forked from mirrors/0ad
Hele animated stone wall gates
This was SVN commit r12169.
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@@ -4,7 +4,8 @@
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<group>
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<variant>
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<mesh>structural/hele_gate_door.dae</mesh>
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<texture>props/hele_gate.png</texture>
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<texture>structural/hele_struct_b.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -3,26 +3,30 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Gate A">
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<mesh>structural/hele_gate.dae</mesh>
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<animations>
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<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
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<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
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<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
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<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
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</animations>
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<mesh>structural/hele_wall_gate.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_a"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_b"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_c"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_d"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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<texture>props/hele_gate.png</texture>
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</variant>
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<variant frequency="100" name="Gate B">
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<mesh>structural/hele_gate.dae</mesh>
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<animations>
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<animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
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<animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
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<animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
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<animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
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</animations>
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<mesh>structural/hele_wall_gate.dae</mesh>
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<props>
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<prop actor="props/structures/hellenes/gate_door.xml" attachpoint="root"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_a"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_b"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_c"/>
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<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_d"/>
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</props>
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<texture>structural/hele_struct_b.dds</texture>
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<texture>props/hele_gate.png</texture>
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</variant>
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</group>
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<group>
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