1
0
forked from mirrors/0ad

- Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997.

- Adjust the siege attack tech to add an integer instead of multiply by
a percentage.
- Fix the siege armor tech so the tooltip and the added value match up.

This was SVN commit r13540.
This commit is contained in:
alpha123
2013-07-07 21:04:36 +00:00
parent 93e8ccda64
commit ed3afce81e
3 changed files with 9 additions and 9 deletions
@@ -227,9 +227,9 @@ function damageTypesToText(dmg)
var crushDamage = dmg.crush;
var dmgArray = [];
if (hackDamage) dmgArray.push(hackDamage + hackLabel);
if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel);
if (crushDamage) dmgArray.push(crushDamage + crushLabel);
if (hackDamage) dmgArray.push(Math.round(hackDamage) + hackLabel);
if (pierceDamage) dmgArray.push(Math.round(pierceDamage) + pierceLabel);
if (crushDamage) dmgArray.push(Math.round(crushDamage) + crushLabel);
return dmgArray.join("[font=\"serif-12\"], [/font]");
}
@@ -7,6 +7,6 @@
"icon": "armor_plates_gold.png",
"researchTime": 30,
"tooltip": "All Siege weapons +2 Hack armor levels.",
"modifications": [{"value": "Armour/Hack", "add": 5.0}],
"modifications": [{"value": "Armour/Hack", "add": 2.0}],
"affects": ["Siege"]
}
}
@@ -6,9 +6,9 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "siege_ram.png",
"researchTime": 30,
"tooltip": "Siege crush damage increased 20%",
"tooltip": "All siege weapons +3 Crush damage.",
"modifications": [
{"value": "Attack/Melee/Crush", "multiplier": 1.2},
{"value": "Attack/Ranged/Crush", "multiplier": 1.2}],
{"value": "Attack/Melee/Crush", "add": 3},
{"value": "Attack/Ranged/Crush", "add": 3}],
"affects": ["Siege"]
}
}