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forked from mirrors/0ad

Spec maps and new player color texture for Greek females.

This was SVN commit r13883.
This commit is contained in:
Mythos_Ruler
2013-09-21 12:41:05 +00:00
parent 21639ce5ea
commit bb506fb578
9 changed files with 24 additions and 74 deletions
@@ -24,52 +24,13 @@
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Dark Brown">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Gold">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Player Tint">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_d.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-linen">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_e.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="Dress-Chiton">
<mesh>skeletal/f_tunic.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_chiton.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-Chiton-Linen">
<mesh>skeletal/f_tunic.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_chiton_linen.dds" name="baseTex"/>
<texture file="skeletal/hele_fem_f.png" name="baseTex"/>
<texture file="skeletal/hele_fem_f_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -181,5 +142,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -24,34 +24,13 @@
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
</animations>
<mesh>skeletal/f_dress.dae</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Dark Brown">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Gold">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Player Tint">
<mesh>skeletal/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_d.dds" name="baseTex"/>
<texture file="skeletal/hele_fem_f.png" name="baseTex"/>
<texture file="skeletal/hele_fem_f_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -163,5 +142,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -30,6 +30,7 @@
</props>
<textures>
<texture file="skeletal/spart_female_1.png" name="baseTex"/>
<texture file="skeletal/spart_female_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -141,5 +142,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
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