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forked from mirrors/0ad

Hele animated stone wall gates

This was SVN commit r12169.
This commit is contained in:
Pureon
2012-07-20 22:56:26 +00:00
parent bccafceb09
commit 04a7b2becd
8 changed files with 35 additions and 15 deletions
@@ -4,7 +4,8 @@
<group>
<variant>
<mesh>structural/hele_gate_door.dae</mesh>
<texture>props/hele_gate.png</texture>
<texture>structural/hele_struct_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -3,26 +3,30 @@
<castshadow/>
<group>
<variant frequency="100" name="Gate A">
<mesh>structural/hele_gate.dae</mesh>
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_a"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_b"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_c"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_d"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
<texture>props/hele_gate.png</texture>
</variant>
<variant frequency="100" name="Gate B">
<mesh>structural/hele_gate.dae</mesh>
<animations>
<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
</animations>
<mesh>structural/hele_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_a"/>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_b"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_c"/>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_d"/>
</props>
<texture>structural/hele_struct_b.dds</texture>
<texture>props/hele_gate.png</texture>
</variant>
</group>
<group>