forked from mirrors/0ad
Animate particles in the default editor view
This was SVN commit r9177.
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@@ -26,6 +26,7 @@
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#include "graphics/CinemaTrack.h"
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#include "graphics/GameView.h"
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#include "graphics/ParticleManager.h"
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#include "graphics/SColor.h"
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#include "graphics/UnitManager.h"
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#include "lib/timer.h"
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@@ -177,6 +178,13 @@ void ViewGame::Update(float frameLength)
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{
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// Update unit interpolation
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g_Game->Interpolate(0.0);
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// Update particles even when the game is paused, so people can see
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// what they look like. (TODO: maybe it'd be nice if this only applied in
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// the not-testing-game editor state, not the testing-game-but-currently-paused
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// state. Or maybe display a static snapshot of the particles (at some time
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// later than 0 so they're actually visible) instead of animation, or something.)
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g_Renderer.GetParticleManager().Interpolate(frameLength);
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}
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else
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{
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