forked from mirrors/0ad
Technology stuff.
This was SVN commit r11727.
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binaries/data/mods/public/art/textures/ui/session/portraits/technologies/armor_plates_iron_spear.png
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@@ -61,7 +61,7 @@
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{
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"Name":"Delian League",
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"History":"Tribute from Athens' allies contributed to the construction of vast fleets of warships numbering into the hundreds.",
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"Description":"Warships construct 25% faster."
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"Description":"Ships construct 25% faster."
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},
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{
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"Name":"Hellenisation",
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@@ -11,7 +11,7 @@
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 155},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "horseshoe_gold.png",
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"icon": "armor_plates_cavalry.png",
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"researchTime": 20,
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"tooltip": "Equip your cavalry mounts with armour. All Cavalry +1 Hack Armour.",
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"modifications": [{"value": "Armour/Hack", "add": 1.0}],
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@@ -9,8 +9,8 @@
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},
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
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"cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
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"requirements": { "class": "Town", "numberOfTypes": 3 },
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"requirementsTooltip": "Requires any 3 different types of town structures.",
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"requirements": { "class": "Town", "number": 4 },
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"requirementsTooltip": "Requires 4 town structures of any type. Walls and Civ Centres do not count.",
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"supersedes": "phase_town",
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"icon": "city_phase.png",
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"researchTime": 60,
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@@ -2,8 +2,8 @@
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"genericName": "Town Phase",
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"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
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"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
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"requirements": { "class": "Village", "numberOfTypes": 4 },
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"requirementsTooltip": "Requires any 3 different types of village structures (Farm fields do not count).",
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"requirements": { "class": "Village", "number": 6 },
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"requirementsTooltip": "Requires 5 village structures of any type. Farm fields and palisades do not count.",
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"supersedes": "phase_village",
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"icon": "town_phase.png",
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"researchTime": 30,
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@@ -22,7 +22,7 @@
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<Max>3000</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Town -ConquestCritical Defensive Wall</Classes>
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<Classes datatype="tokens">-ConquestCritical Defensive Wall</Classes>
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<GenericName>Stone Wall</GenericName>
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<Tooltip>Wall off your town for a stout defense.</Tooltip>
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<Icon>structures/wall.png</Icon>
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+1
-1
@@ -24,7 +24,7 @@
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<Identity>
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<GenericName>City Gate</GenericName>
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<Tooltip>Allow units access through a city wall. (Currently not a working feature).</Tooltip>
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<Classes datatype="tokens">Town -ConquestCritical Defensive Wall Gates</Classes>
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<Classes datatype="tokens">-ConquestCritical Defensive Wall Gates</Classes>
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<Icon>structures/gate.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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+1
-1
@@ -47,7 +47,7 @@
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<Identity>
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<GenericName>Wall Turret</GenericName>
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<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
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<Classes datatype="tokens">Town Defensive -ConquestCritical Wall Tower</Classes>
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<Classes datatype="tokens">Defensive -ConquestCritical Wall Tower</Classes>
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<Icon>structures/tower.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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