1
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forked from mirrors/0ad

Added normal, parallax and spec maps for all Mauryan buildings - except for those who aren't done yet.

Added normal, parallax and spec maps for the Mauryan ships.
~Gen.Kenobi

This was SVN commit r13171.
This commit is contained in:
danschub
2013-02-15 01:29:32 +00:00
parent 22a5bff3a0
commit ee4b2ccab4
52 changed files with 261 additions and 70 deletions
@@ -4,7 +4,12 @@
<group>
<variant name="stupa_gate">
<mesh>props/ashoka_lion.dae</mesh>
<textures><texture file="structural/ashoka_lion.png" name="baseTex"/></textures>
<textures>
<texture file="structural/ashoka_lion.png" name="baseTex"/>
<texture file="structural/ashoka_lion_spec.png" name="specTex"/>
<texture file="structural/ashoka_lion_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,10 +4,15 @@
<group>
<variant name="ashoka_pillar">
<mesh>props/ashoka_pillar.dae</mesh>
<textures><texture file="structural/ashoka_pillar.png" name="baseTex"/></textures>
<textures>
<texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
<texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/structures/mauryans/ashoka_lion.xml" attachpoint="ashoka_lion"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -6,9 +6,11 @@
<mesh>props/maur_barracks_a_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -6,9 +6,11 @@
<mesh>props/maur_barracks_b_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,10 +4,13 @@
<group>
<variant name="maur cc lions">
<mesh>props/maur_cc_lions.dae</mesh>
<textures><texture file="structural/ashoka_lion.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
<textures>
<texture file="structural/ashoka_lion.png" name="baseTex"/>
<texture file="structural/ashoka_lion_spec.png" name="specTex"/>
<texture file="structural/ashoka_lion_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,10 +4,14 @@
<group>
<variant name="maur cc pillars">
<mesh>props/maur_cc_pillar.dae</mesh>
<textures><texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
<textures>
<texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
<texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,10 +4,13 @@
<group>
<variant name="maur cc plants">
<mesh>props/maur_cc_plants.dae</mesh>
<textures><texture file="props/structs_nature.png" name="baseTex"/>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,10 +4,13 @@
<group>
<variant name="maur cc struct b">
<mesh>props/maur_cc_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,11 +4,14 @@
<group>
<variant name="maur docks struct b">
<mesh>structural/maur_docks_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -6,8 +6,10 @@
<mesh>structural/maur_farmstead_prop_a.dae</mesh>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -6,6 +6,7 @@
<mesh>props/maur_fort_shields_bell.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
@@ -6,9 +6,11 @@
<mesh>props/maur_fort_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,8 +4,13 @@
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_a_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -4,8 +4,15 @@
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_b_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -4,8 +4,14 @@
<group>
<variant name="house a struct c">
<mesh>structural/maur_house_c_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -4,8 +4,15 @@
<group>
<variant name="house a struct d">
<mesh>structural/maur_house_d_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -6,9 +6,11 @@
<mesh>props/maur_scout_tower_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -6,9 +6,11 @@
<mesh>structural/maur_stables_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -4,7 +4,14 @@
<group>
<variant name="stupa_gate">
<mesh>props/stupa_gate.dae</mesh>
<textures><texture file="structural/stupa_gate.png" name="baseTex"/></textures>
<textures>
<texture file="structural/stupa_gate.png" name="baseTex"/>
<texture file="structural/stupa_gate_spec.png" name="specTex"/>
<texture file="structural/stupa_gate_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -6,9 +6,11 @@
<mesh>structural/maur_temple_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -16,6 +16,8 @@
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
</variant>
<variant frequency="1" name="Barracks B">
@@ -32,6 +34,8 @@
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
</textures>
</variant>
@@ -52,5 +56,5 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -15,11 +15,15 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
@@ -28,5 +32,6 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -7,7 +7,12 @@
<props>
<prop actor="props/structures/celts/corral_mud.xml" attachpoint="mud"/>
</props>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
@@ -21,5 +26,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -7,9 +7,12 @@
<props>
<prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/></textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -9,8 +9,12 @@
<prop actor="props/structures/mauryans/farmstead_prop_b.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/hay_cart.xml" attachpoint="cart"/>
</props>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -5,8 +5,14 @@
<variant>
<mesh>structural/maur_fishing_boat.dae</mesh>
<textures><texture file="structural/maur_fishing_boat.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_fishing_boat.png" name="baseTex"/>
<texture file="structural/maur_fishing_boat_spec.png" name="specTex"/>
<texture file="structural/maur_fishing_boat_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -21,6 +21,8 @@
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
@@ -41,5 +43,5 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -7,29 +7,45 @@
<props>
<prop actor="props/structures/mauryans/house_a_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House B">
<mesh>structural/maur_house_b.dae</mesh>
<props>
<prop actor="props/structures/mauryans/house_b_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House C">
<mesh>structural/maur_house_c.dae</mesh>
<props>
<prop actor="props/structures/mauryans/house_c_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="House D">
<mesh>structural/maur_house_d.dae</mesh>
<props>
<prop actor="props/structures/mauryans/house_d_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -7,8 +7,12 @@
<props>
<prop actor="props/structures/mauryans/mill_props.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -8,8 +8,12 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
</textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
@@ -27,5 +31,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -18,9 +18,11 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
</textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
@@ -39,5 +41,5 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -20,6 +20,8 @@
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
</textures>
</variant>
@@ -42,5 +44,5 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -8,7 +8,9 @@
<prop actor="props/structures/mauryans/temple_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -28,5 +30,5 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -28,8 +28,13 @@
</group>
<group>
<variant frequency="1" name="Blue Eye">
<textures><texture file="structural/maur_trireme.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_trireme.png" name="baseTex"/>
<texture file="structural/maur_trireme_spec.png" name="specTex"/>
<texture file="structural/maur_trireme_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>