forked from mirrors/0ad
Changes GameView to expose global functions to scripts instead of using CJSObject.
Fixes #2126 Refs #1886 This was SVN commit r13826.
This commit is contained in:
@@ -290,7 +290,7 @@
|
||||
|
||||
<object size="0 128 100%-18 144" type="text" style="devCommandsText">Restrict camera</object>
|
||||
<object size="100%-16 128 100% 144" type="checkbox" style="StoneCrossBox" checked="true">
|
||||
<action on="Press">gameView.constrainCamera = this.checked;</action>
|
||||
<action on="Press">Engine.GameView_SetConstrainCameraEnabled(this.checked);</action>
|
||||
</object>
|
||||
|
||||
<object size="0 144 100%-18 160" type="text" style="devCommandsText">Reveal map</object>
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "graphics/TerritoryTexture.h"
|
||||
#include "graphics/Unit.h"
|
||||
#include "graphics/UnitManager.h"
|
||||
#include "graphics/scripting/JSInterface_GameView.h"
|
||||
#include "lib/input.h"
|
||||
#include "lib/timer.h"
|
||||
#include "maths/BoundingBoxAligned.h"
|
||||
@@ -54,7 +55,6 @@
|
||||
#include "ps/World.h"
|
||||
#include "renderer/Renderer.h"
|
||||
#include "renderer/WaterManager.h"
|
||||
#include "scripting/ScriptableObject.h"
|
||||
#include "simulation2/Simulation2.h"
|
||||
#include "simulation2/components/ICmpPosition.h"
|
||||
#include "simulation2/components/ICmpRangeManager.h"
|
||||
@@ -148,7 +148,7 @@ public:
|
||||
float m_Smoothness;
|
||||
};
|
||||
|
||||
class CGameViewImpl : public CJSObject<CGameViewImpl>
|
||||
class CGameViewImpl
|
||||
{
|
||||
NONCOPYABLE(CGameViewImpl);
|
||||
public:
|
||||
@@ -308,10 +308,25 @@ public:
|
||||
CSmoothedValue Zoom;
|
||||
CSmoothedValue RotateX; // inclination around x axis (relative to camera)
|
||||
CSmoothedValue RotateY; // rotation around y (vertical) axis
|
||||
|
||||
static void ScriptingInit();
|
||||
};
|
||||
|
||||
#define IMPLEMENT_BOOLEAN_SETTING(NAME) \
|
||||
bool CGameView::Get##NAME##Enabled() \
|
||||
{ \
|
||||
return m->NAME; \
|
||||
} \
|
||||
\
|
||||
void CGameView::Set##NAME##Enabled(bool Enabled) \
|
||||
{ \
|
||||
m->NAME = Enabled; \
|
||||
}
|
||||
|
||||
IMPLEMENT_BOOLEAN_SETTING(Culling);
|
||||
IMPLEMENT_BOOLEAN_SETTING(LockCullCamera);
|
||||
IMPLEMENT_BOOLEAN_SETTING(ConstrainCamera);
|
||||
|
||||
#undef IMPLEMENT_BOOLEAN_SETTING
|
||||
|
||||
static void SetupCameraMatrixSmooth(CGameViewImpl* m, CMatrix3D* orientation)
|
||||
{
|
||||
orientation->SetIdentity();
|
||||
@@ -372,16 +387,6 @@ CObjectManager& CGameView::GetObjectManager() const
|
||||
return m->ObjectManager;
|
||||
}
|
||||
|
||||
JSObject* CGameView::GetScript()
|
||||
{
|
||||
return m->GetScript();
|
||||
}
|
||||
|
||||
/*static*/ void CGameView::ScriptingInit()
|
||||
{
|
||||
return CGameViewImpl::ScriptingInit();
|
||||
}
|
||||
|
||||
CCamera* CGameView::GetCamera()
|
||||
{
|
||||
return &m->ViewCamera;
|
||||
@@ -402,16 +407,6 @@ CTerritoryTexture& CGameView::GetTerritoryTexture()
|
||||
return m->TerritoryTexture;
|
||||
}
|
||||
|
||||
|
||||
void CGameViewImpl::ScriptingInit()
|
||||
{
|
||||
AddProperty(L"culling", &CGameViewImpl::Culling);
|
||||
AddProperty(L"lockCullCamera", &CGameViewImpl::LockCullCamera);
|
||||
AddProperty(L"constrainCamera", &CGameViewImpl::ConstrainCamera);
|
||||
|
||||
CJSObject<CGameViewImpl>::ScriptingInit("GameView");
|
||||
}
|
||||
|
||||
int CGameView::Initialize()
|
||||
{
|
||||
CFG_GET_VAL("view.scroll.speed", Float, m->ViewScrollSpeed);
|
||||
|
||||
@@ -96,6 +96,16 @@ public:
|
||||
float GetFar() const;
|
||||
float GetFOV() const;
|
||||
float GetCullFOV() const;
|
||||
|
||||
#define DECLARE_BOOLEAN_SETTING(NAME) \
|
||||
bool Get##NAME##Enabled(); \
|
||||
void Set##NAME##Enabled(bool Enabled);
|
||||
|
||||
DECLARE_BOOLEAN_SETTING(Culling);
|
||||
DECLARE_BOOLEAN_SETTING(LockCullCamera);
|
||||
DECLARE_BOOLEAN_SETTING(ConstrainCamera);
|
||||
|
||||
#undef DECLARE_BOOLEAN_SETTING
|
||||
|
||||
// Set projection of current camera using near, far, and FOV values
|
||||
void SetCameraProjection();
|
||||
@@ -104,8 +114,6 @@ public:
|
||||
CCinemaManager* GetCinema();
|
||||
|
||||
JSObject* GetScript();
|
||||
static void ScriptingInit();
|
||||
};
|
||||
extern InReaction game_view_handler(const SDL_Event_* ev);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
/* Copyright (C) 2013 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "precompiled.h"
|
||||
|
||||
#include "JSInterface_GameView.h"
|
||||
#include "graphics/GameView.h"
|
||||
#include "ps/Game.h"
|
||||
#include "ps/CLogger.h"
|
||||
#include "scriptinterface/ScriptInterface.h"
|
||||
|
||||
#define IMPLEMENT_BOOLEAN_SCRIPT_SETTING(NAME) \
|
||||
bool JSI_GameView::Get##NAME##Enabled(void* UNUSED(cbdata)) \
|
||||
{ \
|
||||
if (!g_Game || !g_Game->GetView()) \
|
||||
{ \
|
||||
LOGERROR(L"Trying to get a setting from GameView when it's not initialized!"); \
|
||||
return false; \
|
||||
} \
|
||||
return g_Game->GetView()->Get##NAME##Enabled(); \
|
||||
} \
|
||||
\
|
||||
void JSI_GameView::Set##NAME##Enabled(void* UNUSED(cbdata), bool Enabled) \
|
||||
{ \
|
||||
if (!g_Game || !g_Game->GetView()) \
|
||||
{ \
|
||||
LOGERROR(L"Trying to set a setting of GameView when it's not initialized!"); \
|
||||
return; \
|
||||
} \
|
||||
g_Game->GetView()->Set##NAME##Enabled(Enabled); \
|
||||
}
|
||||
|
||||
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(Culling);
|
||||
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
|
||||
IMPLEMENT_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
|
||||
|
||||
#undef IMPLEMENT_BOOLEAN_SCRIPT_SETTING
|
||||
|
||||
|
||||
#define REGISTER_BOOLEAN_SCRIPT_SETTING(NAME) \
|
||||
scriptInterface.RegisterFunction<bool, &JSI_GameView::Get##NAME##Enabled>("GameView_Get" #NAME "Enabled"); \
|
||||
scriptInterface.RegisterFunction<void, bool, &JSI_GameView::Set##NAME##Enabled>("GameView_Set" #NAME "Enabled");
|
||||
|
||||
void JSI_GameView::RegisterScriptFunctions(ScriptInterface& scriptInterface)
|
||||
{
|
||||
REGISTER_BOOLEAN_SCRIPT_SETTING(Culling);
|
||||
REGISTER_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
|
||||
REGISTER_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
|
||||
}
|
||||
|
||||
#undef REGISTER_BOOLEAN_SCRIPT_SETTING
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
/* Copyright (C) 2013 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* 0 A.D. is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef INCLUDED_JSINTERFACE_GAMEVIEW
|
||||
#define INCLUDED_JSINTERFACE_GAMEVIEW
|
||||
|
||||
#include "ps/CStr.h"
|
||||
class ScriptInterface;
|
||||
|
||||
#define DECLARE_BOOLEAN_SCRIPT_SETTING(NAME) \
|
||||
bool Get##NAME##Enabled(void* cbdata); \
|
||||
void Set##NAME##Enabled(void* cbdata, bool Enabled);
|
||||
|
||||
namespace JSI_GameView
|
||||
{
|
||||
void RegisterScriptFunctions(ScriptInterface& ScriptInterface);
|
||||
|
||||
DECLARE_BOOLEAN_SCRIPT_SETTING(Culling);
|
||||
DECLARE_BOOLEAN_SCRIPT_SETTING(LockCullCamera);
|
||||
DECLARE_BOOLEAN_SCRIPT_SETTING(ConstrainCamera);
|
||||
}
|
||||
|
||||
#undef DECLARE_BOOLEAN_SCRIPT_SETTING
|
||||
|
||||
#endif
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "graphics/GameView.h"
|
||||
#include "graphics/MapReader.h"
|
||||
#include "gui/GUIManager.h"
|
||||
#include "graphics/scripting/JSInterface_GameView.h"
|
||||
#include "lib/timer.h"
|
||||
#include "lib/utf8.h"
|
||||
#include "lib/sysdep/sysdep.h"
|
||||
@@ -650,6 +651,8 @@ void SetBoundingBoxDebugOverlay(void* UNUSED(cbdata), bool enabled)
|
||||
|
||||
void GuiScriptingInit(ScriptInterface& scriptInterface)
|
||||
{
|
||||
JSI_GameView::RegisterScriptFunctions(scriptInterface);
|
||||
|
||||
// GUI manager functions:
|
||||
scriptInterface.RegisterFunction<CScriptVal, &GetActiveGui>("GetActiveGui");
|
||||
scriptInterface.RegisterFunction<void, std::wstring, CScriptVal, &PushGuiPage>("PushGuiPage");
|
||||
|
||||
@@ -321,9 +321,6 @@ static void RegisterJavascriptInterfaces()
|
||||
// maths
|
||||
JSI_Vector3D::init();
|
||||
|
||||
// graphics
|
||||
CGameView::ScriptingInit();
|
||||
|
||||
// renderer
|
||||
CRenderer::ScriptingInit();
|
||||
|
||||
|
||||
@@ -408,15 +408,6 @@ JSFunctionSpec ScriptFunctionTable[] =
|
||||
// property accessors
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
JSBool GetGameView(JSContext* UNUSED(cx), JSObject* UNUSED(obj), jsid UNUSED(id), jsval* vp)
|
||||
{
|
||||
if (g_Game)
|
||||
*vp = OBJECT_TO_JSVAL(g_Game->GetView()->GetScript());
|
||||
else
|
||||
*vp = JSVAL_NULL;
|
||||
return JS_TRUE;
|
||||
}
|
||||
|
||||
JSBool GetRenderer(JSContext* UNUSED(cx), JSObject* UNUSED(obj), jsid UNUSED(id), jsval* vp)
|
||||
{
|
||||
if (CRenderer::IsInitialised())
|
||||
@@ -439,7 +430,6 @@ enum ScriptGlobalTinyIDs
|
||||
JSPropertySpec ScriptGlobalTable[] =
|
||||
{
|
||||
{ "console" , GLOBAL_CONSOLE, JSPROP_PERMANENT|JSPROP_READONLY, JSI_Console::getConsole, 0 },
|
||||
{ "gameView" , 0, JSPROP_PERMANENT|JSPROP_READONLY, GetGameView, 0 },
|
||||
{ "renderer" , 0, JSPROP_PERMANENT|JSPROP_READONLY, GetRenderer, 0 },
|
||||
|
||||
// end of table marker
|
||||
|
||||
Reference in New Issue
Block a user