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forked from mirrors/0ad

Projectile work on Carth Ballista actor.

This was SVN commit r10241.
This commit is contained in:
Mythos_Ruler
2011-09-10 19:27:36 +00:00
parent 7c0c044fa8
commit 7e3ca5516f
3 changed files with 9 additions and 6 deletions
@@ -3,11 +3,14 @@
<castshadow/>
<group>
<variant frequency="100" name="carthaginian ballista">
<animations>
<animation event="0.5" load="0" name="melee" speed="100"/>
</animations>
<mesh>structural/kart_ballista.dae</mesh>
<texture>structural/hele_siege.dds</texture>
<props>
<props>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
</props>
<texture>structural/hele_siege.dds</texture>
</variant>
</group>
</actor>
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