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forked from mirrors/0ad

#New Celt ships.

Some new siege engines. Caution: They need a lot of work.

This was SVN commit r8682.
This commit is contained in:
Mythos_Ruler
2010-11-23 02:54:38 +00:00
parent f378a63d94
commit 180ab8a748
47 changed files with 290 additions and 14 deletions
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="sail mesh">
<mesh>props/celt_fishing_boat.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sail design - swirl">
<texture>props/celt_sail_swirl.dds</texture>
</variant>
<variant frequency="1" name="sail design - circle">
<texture>props/celt_sail_circle.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="sail mesh">
<mesh>props/celt_merchant.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="swirl">
<texture>props/celt_sail_swirl.dds</texture>
</variant>
<variant frequency="1" name="circle">
<texture>props/celt_sail_circle.dds</texture>
</variant>
<variant frequency="1" name="face">
<texture>props/celt_sail_face.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="sail mesh">
<mesh>props/celt_skiff_sails.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sail design - boar">
<texture>props/celt_sail_boar.dds</texture>
</variant>
<variant frequency="1" name="sail design - circle">
<texture>props/celt_sail_circle.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="sail mesh">
<mesh>props/celt_warship.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="sail design - boar">
<texture>props/celt_sail_boar.dds</texture>
</variant>
<variant frequency="1" name="sail design - face">
<texture>props/celt_sail_face.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -3,12 +3,12 @@
<castshadow/>
<float/>
<group>
<variant name="Celt fishing Boat">
<mesh>structural/celt_boat_fishing.dae</mesh>
<variant frequency="100" name="ship mesh">
<mesh>structural/celt_fishing_boat.dae</mesh>
<props>
<prop actor="props/structures/celts/fishing_boat_sail.xml" attachpoint="root"/>
<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
</props>
<texture>structural/celt_merchant.dds</texture>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="ship mesh">
<mesh>structural/celt_merchant.dae</mesh>
<props>
<prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="rowboat">
<mesh>structural/celt_rowboat.dae</mesh>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="ship mesh">
<mesh>structural/celt_skiff.dae</mesh>
<props>
<prop actor="props/structures/celts/skiff_sail.xml" attachpoint="root"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="ship mesh">
<mesh>structural/celt_warship.dae</mesh>
<props>
<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
</props>
<texture>structural/celt_ship.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="carthaginian ballista">
<mesh>structural/kart_ballista.dae</mesh>
<texture>structural/kart_ballista.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="carthaginian ballista">
<mesh>structural/kart_ballista.dae</mesh>
<texture>structural/kart_ballista.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="siege tower">
<mesh>structural/siege_tower.dae</mesh>
<texture>structural/siege_tower.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="boeotian fireraiser">
<mesh>structural/fireraiser.dae</mesh>
<texture>structural/fireraiser.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="rome sambuca">
<mesh>structural/sambuca.dae</mesh>
<texture>structural/sambuca.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="rome aries">
<mesh>structural/rome_ram.dae</mesh>
<texture>structural/rome_ram.png</texture>
</variant>
</group>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="rome ballista">
<mesh>structural/rome_ballista.dae</mesh>
<texture>structural/rome_ballista.png</texture>
</variant>
</group>
</actor>
Binary file not shown.
@@ -7,10 +7,10 @@
<Icon>units/celt_ship_merchant.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/merchant.xml</Actor>
<Actor>structures/celts/merchant_ship.xml</Actor>
</VisualActor>
<Footprint>
<Square width="6.0" depth="12.0"/>
<Square width="12.0" depth="24.0"/>
<Height>6.0</Height>
</Footprint>
</Entity>
@@ -8,10 +8,10 @@
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<VisualActor>
<Actor>structures/celts/trireme.xml</Actor>
<Actor>structures/celts/warship.xml</Actor>
</VisualActor>
<Footprint>
<Square width="9.0" depth="20.0"/>
<Square width="12.0" depth="36.0"/>
<Height>8.0</Height>
</Footprint>
<Obstruction>