forked from mirrors/0ad
#New Persian Treasures.
This was SVN commit r10650.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="pers treasure 4 (food big)">
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<mesh>props/treasure_pers_4.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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</actor>
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+10
@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="pers treasure 1 (food smalll)">
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<mesh>props/treasure_pers_1.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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</actor>
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+10
@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="pers treasure 2 (metal bigl)">
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<mesh>props/treasure_pers_2.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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</actor>
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+10
@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="pers treasure 3 (metal small)">
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<mesh>props/treasure_pers_3.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -40,7 +40,7 @@
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
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</animations>
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<mesh>skeletal/m_pants_celt.dae</mesh>
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<mesh>skeletal/m_pants_tunic.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
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@@ -52,14 +52,11 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic 1">
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<texture>skeletal/pers_isp_a_1.dds</texture>
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<variant frequency="1" name="Mail Iron">
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<texture>skeletal/pers_kardakes_1.png</texture>
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</variant>
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<variant frequency="1" name="tunic 2">
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<texture>skeletal/pers_isp_a_2.dds</texture>
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</variant>
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<variant frequency="1" name="tunic 3">
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<texture>skeletal/pers_isp_a_3.dds</texture>
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<variant frequency="1" name="Mail Bronze">
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<texture>skeletal/pers_kardakes_2.png</texture>
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</variant>
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</group>
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<group>
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@@ -6,8 +6,8 @@
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</Footprint>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Treasure</GenericName>
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<SpecificName>Metal Treasure</SpecificName>
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<GenericName>Metal Treasure</GenericName>
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<SpecificName>Secret Box</SpecificName>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<ResourceSupply>
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@@ -28,8 +28,15 @@ Train War Elephants and Kardakes mercenaries.</Tooltip>
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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</Obstruction>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_fortress.xml</select>
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<constructed>interface/complete/building/complete_fortress.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Root>true</Root>
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<Root>false</Root>
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<Radius>38</Radius>
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</TerritoryInfluence>
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<TrainingQueue>
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@@ -28,7 +28,7 @@
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<BaseSpeed>0.75</BaseSpeed>
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</ResourceGatherer>
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<UnitMotion>
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<WalkSpeed>6.8</WalkSpeed>
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<WalkSpeed>7.0</WalkSpeed>
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<Run>
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<Speed>19.0</Speed>
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</Run>
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@@ -1,17 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/hele_infantry_spearman_a">
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<Armour>
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<Hack>7.0</Hack>
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<Pierce>12.0</Pierce>
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<Hack>8.0</Hack>
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<Pierce>11.0</Pierce>
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<Crush>8.0</Crush>
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</Armour>
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<Attack>
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<Melee>
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<Hack>7.0</Hack>
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<Hack>8.0</Hack>
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<Pierce>17.0</Pierce>
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</Melee>
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<Charge>
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<Hack>14.0</Hack>
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<Hack>16.0</Hack>
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<Pierce>34.0</Pierce>
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</Charge>
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</Attack>
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@@ -26,7 +26,7 @@
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<BaseSpeed>0.5</BaseSpeed>
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</ResourceGatherer>
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<UnitMotion>
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<WalkSpeed>6.0</WalkSpeed>
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<WalkSpeed>6.5</WalkSpeed>
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<Run>
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<Speed>18.0</Speed>
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</Run>
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