forked from mirrors/0ad
Hele siege tower basic setup
This was SVN commit r9697.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Siege Tower">
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<mesh>structural/hele_siege_tower.dae</mesh>
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<texture>structural/hele_siege_tower.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege">
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<Identity>
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<GenericName>Siege Tower</GenericName>
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<Tooltip>Bonused vs. Walls.</Tooltip>
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</Identity>
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<Cost>
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<Resources>
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<wood>260</wood>
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<metal>60</metal>
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</Resources>
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</Cost>
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<Health>
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<Max>200</Max>
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</Health>
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<Armour>
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<Hack>5.0</Hack>
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<Pierce>20.0</Pierce>
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<Crush>6.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>3.0</WalkSpeed>
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<Run>
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<Speed>8.0</Speed>
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</Run>
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</UnitMotion>
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<Attack>
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<Melee>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>65.0</Crush>
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<MaxRange>6.5</MaxRange>
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<RepeatTime>1500</RepeatTime>
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</Melee>
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<Charge>
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<Hack>0.0</Hack>
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<Pierce>0.0</Pierce>
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<Crush>130.0</Crush>
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<MaxRange>5.0</MaxRange>
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<MinRange>0.0</MinRange>
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</Charge>
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</Attack>
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<Vision>
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<Range>48</Range>
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</Vision>
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<Sound>
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<SoundGroups>
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<select>attack/siege/siege_select.xml</select>
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<order_walk>attack/siege/ram_move.xml</order_walk>
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<order_attack>attack/siege/ram_attack.xml</order_attack>
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<trained>attack/siege/ram_move.xml</trained>
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</SoundGroups>
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</Sound>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_tower">
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Helepolis</SpecificName>
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<Tooltip>Siege Tower</Tooltip>
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<History>When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom.</History>
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<Icon>units/celt_mechanical_siege_ram.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/hellenes/siege_tower.xml</Actor>
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</VisualActor>
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<Cost>
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<BuildTime>40</BuildTime>
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<Resources>
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<wood>700</wood>
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<metal>400</metal>
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</Resources>
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</Cost>
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<Footprint replace="">
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<Square width="6.75" depth="10.0"/>
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<Height>3.0</Height>
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</Footprint>
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<Obstruction>
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<Unit radius="3.75"/>
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</Obstruction>
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<Health>
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<Max>400</Max>
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</Health>
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<Armour>
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<Pierce>25.0</Pierce>
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<Crush>20.0</Crush>
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</Armour>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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</UnitMotion>
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<GarrisonHolder>
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<Max>15</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>1</BuffHeal>
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</GarrisonHolder>
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</Entity>
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