forked from mirrors/0ad
Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
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@@ -8,6 +8,7 @@
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<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Persian_Fortress_B">
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@@ -16,6 +17,7 @@
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<prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -5,7 +5,7 @@
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<variant frequency="100" name="rome ballista">
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<animations>
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<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
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<animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" speed="150"/>
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<animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" sound="0" speed="150"/>
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</animations>
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<mesh>structural/rome_ballista.dae</mesh>
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<textures><texture file="structural/rome_ballista.png" name="baseTex"/></textures>
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>0.7</GainUpper>
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<GainLower>0.4</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>ballist_rome_attack_01.ogg</Replacement>
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<Path>audio/attack/siege</Path>
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<Sound>ballist_rome_attack_01.ogg</Sound>
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</SoundGroup>
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+5
@@ -8,6 +8,11 @@
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<Time>10000</Time>
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<State>unpacked</State>
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</Pack>
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<Sound>
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<SoundGroups>
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<attack>attack/siege/ballist_rome_attack.xml</attack>
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</SoundGroups>
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</Sound>
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<UnitMotion>
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<WalkSpeed>0.001</WalkSpeed>
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<Run>
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