forked from mirrors/0ad
Changed some old class filters from Super to Champion
This was SVN commit r11559.
This commit is contained in:
@@ -64,7 +64,7 @@ EconomyManager.prototype.reassignRolelessUnits = function(gameState) {
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roleless.forEach(function(ent) {
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if (ent.hasClass("Worker")){
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ent.setMetadata("role", "worker");
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}else if(ent.hasClass("CitizenSoldier") || ent.hasClass("Super")){
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}else if(ent.hasClass("CitizenSoldier") || ent.hasClass("Champion")){
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ent.setMetadata("role", "soldier");
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}else{
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ent.setMetadata("role", "unknown");
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@@ -58,7 +58,7 @@ MilitaryAttackManager.prototype.init = function(gameState) {
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}
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var enemies = gameState.getEnemyEntities();
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var filter = Filters.byClassesOr(["CitizenSoldier", "Super", "Siege"]);
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var filter = Filters.byClassesOr(["CitizenSoldier", "Champion", "Siege"]);
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this.enemySoldiers = enemies.filter(filter); // TODO: cope with diplomacy changes
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this.enemySoldiers.registerUpdates();
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};
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@@ -93,7 +93,7 @@ MilitaryAttackManager.prototype.findTrainableUnits = function(gameState, soldier
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MilitaryAttackManager.prototype.getSoldierType = function(ent){
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if (ent.hasClass("CitizenSoldier") && !ent.hasClass("Cavalry")){
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return "citizenSoldier";
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}else if (ent.hasClass("Super") || ent.hasClass("CitizenSoldier")){
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}else if (ent.hasClass("Champion") || ent.hasClass("CitizenSoldier")){
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return "advanced";
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}else if (ent.hasClass("Siege")){
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return "siege";
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