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forked from mirrors/0ad

This was SVN commit r12028.

This commit is contained in:
Spahbod
2012-06-27 08:17:04 +00:00
parent c2ecc0eae0
commit e8a4f9ce4a
17 changed files with 26 additions and 19 deletions
@@ -2,9 +2,10 @@
"settings" : {
"Name" : "Aegean Sea",
"Script" : "aegean_sea.js",
"Description" : "Players start in two sides of a sea with scattered islands",
"Description" : "Players start in two sides of a sea with scattered islands\n\n\nAegean Sea is a part of Mediterranean Sea between southern Balkan and Anatolia. There are more than 100 islands located in the region. By the game's timeline, nearly all of the inhabitants of the areas surrounding the sea were Greek. Many of the islands in the Aegean have safe harbours and bays. In ancient times, navigation through the sea was easier than travelling across the rough terrain of the Greek mainland (and to some extent the coastal areas of Anatolia). Many of the islands are volcanic, and marble and iron are mined on other islands. The larger islands have some fertile valleys and plains.",
"BaseTerrain" : ["medit_grass_shrubs", "medit_rocks_grass_shrubs", "medit_rocks_shrubs", "medit_rocks_grass", "medit_shrubs"],
"BaseHeight" : 1,
"Keywords": ["naval"],
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
@@ -249,8 +249,8 @@ for (var i = 0; i < scaleByMapSize(15,40); i++)
);
var elevationPainter = new SmoothElevationPainter(
ELEVATION_SET, // type
25, // elevation
3 // blend radius
30, // elevation
2 // blend radius
);
createArea(placer, [terrainPainter, elevationPainter, paintClass(clHill)], avoidClasses(clPlayer, 15));
}
@@ -272,7 +272,7 @@ for (var i = 0; i < numPlayers; i++)
var elevationPainter = new SmoothElevationPainter(
ELEVATION_SET, // type
3, // elevation
3 // blend radius
2 // blend radius
);
createArea(placer, [terrainPainter, elevationPainter, paintClass(clPass)], null);
}
@@ -313,7 +313,7 @@ terrainPainter = new LayeredPainter(
[tGrass, tCliff, tGrass], // terrains
[1, 2] // widths
);
elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 18, 2);
elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 27, 2);
createAreas(
placer,
[terrainPainter, elevationPainter, paintClass(clHill)],
@@ -2,7 +2,7 @@
"settings" : {
"Name" : "Alpine Lakes",
"Script" : "alpine_lakes.js",
"Description" : "High mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.",
"Description" : "High mountains bordering deep valleys strung with mountain streams and broader finger-like lakes.\n\n\nThe Alps is a great mountain range located in the north of the Italian Peninsula. Little is known of the early dwellers of the Alps, save from scanty accounts preserved by Roman and Greek historians and geographers. A few details have come down to us of the conquest of many of the Alpine tribes by Augustus. During the Second Punic War in 218 BC, the Carthaginian general Hannibal successfully crossed the Alps along with an army numbering 38,000 infantry, 8,000 cavalry, and 37 war elephants. This was one of the most celebrated achievements of any military force in ancient warfare.",
"BaseTerrain" : ["alpine_dirt_grass_50"],
"BaseHeight" : 3,
"CircularMap" : true,
@@ -251,8 +251,8 @@ for (var i = 0; i < scaleByMapSize(15,40); i++)
);
var elevationPainter = new SmoothElevationPainter(
ELEVATION_SET, // type
20, // elevation
3 // blend radius
30, // elevation
2 // blend radius
);
createArea(placer, [terrainPainter, elevationPainter, paintClass(clHill)], avoidClasses(clPlayer, 15));
}
@@ -276,7 +276,7 @@ for (var i = 0; i < numPlayers; i++)
var elevationPainter = new SmoothElevationPainter(
ELEVATION_SET, // type
3, // elevation
3 // blend radius
2 // blend radius
);
createArea(placer, [terrainPainter, elevationPainter, paintClass(clPass)], null);
}
@@ -335,7 +335,7 @@ terrainPainter = new LayeredPainter(
[tGrass, tCliff, tGrass], // terrains
[1, 2] // widths
);
elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 18, 2);
elevationPainter = new SmoothElevationPainter(ELEVATION_SET, 27, 2);
createAreas(
placer,
[terrainPainter, elevationPainter, paintClass(clHill)],
@@ -2,7 +2,7 @@
"settings" : {
"Name" : "Alpine Valley",
"Script" : "alpine_valley.js",
"Description" : "High mountains bordering deep valleys",
"Description" : "High mountains bordering deep valleys\n\n\nThe Alps is a great mountain range located in the north of the Italian Peninsula. Little is known of the early dwellers of the Alps, save from scanty accounts preserved by Roman and Greek historians and geographers. A few details have come down to us of the conquest of many of the Alpine tribes by Augustus. During the Second Punic War in 218 BC, the Carthaginian general Hannibal successfully crossed the Alps along with an army numbering 38,000 infantry, 8,000 cavalry, and 37 war elephants. This was one of the most celebrated achievements of any military force in ancient warfare.",
"BaseTerrain" : ["alpine_dirt_grass_50"],
"BaseHeight" : 3,
"CircularMap" : true,
File diff suppressed because one or more lines are too long
@@ -2,8 +2,8 @@
"settings" : {
"Name" : "Anatolian Plateau",
"Script" : "anatolian_plateau.js",
"Description" : "An indefensible open land with little wood and stone.",
"BaseTerrain" : ["steppe_grass_a", "steppe_grass_b", "steppe_grass_c", "steppe_grass_d"],
"Description" : "An indefensible open land with little wood and stone.\n\n\nThe Anatolian peninsula, also called Asia Minor, is bounded by the Black Sea to the north, the Mediterranean Sea to the south, the Aegean Sea to the west, and the sea of Marmara to the northwest, which separates Anatolia from Thrace in Europe. Stretching inland from the Aegean coastal plain, the Central Anatolian plateau occupies the area between the two zones of the folded coastal ranges in the north and south, extending east to the point where the two ranges converge. Anatolia was home to some of world's oldest civilizations like Hattians, Luwians and Hittites.",
"BaseTerrain" : ["steppe_grass_a", "steppe_grass_c", "steppe_grass_d"],
"BaseHeight" : 1,
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
@@ -2,9 +2,10 @@
"settings" : {
"Name" : "Archipelago",
"Script" : "archipelago.js",
"Description" : "A maze of islands of different sizes and shapes. Players start with more wood.",
"Description" : "A maze of islands of different sizes and shapes. Players start with more wood.\n\n\nAn archipelago, sometimes called an island group, is a chain or cluster of islands. Archipelagos may be found isolated in bodies of water or neighboring a large land mass. For example, Scotland has more than 700 islands surrounding its mainland which constitute an archipelago. Archipelagos are often volcanic, forming along island arcs generated by subduction zones or hotspots, but may also be the result of erosion, deposition and land elevation.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Keywords": ["naval"],
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
@@ -2,7 +2,7 @@
"settings" : {
"Name" : "Ardennes Forest",
"Script" : "ardennes_forest.js",
"Description" : "Each player starts deep in the forest.",
"Description" : "Each player starts deep in the forest.\n\n\nThe Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient "Silva", a vast forest in Roman times called "Arduenna Silva".",
"BaseTerrain" : [
"temp_forestfloor_pine", "temp_forestfloor_pine", "alpine_cliff_c", "alpine_grass_rocky"
],
@@ -2,7 +2,7 @@
"settings" : {
"Name" : "Atlas Mountains",
"Script" : "atlas_mountains.js",
"Description" : "A rugged land with small room for buildings with scarce wood.",
"Description" : "A rugged land with small room for buildings with scarce wood.\n\n\nThe Atlas Mountains is a mountain range across a north-western stretch of Africa. The eastern portion was under carthaginian control before the second Punic war and the fertile central part was home to Numidians. These mountains act as natural barriers that separates Mediterrainian Sea from Saharan Desert and traps the water vapour from the sea and thus provides enough water for plantlife.",
"BaseTerrain" : ["medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass", "medit_rocks_grass_shrubs", "medit_rocks_shrubs"],
"BaseHeight" : 3,
"CircularMap" : true,
@@ -5,6 +5,7 @@
"Description" : "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.",
"BaseTerrain" : ["medit_dirt", "medit_dirt_b", "medit_dirt_c"],
"BaseHeight" : -8,
"Keywords": ["naval"],
"CircularMap" : false,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
@@ -5,6 +5,7 @@
"Description" : "Each player starts on an island surrounded by water.",
"BaseTerrain" : ["medit_sea_depths"],
"BaseHeight" : -5,
"Keywords": ["naval"],
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
@@ -329,7 +329,7 @@ var elevationPainter = new SmoothElevationPainter(
seaHeight, // elevation
0 // blend radius
);
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)));
createArea(placer, [terrainPainter, elevationPainter, paintClass(clWater)], avoidClasses(clPlayer,scaleByMapSize(15,25)+4));
var elevationPainter = new SmoothElevationPainter(
ELEVATION_SET, // type
seaHeight, // elevation
@@ -5,6 +5,7 @@
"Description" : "Players start in small islands while there are many others around.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Keywords": ["naval"],
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
@@ -5,6 +5,7 @@
"Description" : "Players start in small islands in the eastern part of the map. There is a big continent in the west ready for expansion.",
"BaseTerrain" : ["medit_sand_wet"],
"BaseHeight" : -5,
"Keywords": ["naval"],
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}
File diff suppressed because one or more lines are too long
@@ -5,6 +5,7 @@
"Description" : "A calm wide river divides the map into northern and southern parts.",
"BaseTerrain" : ["desert_sand_dunes_100"],
"BaseHeight" : 1,
"Keywords": ["naval"],
"CircularMap" : true,
"XXXXXX" : "Optionally define other things here, like we would for a scenario"
}