forked from mirrors/0ad
Should fix the music errors in Atlas (related to #956) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
This was SVN commit r10281.
This commit is contained in:
@@ -85,6 +85,7 @@ function init(initData, hotloadData)
|
||||
{
|
||||
// Starting for the first time:
|
||||
var civMusic = g_CivData[g_Players[Engine.GetPlayerID()].civ].Music;
|
||||
initMusic();
|
||||
global.music.storeTracks(civMusic);
|
||||
global.music.setState(global.music.states.PEACE);
|
||||
playRandomAmbient("temperate");
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
<script file="gui/common/functions_civinfo.js"/>
|
||||
<script file="gui/common/functions_utility.js" />
|
||||
<script file="gui/common/functions_global_object.js" />
|
||||
<script file="gui/common/music.js"/>
|
||||
<script file="gui/common/timer.js"/>
|
||||
<script file="gui/session/session.js"/>
|
||||
<script file="gui/session/selection.js"/>
|
||||
|
||||
Reference in New Issue
Block a user