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forked from mirrors/0ad

Changed some old class filters from Super to Champion

This was SVN commit r11559.
This commit is contained in:
quantumstate
2012-04-18 21:05:36 +00:00
parent edc62a240a
commit 7653043759
2 changed files with 3 additions and 3 deletions
@@ -64,7 +64,7 @@ EconomyManager.prototype.reassignRolelessUnits = function(gameState) {
roleless.forEach(function(ent) {
if (ent.hasClass("Worker")){
ent.setMetadata("role", "worker");
}else if(ent.hasClass("CitizenSoldier") || ent.hasClass("Super")){
}else if(ent.hasClass("CitizenSoldier") || ent.hasClass("Champion")){
ent.setMetadata("role", "soldier");
}else{
ent.setMetadata("role", "unknown");
@@ -58,7 +58,7 @@ MilitaryAttackManager.prototype.init = function(gameState) {
}
var enemies = gameState.getEnemyEntities();
var filter = Filters.byClassesOr(["CitizenSoldier", "Super", "Siege"]);
var filter = Filters.byClassesOr(["CitizenSoldier", "Champion", "Siege"]);
this.enemySoldiers = enemies.filter(filter); // TODO: cope with diplomacy changes
this.enemySoldiers.registerUpdates();
};
@@ -93,7 +93,7 @@ MilitaryAttackManager.prototype.findTrainableUnits = function(gameState, soldier
MilitaryAttackManager.prototype.getSoldierType = function(ent){
if (ent.hasClass("CitizenSoldier") && !ent.hasClass("Cavalry")){
return "citizenSoldier";
}else if (ent.hasClass("Super") || ent.hasClass("CitizenSoldier")){
}else if (ent.hasClass("Champion") || ent.hasClass("CitizenSoldier")){
return "advanced";
}else if (ent.hasClass("Siege")){
return "siege";