forked from mirrors/0ad
use ptol fortress in random maps with the wall builder
This was SVN commit r14385.
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@@ -161,7 +161,7 @@ wallStyles["iber"]["wallFort"] = new WallElement("wallFort", "structures/iber_fo
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wallStyles["mace"]["wallFort"] = new WallElement("wallFort", "structures/mace_fortress", 2*PI/2 /* PI/2 */, 5.1 /* 5.6 */, 1.9 /* 1.9 */);
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wallStyles["maur"]["wallFort"] = new WallElement("wallFort", "structures/maur_fortress", PI, 5.5);
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wallStyles["pers"]["wallFort"] = new WallElement("wallFort", "structures/pers_fortress", PI, 5.6/*5.5*/, 1.9/*1.7*/);
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wallStyles["ptol"]["wallFort"] = new WallElement("wallFort", "structures/athen_fortress", 2*PI/2 /* PI/2 */, 5.1 /* 5.6 */, 1.9 /* 1.9 */);
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wallStyles["ptol"]["wallFort"] = new WallElement("wallFort", "structures/ptol_fortress", 2*PI/2 /* PI/2 */, 5.1 /* 5.6 */, 1.9 /* 1.9 */);
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wallStyles["rome"]["wallFort"] = new WallElement("wallFort", "structures/rome_fortress", PI, 6.3, 2.1);
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wallStyles["spart"]["wallFort"] = new WallElement("wallFort", "structures/spart_fortress", 2*PI/2 /* PI/2 */, 5.1 /* 5.6 */, 1.9 /* 1.9 */);
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// Adjust "rome_siege" style
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