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forked from mirrors/0ad

Applying stwf's sound attribute to ballista + pers fortress decals added

This was SVN commit r13560.
This commit is contained in:
Pureon
2013-07-14 15:41:49 +00:00
parent c9193b0302
commit 6d284e4e56
5 changed files with 33 additions and 1 deletions
@@ -8,6 +8,7 @@
<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Persian_Fortress_B">
@@ -16,6 +17,7 @@
<prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>
@@ -5,7 +5,7 @@
<variant frequency="100" name="rome ballista">
<animations>
<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
<animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" speed="150"/>
<animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" sound="0" speed="150"/>
</animations>
<mesh>structural/rome_ballista.dae</mesh>
<textures><texture file="structural/rome_ballista.png" name="baseTex"/></textures>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>0.7</GainUpper>
<GainLower>0.4</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>ballist_rome_attack_01.ogg</Replacement>
<Path>audio/attack/siege</Path>
<Sound>ballist_rome_attack_01.ogg</Sound>
</SoundGroup>
@@ -8,6 +8,11 @@
<Time>10000</Time>
<State>unpacked</State>
</Pack>
<Sound>
<SoundGroups>
<attack>attack/siege/ballist_rome_attack.xml</attack>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>0.001</WalkSpeed>
<Run>