forked from mirrors/0ad
Fixed idle animation being used as walk animation.
This was SVN commit r11132.
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@@ -6,7 +6,7 @@
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<mesh>skeletal/zebra.dae</mesh>
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<texture>skeletal/animal_zebra.dds</texture>
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<animations>
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<animation file="quadraped/zebra_idle.dae" name="walk" speed="30" />
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<animation file="quadraped/zebra_idle.dae" name="idle" speed="30" />
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<animation file="quadraped/zebra_walk.dae" name="walk" speed="30" />
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<animation file="quadraped/zebra_run.dae" name="run" speed="25" />
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</animations>
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