forked from mirrors/0ad
Spec maps and new player color texture for Greek females.
This was SVN commit r13883.
This commit is contained in:
@@ -24,52 +24,13 @@
|
||||
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
|
||||
</animations>
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="Dress-Light Brown">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Dark Brown">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_b.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Gold">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_c.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Player Tint">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_d.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Dress-linen">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_e.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="Dress-Chiton">
|
||||
<mesh>skeletal/f_tunic.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_chiton.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Dress-Chiton-Linen">
|
||||
<mesh>skeletal/f_tunic.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_chiton_linen.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_fem_f.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_fem_f_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -181,5 +142,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -24,34 +24,13 @@
|
||||
<animation event="0.6" file="female/f_build_01.dae" name="Build" speed="70"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="130"/>
|
||||
</animations>
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="Dress-Light Brown">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Dark Brown">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_b.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Gold">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_c.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Dress-Player Tint">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_fem_d.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_fem_f.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_fem_f_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -163,5 +142,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/spart_female_1.png" name="baseTex"/>
|
||||
<texture file="skeletal/spart_female_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -141,5 +142,5 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user