forked from mirrors/0ad
#New Celt ships.
Some new siege engines. Caution: They need a lot of work. This was SVN commit r8682.
This commit is contained in:
@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="sail mesh">
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<mesh>props/celt_fishing_boat.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail design - swirl">
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<texture>props/celt_sail_swirl.dds</texture>
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</variant>
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<variant frequency="1" name="sail design - circle">
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<texture>props/celt_sail_circle.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="sail mesh">
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<mesh>props/celt_merchant.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="swirl">
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<texture>props/celt_sail_swirl.dds</texture>
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</variant>
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<variant frequency="1" name="circle">
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<texture>props/celt_sail_circle.dds</texture>
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</variant>
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<variant frequency="1" name="face">
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<texture>props/celt_sail_face.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="sail mesh">
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<mesh>props/celt_skiff_sails.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail design - boar">
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<texture>props/celt_sail_boar.dds</texture>
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</variant>
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<variant frequency="1" name="sail design - circle">
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<texture>props/celt_sail_circle.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="sail mesh">
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<mesh>props/celt_warship.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail design - boar">
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<texture>props/celt_sail_boar.dds</texture>
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</variant>
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<variant frequency="1" name="sail design - face">
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<texture>props/celt_sail_face.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -3,12 +3,12 @@
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<castshadow/>
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<float/>
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<group>
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<variant name="Celt fishing Boat">
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<mesh>structural/celt_boat_fishing.dae</mesh>
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<variant frequency="100" name="ship mesh">
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<mesh>structural/celt_fishing_boat.dae</mesh>
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<props>
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<prop actor="props/structures/celts/fishing_boat_sail.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/fishing_sail.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_merchant.dds</texture>
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<texture>structural/celt_ship.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="ship mesh">
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<mesh>structural/celt_merchant.dae</mesh>
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<props>
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<prop actor="props/structures/celts/merchant_sail.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_ship.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="rowboat">
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<mesh>structural/celt_rowboat.dae</mesh>
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<texture>structural/celt_ship.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="ship mesh">
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<mesh>structural/celt_skiff.dae</mesh>
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<props>
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<prop actor="props/structures/celts/skiff_sail.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_ship.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="ship mesh">
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<mesh>structural/celt_warship.dae</mesh>
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<props>
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<prop actor="props/structures/celts/warship_sail.xml" attachpoint="root"/>
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</props>
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<texture>structural/celt_ship.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="carthaginian ballista">
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<mesh>structural/kart_ballista.dae</mesh>
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<texture>structural/kart_ballista.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="carthaginian ballista">
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<mesh>structural/kart_ballista.dae</mesh>
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<texture>structural/kart_ballista.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="siege tower">
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<mesh>structural/siege_tower.dae</mesh>
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<texture>structural/siege_tower.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="boeotian fireraiser">
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<mesh>structural/fireraiser.dae</mesh>
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<texture>structural/fireraiser.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="rome sambuca">
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<mesh>structural/sambuca.dae</mesh>
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<texture>structural/sambuca.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="rome aries">
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<mesh>structural/rome_ram.dae</mesh>
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<texture>structural/rome_ram.png</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="rome ballista">
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<mesh>structural/rome_ballista.dae</mesh>
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<texture>structural/rome_ballista.png</texture>
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</variant>
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</group>
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</actor>
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@@ -7,10 +7,10 @@
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<Icon>units/celt_ship_merchant.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/merchant.xml</Actor>
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<Actor>structures/celts/merchant_ship.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="6.0" depth="12.0"/>
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<Square width="12.0" depth="24.0"/>
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<Height>6.0</Height>
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</Footprint>
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</Entity>
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@@ -8,10 +8,10 @@
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<Icon>units/celt_ship_trireme.png</Icon>
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</Identity>
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<VisualActor>
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<Actor>structures/celts/trireme.xml</Actor>
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<Actor>structures/celts/warship.xml</Actor>
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</VisualActor>
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<Footprint>
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<Square width="9.0" depth="20.0"/>
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<Square width="12.0" depth="36.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Obstruction>
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