16, W16
World17, W17
World18, W18
World19, W19
World20, W20
World21, W21
World22, W22
World23, W23
World24, W24
World25, W25
World26, W26
World27, W27
World28, W28
World29, W29
World30, W30
World31, W31
World32, W32
World33, W33
World34, W34
World35, W35
World36, W36
World37, W37
World38, W38
World39, W39
World40, W40
World41, W41
World42, W42
World43, W43
World44, W44
World45, W45
World46, W46
World47, W47
World48, W48
World49, W49
World50, W50
World51, W51
World52, W52
World53, W53
World54, W54
World55, W55
World56, W56
World57, W57
World58, W58
World59, W59
World60, W60
World61, W61
World62, W62
World63, W63
World64, W64
World65, W65
World66, W66
World67, W67
World68, W68
World69, W69
World70, W70
World71, W71
World72, W72
World73, W73
World74, W74
World75, W75
World76, W76
World77, W77
World78, W78
World79, W79
World80, W80
World81, W81
World82, W82
World83, W83
World84, W84
World85, W85
World86, W86
World87, W87
World88, W88
World89, W89
World90, W90
World91, W91
World92, W92
World93, W93
World94, W94
World95, W95
@@ -0,0 +1,4 @@
function GlobalSubtractionHelper(a, b)
{
return a-b;
}
@@ -2,8 +2,14 @@ function TestScript1A() {}
TestScript1A.prototype.GetX = function() {
// Test that .entity is readonly
delete this.entity;
this.entity = -1;
try {
delete this.entity;
Engine.TS_FAIL("Missed exception");
} catch (e) { }
try {
this.entity = -1;
Engine.TS_FAIL("Missed exception");
} catch (e) { }
// and return the value
return this.entity;
@@ -0,0 +1,8 @@
function TestScript1_GlobalHelper() {}
TestScript1_GlobalHelper.prototype.GetX = function()
{
return GlobalSubtractionHelper(1, -1);
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_GlobalHelper", TestScript1_GlobalHelper);
@@ -20,9 +20,9 @@ Engine.RegisterComponentType(IID_Test1, "TestScript1_Init", TestScript1_Init);
function TestScript1_readonly() {}
TestScript1_readonly.prototype.GetX = function() {
this.template = null;
delete this.template;
try { this.template.x += 1000; } catch(e) { }
try { this.template = null; } catch(e) { }
try { delete this.template; } catch(e) { }
try { this.template.x += 1000; } catch(e) { }
try { delete this.template.x; } catch(e) { }
try { this.template.y = 2000; } catch(e) { }
return +(this.template.x || 1) + +(this.template.y || 2);
@@ -19,8 +19,14 @@ function TestScript1_entity() {}
TestScript1_entity.prototype.GetX = function() {
// Test that .entity is readonly
delete this.entity;
this.entity = -1;
try {
delete this.entity;
Engine.TS_FAIL("Missed exception");
} catch (e) { }
try {
this.entity = -1;
Engine.TS_FAIL("Missed exception");
} catch (e) { }
// and return the value
return this.entity;
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<TerritoryManager>
<ImpassableCost>4</ImpassableCost>
<BorderThickness>0.5</BorderThickness>
<BorderSeparation>0.55</BorderSeparation>
</TerritoryManager>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
</VisualActor>
</Entity>
@@ -2,12 +2,16 @@
<Entity>
<VisualActor>
<Actor>example</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
</VisualActor>
<Selectable/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<UnitAI/>
</Entity>
@@ -2,12 +2,16 @@
<Entity>
<VisualActor>
<Actor>example</Actor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
</VisualActor>
<Selectable/>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<UnitAI/>
<Footprint>
@@ -16,5 +20,12 @@
</Footprint>
<Obstruction>
<Unit radius="4"/>
<Active>true</Active>
<BlockMovement>true</BlockMovement>
<BlockPathfinding>false</BlockPathfinding>
<BlockFoundation>false</BlockFoundation>
<BlockConstruction>true</BlockConstruction>
<DisableBlockMovement>false</DisableBlockMovement>
<DisableBlockPathfinding>false</DisableBlockPathfinding>
</Obstruction>
</Entity>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su1_extraordinarii.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,137 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-var-a">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_a.dds</texture>
</variant>
<variant frequency="1" name="armour-var-b">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_b.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_c.dds</texture>
</variant>
<variant frequency="1" name="armour-var-d">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-var-e">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_d.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop attachpoint=""/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="desert_mountains">
<mesh>props/billboard_a.dae</mesh>
<texture>props/billboard_desert_mountains_a.dds</texture>
</variant>
<variant frequency="1" name="temperate_hills">
<mesh>props/billboard_b.dae</mesh>
<texture>props/billboard_temperate_hills_a.dds</texture>
</variant>
<variant frequency="1" name="temporate_panoramic">
<mesh>props/billboard_huge.dae</mesh>
<texture>props/billboard_temperate_panoramic.dds</texture>
</variant>
<variant frequency="1" name="temporate_panoramic_2">
<mesh>props/billboard_huge.dae</mesh>
<texture>props/billboard_panoramic_temperate_lg.dds</texture>
</variant>
<variant frequency="1" name="sky_sunset">
<mesh>props/billboard_b.dae</mesh>
<texture>props/billboard_sky_sunset.dds</texture>
</variant>
<variant frequency="1" name="alpine_panoramic">
<mesh>props/billboard_panoramic.dae</mesh>
<texture>props/billboard_alpinemountains_panoramic.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rug stand - Iberian">
<mesh>props/eyecandy_iber_rugstand.dae</mesh>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="skeleton_1">
<mesh>props/skeleton_1.dae</mesh>
<texture>props\skeleton_1.dds</texture>
</variant>
<variant frequency="1" name="skeleton_2">
<mesh>props/skeleton_2.dae</mesh>
<texture>props\skeleton_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<float/>
<group>
<variant name="water wave">
<mesh>props/water_wave_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="wave_a">
<texture>props/water_wave_a.dds</texture>
</variant>
<variant frequency="1" name="wave_b">
<texture>props/water_wave_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kart_Barracks_Props_a">
<mesh>props/kart_barracks_props_a.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="civic_centre_props_a">
<mesh>props/kart_civiccentre_a.dae</mesh>
</variant>
<variant frequency="1" name="civic_centre_props_b">
<mesh>props/kart_civiccentre_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="palms">
<mesh>props/kart_civiccentre_1.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/kart_dock_a.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props_a1">
<mesh>props/kart_farmstead_a_1.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="farmstead_prop_cart">
<mesh>props/kart_farmstead_c_1.dae</mesh>
<texture>props/wrld_wood_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/kart_fc_hay.pmd</mesh>
<props/>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props_horse">
<mesh>props/kart_farmstead_b.dae</mesh>
<texture>skeletal/horse.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_ff.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="kart_fortress_shields_a">
<mesh>props/kart_fortress_shields.dae</mesh>
</variant>
<variant frequency="1" name="kart_fortress_shields_b">
<mesh>props/kart_fortress_shields_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="kart_fortress_windows">
<mesh>props/kart_fortress_windows.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_a_props_1">
<mesh>props/kart_house_a_1.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_B_props_1">
<mesh>props/kart_house_b_1.dae</mesh>
</variant>
<variant frequency="1" name="house_B_props_2">
<mesh>props/kart_house_b_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_C_props_1">
<mesh>props/kart_house_c_1.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="market_props_a">
<mesh>props/kart_market_a.dae</mesh>
</variant>
<variant frequency="1" name="market_props_b">
<mesh>props/kart_market_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mill-props-a">
<mesh>props/kart_mill_a.dae</mesh>
</variant>
<variant frequency="1" name="mill-props-b">
<mesh>props/kart_mill_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Kart_Scout_Tower_Props_a">
<mesh>props/kart_st_a.dae</mesh>
</variant>
<variant frequency="1" name="Kart_Scout_Tower_Props_b">
<mesh>props/kart_st_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_hc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="palmtrees">
<mesh>props/kart_temple_big.dae</mesh>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall_tower_prop_1">
<mesh>props/kart_wall_tower_1.dae</mesh>
</variant>
<variant frequency="1" name="wall_tower_prop_2">
<mesh>props/kart_wall_tower_2.dae</mesh>
</variant>
<variant frequency="1" name="wall_tower_prop_3">
<mesh>props/kart_wall_tower_3.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/kart_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/iber_barracks_a.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_civic_centre.dae</mesh>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_pc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_fc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/iber_farmstead_hay.dae</mesh>
<texture>props/wrld_hay_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1">
<mesh>props/iber_fortress_props.dae</mesh>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props-1">
<mesh>props/iber_gate_door_1.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House A - props 1">
<mesh>props/iber_house_a_1.dae</mesh>
</variant>
<variant frequency="1" name="House A - props 2">
<mesh>props/iber_house_a_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House B - props 1">
<mesh>props/iber_house_b_1.dae</mesh>
</variant>
<variant frequency="1" name="House B - props 2">
<mesh>props/iber_house_b_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="House C - props 1">
<mesh>props/iber_house_c_1.dae</mesh>
</variant>
<variant frequency="1" name="House C - props 2">
<mesh>props/iber_house_c_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/iber_tc.pmd</mesh>
<props/>
<texture>props/iber_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mill-props-a">
<mesh>props/iber_mill_a.dae</mesh>
</variant>
<variant frequency="1" name="mill-props-b">
<mesh>props/iber_mill_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/iber_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_scout_tower.dae</mesh>
</variant>
<variant frequency="1" name="shields-b">
<mesh>props/iber_scout_tower_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="temple-shields-a">
<mesh>props/iber_temple_a.dae</mesh>
</variant>
<variant frequency="1" name="temple-shields-b">
<mesh>props/iber_temple_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/iber_prop_shields.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/iber_hc_fancy.pmd</mesh>
<texture>structural/wrld_stone_iber.dds</texture>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_details.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_interior.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_roof.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-01">
<mesh>props/pers_alt_build_01_big.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="building-plain">
<props>
<prop attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="building-props">
<props>
<prop actor="props/structures/persians/alt_building_01_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/pers_alt_build_01_prop.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-02">
<mesh>props/pers_alt_build_02.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="house-plain">
<props>
<prop attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="house-merch">
<props>
<prop actor="props/structures/persians/alt_building_02_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,28 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-03">
<mesh>props/pers_alt_build_03.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="plain">
<props>
<prop attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="prop">
<props>
<prop actor="props/structures/persians/alt_building_03_prop.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-04">
<mesh>props/pers_alt_build_04.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="persian-alt-building-05">
<mesh>props/pers_alt_build_05.dae</mesh>
<props>
<prop actor="props/structures/persians/alt_building_05_baskets.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props-a">
<mesh>props/pers_barracks_props_a.dae</mesh>
</variant>
<variant frequency="1" name="props-b">
<mesh>props/pers_barracks_props_b.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props_a">
<mesh>props/pers_cc_props_a.dae</mesh>
</variant>
<variant frequency="1" name="props_b">
<mesh>props/pers_cc_props_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props_1">
<mesh>props/pers_dock_1.dae</mesh>
</variant>
<variant frequency="1" name="props_2">
<mesh>props/pers_dock_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_fc.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_fortress_eagles.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_fortress_b.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_a_props_1">
<mesh>props/pers_house_a_1.dae</mesh>
</variant>
<variant frequency="1" name="house_a_props_2">
<mesh>props/pers_house_a_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_b_props_1">
<mesh>props/pers_house_b_1.dae</mesh>
</variant>
<variant frequency="1" name="house_b_props_2">
<mesh>props/pers_house_b_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_c_props_1">
<mesh>props/pers_house_c_1.dae</mesh>
</variant>
<variant frequency="1" name="house_c_props_2">
<mesh>props/pers_house_c_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="house_d_props_1">
<mesh>props/pers_house_d_1.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props-a">
<mesh>props/pers_market_props_a.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="props_1">
<mesh>props/pers_mill_1.dae</mesh>
</variant>
<variant frequency="1" name="props_2">
<mesh>props/pers_mill_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="persian kahk props">
<mesh>props/pers_sb1_props.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>structural/pers_sb_kahk_bulls.dae</mesh>
<texture>props/pers_bull_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/pers_temple_lions.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_tri_mast.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="trireme-sail-stripes">
<texture>props/pers_trireme_sail.dds</texture>
</variant>
<variant frequency="1" name="trireme-sail-eagle">
<texture>props/pers_trireme_sail_b.dds</texture>
</variant>
<variant frequency="1" name="trireme-sail-drako">
<texture>props/pers_trireme_sail_c.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1">
<mesh>props/pers_wall_tower.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_01_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_01_b.pmd</mesh>
<texture>props/celt_prop_1.dds</texture>
</variant>
</group>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_02.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_02_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_02_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_03.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_03_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_03_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_04.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_04_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_04_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_05.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_05_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_05_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_06.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_06_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_06_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_07.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_07_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_07_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_08.pmd</mesh>
<props>
<prop actor="props/structures/romans/alt_08_props.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_alt_08_a.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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