forked from mirrors/0ad
Projectile work on Carth Ballista actor.
This was SVN commit r10241.
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@@ -3,11 +3,14 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="carthaginian ballista">
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<animations>
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<animation event="0.5" load="0" name="melee" speed="100"/>
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</animations>
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<mesh>structural/kart_ballista.dae</mesh>
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<texture>structural/hele_siege.dds</texture>
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<props>
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<props>
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<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
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</props>
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<texture>structural/hele_siege.dds</texture>
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</variant>
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</group>
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</actor>
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