Itms
3f1b30a8e3
Update Translators credits and add texane to the list of contributors (refs #3863 ).
...
This was SVN commit r17964.
2016-03-28 00:23:04 +00:00
Itms
a517184150
Update the creditTranslators script for the A20 languages.
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This was SVN commit r17963.
2016-03-28 00:18:13 +00:00
elexis
d3255168b9
enet backward-compatibility fix, refs #2854 . Patch by texane, fixes #3863 .
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This was SVN commit r17960.
2016-03-27 23:27:37 +00:00
Itms
373107898c
Update the list of included languages for A20: Bulgarian, Hungarian and Swedish get in the team!
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This was SVN commit r17959.
2016-03-27 22:08:25 +00:00
elexis
ad34950780
Add a missing check to 347ffabaeb as the previous one throws errors in case a dead sheep lies in the selection rectangle.
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Thanks bb for reporting, refs #2407 .
This was SVN commit r17957.
2016-03-27 12:46:18 +00:00
Itms
6b2a3bb549
Translate the "Observer" choice in the observer mode player selection dropdown.
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This was SVN commit r17956.
2016-03-26 19:19:49 +00:00
Itms
c777e34cba
Properly fix the typo mentioned in 91ed318f0d. The ++i in the for loop already increments i so doing it once more is not wanted.
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Fixes #3854 .
This was SVN commit r17955.
2016-03-26 13:25:51 +00:00
sanderd17
6b212dc6ad
Fix promotion of barrack champions for the Macedonians. Fixes #3853 . Patch by fatherbushido.
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This was SVN commit r17954.
2016-03-26 11:21:49 +00:00
mimo
b0c74fdaa0
petra: fix a misbehaviour spotted by sanderd17, when the defenseManager tries to rescue units performing an attack
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This was SVN commit r17953.
2016-03-25 18:21:13 +00:00
elexis
c5ede78373
Require players to own a wonder for 10minutes (instead of 5) before declaring them the winner of wonder-victory games.
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This was SVN commit r17952.
2016-03-25 18:05:19 +00:00
sanderd17
6f0d0ff8f4
Round max hp of units in simulation. Refs #3855
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This was SVN commit r17951.
2016-03-25 12:51:48 +00:00
Itms
e8decfbd2b
Amend fdf7dabe18: the foundation component won't exist for a mirage (foundation inside the fog-of-war) so the miraged interface to it should be queried.
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Fixes #3849 .
This was SVN commit r17949.
2016-03-24 21:48:15 +00:00
elexis
aa64a92d1a
Ignore production hotkeys for observers instead of throwing errors on press.
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This was SVN commit r17948.
2016-03-24 21:26:34 +00:00
elexis
350422dcae
Fix whitespace (leading mixed whitespace, trailing whitespace and missing newlines).
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Remove three unused variables area, ix and iz.
Thanks mimo for reporting.
This was SVN commit r17947.
2016-03-24 15:53:53 +00:00
elexis
66267cb714
Remove a check for an edge case where the entrance of a bluff would be cutoff by the players territory.
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Instead, reserve some space at the bottom of the slope for an entrance.
Finetune the terrain textures of bluffs depending on the biome.
Patch by _kali, refs #3455 .
This was SVN commit r17946.
2016-03-24 15:34:36 +00:00
elexis
6312b71911
Improve the resource distribution on the map "Ambush" and maps using bluffs in general. Based on patch by _kali, refs #3455 .
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Bluffs:
Cover half instead of most of the area of bluffs with forests (to allow
placing CCs / forts there).
Proportionally reduce the likelyhood of placing metal/stone on bluffs.
Compensate the absence of forests on the savanna biome with more
straggler trees.
Ambush:
Place forests also on the mainland (so that players are not immediately
forced to expand to bluffs).
Reduce the amount of berries and animals a bit following 91e8248273 .
This was SVN commit r17945.
2016-03-24 14:54:47 +00:00
elexis
ebfd214a19
Return Infinity instead of undefined in BuildingAI.GetMaxArrowCount. Refs #3196 , #3846 and 82fa9d8f5b.
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Notice the previous check `if (count > this.GetMaxArrowCount())`
implicitly relied on
numerical comparisons returning false if one of the two arguments is
undefined.
This was SVN commit r17944.
2016-03-24 13:25:47 +00:00
elexis
58d3425ad4
Reduce the number of lobby gamelist updates by roughly 60-80% by eliminating duplicate packets, refs #3847 .
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This was SVN commit r17943.
2016-03-24 12:08:00 +00:00
Itms
572847ddd4
Revert 1f34a004e5.
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It breaks the Windows build by using time_t and it changes too many
things to the way lobby messages are processed to be entirely safe to
commit now.
Refs #3832 .
As a side effect it reverts e514aca599 , refs #3350 .
This was SVN commit r17941.
2016-03-23 21:58:23 +00:00
elexis
c58bbfaa14
Select observer for defeated players, but keep the current player selected on win.
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This was SVN commit r17940.
2016-03-23 13:49:59 +00:00
sanderd17
82fa9d8f5b
Fix counting issue with previous commit
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This was SVN commit r17939.
2016-03-23 10:01:27 +00:00
sanderd17
63d276b73b
Fix counting of arrows in buildings: don't remove entities twice from the garrisonholder. Fixes #3846
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This was SVN commit r17938.
2016-03-23 09:04:02 +00:00
elexis
e7deb587bb
Random-map-script cleanup.
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Use constants when checking for the biome type.
Remove unused code for nonexistent biomeID 0 from gaia.js.
This was SVN commit r17937.
2016-03-23 03:05:39 +00:00
elexis
cfb8a6e30e
Fix confusion between concat and push in map Frontier, patch by _kali.
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This was SVN commit r17936.
2016-03-23 02:06:06 +00:00
sanderd17
fc14e733bd
Change an Object into a Map, this should stop the deserializer of reordering the keys in some cases and stop an OOS on rejoining. Refs #3375
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This was SVN commit r17935.
2016-03-22 20:57:27 +00:00
mimo
c43ce2ca55
cleanup of missing semicolon
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This was SVN commit r17934.
2016-03-21 20:33:05 +00:00
elexis
1a02684cf7
Check for GUID, as the playerIndex doesn't distinguish between observers. Refs #1767 .
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(Avoid private messages where sender and addressee are identical).
This was SVN commit r17933.
2016-03-21 18:58:52 +00:00
mimo
f8d05ed5c3
fix petra serialization (add two variables forgotten, and remove two useless ones)
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This was SVN commit r17932.
2016-03-21 18:15:39 +00:00
sanderd17
820846b56b
Completely initialise Auras even before ownership is set. Fixes #3843
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This was SVN commit r17931.
2016-03-21 16:22:40 +00:00
elexis
0448a3de73
Lobby cleanup.
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Make sense of the spammonitor by using an object instead of an array and
introducing a global constant instead of using magic numbers.
This was SVN commit r17930.
2016-03-21 14:29:41 +00:00
elexis
e514aca599
Display chat-timestamps in the lobby in the correct timezone, refs #3350 .
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This was SVN commit r17929.
2016-03-21 13:53:22 +00:00
elexis
1f34a004e5
Add timestamps to the GUI/chat-notifications sent from XmppClient, even if it's not a historical message.
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Correct spammonitor behavior for historical messages and when returning
to the lobby from a game.
Patch by Josh, fixes #3832 .
This was SVN commit r17928.
2016-03-21 13:48:22 +00:00
elexis
86a309ad76
Show replay path in commandline interface.
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This was SVN commit r17927.
2016-03-21 12:09:21 +00:00
LordGood
f8a09cf5c1
Seleucid barracks model, actor, AO
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This was SVN commit r17926.
2016-03-21 10:25:01 +00:00
elexis
8f4daa9dd0
Lobby performance improvement.
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Since 8b437a0b1c , updatePlayerList() is called everytime a muc-message
is received, calling playersBox.SelectionChange(), calling
displayProfile() which requests the profile from the server again.
Similar cases should be handled in #3840 .
This was SVN commit r17924.
2016-03-21 03:44:01 +00:00
elexis
cfe169d2bc
Reduce lobbybot load by only requesting a ratinglist when actually opening the leaderboard (as suggested by scythetwirler).
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This was SVN commit r17923.
2016-03-21 01:51:05 +00:00
elexis
9e338f4461
Barter component cleanup. Replace deprecated for-each.
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This was SVN commit r17922.
2016-03-21 00:45:32 +00:00
elexis
10b6022557
Convert string to int conversion in the lobby-leaderboard.
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This was SVN commit r17921.
2016-03-21 00:38:31 +00:00
elexis
91e8248273
Make "Lion's Den" and "Empre" default maps.
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Add more animals/berries to "Ambush".
Improve placing of initial resources on all of _kali's maps.
* Increase distance from chickens to CC from `7` to `9` (to account for
roman CCs, refs #3836 )
* Increase number of initial trees from `5` to `25` (ensuring players
have enough wood to build a new CC)
* Avoid resource collisions by increasing the minDistance from `2` to
`4` (when not using angles)
* Ensure that initial resources are placed (by first placing mines and
adding retry-loops for the other resources)
Notice The loop can't be moved to `createObjectGroup` since
* the parameters (like `mAngle`) also need to randomized again
* we need to place initial resources in range of the actual
playerbase
This was SVN commit r17920.
2016-03-20 19:03:43 +00:00
Itms
b84b9a374a
Improve some strings based on translators' feedback.
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This was SVN commit r17919.
2016-03-20 18:58:59 +00:00
mimo
81948477df
fix the test when changing markets, fixes #3838
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This was SVN commit r17918.
2016-03-20 14:00:49 +00:00
scythetwirler
3025b4b8e3
Reduce query time of rating sorts.
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This was SVN commit r17917.
2016-03-20 05:17:15 +00:00
sanderd17
01b963b259
Update version names to A20
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This was SVN commit r17915.
2016-03-19 08:21:00 +00:00
elexis
d5059e8e23
Don't use that variable outside of scope.
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This was SVN commit r17913.
2016-03-18 17:54:22 +00:00
elexis
31fe2770f6
Update credits, refs #3234 .
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This was SVN commit r17912.
2016-03-18 14:58:13 +00:00
elexis
5c6ba10626
Remove blood from skeletons, refs #3455 .
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This was SVN commit r17911.
2016-03-18 14:02:47 +00:00
elexis
3337adcbbe
Remove unused variables, duplicate comments and trailing whitespace from volcanic lands.
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This was SVN commit r17910.
2016-03-18 12:04:17 +00:00
elexis
b623a3a9ff
Ensure initial trees are placed on volcanic lands and add missing semicolons. Patch by niektb, refs #3808 .
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This was SVN commit r17909.
2016-03-18 11:56:00 +00:00
sanderd17
0a8ed799f1
Revert tech applying to auras due to issues. Patch by fatherbushido. Fixes #3830
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This was SVN commit r17907.
2016-03-17 08:25:13 +00:00
sanderd17
d44c4fd5c6
Update manual to mention skirmish maps
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This was SVN commit r17906.
2016-03-17 08:13:52 +00:00
Itms
f7045b23ce
Fix some errors reported by translators on Transifex.
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This was SVN commit r17905.
2016-03-16 23:27:17 +00:00
Itms
19a218cd48
Change the language names for translation credits to the names in the original language.
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This removes the loophole in our release process, fixes #3827 .
This was SVN commit r17904.
2016-03-16 23:04:10 +00:00
Itms
6d52a71d4a
Include some new random maps by kali! Style updates by elexis and map previews by niektb.
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Refs #3455
This was SVN commit r17903.
2016-03-16 22:59:10 +00:00
sanderd17
94f9100ba1
Limit the length of error strings to prevent crashes when logging long strings
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This was SVN commit r17902.
2016-03-16 18:24:32 +00:00
mimo
29e0a23c8e
fix gui for non-sharable dropsites
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This was SVN commit r17901.
2016-03-16 16:13:18 +00:00
sanderd17
d033038d69
Also translate specific name in strucTree (translations already exist)
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This was SVN commit r17900.
2016-03-16 12:22:23 +00:00
mimo
c3324765d2
improved icon from niektb
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This was SVN commit r17899.
2016-03-15 20:22:19 +00:00
mimo
0863f20722
cleanup
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This was SVN commit r17898.
2016-03-15 18:27:17 +00:00
elexis
62f6aa07d0
Add missing round to the armor tooltip. Patch by fatherbushido, fixes #3817 .
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This was SVN commit r17897.
2016-03-15 05:12:22 +00:00
elexis
518ae4fcb2
Lock diplomacy for all players if the locked-teams setting is enabled, fixes #3702 .
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GUI fix in 17e6b316fa , simulation fix here.
Remove quadruplicated code!
Check in Commands.js as this one handles user input.
Don't check in Player.js as the function should be versatile enough to
change diplomacy from all components, even if teams are locked or
ceasefire active.
This was SVN commit r17896.
2016-03-15 04:53:13 +00:00
elexis
d61e315f4d
Fix few style issues remarked by leper.
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Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.
This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
elexis
a2ecee4168
Rest of the previous commit, refs #3743 .
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This was SVN commit r17894.
2016-03-15 04:08:07 +00:00
elexis
d7fe1b6002
Allow observers to follow the commands and attacks of the currently viewed player, fixes #3743 .
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If enabled, the camera focuses on the affected units (source and target)
and selects them.
This was SVN commit r17893.
2016-03-15 04:02:15 +00:00
Itms
f1d99a9450
Fix a typo which made the "Exit" button in the in-game menu look weird. Thanks niektb for noticing!
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This was SVN commit r17892.
2016-03-14 19:47:34 +00:00
mimo
dd07241ef7
Petra: fix a bug in attackPlan spotted by leper
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This was SVN commit r17891.
2016-03-14 18:08:51 +00:00
elexis
c4f607f6e0
Random Map cleanup.
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Remove unneeded braces and comments.
Use ++i instead of i++.
Use foo.bar instead of foo["bar"].
Fix a comment.
This was SVN commit r17890.
2016-03-14 18:00:09 +00:00
sanderd17
87da09bf1b
Fix tests broken in 028e573759
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This was SVN commit r17889.
2016-03-14 17:50:56 +00:00
elexis
bedce1e617
Observer fix for shared-dropsites, refs #3791 .
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This was SVN commit r17887.
2016-03-14 01:23:09 +00:00
elexis
541a5567d8
Show the attack-notification to observers.
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Allow adding entities to the selection if they are owned by the observed
player.
This was SVN commit r17886.
2016-03-14 00:35:37 +00:00
Itms
a7b31398b0
Revert dbbc600dc3, refs #3745 , refs #3823
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This was SVN commit r17885.
2016-03-13 22:18:31 +00:00
mimo
f7ea533ab9
better icon from niektb, refs #3791
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This was SVN commit r17884.
2016-03-13 17:38:23 +00:00
Itms
9238fc8713
Fix oversight in dbbc600dc3: GetExtendedEntityState is far too demanding for performance, and it is not needed.
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Refs #3745
This was SVN commit r17883.
2016-03-13 17:06:12 +00:00
Itms
d84ad7799a
Limit arrows on certain buildings and ships. Patch by sanderd17, fixes #3196 .
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Balancing by elexis, reverts fcf7344537 in favor of the new total arrow
limit.
This was SVN commit r17882.
2016-03-13 17:02:18 +00:00
elexis
042c9a9334
Allow hosting matches with 8 players and up to 16 observers, fixes #3254 .
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The host can change the number of allowed observers in running games.
Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671 .
Send clients a new disconnect reason "Server full" instead of letting
them timeout.
This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
Itms
dbbc600dc3
Workaround for the multiple-selection commands problem in the case of the back-to-work button. In this case a fix is really needed, as long as the system for handling the selection is not improved.
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Also fix the wrong documentation for some functions.
Patch by svott, fixes #3745 .
This was SVN commit r17880.
2016-03-13 16:44:21 +00:00
elexis
369ca4d012
Allow RMS authors to set the biomeID explicitly or to randomize excluding some biomes.
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Add missing semicolon for random_sky.
Fix some scope whitespace issues.
This was SVN commit r17879.
2016-03-13 14:13:38 +00:00
mimo
2022aad5d1
decrease the hack armour of fields to favor rushes
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This was SVN commit r17878.
2016-03-13 14:09:52 +00:00
elexis
6c8004c206
Player component cleanup.
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Fat-arrow.
Whitespace fixes for some selected objects.
Newlines to make it more readable.
++i instead of i++.
This was SVN commit r17877.
2016-03-13 13:49:37 +00:00
elexis
2e5969c395
Thanks Guuts for #3606 and the other patches you have worked on!
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This was SVN commit r17876.
2016-03-13 13:36:25 +00:00
mimo
028e573759
allow the use of allied dropsites using tech, fixes #3791
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This was SVN commit r17875.
2016-03-13 13:33:21 +00:00
Itms
bcfa626bc4
Improve 27b4df0978.
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This was SVN commit r17874.
2016-03-12 22:20:15 +00:00
Itms
26488bd892
Fix ugly all-bold tooltip for the multiple details area capture bar (reported by bb who has a good eyesight!)
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This was SVN commit r17871.
2016-03-12 18:36:28 +00:00
Itms
c9cecab0be
Remove libjpeg. Fixes #2828 .
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Based on patch by dalerank, tested on Windows, might need to be amended
for OSX.
This was SVN commit r17870.
2016-03-12 18:15:04 +00:00
sanderd17
753a79ff67
Fix messages.json
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This was SVN commit r17868.
2016-03-12 17:48:16 +00:00
Itms
b2f0544215
Delete some broken actor and art files, listed by stanislas69, refs #2524
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This was SVN commit r17867.
2016-03-12 15:46:26 +00:00
Itms
a4a1bcab94
Remove the now useless UnitMotion planning, and cleanup of CCmpUnitMotion.cpp (unused variables, whitespace). Fixes #3790 .
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This should have a noticeable impact on performance (in the good way!)
Thanks mimo for noticing something was off with the planning system!
This was SVN commit r17866.
2016-03-12 13:44:51 +00:00
Itms
27b4df0978
Improve some aura and technology descriptions where there was a confusion between speed and time.
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Patch by Palaxin, fixes #3600
This was SVN commit r17865.
2016-03-12 13:18:32 +00:00
mimo
2546eecbf3
fix modifications (by tech or aura) of garrison and formation auras, fixes #3799 , patch by fatherbushido
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This was SVN commit r17863.
2016-03-10 21:46:37 +00:00
elexis
18829e17c2
Fix comment following e0a9dfd5a2.
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This was SVN commit r17862.
2016-03-10 17:11:36 +00:00
elexis
e0a9dfd5a2
Allow changing the late-observer flag in a running game, fixes #3669 .
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Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.
This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
elexis
2305218d9f
Optionnames are in lower case, refs #3604 .
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This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
elexis
b71e7e3538
Petra chathelper cleanup.
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Inline variables used only once.
This was SVN commit r17859.
2016-03-10 10:44:52 +00:00
elexis
aa1e3f6d06
Session cleanup
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Simpler errorhandling when fetching GUIInterface-notifications.
This was SVN commit r17858.
2016-03-10 10:15:23 +00:00
Itms
4b636fc407
Add a precision to the instructions included in default.cfg.
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This was SVN commit r17857.
2016-03-09 21:48:41 +00:00
mimo
212d8e7dd0
cleanup of 98b4fe6d00
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This was SVN commit r17856.
2016-03-09 21:45:14 +00:00
elexis
04586c9e8b
Adapt the number-of-players GUI objects of the lobby to support 10 and more clients.
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This was SVN commit r17855.
2016-03-09 21:30:53 +00:00
mimo
98b4fe6d00
fixes confusion between markets when doing trade, fixes #3812 , patch by leper and fatherbushido
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This was SVN commit r17854.
2016-03-09 19:54:12 +00:00
elexis
7409fe4bec
Defeated players are not supposed to do stuff.
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Not sending resources on defeat also gives an incentive to completely
defeat players.
Patch by fatherbushido, refs #3265 .
This was SVN commit r17853.
2016-03-09 16:11:55 +00:00
elexis
2fea95530f
Quit if the user requested that while loading the replay list. Fixes #3446 .
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This was SVN commit r17852.
2016-03-09 16:06:41 +00:00
elexis
f2ed0098ee
Make the playername-deduplication ("User" -> "User (2)") optional.
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Have it disabled by default to fix #3604 .
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.
This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
elexis
c0f321b52e
Add svott (refs #3736 ) and fpre (refs #3205 ) to the contributors.
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This was SVN commit r17850.
2016-03-09 14:33:41 +00:00
mimo
7c33658fdd
ships can be garrisoned in cart superDock with a heal rate, fixes #3810 , patch by fatherbushido
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This was SVN commit r17849.
2016-03-08 21:50:37 +00:00
mimo
a1c6d9149b
fix typo from 8725c3ae7a
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This was SVN commit r17848.
2016-03-08 18:49:06 +00:00
elexis
c7c8d9a5c7
Map previews for 3 random maps and some selected demo maps. Patch by yoreei, fixes #3798 .
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This was SVN commit r17847.
2016-03-08 17:29:18 +00:00
elexis
52bf894c50
Remove naval-tag from flood.
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(It can be played without any ships and naval maps are not offered by
default).
Thanks yoreei for reporting.
This was SVN commit r17846.
2016-03-08 14:00:44 +00:00
elexis
c511e9c4ec
To avoid unintentional joins, ask lobby users if they want to late-join the game as an observer before attempting to do so. Refs #3739 .
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Add selectedGame() to simplify some checks.
Add linebreaks to hostGame().
This was SVN commit r17845.
2016-03-08 00:18:21 +00:00
elexis
ea73e6b3b4
New random map script "Flood". Created by _kali and niektb, refs #3455 .
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This was SVN commit r17844.
2016-03-07 23:13:52 +00:00
elexis
35a13c5080
Remove trailing whitespace.
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This was SVN commit r17843.
2016-03-07 17:28:31 +00:00
elexis
f3ba295593
Add new contributor _kali to the randommap-script credits.
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Add existing contributors niektb and Stan to the map-section for the new
maps in alpha 20.
This was SVN commit r17842.
2016-03-07 17:12:34 +00:00
elexis
dd5cc3d02e
Gamesetup cleanup.
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Inline initializaiton of g_ServerName and fix a typo in e05c8263c5 .
This was SVN commit r17841.
2016-03-07 15:05:16 +00:00
elexis
fc0f496e3d
Fix indentation, refs #3803 .
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This was SVN commit r17840.
2016-03-07 11:44:03 +00:00
elexis
e827ebeb5c
Multiplayer-gamesetup cleanup.
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Eliminate deprecated for-each.
Quote object keys.
Remove unneeded sprintf from error() calls.
Remove unneeded comments.
Add linebreaks.
This was SVN commit r17839.
2016-03-07 11:42:52 +00:00
Itms
05bf260838
Fix the garrisoning flag for some Seleucid buildings, patch by stanislas69. Fixes #3631
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This was SVN commit r17838.
2016-03-07 11:38:00 +00:00
elexis
49c30ae4b8
Give credit to three awesome contributors, refs #3802 .
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This was SVN commit r17837.
2016-03-07 10:24:38 +00:00
elexis
231586f2fa
Aura cleanup.
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Eliminate deprecated for-each.
Remove unused variable auraNames.
Use array-filter instead of for-loop.
Fix whitespace.
Don't use affectedPlayers outside of scope.
This was SVN commit r17835.
2016-03-06 14:57:39 +00:00
elexis
b1cacacff1
Fix the test of the Player-component following c9b0db7f5f. Patch by fatherbushido, fixes #3803 , refs #3522 .
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This was SVN commit r17834.
2016-03-06 14:02:34 +00:00
elexis
b155a28698
Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168 .
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This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
mimo
5a8d7d1a58
petra cleanup
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This was SVN commit r17831.
2016-03-05 16:20:49 +00:00
Itms
bcf2c75513
New in-game Credits page, fixes #3744 .
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This was SVN commit r17830.
2016-03-05 11:52:08 +00:00
Itms
1504115c14
I shouldn't rename things.
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This was SVN commit r17829.
2016-03-05 11:43:14 +00:00
Itms
dfbf874d8b
Some string fixes.
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This was SVN commit r17828.
2016-03-05 11:30:27 +00:00
mimo
6451a4c3c1
Petra: improve choice of workers, fixes #3586 , patch from otero
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This was SVN commit r17827.
2016-03-04 17:08:45 +00:00
mimo
6b19eefdcb
cleanup of some foreach
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This was SVN commit r17826.
2016-03-04 16:51:52 +00:00
mimo
9d2b8a74b7
petra: do not let the ai build too much towers or fortresses
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This was SVN commit r17824.
2016-03-03 18:38:13 +00:00
mimo
d3e9aa2101
petra: complete changes started in 8d0223d6aa + some cleanup"
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This was SVN commit r17823.
2016-03-03 16:18:12 +00:00
mimo
7403b92785
petra cleanup: use some arrow functions for sort
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This was SVN commit r17822.
2016-03-02 17:10:26 +00:00
mimo
8d0223d6aa
petra: do not anymore assume that workers are necessarily builders and gatherers
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This was SVN commit r17821.
2016-03-02 16:58:02 +00:00
elexis
8725c3ae7a
Diplomacy-manager cleanup.
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Move resource-tributing button code to a custom function.
Shorten comment.
Reuse RESOURCES.
Inline tributeResource.
This was SVN commit r17820.
2016-03-02 16:56:44 +00:00
elexis
ed1afbebfc
Diplomacy-manager cleanup.
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Move the text setup to a custom function.
Reuse colorizePlayernameByID.
Add newlines.
This was SVN commit r17819.
2016-03-02 16:44:57 +00:00
elexis
17e6b316fa
Diplomacy manager cleanup.
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Move the diplomatic stance button initialization to a custom function.
Always hide the button if locked-teams is enabled, refs #3702 .
Inline setDiplomacy.
This was SVN commit r17818.
2016-03-02 16:38:05 +00:00
mimo
23d37f188a
cleanup of some missing tabs
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This was SVN commit r17817.
2016-03-02 16:25:14 +00:00
elexis
e99e7e33ba
Diplomacy manager cleanup.
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Split openDiplomacy into four smaller functions, starting with
diplomacyFormatAttackRequestButton in this commit.
Hide the button if the user has no allies and after defeat/win.
This was SVN commit r17816.
2016-03-02 16:23:46 +00:00
elexis
af396c9bf9
Player-component cleanup.
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Remove deprecated for-each and inline a variable.
This was SVN commit r17815.
2016-03-02 15:00:24 +00:00
elexis
458b4a6567
Prohibit user-initiated diplomacy-changes in the simulation while ceasefire is active, refs #2749 .
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This was SVN commit r17814.
2016-03-02 14:43:18 +00:00
elexis
012b686e7c
Two early returns. Refs #3265 .
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This was SVN commit r17813.
2016-03-02 13:42:47 +00:00
mimo
163af24a6c
cleanup in petra, patch by otero
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This was SVN commit r17812.
2016-03-01 17:57:19 +00:00
mimo
9c6082ec23
fix garrison aura from heros, patch by fatherbushido
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This was SVN commit r17811.
2016-03-01 17:19:16 +00:00
mimo
04c94da3cb
add some missing spaces in previous commit
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This was SVN commit r17810.
2016-03-01 17:12:38 +00:00
mimo
c9b0db7f5f
Techs can now modify an aura
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Wonder population bonus is now an aura (reverted when the wonder is
destroyed) with 10 pop (wonder) with an additionnal +40 with the tech
patch by fatherbushido
This was SVN commit r17809.
2016-03-01 17:10:42 +00:00
mimo
b88fd4fe09
fix typo from 8a3bbdf4db
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This was SVN commit r17808.
2016-02-29 17:21:35 +00:00
mimo
ba0700f612
garrisoning only works between mutual allies
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This was SVN commit r17806.
2016-02-28 12:58:52 +00:00
Itms
ae309ed550
Replace the inscription on the altar in the main menu background.
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The new inscription fits better with the scene, set in Sparta, and is
the Greek original epitaph written on the Cenotaph of Thermopylae,
according to Herodotus:
"Go, tell the Spartans, stranger passing by, that here, obedient to
their laws, we lie."
The previous inscription was apparently a fraction of a sentence and was
about Spartan foreign policy in Ionia.
Suggestion and research by Danny, art by wowgetoffyourcellphone.
This was SVN commit r17805.
2016-02-27 21:31:59 +00:00
elexis
c2fad862d8
Correct a typo in 2b0c40d7b2, thanks fede for reporting, fixes #3794 .
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This was SVN commit r17804.
2016-02-26 22:40:22 +00:00
mimo
652ec4f8e5
fix some resetting of gatherer walk animation
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This was SVN commit r17802.
2016-02-24 18:57:23 +00:00
mimo
ec43274e2b
drop carried resources when finishing to build a dropsite
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This was SVN commit r17801.
2016-02-24 18:49:28 +00:00
mimo
05cf535c58
do not drop resources when garrisoning in allied structure
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This was SVN commit r17800.
2016-02-24 17:45:13 +00:00
elexis
632901043e
Give the mauryan pillar of ashoka a trade speed bonus, fixes #3639 .
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This was SVN commit r17799.
2016-02-23 23:30:42 +00:00
elexis
4ebcae8fa6
Highlight unassigned players in the player-assignments dropdown. Sort by player index. Based on patch by dalerank, fixes #3508 .
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This was SVN commit r17798.
2016-02-23 22:40:43 +00:00
elexis
8b85b72dfc
Fix water-terrain painting following 6cc00f6a82. Based on patch by niektb.
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This was SVN commit r17797.
2016-02-23 17:47:55 +00:00
elexis
2b0c40d7b2
Translate some untranslated strings, refs #3665 .
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Add a chat message if the control-all units cheat was used, refs #2676 .
This was SVN commit r17796.
2016-02-23 17:29:39 +00:00
elexis
df42b9caba
Commands.js cleanup.
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This was SVN commit r17795.
2016-02-23 15:51:09 +00:00
elexis
e10ff35869
Commands.js cleanup. Remove unneeded characters of all sorts and use "early-continues".
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This was SVN commit r17794.
2016-02-23 15:04:28 +00:00
elexis
b60c6f6b15
Commands.js cleanup - fix whitespace.
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This was SVN commit r17793.
2016-02-23 14:52:20 +00:00
elexis
8a3bbdf4db
Commands.js cleanup. Fix remaining for-each loops and increment operators.
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This was SVN commit r17792.
2016-02-23 14:49:03 +00:00
elexis
e953ca23ba
Commands.js cleanup. Replace deprecated for-each.
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This was SVN commit r17791.
2016-02-23 14:36:50 +00:00
elexis
3a502c0d21
Commands.js cleanup, use fat-arrows.
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This was SVN commit r17790.
2016-02-23 14:13:46 +00:00
elexis
844566c787
Translate the developer-overlay notification at the receiving end, fixes #3304 .
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This was SVN commit r17789.
2016-02-23 12:27:34 +00:00
elexis
7a5d75be11
Better placement for initial resources on Island Stronghold, based on patch by niektb, refs #3455 .
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First place all starting entities before placing initial resources to
avoid placing them on each other.
Don't place initial mines near the territory of allies.
This was SVN commit r17788.
2016-02-23 11:51:16 +00:00
elexis
c6804aad35
Small RMS library style improvement.
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This was SVN commit r17787.
2016-02-23 10:46:32 +00:00
elexis
fc298eb3f5
Show time-notifications to observers, refs #3168 .
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This was SVN commit r17786.
2016-02-22 22:53:48 +00:00
elexis
b68654b52d
Inlining this is not possible due to the closure.
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This was SVN commit r17785.
2016-02-22 17:23:46 +00:00
elexis
97c3a166a8
Don't shoot an undocumented arrow from UnitAI if the entity also has a BuildingAI component shooting arrows. Fixes #3763 .
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Instead, add the arrow to the affected unit templates (except bireme and
trireme, refs #3196 ).
This was SVN commit r17784.
2016-02-22 17:01:16 +00:00
elexis
94ccb153a6
BuildingAI style fixes, refs #3763 .
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Remove a duplicate targetUnits-, some useless length-checks and unneeded
comments.
This was SVN commit r17783.
2016-02-22 16:44:57 +00:00
elexis
8f630789e6
Add/move the Mercenary tag to VisibleClasses, so that all mercenaries are influenced by auras and techs.
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Patch by fatherbushido, fixes #3770 .
This was SVN commit r17782.
2016-02-22 11:13:31 +00:00
elexis
6006edf031
Revert approach to detect offline players without remembering disconnect messages, since it doesn't work for entities of unassigned players. Refs #3677 .
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Remove unused AIManager.
Inline playerData.
This was SVN commit r17780.
2016-02-20 17:37:19 +00:00
mimo
6e9fd4ccf2
fix the ungarrison-all command from allied structures
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This was SVN commit r17779.
2016-02-20 15:04:00 +00:00
elexis
7918347342
Hide the offline-hint for gaia, refs #3677 .
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Inline some variables.
This was SVN commit r17777.
2016-02-19 14:36:36 +00:00
elexis
a32ed75bff
Fix a race-condition when two games have been started simultaneously and attempt to create the same replay directory, refs #3255 .
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Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.
This was SVN commit r17776.
2016-02-19 11:22:32 +00:00
elexis
4cda0b7040
Don't show the offline hint for AI-assigned players, refs #3677 .
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This was SVN commit r17774.
2016-02-18 14:46:45 +00:00
elexis
6cc00f6a82
Reduce base-height of the random map island stronghold, so units don't walk too far into the water. Patch by niektb, refs #3455 .
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This was SVN commit r17773.
2016-02-18 13:50:10 +00:00
elexis
2e7e1c0b2b
Prevent the local client of the host from becoming disconnected in case of lag, fixes #2854 .
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This was SVN commit r17772.
2016-02-18 13:10:59 +00:00
elexis
f8b20d181d
Add chat-addressee dropdown, refs #1767 .
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Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes #3441 .
This was SVN commit r17771.
2016-02-18 01:09:56 +00:00
elexis
365cbf5b64
Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769 .
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This was SVN commit r17770.
2016-02-17 23:27:36 +00:00
mimo
6289251b3b
Improve unitMotion in the final step before reaching the target,
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which decreases the proportion of units going back and forth around the
target
This was SVN commit r17769.
2016-02-17 19:00:34 +00:00
mimo
4584a81656
be less restrictive with fix for #3785
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This was SVN commit r17768.
2016-02-17 18:31:01 +00:00
elexis
5aa7a232a4
Ceasefiremanager cleanup.
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Let instead of var.
Remove unneeded comments.
Remove trailing whitespace.
This was SVN commit r17767.
2016-02-16 16:23:40 +00:00
mimo
41d7e64271
prevent short pathfinder to go into impassable region, fixes #3785
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This was SVN commit r17765.
2016-02-15 21:24:27 +00:00
mimo
a9376eeebb
update goal before pathing when moving target refs #3472 and improve unitMotion overlay
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This was SVN commit r17764.
2016-02-15 19:30:17 +00:00
elexis
c3ac6cf7fc
Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301 .
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This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
elexis
badc75b0ad
Show wall-aura in the construction tooltip. Patch by s0600204, fixes #3766 .
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This was SVN commit r17762.
2016-02-15 16:18:57 +00:00
elexis
5998d13442
Use date and sequential ID for replay-directorynames, fixes #3255 .
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Save replays in userdata (screenshots, savegames) and create one
subdirectory for every release.
This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
elexis
ab57951198
Don't lose the player-offline hint on diplomacy change. Patch by dalerank, fixes #3677 .
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Also remove the "disconnected" property which has apparently never been
used since its introduction in 81f5e0ac5f .
This was SVN commit r17760.
2016-02-15 15:38:56 +00:00
elexis
5485f50948
Defeat the player if the only building owned is an athenian theatron. Patch by fatherbushido, refs #3229 .
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This was SVN commit r17759.
2016-02-15 13:08:59 +00:00
elexis
9ec4f35959
Improve and fix some wrong observer-checks that didn't take defeated players into account. Refs #3168 , #3215 .
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Introduce isPlayerObserver to easily cover that case.
Move some checks and updates into selectViewPlayer and eliminate
setObserverMode.
Initialize the music before changing the perspective.
This was SVN commit r17758.
2016-02-15 12:53:06 +00:00
elexis
e3bd2e3fa8
Session cleanup, some simplifications.
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This was SVN commit r17757.
2016-02-15 11:39:02 +00:00
elexis
823fe17dd4
Entity selection cleanup.
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Replace deprecated for-each and remove trailing whitespace.
This was SVN commit r17755.
2016-02-14 23:25:28 +00:00
mimo
cb4f8989f1
add a small vision range for aggressive/violent animals, refs #3783
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This was SVN commit r17754.
2016-02-14 17:08:55 +00:00
mimo
ecb65cd58d
petra cleanup
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This was SVN commit r17753.
2016-02-13 16:28:23 +00:00
elexis
2695e7c77b
Remove trailing whitespace, refs #3586 .
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This was SVN commit r17752.
2016-02-13 11:44:46 +00:00
elexis
3244d91add
Don't render a selection box instead of crashing due to ENSURE when elements are removed from a dropdownlist
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(while the list is rendered and the last element being selected).
This was SVN commit r17751.
2016-02-12 16:38:25 +00:00
mimo
07133ceb8c
fix sound options not propagated to sound manager when reverting/resetting options
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This was SVN commit r17749.
2016-02-09 19:00:10 +00:00
Itms
4ad601a301
Sorry for the surprise fix but that really hurts my eyes :p
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This was SVN commit r17748.
2016-02-09 16:12:52 +00:00
elexis
cd9106b664
Fix / finish previous commit.
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This was SVN commit r17747.
2016-02-09 14:34:59 +00:00
elexis
ca9d06d6ad
Correct handling of replays with no turns or only turn 0.
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Add a comment for 3ec3f0b160 .
Some style fixes.
This was SVN commit r17746.
2016-02-09 12:09:17 +00:00
elexis
4ac89001f4
Fix compile error for gcc 4.6, refs #3168 .
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This was SVN commit r17745.
2016-02-08 22:44:23 +00:00
mimo
ca19d42a68
fix typos in renderer's initialization, refs #3737
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This was SVN commit r17744.
2016-02-08 18:27:56 +00:00
elexis
ac1f935bad
Split GUI updates from onSimulationUpdate.
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This was SVN commit r17743.
2016-02-08 14:01:21 +00:00
mimo
a9de2bf397
cleanup of 971d70fa99
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This was SVN commit r17741.
2016-02-07 19:06:15 +00:00
mimo
971d70fa99
allows the user to restore the default game options, refs #3737
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This was SVN commit r17739.
2016-02-07 15:10:44 +00:00
mimo
43f358563c
when saving an option to file, write only that value and not all the content of the user configDB, refs #3737
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This was SVN commit r17738.
2016-02-07 11:31:23 +00:00
mimo
26f7a3df96
init configDB with renderer initial values, refs #3737
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This was SVN commit r17737.
2016-02-07 11:24:09 +00:00
elexis
a2f7d4d82a
Show fog of war in observermode, fixes #3168 .
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This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
elexis
875a774da9
New random map "Island Stronghold" by _kali, reworked by niektb. Refs #3455 .
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This was SVN commit r17734.
2016-02-06 12:30:40 +00:00
elexis
b973eebeda
Add color indicator to the playerselection in observermode, refs #3168 .
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This was SVN commit r17733.
2016-02-06 12:19:02 +00:00
elexis
22f5b00fce
Implement network-warnings, fixes #3264 .
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Shows a notification if the local client or other players connections
timeout or have bad latency.
This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
mimo
4d41bd9622
reorganize options, adding dependences, refs #3737
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This was SVN commit r17729.
2016-02-02 21:50:00 +00:00
elexis
6052716a78
Random-map-script cleanup.
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Move duplicate code of the area- and object-group placing methods to
retryPlacing and two coordinate-randomization functions.
Remove three unused functions (println obsolete since 0e0ed94926 ,
chooseRand and its helper argsToArray since before 34f1817869 ).
Inline local calls to GetMapSize() and IsCircularMap(). Keep unused
isCircularMap for API access. Cache variables when retrying.
Map-generation can finish 2% faster.
This was SVN commit r17728.
2016-02-02 16:33:36 +00:00
elexis
fdc67768f0
Random random-map-script cleanup.
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Simplify sortPlayers.
Use [] instead of new Array.
Remove unneeded braces.
Use JSDoc comments.
Use let instead of var.
This was SVN commit r17727.
2016-02-02 13:35:03 +00:00
elexis
b1fbc5b6bd
Add newlines, remove unneeded braces.
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This was SVN commit r17726.
2016-02-02 11:23:01 +00:00
elexis
254f6357f6
Fix a typo (terreins -> terrains).
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This was SVN commit r17725.
2016-02-02 10:56:39 +00:00
mimo
d8b0404281
petra: some tweaks to be able to better deal with maps like the Migration scenario
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i.e. maps with a small starting island, no initial population and no
initial gathering food
This was SVN commit r17723.
2016-01-29 19:41:34 +00:00
mimo
30bd2baeeb
fix Migration scenario map
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This was SVN commit r17722.
2016-01-29 18:53:09 +00:00
mimo
b65f2a338c
petra cleanup
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This was SVN commit r17720.
2016-01-28 19:44:18 +00:00
mimo
c46e64c4d2
fix dropdown option
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This was SVN commit r17719.
2016-01-28 18:44:50 +00:00
mimo
30d0bcd350
petra remove some useless code
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This was SVN commit r17718.
2016-01-28 18:30:39 +00:00
mimo
75d91c6a26
petra: fix account of foundation popbonus when checking if new houses are needed
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This was SVN commit r17717.
2016-01-27 18:30:49 +00:00
mimo
06eadf2bc4
petra cleanup + some tweaks
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This was SVN commit r17716.
2016-01-27 18:17:55 +00:00
mimo
564941c477
fix wall buildings after f34dc412b6, refs #3647
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This was SVN commit r17715.
2016-01-26 19:04:29 +00:00
mimo
91ed318f0d
fix typo
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This was SVN commit r17714.
2016-01-26 18:36:59 +00:00
mimo
08d326cef5
clone the rallypoint data from cmd, fixes #3751
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This was SVN commit r17713.
2016-01-26 18:03:06 +00:00
elexis
090f2ccfe5
Don't modify the command object. Refs #3647 .
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This was SVN commit r17712.
2016-01-26 17:58:15 +00:00
mimo
bb8ceba632
completes f34dc412b6 for non visual replays, refs #3751
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This was SVN commit r17711.
2016-01-25 20:37:26 +00:00
elexis
ab16ddb256
Show a more specific disconnect-message in case the host closed the server. Refs #3264 , #3570 .
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This was SVN commit r17710.
2016-01-25 12:56:30 +00:00
elexis
3ec3f0b160
Stop the animations at the end of visual replays, refs #3581 .
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This was SVN commit r17709.
2016-01-25 10:23:03 +00:00
elexis
e683751b4f
Delete code which became obsolete with 56bb858802.
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This was SVN commit r17708.
2016-01-25 09:57:33 +00:00
elexis
68f87cb556
Proportionally adapt cost for civ-specific fortresses since the generic template was changed in 6b9b863747.
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Thanks Hannibal Barca for reporting.
This was SVN commit r17706.
2016-01-25 00:38:33 +00:00
mimo
4a58c7f8b6
petra: improve performance of docks positioning (was really slow) + some cleanup
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This was SVN commit r17705.
2016-01-24 20:43:27 +00:00
elexis
7c6f35b2c0
Update the unit selection for observers, refs #3168 .
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Don't disable the deselect button.
This was SVN commit r17704.
2016-01-24 12:33:34 +00:00
Yves
199d38dfec
Work around clang bug to fix compiling.
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This was SVN commit r17703.
2016-01-24 10:34:38 +00:00
historic_bruno
4bff1ef1a9
Disables MSVC build warning C4003 "not enough actual parameters for macro", introduced by changes in Boost 1.57
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This was SVN commit r17700.
2016-01-24 01:03:39 +00:00
elexis
aa8541e8ce
2-player skirmish map "Golden Island". Created by scythetwirler and updated by niektb.
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This was SVN commit r17697.
2016-01-23 23:02:25 +00:00
Yves
1a66f510d0
Use const T& for parameters of some types in script-exposed native functions
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Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.
This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
Yves
5f86beea6f
Replace HandleWrapper and avoid repoint function
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JS::Handle<T>::repoint gets removed with SpiderMonkey 38, so the
existing solution has to be replaced. The new approach should also be a
bit clearer. Named Return Value Optimization (NRVO) should avoid a
superfluous temporary for the return value in the generic template
function implementation of AssignOrFromJSVal.
Refs #3708
This was SVN commit r17695.
2016-01-23 14:42:59 +00:00
historic_bruno
b9f1125010
Fixes memory leak in TestPreprocessor. When using CPreprocessor::Parse "you must free() the result string only if the returned address is not inside the source text"
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This was SVN commit r17693.
2016-01-23 03:48:00 +00:00
elexis
27d04d0165
Close previously opened dialogs before opening a new one. Fixes #3535 . Also remove many duplicate calls.
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This was SVN commit r17692.
2016-01-23 03:40:31 +00:00
elexis
4fbd550cda
Correct z-ordering issue for chat panel and input form. Patch by dalerank, refs #3535 .
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This was SVN commit r17691.
2016-01-23 03:24:00 +00:00
elexis
c97a91f7bd
Change displayed string instead of throwing errors in case of unspecified civs in replays.
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This was SVN commit r17690.
2016-01-23 02:41:35 +00:00
elexis
5747619c39
Don't create replays without commands in case of running non-visual replay or an atlas simulation.
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Remove trailing whitespace.
This was SVN commit r17689.
2016-01-23 01:02:57 +00:00
mimo
dd7287c1c8
additionnal petra cleanup
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fix a case with foundation access not defined
This was SVN commit r17688.
2016-01-22 19:46:51 +00:00
mimo
c955d74330
petra cleanup (thanks to leper's suggestion)
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This was SVN commit r17687.
2016-01-22 18:45:28 +00:00
mimo
fdf7dabe18
check that the target can be built or repaired inside the canRepair function
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This was SVN commit r17685.
2016-01-21 20:49:57 +00:00
mimo
edb16dafbb
petra cleanup
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This was SVN commit r17684.
2016-01-21 20:38:56 +00:00
mimo
df7da846ad
some cleanup in ai api
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This was SVN commit r17683.
2016-01-21 20:23:19 +00:00
elexis
b5cb62ffa2
Remove error messages from the CinemaManager, since not having a GameView is expected in non-visual replay. Patch by Vladislav, refs #3301 .
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This was SVN commit r17682.
2016-01-21 13:07:52 +00:00
mimo
cccd33e7fe
petra cleanup
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This was SVN commit r17679.
2016-01-20 19:45:47 +00:00
mimo
87886b7b03
fix the AI for the switch to the Repairable component
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This was SVN commit r17678.
2016-01-20 19:04:38 +00:00
mimo
dd545bdbf1
petra cleanup
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This was SVN commit r17677.
2016-01-19 23:19:40 +00:00
elexis
0a64bf25cd
Sort globals, add JSDoc comments, remove trailing whitespace.
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This was SVN commit r17676.
2016-01-19 18:09:34 +00:00
elexis
5308b95aa8
Let observers change perspective. Refs #3168 .
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Disable the controls for observers (unless the developer-option is
enabled).
Don't check for g_IsObserver, since observers should be able to use the
developer overlay as well.
Update all GUI elements when changing the perspective using
onSimulationUpdate().
Enable observermode for defeated players.
This was SVN commit r17675.
2016-01-19 17:23:16 +00:00
elexis
0e48b7df75
Update the idle-worker-button onSimulationUpdate. Patch by svott, fixes #3736 .
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This was SVN commit r17674.
2016-01-19 16:04:59 +00:00
leper
f34dc412b6
Deep freeze simulation commands to prevent accidental updates. Fixes #3647 .
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This was SVN commit r17673.
2016-01-18 22:24:50 +00:00
elexis
e035e3e985
Restore the replay selection after deletion. Based on patch by dalerank, fixes #3473 .
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This was SVN commit r17672.
2016-01-18 20:16:45 +00:00
mimo
a6f8b3b3d7
rename the Close button, refs #3737
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This was SVN commit r17671.
2016-01-18 19:44:48 +00:00
elexis
a59833102f
Specify the default column sorting order in XML instead of JS.
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Ref #2405 , #3473 .
This was SVN commit r17670.
2016-01-18 19:23:14 +00:00
mimo
9481c168bd
petra cleanup
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This was SVN commit r17669.
2016-01-18 19:20:09 +00:00
elexis
69f4614768
Don't use two different default values ("name" and "") in JS for the default lobby sorting order in b8fce56821, refs #2405 .
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Supplement a variable g_GameStatusOrder missing in 66ec6dbf12 .
This was SVN commit r17668.
2016-01-18 18:29:16 +00:00
fabio
f8941ac668
boost_signals was removed in 940868398c.
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This was SVN commit r17667.
2016-01-18 16:46:32 +00:00
fabio
5d00d0ff8b
Update libpng to 1.6.21 + comments cleanup.
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This was SVN commit r17666.
2016-01-18 16:42:54 +00:00
elexis
7c40c67efa
Fix a bug in b8fce56821 which prevented the replaylist from being sorted correclty on init, refs #2405 , #3473 .
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The default column argument is given in XML and applied in
COList::SetupText() but it hasn't been stored, preventing JS from
knowing the selected column.
This was SVN commit r17665.
2016-01-18 14:45:13 +00:00
elexis
8827db201a
Remove the virtual keyword since this is a helper-function not used by the interface. Refs #3215 .
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This was SVN commit r17663.
2016-01-18 03:41:00 +00:00
elexis
8d2a73bf52
Show the aura of city walls in the structure tree. Patch by s0600204, refs #3655 .
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This was SVN commit r17662.
2016-01-18 03:24:26 +00:00
historic_bruno
48ba4d9cb4
Updates precompiled win32 SDL libs to 2.0.4 from libsdl.org.
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Fixes windows build with SDL 2.0.4, fixes #3138 , #3225
This was SVN commit r17658.
2016-01-17 23:11:37 +00:00
mimo
c20ee2ad5e
add dropdown capacity for options, fixes #2596
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remove use of eval for function execution
This was SVN commit r17657.
2016-01-17 21:50:54 +00:00
mimo
dc9d1fff11
restore sorting in template, refs #3741
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This was SVN commit r17656.
2016-01-17 15:44:38 +00:00
leper
cfb2216b8c
Remove JSDebugger. Closes #2419 , #2973 . Refs #410 , #2348 , #3708 .
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https://bugzilla.mozilla.org/show_bug.cgi?id=1069694
This was SVN commit r17655.
2016-01-17 00:34:33 +00:00
mimo
b4d11cf747
let farms have the terrain ownership, fixes #3741
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This was SVN commit r17654.
2016-01-16 12:47:33 +00:00
mimo
c4d9b64fe5
fix undef var when in petra debug
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This was SVN commit r17653.
2016-01-15 19:12:34 +00:00
leper
0d33ec31cc
Pass cmd to TryTransformWallToGate as that is used when debugging commands. Patch by dalerank. Fixes #3694 .
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This was SVN commit r17651.
2016-01-14 16:21:05 +00:00
elexis
327c0d0d00
Remove trailing whitespace. Refs #118 .
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This was SVN commit r17650.
2016-01-14 00:04:32 +00:00
elexis
419453e212
Allow randommap-scripts to set a custom fail-limit when placing objects. Patch by Stan, fixes #3567 .
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This was SVN commit r17649.
2016-01-13 23:51:46 +00:00
elexis
ad7c53e65a
Adapt the template for corrals to the limitation in UnitAI.CanGarrison. Refs #3412 .
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This was SVN commit r17648.
2016-01-13 23:33:08 +00:00
leper
c33d1e3741
Remove commented out code and comments invalid since 9542ecdd7e.
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This was SVN commit r17647.
2016-01-13 22:39:09 +00:00
mimo
aa7ef01105
rename reload to revert
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This was SVN commit r17646.
2016-01-13 22:32:42 +00:00
mimo
5c61f68600
Rework the logics of options loading to allow more flexibility (i.e. adding a min or max value for number inputs)
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Fix some problems when reloading saved options, refs #3511
Add the material quality option, refs #3737
Reload and Save buttons are only enabled when some options have changed.
This was SVN commit r17645.
2016-01-13 22:01:36 +00:00
elexis
cd22f9f722
Display all auras in the tooltips (even if there are some with an identical name). Patch by s0600204, fixes #3655 .
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Add an aura tooltip to the construction panel.
Remove duplicate tooltip code for the training panel.
Eliminate for-each and use the aura ID in GetTemplateDataHelper, since
only that is a unique identifier.
Change the name from "Hero Aura" to "Garrisoned Capture Aura" for that
aura that every hero has.
This was SVN commit r17644.
2016-01-13 19:32:17 +00:00
elexis
c9a22ec7c3
Show the population bonus of buildings in the structure tree. Patch by s0600204, fixes #3738 .
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Also fix a newline in the tooltip.
This was SVN commit r17643.
2016-01-13 18:44:30 +00:00
leper
fb92761c92
Use explicit types instead of auto.
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This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
leper
27fab6bf1e
Constify Spatial.h a bit.
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While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.
foobar
This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
leper
e6a8cd8c5e
Do not redeclare a variable.
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This was SVN commit r17640.
2016-01-12 20:04:33 +00:00
elexis
ee6a5fd915
Extend defensive-stance tooltip and add quotes to object keys.
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This was SVN commit r17639.
2016-01-12 18:32:30 +00:00
elexis
a02f797169
Add unit-stance tooltips. Patch by bb, fixes #3385 .
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Reorder cases, correct indentation, remove unneeded variable and
sprintf.
This was SVN commit r17638.
2016-01-12 16:19:43 +00:00
leper
4107c2abb9
Fix link to documentation.
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This was SVN commit r17637.
2016-01-11 23:56:51 +00:00
mimo
83efc8363e
fix old typos in sound config
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This was SVN commit r17636.
2016-01-11 22:39:03 +00:00
leper
2ec4d87abf
Use .assign instead of operator=.
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This was SVN commit r17634.
2016-01-11 20:57:03 +00:00
leper
f4898c18d8
SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708 .
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Use JS_GetProperty{,ById} instead.
Ensure that we break if someone tries to serialize a getter by using
something similar to what we used pre 47a03c3397 .
https://bugzilla.mozilla.org/show_bug.cgi?id=1094176
This was SVN commit r17633.
2016-01-11 20:03:33 +00:00
leper
39eb7fb243
Fix JS_SetGCZeal call.
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https://bugzilla.mozilla.org/show_bug.cgi?id=650978
https://bugzilla.mozilla.org/show_bug.cgi?id=742570
This was SVN commit r17632.
2016-01-11 20:03:31 +00:00
leper
775f856421
Use .assign instead of operator=.
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This was SVN commit r17631.
2016-01-11 20:03:28 +00:00
leper
d08044c8ad
JS_DumpHeap is removed in SpiderMonkey 38, since we have nothing using it remove it. Refs #3708 .
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https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
https://bugzilla.mozilla.org/show_bug.cgi?id=1122842
This was SVN commit r17630.
2016-01-11 20:03:09 +00:00
leper
785acdb1c6
Fix test failure on Windows.
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This was SVN commit r17629.
2016-01-11 20:03:01 +00:00
mimo
f0fc36138d
cleanup of previous patches
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This was SVN commit r17627.
2016-01-10 22:46:37 +00:00
mimo
3246b02cda
make easy AI levels easier and hard levels harders by also applying the bonus/malus to trade, fixes #3722
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add some info on AI levels in the AI config window
This was SVN commit r17626.
2016-01-10 21:57:01 +00:00
mimo
7fa2962c45
allows changing options for one session without having to save them, fixes #3511
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changes on text or number options are now detected without any need of
typing Return, fixes #2451
graphic options (using the renderer type) are now properly saved when
changed
sound options (using the function type) are still not saved
This was SVN commit r17625.
2016-01-10 21:41:34 +00:00
elexis
e9511d21d5
Fix bug in d4d05c6236.
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This was SVN commit r17624.
2016-01-10 17:25:40 +00:00
elexis
8c7b6dceaa
Show status-bars of all players to observers, fixes #3215 .
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This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
elexis
8859f33b38
Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
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Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215 .
This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
fabio
4a9d6d2e5f
Update all OS X libraries to their latest versions (exlcuding currently unused libjpeg, see #2828 ). Some also include security fixes. Fixes #3721 .
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Also disable unused wxwidgets features. Patch by trompetin17, refs
#2924 .
Tested by wraitii.
This was SVN commit r17621.
2016-01-10 13:23:25 +00:00
elexis
893ca29723
Allow 10 clients to conncet to the server by default (allows 8 players and 2 observers). Refs #3254 .
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This was SVN commit r17620.
2016-01-10 01:06:07 +00:00
elexis
ead85b1572
Update the control-all-units checkbox when changing the perspective and onSimulationUpdate so that it always shows the correct value.
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This was SVN commit r17619.
2016-01-10 00:59:28 +00:00
elexis
9a623a8e00
Style fixes.
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This was SVN commit r17618.
2016-01-09 23:01:07 +00:00
elexis
6b710f35b0
Show the selection panels to observers / in replays, fixes #3731 .
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This allows observers to see the training queue, researched techs, unit
stance, constructable buildings, garrisoned units, market prices etc.
for all players without changing the perspective.
All buttons are disabled if the user isn't allowed to control the
affected player.
Notice updateUnitCommands() fills out the panel differently in case of
selecting an allied building.
Extends the GUIInterface methods "GetNeededResources",
"CheckTechnologyRequirements" and "IsTechnologyResearched" to optionally
take a different player-argument.
This was SVN commit r17617.
2016-01-09 22:01:08 +00:00
Itms
9b922ebadd
Remove invisible character introduced in deaa224785.
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This was SVN commit r17616.
2016-01-09 12:12:42 +00:00
Itms
629e73a768
Fix a compiler warning.
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This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
leper
491cba314a
Translate some notification messages. Refs #3665 .
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This was SVN commit r17614.
2016-01-08 23:22:45 +00:00
leper
caa81a1d31
Remove garrison code duplication.
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This was SVN commit r17613.
2016-01-08 23:02:26 +00:00
Itms
deaa224785
Fix some Gallic leader names, based on historic_bruno's suggestions. Fixes #3675
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This was SVN commit r17612.
2016-01-08 20:12:25 +00:00
leper
87a93b2498
Add version command line option. Fixes #2965 .
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This was SVN commit r17611.
2016-01-08 19:35:33 +00:00
elexis
b4f187b8d4
Defeat the player if he/she has no more units, nor buildings that can train units. Fixes #3229 .
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This was SVN commit r17610.
2016-01-08 12:21:40 +00:00
elexis
5b60f2d1f6
Display the buildrate of foundations in the tooltip. Patch by bb, fixes #3395 .
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This was SVN commit r17609.
2016-01-08 11:53:48 +00:00
fabio
e1e4a00ad7
Enable sky by default. This is usually not needed during gameplay (no sky visible), but it is with cinematic, committed in 89aef0b6eb, where camera can point to the sky.
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Can still be disabled in game options menu.
Refs: #3301 .
This was SVN commit r17607.
2016-01-07 12:38:43 +00:00
elexis
1cc1ba2b17
Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
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This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
mimo
a7743e95b9
cleanup of unused counters
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This was SVN commit r17605.
2016-01-06 21:15:58 +00:00
elexis
e0a1e2beb1
Session cleanup.
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Don't send the simstate as an argument of reportGame().
Eliminate a for-each loop.
Remove some superfluous comments.
This was SVN commit r17604.
2016-01-05 03:02:59 +00:00
leper
b18cd3254c
Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
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Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.
This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
mimo
4c4beb8450
cleanup
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This was SVN commit r17602.
2016-01-04 18:10:04 +00:00
elexis
9f334036ef
Do not align object properties.
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Do not construct objects if they only contain two atomic elements.
Revert getDisconnectReason so as to have a custom message for the error
case. Add a warning.
This was SVN commit r17601.
2016-01-04 17:59:12 +00:00
leper
ab4668ac79
Remove legacy error codes from strings.
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This was SVN commit r17600.
2016-01-04 17:58:28 +00:00
leper
7a3f011587
Fix a typo.
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This was SVN commit r17599.
2016-01-04 17:05:43 +00:00
leper
5033fd6cbf
Some const and fix the indentation.
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This was SVN commit r17598.
2016-01-04 17:05:39 +00:00
mimo
24b14fe201
allow the AI to build near walls (but not gates), fixes #3725
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This was SVN commit r17596.
2016-01-03 21:04:23 +00:00
Yves
89aef0b6eb
Cinematic camera core functionality. Patch by Vladislav Belov.
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Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
Yves
d313a1934a
Code style cleanups for CinemaPath in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17593.
2016-01-02 20:14:14 +00:00
mimo
a32aa3b6cf
petra: use the proper attack number when deserializing, refs #3720
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This was SVN commit r17592.
2016-01-02 18:16:50 +00:00
elexis
036f985017
Add missing semicolons.
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Update timestamp.
This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
mimo
8773d816ae
add specific regeneration when idle, fixes #3606 , patch by Guuts
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This was SVN commit r17590.
2016-01-02 18:10:10 +00:00
mimo
1d00164b6b
petra: make better use of the new fishing tech
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This was SVN commit r17589.
2016-01-02 17:50:56 +00:00
leper
d5d60d53ed
Replace JS_ASSERT (which is renamed to MOZ_ASSERT in SpiderMonkey 38) with TS_ASSERT, since the former was used for no apparent reason.
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This was SVN commit r17588.
2016-01-01 21:28:25 +00:00
JoshuaJB
9281aaf25e
Map more specific messages from the Gloox documentation to registration results and stanza errors in the lobby code. Also, don't request translation of more arcane errors. Fixes #3047
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This was SVN commit r17587.
2016-01-01 18:38:50 +00:00
mimo
371a41c216
seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
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This was SVN commit r17586.
2016-01-01 17:45:53 +00:00
mimo
7c89cfb3ba
fix typo in petra debug outputs
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This was SVN commit r17585.
2016-01-01 17:41:49 +00:00
JoshuaJB
9f9db45a03
Fix broken feedback display logic and broken error handling from ccb534259d. Additionally, streamline logic in prelobby.js and remove an unexplained check in lobby.js added by 76a1a84a58.
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This was SVN commit r17584.
2016-01-01 17:18:17 +00:00
elexis
ccb534259d
Major lobby cleanup.
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Create an object holding the handling of all netmessage types.
Display private messages sent by moderators.
Details:
Switch back the second and third argument of CreateSimpleMessage, so it
relates again to the switch/object.
Reduce the dimension/nesting of the object/switch from three to two.
Hence remove the useless "standard" and "internal" value send in the
text field.
Rename CreateSimpleMessage to CreateGUIMessage
Use the property "level" instead of "text" for "connect" and
"disconnect".
Remove the handling of the "connect" event in lobby.js, since it is
never called.
Translate the disconnect event.
Add comments and explicit checks to handleMessage and handleMUCMessage
to make obvious where they differ.
Remove the "message" property from those GUI messages, since it should
just use "text".
Move the login-fail handling to JS.
Remove useless sprintf calls from warning messages.
Inline some variables.
Add missing semicolons.
This was SVN commit r17581.
2015-12-31 17:08:23 +00:00
elexis
2bf194134b
Repairrate cleanup. Refs #3395 , patch by bb.
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Rename ratio to rate.
Simplify translation.
Round in GUI, not simulation.
Check for div/0.
Fix wrong variable name in test_GuiInterface.js.
This was SVN commit r17580.
2015-12-31 15:20:12 +00:00
elexis
75eed7cc79
Missing semicolons, two wrong commata, jshint ftw.
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This was SVN commit r17579.
2015-12-31 14:02:59 +00:00
Yves
a144ec7e08
Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17578.
2015-12-31 13:40:56 +00:00
elexis
460f17e6f7
Fix mauryan pillar of ashoka GUI panel bug. Refs #3639 .
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It can only be built while ashoka is alive.
Previously the structure was selectable from the panel but not placable
while he was absent.
This was SVN commit r17577.
2015-12-31 12:19:45 +00:00
elexis
f7a262fa4a
Remove trailing whitespace. Based on patch by otero, refs #3268 .
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This was SVN commit r17576.
2015-12-31 11:45:13 +00:00
Yves
8d9cfd66b8
Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
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Refs #3301
This was SVN commit r17575.
2015-12-30 21:16:35 +00:00
fabio
969008befd
Add shebang to ease running the script as a program.
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Update replay command adding needed -mod=public.
This was SVN commit r17574.
2015-12-30 14:29:28 +00:00
mimo
36c08193ba
optimizes range queries, fixes #3717
...
This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
elexis
082a32802b
Refresh the diplomacy and trade window in case the playerselection (change perspective) has changed.
...
This was SVN commit r17572.
2015-12-30 12:10:11 +00:00
elexis
aa8e0159a0
Only regain health while idle (Battlefield Medicine tech). Fixes #3606 , patch by Guuts.
...
This was SVN commit r17571.
2015-12-30 11:37:50 +00:00
elexis
6cdd99474a
Fix fail.
...
This was SVN commit r17570.
2015-12-30 11:17:50 +00:00
elexis
7648b4f482
Gamesetup and session cleanup.
...
Convert network commands to an object and simplify the formating of
system chat messages.
This was SVN commit r17569.
2015-12-29 15:29:24 +00:00
elexis
46a42c04ef
Gamesetup message cleanup.
...
Transform switch-statements into objects.
Make them more consistent, in particular the kick/ban and
ready-messages.
Also colorizes the playername in disconnect messages.
Fix a wrong comment in the network code and remove a duplicate check
(AIs).
This was SVN commit r17568.
2015-12-29 14:45:53 +00:00
elexis
9f65e90b60
Fix wrong errormessage in case of encountering a broken replay.
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This was SVN commit r17567.
2015-12-29 14:00:30 +00:00
elexis
f8ec158116
Session cleanup.
...
Transform trivial switch-statements to objects.
Move removeOldChatMessage right below addChatMessage, since it is only
used there.
This was SVN commit r17566.
2015-12-28 23:16:33 +00:00
elexis
2e8d5aa2c8
Session chat cleanup.
...
Unify switch-statement using objects.
Do not parse recursively, but do a linear 2-step process. Remove msg.me
property and move "/me" parsing out of that function.
Early return instead of using msg.hide.
Add observer-checks for private messages to impede abuse and fix #3270 .
Remove the "/all" command, since it doesn't add functionality but
complexity.
Remove a TODO as displaying multiple contexts ("/team /allies text"?) is
not useful currently and made the previous code error-prone.
This was SVN commit r17565.
2015-12-28 22:16:21 +00:00
mimo
2a0d403b4b
let promotion improve a bit the capture strength of citizen
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This was SVN commit r17564.
2015-12-28 18:51:49 +00:00
elexis
6182385626
Session cleanup.
...
Remove variable action.
Close diplomacy and trade window on disconnect.
This was SVN commit r17563.
2015-12-28 17:19:29 +00:00
mimo
543472b77b
Optimization of isBoxVisible + cleanup, fixes #3712
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This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
mimo
82c215de49
prevent thousands of calls per turn of calculeTerritories which would exit immediately
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This was SVN commit r17560.
2015-12-28 16:23:06 +00:00
mimo
704c08d2b0
petra: fixes placement of dock when on the border of the map
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fixes attack path computation when change of target during
preparation
fixes #3710
This was SVN commit r17557.
2015-12-26 13:14:13 +00:00
elexis
0d41806e99
Session cleanup.
...
Move formating of resource-amounts to new function
translateResourceAmounts.
Rename player/player1 to sourcePlayer/targetPlayer.
Inline colorizedPlayername.
This was SVN commit r17556.
2015-12-26 01:40:50 +00:00
elexis
5d56ee0449
Session cleanup.
...
Move new objects to globals, which makes the code easier to read,
changable for mods and saves performance.
Move cheat functions below variable declarations.
Remove old function formatClientList, which for any reason didn't make
it into last commit.
This was SVN commit r17555.
2015-12-26 00:42:52 +00:00
elexis
a280cb87db
Colorize playernames when using the /list command in the gamesetup/session.
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Add two missing semicolons and remove an unnecessary one.
Eliminate formatClientList, message, formattedUsername and
formattedUsernamePrefix.
Move four hardcoded colors to globals.
This was SVN commit r17554.
2015-12-25 23:49:28 +00:00
elexis
5f95bca6b0
Session cleanup (trading dialog text).
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Move the code to update the idle-traders text to two new simplified
functions.
Eliminate all if-statements (including quadruple-nested ones).
This was SVN commit r17553.
2015-12-25 19:35:14 +00:00
elexis
0fb87496e7
Display the correct AI name instead of "Unknown Player" in case an AI sends a formatted chat message (introduced in 03adf0111a).
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Thanks Evulant (AlThePhoenix) for reporting.
This was SVN commit r17552.
2015-12-25 18:07:16 +00:00
elexis
b154056266
Those globals were removed in 5aae5ee55a.
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This was SVN commit r17550.
2015-12-24 20:54:47 +00:00
elexis
5aae5ee55a
Session menu cleanup.
...
Replace for-each with for-of.
Remove duplicate code from updateMenuPosition.
Eliminate three unneeded globals.
Rename savedGameData to g_SavedGameData.
Remove unneeded braces.
This was SVN commit r17549.
2015-12-24 14:59:03 +00:00
elexis
39ffb0a6bd
Session menu cleanup.
...
Rename globals to g_Foo.
Remove unused variable playerID from updateTimeNotifications which
became obsolete in fe9eeedd66 .
Use let instead of var.
Add some missing semicolons.
Fix whitespace, quote object keys.
This was SVN commit r17548.
2015-12-24 02:53:18 +00:00
elexis
7a75f22f9f
Session cleanup.
...
Transform switch-statement in handleNetMessage to object of fat-arrow
functions.
Also add missing check to colorizePlayernameByGUID.
This was SVN commit r17547.
2015-12-24 01:46:06 +00:00
elexis
7caaa278d6
Session cleanup.
...
Move code from switch-statement to handlePlayerAssignmentsMessage.
Inline updatePlayerDataAdd and updatePlayerDataRemove as they are tiny
and only used here.
Remove comments, early return, eliminate for-each.
This was SVN commit r17546.
2015-12-24 01:06:01 +00:00
elexis
f276791069
Session cleanup.
...
Transform netstatus switch-statement to an object consisting of a
fat-arrow function per message type.
This was SVN commit r17545.
2015-12-23 23:51:18 +00:00
elexis
3dcf51c466
Session chat cleanup.
...
Remove duplicate code by transforming getUsernameAndColor to
colorizePlayername.
Notice the previous function getUsernameAndColorByGUID didn't work with
unassigned players.
This was SVN commit r17544.
2015-12-23 19:06:48 +00:00
mimo
48f72aacc9
petra: some defense tweaks + cleanup
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This was SVN commit r17543.
2015-12-23 16:17:05 +00:00
elexis
4eedfac0ca
Refactor session chat.
...
Show chatmessages for diplomacy-changes and tributed resources to
observers/in replays. Fixes #3379 .
This was SVN commit r17542.
2015-12-23 15:48:06 +00:00
elexis
03adf0111a
Session chat cleanup
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Remove g_PlayerAssignments from calls to findGuidForPlayerID, since the
argument was removed in ae92736b02 .
Simplify formatChatMessage by moving playercolor-detection to
formatDefeatMessage and formatChatCommand.
This was SVN commit r17541.
2015-12-22 21:45:09 +00:00
leper
cf7b8329fb
Use var instead of let, since this variable is defined with var in this function already.
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This was SVN commit r17540.
2015-12-22 20:43:17 +00:00
leper
3fd4d07ca1
Test \0 in object property names for serializing.
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This was SVN commit r17539.
2015-12-22 19:01:18 +00:00
mimo
67b7366528
petra: remove hyphen in file names
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This was SVN commit r17538.
2015-12-22 18:21:37 +00:00
elexis
ae92736b02
Session chat cleanup.
...
Use .property instead of ["property"].
Use if (object.property) instead of if ("property" in object).
Use array- and fat-arrow functions.
This was SVN commit r17537.
2015-12-22 17:37:22 +00:00
mimo
3ba50b4ed4
decrease the repair rate of walls, refs #3707
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This was SVN commit r17536.
2015-12-22 17:37:00 +00:00
leper
6970ebba16
Test non-ASCII string conversions.
...
This was SVN commit r17535.
2015-12-22 17:30:05 +00:00
elexis
ef7c01ee4c
Don't error out when selecting maps with non-existent civs.
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This was SVN commit r17534.
2015-12-22 17:04:57 +00:00
mimo
385101bbe7
petra: cleanup of defenseManager
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This was SVN commit r17533.
2015-12-22 16:58:53 +00:00
elexis
dca07f9ddd
Fix e9bc3e2089.
...
This was SVN commit r17532.
2015-12-22 16:44:27 +00:00
elexis
4212777334
Session chat cleanup.
...
Correct indentation.
This was SVN commit r17531.
2015-12-22 16:05:27 +00:00
elexis
e9bc3e2089
Session chat cleanup.
...
Split formatChatMessage into smaller functions.
Correct the indentation with the next commit.
This was SVN commit r17530.
2015-12-22 16:02:25 +00:00
elexis
0e40273c28
Session chat cleanup.
...
Move code from addChatMessage to a new function formatChatMessage.
This was SVN commit r17529.
2015-12-22 15:29:03 +00:00
elexis
57af0ac8b4
Session chat cleanup.
...
Remove duplicate call to parseChatCommands.
Rename msg.action to msg.me, as it only applies to the "/me" chat
command.
Remove some duplicate checks.
Remove unused variable userTag.
Also fix a wrong space in the loading screen.
This was SVN commit r17528.
2015-12-22 14:56:30 +00:00
leper
848efb56b3
Make a method const.
...
This was SVN commit r17527.
2015-12-22 14:08:32 +00:00
elexis
bd35b097e2
Session chat cleanup.
...
Process the "system" case first.
Move shared variable to colorizedPlayername.
Remove trailing whitespace.
This was SVN commit r17526.
2015-12-22 13:38:38 +00:00
elexis
b790403c87
Strip trailing whitespace from network code.
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This was SVN commit r17524.
2015-12-21 13:58:32 +00:00
elexis
72dcd7422d
Loading screen cleanup. Patch by Stan, refs #2087 .
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Use let instead of var.
Use g_ prefix for globals.
Remove trailing whitespace.
This was SVN commit r17523.
2015-12-20 23:02:18 +00:00
elexis
41fa85a34b
Map cleanup.
...
Remove the "Seed" attribute as it is a relict of Atlas and not used
anywhere.
Also remove the author-tag of Forest Battle (4) as it's the only map
that has it.
This was SVN commit r17522.
2015-12-20 21:48:48 +00:00
mimo
0dda3b579c
drop resources before switching to next queued order, fixes #1670
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This was SVN commit r17521.
2015-12-20 21:30:34 +00:00
elexis
d4d05c6236
Session cleanup. Patch by Stan.
...
Eliminate the deprecated for-each.
This was SVN commit r17520.
2015-12-20 21:20:05 +00:00
mimo
423d26890a
fix cases where changes in unitai orders were not transmitted to the ai
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This was SVN commit r17519.
2015-12-20 21:07:47 +00:00
elexis
bacedf18bc
Show the repair-ratio in the tooltip of buildings. Patch by bb, refs #3395 .
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This was SVN commit r17518.
2015-12-20 20:40:42 +00:00
elexis
eb8e381934
GuiInterface Cleanup
...
Remove trailing whitespace.
This was SVN commit r17517.
2015-12-20 19:18:39 +00:00
elexis
fab9327a14
GuiInterface cleanup. Refs #3395 .
...
Simplify GetAverageRangeForBuildings and GetFormationInfoFromTemplate.
Use let instead of var.
Quote object keys.
Remove unneeded braces and variables.
Remove unused variable cmpMirage in L414 and numCleared in L1096.
Add missing semicolon in L637.
Use fat-arrow function.
This was SVN commit r17516.
2015-12-20 19:05:57 +00:00
elexis
c2b74197e0
Cleanup tooltips and selection details. Refs #3395 .
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Use let instead of var.
Quote object keys.
Prefix globals with g_.
Remove some unneeded variables.
Use ternary operator and fat arrow functions.
This was SVN commit r17515.
2015-12-20 17:15:21 +00:00
scythetwirler
eea104748d
Adjusts female citizen HP cost correctly using relative templates. Fixes #3510 . Patch by Palaxin.
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This was SVN commit r17514.
2015-12-19 22:57:28 +00:00
leper
509028d738
CompileOptions::setFileAndLine does not copy the string, so create a copy for it.
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This was SVN commit r17512.
2015-12-19 02:55:30 +00:00
leper
332096e4ed
SpiderMonkey 38 removes JS_AllocateArrayBufferContents.
...
Users required the returned buffer to be passable to free(), so replace
it by malloc().
https://bugzilla.mozilla.org/show_bug.cgi?id=1037358
This was SVN commit r17511.
2015-12-19 02:49:46 +00:00
leper
190f9176df
SpiderMonkey 38 removes JS_NewPropertyIterator, use JS_Enumerate instead.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1081660
This was SVN commit r17510.
2015-12-19 02:21:22 +00:00
elexis
e80e37cb21
Fix whitespace.
...
This was SVN commit r17509.
2015-12-19 02:03:30 +00:00
leper
753936e7df
SpiderMonkey 38 removes JS_Evaluate{,UC}Script, use JS::Evaluate.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1100579
This was SVN commit r17508.
2015-12-19 01:58:03 +00:00
elexis
56bf37a54e
Simulation cleanup (Attack.js)
...
Use let instead of var.
Do not redeclare timeToTarget and cmpTimer.
Remove unused variable graphicalPosition.
Fix some whitespace issues.
This was SVN commit r17507.
2015-12-19 01:48:11 +00:00
leper
2239fe338c
The jschar typedef is removed in SpiderMonkey 38.
...
Since it already is char16_t in 31 replace it by that.
https://bugzilla.mozilla.org/show_bug.cgi?id=1063962
This was SVN commit r17506.
2015-12-19 01:29:55 +00:00
leper
69ab2bae5b
Some ctors were made explicit in SpiderMonkey 38, so call them where needed.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1013663
This was SVN commit r17505.
2015-12-19 01:13:56 +00:00
leper
efda359acc
Use new when calling the builtin typed array constructor.
...
The current code will be forbidden in ES6.
This was SVN commit r17504.
2015-12-19 01:10:13 +00:00
elexis
825a2fcc34
Summary screen cleanup. Based on patch by bb, fixes #3518 .
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This was SVN commit r17503.
2015-12-19 01:00:32 +00:00
elexis
a381334976
Gamesetup cleanup
...
Unify the gameattributes-update of checkboxes.
This was SVN commit r17502.
2015-12-18 22:40:56 +00:00
elexis
9cf9695d8d
Graceful exit in case of trying to replay a directory. Fixes #3427 .
...
Also remove unneeded variable ran_atlas.
This was SVN commit r17501.
2015-12-18 21:16:08 +00:00
elexis
abce6cb737
Pathfinder optimization, fixes #3541 .
...
Simplify the math of Geometry::TestRayAASquare.
This was SVN commit r17500.
2015-12-18 15:05:33 +00:00
elexis
659606b83e
Revert the removal of setting the defaults in updateGUIObjects in b1e754c9b1 (until a better solution is found).
...
Add comments for the unsuspecting.
This was SVN commit r17499.
2015-12-18 12:48:04 +00:00
elexis
2d34b198df
Remove a wrong tag from two skirmish maps.
...
This was SVN commit r17497.
2015-12-17 21:10:20 +00:00
elexis
d31afada25
Gamesetup cleanup
...
Move assignments of dropdownlist functions from XML to JS, so they are
all defined in one place.
Rename a function.
This was SVN commit r17496.
2015-12-16 23:13:59 +00:00
mimo
dca32228b5
fix dead tree actor, patch by stanislas69, fixes #3705
...
This was SVN commit r17495.
2015-12-16 20:45:08 +00:00
mimo
3196df663f
some petra cleanup
...
This was SVN commit r17494.
2015-12-16 17:57:39 +00:00
mimo
6c4598fe16
increase a bit the loot xp of fauna_hunt, refs #3701
...
This was SVN commit r17493.
2015-12-16 17:54:00 +00:00
elexis
58cf3cb266
Correct two wrong references to variables in 5ccee7ade1. Patch by bb, fixes #3703 .
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This was SVN commit r17492.
2015-12-16 17:15:16 +00:00
fabio
c1b97e4709
Improve indentation of 'case' statements updated after SDL1 removal (thanks leper).
...
Also update other 'case' statements in the same file for consistency.
This was SVN commit r17491.
2015-12-16 15:36:56 +00:00
elexis
7e9d105401
Toggle the session menu with the hotkey. Patch by Vladislav, fixes #3661 .
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This was SVN commit r17490.
2015-12-16 02:05:29 +00:00
elexis
1c6baed8e3
Gamesetup cleanup
...
Move creation of game-description to a separate function.
This was SVN commit r17489.
2015-12-16 01:37:43 +00:00
elexis
b1e754c9b1
Gamesetup cleanup
...
Remove all remaining variables referencing GUI objects in
updateGUIObjects.
Do more simple checks and insert new calls at more coherent places.
This was SVN commit r17488.
2015-12-16 00:42:26 +00:00
elexis
6873a5e5a9
Gamesetup cleanup
...
Unify switch-statement and remove unused variables.
This was SVN commit r17487.
2015-12-15 23:57:45 +00:00
elexis
f99de00779
Fix an operator precedence bug in the previous commit.
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This was SVN commit r17486.
2015-12-15 23:19:01 +00:00
elexis
78cc57c16b
Gamesetup cleanup (loadPersistMatchSettings, updateGUIObjects)
...
Move GUI updates from loadPersistMatchSettings to updateGUIObjects.
Simplify updateGUIObjects and use setGUIBoolean.
Move SetRankedGame from updateGUIObjects to handleGamesetupMessage.
Early return in handleGamesetupMessage.
This was SVN commit r17485.
2015-12-15 18:25:32 +00:00
elexis
df25d425dd
Gamesetup cleanup (loadPersistMatchSettings)
...
Remove duplicate GUI updates which are done in initMapNameList and
updateGUIObjects.
Remove the g_IsInGuiUpdate line as the variable will be overwritten with
the next statement.
This was SVN commit r17484.
2015-12-15 17:16:35 +00:00
elexis
ffc70a2390
Gamesetup cleanup.
...
Don't copy the label from the dropdownlist, but create it from
g_MapFilters.
Move placeholder items to g_RandomMap and g_RandomCiv.
This was SVN commit r17483.
2015-12-15 15:40:34 +00:00
elexis
ab053fef3e
Gamesetup cleanup
...
Remove 4 duplicate GUI updates in updateGUIObjects.
mapSelectionBox is updated in initMapNameList, the other three are done
80 lines below.
Inline finding of the selected map.
This was SVN commit r17482.
2015-12-15 14:57:06 +00:00
elexis
a960958379
Gamesetup cleanup.
...
Abort in case a client tries to update the gamesettings.
Rename onGameAttributesChange to updateGUIObjects.
Move a check to sendRegisterGameStanza().
This was SVN commit r17481.
2015-12-15 14:14:52 +00:00
elexis
8354adb74a
Gamesetup cleanup
...
Deobfuscate mapfilter code. Remove unneeded, peculiar functions.
Construct g_MapFilters in-place and mark as const.
In initMapNameList, load "all" maps if no mapfilter is specified.
This was SVN commit r17480.
2015-12-15 12:23:39 +00:00
fabio
5a7c2ec2db
Cleanup after SDL1 removal.
...
Remove the "sdl1" option from premake4.lua (thanks historic_bruno).
Improve isUnprintableChar indentation, resolve two defines, change SDL*
to SDL2 in premake (thanks leper).
This was SVN commit r17479.
2015-12-15 08:53:24 +00:00
elexis
931f5f752b
Gamesetup cleanup.
...
Resolve if-statements in initMultiplayerSettings.
This was SVN commit r17478.
2015-12-15 00:21:27 +00:00
mimo
5a7a56da41
more cleanup on petra
...
This was SVN commit r17477.
2015-12-14 21:17:22 +00:00
mimo
0ed4a4c102
update the XP loot points of animals, fixes #3701 , and remove the outdated and not used elephant template
...
This was SVN commit r17476.
2015-12-14 20:49:04 +00:00
elexis
636cc34a13
Gamesetup cleanup & translation fix
...
The caption of mapSelectionText (mapname-label visible to clients)
showed "random" instead of a translated "Random".
Move hardcoded "orange" color to a global const.
Simplify loadMapData.
Rename saveGameAttributes() to savePersistMatchSettings().
This was SVN commit r17475.
2015-12-14 18:47:41 +00:00
elexis
a8ac537ebc
Limit the number of units spawned when using cheats to prevent freezing the game. Based on patch by Stan, fixes #3545 .
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This was SVN commit r17474.
2015-12-14 17:10:55 +00:00
elexis
da9ec4f325
Session cleanup.
...
Remove unused and useless ambientsound code. The ambient actually stops
with EndGame.
This was SVN commit r17473.
2015-12-14 16:47:45 +00:00
elexis
5df6a0182a
Gamesetup cleanup.
...
Use hideControl for playerdropdowns.
Remove some superfluous checks and comments.
Simplify using logical or, math and ternary operator.
This was SVN commit r17472.
2015-12-14 15:37:58 +00:00
elexis
acde954f8d
Gamesetup cleanup.
...
Use let in function scope too.
Though spider monkey doesn't support let fully yet, it might be able to
detect some more reference errors in the code with later versions.
For example if a let variable is referenced before being defined
(temporal dead zone).
Besides, it is an easier rule to follow (let in functions, var for
globals) and makes the code more coherent.
This was SVN commit r17471.
2015-12-14 14:32:43 +00:00
fabio
9a2d0f803e
Remove disabled by default SDL1 support.
...
Refs #2041 .
This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
elexis
7665a9ee31
Session cleanup.
...
The usual suspects:
Move all constants to the top.
Rename all globals to g_Foo.
Use let for all local variables (except in the for-each parts which will
be updated later).
Quote object keys.
Ternary operator.
Fat-arrow functions.
Whitespace issues.
This was SVN commit r17468.
2015-12-14 05:37:34 +00:00
elexis
25e6136786
Clear g_ChatTimers too in case the new /clear command is used from the session. Refs #3396 .
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This was SVN commit r17467.
2015-12-14 04:14:58 +00:00
elexis
4dbc9b8b1d
Cleanup color.js
...
Move some shared color-code to color.js.
Remove shuffleArray() as it's unused since bbc325fb5a .
Add JSdoc comments and use let.
This was SVN commit r17466.
2015-12-14 03:53:48 +00:00
elexis
6e80288d30
Add a chat-command to clear all messages. Works for lobby, gamesetup and session. Patch by ruiRanger, fixes #3396 .
...
This was SVN commit r17465.
2015-12-14 03:12:26 +00:00
elexis
f776e06044
Session messages/notification cleanup.
...
Rename globals, use const, let, JSdoc comments.
Rename host to guid for coherency.
Don't use for-each.
This was SVN commit r17464.
2015-12-14 03:08:53 +00:00
mimo
45c7d1681f
petra cleanup, mainly renaming stuff for better readability
...
This was SVN commit r17463.
2015-12-13 22:04:09 +00:00
elexis
5864447d92
Don't resurrect dead units when trying to promoting them while they die. Patch by karamel, fixes #3544 .
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This was SVN commit r17461.
2015-12-13 18:09:56 +00:00
wraitii
b87b3ff3dc
Left some debug code in.
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This was SVN commit r17460.
2015-12-13 17:39:19 +00:00
elexis
a7a6b3316c
GUI cleanup.
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Moves cropping of the mappreview image to a common function
setMapPreviewImage.
Also avoids magic numbers by using the actual formula.
This was SVN commit r17459.
2015-12-13 17:09:41 +00:00
wraitii
1e504cd64c
Fix the actoreditor menu bar on OSX. Patch by trompetin17. Fixes #1554 .
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This was SVN commit r17458.
2015-12-13 16:53:35 +00:00
wraitii
909b8d4369
Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite.
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"color" can make use of the sprite's alpha texture, and the "add_color"
effect will now take the original image's alpha into account.
Remove the no longer needed "unaffordableMask" images on a variety of
panels.
Somewhat based on a patch by BoeseRaupe. Fixes #2421 and #3688 .
This was SVN commit r17456.
2015-12-13 16:03:17 +00:00
elexis
88d6f35126
Summary screen cleanup.
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Rename panelsData and teamMiscHelperData to g_Foo.
Use let instead of var everywhere except for globals.
Quote object keys, add some spaces.
This was SVN commit r17455.
2015-12-13 13:20:54 +00:00
elexis
5ccee7ade1
Summary screen cleanup. Patch by bb, refs #3518 .
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Renames globals to g_Foo.
Uses let instead of for in loops.
Fixes indentation and some whitespace issues.
This was SVN commit r17453.
2015-12-13 12:42:58 +00:00
Enrique
160b6e60cd
Added new tree acacia and variations.
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Upgraded aleppo pines.
New Oaks and dead oaks variations.
New generic dead trees.
Upgraded grapes texture by Stanislas69. Thanks Stan!
This was SVN commit r17452.
2015-12-12 22:44:39 +00:00
elexis
5c36a4ab22
Gamesetup cleanup.
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Unify calls to hideControl which were duplicated per maptype.
This was SVN commit r17451.
2015-12-12 21:43:32 +00:00
elexis
59b9a7a0db
Gamesetup cleanup.
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Introduce a GUI function to set checkboxes and their label-counterpart
in one line.
Replace code that is duplicated for every maptype.
Fix a typo "ExporeMap" from e05c8263c5 .
This was SVN commit r17450.
2015-12-12 20:29:54 +00:00
elexis
745b1aae8d
Correctly hide the mapsize-description (see 0b4308bbc8).
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This was SVN commit r17449.
2015-12-12 18:07:39 +00:00
mimo
47a23904e5
adding more diversity in petra warnings
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This was SVN commit r17448.
2015-12-12 15:45:02 +00:00
elexis
0b4308bbc8
Gamesetup cleanup (simplify GUI calls)
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Make a hidden function globally available and use it everywhere to
simplify the hiding/showing of GUI elements.
Use strings instead of the references to the actual GUI objects, so that
the code doesn't rely on variables anymore.
Use a default argument so we can reuse it with regards to other
conditions like scenario maps or multiplayer.
Notice the JS variables have the same name as the GUIObjects, so the
replacement is simple.
This was SVN commit r17447.
2015-12-12 15:35:52 +00:00
elexis
2e54fee44d
Fix oversight in 3006904403.
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This was SVN commit r17446.
2015-12-12 15:27:07 +00:00
elexis
96003e8812
Correct the order of JSDoc arguments in so many places and use @returns instead of @return.
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Remove some unneeded comments.
This was SVN commit r17445.
2015-12-12 14:53:28 +00:00
elexis
89f74d2528
Fix a playerassignment-bug in the gamesetup where the game couldn't be started if a player has rejoined the gamesetup while the host reduced the number of players.
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The previous code failed at it as it looped over g_PlayerAssignments
instead of all slots.
Based on patch by Pilzschaf, fixes #3602 .
This was SVN commit r17444.
2015-12-12 12:00:18 +00:00
elexis
a939b49de7
Fix #3607 by assigning new players to unused slots instead of assuming that the n'th slot is available.
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This was SVN commit r17443.
2015-12-12 10:48:59 +00:00
elexis
3006904403
Gamesetup cleanup.
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Split handleNetMessage into five smaller functions.
Besides improving the readability a bit, it allows adding new variables
without declaring them in the scope of other messagetypes.
This was SVN commit r17442.
2015-12-12 10:31:06 +00:00
mimo
ead4caaa41
do mot modify the cmd object, refs #3467
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This was SVN commit r17441.
2015-12-11 20:15:10 +00:00
elexis
bdc028fe09
Include award-winning skirmish map Forest Battle (4). Map created by Stan and reworked by niektb. Fixes #3618 .
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See Mapping Contest 16 hosted by the Council of Modders.
This was SVN commit r17440.
2015-12-11 19:36:03 +00:00
leper
71abb9cbed
Use same resource translations as are used in the GUI already. Refs #3691 .
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This was SVN commit r17439.
2015-12-11 19:11:37 +00:00
mimo
eacbdd4dfb
cleanup in the petra queueManager
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This was SVN commit r17438.
2015-12-11 18:45:03 +00:00
mimo
489822e384
some cleanup in the ai common-api
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This was SVN commit r17437.
2015-12-11 18:35:01 +00:00
elexis
925b2910fe
Fix whitespace and remove the placeholder functions initHostControls and initFinalize (see previous commit).
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This was SVN commit r17436.
2015-12-11 18:33:09 +00:00
elexis
7b9c1e23db
Major gamesetup cleanup.
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Split the 280-line function initGUIObjects (former initMain) into
sixteen short functions.
Do not correct indentation in this commit in order to have the smallest
changeset possible, highlighting the actual changes
[the only logic change being mapTypes.selected and mapFilters.selected
being set one function (initMoreOptions) earlier].
This was SVN commit r17435.
2015-12-11 18:20:45 +00:00
wraitii
48e3959391
Change the "Summary" button from the top bar to the menu to help support our minimal resolution.
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Disable said button for non-observers.
Refs #3387 .
This was SVN commit r17434.
2015-12-11 15:49:33 +00:00
elexis
4a81d53f3b
Gamesetup cleanup.
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Rename initMain to initGUIObjects to clarify what the function does.
While init() sets globals without touching the GUI, initGUIObjects
updates all GUI controls after the first tick.
Rename loadGameAttributes to loadPersistMatchSettings as that's more
specific as to where the attributes are loaded from.
Add some JSDoc comments and a TODO for an annoying old bug.
Simplifiy to-boolean conversions by negating twice (!!)
This was SVN commit r17433.
2015-12-11 14:11:33 +00:00
elexis
682a7b3ba0
Gamesetup cleanup.
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Don't define variables inside switch-statements.
Move chat-font to global.
Rename host and an i to guid, newPlayer to newGUID to be more coherent.
Do early continues when finding joinings/leavings and swapping players.
This was SVN commit r17432.
2015-12-11 11:55:16 +00:00
elexis
c32a2b52be
Gamesetup cleanup.
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Simplify initMapNameList.
Remove six superfluous checks.
Remove two unneeded variables in updatePlayerList.
This was SVN commit r17431.
2015-12-11 10:17:44 +00:00
elexis
42548698c5
Gamesetup cleanup.
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Replace more var by let.
The only remaining places to update are switch-statements.
This was SVN commit r17429.
2015-12-11 00:21:04 +00:00
elexis
df86b15b91
Gamesetup cleanup.
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Simplify by using array functions, the ternary operator and unifying
duplicate code.
Move map-paths to a global.
This was SVN commit r17428.
2015-12-11 00:02:18 +00:00
mimo
d07f16ed80
petra: fix resource translations, fixes #3691
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This was SVN commit r17427.
2015-12-10 20:35:24 +00:00
mimo
afa07325a1
petra: improve the detection of stuck gatherers, refs #3562
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This was SVN commit r17426.
2015-12-10 20:02:37 +00:00
mimo
a74d9be130
make const the new method introduced in 2451872731
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This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
elexis
57260e185b
Use let instead of var in the gamesetup.
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Doing so follows the principle of least exposure and means those
variables will be destroyed when leaving the block (i.e. memory being
freed up earlier).
The blocks affected by this commit are short (mostly 3-5 lines).
The variables are not referenced before or after the block, nor in their
temporal dead zones.
This was SVN commit r17424.
2015-12-10 17:44:14 +00:00
wraitii
e57c99c6f6
Add a button to the top bar to access the summary screen in-game or in replays.
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No effort was done to prevent players from accessing it since it's
impossible to prevent them from doing so anyway.
Fixes #3387 .
This was SVN commit r17423.
2015-12-10 15:33:06 +00:00
elexis
4dcbad7b1b
Simplify init() and initMain(). Exit gracefully in case of encountering an error there.
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Do not focus the maplist when entering the singleplayer gamesetup as
that actually doesn't have an effect (you can't scroll the maplist with
arrow-keys).
This was SVN commit r17422.
2015-12-10 14:24:03 +00:00
elexis
9b4e359d64
Gah.
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This was SVN commit r17421.
2015-12-10 13:28:57 +00:00
elexis
223305b7ae
Simplify sendRegisterGameStanza by using the conditional operator and removing four variables which are used only once.
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This was SVN commit r17420.
2015-12-10 13:20:45 +00:00
elexis
7a8c37a885
Use map function instead of deprecated for-each.
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This was SVN commit r17419.
2015-12-10 13:06:36 +00:00
elexis
63fa889fcd
Rename playableOnly to selectableOnly as non-selectable civs can be playable on scenario maps.
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This was SVN commit r17418.
2015-12-10 12:52:38 +00:00
elexis
af4dc43478
Revert the removal of non-selectable civs from the gamesetup ( bbc325fb5a) to allow scenario maps to select unselectable civs.
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This was SVN commit r17417.
2015-12-10 12:49:53 +00:00
leper
349b5786dd
Fix test failure. Refs #3590 .
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This was SVN commit r17416.
2015-12-09 22:52:33 +00:00
mimo
b6dbb2bff0
fix tabs of 2451872731
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This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
mimo
2451872731
improve performance of hierarchical pathfinder, refs #3588
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This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
fabio
73a26a22ca
Enable by default postproc, smoothlos and all water features when on OpenGL4+.
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This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
2015-12-09 16:12:58 +00:00
fabio
07f0a178f4
Fixes what looks a copy-paste error.
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Makes disable_allwater setting in hwdetect.js what it was supposed to
do.
This was SVN commit r17411.
2015-12-09 11:35:40 +00:00
fabio
a5152c14d1
Properly use the passed parameter as all other occourences.
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Fixes 'disable_allwater = false' case in hwdetect.js.
This was SVN commit r17410.
2015-12-09 11:28:24 +00:00
mimo
6a73dc2e16
fix multiple (useless) insertion in grid update of hierarchical pathfinder
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This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
leper
b4f0227f1b
Add support for undeletable entities. Fixes #3590 .
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This was SVN commit r17408.
2015-12-08 22:34:32 +00:00
mimo
82ca673e0a
petra: retune the dock placement criteria, fixes #3469
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This was SVN commit r17407.
2015-12-08 19:16:50 +00:00
leper
489e41362a
Use placeholder in plural string.
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This was SVN commit r17406.
2015-12-08 18:13:09 +00:00
leper
fd32da5c87
Update tinygettext.
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Updates tinygettext to upstream commit
328f015d0b07465c8a5a05cbfc0a41154a2f8ebf.
This adds better collision logging.
This was SVN commit r17405.
2015-12-08 18:05:11 +00:00
leper
61886f0e7a
Use inheritance instead of redefining properties.
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This was SVN commit r17404.
2015-12-08 18:05:06 +00:00
JoshuaJB
80663a6c8a
Add gray, stone-esc modern button type.
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This was SVN commit r17403.
2015-12-07 18:47:41 +00:00
elexis
71cd4ac3cc
Simplify input.js. Unify checks, remove unneeded variables and use the conditional operator.
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This was SVN commit r17401.
2015-12-07 13:45:50 +00:00
elexis
780a1de136
Don't comment out code. Refs #3486 .
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This was SVN commit r17400.
2015-12-07 12:27:52 +00:00
elexis
8af675e207
Don't emit sounds when selecting dead animals. Patch by Stan. Fixes #3486 .
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This was SVN commit r17399.
2015-12-07 00:21:24 +00:00
elexis
9e39d6b46c
Implement markForPluralTranslation() which allows to translate plural-strings sent by the simulation.
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Use it for the build-restriction notifications.
Based on patch by Safa Alfulaij, fixes #3081 .
This was SVN commit r17398.
2015-12-06 23:56:03 +00:00
leper
66bb4deef8
Use the tech name as it is used everywhere else.
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This was SVN commit r17397.
2015-12-06 21:29:09 +00:00
mimo
d5e083247a
fix 66bd932374 which has increased too much the repair specificness: it should be higher than the capture one, but smaller than the move one. refs #3443
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This was SVN commit r17396.
2015-12-06 21:02:04 +00:00
leper
3483a2d226
Extract attack notification strings. Refs #3691 .
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This was SVN commit r17395.
2015-12-06 20:51:32 +00:00
leper
abd7b78b02
Return the boolean test instead of having an if-return return.
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This was SVN commit r17394.
2015-12-06 20:51:30 +00:00
elexis
2bd22bb6a8
Fix whitespace.
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This was SVN commit r17393.
2015-12-06 17:13:47 +00:00
elexis
0462829579
Use more plural translations for tooltips. Patch by Safa Alfulaij. Refs #3081 .
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This was SVN commit r17392.
2015-12-06 16:56:46 +00:00
elexis
953e745067
Do a more explicit sanitycheck in loadCivData (in case we encounter the value false).
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Make that viking boat gaia which is more coherent with the other
eastereggs.
This was SVN commit r17391.
2015-12-06 15:30:49 +00:00
elexis
21f032c305
Ignore the "user" mod when checking the compability of replays and savegames.
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This was SVN commit r17390.
2015-12-06 14:00:03 +00:00
elexis
84678cf40e
Tune lobby rating alignment and remove a TODO that won't be fixed due to uglyness.
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This was SVN commit r17389.
2015-12-06 13:21:41 +00:00
elexis
cff6056e9f
Lobby cleanup.
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Remove unneeded 4 globals and 2 functions used for sorting the lobby
lists.
This was SVN commit r17388.
2015-12-06 12:13:06 +00:00
elexis
66ec6dbf12
Lobby cleanup.
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Actually define these variables and revert to sorting by state for
gamelists by default (despite not having a column to sort for that).
This was SVN commit r17387.
2015-12-06 11:42:30 +00:00
scythetwirler
987a7028bd
Implements relative templates. Fixes #2936 . Thanks to leper, wraitii, historicbruno and everyone else that helped.
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This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
mimo
8813cb3133
petra: some fixes (buildrestrictions min distance) and some cleanup
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This was SVN commit r17385.
2015-12-05 15:02:45 +00:00
mimo
99c0d0493c
remove warnings in structtree, fixes #3682 , patch from s0600204
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This was SVN commit r17384.
2015-12-05 14:57:09 +00:00
elexis
4b37462645
Restore player- and game-selection when updating the lists. Fixes #3244 .
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The previous selection is saved globally so that we don't lose it in
case of no element being selected.
Also remove an unused variable.
This was SVN commit r17383.
2015-12-05 04:28:23 +00:00
elexis
7316473921
Don't translate botnames in multiplayer games (so names are in english instead of the language of the host). Refs #3307
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This was SVN commit r17382.
2015-12-04 23:54:45 +00:00
elexis
bbc325fb5a
Gamesetup cleanup. Refs #3680 .
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Don't even load non-playable civs in the gamesetup and add sanity checks
to sanitizePlayerData() and loadCivData() so that we can remove later
checks.
Remove some blatantly wrong code from launchGame().
Move hardcoded romanNumbers to a global.
This was SVN commit r17381.
2015-12-04 23:45:35 +00:00
elexis
71b0d9c052
Update atlas with the new map_sizes.json format. Refs #3355 .
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This was SVN commit r17379.
2015-12-04 16:37:30 +00:00
elexis
6572b6d042
Simplify civ info (main menu -> learn how to play -> history).
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Add JSDoc comments.
Refs #3680 a bit.
This was SVN commit r17378.
2015-12-04 15:35:34 +00:00
elexis
654ec6f2bf
Gamesetup cleanup. Refs #3680
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Simplify mapfilter code and mark g_CivData as const.
This was SVN commit r17377.
2015-12-04 14:06:01 +00:00
elexis
82d93c89dd
Gamesetup cleanup. Refs #3680
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Remove a broken implementation of default maps.
Remove some unneeded comments.
This was SVN commit r17376.
2015-12-04 13:10:50 +00:00
elexis
99d7b73d2c
Don't link unused eastereggs to wrong civs. Patch by Stan, fixes #3679 .
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This was SVN commit r17375.
2015-12-04 12:47:04 +00:00
elexis
e8bb6f5974
Actually remove the old file from the repository. Refs #3355
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This was SVN commit r17374.
2015-12-04 12:30:24 +00:00
elexis
a98a44875e
Move mapsizes to the new simulation settings system. Fixes #3355 .
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Notice that initMapSizes() confusingly mapped from "LongName" to "names"
and from "Name" to "shortnames".
Now it's identical in both parts.
Also fixes a bug in the summary screen where it would show "Scenario"
for a skirmish map.
This was SVN commit r17373.
2015-12-04 12:24:58 +00:00
elexis
d50075adc4
Lobby cleanup. Fixes #3383
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This was SVN commit r17371.
2015-12-04 00:22:15 +00:00
elexis
76a1a84a58
Lobby cleanup. Refs #3383
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Remove wrong attempt to display private-messages in the lobby.
Move hardcoded font to g_SenderFont global.
Replace some variables with references.
Correct indentation in ircFormat().
This was SVN commit r17370.
2015-12-03 22:22:26 +00:00
elexis
787960b63c
Lobby cleanup. Refs #3383
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Removes a broken translation in displayProfile().
Removes many unused functions, variables and comments.
Moves filter initialization to new function.
Moves hardcoded system color to g_SystemColor.
Simplifies a lot without changing the logic otherwise.
This was SVN commit r17369.
2015-12-03 17:43:16 +00:00
elexis
88816a1043
Fix two oversights and simplify mapfilter-initialization. Refs #3383
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This was SVN commit r17368.
2015-12-03 14:10:28 +00:00
elexis
2e69872b11
Remove debug parser from replay menu. Refs #3440
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This was SVN commit r17367.
2015-12-03 03:12:43 +00:00
elexis
477e8c36ee
Lobby cleanup. Simplifies updatePlayerList() and moves hardcoded color values to the top of the file for easy access. Refs #3383
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This was SVN commit r17366.
2015-12-03 02:52:44 +00:00
historic_bruno
5b2738b0cb
Doubles size of sound card string buffers, for users with many sound devices present. Fixes #3660
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This was SVN commit r17365.
2015-12-02 22:41:17 +00:00
elexis
3c6580ed83
Add JSdoc comments to all lobby globals and remove g_MapSizes because it is only used locally. Refs #3383
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This was SVN commit r17364.
2015-12-02 17:44:09 +00:00
elexis
a88e8e3e5c
Remove obfuscated easteregg in the lobby.
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This was SVN commit r17363.
2015-12-02 17:21:08 +00:00
elexis
2b64d83978
Enlighten too dark username-colors in the lobby and gamesetup-chat. Patch by fpre, fixes #3205 .
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This was SVN commit r17362.
2015-12-02 17:00:12 +00:00
elexis
e6840f5fca
Remove useless global g_SpecialKey. Refs #3383
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This was SVN commit r17360.
2015-12-02 16:00:20 +00:00
elexis
d1f0cbe01d
Renames to g_MapSizes, g_UserRating and g_SpamMonitor. Refs #3383 #3440
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This was SVN commit r17359.
2015-12-02 14:54:08 +00:00
elexis
02c065e2c9
Removes the unused "gone" presence state from the lobby. Refs #3383 .
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This was SVN commit r17358.
2015-12-02 14:41:32 +00:00
elexis
eeaffa05ee
Correct sorting for ratings in the lobby and use fat-arrow functions. Fixes #3662 .
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This was SVN commit r17357.
2015-12-02 14:29:27 +00:00
elexis
a1e57aaeaf
Replay menu cleanups. Fixes #3440 .
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Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
2015-12-02 13:53:44 +00:00
elexis
0553a74884
Remove wrong semicolons. Refs #3424
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This was SVN commit r17353.
2015-12-02 03:24:04 +00:00
mimo
cd635f9615
cleanup of df6d30a910
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This was SVN commit r17352.
2015-12-01 21:03:24 +00:00
mimo
df6d30a910
fix affordable gui of gates
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This was SVN commit r17351.
2015-12-01 19:41:52 +00:00
mimo
0a8fc4bb08
improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
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This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
elexis
b657eb05e2
Remove the unused and broken function GetBaseSpeed. Fixes #3672 .
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This was SVN commit r17349.
2015-12-01 13:17:34 +00:00
fabio
60f82e54dd
Make the warning message on software renderers a bit more informative.
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This was SVN commit r17348.
2015-12-01 09:42:49 +00:00
fabio
418318ea88
Properly read preferglsl in user config files.
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This was SVN commit r17347.
2015-12-01 09:00:12 +00:00
elexis
bef7682bbe
Fixes a bug in the mauryan warchariot walk-animation. They were walking instead of standing on the chariot when it moves.
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Patch by Stan. Refs #2577 .
This was SVN commit r17346.
2015-11-30 22:09:00 +00:00
elexis
45723b1293
Don't break the translation of the playerdefaults. Refs #3355
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This was SVN commit r17345.
2015-11-30 20:51:20 +00:00
mimo
6fd700d95d
restore min range distance of defense towers, and make it removable with murder_hole tech, fixes #3559
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This was SVN commit r17344.
2015-11-30 20:49:57 +00:00
leper
2008f3e3a9
Plural translation since that is needed for some languages.
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This was SVN commit r17343.
2015-11-30 20:47:42 +00:00
mimo
66bd932374
gives repair a lower priority compared to capture, fixes #3443
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This was SVN commit r17342.
2015-11-30 20:26:10 +00:00
leper
6f09803e8c
TerrainTextureManager file loading rewrite. Fixes #3358 .
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Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
2015-11-30 20:12:12 +00:00
fabio
af202ae963
Clean up software renderers detection.
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Fix llvmpipe (mesa) detection.
Add softpipe (mesa) detection.
Add GDI Generic (Windows) detection.
Consolidate software renderers detection in a function.
Disable s3tc on software renderers, it halves performance and make
textures weird.
Add a warning when on software renderer, to inform the player something
is bad.
This was SVN commit r17339.
2015-11-30 16:12:12 +00:00
fabio
fa9c8e061b
Enable GLSL by default on OpenGL 3+.
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This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes #3641 .
Refs #145 .
This was SVN commit r17338.
2015-11-30 10:51:02 +00:00
elexis
f8f8a1eb6a
Increases the gatherer limit for some special resources. Fixes #3583 .
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This was SVN commit r17336.
2015-11-30 04:20:30 +00:00
elexis
324179e2b9
Show icon for the female inspiration aura. Fixes #3384
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This was SVN commit r17335.
2015-11-30 03:58:19 +00:00
elexis
d7e444b862
Loot resources that killed enemies carried. Fixes #2732
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This was SVN commit r17334.
2015-11-30 03:41:18 +00:00
elexis
56716577e0
Changes the type "notification" of some GuiInterface-notifications to "chat" as the former isn't defined.
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Also fixes a typo reported by AlThePhoenix and removes trailing
whitespace.
This was SVN commit r17333.
2015-11-30 02:06:58 +00:00
elexis
700859b2c3
Move the playerdefaults to the settings directory. Refs #3355
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This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
wraitii
61e5e92b14
Update/revamp my template analyzer tool.
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Remove the useless "fancy" data in favor of a simpler visualization of
templates, adding an in-place tool to filter and sort (for convenience).
This was SVN commit r17331.
2015-11-29 19:19:20 +00:00
elexis
ff30dc2ba4
Forgot to add the JSON file. Refs #3477 .
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This was SVN commit r17330.
2015-11-29 16:53:32 +00:00
elexis
296f3b2614
Adds a new cheat as an abbreviation for most other cheats. Also cleans the code.
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Fixes #3477 . Patch by bb.
This was SVN commit r17329.
2015-11-29 16:47:04 +00:00
wraitii
28bea05e06
Show units that can train other units (trainer units) in the structure tree. Patch by s0600204. Fixes #3213 .
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This was SVN commit r17328.
2015-11-29 16:18:21 +00:00
mimo
c9f40be84e
improve indentation of 34b0c6d779
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This was SVN commit r17327.
2015-11-29 16:13:13 +00:00
mimo
34b0c6d779
add a NOT when checking classes matching, fixes #3611
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This was SVN commit r17326.
2015-11-29 15:59:52 +00:00
wraitii
814cdd9524
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
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This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
wraitii
51793dde28
Fix an oversight when constructing walls that changed issued commands and would result in false positives when running with -serializationtest. Refs #3637
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This was SVN commit r17324.
2015-11-29 15:25:51 +00:00
elexis
bb7c4aa86a
Code cleanup. Refs #3420 .
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Since the window is now closed immediately after disconnect in
messages.js, we don't need to close it in menu.js.
This was SVN commit r17323.
2015-11-29 15:11:30 +00:00
mimo
9f75b78a84
fix nearGatherPosition, fixes #3658
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This was SVN commit r17322.
2015-11-29 14:43:28 +00:00
mimo
42d42243ac
add specific names for gaul and brit fishing ships, fixes #3490 , patch from stanislas69
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This was SVN commit r17321.
2015-11-29 14:29:43 +00:00
elexis
a6b44c12a2
Don't replace the custom colors of scenario maps with default colors. Fixes #3627 .
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This was SVN commit r17320.
2015-11-29 13:38:10 +00:00
elexis
58f88210f3
Informs the translation extractor of the replay menu. Fixes #3656 .
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Thanks Itms for reporting :-)
This was SVN commit r17319.
2015-11-29 13:31:38 +00:00
elexis
6a4e0f714c
Cleans up Looter.js. Removes duplicate code and simplifies it. Fixes #3424 . Thanks fcxSanya for the review!
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This was SVN commit r17318.
2015-11-29 02:15:35 +00:00
elexis
7b67324ae6
Code cleanup.
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Adds missing whitespace to objects.
Removes trailing whitespace.
Corrects some for-loop counters.
This was SVN commit r17317.
2015-11-29 01:45:45 +00:00
elexis
d8ecc2f87f
Lobby cleanup.
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Designate constants as such.
Comply with naming convention for globals.
Quote object keys.
Add few JSDoc comments.
Refs #3383 .
This was SVN commit r17316.
2015-11-29 01:29:38 +00:00
elexis
d39810df7d
Closes the chat window after disconnect and prevents opening it again. Fixes #3420 .
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This was SVN commit r17315.
2015-11-29 00:51:00 +00:00
elexis
7de746cc58
Visual replay code cleanup. Refs #3440 .
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Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
elexis
8cf2333568
Corrects an offset of a menu entry. Thanks niektb for reporting. Refs #3440
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This was SVN commit r17313.
2015-11-28 23:27:54 +00:00
wraitii
d21f932bf9
Experiment: lower the cost of palisade walls a lot and of stone walls slightly, make them both faster to build. Make palisades less resistant (in particular to hack attacks). Reduce the efficiency of stone wall towers since those could be used stand-alone to have more towers.
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This was SVN commit r17312.
2015-11-28 15:32:23 +00:00
mimo
8f74850215
add technologies for fishing, fixes #3576 , fishing_net icon from stanislas69
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This was SVN commit r17311.
2015-11-28 13:43:26 +00:00
mimo
be9b6fa59c
improves performance of hierarchical pathFinder, refs #3588
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This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
mimo
0d27dbf5a3
some petra cleanup
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This was SVN commit r17309.
2015-11-28 11:46:45 +00:00
mimo
ca3828f9ac
some simulation cleanup
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This was SVN commit r17308.
2015-11-28 11:43:14 +00:00
mimo
be2ddb9c63
some gui cleanup
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This was SVN commit r17307.
2015-11-28 11:23:04 +00:00
mimo
2548187474
fix selection when owner change, ref #3645
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This was SVN commit r17306.
2015-11-28 11:16:13 +00:00
mimo
2d4ec03019
update packing flag, fixes #3628
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This was SVN commit r17305.
2015-11-28 11:11:40 +00:00
mimo
0d1b595fa0
fix UnitAI state, fix #3630
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This was SVN commit r17304.
2015-11-28 11:09:29 +00:00
leper
432df9b38e
Use two range based for loops to fix two TODOs.
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This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper
c0c19db94e
Null serialization functions for some components without dynamic state.
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This was SVN commit r17302.
2015-11-28 08:27:41 +00:00
leper
e4834e8a0d
Some JS component cleanup.
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This was SVN commit r17301.
2015-11-28 08:27:38 +00:00
leper
5d243d0ce8
Clarify font licenses.
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This was SVN commit r17300.
2015-11-28 08:27:36 +00:00
leper
9a40d1284e
Update version numbers. Switch lobby room.
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This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
leper
082af749f0
Actually remove all unlisted translations.
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This was SVN commit r17298.
2015-11-21 20:00:20 +00:00
Itms
229e850dba
Fix a compiler warning.
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This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo
fc6af83c2a
cleanup 5b335442fb
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This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb
fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
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This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
leper
08df9e8533
Update built on OS X to 1.6.19.
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This was SVN commit r17291.
2015-11-19 23:47:41 +00:00
leper
ee8f9516eb
Update translations to be included in the release.
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This was SVN commit r17290.
2015-11-19 23:09:49 +00:00
mimo
3cbbf31173
revert 6e0e607b20 as it prevented to open the developper overlay in autostart games
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This was SVN commit r17288.
2015-11-19 22:28:30 +00:00
mimo
0b2da13dea
never edit a patch before commiting !
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This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
621b22265f
petra: fix some units staying idle after recovering capture points to their own structures
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This was SVN commit r17285.
2015-11-19 22:09:57 +00:00
mimo
9b0ed97d05
fixes and performance improvements in hierarchical pathfinder, fixes #3621
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This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
mimo
4a2a155090
petra: do not sent a tribute to a defeated player
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This was SVN commit r17283.
2015-11-19 20:04:21 +00:00
wraitii
6e0e607b20
Temporary fix for #3551 in the interest of having a fair A19. Prohibit deverloper overlay cheats when cheats are disabled. Patch by elexis. Refs #3551
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This was SVN commit r17282.
2015-11-19 17:27:27 +00:00
wraitii
9e35f7d68b
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612 .
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This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
mimo
83191580c0
cleanup of 34fd23e920 to make l.... happy
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This was SVN commit r17277.
2015-11-16 18:59:10 +00:00
wraitii
9819b23529
I should not commit half-finished debug code.
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This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
scythetwirler
09285ec257
Fixes #3507 . Patch by Palaxin.
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This was SVN commit r17275.
2015-11-16 18:37:00 +00:00
wraitii
70164a02c4
Handle double-clicks on list elements better. Patch by elexis.
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Fixes #3574
This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
scythetwirler
721c731567
Decreases slinger walkspeed so they have a slightly harder time slaughtering skirmishers.
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This was SVN commit r17271.
2015-11-15 22:01:11 +00:00
JoshuaJB
c2f3d61a80
Fix #3613 by adding the visibility component to triggers. Patch by elexis.
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This was SVN commit r17270.
2015-11-15 21:23:35 +00:00
scythetwirler
2e3b7f5906
Lessens the effect of another very powerful aura.
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This was SVN commit r17269.
2015-11-15 20:38:56 +00:00
scythetwirler
678cd646bd
Lessens the effect of a very powerful aura.
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This was SVN commit r17268.
2015-11-15 20:26:37 +00:00
mimo
afef406e18
petra: fix cases where the ai would wrongly think a resource is inaccessible (because of missing reset of its internal flags)
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This was SVN commit r17267.
2015-11-15 19:35:40 +00:00
mimo
025e28be83
fix test broken in 34fd23e920, fix #3614
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This was SVN commit r17266.
2015-11-15 17:48:25 +00:00
wraitii
39f572af88
Stop processing turns after a replay finishes. Patch by elexis. Fixes #3581
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The animations continue because we currently have no easy way to stop
interpolating. My suggestion would be to implement a network
synchronised pause and use something like that.
This was SVN commit r17265.
2015-11-15 15:08:46 +00:00
mimo
34fd23e920
optimize the finding of new target (no changes on the output) when lots of units involved, fixes #3605
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This was SVN commit r17264.
2015-11-15 13:19:21 +00:00
leper
6b8dc7684a
Return in case we do not have any available JS timer slots instead of accessing OOB memory.
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This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
wraitii
f1f0fa1f8f
Fix a typo. Thanks stan for noticing.
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This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
leper
fcb1008fa3
Fix wolfhound actor. Patch by stanislas69. Fixes #3608 .
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This was SVN commit r17259.
2015-11-14 21:45:27 +00:00
scythetwirler
e7040784ff
Adds an update trigger or else rating list isn't updated on join.
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This was SVN commit r17258.
2015-11-14 20:26:41 +00:00
Enrique
c93eb938cc
New mastiff and wolfhound units with full animations modeled by Micket (Thanks Micket, they're awesome!)
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three variations of mastiff texture for its different ranks with
different armor levels.
Wolfhound unit not yet applied to the template, but it has its own
animations
New rhino unit, modeled by Micket too. It has a duplicated template from
the bear as placeholder.
This was SVN commit r17257.
2015-11-14 20:07:21 +00:00
wraitii
3760891131
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
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This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
14f53315d6
Fix previous commit and OOS and rejoin. I need to get my hands on the guy that decided "init" wasn't called on deserialize.
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This was SVN commit r17254.
2015-11-14 18:41:52 +00:00
scythetwirler
3473828735
Makes some powerful techs harder to obtain or less effective.
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This was SVN commit r17253.
2015-11-14 17:29:00 +00:00
wraitii
ebbabb01f5
Other small JS performance improvement.
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This was SVN commit r17252.
2015-11-14 16:07:48 +00:00
wraitii
4e492ab7fa
Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast.
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Optimizations were: caching gathering rates and removing a useless
message.
This was SVN commit r17251.
2015-11-14 12:26:33 +00:00
mimo
092206b12e
Finding new targets can be really slow when lot of units are involved. In Combat demo huge for example, it could represent more than 30% of the simulation time. Part of it is because we loop several times on all identity classes of all enemy units, and most of the time for nothing. This patch avoids the useless loops, and adds some cleanup.
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In addition, when testing if we can't attack a units, Capture and
Slaughter were used even if not applicable.
This was SVN commit r17250.
2015-11-13 17:47:31 +00:00
wraitii
e7fb75a680
Initialize new variables correctly.
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This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
wraitii
e9271025dc
Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
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This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
wraitii
bc0048d592
Update rallypoint coordinates for rallypoints targeting entities ("attack", "repair"...). Fixes #3597
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This was SVN commit r17243.
2015-11-12 17:39:46 +00:00
wraitii
9357cce112
Math is hard
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This was SVN commit r17242.
2015-11-12 17:32:33 +00:00
wraitii
3febc387d5
Styling fixes.
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This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
wraitii
52443dfe80
Fix an erroneous ENSURE in PatchRData and move it where it will be very slightly clearer. Fixes #3598
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This was SVN commit r17240.
2015-11-12 17:22:44 +00:00
fabio
da7bd0c92c
Improved action-capture icon, designed by stan and wraitii.
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Fixes #3595 .
This was SVN commit r17239.
2015-11-12 09:46:31 +00:00
wraitii
913545aa41
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
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Also make sure we don't include Geometry.h where it's not necessary.
This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3
Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
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Original patch by mimo. Refs #3588
This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
wraitii
c2928c44d4
Make farm props sway in the wind (they sway very lightly).
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This was SVN commit r17235.
2015-11-11 19:12:06 +00:00
wraitii
a138bed96b
Fix an issue where units did not notice other moving units with my latest commits.
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This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
wraitii
cc199c4cca
Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
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This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
fabio
56baae08c3
Fix action-capture icon transparency and optimize with optipng -o 5 and advdef -z -4
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Refs: #2823
This was SVN commit r17230.
2015-11-11 13:34:15 +00:00
wraitii
06cb37ff74
Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
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This was SVN commit r17229.
2015-11-11 13:29:06 +00:00
wraitii
607955489d
Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably fixes #3587 , though I'm not sure as it proved unreproducible.
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This was SVN commit r17228.
2015-11-11 13:27:13 +00:00
wraitii
1b00bfc98d
Change the capture icon to something that looks like two flags instead of a weird red blob. Icon by Stan.
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This was SVN commit r17227.
2015-11-11 13:24:41 +00:00
wraitii
3b13fb7608
Improve unitMotion behavior. When a unit's path is obstructed, it will now try shortpathing around an increasingly large search range, to optimize behavior in trivial cases where it just needs to go around a unit.
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Also stop trying too hard when we are close to the destination and our
only order is to move there.
This should result in a slight optimization of the behavior, as well as
slightly more sanity overall.
This was SVN commit r17226.
2015-11-11 12:49:24 +00:00
wraitii
3ddd72c1a4
Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
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Refs #3471
This was SVN commit r17225.
2015-11-11 12:28:38 +00:00
wraitii
c42160ec10
Fix an issue where units could not go around large obstructions when short-pathing as it ran in the search-space "walls", reported by gamebot. Fixes #3593 .
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This is also a very slight optimization.
This was SVN commit r17224.
2015-11-11 12:23:11 +00:00
Itms
2f6f0bd477
Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
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Fixes #3271 .
This was SVN commit r17223.
2015-11-11 12:15:57 +00:00
fabio
8b0bca0556
Fix action-capture icon transparency.
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Refs: #2823
This was SVN commit r17222.
2015-11-11 11:45:39 +00:00
leper
9e0ef737b2
Fix Athenian town phase description.
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This was SVN commit r17219.
2015-11-11 03:27:38 +00:00
leper
5f7ce1089a
Fix translation comments.
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This was SVN commit r17218.
2015-11-11 03:27:34 +00:00
leper
32da740f14
Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241 .
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This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
wraitii
d3ff090ce7
Fix an OOS issue where, on ownership change, units affected by speed-modifying technologies did not update their speed.
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This was SVN commit r17215.
2015-11-10 23:31:06 +00:00
leper
f0deeab899
Rename commands to g_Commands.
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This was SVN commit r17213.
2015-11-09 23:25:34 +00:00
mimo
51ec6f4728
improve function RasterizeRectWithClearance, about 40% faster, ref #3588
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This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
leper
35b0478f70
Improve Mauryan corral specific name. Patch by stanislas69. Fixes #3555 .
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This was SVN commit r17211.
2015-11-09 16:49:53 +00:00
wraitii
0ba9fa1cc1
Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
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This was SVN commit r17209.
2015-11-08 18:08:49 +00:00
wraitii
313d324fac
Fix some cases of unit "dancing". Thanks to Elexis for nagging me.
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This was SVN commit r17208.
2015-11-08 17:55:23 +00:00
wraitii
fe040c695f
Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
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Refs #3368
This was SVN commit r17207.
2015-11-08 17:24:59 +00:00
scythetwirler
cb025bb725
Removes extraneous check from XpartaMuPP. Fixes #3568 .
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This was SVN commit r17206.
2015-11-08 17:09:59 +00:00
wraitii
dd6d09521c
Not sure how but I messed up the previous commit.
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This was SVN commit r17205.
2015-11-08 16:44:08 +00:00
wraitii
42d0e6d46e
Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
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This was SVN commit r17204.
2015-11-08 16:39:43 +00:00
mimo
cd025b2069
fix typo
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This was SVN commit r17203.
2015-11-08 13:09:49 +00:00
mimo
7c2f178634
petra: do not try to train females if not available in templates, only a temporary fix waiting for #3586
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This was SVN commit r17202.
2015-11-08 13:05:56 +00:00
wraitii
8f00293a58
Assign proper alternatives to some terrian materials. Fixes #3585
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This was SVN commit r17200.
2015-11-07 19:43:41 +00:00
mimo
d569fe63b4
petra: don't loose time approaching a target entity if it was captured in the meantime
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This was SVN commit r17199.
2015-11-07 18:12:55 +00:00
wraitii
c319ff062d
Partial fix to a formation "gliding" issue, unsure so far what is causing this.
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This was SVN commit r17198.
2015-11-07 17:36:31 +00:00
wraitii
3163c9d4a2
Fix a rare issue with the short-range pathfinder where units took odd paths when the target was beyond the search zone.
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This was SVN commit r17197.
2015-11-07 14:33:55 +00:00
mimo
ad4edba3dc
move a bit an unreachable tree, fixes #3584
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This was SVN commit r17196.
2015-11-07 14:22:10 +00:00
wraitii
eed9739031
Make terrain conform to the materialmgr.quality setting. Make quality 0.0 remove triplanar texturing and tree swaying effect.
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In consequence, pick a sensible default at 2.0 so that new players have
a somewhat good looking game.
This was SVN commit r17195.
2015-11-06 20:55:07 +00:00
wraitii
2d7074e8d6
Fix unused variables left behind.
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This was SVN commit r17194.
2015-11-06 20:42:12 +00:00
wraitii
596025df71
Fix a bug in [17163] that could get units with a large passability class stuck.
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This was SVN commit r17192.
2015-11-06 20:33:13 +00:00
wraitii
e26b59c917
Changes to unitMotion.
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Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]
Refs #3505 , #3471 , #3376
This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
wraitii
9efd79e240
Fix an issue where square diagonals were incorrectly handled when checking the distance to the target. Fixes #3577 properly. Patch by mimo.
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Decrease fishing ship gathering range in consequence (revert [17178]).
This was SVN commit r17190.
2015-11-06 19:56:52 +00:00
wraitii
1ed3761859
Fix style issues and redundant code in [17161] and [17163].
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This was SVN commit r17189.
2015-11-06 19:48:08 +00:00
scythetwirler
2126b53b9d
Fixes interpolation of flying objects.
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This was SVN commit r17187.
2015-11-06 16:56:39 +00:00
mimo
33398baa90
petra: only units which have effectively started an attack should be stopped when the attack is aborted, fixes #3582
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This was SVN commit r17185.
2015-11-05 20:52:41 +00:00
mimo
83bba7bdfc
revert e0771b98dd which was based on misunderstanding of the algo, and fix the inverted_circle case, refs #3577
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This was SVN commit r17184.
2015-11-05 19:22:04 +00:00
wraitii
05547bf36f
Fix an oversight.
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This was SVN commit r17182.
2015-11-05 16:52:19 +00:00
wraitii
071c5317f4
I have noticed from walking on a bridge everyday to work that reflections are more distorted when vieved at an angle. This is a quick attempt at imitating this effect.
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This was SVN commit r17181.
2015-11-04 21:08:24 +00:00
JoshuaJB
a9323da01b
Fix #3566 by fixing an off-by-one error in the final replay turn logic. Patch by elexis.
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This was SVN commit r17180.
2015-11-04 20:33:34 +00:00
wraitii
815b0e4e03
Change tree obstruction sizes following [17161] as it looks better and will help units navigate through forests.
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This was SVN commit r17179.
2015-11-04 20:14:39 +00:00
wraitii
12d8753eff
Bump fishing ships gathering range since their obstruction size was effectively increased with the new pathfinder. This resulted in them sometimes not being able to deposit their resources at docks.
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Fixes #3577 , reported by maxticatrix through elexis.
This was SVN commit r17178.
2015-11-04 19:49:56 +00:00
wraitii
8f1853b8d8
Prevent accidental overwriting of replays in very rare cases while we wait for a better solution.
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Refs #3255
This was SVN commit r17177.
2015-11-04 19:26:40 +00:00
wraitii
f91478c730
Fix an oversight in the obstruction manager that lead to possibly the most insidious OOS error we've seen so far.
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Fixes #3292 .
This was SVN commit r17176.
2015-11-04 18:51:47 +00:00
leper
bc6727a23a
Show a message about cheats being enabled in gamesetup. Patch by elexis. Fixes #3546 .
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This was SVN commit r17175.
2015-11-03 20:44:53 +00:00
scythetwirler
9138bff64e
Increases pierce armour of ranged siege.
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This was SVN commit r17174.
2015-11-03 20:14:04 +00:00
scythetwirler
9b8180ffe8
Slight nerf reduction.
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This was SVN commit r17173.
2015-11-03 18:46:12 +00:00
scythetwirler
54b405a0d0
Reduces effectiveness of early camel rush
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This was SVN commit r17172.
2015-11-03 18:19:11 +00:00
JoshuaJB
e527a5c321
Fix #3525 and #3399 by recalculating territories on request to GetTerritoryPercentage. Patch by elexis
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This was SVN commit r17171.
2015-11-02 07:32:43 +00:00
JoshuaJB
6493974800
Fix #2676 by only acknowledging commands matching the sender's name if cheats are disabled. Based on patch by historic_bruno.
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This was SVN commit r17170.
2015-11-02 03:20:44 +00:00
mimo
a897fac229
petra: fix a rare serialization bug where an entity inside an army was killed on the same turn it was serialized
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This was SVN commit r17169.
2015-11-01 18:54:29 +00:00
wraitii
3ba435ae35
Lowers the minrange of towers and the briton fortress, which were too big and resulted in units close to them being impossible to attack. This seems like an oversight and not a feature, as we currently do not have murder holes or similar technologies.
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I left outpost minrange higher so that it's actually safe to attack
outposts when you reach their foot. Seemed realistic.
Fixes #3559
This was SVN commit r17167.
2015-11-01 17:22:43 +00:00
wraitii
1694913b16
Make "no formation" the default setting but keep formations activated to help pathfinding in A19. Use at your own risk. Refs #3505 and #3565 .
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Also make rabbit, chicken and shark no longer obstruct movement, to
further help with pathfinding. These may or may not be udpated later.
Refs #3562 . Fixes #3497 .
This was SVN commit r17166.
2015-11-01 17:10:19 +00:00
mimo
e5765ba1ef
petra: do not react to pseudo-attacks (recovering capture points) from allies
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This was SVN commit r17165.
2015-11-01 17:09:09 +00:00
mimo
d9e9345be2
fix some indentation of 6e05a00929
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This was SVN commit r17164.
2015-11-01 16:47:53 +00:00
wraitii
357203a90f
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
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Also fix a potential issue I noticed in some cases, though that
particular fix implies scrapping waypoints, so if units seem to get
lost, please report so and I'll revert those changes.
I can't find any way to get units stuck with this patch.
This was SVN commit r17163.
2015-11-01 13:38:48 +00:00
wraitii
14038d4cd8
Fix more pathfinding issues.
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Change the way the long-range pathfinder rasterisation works slightly so
that we have a better compatibility with the short-range pathfinder.
Should fix the "stuck units" issues, though I am not sure so I am not
marking them as fixed so far. Refs #3471 , #3505 , and possibly #3292 .
Caveat: I am now using clearance of 0.8 for "default" class, which might
have side-effects: please report anything weird.
Also fix leftover style issues.
This was SVN commit r17161.
2015-11-01 07:28:43 +00:00
JoshuaJB
4428c1e690
Fix #3537 with better rating state enforcement. Patch by elexis.
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This was SVN commit r17160.
2015-10-31 21:19:58 +00:00
JoshuaJB
a6111ff8b7
Fix #3309 by capping m_DeltaSimTime in NetTurnManager.cpp. Patch by elexis. Review by Philip.
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This was SVN commit r17159.
2015-10-31 21:04:47 +00:00
wraitii
6acfec0f44
Fix a logic error in the hierarchical pathfinder that resulted in it not updating all passability classes correctly. Fixes #3538 , refs #3292 (it fixes one of the cases, but not the examples).
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Also features style fixes, thanks leper for noticing.
This was SVN commit r17158.
2015-10-31 20:47:47 +00:00
wraitii
a3f467ae4e
Make resources have a static, passable obstruction. Ought to be a temporary fix. Fixes #3530
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See #3530#comment:9 for a proper fix to this issue.
This was SVN commit r17156.
2015-10-31 15:28:42 +00:00
mimo
4d804cf26b
fix typo in 6e05a00929
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This was SVN commit r17155.
2015-10-31 13:42:14 +00:00
mimo
6e05a00929
fix obstruction of target entity not taken into account in short pathfinder, closes #3539
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This was SVN commit r17154.
2015-10-31 13:37:34 +00:00
mimo
9a623cb302
only decay towards connected tiles, fixes #3558
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This was SVN commit r17153.
2015-10-31 13:26:59 +00:00
wraitii
8494e36aa8
Revert the logic change in 9da482ead4. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out #3532 for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
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This resulted in ALL "units inside obstructions" issues.
Thanks to elexis for the testing.
Fixes #3532 , #3450 .
Refs #3538 (still OOSes), #3410 (unitmotion remains buggy for
formations, but this is only aesthethic.)
Probably affects #3471 and #3505 , but those are not fixed.
This was SVN commit r17152.
2015-10-31 08:43:31 +00:00
JoshuaJB
e895b044e7
Fix #3553 by removing a superfluous warning. Patch by elexis.
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This was SVN commit r17151.
2015-10-31 07:21:09 +00:00
JoshuaJB
c517bc2aab
Double-click to join game/load replay. Fixes #3557 . Patch by elexis.
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This was SVN commit r17150.
2015-10-31 06:05:18 +00:00
JoshuaJB
108633affd
Fix #3415 . Removes 'ghost' scrollbar bounding to enable extreme-right hover and selection in dropdowns. Patch by elexis.
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This was SVN commit r17149.
2015-10-31 05:40:43 +00:00
JoshuaJB
230654f6ca
Correct celtic champion swordsman running animation speed. Fixes #3542 . Patch by stanislas69.
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This was SVN commit r17148.
2015-10-31 04:12:43 +00:00
JoshuaJB
3e7dd53aa1
Hotfix #3549 for A19. Don't save ip and player name during lobby-initiated joins.
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This was SVN commit r17147.
2015-10-31 04:10:04 +00:00
mimo
2a26db2dc2
fix passability of mauryan support elephant, refs #3539
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This was SVN commit r17146.
2015-10-26 23:14:26 +00:00
mimo
e0771b98dd
fix switch between square or circle approximation in UnitMotion, refs #3539
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This was SVN commit r17145.
2015-10-26 22:59:26 +00:00
mimo
f4cb822d9d
do the circle approximation also in INVERTED goals in UnitMotion, refs #3405
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This was SVN commit r17143.
2015-10-18 20:23:02 +00:00
mimo
70d5e4e318
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
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This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
mimo
d7b8e0fb79
do not assume a max number of players in the ai api
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This was SVN commit r17141.
2015-10-17 17:04:28 +00:00
mimo
cb7c25768a
Petra: some cleanups
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This was SVN commit r17140.
2015-10-17 17:01:26 +00:00
mimo
496dc13952
remove orphan function after ef4a1e261c, patch by stanislas69
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This was SVN commit r17139.
2015-10-17 16:55:21 +00:00
historic_bruno
21992c0827
Fixes incorrect build restriction message for MaxDistance, patch by karamel, fixes #3529
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This was SVN commit r17138.
2015-10-17 09:47:01 +00:00
mimo
82590753d7
fix a moved function, fixes #3531
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This was SVN commit r17137.
2015-10-16 17:14:39 +00:00
historic_bruno
070a7259ad
Fixes more dialog button order issues, based on patch by stanislas69, fixes #3524
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This was SVN commit r17135.
2015-10-15 04:07:37 +00:00
historic_bruno
b97e565017
Fixes path formatting in Windows OOS error message, patch by elexis, fixes #3498
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This was SVN commit r17134.
2015-10-15 03:50:45 +00:00
historic_bruno
c0b4e78801
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108 .
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Fixes test failures on OS X 10.7 and older, refs #3109
This was SVN commit r17133.
2015-10-15 03:31:30 +00:00
historic_bruno
4043c56518
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499 . May improve pathfinding behavior in some cases, please test!
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This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
mimo
32dafe707d
cleanup and simplification of 38af159598, fixes #3519
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This was SVN commit r17130.
2015-10-12 17:12:36 +00:00
historic_bruno
78f6551b83
Fixes some incorrect texture references found by checkrefs.pl, refs #2524
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This was SVN commit r17129.
2015-10-11 22:28:02 +00:00
historic_bruno
3122792da8
Fixes missing reference in Iberian corral, patch by elexis, fixes #3520
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This was SVN commit r17128.
2015-10-11 22:01:56 +00:00
scythetwirler
4994dfb26a
Avoids RuntimeError: dictionary changed size during iteration
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This was SVN commit r17127.
2015-10-11 20:47:52 +00:00
mimo
9db4fb5ddb
fix typo in Game.cpp
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This was SVN commit r17126.
2015-10-11 11:12:27 +00:00
mimo
93a14b595f
var inside loop was not redefined to undef, replace it by let, fixes #3513
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This was SVN commit r17125.
2015-10-11 11:04:53 +00:00
mimo
b0f267b61c
fix typo in UnitMotion, fixes #3474
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This was SVN commit r17124.
2015-10-11 11:00:11 +00:00
sanderd17
f5348c6dd6
Introduce less rounding errors in the falloff to allow a more precise territory calculation. Fixes #3334 . Based on code by elexis.
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This was SVN commit r17122.
2015-10-11 09:01:50 +00:00
historic_bruno
fd5f9c547b
Updates OS X libs build script to use miniupnpc 1.9.20151008
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This was SVN commit r17120.
2015-10-10 23:53:54 +00:00
mimo
1ac5ccff0b
fix the ceaseFire gui, patch by elexis, fixes #3413
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This was SVN commit r17118.
2015-10-10 16:51:52 +00:00
historic_bruno
40acf66ba9
Fixes hotkey bugs introduced in a07add11c6, patch by elexis. Fixes #3495
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This was SVN commit r17116.
2015-10-10 07:22:07 +00:00
historic_bruno
02628b8902
Removes unused pathfinder consts, patch by stanislas69. Fixes #3500
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This was SVN commit r17115.
2015-10-10 06:48:42 +00:00
mimo
a90d2cd43a
fix JS undefined property warning, patch by Evulant (AlThePhoenix), fixes #3496
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This was SVN commit r17114.
2015-10-09 21:57:34 +00:00
mimo
412779684c
improves 38af159598
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This was SVN commit r17113.
2015-10-09 18:14:53 +00:00
mimo
d73734ff50
fix wrong chat colors, patch by AlThePhoenix, fixes #3489
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This was SVN commit r17112.
2015-10-09 17:54:39 +00:00
mimo
38af159598
fix UnitAI state of turrets, fix #3481
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This was SVN commit r17111.
2015-10-08 21:59:52 +00:00
mimo
1b3ee1195c
remove some useless ternary operators in ai api
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This was SVN commit r17110.
2015-10-08 21:19:00 +00:00
mimo
ef4a1e261c
fix standGround units not attacking, patch by karamel, fixes #3284
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This was SVN commit r17109.
2015-10-08 20:48:05 +00:00
mimo
03b00b0041
revert d5c758eef3 and better fix of #3430 , fixes #3466
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This was SVN commit r17108.
2015-10-06 20:59:13 +00:00
mimo
3bf05c81fc
temple aura should only affect healable units, fixes #3482
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This was SVN commit r17107.
2015-10-05 20:45:39 +00:00
mimo
86d81c5baa
fix attackAsFormation of special formations, fixes #3086
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This was SVN commit r17106.
2015-10-05 20:40:14 +00:00
historic_bruno
2767ae83d7
Fixes button order in delete unit confirmation dialog, fixes #3483
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This was SVN commit r17105.
2015-10-05 01:47:20 +00:00
Itms
e0093c8ecc
Remove an unused function (it was used by the old pathfinder).
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This was SVN commit r17103.
2015-10-04 18:02:16 +00:00
mimo
b11b16a99a
petra: fix edge case where the AI could not build houses
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This was SVN commit r17102.
2015-10-04 17:58:55 +00:00
Itms
2505a2ec70
Remove a preprocessor ambiguity, fixes #3480 .
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This was SVN commit r17101.
2015-10-04 17:21:36 +00:00
mimo
395c90372e
fishing ships are not expected to be able to move in formation
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This was SVN commit r17100.
2015-10-03 17:50:50 +00:00
mimo
b2ed9d79cc
fix Aegean sea RMS, patch by stanislas69
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This was SVN commit r17099.
2015-10-03 17:45:17 +00:00
Itms
cfe4a2e568
Fix a cause of serialization problems. Fixes #3450 .
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This was SVN commit r17097.
2015-10-03 11:02:12 +00:00
Itms
bb997f6cae
Fix previous commit.
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This was SVN commit r17096.
2015-10-03 10:32:30 +00:00
Itms
d60940ac59
Code improvements and style fixes.
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This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
Itms
dc69aed954
Remove some old and unused code.
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This was SVN commit r17094.
2015-10-02 18:27:10 +00:00
mimo
4e95efacb8
temporarily disable the AttackAsFormation, refs #3086
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This was SVN commit r17093.
2015-10-01 20:38:02 +00:00
leper
9a8c88216a
Copy capture points for mirages. Fixes #3475 .
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This was SVN commit r17092.
2015-10-01 16:32:48 +00:00
leper
102358a5cb
Fix build for recent versions of miniupnpc.
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This was SVN commit r17091.
2015-09-30 21:32:54 +00:00
leper
061c7f6058
Const ref.
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This was SVN commit r17090.
2015-09-30 20:28:23 +00:00
leper
b0a6979242
Source the spidermonkey patch script. Fixes #3462 .
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This was SVN commit r17089.
2015-09-30 20:28:13 +00:00
mimo
a345edee75
petra: fix inconsistencies in the (rare) case the AI choose to launch an attack against gaia units
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This was SVN commit r17088.
2015-09-29 19:31:39 +00:00
mimo
3a06d3a08b
fix team chat, patch by elexis, fixes #3464
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This was SVN commit r17087.
2015-09-29 18:53:30 +00:00
mimo
d5c758eef3
change immediately to IDLE state when no more orders, fixes #3430
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This was SVN commit r17086.
2015-09-27 17:32:55 +00:00
Itms
2132f868b8
Replace the rectangle rasterization algorithm by the original version from Philip's branch.
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The current version is flawed (it doesn't handle the partially
obstructed cells as it should).
Refs #3410 .
This was SVN commit r17084.
2015-09-27 16:46:26 +00:00
mimo
a7e0dc1534
update attack and heal range queries, patch by leper, fixes #3080
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This was SVN commit r17082.
2015-09-27 12:23:40 +00:00
mimo
31b29b98ad
petra: implement first choice between capture and attack, fixes #3459
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This was SVN commit r17081.
2015-09-26 22:25:37 +00:00
mimo
fb10249cd8
cleaning of the AI api for capture/attack choice, refs #3459
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This was SVN commit r17080.
2015-09-26 22:06:54 +00:00
mimo
1f5bb8d62e
fix some flaws revealed by the fix #3430
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This was SVN commit r17079.
2015-09-26 21:41:35 +00:00
mimo
9cc477c5ef
let the garrison regeneration rate depends on the phase, fixes #3434
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This was SVN commit r17077.
2015-09-24 22:15:58 +00:00
mimo
82f3ee7384
fix typo in previous commit
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This was SVN commit r17076.
2015-09-24 21:57:43 +00:00
mimo
037fe8282e
fix initialization of this.oldAttackType used for resetting the attack anims, fix #3221
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This was SVN commit r17075.
2015-09-24 21:55:09 +00:00
mimo
aceff9ab15
fix rallyPoint on market foundation
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This was SVN commit r17074.
2015-09-24 21:06:06 +00:00
Itms
831c386856
Make the structure tree support paired technologies. Patch by s0600204, fixes #3401 .
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This was SVN commit r17073.
2015-09-24 19:54:59 +00:00
Itms
0e80c9c945
Make the territory decay rate a decimal value. Fixes #3449 .
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This was SVN commit r17072.
2015-09-24 19:52:36 +00:00
Itms
b19d900a02
Fix fb6b86f928, fixes #3218 .
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This was SVN commit r17071.
2015-09-24 17:40:49 +00:00
Itms
8c146cb325
Fix missing rounding in the GUI. Patch by stanislas69, fixes #3245 .
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This was SVN commit r17070.
2015-09-24 17:36:40 +00:00
Itms
315143424c
New berry bush colors, texture updated by stanislas69. Fixes #3377 .
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This was SVN commit r17069.
2015-09-24 17:21:45 +00:00
Itms
dcf8e66aca
Update the goal serialization for 03d2c5e40b. Fixes #3425 .
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This was SVN commit r17068.
2015-09-24 17:13:39 +00:00
Yves
a1a61be547
Also patch SpiderMonkey on OSX.
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This was SVN commit r17067.
2015-09-24 12:04:15 +00:00
Itms
a564ccaf11
Update version name: This will be A19 Syllepsis, which means "Capture" in Ancient Greek.
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This was SVN commit r17065.
2015-09-23 21:18:44 +00:00
Itms
de2f97a9cc
Fix translation of starting resources, patch by elexis, refs #3355
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This was SVN commit r17064.
2015-09-23 21:12:31 +00:00
mimo
a68d5dae0d
fix developper overlay in visual replay, patch by elexis, fixes #3435
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This was SVN commit r17063.
2015-09-23 20:28:22 +00:00
mimo
1456db00fc
reduce the increase of decayRate from 5060b1bb4f
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This was SVN commit r17062.
2015-09-22 18:53:29 +00:00
mimo
71c52f15e9
reduce the increase of decayRate from 5060b1bb4f
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This was SVN commit r17061.
2015-09-22 18:52:57 +00:00
scythetwirler
5060b1bb4f
Make loyalty drain on decaying buildings much more punishing.
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This was SVN commit r17060.
2015-09-22 03:05:16 +00:00
mimo
14aaa7c640
add some missing semicolon
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This was SVN commit r17059.
2015-09-21 21:08:58 +00:00
mimo
676358e634
some cleanups of the AIs
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This was SVN commit r17057.
2015-09-21 17:26:19 +00:00
Itms
b830233498
Fix previous commit, some new files didn't pass through.
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This was SVN commit r17055.
2015-09-21 17:14:26 +00:00
Itms
d64b95b28c
An awesome Visual Replay menu, made by elexis. Fixes #3258 .
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This was SVN commit r17054.
2015-09-21 17:00:21 +00:00
scythetwirler
7002af5b9c
Some capturing nerfs.
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This was SVN commit r17053.
2015-09-20 19:09:02 +00:00
Itms
ff7aa57931
Complete c19903936b.
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This was SVN commit r17052.
2015-09-20 14:26:21 +00:00
mimo
107015861c
move map description, refs #3258 , patch by elexis
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This was SVN commit r17051.
2015-09-20 12:44:01 +00:00
mimo
3317e6c68b
rename autostart visualreplay, refs #3258 , patch by elexis
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This was SVN commit r17050.
2015-09-20 12:29:59 +00:00
Itms
2971852f27
Fix map selection in the lobby gamesetup. Patch by elexis.
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This was SVN commit r17049.
2015-09-20 10:44:29 +00:00
Itms
c19903936b
Correct a missed translation comment and fix translation contexts in the simulation settings.
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This was SVN commit r17048.
2015-09-20 10:37:45 +00:00
mimo
0db7ea2dd2
still another bunch of missing semicolon signaled by jshint
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This was SVN commit r17047.
2015-09-19 13:04:33 +00:00
mimo
4235c67764
still another bunch of cleanup (mainly missing semicolon) signaled by jshint
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This was SVN commit r17046.
2015-09-19 12:55:58 +00:00
mimo
0b86bbd424
another bunch of cleanup (mainly missing semicolon) signaled by jshint
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This was SVN commit r17045.
2015-09-19 12:50:48 +00:00
mimo
e42e02d4fe
bunch of cleanup (mainly missing semicolon) signaled by jshint
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This was SVN commit r17044.
2015-09-19 12:41:21 +00:00
mimo
e2bfba740b
sanitize matchsettings, patch by elexis, fixes #3431
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This was SVN commit r17043.
2015-09-19 12:35:10 +00:00
Itms
fb6b86f928
Use the good material for the destroyed roman camp actor. Patch by stanislas69, fixes #3218 .
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This was SVN commit r17042.
2015-09-19 12:18:27 +00:00
Itms
881f80a26a
Highlight all player names in the lobby chat. Patch by stanislas69, fixes #3281 .
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This was SVN commit r17041.
2015-09-19 12:15:06 +00:00
mimo
4996d28110
change player color in gamesetup in random and skirmish maps, patch by elexis and stanislas69, fixes #1580
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This was SVN commit r17040.
2015-09-18 21:54:43 +00:00
Itms
c24f2b1414
Revert a wrongly committed WIP change.
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This was SVN commit r17038.
2015-09-18 19:54:19 +00:00
Itms
7b84c26a44
Fix some issues reported on Transifex.
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This was SVN commit r17037.
2015-09-18 19:51:56 +00:00
Itms
0c043b5bdb
Fix edge case in the UnitAI state machine. Fixes #3429 .
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This was SVN commit r17036.
2015-09-18 17:07:32 +00:00
Itms
4da5d571fc
Move the AI data to the new simulation settings system. Patch by elexis. Refs #3355 .
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This was SVN commit r17034.
2015-09-18 16:36:52 +00:00
mimo
4655196d6f
petra: exit immediately when no entities, fix #3110
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This was SVN commit r17033.
2015-09-17 18:19:06 +00:00
mimo
57a094268c
petra: some tweaks and cleanings
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This was SVN commit r17032.
2015-09-17 17:58:34 +00:00
mimo
749637dc84
Move the map types to the new simulation settings system. Patch by elexis. Refs #3355 .
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This was SVN commit r17031.
2015-09-17 17:55:27 +00:00
Itms
b478b9742a
Workaround for a specific case of #3410 , where units could stand on a committed foundation. Just check for units and order them to leave during all the building.
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Refs #3410 .
This was SVN commit r17029.
2015-09-17 16:34:30 +00:00
Itms
b77ad821c2
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
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Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.
Refs #3410 , #3337 .
This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
mimo
fc45777793
delay the ownerShip only after the entity is spawned, fix #3422
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This was SVN commit r17027.
2015-09-16 09:33:38 +00:00
mimo
21619a4705
Move the victory conditions to the new simulation settings system. Patch by elexis. Refs #3355,#3001
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This was SVN commit r17026.
2015-09-16 09:22:36 +00:00
mimo
4e716699d7
cleanup of EntityState caching
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This was SVN commit r17025.
2015-09-15 21:34:31 +00:00
mimo
7e18c0fd9e
determineAction only when needed
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This was SVN commit r17024.
2015-09-15 18:39:03 +00:00
mimo
012bf32673
petra: improve detection of threatening enemy units, complete and fix 7ac0a4a3db, fixes #3418
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This was SVN commit r17023.
2015-09-15 18:29:57 +00:00
leper
7eefcbe8c5
Do not use non-static data member initializer.
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GCC 4.6 does not support those and initializing it in the ctor is a lot
clearer in this case.
This was SVN commit r17022.
2015-09-15 00:55:03 +00:00
leper
a65a8472f9
Mark some const functions as such.
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This was SVN commit r17021.
2015-09-13 20:59:10 +00:00
mimo
e7f736fd0f
Move the game speeds to the new simulation settings system. Patch by elexis. Refs #3355
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This was SVN commit r17019.
2015-09-13 19:15:07 +00:00
mimo
ae3aad704d
fix previous commit
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This was SVN commit r17018.
2015-09-13 19:06:14 +00:00
mimo
9816e7c92d
Rename some variables to point out that they are only used in visual replay. Add script function IsVisualReplay. Refs #9 #3355 , patch by elexis
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This was SVN commit r17017.
2015-09-13 19:03:33 +00:00
mimo
7ac0a4a3db
petra: improve detection of threatening enemy units
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This was SVN commit r17016.
2015-09-13 17:25:18 +00:00
mimo
4964303f54
petra: be more restrictive to attack a field, refs #3406
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This was SVN commit r17015.
2015-09-13 17:21:48 +00:00
Itms
ae6475fcc0
Fix a typo, patch by godlikeldh.
...
This typo didn't have any influence since dirty unit shapes are usually
discarded during the rasterization (they don't block long-range
pathfinding). Switching the order of a check in RasterizeHelper prevents
performance problems to a really small extent.
This was SVN commit r17014.
2015-09-13 10:18:37 +00:00
Itms
03d2c5e40b
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405 , refs #3372 .
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Now that units flee it's necessary to fix the unit chasing: this commit
reintroduces some code from 298115f4c5 that disappeared with the
committing of the new pathfinder. Refs #1537 .
Also includes some style improvements to the UnitMotion code.
This was SVN commit r17013.
2015-09-13 09:33:09 +00:00
leper
bbcf996531
Move the population cap to the new simulation settings system. Patch by elexis. Refs #3355 .
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This was SVN commit r17012.
2015-09-13 00:32:34 +00:00
leper
8bb21e251a
Make Tuscan Acropolis skirmish map playable. Changes by stanislas69. Fixes #2970 .
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This was SVN commit r17011.
2015-09-12 20:59:19 +00:00
leper
73c210f6fb
Clean up line endings.
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This was SVN commit r17010.
2015-09-12 20:58:59 +00:00
leper
bdd6dd0f2f
JS component cleanup.
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This was SVN commit r17009.
2015-09-12 20:58:57 +00:00
mimo
f271dd2bc1
fix display in structure tree of techs researchable only at a later phase than their availability, #fix #3411 , patch by S0600204
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This was SVN commit r17008.
2015-09-12 20:02:14 +00:00
mimo
29f7f56f60
Add the starting resources to the new simulation settings system, refs #3355 , patch by elexis
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This was SVN commit r17007.
2015-09-12 19:29:42 +00:00
Itms
a3767c3236
Add the ceasefire settings to the new simulation settings system.
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Patch by elexis, refs #3355 .
This was SVN commit r17006.
2015-09-12 09:48:35 +00:00
mimo
979ea476b7
petra: do no make a trade route between too nearby markets
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This was SVN commit r17005.
2015-09-11 18:06:26 +00:00
leper
8507a7bc27
Create commands.txt only when actually starting the game. Patch by elexis. Fixes #3408 .
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This was SVN commit r17004.
2015-09-11 17:44:50 +00:00
leper
558695365d
Add some documentation about system components. Fixes #3315 .
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This was SVN commit r17003.
2015-09-11 04:10:26 +00:00
leper
fc051d94cc
Add check for non-passable (likely water-only) maps to territory percentage calculation.
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Patch by s0600204. Fixes #3407 .
This was SVN commit r17002.
2015-09-11 02:16:21 +00:00
mimo
7842aa0468
petra: do not loose time attacking useless structures
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This was SVN commit r17001.
2015-09-10 19:27:18 +00:00
mimo
dff16f664e
make fences not capturable (as walls and palisades)
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This was SVN commit r17000.
2015-09-10 19:26:06 +00:00
Itms
9da482ead4
Based on previous experimental changes, major update to the unit motion.
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With this change, units will not check their movement against all
obstructions when moving: terrain and static obstructions are assumed to
be handled by the long-range pathfinder.
However, when static obstructions are changed, the paths have to be
invalidated. In order to minimize the performance impact, units will
check for obstructions when they move after a passability change. If
they collide with something, they will recompute a path that will take
into account the new passability map.
Also includes some code cleanup. This patch should not change
performance a lot: the lower number of checks should give a small
performance improvement while using the message broadcasting system
should hurt it a bit.
Fixes #3376 , #3337 , #1914 .
This was SVN commit r16998.
2015-09-10 18:12:13 +00:00
JoshuaJB
8b437a0b1c
Fix #3386 , patch by elexis.
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This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
mimo
00a51404c9
cleanup of some for ... in loops on arrays (replaced by for ... of)
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This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
mimo
6213db17dd
petra: some tweaks in trade techs
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This was SVN commit r16995.
2015-09-09 18:00:53 +00:00
mimo
ec6ae9d601
avoid that ships block allied docks, fix #3402
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This was SVN commit r16994.
2015-09-09 17:37:44 +00:00
Itms
3f37ac44d6
Correctly fix the splashscreen typo.
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This was SVN commit r16993.
2015-09-08 19:23:47 +00:00
mimo
bd355c531a
petra: fix and complete c1efebab15
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This was SVN commit r16992.
2015-09-07 18:14:50 +00:00
mimo
a40fdd52d9
fix typo in 19d8c631be
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This was SVN commit r16991.
2015-09-07 18:00:59 +00:00
leper
5a685b84ca
Recompute the cost grid in the TerritoryManager when needed. Patch by s0600204. Fixes #3399 , #3400 .
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This was SVN commit r16990.
2015-09-06 22:35:38 +00:00
mimo
c1efebab15
petra: do not always try to capture (depends on garrison inside target)
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This was SVN commit r16989.
2015-09-06 18:39:46 +00:00
Itms
19d8c631be
Commit an updated version of the splashscreen for the new pathfinder.
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This was SVN commit r16988.
2015-09-06 09:08:55 +00:00
historic_bruno
4e3b933b11
Fixes some issues in checkrefs.pl: soundgroups have new gender and lang tags, PMP version bump, GUI XML can include directories, civ data path changed
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This was SVN commit r16987.
2015-09-06 04:42:28 +00:00
Itms
448b8248cf
Revert my experimental changes from the previous days. Hopefully I can design something that doesn't introduce a ton of new issues. Refs #3376
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This was SVN commit r16986.
2015-09-05 18:20:08 +00:00
Itms
1d89d05956
Don't try to short-path to non-point goals, because the algorithm won't deal with connectivity. Fixes another bug reported in #3363 .
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This was SVN commit r16985.
2015-09-04 20:43:05 +00:00
mimo
2a7dc39d07
some cleanups of gui code
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This was SVN commit r16984.
2015-09-04 17:50:04 +00:00
mimo
9e3ee0e849
Petra: make a bit more use of cavalry
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This was SVN commit r16983.
2015-09-04 17:47:54 +00:00
Itms
3005637370
Make a compromise between f240374b28 and f134ac63bb by making the filtering of pathfinding-blocking shapes conditional.
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Those shapes need to be taken into account when computing a short path,
but they need to be discarded when checking movements or they will
create long/short inconsistencies.
This was SVN commit r16981.
2015-09-03 20:09:25 +00:00
leper
ad9736b5a5
Fix Arabic plural equation in tinygettext.
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Patch by SafaAlfulaij taken from
https://github.com/tinygettext/tinygettext/pull/8 .
This was SVN commit r16980.
2015-09-03 16:42:05 +00:00
Itms
847fbea820
Apparently SVN messed up when I applied the patch for 0c14436c26, so fix it.
...
Also include some fixes to elexis's oversights, refs #3355 .
This was SVN commit r16979.
2015-09-03 07:32:32 +00:00
mimo
c0d8645a6d
remove some unnecessary object<->array copies + some parentheses cleanup
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This was SVN commit r16978.
2015-09-02 18:14:26 +00:00
Itms
7d6553099f
Fix wrong offset when clicking too close to the header of sortable lists. Also added some code comments.
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Patch by elexis, fixes #3391
This was SVN commit r16976.
2015-09-02 17:55:02 +00:00
Itms
0c14436c26
Move player and team number limits to a centralized file which will also eventually hold various kinds of settings.
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Patch by elexis, refs #3355
This was SVN commit r16975.
2015-09-02 17:45:01 +00:00
Itms
8dde1cda94
Style cleanup, and remove a wrong TODO.
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This was SVN commit r16974.
2015-09-02 17:40:31 +00:00
Itms
0c4c6e499d
Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
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Fixes #3372
This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
mimo
bcc75b2156
fix buggy test
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This was SVN commit r16972.
2015-09-02 17:11:29 +00:00
Itms
f134ac63bb
Revert most of f240374b28 which was actually bad. It caused units to get stuck because the obstructions won't block the same paths when rasterized on the grid and when directly tested for collisions.
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As a general rule, pathfinding-blocking shapes should not be tested
against for movements. Only the passability grid should be considered.
As the algorithm which tests paths on this grid was fixed in 1c9ea56800 ,
it can be safely used.
Fixes #3376 .
This was SVN commit r16971.
2015-09-02 15:50:16 +00:00
mimo
5ff31a1e33
small cleanup of unit_actions.js
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This was SVN commit r16970.
2015-09-01 20:49:37 +00:00
mimo
c599019b0a
fix crash when switching to gaia perspective while controlAllUnits is enabled
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This was SVN commit r16969.
2015-09-01 20:46:49 +00:00
mimo
025391db35
fix behavior when under alert, fixes #3273
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This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
leper
2c87ccb66e
Fix typo causing errors for building placement.
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This was SVN commit r16967.
2015-08-30 23:07:25 +00:00
historic_bruno
9451cf38f7
Fixes Esc key opening options dialog in match setup, introduced by a964e83c79
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This was SVN commit r16966.
2015-08-30 21:31:03 +00:00
Itms
8a8a3b8377
Revert a wrong piece of code from 63e42fbd31. Refs #3293
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This was SVN commit r16965.
2015-08-30 20:32:22 +00:00
scythetwirler
1a15131d2d
Lobby bot optimizations.
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This was SVN commit r16964.
2015-08-30 17:50:16 +00:00
Itms
63e42fbd31
Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths.
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Patch by elexis, fixes #3293 .
This was SVN commit r16963.
2015-08-30 17:47:18 +00:00
Itms
f47cb2c711
Fix the OOS reported by elexis in #3335 , and clean some whitespace and style.
...
The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.
Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.
This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
JoshuaJB
45a39e7dfd
Fix 3171 by moving some logic to C++. These changes do not optimize the presence buffer and only fix the state bug.
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This was SVN commit r16961.
2015-08-30 12:56:48 +00:00
leper
2aef62d65f
Handle backrefs properly for maps and sets. Fixes #3374 .
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Allocate the tag for the backreference before deserializing the content,
to match the order of serializing.
This was SVN commit r16959.
2015-08-30 04:51:16 +00:00
leper
acf7b7aefb
Some gamesetup and in-game messages code convention related cleanup. Based on patch by elexis.
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This was SVN commit r16958.
2015-08-30 03:34:07 +00:00
leper
870237cce4
Do not create range queries in case we aren't at war with anyone. Fixes #3382 .
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This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
leper
8befb23db3
In-game chat code cleanup. Based on patches by elexis.
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This was SVN commit r16956.
2015-08-30 02:21:17 +00:00
leper
57f340f906
Fix player rejoins. Refs #3242 .
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This was SVN commit r16955.
2015-08-30 02:03:50 +00:00
leper
c9893b3dd0
Test serialization of nested maps. Refs #3164 , #3374 .
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This was SVN commit r16954.
2015-08-30 00:06:39 +00:00
leper
90a99a1589
Prevent observers from using most chat commands. Refs #2879 .
...
Chat prefixed with /all could circumvent the check. Fix this by only
allowing /me.
(Note that this is not a full solution, see #3270.)
Refactors the cheat and chat input code based on changes in some of
elexis' patches.
This was SVN commit r16953.
2015-08-29 23:30:41 +00:00
leper
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
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Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
leper
8217fa1a0e
Warn about range queries that can never return any results.
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This was SVN commit r16951.
2015-08-29 22:49:49 +00:00
leper
6f0850f6bc
Improve UnitAI's FindNearby* functions.
...
Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
leper
31113cb8c3
UnitAI cleanup.
...
Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
leper
5a7b4e380a
Rename some occurences of *Man to cmp*Manager.
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This was SVN commit r16948.
2015-08-29 22:49:42 +00:00
leper
2b1c128b66
Change the attack hotkey to Ctrl.
...
This is both easier to press, and also does not introduce any hotkey
conflict.
This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
leper
39343a8c84
Fix test failure.
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This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
Itms
e56dddbefb
Optionally allow observers to rejoin a game when they weren't here during the game setup.
...
Patch by elexis, fixes #3242 .
This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
Itms
8e70140ec2
Handle properly static shapes that overlap the edge of the map (likely to happen with square maps).
...
This should fix #3364 .
This was SVN commit r16944.
2015-08-28 11:38:14 +00:00
mimo
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
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This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
leper
34555ad70c
Enhance i18n extractor to support a single context for a json file. Patch by elexis. Refs #3355 .
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This was SVN commit r16942.
2015-08-27 19:07:36 +00:00
Itms
d129ae3cd8
Fix a special situation where map control percentage wasn't computed properly.
...
Also improve the code and fix a typo.
Based on patch by s0600204, fixes #3378 .
This was SVN commit r16941.
2015-08-27 16:26:32 +00:00
mimo
e3208c8784
fix rallyPoint on foundation, (it worked only by chance because all structures are repairable)
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This was SVN commit r16940.
2015-08-25 15:39:11 +00:00
leper
b9ab8f5855
Explicitly include public's mod.json in Windows packages.
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Also clean up some unused options in the dist script.
This was SVN commit r16939.
2015-08-25 12:55:05 +00:00
Itms
217a478ac7
Improved materials for wooden towers (spec maps, AO maps, parallax). Patch and AO map by stanislas69, fixes #3352 .
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This was SVN commit r16938.
2015-08-24 07:09:05 +00:00
Itms
8923768bff
Fix spelling of "Feminization" in the summary screen and in associated code.
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This was SVN commit r16935.
2015-08-23 18:00:17 +00:00
Itms
47bca54228
Fixes the computation of team values for some of the summary counters, and reorder columns. Refs #3311
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This was SVN commit r16934.
2015-08-23 17:57:51 +00:00
Itms
a63b7a0126
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
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This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
Itms
b694ab41d9
Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
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This was SVN commit r16932.
2015-08-22 17:57:41 +00:00
leper
74c420f658
GUI code cleanup. Fixes #3354 .
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Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
2015-08-21 17:08:41 +00:00
Itms
d821601978
Revert changes when clicking "Cancel" in the options page.
...
Patch by Stefan, fixes #3324
This was SVN commit r16930.
2015-08-21 07:54:21 +00:00
Itms
c7edc09f51
Revert 7cc2d65ec7.
...
The problem caused by nested Maps is actually #3374 .
Cloning the data object saved by the !AuraManager fixes #3188 .
Also, using Map fixes a serialization problem, refs #3375 .
On top of those changes, some reordering of add/multiply to avoid any
ordering mistake.
Fixes #3164 , Refs #3374
This was SVN commit r16929.
2015-08-21 07:29:08 +00:00
Itms
a63e9c521d
Optionally limit the framerate in menus to 50 FPS, to save power. Patch by elexis, fixes #2882
...
This was SVN commit r16927.
2015-08-20 13:22:44 +00:00
Itms
ba82743777
Some range-based for loops.
...
This was SVN commit r16926.
2015-08-20 12:58:41 +00:00
Itms
b2e8a241d2
Properly check loaded scripts in the second simulation instance of a serialization test. Fixes #3238
...
This was SVN commit r16925.
2015-08-20 12:52:29 +00:00
Itms
1ab3a4a02d
Fix 6506bc20cb, refs #3238
...
This was SVN commit r16924.
2015-08-20 12:49:43 +00:00
leper
558d43bac5
Replace some functor structs with lambdas, closures or range-based fors.
...
This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
leper
36c6b50944
Revert emplace for associative containers. Fixes #3366 .
...
GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436 .
This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
leper
674f49f1a8
Remove generated test files during clean-workspaces.sh. Patch by otero. Fixes #3275 .
...
Also remove two generated and disabled test files.
This was SVN commit r16921.
2015-08-19 01:30:09 +00:00
Itms
bd8f9b7824
Fix enemy corpses visible in the fog of war. Fixes #3179 .
...
This was SVN commit r16919.
2015-08-16 09:29:34 +00:00
Itms
1c9ea56800
Fix the CheckLineMovement algorithm. Added some comments and a test to avoid problems.
...
This addresses some "stuck units" cases.
This was SVN commit r16918.
2015-08-13 16:21:39 +00:00
Itms
01de76f4be
Code improvements for the hierarchical pathfinder: cache hits and variable initialization.
...
This was SVN commit r16917.
2015-08-11 15:21:11 +00:00
Itms
28ef270571
Enhance the MakeGoalReachable algorithm to handle better non-point goals.
...
Fixes #3363 , #3297 .
This was SVN commit r16915.
2015-08-11 09:47:08 +00:00
Itms
f7a7b687fc
Don't send TerrainChanged messages when painting the terrain, as terrain texture doesn't influence passability.
...
This was SVN commit r16914.
2015-08-10 11:55:43 +00:00
leper
e263c8f1de
Remove EnableSSE2 for Windows builds. Fixes #3361 .
...
Since we do not require SSE2 on *nix requiring it on Windows makes no
sense,
it also breaks the game for some users.
This was SVN commit r16912.
2015-08-03 19:57:42 +00:00
leper
c333ae3fc2
Escape [ char in a gui caption.
...
This was SVN commit r16911.
2015-08-02 23:10:08 +00:00
mimo
3c8fe51712
complete b3f7b8633a for (un)packing
...
This was SVN commit r16910.
2015-08-02 17:24:04 +00:00
leper
ec96c737ee
Actually use vpObj instead of obj, and use it in all cases. Refs #3354 .
...
This was SVN commit r16909.
2015-08-02 14:40:51 +00:00
mimo
b3f7b8633a
fix incoherent UnitAI state when changing ownership of a cheering or garrisoned unit
...
This was SVN commit r16908.
2015-08-02 09:39:08 +00:00
mimo
591771a0be
make siege tower able to capture, fixes #3356
...
This was SVN commit r16907.
2015-08-02 09:32:47 +00:00
leper
94302a4149
Move engine version to common file. Patch by elexis. Fixes #3359 .
...
This was SVN commit r16906.
2015-08-01 23:03:13 +00:00
leper
701f1dbb51
Fix sudden main-menu background jumps. Patch by s0600204. Fixes #3312 .
...
This was SVN commit r16905.
2015-08-01 23:02:57 +00:00
mimo
2a6eac3bd4
Petra: fix order of event processing in defenseManager
...
This was SVN commit r16904.
2015-07-31 16:55:38 +00:00
leper
217a500d60
Add missing license headers. Fixes #3357 .
...
This was SVN commit r16903.
2015-07-31 11:28:14 +00:00
Itms
1a8096a920
Reliably send the ReplayFinished message at the very end of visual replays. Patch by elexis.
...
This was SVN commit r16902.
2015-07-30 21:55:34 +00:00
leper
a4e606c575
TerrainTextureManager cleanup.
...
This was SVN commit r16901.
2015-07-30 21:51:01 +00:00
leper
c5aad60776
Actually stop iterating if retval != INFO::OK. Also fix comments.
...
This was SVN commit r16900.
2015-07-30 21:50:58 +00:00
leper
15a4c813d6
Add support for AArch64 (ARM64). Patch by tbm. Fixes #3345 .
...
This was SVN commit r16899.
2015-07-30 19:52:55 +00:00
leper
0868d03e74
Fix previous commit.
...
This was SVN commit r16898.
2015-07-30 17:27:27 +00:00
leper
2238a18aee
Close and free replay streams. Based on patch by elexis.
...
This was SVN commit r16897.
2015-07-30 16:43:22 +00:00
leper
4f91b16d0f
Allow pausing during visual replays. Patch by elexis. Refs #3341 .
...
This was SVN commit r16896.
2015-07-30 15:55:19 +00:00
leper
47336b770f
Add clipping to OList cells. Patch by elexis. Fixes #3353 .
...
This was SVN commit r16895.
2015-07-30 01:33:48 +00:00
leper
8bfe16cac8
Use in-place construction.
...
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c5eb9b7bb7
Range-based for for VfsPath loops.
...
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
leper
540cf75794
L10n code cleanup.
...
This was SVN commit r16892.
2015-07-29 23:44:05 +00:00
mimo
356b08ec5d
update heroes and their auras for capture, fixes #3331
...
This was SVN commit r16891.
2015-07-29 17:54:08 +00:00
mimo
f2f3076bd7
minor cleanup
...
This was SVN commit r16890.
2015-07-29 17:50:04 +00:00
mimo
7b81f9a866
add garrison flag for wooden tower, patch from stanislas69, fixes #3059
...
This was SVN commit r16889.
2015-07-29 17:15:40 +00:00
leper
a07add11c6
Some range-based for loops and some style cleanup.
...
This was SVN commit r16888.
2015-07-29 01:07:23 +00:00
leper
b4d517c261
Fix infinite loop in key code to key name mapping.
...
Also make some data const and construct data in-place.
This was SVN commit r16887.
2015-07-29 01:07:18 +00:00
Itms
2cae918059
Same as previous commit, but nicer. Refs #3329
...
This was SVN commit r16886.
2015-07-27 20:39:46 +00:00
Itms
c81f243b58
Use the mirage data to determine the best attack in case of capture attack. Fixes #3329
...
This was SVN commit r16885.
2015-07-27 19:54:40 +00:00
leper
851e863892
Remove animation name compatibility mapping.
...
10 years should have given everyone enough time to move to the new
naming scheme.
This was SVN commit r16884.
2015-07-27 01:08:29 +00:00
leper
be36bec6df
Replace a translation string by an equivalent that is already used thrice.
...
This was SVN commit r16883.
2015-07-27 01:08:27 +00:00
leper
da48c8c26f
Some const refs and one const function.
...
This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
leper
bd53e9d736
Remove unused ah_translate code.
...
This was SVN commit r16881.
2015-07-27 01:08:15 +00:00
mimo
2a655d1363
cleanup of 4054e5cb04
...
This was SVN commit r16880.
2015-07-26 14:54:52 +00:00
mimo
27de859f9b
Petra: minor tweaks in farming
...
This was SVN commit r16879.
2015-07-26 14:49:01 +00:00
mimo
4054e5cb04
make a wooden tower template for each civ, refs #3059
...
This was SVN commit r16878.
2015-07-26 14:43:21 +00:00
mimo
edd03ad557
disable the delete button when less than 50% cp, fixes #3300 , patch by bb
...
This was SVN commit r16877.
2015-07-22 17:06:06 +00:00
leper
eb47670cd1
Some string fixes reported by translators.
...
This was SVN commit r16874.
2015-07-21 21:19:41 +00:00
mimo
a61c7560eb
petra: minor attack tweaks
...
This was SVN commit r16873.
2015-07-21 19:30:54 +00:00
leper
b0a5087dda
Prevent observers from pausing the game. Patch by Stefan. Fixes #3341 .
...
This was SVN commit r16871.
2015-07-19 23:03:03 +00:00
Itms
f240374b28
Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
...
This was SVN commit r16869.
2015-07-18 12:33:40 +00:00
Itms
1e79b3a8af
Update templates to reflect the recent obstruction changes for units.
...
Fixes #3294 .
This was SVN commit r16868.
2015-07-18 12:30:26 +00:00
Itms
128a603287
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292 .
...
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294 , which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.
This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
mimo
35071dd44b
allow changing the trading gain with tech + rework of market techs, fixes #3326
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This was SVN commit r16866.
2015-07-17 19:27:15 +00:00
mimo
a0d21e8d9e
do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133
...
This was SVN commit r16865.
2015-07-17 17:45:15 +00:00
mimo
b471975332
improve consistency between decay and regen rates for buildings, fixes #3332
...
This was SVN commit r16864.
2015-07-16 18:29:53 +00:00
Itms
76d5374e77
Some string changes based on translators' feedback.
...
This was SVN commit r16863.
2015-07-16 17:07:55 +00:00
mimo
f9440a964a
minor petra tweaks
...
This was SVN commit r16860.
2015-07-15 17:29:06 +00:00
Itms
8fc4ecaa6b
Fix previous commit, stupid typo...
...
This was SVN commit r16859.
2015-07-15 16:57:23 +00:00
Itms
b58f8ab969
Serialize the activation flag of the scripted Visibility component.
...
Currently only preview entities are affected, and they are not
serialized, but it could break a lot of things in the future.
This was SVN commit r16858.
2015-07-15 16:55:05 +00:00
Itms
39d93ea17c
Change the handling of modified entities in the visibility update.
...
The game has to deal with situations such as: the visibility of an
entity changes, a mirage is created for it -> the mirage visibility is
updated -> the entity visibility is updated back.
All of this process now happens in the same turn, and all updates are
guaranteed to be performed. This fixes a source of serialization errors
and rejoin OOSes.
Fixes #3107
This was SVN commit r16857.
2015-07-15 16:46:59 +00:00
Itms
9f1b85d562
Remove a useless global terrain update when modifying environment settings in Atlas.
...
Also make sure that the settings are updated in the game view in a
non-hacky way.
This was SVN commit r16855.
2015-07-14 17:08:02 +00:00
wraitii
b0386d7fab
Fix gamesetup for observer games. Thanks to elexis
...
This was SVN commit r16854.
2015-07-14 11:26:14 +00:00
mimo
d08279ceb6
some fixes for petra
...
This was SVN commit r16853.
2015-07-13 13:05:14 +00:00
mimo
74b600d661
modify also capture points in the civ specific techs affecting structure health, fixes #3333
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This was SVN commit r16852.
2015-07-13 12:46:26 +00:00
mimo
c946ebbf7c
prevent structures without territory influence to decay in allied territory
...
This was SVN commit r16851.
2015-07-12 18:46:44 +00:00
Itms
04982b0bf5
Fix compiler warning
...
This was SVN commit r16849.
2015-07-12 16:49:26 +00:00
mimo
f74215e96c
rounding needed for houses with popBonus%5 != 0, fixes #3328
...
This was SVN commit r16848.
2015-07-12 15:23:34 +00:00
Itms
0f10e21ab1
Keep ownership when changing formation. Fixes #3154 , fix proposed by sanderd17.
...
This was SVN commit r16847.
2015-07-12 08:48:31 +00:00
Itms
edf6e909b2
...aaaaand I forgot this guy.
...
This was SVN commit r16846.
2015-07-12 08:11:30 +00:00
Itms
0d32afd688
Improve the style of GUI string text call functions.
...
This was SVN commit r16845.
2015-07-12 08:09:55 +00:00
Itms
0682190def
Don't postpone rendering of icons when they are at the end of a GUI string.
...
Fixes #2502
This was SVN commit r16844.
2015-07-12 07:38:04 +00:00
mimo
9161cd7e24
petra: rework of the management of captured/decaying structures
...
This was SVN commit r16843.
2015-07-11 17:00:21 +00:00
Itms
0c45e3b5d0
Correctly compute the masks for shared visibility updates. The old code was working only because of luck when shared vision was always reciprocal.
...
Refs #2055 , fixes #3327
This was SVN commit r16842.
2015-07-11 16:45:09 +00:00
mimo
c4389abceb
let petra use wooden towers in village phase
...
This was SVN commit r16841.
2015-07-09 20:46:09 +00:00
Itms
1b88eaf1cd
Do not reset victory conditions when changing map selection. The behavior is now coherent with everything else (players, etc.) when selecting random maps.
...
Patch by elexis, fixes #3209
This was SVN commit r16840.
2015-07-09 16:52:12 +00:00
Itms
b3fa75529b
All work and no play... refs #3253
...
This was SVN commit r16839.
2015-07-08 19:17:32 +00:00
Itms
cf21c34e3f
Give players and bots their actual name during the game, for better experience.
...
Patch by elexis, fixes #3253
This was SVN commit r16838.
2015-07-08 19:03:14 +00:00
Itms
542061dbed
Handle gaps in the teams list in the summary screen, plus code cleanup.
...
Patch by elexis, fixes #3323
This was SVN commit r16837.
2015-07-08 17:01:34 +00:00
mimo
4a0bb47a62
AI: various cleanings and fixes
...
This was SVN commit r16836.
2015-07-07 17:32:35 +00:00
Itms
aa78c1be66
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
...
This was SVN commit r16834.
2015-07-05 20:32:52 +00:00
Itms
11c9471ad6
Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
...
Also make the GetPassabilityClasses functions use references instead of
wild allocations. Use a reference when passing pass classes to the AI
worker.
This was SVN commit r16833.
2015-07-05 19:14:52 +00:00
Itms
0e4e3754e9
Update the passability grid properly when changing the map shape or the water height. Also include a fix for a possible bad memory access.
...
This was SVN commit r16832.
2015-07-04 21:25:57 +00:00
JoshuaJB
7ca2084e89
Fix #3072
...
This was SVN commit r16831.
2015-07-04 18:00:51 +00:00
mimo
b7a1b9fbd4
fixes some wonder templates
...
This was SVN commit r16830.
2015-07-04 16:46:20 +00:00
mimo
32252ea00c
fix persian conscription_cavalry which needs persian levy_cavalry
...
This was SVN commit r16829.
2015-07-03 17:01:19 +00:00
Itms
512f69379b
Fix the male variation of non-Roman healers. Fixes #3318
...
This was SVN commit r16828.
2015-07-02 16:59:16 +00:00
Itms
3018359576
Improve a little bit Atlas performance when modifying terrain elevation.
...
This was SVN commit r16827.
2015-07-01 19:13:56 +00:00
mimo
e500de4dc6
AI: clean up
...
This was SVN commit r16826.
2015-06-30 19:10:57 +00:00
Itms
30e5f032d8
Adapt Atlas to the new pathfinder. Fixes #3298
...
This was SVN commit r16824.
2015-06-29 19:59:41 +00:00
mimo
6a9019564e
AI: clean up some obsolete code
...
This was SVN commit r16823.
2015-06-28 19:08:00 +00:00
leper
7b298cccdb
Increase bench size to meet minimum obstruction size. Fixes #3316 .
...
This was SVN commit r16822.
2015-06-28 19:05:22 +00:00
wraitii
dc29884f6e
Fix a shader glitch I left in when removing conditional defines. Fixes #3119 .
...
We ought to add more anisotropic filtering on normal textures with
parallax too or it breaks the effect too quickly.
This was SVN commit r16821.
2015-06-28 13:16:05 +00:00
Itms
e0838c5326
Update the pathfinder docs.
...
This was SVN commit r16820.
2015-06-27 15:16:21 +00:00
mimo
3efa4be02c
AI completes the removal of the JS pathfinder and fixes naval transport
...
This was SVN commit r16819.
2015-06-27 13:30:44 +00:00
Itms
575d708fca
Correct the outpost tooltip for capturing.
...
Adapt the Theatron tooltip to the new specific name of the technology.
Add a final stop.
This was SVN commit r16818.
2015-06-25 20:14:45 +00:00
mimo
0b8597fd2d
Petra: improve performance of initialization in naval maps
...
This was SVN commit r16817.
2015-06-25 18:19:12 +00:00
Itms
e1a34eb4ea
Handle (de)serialization of the AI pathfinder.
...
This was SVN commit r16815.
2015-06-24 20:24:58 +00:00
Itms
0b7343dccc
Preserve the dirtiness informations of the passability grid at deserialization for proper AI updates.
...
Refs #3310
This was SVN commit r16814.
2015-06-24 20:15:06 +00:00
mimo
ae0c051e83
Petra: remove some huge spikes when profiling
...
This was SVN commit r16813.
2015-06-24 18:42:09 +00:00
Itms
152d39d8a6
Fix save/load games, and use the new code to enhance the tests.
...
This was SVN commit r16812.
2015-06-23 20:39:11 +00:00
mimo
4f331c1359
cleanup of previous commits
...
This was SVN commit r16810.
2015-06-22 20:04:11 +00:00
mimo
7ac4b53cb8
AI: start switch from the internal JS pathFinder to the c++ one, thanks to Itms implementation. Still wip
...
This was SVN commit r16809.
2015-06-22 17:19:24 +00:00
mimo
d045bb87d6
fix the market placement following new pathFinder changes
...
This was SVN commit r16808.
2015-06-22 16:49:49 +00:00
mimo
fae2caed1a
adapt AIs to changes in e6d1afe48b
...
This was SVN commit r16807.
2015-06-22 16:47:42 +00:00
Itms
e6d1afe48b
Add a terrain passability class for water. Fixes #3308
...
This was SVN commit r16806.
2015-06-22 15:30:23 +00:00
leper
1793a96c14
Actually remove the unused expression.
...
This was SVN commit r16805.
2015-06-21 20:44:31 +00:00
leper
495aa7bec5
Expose TemplateExists() to RM scripts.
...
This was SVN commit r16804.
2015-06-21 20:22:34 +00:00
historic_bruno
c5814ef76c
Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
...
This was SVN commit r16803.
2015-06-21 19:22:12 +00:00
leper
ae4dfe294d
Actually state the file instead of the directory in some error messages.
...
This was SVN commit r16802.
2015-06-21 18:46:33 +00:00
leper
5a0b9b0e70
Fix some issues found by static analysis (clang-analyzer and cppcheck).
...
This was SVN commit r16801.
2015-06-21 18:46:31 +00:00
leper
caa8f51c2e
Annotate custom assert for clang-analyzer.
...
This was SVN commit r16800.
2015-06-21 18:46:23 +00:00
mimo
30d96af5a2
a bit of cleanup in petra naval code
...
This was SVN commit r16799.
2015-06-20 20:49:31 +00:00
mimo
92832b1dc7
Petra fixes for naval maps
...
This was SVN commit r16797.
2015-06-19 21:09:41 +00:00
leper
bbafed7fbf
Lobby code cleanup.
...
This was SVN commit r16796.
2015-06-19 17:25:28 +00:00
sanderd17
cc4af6d2d4
Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
...
This was SVN commit r16795.
2015-06-19 09:24:55 +00:00
Itms
1830c6346b
Revert most of 989f164500, and add a comment to prevent people from making the same mistake.
...
This code used to make units with the pass class "ship-small" blocked
nearly everywhere.
This was SVN commit r16794.
2015-06-18 19:54:30 +00:00
mimo
eeee79e7f3
AI fix for building placement + some cleanings
...
This was SVN commit r16793.
2015-06-18 19:19:24 +00:00
leper
c6ca83949c
Prevent players from rejoining that were not present on game start. Patch by elexis. Fixes #3305 .
...
This was SVN commit r16792.
2015-06-18 18:20:54 +00:00
Itms
9701a85554
Fix a possible problem with grid updates. Refs #3296 .
...
This was SVN commit r16791.
2015-06-18 16:31:38 +00:00
sanderd17
e7707f0f0c
Fix issue with OOS in replays. Patch by elexis
...
This was SVN commit r16790.
2015-06-18 15:29:03 +00:00
mimo
008fb80855
AI: remove code from old pathFinder
...
This was SVN commit r16789.
2015-06-17 21:03:49 +00:00
Itms
989f164500
Make the terrain analysis slightly more efficient for pathfinding passability classes, and fix a mistake introduced in 1709353e2c.
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This was SVN commit r16787.
2015-06-17 20:48:41 +00:00
Itms
155c6e6ccd
Properly initialize the AI pathfinder, and clean whitespace.
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This was SVN commit r16786.
2015-06-17 20:35:23 +00:00
mimo
1c29b21b69
adapt the AI to 1709353e2c, fixes #3295
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This was SVN commit r16785.
2015-06-17 20:30:57 +00:00
Itms
1709353e2c
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295 .
...
Also some cleanup and comments updates.
Refs #3295 .
This was SVN commit r16784.
2015-06-17 20:19:53 +00:00
leper
4b8f0c9fb9
Change ResourceTrickle schema to match all other resource schemas. Patch by s0600204. Fixes #3303 .
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This was SVN commit r16783.
2015-06-17 15:26:06 +00:00
sanderd17
b8fce56821
Implement sortable columns for the gui, and use them in the lobby. Patch by Vladislav. Fixes #2405 .
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This was SVN commit r16781.
2015-06-17 09:10:50 +00:00
scythetwirler
2ff4c60859
Adjusts some capturing parameters.
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This was SVN commit r16779.
2015-06-16 19:41:08 +00:00
leper
a568b42bf9
Code cleanup.
...
This was SVN commit r16778.
2015-06-16 14:35:16 +00:00
Itms
c8a5708654
Fix tests.
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This was SVN commit r16777.
2015-06-15 19:48:42 +00:00
scythetwirler
fcf7344537
Nerfs fire rate of garrisoned ships.
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This was SVN commit r16776.
2015-06-15 16:39:42 +00:00
scythetwirler
fdb99a5c8c
Buffs melee cavalry HP.
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This was SVN commit r16775.
2015-06-15 16:36:26 +00:00
scythetwirler
dc97eeb5e5
Re-enables promotions.
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This was SVN commit r16774.
2015-06-15 16:31:26 +00:00
leper
8380b67f94
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
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Check if the used directory exists before trying to add a validator.
Refs #245 .
This was SVN commit r16773.
2015-06-15 16:00:26 +00:00
leper
7887734ef0
Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257 .
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This was SVN commit r16772.
2015-06-15 01:16:51 +00:00
leper
68ea5f37f4
Remove unused ctors. Fixes compilation with GCC 4.6.
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This was SVN commit r16771.
2015-06-14 23:50:38 +00:00
historic_bruno
4af117434d
Fixes clang unused parameter warning
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This was SVN commit r16770.
2015-06-14 23:45:15 +00:00
trompetin17
25a7d79d1e
FIXE ERROR: CCmpPosition::GetPosition called on entity when IsInWorld is false, when you save a map with garrisoned units, thx to daniel for report
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This was SVN commit r16769.
2015-06-14 22:17:39 +00:00
historic_bruno
0a67de37bc
Fixes clang warning about unknown warning group -Wunused-but-set-variable
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This was SVN commit r16768.
2015-06-14 21:07:42 +00:00
historic_bruno
47b4530245
Replaces usage of readlink -f in update-workspaces.sh with a perl one-liner, for compatibility with BSD and OS X, fixes #916
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This was SVN commit r16767.
2015-06-14 20:43:12 +00:00
historic_bruno
2128cfbcb8
Updates readme.txt with new visual replay option, refs #9
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This was SVN commit r16765.
2015-06-14 19:59:19 +00:00
Itms
473b282265
Refactor the grid update code. Should give a significant performance boost to the simulation update.
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Also fixes some bad code that could lead to hidden bugs.
Fixes #3296 , thanks elexis for testing ;)
This was SVN commit r16764.
2015-06-14 19:22:07 +00:00
historic_bruno
0e7f0f861b
Fixes A19 map converter script to be compatible with Python 2 (uses struct instead of to_bytes and from_bytes)
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This was SVN commit r16763.
2015-06-14 17:53:12 +00:00
Itms
d676b047a0
Move ~LongPathfinder after the declaration of LongOverlay.
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Also improve the style.
This was SVN commit r16762.
2015-06-13 21:02:01 +00:00
historic_bruno
c3546cbf51
Fixes Polybolos template inconsistencies.
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Fixes Palisade Angle Spike obstruction size failing new minimum
requirement.
This was SVN commit r16761.
2015-06-13 19:01:59 +00:00
scythetwirler
6b9b863747
Increases fortress build time and cost and nerfs attack and armour of crush-dealing Mauryan champion swordsmen.
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This was SVN commit r16760.
2015-06-13 16:50:01 +00:00
scythetwirler
d52a71ae31
Nerfs ranged units, though to a lesser extent for skirmishers/javelinists.
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This was SVN commit r16759.
2015-06-13 16:48:37 +00:00
scythetwirler
a9ac2edce5
Decrases phasing time and costs.
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This was SVN commit r16758.
2015-06-13 16:46:29 +00:00
scythetwirler
e5419cf19b
Decreases HP of peacocks and both HP and crush armour of female citizens.
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This was SVN commit r16757.
2015-06-13 16:44:47 +00:00
sanderd17
2a657a7eb7
Fix changing ownership to -1
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This was SVN commit r16756.
2015-06-13 13:02:10 +00:00
sanderd17
204dcf201c
Improve ownership changes by only giving the cp of the old owner to the new owner.
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This was SVN commit r16755.
2015-06-13 09:53:15 +00:00
trompetin17
30efa73a38
FIX error: comparison between pointer and integer ('IReplayLogger *' and 'int') introduced in [16727] over osx
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This was SVN commit r16754.
2015-06-13 02:42:21 +00:00
mimo
534b8076e4
Petra: check if the location of a new foundation is under enemy fire (only implemented for some structures for the time being)
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This was SVN commit r16753.
2015-06-12 20:30:25 +00:00
Itms
6581796103
New long-range pathfinder.
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Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.
An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.
Running update-workspaces is needed after this change.
Fixes #1756 .
Fixes #930 , #1259 , #2908 , #2960 , #3097
Refs #1200 , #1914 , #1942 , #2568 , #2132 , #2563
This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
mimo
aa1512a662
code cleaning in petra
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This was SVN commit r16750.
2015-06-11 20:11:08 +00:00
mimo
1442b7e913
Petra: fix some capture cases not handled by 61f3d80ab0
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This was SVN commit r16749.
2015-06-11 19:20:52 +00:00
sanderd17
fd3d697edf
Make it easier to add different backgrounds
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This was SVN commit r16747.
2015-06-11 09:08:46 +00:00
mimo
61f3d80ab0
Petra: the AI now destroy captured buildings it can't keep
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This was SVN commit r16746.
2015-06-10 18:16:03 +00:00
mimo
12d4209eed
fix typo
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This was SVN commit r16745.
2015-06-10 16:41:34 +00:00
sanderd17
1395b441e0
Clean up advanced and elite templates by defining the modifications as technologies. This will not alter gameplay for now, as the advanced and elite units are disabled in game. Fixes #2620
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This was SVN commit r16744.
2015-06-10 14:41:00 +00:00
mimo
1811323f95
Petra: small fixes in trade and attack
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This was SVN commit r16743.
2015-06-09 19:06:59 +00:00
sanderd17
752aac16ee
Fix Seleucid actor file to be valid under the actor RNG
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This was SVN commit r16742.
2015-06-09 15:24:46 +00:00
sanderd17
950d361c15
Fix the material Relax NG files.
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This was SVN commit r16741.
2015-06-09 15:15:19 +00:00
sanderd17
fe0bb4ab4e
Fix Iberian tower and barracks to be valid under the actor RNG
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This was SVN commit r16740.
2015-06-09 13:33:40 +00:00
sanderd17
fe71300e07
Move some fish to the sea. Fixes #3289
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This was SVN commit r16739.
2015-06-09 13:18:24 +00:00
sanderd17
40f2762170
Fix healer support template
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This was SVN commit r16738.
2015-06-08 14:50:16 +00:00
sanderd17
558461a792
Fix female support template
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This was SVN commit r16737.
2015-06-08 14:44:20 +00:00
historic_bruno
a964e83c79
Fixes button order consistency in a few places: resign confirmation, manual, splashscreen, fixes #2837 . NOTE: the convention is Cancel/Back button on the left, other action buttons are to the right. Please report any you find that don't match that!
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Adds hotkey.cancel mapped to the Escape key, which is now used for
closing/canceling in-game dialogs, fixes #2636 , #3200 . Please report any
dialogs where Esc doesn't work!
This was SVN commit r16736.
2015-06-08 03:07:45 +00:00
leper
7cac7cd65e
Add RNC to RNG conversion script that uses trang. Fixes #245 .
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Also fix the material.rnc.
This was SVN commit r16734.
2015-06-07 23:52:52 +00:00
leper
a18fbd12ec
XML validation. Based on patch by historic_bruno. Refs #245 .
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This was SVN commit r16733.
2015-06-07 21:56:52 +00:00
mimo
f260e75499
improve display of timing options, patch by Vladislav, fixes #2894
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This was SVN commit r16732.
2015-06-07 20:58:51 +00:00
mimo
6a1ee7137c
fix starting techs
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This was SVN commit r16731.
2015-06-07 12:13:40 +00:00
Itms
2457b69fb3
Fix const attribute for some function parameters.
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This was SVN commit r16730.
2015-06-07 09:24:19 +00:00
mimo
ce19d55176
AIs: remove the hardcoded athen phases
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This was SVN commit r16729.
2015-06-06 15:41:04 +00:00
Itms
be93b31411
Visual replay of command files, patch by elexis.
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Works with the command line argument
"-replay-visual=/path/to/commands.txt". It is not integrated to the main
menu GUI yet.
Refs #9 .
This was SVN commit r16727.
2015-06-06 08:45:49 +00:00
sanderd17
e9c27d4066
Fix wrong technology application as discovered by wowgetoffyourcellphone and niektb
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This was SVN commit r16726.
2015-06-05 10:39:10 +00:00
sanderd17
a839adc615
Fix Carthagian healer voices. Patch by karamel. Fixes #3220
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This was SVN commit r16725.
2015-06-05 09:12:26 +00:00
mimo
4a7994a595
improve indentation in previous tag
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This was SVN commit r16724.
2015-06-04 21:26:01 +00:00
mimo
f1f8479ffe
fix entityLimits with replaced tech
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This was SVN commit r16723.
2015-06-04 21:24:34 +00:00
mimo
06e71f56ca
Petra: units now have less dead time before getting their orders
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This was SVN commit r16722.
2015-06-04 19:35:56 +00:00
mimo
3c139b1022
make the unitai idle propriety consistent with its state at unit creation
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This was SVN commit r16721.
2015-06-04 19:00:42 +00:00
sanderd17
abab4a71af
Add loading-screen tip about territory decay, and update other tips to the current state of the game.
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This was SVN commit r16720.
2015-06-04 17:24:31 +00:00
sanderd17
fcc992feae
Fix math
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This was SVN commit r16719.
2015-06-04 16:06:37 +00:00
sanderd17
cdbc775531
Fix code style
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This was SVN commit r16718.
2015-06-04 15:36:34 +00:00
sanderd17
79d2af3e26
Split up different status bars for even easier moddability + add a capture bar (thanks again to Vladislav for making this possible). Refs #3233
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This was SVN commit r16716.
2015-06-04 13:55:45 +00:00
sanderd17
14bfbbf9d4
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
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This was SVN commit r16715.
2015-06-04 12:16:52 +00:00
historic_bruno
f6f4f83784
Fixes instant multiplayer crash on OS X Lion (10.7). libc++ had a bug where it set eofbit on reading the last character in a stringstream, we compare gcount with the expected length as a workaround to detect real eofs. Fixes #3109 .
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This was SVN commit r16714.
2015-06-04 05:11:47 +00:00
trompetin17
6506bc20cb
Fixes #3238 , SetGlobal 'TriggerHelper' called multiple times
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This was SVN commit r16713.
2015-06-03 20:34:59 +00:00
mimo
65e442eea5
this varying ceaseFireTimeRemaining was disturbing when ceasefire was inactive and display selection state activated
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This was SVN commit r16712.
2015-06-03 17:16:11 +00:00
mimo
aa41651fda
remove a useless splice
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This was SVN commit r16711.
2015-06-02 20:58:18 +00:00
mimo
a286091470
mostly some cleanings of AI code + a petra fix when a player is defeated
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This was SVN commit r16710.
2015-06-02 20:52:12 +00:00
sanderd17
ffdacbb612
Fix issues with technologies and pop bonus/cost. Patch by Vladislav. Fixes #3236
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This was SVN commit r16709.
2015-06-02 14:33:21 +00:00
historic_bruno
2092ed4396
Removes use of 'register' storage class, deprecated in C++11. Fixes -Wdeprecated-register build warnings in clang, fixes #3068 .
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This was SVN commit r16708.
2015-06-02 03:20:04 +00:00
mimo
040bdd14db
fix some selectionGroups
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This was SVN commit r16707.
2015-06-01 21:04:31 +00:00
leper
c3b8923ff7
Update tinygettext.
...
Updates tinygettext to upstream commit
0e34a55e514763a48f8abe7812405ffe722a31f4.
No actual code changes from the previously bundled version, but it was
relicensed to zlib.
Keeps the addition of precompiled.h and win32 dirent.
This was SVN commit r16705.
2015-06-01 01:09:19 +00:00
leper
f71be3c764
Use iterators for XMBAttributeList and XMBElementList. Fixes #3269 .
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This was SVN commit r16704.
2015-06-01 00:29:35 +00:00
leper
d3da00dc99
Fix some issues found by static analysis.
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Actually abort in case of recursive includes again. Refs #2622 .
This was SVN commit r16703.
2015-06-01 00:29:23 +00:00
mimo
9854d04794
Petra: react to PlayerDefeated events for target choice
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This was SVN commit r16701.
2015-05-31 19:53:23 +00:00
sanderd17
f009b52c0f
Fix null-reference
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This was SVN commit r16700.
2015-05-31 12:23:08 +00:00
leper
b5e22a22ea
Fix error message missed in f680caa14f. Refs #3118 .
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This was SVN commit r16699.
2015-05-30 22:25:54 +00:00
mimo
c1594c4bc8
Petra: add missing changes in previous commit
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This was SVN commit r16698.
2015-05-30 19:15:36 +00:00
mimo
9408860acc
Petra: some code reshuffling + small bug fixes
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This was SVN commit r16697.
2015-05-30 19:12:01 +00:00
sanderd17
b738772d65
Fix typo
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This was SVN commit r16696.
2015-05-29 19:51:48 +00:00
sanderd17
2ae17391ae
Fix AI to use the same bitmask as set in e68ef21334
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This was SVN commit r16695.
2015-05-29 18:28:46 +00:00
sanderd17
f1445b16c6
IsAlly -> IsMutualAlly, and move the divide-by-zero check
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This was SVN commit r16693.
2015-05-29 07:16:54 +00:00
sanderd17
e68ef21334
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
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This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
mimo
f4432330e1
cleaning
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This was SVN commit r16691.
2015-05-28 20:42:01 +00:00
mimo
f200815de4
AI: avoid creating some unused maps and cleanings
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This was SVN commit r16690.
2015-05-28 20:35:05 +00:00
historic_bruno
e5727980da
Adds debug output to display return code of failing SHGetFolderPathW, refs #3267
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This was SVN commit r16688.
2015-05-27 02:02:32 +00:00
mimo
37357326f7
Petra: improve storehouse placement and fix some inconsistencies with new pathFinder refs #2960
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This was SVN commit r16687.
2015-05-26 21:45:04 +00:00
leper
57407172e8
Plural translations.
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This was SVN commit r16686.
2015-05-26 16:29:22 +00:00
sanderd17
1d7b394752
Fix male death. Refs #3220
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This was SVN commit r16685.
2015-05-26 16:04:26 +00:00
leper
e638af5422
Clean up some unused variables and assignments.
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This was SVN commit r16684.
2015-05-26 15:40:07 +00:00
leper
4ccc9130ba
Add missing include.
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This was SVN commit r16683.
2015-05-26 15:40:04 +00:00
sanderd17
60f784900a
Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
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This was SVN commit r16682.
2015-05-26 14:25:23 +00:00
sanderd17
2424604329
Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
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This was SVN commit r16681.
2015-05-26 12:25:10 +00:00
sanderd17
b65c232e51
Allow setting rallypoint on enemy entities. Patch by maveric, fixes #1046
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This was SVN commit r16680.
2015-05-26 10:59:09 +00:00
sanderd17
84ba6c0719
Include string fixes from Itms again
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This was SVN commit r16679.
2015-05-25 16:06:53 +00:00
sanderd17
6752389c98
Let technologies replace other technologies, and use this for the town and city phase. Main implementation by niektb, structree fix by s0600204. Fixes #3208
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This was SVN commit r16678.
2015-05-25 15:52:02 +00:00
sanderd17
0054486dba
Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
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This was SVN commit r16676.
2015-05-25 14:17:45 +00:00
leper
c93c1c92eb
Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
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This was SVN commit r16674.
2015-05-25 01:23:27 +00:00
Itms
5b2e9c95e7
More encoding fixes and EOL changes, fixes #3262
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This was SVN commit r16672.
2015-05-24 19:07:05 +00:00
Itms
3b106c352d
Upload back the reviewed technologies, two of them were badly encoded. See ce31be2055 and 04e7c99b1b.
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This was SVN commit r16671.
2015-05-24 17:53:59 +00:00
Itms
bbf3422f01
Enhance the alert buttons by moving them to the garrisoning panel. Also add a new icon for the maximum level of alert.
...
Suggestion and testing by rogue-spectre, fixes #2474 .
This was SVN commit r16670.
2015-05-24 13:51:02 +00:00
Itms
b2e2e47205
Update some old templates in the Combat demo map.
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This was SVN commit r16669.
2015-05-24 13:05:40 +00:00
Itms
04e7c99b1b
Temporarily revert ce31be2055 for technologies, refs #3262 .
...
Also add a forgotten change for the Athenian wonder.
This was SVN commit r16668.
2015-05-24 11:37:10 +00:00
Itms
599a2daa85
Amend previous commit, reported by qwertz
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This was SVN commit r16667.
2015-05-24 09:37:31 +00:00
Itms
ce31be2055
General review of Greek specific names. I didn't bother to go through Seleucids, who might be modified, and I ignored the history section most of the time because we don't use it anywhere anymore AFAIK.
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My reference was the "Abrégé du dictionnaire Grec - Français" by A.
Bailly.
This was SVN commit r16666.
2015-05-24 09:11:57 +00:00
mimo
57afd0091b
petra cleanings and tweaks
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This was SVN commit r16664.
2015-05-21 20:23:21 +00:00
leper
f98a1cf9ac
Show a different notification if livestock is attacked. Patch by fcxSanya. Fixes #3176 .
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This was SVN commit r16663.
2015-05-20 22:40:10 +00:00
leper
f64538b6ee
Actually handle multiple notifications instead of one per turn. Patch by elexis. Fixes #3222 .
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This was SVN commit r16662.
2015-05-20 22:09:59 +00:00
leper
ec4d0183ad
Use the actual player name in MP. Patch by elexis. Refs #3252 .
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This was SVN commit r16661.
2015-05-20 15:02:20 +00:00
sanderd17
7ca255c3fa
Clarify time elapsed in summary screen. Patch by qwertz. Fixes #3128
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This was SVN commit r16660.
2015-05-20 09:08:07 +00:00
sanderd17
a7b6e44717
Fix player names in trade tooltips. Patch by elexis. Fixes #3252
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This was SVN commit r16659.
2015-05-20 08:30:19 +00:00
sanderd17
122155bb65
Allow observers to see the wonder victory message. Patch by elexis. Fixes #3226
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This was SVN commit r16658.
2015-05-20 08:11:03 +00:00
sanderd17
1723fbcca8
Cleanup some ceasefire code. Patch by elexis. Fixes #2749
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This was SVN commit r16657.
2015-05-20 07:25:25 +00:00
mimo
6dcf636d7c
fix attackable players in unitai, refs #2749
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This was SVN commit r16656.
2015-05-19 20:10:19 +00:00
mimo
4947818c52
petra tweak
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This was SVN commit r16655.
2015-05-19 17:11:09 +00:00
trompetin17
07351999fd
Fixes #3248 , patch by elexis
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This was SVN commit r16654.
2015-05-17 22:11:41 +00:00
Itms
8b4b8431e3
Small cleanup, based on a change from one of Philip's old patches
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This was SVN commit r16653.
2015-05-16 09:39:27 +00:00
mimo
ce558ddf56
petra now try to regain capture points of its own structure, plus some bug fixes
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This was SVN commit r16652.
2015-05-14 20:09:45 +00:00
mimo
4b9e11eedd
a few fixes and tweaks for petra
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This was SVN commit r16651.
2015-05-13 15:37:49 +00:00
mimo
d41671044a
petra: additional bugfixes and tweaks
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This was SVN commit r16649.
2015-05-10 20:21:00 +00:00
trompetin17
20877632ce
Fix 1vs1 Game, Fix Resign double message
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This was SVN commit r16648.
2015-05-10 16:12:55 +00:00
Yves
a39aa76e62
These temporary roots aren't needed anymore with SpiderMonkey 31
...
This was SVN commit r16647.
2015-05-10 09:01:39 +00:00
mimo
ae34c4a079
petra: let units avoid attacking palisades when a better target is possible
...
This was SVN commit r16644.
2015-05-09 19:05:24 +00:00
mimo
bbe4a30a56
improve the fix of b30e7ca26b for lag when failed ejection of lots of units
...
This was SVN commit r16643.
2015-05-09 18:16:41 +00:00
mimo
5a6a848eb2
some code cleaning in petra
...
This was SVN commit r16642.
2015-05-09 17:53:24 +00:00
mimo
552c3ede69
petra: add protection when no boarding point found, fix #3232
...
This was SVN commit r16641.
2015-05-09 17:23:57 +00:00
leper
707a89dc5e
Add hotkey to select idle units only to manual. See 347ffabaeb.
...
This was SVN commit r16640.
2015-05-09 17:09:06 +00:00
mimo
1155bf589b
petra: fix bug in garrisoning following capture adaptation
...
This was SVN commit r16639.
2015-05-08 18:48:51 +00:00
mimo
c8e964f0e9
fix wrong test from d21c0026ec
...
This was SVN commit r16638.
2015-05-08 17:48:40 +00:00
mimo
074408b114
fixes #3101 , patch by elexis
...
This was SVN commit r16637.
2015-05-08 15:21:09 +00:00
mimo
b30e7ca26b
fix lag when a garrisoned ship is destroyed in the middle of water
...
This was SVN commit r16636.
2015-05-08 15:11:32 +00:00
LordGood
d664fadc38
Seleucid Fortress commit
...
This was SVN commit r16635.
2015-05-08 04:12:58 +00:00
trompetin17
e4a5d5b4dd
Added Conquest Strutures and Conquest Units in victory modes, fixes #2976 , refs #1649
...
This was SVN commit r16634.
2015-05-08 03:06:14 +00:00
mimo
399daeddbf
prevent loading of templates in AIManager when no AIs, fixes #3101
...
This was SVN commit r16633.
2015-05-07 19:09:39 +00:00
Itms
3aad4d8e30
Revert 2b7ba4ff0b by adding a way to specify globally disabled templates.
...
Refs #3174
This was SVN commit r16632.
2015-05-06 20:43:49 +00:00
leper
8e44687ae3
Properly fix #3223 .
...
The previous commit destroyed the context while it was still in use.
This was SVN commit r16631.
2015-05-06 20:28:28 +00:00
Itms
2b7ba4ff0b
Disable the Ptolemaic lighthouse on some maps with a lot of little water spots.
...
Refs #3174 .
This was SVN commit r16629.
2015-05-06 18:48:13 +00:00
Itms
642500b49e
Make the Ptolemaic lighthouse reveal the shore on the entire map.
...
Fixes #3174
This was SVN commit r16628.
2015-05-06 18:47:02 +00:00
leper
4db041e3c6
Stop leaking g_ScriptStatsTable in replay mode. Fixes #3223 .
...
This was SVN commit r16627.
2015-05-05 22:34:41 +00:00
mimo
03bc22510b
fix entities deserialization in AIInterface and remove duplicates entities and templates in sharedAI, refs #3060 and fixes #1089
...
This was SVN commit r16626.
2015-05-05 20:38:43 +00:00
sanderd17
709c667ddd
Add different icons to the range auras. Icons by niektb. Fixes #3224
...
This was SVN commit r16625.
2015-05-05 14:09:58 +00:00
sanderd17
d21c0026ec
Add optional ceasefire time to the game. Patch by elexis. Fixes #2749
...
This was SVN commit r16624.
2015-05-05 13:38:36 +00:00
leper
7f606250f8
Fix build failure on GCC 4.6.
...
This was SVN commit r16623.
2015-05-04 19:37:25 +00:00
sanderd17
f5107ad189
Fix OOS caused by saving build progress. Fixes #3217
...
This was SVN commit r16622.
2015-05-04 12:49:11 +00:00
leper
b8a20c958c
Do not serialize properties for Sets. Serialization tests for Map and Set.
...
This was SVN commit r16620.
2015-05-04 01:41:09 +00:00
mimo
ee17247ee5
petra: some fixes in tech researches
...
This was SVN commit r16619.
2015-05-03 16:13:21 +00:00
sanderd17
0a44d24c96
Flip the overlay sprites face around to show the non-mirrored side. Now sprites are rendered correctly (which should have happened in d4794b5474).
...
This was SVN commit r16617.
2015-05-03 15:55:17 +00:00
leper
7a70c475df
Improve rejoin messages. Patch by elexis. Fixes #1949 .
...
This was SVN commit r16614.
2015-05-03 02:06:17 +00:00
leper
ecf229046a
String fixes.
...
This was SVN commit r16613.
2015-05-02 22:35:13 +00:00
sanderd17
d4794b5474
Flip aura icons correctly
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This was SVN commit r16612.
2015-05-02 20:01:03 +00:00
sanderd17
27560e72fe
Visualise auras by adding status icons to affected units. Implement the visualisation for the temple aura. Fixes #3180
...
This was SVN commit r16611.
2015-05-02 16:15:59 +00:00
sanderd17
18a97cc82a
Add structure tree to the game session. Based on patch by Louhike. Fixes #3101
...
This was SVN commit r16610.
2015-05-02 12:22:25 +00:00
leper
a9afa61a7b
Serialization support for ES6 Sets.
...
This was SVN commit r16608.
2015-05-01 23:04:28 +00:00
leper
af37b00f4b
Add QueryMiragedInterface. Fixes #3189 .
...
QueryMiragedInterface allows to make writing Mirage-aware code
(GuiInterface)
simpler and less prone to error.
Replaces ResourceSupply's GetGatherers() with GetNumGatherers() as the
former
was never used in a way other than the second.
This was SVN commit r16607.
2015-05-01 17:03:37 +00:00
mimo
7d20695412
petra: fixes and tweaks of the previous commits for capture
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This was SVN commit r16606.
2015-05-01 14:13:59 +00:00
mimo
385c47fe6b
do not transfer the unused full gatherer list to the AIs, refs #3189
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This was SVN commit r16605.
2015-05-01 12:53:41 +00:00
leper
7d8dee27cc
Autocomplete observer nicks in-game. Patch by elexis. Fixes #3203 .
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This was SVN commit r16604.
2015-04-30 22:12:56 +00:00
leper
d3de7c6594
Adjust gui Relax NG grammar for size parsing changes in 5ce12c2263.
...
Moves sound_group grammar files to the mod mod to prevent an error
loading it with #245 .
This was SVN commit r16603.
2015-04-30 22:05:46 +00:00
mimo
522bd8b37c
petra: let the ai capture gaia structures
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This was SVN commit r16602.
2015-04-30 19:07:28 +00:00
sanderd17
fe9eeedd66
Serialise messages in the GuiInterface to allow players to see them on a saved game or after a rejoin. Fixes #3185
...
This was SVN commit r16601.
2015-04-30 18:01:38 +00:00
leper
41113f6f9b
Adjust gui Relax NG grammar to <repeat> changes in 622614de02.
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This was SVN commit r16600.
2015-04-30 04:39:50 +00:00
mimo
43a31ce494
petra: use a map instead of object for garrison bookkeeping
...
This was SVN commit r16599.
2015-04-29 19:44:41 +00:00
mimo
b0f7c00622
petra: continuation on capture adaptation
...
This was SVN commit r16598.
2015-04-29 17:59:29 +00:00
sanderd17
6389dba54f
Allow players to unload all their units when garrisoned in allied buildings. Patch by maveric. Fixes #2857
...
This was SVN commit r16597.
2015-04-29 17:32:17 +00:00
leper
e758701da5
Include missing header.
...
This was SVN commit r16595.
2015-04-29 15:54:08 +00:00
leper
7d953ff0a7
Fix compiler warning.
...
This was SVN commit r16594.
2015-04-29 00:07:48 +00:00
sanderd17
296d363812
Remove forgotten warning
...
This was SVN commit r16593.
2015-04-28 13:12:13 +00:00
sanderd17
5e5799a45a
Fix tests
...
This was SVN commit r16592.
2015-04-28 12:16:33 +00:00
sanderd17
7cc2d65ec7
Revert b0c74699b0 until problems with nested maps are solved. Refs #3164
...
This was SVN commit r16591.
2015-04-28 12:13:48 +00:00
sanderd17
1e98b7d37e
Add useful decay message for the AI, and fix a style issue
...
This was SVN commit r16590.
2015-04-27 18:38:00 +00:00
mimo
f9a025ba6b
petra: some cleanings and tweaks
...
This was SVN commit r16589.
2015-04-27 18:34:24 +00:00
sanderd17
04c4e666de
Put territory decay in the Capture regen timer to avoid jumpyness of GUI elements
...
This was SVN commit r16588.
2015-04-27 18:04:58 +00:00
sanderd17
40eb747bc4
Express tooltip for placing defensive buildings in meters. Patch by maveric. Fixes #3079
...
This was SVN commit r16587.
2015-04-27 13:47:47 +00:00
fabio
502e1a3960
Use SDL2 by default everywhere.
...
SDL1 can still be forced passing --sdl1 to update-workspaces.sh.
Eventually, if no blocking issues arise, SDL1 support could be dropped
after next release.
This was SVN commit r16586.
2015-04-27 08:49:16 +00:00
fabio
487d6a1afc
When using SDL2 recommend a >= 2.0.2 version to avoid incurring in possible bugs with older versions.
...
This was SVN commit r16585.
2015-04-27 07:56:34 +00:00
mimo
8ff8667ed0
add initialization of capturePoints in AIProxy + some cleanings
...
This was SVN commit r16584.
2015-04-26 18:07:55 +00:00
sanderd17
42c04cdad2
Show the maximum population setting in a tooltip. Patch by elexis. Fixes #3197
...
This was SVN commit r16583.
2015-04-26 09:42:54 +00:00
sanderd17
a959fcf337
Disable resign button after resigning once. Patch by elexis. Fixes #3193
...
This was SVN commit r16582.
2015-04-26 08:57:26 +00:00
sanderd17
8099fe01de
Drop off resources when building dropsite. Patch by maveric. Fixes #3093
...
This was SVN commit r16581.
2015-04-26 08:35:10 +00:00
sanderd17
604538a63a
Fix issue with preferences in BuildingAI. Refs #1731
...
This was SVN commit r16580.
2015-04-26 08:21:43 +00:00
mimo
6c13bd92fd
improve 632c8bd17e
...
This was SVN commit r16579.
2015-04-25 17:29:22 +00:00
mimo
632c8bd17e
petra: continuation of adaptation to capture
...
This was SVN commit r16578.
2015-04-25 17:00:15 +00:00
sanderd17
4d1dee171e
Explicitely add the UnitAI target to the BuildingAI target list to circumvent the range mismatch. Refs #1731
...
This was SVN commit r16577.
2015-04-25 12:54:34 +00:00
sanderd17
9a8c03093b
Fix line endings of some template files, and add the native line endings svn prop
...
This was SVN commit r16576.
2015-04-25 09:33:42 +00:00
sanderd17
d7960fa775
Try out some replacement animations for capturing on athenian infantry
...
This was SVN commit r16575.
2015-04-25 08:16:55 +00:00
mimo
9b5560b383
fix rounding when returning resources from aborted foundation, patch by elexis, fixes #3132
...
This was SVN commit r16574.
2015-04-24 17:51:27 +00:00
mimo
e8accbe565
petra: inform allied players when advancing to the next phase, patch by maveric, fixes #2757
...
This was SVN commit r16573.
2015-04-24 17:37:46 +00:00
leper
e0606468df
Translate some tooltips as plurals. Unify aura tooltip code.
...
This was SVN commit r16571.
2015-04-23 18:58:39 +00:00
leper
6e58781e51
Make Sicilia Nomad a skirmish map and fix the description.
...
This was SVN commit r16570.
2015-04-23 17:33:49 +00:00
sanderd17
7f74f7d218
Make capture attack visible in Atlas
...
This was SVN commit r16569.
2015-04-23 17:14:15 +00:00
leper
5cbf2404af
Fix tower tech tooltip. Patch by elexis. Fixes #3191 .
...
This was SVN commit r16568.
2015-04-23 00:33:54 +00:00
leper
bda45f6526
Clarify the XpartaMuPP readme. Fixes #3163 .
...
Also converts it to markdown.
This was SVN commit r16567.
2015-04-22 23:43:59 +00:00
leper
2e6a248ade
Pass some properties as null instead of undefined to circumvent serializer limitations. Based on patch by elexis. Fixes #3187 .
...
This was SVN commit r16566.
2015-04-22 22:10:18 +00:00
trompetin17
d8f1f19f94
Save game type and victory scripts before random map is selected. Fixes #3184
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This was SVN commit r16565.
2015-04-22 13:48:45 +00:00
sanderd17
d08fdf43d7
Fix some issues with capturing and miraged entities
...
This was SVN commit r16564.
2015-04-22 09:59:59 +00:00
sanderd17
6c7eb93e1c
Add temporary capture cursor
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This was SVN commit r16563.
2015-04-22 08:20:41 +00:00
mimo
885aec20dd
fix a typo in 9be10939cb
...
This was SVN commit r16562.
2015-04-21 19:25:54 +00:00
mimo
625cfb79d3
petra: another fix for capture events
...
This was SVN commit r16561.
2015-04-21 19:00:51 +00:00
sanderd17
7bb30ef6b0
Fix some more flags
...
This was SVN commit r16560.
2015-04-21 17:58:07 +00:00
mimo
9be10939cb
petra: react to more capture events and some tweaks on attacks
...
This was SVN commit r16559.
2015-04-21 17:15:19 +00:00
sanderd17
2972cb3202
Small fix
...
This was SVN commit r16558.
2015-04-21 14:33:28 +00:00
sanderd17
fa878c2f31
Force attack instead of capture when the attack hotkey is pressed
...
This was SVN commit r16557.
2015-04-21 13:21:19 +00:00
sanderd17
701663afaa
Add minimap ping alert for capture attack
...
This was SVN commit r16556.
2015-04-21 08:27:26 +00:00
sanderd17
999f3e3497
Fix gui problem when selecting a combination of capturable and non-capturable entities
...
This was SVN commit r16554.
2015-04-20 16:26:58 +00:00
sanderd17
6766401510
Fix the resign problem with capturing
...
This was SVN commit r16553.
2015-04-20 16:22:48 +00:00
leper
535d612e06
Small fixes.
...
This was SVN commit r16552.
2015-04-20 14:51:06 +00:00
sanderd17
a8c44d947c
Fix tests
...
This was SVN commit r16551.
2015-04-20 07:47:07 +00:00
sanderd17
ad27deeb9d
Implement building capturing. Fixes #996
...
This was SVN commit r16550.
2015-04-20 07:45:45 +00:00
mimo
751c46c60b
petra: let the AI know it can build a new base around a captured cc,refs #996
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This was SVN commit r16549.
2015-04-18 18:28:02 +00:00
mimo
b8b3f66027
petra: improve attack management and let some parameters vary with maxpopulation, fixes #3173
...
This was SVN commit r16548.
2015-04-17 18:43:07 +00:00
Itms
a0cf780e1e
Amend 5c84c3e9e5
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This was SVN commit r16547.
2015-04-16 13:17:58 +00:00
trompetin17
2042e6b2d4
Added TriggerScripts Reload(Hotloading) when you change the file and save
...
This was SVN commit r16546.
2015-04-16 04:30:51 +00:00
Itms
06916dde43
Yet another fix for the gamesetup persistent settings.
...
Patch by elexis, fixes #3165
This was SVN commit r16545.
2015-04-15 21:22:39 +00:00
Itms
5c84c3e9e5
Some entities (like birds) can have negative positions without being marked as out-of-world.
...
Refs #2430
This was SVN commit r16544.
2015-04-15 12:19:47 +00:00
sanderd17
120ff2c60c
Fix the structure tree a second time, this should also work on Windows.
...
This was SVN commit r16542.
2015-04-15 09:10:05 +00:00
Itms
6aa99d762f
Add a new spatial subdivision, based on an old patch by wraitii.
...
This subdivision is faster but less precise, so range queries get more
entities and are a bit slower (up to 1ms approx.), but the overall gain
on a simulation update is always positive and can reach 10ms per frame.
For now, this new subdivision is only used by the range manager,
integrating it in the obstruction manager might be sensible.
Refs #2430
This was SVN commit r16540.
2015-04-14 21:33:43 +00:00
mimo
a0340efab8
fix an unfortunate typo affecting the AIs
...
This was SVN commit r16539.
2015-04-14 20:23:42 +00:00
mimo
1ea1755ee7
Petra: follow-up on changes to deal with capture
...
This was SVN commit r16538.
2015-04-14 20:14:39 +00:00
sanderd17
a980d8fdfc
Fix structure tree by allowing undefined templates in the productionqueue
...
This was SVN commit r16537.
2015-04-14 18:45:02 +00:00
mimo
03506a0eec
fix typo creating 71fb9ef162
...
This was SVN commit r16536.
2015-04-13 21:04:49 +00:00
sanderd17
71fb9ef162
Add AI safety guard. I had a game with an undefined template, but that shouldn't happen at that point.
...
This was SVN commit r16535.
2015-04-13 10:10:38 +00:00
historic_bruno
b6bcfdbb2e
Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
...
This was SVN commit r16534.
2015-04-12 19:38:31 +00:00
mimo
d139a75de3
new button in diplomacy to request an attack to allies, works also for AIs, fix #3157
...
This was SVN commit r16533.
2015-04-11 18:46:05 +00:00
mimo
7fbab6dd10
Petra: update the target of an attack when it has been captured
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This was SVN commit r16532.
2015-04-11 18:26:47 +00:00
Itms
01673b4c58
Add the -ooslog support for replays. Refs #3169 , see also a7b18d02bf.
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This was SVN commit r16531.
2015-04-11 18:12:35 +00:00
sanderd17
528dc9179a
Fix mace and ptol skirmish replacements
...
This was SVN commit r16529.
2015-04-10 11:58:12 +00:00
mimo
41550ea849
add a missing protection following changes for capture
...
This was SVN commit r16528.
2015-04-09 19:53:03 +00:00
sanderd17
d41fb4612f
Fix athen archer selection
...
This was SVN commit r16527.
2015-04-09 17:36:27 +00:00
sanderd17
27601c5b8b
Adapt naval manager to deal with structures from different civs. Similar to 107185d7dd
...
This was SVN commit r16526.
2015-04-09 12:27:03 +00:00
sanderd17
eb9e7ee84d
Make all champion, hero and siege producing buildings ready for capture. Fixes #2614 (hopefully)
...
This was SVN commit r16525.
2015-04-09 09:44:24 +00:00
sanderd17
2700f74dd3
Make docks ready to capture. Refs #2614
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This was SVN commit r16524.
2015-04-09 08:22:29 +00:00
sanderd17
bdfedb1c49
Rename Seleucid mercenary units to reflect their mercenary state
...
This was SVN commit r16523.
2015-04-09 08:08:20 +00:00
sanderd17
b92fac170a
Rename ptolemaic mercenary units to reflect their mercenary state
...
This was SVN commit r16522.
2015-04-09 07:44:16 +00:00
sanderd17
6250990bfd
Make barracks ready to capture. Refs #2614
...
This was SVN commit r16521.
2015-04-09 07:15:50 +00:00
mimo
107185d7dd
adapt the AI API to deal with structures from different civs for capture
...
This was SVN commit r16519.
2015-04-08 16:23:39 +00:00
sanderd17
19692c0acc
Fix entity names in map files.
...
This was SVN commit r16518.
2015-04-08 08:15:47 +00:00
mimo
358b1c06d8
Petra: start changes needed to support capture
...
This was SVN commit r16514.
2015-04-07 20:23:12 +00:00
sanderd17
1dcfd75e62
Fix typo
...
This was SVN commit r16513.
2015-04-07 13:34:26 +00:00
sanderd17
b0c74699b0
Use Maps instead of Objects in the Auramanager to improve performance. Also remove the IonMonkey v24 workaround. Refs #2684
...
This was SVN commit r16512.
2015-04-07 09:52:06 +00:00
sanderd17
481cf0f754
Modify ProductionQueue of Civil Centres in preparation of capturing. Refs #2614
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This was SVN commit r16511.
2015-04-07 07:37:25 +00:00
sanderd17
b4cbc14490
Style fixes
...
This was SVN commit r16510.
2015-04-07 07:15:59 +00:00
leper
abe6347554
Some cheat code cleanup.
...
This was SVN commit r16509.
2015-04-06 22:43:54 +00:00
leper
cf527707da
Revert "Improve ARRAY_SIZE." ( 7afaacda19).
...
constexpr and noexcept are only supported by VS November 2013 CTP.
This was SVN commit r16508.
2015-04-06 21:24:53 +00:00
JoshuaJB
f2c76cc75d
Fix a number of issues related to historical messages and initial join in the multiplayer lobby. Fixes #3156
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This was SVN commit r16507.
2015-04-06 19:33:37 +00:00
sanderd17
71a84682ad
Fix the productionQueue for capturing. Needs the AI to be fixed in a similar way, and still needs template changes to see the full effect. Refs #2614
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This was SVN commit r16506.
2015-04-06 15:02:37 +00:00
sanderd17
c8401bd737
Rename cart mercenary units to distinguish them from regular units
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This was SVN commit r16505.
2015-04-06 12:47:12 +00:00
sanderd17
165bebb00e
Rename some _2_ templates to regular names. This is possible since the pikemen were renamed too
...
This was SVN commit r16504.
2015-04-06 12:08:45 +00:00
sanderd17
97ef1c542d
Rename spearmen with pikes into pikemen. This avoids problems with civs that have both pikemen and spearmen.
...
This was SVN commit r16503.
2015-04-06 11:49:23 +00:00
sanderd17
8eebb5d118
Rename Athen marine archer as a special unit should have a non-standard name
...
This was SVN commit r16502.
2015-04-06 11:23:02 +00:00
JoshuaJB
2b57410021
Better tested summary screen update. Also make modern tooltip style more consistant with the general light on dark theme.
...
This was SVN commit r16501.
2015-04-06 06:17:09 +00:00
leper
18ff57c316
Update version in mod.json.
...
This was SVN commit r16500.
2015-04-05 17:14:47 +00:00
leper
7afaacda19
Improve ARRAY_SIZE.
...
This was SVN commit r16499.
2015-04-05 16:50:26 +00:00
trompetin17
a6a2914882
Fix error when you paste entities over another entity and you try to rotate at the same time while pressing alt/shift key
...
This was SVN commit r16497.
2015-04-04 21:45:11 +00:00
mimo
43508ce3a0
some petra code reshuffling
...
This was SVN commit r16496.
2015-04-04 15:38:53 +00:00
sanderd17
c735f9a579
Revert wrong commit 14b7e7568c
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This was SVN commit r16495.
2015-04-04 09:11:05 +00:00
sanderd17
14b7e7568c
Rename athen archer, as it's not a default unit. Naming it as a default unit makes any capture code more difficult.
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This was SVN commit r16494.
2015-04-04 08:56:14 +00:00
sanderd17
0131f2e4d5
Fix gamesetup options for lobby games
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This was SVN commit r16493.
2015-04-03 09:40:50 +00:00
Gallaecio
dfd7978cb2
fix typo (particate → participate)
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This was SVN commit r16492.
2015-04-03 07:39:25 +00:00
mimo
8d3d9616a2
be more generic with starting entities of nomad maps
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This was SVN commit r16491.
2015-04-02 21:01:19 +00:00
mimo
afbf6e8e40
cleanings of AIInterface
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This was SVN commit r16490.
2015-04-02 20:28:02 +00:00
mimo
1482a84875
replace some slow (foreach in) loops
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This was SVN commit r16489.
2015-04-02 20:22:33 +00:00
sanderd17
0e2c30c7d2
Reduce the strength of the elevation brushes in Atlas.
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This was SVN commit r16488.
2015-04-02 13:43:47 +00:00
leper
4e763ef26e
Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562 .
...
This was SVN commit r16485.
2015-04-01 23:48:33 +00:00
leper
7695d2fcb9
Refine checks for invalid player ids for mirages. Patch by elexis. Fixes #3149 .
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This was SVN commit r16484.
2015-04-01 23:48:26 +00:00
leper
41863d6ae2
Explicitly cast to unsigned to fix a warning.
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This was SVN commit r16483.
2015-04-01 23:48:23 +00:00
sanderd17
96410ee9a4
Fix heightmap rectangle. Take the water plain height as the base plane, instead of a hardcoded value.
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This was SVN commit r16482.
2015-04-01 14:17:18 +00:00
sanderd17
aa808baabf
Fix the stumped maps in Alpine Mountains
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This was SVN commit r16481.
2015-03-31 17:30:59 +00:00
sanderd17
ebb57aa516
Fix tests by enlarging the precision bumped in 7ed45213a9
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This was SVN commit r16479.
2015-03-31 16:56:09 +00:00
sanderd17
7ed45213a9
Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
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This was SVN commit r16478.
2015-03-31 16:48:31 +00:00
leper
a84765fc75
Add all non-structure starting entities to Unknown Nomad. Patch by elexis. Fixes #3153 .
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This was SVN commit r16477.
2015-03-30 23:44:48 +00:00
leper
072afdcede
Fix line endings for random maps.
...
This was SVN commit r16476.
2015-03-30 23:41:12 +00:00
mimo
b5593bf1a9
petra changes in the choice of player to be attacked
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This was SVN commit r16475.
2015-03-30 20:21:46 +00:00
sanderd17
ec9a49562b
Remove debug warning + fix typo
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This was SVN commit r16474.
2015-03-30 18:49:54 +00:00
sanderd17
a05f146c79
Disable data gathering in AIInterface when no AI players are loaded
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This was SVN commit r16473.
2015-03-30 18:44:02 +00:00
sanderd17
8712ad835c
Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit
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This was SVN commit r16472.
2015-03-30 09:25:20 +00:00
mimo
809cc074fa
petra: small tweaks and cleanings
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This was SVN commit r16471.
2015-03-29 13:01:38 +00:00
mimo
569b5e244d
fix computation of foundation refund when destroyed, fixes #3132
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This was SVN commit r16470.
2015-03-26 19:17:37 +00:00
sanderd17
798cd2963e
Add option to disable treasures on skirmish and random maps
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This was SVN commit r16469.
2015-03-26 08:31:50 +00:00
leper
1cd41e33c6
Niektb's Northern Island skirmish map.
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This was SVN commit r16468.
2015-03-25 19:50:37 +00:00
mimo
61590f28d3
let AIProxy deal with new entities created without ownership, fixes #3142
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This was SVN commit r16467.
2015-03-25 18:22:23 +00:00
leper
3e98d379ab
LordGood's Alpine Mountains skirmish map with some modifications by niektb.
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This was SVN commit r16466.
2015-03-25 15:56:30 +00:00
trompetin17
2fe444269e
Game Speed display over UI, Fixes #3129
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This was SVN commit r16465.
2015-03-25 13:20:54 +00:00
Pureon
6bc34da330
Emblem button states
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This was SVN commit r16464.
2015-03-25 00:35:52 +00:00
leper
5950d16500
Some structree improvements for issues exposed by mods. Changes by s0600204.
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This was SVN commit r16463.
2015-03-24 18:12:42 +00:00
leper
c73c9370ee
Update tinygettext. Fixes #2522 .
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Updates to upstream changeset f71a8e5e84bffadd61ac93768b332262989844fd,
with some additions
that will be submitted upstream (without the addition of precompiled.h
and win32 dirent).
This was SVN commit r16462.
2015-03-24 17:47:08 +00:00
mimo
28abcb3bcc
cache some formation info in gui + some cleanings, see #3078
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This was SVN commit r16460.
2015-03-23 18:38:27 +00:00
mimo
a430e03d1d
Petra: fix for nested loops using same loop index
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This was SVN commit r16459.
2015-03-23 18:06:31 +00:00
leper
58d955e426
Some cleanup.
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This was SVN commit r16458.
2015-03-23 13:34:23 +00:00
mimo
e35970b700
Petra: rewrite of the dock placement. It should be more robust and compatible with the new pathfinder now
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This was SVN commit r16457.
2015-03-22 22:00:59 +00:00
mimo
64adec79da
fix a wrong copy&paste in 86054bcf7e
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This was SVN commit r16456.
2015-03-22 21:51:57 +00:00
historic_bruno
dec4552ffe
Removes special handling of fullscreen toggle on OS X w/ SDL 1.2, which is no longer used
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This was SVN commit r16453.
2015-03-21 21:01:01 +00:00
leper
f680caa14f
Escape lobby game names. Fixes #3118 .
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This was SVN commit r16452.
2015-03-21 16:24:29 +00:00
mimo
09ff1f8bea
fix some cases where a water nomad random map could end up without water
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This was SVN commit r16451.
2015-03-19 21:43:55 +00:00
historic_bruno
89107d1406
Fixes grayscale PNG handling, there is no need to convert them all to RGB and 4741e896c4 broke special font texture handling. Instead, only grayscale with alpha PNGs will be converted to RGBA (they fail to load otherwise).
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Removes warning about converting grayscale textures, refs #1640 .
This was SVN commit r16449.
2015-03-19 03:04:01 +00:00
historic_bruno
2a1fcc88e3
Expands game speed dropdown by 10 pixels to accommodate German text and hopefully most other languages
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This was SVN commit r16448.
2015-03-19 01:43:04 +00:00
mimo
5dd3cbb254
Random nomad maps are now in default filter.
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The number of starting units has been increased to speedup the startup
(building of cc)
Treasures are added when the starting resources are not sufficient to
either build a dock in water maps, or build a cc in land maps.
This was SVN commit r16447.
2015-03-17 22:03:33 +00:00
mimo
bed480c433
remove some obsolete variables after #16416
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This was SVN commit r16446.
2015-03-17 21:43:48 +00:00
leper
e288bb7c4e
Some gamesetup cleanup. Refs #3049 .
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This was SVN commit r16445.
2015-03-16 23:56:42 +00:00
leper
312155d22f
Use arrays for specifying StartingTechnologies, DisabledTechnologies, and DisabledTemplates.
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Also add an example for StartingTechnologies to the Carthagian sandbox
map. Refs #1404 .
This was SVN commit r16444.
2015-03-16 21:54:32 +00:00
leper
09796350c8
Fix changephase cheat broken in af8a6f5e8c.
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This was SVN commit r16443.
2015-03-16 18:50:51 +00:00
leper
46d17483db
Remove --with-system-miniupnpc.
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It was deprecated in 776567d9b2 . Either use a system provided miniupnpc,
or use --without-miniupnpc.
This was SVN commit r16442.
2015-03-16 04:35:01 +00:00
historic_bruno
14f5eed8c7
Restores action-heal cursor from 1d3adefacc now that the engine supports indexed color PNGs, refs #2823
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This was SVN commit r16440.
2015-03-16 02:38:03 +00:00
historic_bruno
4741e896c4
Improves handling of PNG textures based on GdkPixbuf's setup_png_transformations. The PNG decoder should now support grayscale, RGB or indexed color; bit depth up to 16; and interlacing. Fixes #1640 , refs #2823 , #3082
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This was SVN commit r16439.
2015-03-16 02:28:00 +00:00
historic_bruno
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
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NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
leper
7334f76af6
Fix some issues in af8a6f5e8c.
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This was SVN commit r16437.
2015-03-15 23:56:18 +00:00
historic_bruno
1ae38b8d06
Deletes folder missed in 99cb4b42fd
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This was SVN commit r16436.
2015-03-15 23:25:46 +00:00
historic_bruno
99cb4b42fd
Deletes old autobuilder files.
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Deletes old dds_analyse.pl script.
Updates tools LICENSE.txt
This was SVN commit r16435.
2015-03-15 22:18:02 +00:00
historic_bruno
333c4401b9
Deletes obsolete entity converter tool.
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Deletes unmaintained contributors.txt list, see forum topic for more
useful list: http://wildfiregames.com/forum/index.php?showtopic=15542
This was SVN commit r16434.
2015-03-15 21:38:43 +00:00
mimo
2395204011
fixes some typos in previous commits
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This was SVN commit r16433.
2015-03-15 20:58:33 +00:00
mimo
2b6bde800c
some changes to let Petra build structures with the new PathFinder branch
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This was SVN commit r16432.
2015-03-15 18:25:03 +00:00
Itms
caf89fa04e
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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The file name did not match the content.
Also little cleanup of some unnecessary includes.
This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
wraitii
f29d059617
Remove conditional defines as those served a very doubtful purpose with parallax, replacing it with something dynamic in the shader. This cleans the C++ side of the renderer as conditional defines were very ugly.
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This was SVN commit r16430.
2015-03-15 12:22:36 +00:00
wraitii
5a4ddb52a2
Change the tooltip for number of builders to give more useful information and add one on the healthbar of foundations.
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This was SVN commit r16429.
2015-03-15 12:00:28 +00:00
wraitii
5d6f95321d
Fix actor errors revealed by 618fe81814.
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This was SVN commit r16428.
2015-03-15 11:45:33 +00:00
wraitii
618fe81814
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
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Also add a shortcut for some defines to clean-up material files slightly
and make the link between sampler and shader more explicit.
This was SVN commit r16427.
2015-03-15 11:37:26 +00:00
mimo
372a016311
do not let animals be preferredTarget
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This was SVN commit r16426.
2015-03-15 11:30:04 +00:00
mimo
24cdf6b851
Petra: check EjectHealth level before trying to garrison
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This was SVN commit r16425.
2015-03-15 10:57:04 +00:00
mimo
866e00d154
Petra AI now warns its allies when in need of a tribute
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This was SVN commit r16424.
2015-03-15 10:28:48 +00:00
mimo
cb2da36527
few tunings for Petra
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This was SVN commit r16423.
2015-03-15 10:20:20 +00:00
mimo
86054bcf7e
reduce time of some rndm map generation, i.e. alpine_lakes is about 3 times faster now
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This was SVN commit r16422.
2015-03-15 10:08:16 +00:00
mimo
a3335b39e5
fix AI init crash when more than 255 disconnected regions in some random maps
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This was SVN commit r16421.
2015-03-15 10:00:16 +00:00
mimo
09dc9e6f1d
fix rounding problem in AI health, fixes #2446
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This was SVN commit r16420.
2015-03-15 09:54:48 +00:00
mimo
47cb6c01db
fix #16416
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This was SVN commit r16419.
2015-03-15 09:52:15 +00:00
leper
e41ec77eb6
Remove unused file.
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This was SVN commit r16417.
2015-03-15 04:16:31 +00:00
leper
af8a6f5e8c
Removes generic hele and celt civs. Based on patch by prodigalson and
...
comments by s0600204. Fixes #2619 .
Also removes the theb civ json file.
This was SVN commit r16416.
2015-03-15 04:16:24 +00:00
leper
82b08db6ec
Remove grouping from civ info screen. Only show playable civs. Refs #2619 .
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Does not use loadCivData(true) as the civ info screen can also be opened
from the
gamesetup screen and both use g_CivData.
This was SVN commit r16415.
2015-03-15 04:15:59 +00:00
leper
38a007f6fa
Properly escape a string.
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This was SVN commit r16414.
2015-03-15 04:15:57 +00:00
leper
6f3e682484
Extract strings from the structree. Fixes #3064 .
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This was SVN commit r16413.
2015-03-15 04:15:53 +00:00
leper
3c093ef741
Update lobby room.
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This was SVN commit r16412.
2015-03-15 04:15:45 +00:00
scythetwirler
1303b4d39b
Fix a couple oversights and address cavalry skirmishers.
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This was SVN commit r16409.
2015-03-09 02:05:32 +00:00
historic_bruno
1a4176ebcf
Updates OS X icon with multiple sizes and slightly reduced transparency to make it more easily clickable.
...
Updates OS X bundle build script, disables broken testing, refs #2780
This was SVN commit r16408.
2015-03-09 00:24:15 +00:00
historic_bruno
eaa8f89ffc
Reverts action-heal cursor from 1d3adefacc, it was modified to indexed color not currently supported by the engine, fixes #3082 , refs #1640 . Reapplies the transparent color removal, refs #2823 .
...
Deletes unused test-old cursor
This was SVN commit r16407.
2015-03-06 22:01:11 +00:00
leper
206aeaf99f
Revert 37da37dbd5. Refs #3072 .
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This was SVN commit r16406.
2015-03-03 23:56:00 +00:00
historic_bruno
c3f62542a4
Expands area for release name slightly, as it was cut off at 1024x768 resolution
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This was SVN commit r16404.
2015-03-03 21:37:59 +00:00
scythetwirler
54e806e3c6
Slight ranged cavalry health nerf and cost adjustment for cavalry archer.
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This was SVN commit r16402.
2015-03-03 04:12:30 +00:00
leper
2b5de1df93
Do not send VisionRangeChanged messages when deserializing. Fixes #3075 .
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This was SVN commit r16401.
2015-03-03 01:59:42 +00:00
fabio
7901f4087d
Revert 1d3adefacc on unused test-old.png (and optimize with optipng and advdef anyway), apparently imagemagick trick mess it up. It could be eventually be removed if not needed.
...
Refs #2823 .
This was SVN commit r16400.
2015-03-02 10:26:12 +00:00
leper
a5db659ce4
Update translations to be included in the release.
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This was SVN commit r16399.
2015-03-02 00:10:00 +00:00
historic_bruno
607bbcc2f1
Fixes invisible particles (clouds, dust storms) due to incorrect bounds calculations on the emitters, fixes #2643 .
...
Makes the emitters a little more efficient by only setting
position/rotation when their transform changes.
This was SVN commit r16397.
2015-03-01 23:58:53 +00:00
scythetwirler
e4bf24dc9a
Adjusts female citizen attack.
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This was SVN commit r16395.
2015-03-01 19:58:06 +00:00
historic_bruno
839264b279
Adds missing GLSL normal definitions to terrain_decal effect (no visible difference on my system but technically correct), refs #2046
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This was SVN commit r16394.
2015-03-01 19:33:04 +00:00
scythetwirler
8a2638a8f5
Nerfs bolt shooters, especially against buildings.
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This was SVN commit r16392.
2015-02-28 20:56:19 +00:00
JoshuaJB
37da37dbd5
Cleanup post-game summary page again. Fixes #3072
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This was SVN commit r16391.
2015-02-28 18:32:50 +00:00
scythetwirler
ea2eb2bd57
Removes some outdated techs due to string freeze.
...
This was SVN commit r16390.
2015-02-28 16:55:28 +00:00
wraitii
aab15123f1
I hate myself.
...
This was SVN commit r16389.
2015-02-28 14:11:21 +00:00
wraitii
2d7d5b446d
Fix Atlas so that changing water type will actually change water type.
...
Fix the water shader so that object reflections are more visible. Looks
better.
This was SVN commit r16388.
2015-02-28 13:50:52 +00:00
fabio
b04761f1b8
binaries/data/mods/mod/art/textures/cursors/test.png and binaries/data/mods/public/art/textures/cursors/arrow-default.png were previously a copy of the same file (same md5), during conversion in 1d3adefacc they were indipendently converted and had different md5 (just the date inside the png was different). Use again the same file just to make obvious they are identical.
...
Refs: #2823 .
This was SVN commit r16387.
2015-02-28 08:09:30 +00:00
fabio
1d3adefacc
Fixes cursor with dirty transparency.
...
I used elexis script and also optimized pngs with optipng -o 5 and
advdef -z -4
Thanks elexis for the imagemagick script!
Fixes #2823 .
This was SVN commit r16386.
2015-02-27 10:13:24 +00:00
leper
3a25256960
Revert d69ecad481. Refs #3072 .
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This was SVN commit r16385.
2015-02-25 19:10:10 +00:00
JoshuaJB
d69ecad481
Cleanup post-game summary page. Fixes #3072
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This was SVN commit r16384.
2015-02-25 14:51:52 +00:00
scythetwirler
72b0f5aaed
Increases swordsmen damage slightly to match spear.
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This was SVN commit r16383.
2015-02-25 07:33:51 +00:00
historic_bruno
7ce48dda69
Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
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This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
historic_bruno
1ac24adde2
Disables some SpiderMonkey-related build warnings with clang
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This was SVN commit r16379.
2015-02-22 21:15:47 +00:00
historic_bruno
8bf1fe1437
Disables water in actor viewer, as a temporary workaround for the "red water" bug, see #2692 for proper fix
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This was SVN commit r16378.
2015-02-22 19:49:06 +00:00
scythetwirler
fc58b52396
Building defense adjustments for health/armor values for organic units.
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This was SVN commit r16377.
2015-02-22 18:55:22 +00:00
historic_bruno
18a115e772
Forces using libc++ on OS X, to fix pre-Mavericks build given the game's new C++11 requirements, fixes #3062 .
...
Forces using C++11 in build-osx-libs.sh, for consistency
This was SVN commit r16375.
2015-02-22 01:19:39 +00:00
historic_bruno
7fe9eb956f
Fixes error in SMBIOS::InitStructures by not warning on invalid header size, fixes #2985
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This was SVN commit r16374.
2015-02-22 00:42:11 +00:00
Ykkrosh
21f3be7df5
Always select a texture unit before calling glEnable(GL_TEXTURE_2D).
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Without this, some code will enable (and set other parameters for)
whatever random texture unit the previous stage had selected. This can
break any fixed-function rendering, since either it will not have
enabled the correct texture unit, or its correct setup will be
interfered with by another texture unit that shouldn't be enabled. (This
doesn't affect ARB/GLSL shader rendering, since they don't care about
the enabled state, but the GUI (and some debug things) are still FFP in
the default ARB mode.)
Fixes #2833 (in which the fancy water shader selected texture units 5/6,
which then got enabled, and remained enabled forever).
This was SVN commit r16372.
2015-02-21 21:40:10 +00:00
scythetwirler
4860957fa6
Adjusts skirmisher cavalry closer to that of their infantry counterpart.
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This was SVN commit r16371.
2015-02-21 19:37:06 +00:00
scythetwirler
b9cf610562
Makes palisade fort cheaper than defense tower.
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This was SVN commit r16370.
2015-02-21 19:08:26 +00:00
mimo
cdc9d98e00
do not apply multiple leavefoundation orders, fix #3010
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This was SVN commit r16369.
2015-02-21 17:40:59 +00:00
scythetwirler
e67379a25f
Buffs rams for better durability.
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This was SVN commit r16368.
2015-02-21 15:14:04 +00:00
Itms
0817808e9b
Check visibility of units before moving the camera to their position, when using selection groups.
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Fixes #3065 .
This was SVN commit r16367.
2015-02-21 10:53:56 +00:00
leper
f8ff206169
Recreate some tech modified values upon deserialization. Fixes #3055 .
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Also check for some possible null pointers.
This was SVN commit r16364.
2015-02-21 01:41:24 +00:00
leper
0da0b062e1
Return the correct projectile id to fix serialization test failure.
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This was SVN commit r16363.
2015-02-21 01:41:09 +00:00
scythetwirler
8ecfa6cf7c
Nerfs skirmishers slightly.
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This was SVN commit r16361.
2015-02-20 15:17:29 +00:00
Itms
00da480b83
Trigger a global visibility update after shared LoS changes. Fixes the entities of new mutual allies not visible.
...
Also add some player-dependent logic to avoid performance bottlenecks.
This was SVN commit r16359.
2015-02-20 14:35:19 +00:00
historic_bruno
e48e330db7
Sets SDL2 as default and only build option on Windows.
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Removes remnants of WSDL. Refs #2041
This was SVN commit r16357.
2015-02-20 05:52:18 +00:00
historic_bruno
d644845ae5
Fixes Atlas on Linux with SDL2 by reordering OpenGL init, based on patch by yashi, fixes #2847
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This was SVN commit r16356.
2015-02-20 05:46:24 +00:00
scythetwirler
6b364ad240
Reverts half of 6317e320f2 due to string freeze.
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This was SVN commit r16355.
2015-02-18 19:32:08 +00:00
scythetwirler
6317e320f2
Nerfs hero aura and deletes hardcoded health.
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This was SVN commit r16354.
2015-02-18 19:30:22 +00:00
mimo
27e4122d44
fix damages on nearby units which, because of wrong argument (3d instead of 2d) was tested on x-y distance instead of x-z, resulting in faraway entities being damaged
...
This was SVN commit r16353.
2015-02-18 19:20:14 +00:00
historic_bruno
3dbe3a364f
Adds "demo" keyword to some unplayable, unfinished maps so they are hidden in game setup, patch by thamlett, refs #2881
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This was SVN commit r16352.
2015-02-17 21:26:24 +00:00
historic_bruno
a5e940430f
Suppresses libpng warning "iCCP: known incorrect sRGB profile" by manually handling warning messages (errors still use default handler), fixes #2184
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This was SVN commit r16350.
2015-02-17 10:50:19 +00:00
historic_bruno
70219ab61f
Fixes GLSL terrain decal flicker by initializing normal vectors, fixes #2064
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This was SVN commit r16349.
2015-02-17 08:13:24 +00:00
mimo
4b921d89da
prevent JS warning
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This was SVN commit r16348.
2015-02-16 19:40:27 +00:00
mimo
5871c2c16d
fix #3058 , patch from Stan
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This was SVN commit r16347.
2015-02-16 19:02:40 +00:00
Itms
6a12dab20f
Some hacks to fix game setup persisting problems, patch by @aBothe.
...
Fixes #3033 , #3034 .
The whole gamesetup.js system should be eventually re-factored to remove
those hacks and to improve the robustness of the code: see #3049 .
This was SVN commit r16346.
2015-02-16 17:48:27 +00:00
scythetwirler
6f9c5efd76
Nerfs the robustness of ranged siege against melee units.
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This was SVN commit r16344.
2015-02-16 15:19:41 +00:00
Itms
ba210c4d59
Fix c229b46ac2.
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This was SVN commit r16343.
2015-02-16 14:38:13 +00:00
scythetwirler
72ff88880c
Buffs walkspeed of pikemen slightly.
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This was SVN commit r16341.
2015-02-16 00:26:43 +00:00
Pureon
f8bd862512
Updated a few structure icons. Some new tech icons.
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This was SVN commit r16340.
2015-02-15 12:32:55 +00:00
Pureon
a3374d3164
Icons for palisade wall and palisade fort
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This was SVN commit r16339.
2015-02-15 11:17:18 +00:00
Yves
c229b46ac2
Move visibility component activation check to C++. Patch by Itms.
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This improves performance quite a lot because it avoids a huge number of
calls from C++ to JS. Check the ticket for performance measurements.
Refs #2913
This was SVN commit r16337.
2015-02-14 17:13:50 +00:00
scythetwirler
f18a6981bb
Fixes extraneous attack. Reported by zzippy.
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This was SVN commit r16336.
2015-02-14 14:55:32 +00:00
Ykkrosh
49222a4c6a
Fix Windows build
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This was SVN commit r16334.
2015-02-14 02:22:22 +00:00
Ykkrosh
bb9de80dd4
Convert CConsole to take UTF-8 strings.
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This avoids vswprintf failures when printing non-ASCII char* strings
from CLogger into the console.
Also convert ScriptInterface::ToString to return UTF-8, to avoid some
utf8_from_wstring calls.
Also remove some unused and redundant CConsole functions.
This was SVN commit r16333.
2015-02-14 01:49:34 +00:00
Ykkrosh
e06a7b37d8
Convert debug_printf to take UTF-8 strings instead of wchar_t.
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This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.
Fixes #3021 .
This was SVN commit r16332.
2015-02-14 01:45:13 +00:00
scythetwirler
bf4b8bfe9c
Siege balancing.
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This was SVN commit r16331.
2015-02-13 07:05:54 +00:00
Itms
682a944d7e
Little code tweak without performance impact
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This was SVN commit r16329.
2015-02-12 23:24:48 +00:00
Itms
bd7b07cc80
Make the visibility cache a bit more clever, by making LoS tiles as dirty separately for each player.
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It is necessary to rely on shared los masks, else some visibility
updates will be missing.
Refs #2913 , see this ticket for a performance graph.
This was SVN commit r16328.
2015-02-12 23:22:29 +00:00
mimo
5725ceda9d
Petra: really fix the bug supposed to be fixed in 04fa2dd4ec
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This was SVN commit r16327.
2015-02-12 21:04:29 +00:00
leper
c049b0ae27
Treat \t as whitespace in config files. Fixes #3050 .
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This was SVN commit r16326.
2015-02-12 17:31:10 +00:00
leper
1e54289aa8
Only check binaries/data for po/pot files.
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This was SVN commit r16324.
2015-02-12 00:25:47 +00:00
scythetwirler
5775485421
Fix a bug that triggered errors when loading Roman champion cavalry.
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This was SVN commit r16322.
2015-02-11 22:21:11 +00:00
scythetwirler
e407b97d0e
Updates pikemen counter bonus to match that of spearmen.
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This was SVN commit r16321.
2015-02-11 22:20:29 +00:00
leper
42d96cfde7
...
...
This was SVN commit r16320.
2015-02-11 22:06:41 +00:00
mimo
b239bcd8b9
protection against JS warning
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This was SVN commit r16319.
2015-02-11 20:27:04 +00:00
mimo
cd9eeef1b7
force garrisoned units as turrets to have stance standground, fixes #2905
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This was SVN commit r16318.
2015-02-11 18:34:06 +00:00
mimo
04fa2dd4ec
Petra: more tunings for new ranges and fix a bug in attack preparation
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This was SVN commit r16317.
2015-02-11 18:20:30 +00:00
Itms
51a37e6d0f
String changes, based on input from Transifex users:
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- Fix a typo in the options screen
- Add an indication to Persian heroes dates, that are actually dates of
reign.
This was SVN commit r16316.
2015-02-11 15:08:09 +00:00
wraitii
143e199d45
Add a new function to update the water renderer textures when resizing the renderer window. Patch by pendingchaos.
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This fixes #2692 though the same issue might appear in some other cases
(possibly Atlas) and those will have to be checked.
This was SVN commit r16315.
2015-02-10 19:41:29 +00:00
scythetwirler
cf30c90732
Nerfs melee cavalry slightly and increases spearman bonus.
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This was SVN commit r16313.
2015-02-10 00:37:21 +00:00
mimo
a8f726df55
fix #3043 by increasing the minimum distance between civs
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This was SVN commit r16312.
2015-02-09 19:21:56 +00:00
Itms
cc0c21d46b
Update the Survival of the Fittest map description for more clarity. Refs #2817
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This was SVN commit r16310.
2015-02-09 18:06:46 +00:00
Ykkrosh
bb99c42aa5
Increase max VBO size back to 4MB.
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Some meshes (e.g. pers_gardens_struct with gentangents enabled) have
>32K vertexes, and won't fit in a 2MB VBO. 0ef6c7555e had reduced them
from 4MB to 2MB. So just make the VBOs bigger again, and try not to
worry about the waste of memory.
Fixes #3026 , #3042 .
This was SVN commit r16309.
2015-02-08 23:39:02 +00:00
leper
26d303d854
Improve mod support of the structree. Patch by s0600204.
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Adapt structree for changes from the balancing branch.
This was SVN commit r16308.
2015-02-08 23:07:18 +00:00
mimo
5d447432ec
fix previous fix
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This was SVN commit r16307.
2015-02-08 23:03:47 +00:00
mimo
1f52d98856
fix game description of unknown_nomad
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This was SVN commit r16306.
2015-02-08 22:58:19 +00:00
mimo
1af4a60b7c
Petra: some tweaks for new ranges from balance brabnch
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This was SVN commit r16305.
2015-02-08 21:32:55 +00:00
scythetwirler
c58a2a3c79
Hero balancing.
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This was SVN commit r16302.
2015-02-08 20:54:34 +00:00
scythetwirler
d09beef3de
Allow cavalry spearmen to do a little more hack to better counter siege.
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This was SVN commit r16301.
2015-02-08 20:49:24 +00:00
scythetwirler
001179da6e
Lessens the range difference between units and adjusts vision accordingly.
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This was SVN commit r16300.
2015-02-08 20:12:07 +00:00
JoshuaJB
e1f61ea8f8
Fix tab/space issues with 6e37d6698b.
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This was SVN commit r16299.
2015-02-08 18:17:56 +00:00
leper
6bdd912146
Fix double-escape in the lobby chat.
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This was SVN commit r16298.
2015-02-08 17:37:33 +00:00
leper
75d295b25e
Add /allies to chat with mutual allies. Patch by trompetin17. Refs #1767 .
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This was SVN commit r16297.
2015-02-08 17:37:24 +00:00
leper
92701639f6
Update g_Players on diplomacy changes so the GUI actually knows about them.
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This was SVN commit r16296.
2015-02-08 17:37:15 +00:00
leper
a11bf075b1
Some text fixes reported by translators.
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This was SVN commit r16295.
2015-02-08 15:46:26 +00:00
scythetwirler
1b82389cf8
Reduces cavalry vision and makes palisade fort count as a village structure instead of town.
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This was SVN commit r16294.
2015-02-08 15:07:35 +00:00
JoshuaJB
6e37d6698b
MessageBox cleanup.
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This was SVN commit r16293.
2015-02-08 05:48:33 +00:00
leper
f9c95b6953
Do not send gaia stats for rated games.
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This was SVN commit r16292.
2015-02-08 01:59:02 +00:00
leper
486094298e
Properly escape user chat.
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This was SVN commit r16291.
2015-02-08 01:24:23 +00:00
scythetwirler
37912c05ca
Increases tower range and nerfs archer accuracy.
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This was SVN commit r16290.
2015-02-07 22:53:36 +00:00
mimo
f28c3b2392
fix the fix of 9ccd986bde
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This was SVN commit r16289.
2015-02-07 22:47:09 +00:00
leper
e882479e1a
Add tab-completition to game setup screen. Patch by trompetin17.
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This was SVN commit r16288.
2015-02-07 21:57:57 +00:00
JoshuaJB
19ec4ced91
Clean up the splashscreen. More concise wording, only modern styling, alignment fixes, larger click/touch targets, and code cleanup.
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This was SVN commit r16287.
2015-02-07 19:18:06 +00:00
scythetwirler
f56102967f
Balance branch merge.
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This was SVN commit r16285.
2015-02-07 18:50:36 +00:00
scythetwirler
3c2a450679
Updates splashscreen. Fixes #3025 .
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This was SVN commit r16284.
2015-02-07 18:30:16 +00:00
scythetwirler
5e7b55996c
Fixes build with libmozjs-31-dev package from Ubuntu PPA. Fixes #3039 .
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This was SVN commit r16283.
2015-02-07 18:28:44 +00:00
Itms
0f98bdb7ee
Fix a typo.
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This was SVN commit r16282.
2015-02-07 15:51:45 +00:00
Itms
da0f33f137
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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Fixes the animals hidden in the FoW, and adds the missing status bars
for mirages.
Also small cleanup of the code.
Refs #2913
This was SVN commit r16281.
2015-02-07 15:48:32 +00:00
Itms
b66465de73
Improve code clarity after 0a53c5e06a by removing a fall-through.
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Also fix the indentation to follow the coding conventions.
This was SVN commit r16280.
2015-02-07 15:38:22 +00:00
mimo
dab6836378
modified version of the skirmish/Sicilia map, to feature news in A18: starting without cc and with units garrisoned
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This was SVN commit r16279.
2015-02-07 13:15:14 +00:00
mimo
9ccd986bde
fix initialization when changing maps, refs #2803
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This was SVN commit r16278.
2015-02-07 12:49:00 +00:00
mimo
08827a9d64
fix a typo
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This was SVN commit r16277.
2015-02-07 12:44:51 +00:00
leper
932dbc7221
Import s0600204's structree.
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Taken from https://github.com/s0600204/0ad-structree-mod with some
improvements from my fork.
On small resolutions some buildings might not be fully visible (see
#3038 ).
This was SVN commit r16276.
2015-02-07 01:37:05 +00:00
Itms
f6903393bd
Add various rotation modes for multiple object selections (individual rotation, global rotation with or without individual rotation).
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Patch by trompetin17, fixes #1213
This was SVN commit r16275.
2015-02-06 22:23:50 +00:00
Itms
0a53c5e06a
Fix hero selection ring not cleared when the unit goes out of the world (when garrisoning for instance).
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Patch by trompetin17, fixes #2627 .
This was SVN commit r16274.
2015-02-06 20:47:31 +00:00
leper
18a1820d9c
Remove stray character.
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This was SVN commit r16273.
2015-02-06 16:50:22 +00:00
leper
766d2f833f
Fix gather rally points for formations (batches). Patch by stanislas69. Fixes #3037 .
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Also clean up some whitespace.
This was SVN commit r16272.
2015-02-06 02:11:39 +00:00
leper
846fdc1ed8
Provide explicit spezializations of hash_value for CTexturePtr and CTextureProperties. Fixes #3036 .
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This was SVN commit r16271.
2015-02-06 02:03:20 +00:00
mimo
f0ae351158
read starting tech, disabled tech, ... from map JSON file, refs #1404
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This was SVN commit r16270.
2015-02-05 22:29:36 +00:00
leper
e12f53c48d
Some more gui cleanup.
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This was SVN commit r16269.
2015-02-05 17:42:16 +00:00
Itms
94507bf7ee
Remove entirely the unit in the Celt outpost. Also clean out the dae model to remove the associated prop point.
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Fix by stanislas69, fixes #2876 .
This was SVN commit r16268.
2015-02-04 17:39:24 +00:00
Itms
bf6323a71f
Amend 7020d17886 and also fix observer mode. Fixes #3032 .
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This was SVN commit r16267.
2015-02-04 09:20:00 +00:00
mimo
d5aab3f056
hotkey button should have no effect when button is disabled, fix #3031
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This was SVN commit r16266.
2015-02-03 18:22:41 +00:00
mimo
2eff0348c5
remove unused argument
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This was SVN commit r16265.
2015-02-03 18:19:14 +00:00
Itms
b08941ba8d
Add back some data to the basic simulation state, works around 2ef3c0c42e.
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Fixes #3016 .
This was SVN commit r16264.
2015-02-03 17:35:34 +00:00
leper
0aa7e882b7
More gui cleanup.
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This was SVN commit r16263.
2015-02-03 02:37:42 +00:00
leper
e1b13dead9
Clean up tooltip code a bit more.
...
Remove useless tooltip from spart citizen, as the classes should be done
using visible classes.
This was SVN commit r16262.
2015-02-03 02:02:51 +00:00
leper
53b335f5ae
Improve auto-completition of nick names and add it to the in-game chat. Patch by trompetin17. Refs #1767 .
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This was SVN commit r16261.
2015-02-02 23:44:06 +00:00
mimo
3ee30f125c
update online manual
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This was SVN commit r16260.
2015-02-02 21:18:39 +00:00
mimo
0038fb2e1e
Petra: small tweaks in defense
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This was SVN commit r16259.
2015-02-02 20:52:45 +00:00
JoshuaJB
e75498a655
Fix d71161fe4c on WxWidgets 2.8
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This was SVN commit r16258.
2015-02-02 20:20:37 +00:00
leper
ec7c8f2d65
Move gain config setting retrieval to the sound manager. Fixes #3030 .
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Also clean up the sound manager a bit.
This was SVN commit r16257.
2015-02-02 13:44:06 +00:00
Itms
d71161fe4c
Add a list of selected entities, grouped by template.
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Patch by trompetin17, fixes #1392
This was SVN commit r16255.
2015-02-01 21:23:06 +00:00
Itms
3225e564fe
Fix 1564a10120, plus code cleanup
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This was SVN commit r16254.
2015-02-01 19:04:21 +00:00
mimo
e1e5979d73
Petra: garrison siege units when useful
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This was SVN commit r16252.
2015-01-30 18:41:33 +00:00
mimo
ad4e995bd4
clean 499d41ad80
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This was SVN commit r16251.
2015-01-30 18:15:03 +00:00
Itms
7020d17886
Fix Gaia perspective, in which one could only see entities with a dirty visibility cache.
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This was SVN commit r16250.
2015-01-30 18:08:16 +00:00
Itms
f52e3ea052
Fix uninitialized variable, fix by trompetin17, fixes #3027 .
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This was SVN commit r16249.
2015-01-30 17:37:40 +00:00
Itms
1564a10120
Move back the computation of most of the visibilities from JS to engine, to improve performance.
...
Also fix the remaining TODO left by #958 , as a use case of the scripted
Visibility component.
Refs #2913 , #958 .
This was SVN commit r16248.
2015-01-30 15:28:06 +00:00
mimo
7d282f6bb1
Petra: improve late game when resources rely mainly on trade
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This was SVN commit r16246.
2015-01-29 21:49:38 +00:00
mimo
499d41ad80
Shift key when deleting a saved game do not need confirmation, addresses #3018
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This was SVN commit r16245.
2015-01-29 21:18:48 +00:00
Itms
df2e077870
Trailing spaces cleanup, based on patch by trompetin17, refs #1767 .
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This was SVN commit r16244.
2015-01-29 16:10:03 +00:00
Itms
c654be8796
Extend ac8124b332 and avoid /delayload warnings in Windows builds when building Atlas and Collada.
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This was SVN commit r16243.
2015-01-29 14:02:58 +00:00
historic_bruno
6a70e3a62f
Updates checkrefs.pl to support mod mod and GUI XML change
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This was SVN commit r16242.
2015-01-28 03:26:39 +00:00
Ykkrosh
0ef6c7555e
Optimise VBO updates.
...
Some drivers (at least the Intel drivers on Windows) are slow at
incrementally updating a VBO with hundreds of calls to glBufferSubData
every frame. Performance is significantly better if you use
glBufferData(NULL) to tell it to discard all the previous contents, and
then re-upload all the data at once.
Update CVertexBuffer so that GL_DYNAMIC_DRAW/GL_STREAM_DRAW buffers are
handled with the new mechanism. This requires the caller to hold onto
the backing store so it can be re-uploaded when necessary, and needs a
bit more signalling to indicate exactly what needs uploading.
I see an improvement from roughly 60 to 75 fps on Intel HD Graphics
3000, Windows, 1024x768, Siwa Oasis.
This was SVN commit r16241.
2015-01-28 00:48:00 +00:00
Itms
c599f92875
Big cleanup of the summary page internals, making use of nested tags in the xml and organizing the logic in a more flexible way.
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Patch by trompetin17, fixes #2952 .
This was SVN commit r16240.
2015-01-27 21:38:05 +00:00
mimo
965a6f3838
update online manual, refs #3018
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This was SVN commit r16239.
2015-01-27 18:24:33 +00:00
leper
8af1c907fa
Reset victory conditions on map change. Refs #3001 .
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This was SVN commit r16238.
2015-01-27 17:46:57 +00:00
fabio
0a34e6106d
Improve readability printing a single error message.
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This was SVN commit r16237.
2015-01-27 09:14:30 +00:00
mimo
b38a6e9383
add hotkey for deleting saved games, addresses #3018
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This was SVN commit r16236.
2015-01-26 21:05:31 +00:00
Yves
c61981793c
Fixes some missing replacements of mozjs24 with mozjs31
...
This has caused the bundled library to be built even if
--with-system-mozjs31 is specified (but actually it has still correctly
used the system library after building the bundled library).
Refs #2462
This was SVN commit r16235.
2015-01-26 18:19:24 +00:00
historic_bruno
ee08dff5ad
Updates Windows installer config, making the SM debug dll exclusion more generic
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This was SVN commit r16234.
2015-01-26 05:01:53 +00:00
leper
2eabb799b9
Clear the victory conditions properly. Refs #3001 .
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This was SVN commit r16232.
2015-01-25 20:52:10 +00:00
Ykkrosh
4473ed5c88
glext_funcs: Support glMapBuffer, glMapBufferRange
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This was SVN commit r16231.
2015-01-25 16:36:23 +00:00
Ykkrosh
a8499e89eb
Pad vertex data to power-of-two sizes.
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This reduces the total number of different vertex sizes in the system,
allowing more data to share a single CVertexBuffer, therefore reducing
the amount of wasted space in each CVertexBuffer and reducing VRAM
usage.
This was SVN commit r16230.
2015-01-25 15:38:51 +00:00
mimo
0423f6cc29
Petra: tweaks the starting strategy for scenarios with lot of units
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This was SVN commit r16229.
2015-01-25 11:23:06 +00:00
leper
123bab6793
Replace use of safe bool by explicit bool operator.
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This was SVN commit r16228.
2015-01-25 03:11:24 +00:00
leper
4c1903500b
Switch to std::shared_ptr and std::weak_ptr.
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This was SVN commit r16227.
2015-01-25 03:10:58 +00:00
leper
0843100d11
Remove partial emulation of some C++11 features for older compilers.
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This was SVN commit r16226.
2015-01-24 20:37:18 +00:00
leper
0261d12727
Remove some checks for usupported VS versions (<2013).
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This was SVN commit r16225.
2015-01-24 20:37:16 +00:00
leper
fc902df07c
Remove checks for unsupported GCC versions (<4.6).
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This was SVN commit r16224.
2015-01-24 20:37:07 +00:00
Ykkrosh
59503b9ae9
Add basic support for GUI scaling factor, to help with high-res displays (e.g. 4K monitors and 1080p tablets).
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Use the config setting "gui.scale = 0.5" to make the GUI bigger.
This was SVN commit r16223.
2015-01-24 20:06:37 +00:00
Gallaecio
c976366590
Added a script for i18n maintenance tasks
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The script updates the local repository, regenerates the POT files,
downloads the
latest PO files, reverts any change that Pology determines as not
meaningful, and
adds the modified files to the local VCS.
The script does not actually perform the final commit, that is left for
the user.
Ref #2492
This was SVN commit r16222.
2015-01-24 19:57:44 +00:00
Ykkrosh
ac8124b332
Avoid /delayload warnings in Windows build.
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This was SVN commit r16220.
2015-01-24 18:54:47 +00:00
Ykkrosh
67956f969e
Make ARRAY_SIZE(pointer) complain in GCC, not just in MSVC.
...
The ArraySizeDeducer trick has worked since at least GCC 4.4, so it's
fine to rely on it now.
This was SVN commit r16218.
2015-01-24 17:35:25 +00:00
Ykkrosh
de25e536c3
Update NONCOPYABLE to use C++11 "=delete".
...
This gives slightly better error messages.
This was SVN commit r16217.
2015-01-24 17:33:49 +00:00
Ykkrosh
3ce38e536e
Update cassert to use C++11 static_assert.
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This gives clearer error messages, and simplifies the code.
This was SVN commit r16216.
2015-01-24 17:29:19 +00:00
Yves
15e8637b67
Fix build with Visual Studio
...
I've reverted this workaround before the SM31 commit because I thought
it's only a problem with VS2010. Actually VS2013 still doesn't support
C++11 well enough and still requires the workaround.
Refs #2669 , #2462
This was SVN commit r16215.
2015-01-24 16:33:27 +00:00
Yves
c02a7e1a7b
SpiderMonkey 31 upgrade
...
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.
Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!
Fixes #2462 , #2415 , #2428 , #2684 , #1374
Refs #2973 , #2669
This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
Ykkrosh
b9e46f386b
Disable online reporting of profiler data.
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Nobody ever looks at the data, and it takes up a lot of server disk
space. The feature should probably be restored in the future once we've
fixed all the obvious performance problems, since a wider range of data
lets us search for system-dependent issues (e.g. some GL drivers are
particularly slow with particular features), but it's not worthwhile
now.
This was SVN commit r16213.
2015-01-24 14:29:05 +00:00
mimo
236f67d45f
Petra: fix defensive garrison by using GarrisonArrowClasses + several small fixes
...
This was SVN commit r16212.
2015-01-24 13:28:17 +00:00
mimo
f1f36232d8
fix limit changer when stating limit = 0
...
This was SVN commit r16211.
2015-01-24 12:03:31 +00:00
Ykkrosh
8f0ace2658
Make Android %ls/%hs workaround work on secure_crt as well as wsecure_crt.
...
Refs #2996 .
This was SVN commit r16210.
2015-01-24 00:22:12 +00:00
Ykkrosh
4d4ddb5978
Add workaround for Android libc++ swprintf bug.
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Based on patch by BogDan. Refs #2996 .
This was SVN commit r16209.
2015-01-24 00:20:15 +00:00
Ykkrosh
8ca674d461
cppformat: Fix Android build.
...
The NDK only exposes the BSD-style strerror_r, not the GNU-style, so
select the appropriate code path.
This was SVN commit r16208.
2015-01-23 21:15:48 +00:00
Ykkrosh
2e01b157d6
Fix build error in GLES configurations
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This was SVN commit r16207.
2015-01-23 20:54:14 +00:00
Ykkrosh
c9dee72667
GLES doesn't have glDisable(GL_TEXTURE_2D).
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Patch by BogDan. Refs #2996 .
This was SVN commit r16206.
2015-01-23 20:40:02 +00:00
Ykkrosh
8a39ea5543
Avoid misaligned pointer dereferences, which can fail on ARM.
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Based on patch by BogDan. Refs #2996 .
This was SVN commit r16205.
2015-01-23 20:39:40 +00:00
Ykkrosh
c9c80a9d94
SDL_SetWindowGammaRamp fails on Android, so don't bother using it.
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Based on patch by BogDan. Refs #2996 .
This was SVN commit r16204.
2015-01-23 20:39:02 +00:00
Ykkrosh
ad3e330861
Workaround for limitations of Android's vswprintf implementation.
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Based on patch by BogDan. Refs #2996 .
This was SVN commit r16203.
2015-01-23 20:38:13 +00:00
Ykkrosh
b64ff8d09a
Remove Android hack to autoload a map.
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Patch by BogDan. Refs #2996 .
This was SVN commit r16202.
2015-01-23 20:36:52 +00:00
mimo
a2efd97476
fix js error
...
This was SVN commit r16201.
2015-01-23 17:34:46 +00:00
historic_bruno
adcd9191a6
Updates Windows installer config for 65cc47f6c0
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This was SVN commit r16200.
2015-01-23 03:38:02 +00:00
historic_bruno
65cc47f6c0
Deletes unused bundled MSVC runtime libs for old 2005 and 2008 versions.
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Removes VC80 manifest info.
This was SVN commit r16199.
2015-01-23 03:21:48 +00:00
historic_bruno
5fa3318bbf
Adds premake build vs2013 workspace, since that's now our only supported version, and removes workspaces for old unsupported versions.
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Rebuilds premake win32 binary with VC++ 2013.
This was SVN commit r16195.
2015-01-23 01:46:28 +00:00
Ykkrosh
f3f2717c66
Fix tests on 32-bit builds.
...
This was SVN commit r16193.
2015-01-22 21:13:09 +00:00
Ykkrosh
f350a24c73
Disable "assignment operator could not be generated" warning globally on Windows, since it's never useful.
...
This was SVN commit r16192.
2015-01-22 21:09:33 +00:00
Ykkrosh
d7926eb612
Add basic tests for %s/%hs/%ls in sprintf_s, swprintf_s.
...
This was SVN commit r16191.
2015-01-22 20:39:53 +00:00
Ykkrosh
ef2a358f87
Remove sys_vswprintf.
...
The implementation on Windows was gross. The only user was CLogger,
which no longer uses it.
Also fix vswprintf_s to handle truncated output correctly (by returning
"") on Linux, now that CLogger is no longer relying on the buggy
behaviour.
This was SVN commit r16190.
2015-01-22 20:39:28 +00:00
Ykkrosh
afa492f473
Preprocessor: Avoid using "%.*hs" in log format string, since cppformat doesn't support it.
...
This was SVN commit r16189.
2015-01-22 20:38:16 +00:00
Ykkrosh
568c415d0a
Convert wchar_t*/wstring arguments to UTF-8 strings in CLogger messages.
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This was SVN commit r16188.
2015-01-22 20:37:38 +00:00
Ykkrosh
e02d7ad949
Automatically replace %hs/%ls with %s in CLogger format strings.
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Everything is char* now, so we don't need to mess around with different
string types.
Done with:
ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs perl
-pi -e'1 while
s/(LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR).*)%[hl]s/$1%s/g'
This was SVN commit r16187.
2015-01-22 20:36:24 +00:00
Ykkrosh
38a8e2e0d6
Automatically convert most path.string().c_str() to path.string8()
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Done with:
ag -l 'LOG.*string\(\).c_str\(\)' source | xargs perl -pi -e'1 while
s/(LOG.*string)\(\)\.c_str\(\)/${1}8()/g'
This was SVN commit r16186.
2015-01-22 20:35:17 +00:00
Ykkrosh
b90bc147c9
Add Path::string8 (which returns a UTF-8 encoded std::string).
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This saves the hassle of writing utf8_from_wstring(path.string()) in
places like log messages, and can be extended to better handle
non-ISO-8859-1 paths on Linux.
This was SVN commit r16185.
2015-01-22 20:33:11 +00:00
Ykkrosh
e9a33b71ae
Manually fix the less trivial CLogger format strings.
...
This was SVN commit r16184.
2015-01-22 20:32:06 +00:00
Ykkrosh
49e2ecea63
Automatically convert all CLogger format strings from wchar_t* to char*.
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Done with:
ag -ls 'LOG(MESSAGE|MESSAGERENDER|WARNING|ERROR)' source | xargs sed
-i 's/LOG\(MESSAGE\|MESSAGERENDER\|WARNING\|ERROR\)(L/LOG\1(/g'
This was SVN commit r16183.
2015-01-22 20:31:30 +00:00
Ykkrosh
dcf5a2667f
CLogger: Use cppformat instead of sys_vswprintf.
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sys_vswprintf relies on platform-specific printf implementations, which
vary widely between platforms (in handling of truncation, return values,
use of %s/%S/%hs/%ls for mixing char and wchar_t strings, etc) and are
therefore a pain.
Use cppformat's fmt::sprintf instead, which has very similar syntax to
sprintf but is more C++ish and is portable.
Also, wchar_t is stupid, so use char* strings (which are expected to be
UTF-8) in CLogger. This creates a bit of a pain with changing all
callers to convert to char* strings, but that's their fault for not
using UTF-8 already.
Refs #3011 .
This was SVN commit r16182.
2015-01-22 20:30:05 +00:00
Ykkrosh
ca7b890e16
cppformat: Add basic tests for the functionality we use.
...
This was SVN commit r16181.
2015-01-22 20:28:57 +00:00
Ykkrosh
47b9a043b2
cppformat: Permit NULL arguments for %s.
...
Throwing exception on NULL is a bit extreme, and unhelpful when it
happens in rarely-tested error paths. Printing "(null)" is safer and
provides compatibility with glibc sprintf.
This was SVN commit r16180.
2015-01-22 20:27:58 +00:00
Ykkrosh
9c8798b592
cppformat: Remove support for CUSTOM types.
...
These cause a lot of type-safety trouble - unsupported types passed into
fmt::sprintf (like CStr or enums) will be accepted at compile time, but
trigger an exception at runtime. Remove them, so we'll get either an
implicit conversion to a supported type, or a compile-time error.
This was SVN commit r16179.
2015-01-22 20:27:34 +00:00
Ykkrosh
8875ae9cdf
cppformat: Fix compatibility with our build system on Windows.
...
This was SVN commit r16178.
2015-01-22 20:26:58 +00:00
Ykkrosh
f16407f6e9
cppformat: Fix -Wundef build warnings from GCC.
...
This was SVN commit r16177.
2015-01-22 20:26:32 +00:00
Ykkrosh
f96593a9f3
Import cppformat v0.11.0
...
Refs #3011 .
This was SVN commit r16176.
2015-01-22 20:25:10 +00:00
Itms
f8bfe3eafb
Clean up redundancies in templates for the Visibility component, refs #2913
...
This was SVN commit r16175.
2015-01-22 17:23:25 +00:00
Itms
ad1adbe027
Implement the Rotary Mill aura for Celtic factions. Patch by niektb, fixes #2900 .
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Also remove the placeholder technology and the rotary mill generic
Celtic template, and rename the rotary mill portrait. Refs #2619 .
This was SVN commit r16174.
2015-01-22 10:16:26 +00:00
leper
1857c33602
Remove use of __attribute__ that breaks the Windows build. Refs #2522 .
...
This was SVN commit r16172.
2015-01-21 22:37:25 +00:00
Itms
b5b9c0f2ae
Improve template code style for the Decay component.
...
This was SVN commit r16171.
2015-01-21 21:45:05 +00:00
Itms
b65dcaba48
Prevent observers from using the team chat. Patch by trompetin17, fixes #2879 .
...
This was SVN commit r16170.
2015-01-21 21:18:55 +00:00
leper
76120d888b
Add some tinygettext changes from SuperTuxKart. Refs #2522 .
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Move some data to RO. Pass some parameters as references.
Taken from https://github.com/Grumbel/tinygettext/issues/3 .
This was SVN commit r16169.
2015-01-21 21:17:45 +00:00
leper
aeb18239c3
Update tinygettext to upstream commit ca0f3ff640. Refs #2522 .
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Keeps our addition of precompiled.h (fd3d335265 ), win32/dirent,
4c9d99ff68 , de6823d23f , and 8fc14655b5 .
This was SVN commit r16168.
2015-01-21 20:37:37 +00:00
mimo
df3222a073
Petra: improve choice of target when attacking, to prevent cases where most units would follow the same target
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This was SVN commit r16167.
2015-01-20 18:31:57 +00:00
Itms
852cd11305
Improve the performance of the GetLosVisibility function by using the cache (currently used for mirages only) whenever possible.
...
This was SVN commit r16166.
2015-01-20 16:29:50 +00:00
Ykkrosh
7a48606471
GLES compatibility for particle shader
...
This needs to use the model-view matrix, not model-view-projection (the
transform uniform), else the axes won't be unit vectors and the particle
sizes will be wrong. But GLES doesn't have the pre-defined matrices, so
pass it in explicitly.
This was SVN commit r16165.
2015-01-19 21:44:53 +00:00
Ykkrosh
e1e163b3f7
Improve ogl_WarnIfError() to report the file/line where the error was detected
...
This was SVN commit r16164.
2015-01-19 20:06:16 +00:00
Ykkrosh
b74e853144
Fix typo which caused GLES errors
...
This was SVN commit r16163.
2015-01-19 20:04:46 +00:00
mimo
4554ed676e
continue to display research overlay after victory, fixes #2983
...
This was SVN commit r16161.
2015-01-18 16:55:52 +00:00
Yves
09bbc9c35c
Enable C++11 by default.
...
Don't generate workspaces and remove checks for unsupported compier/IDE
version$
Refs #2669
This was SVN commit r16160.
2015-01-18 13:44:03 +00:00
mimo
10f90fd8cf
Petra: fix missing line in 0a5089c841
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This was SVN commit r16159.
2015-01-18 10:28:30 +00:00
Yves
a72d490759
Fix Atlas compile problems with C++11 and clang. Thanks to trompetin17 for investigating this.
...
Refs #2669
This was SVN commit r16158.
2015-01-18 09:48:41 +00:00
historic_bruno
840c8215b6
Fixes build error 'no viable conversion' on OS X with clang, libc++ and c++11, refs #2462 .
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Removes explicit use of _Unwrap(), prefer deference operator * instead
This was SVN commit r16157.
2015-01-18 06:36:15 +00:00
historic_bruno
8976fb7646
Fixes MSVC warning C4100 unreferenced formal parameter
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This was SVN commit r16156.
2015-01-18 06:26:00 +00:00
historic_bruno
4ca156e2d8
Updates build-osx-libs.sh to use wxWidgets 3.0.2.
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Adds patch to fix wxWidgets build on Yosemite (based on
http://trac.wxwidgets.org/changeset/76743 ), fixes #2924 .
Removes patch for previous version of wxWidgets.
This was SVN commit r16155.
2015-01-18 03:31:26 +00:00
mimo
0a5089c841
Petra: prevent melee units to try to attack ships + tweaks on buildings
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This was SVN commit r16154.
2015-01-17 17:50:27 +00:00
Yves
ba14819191
Use future-proof lib path in build-osx-libs.sh. Patch by trompetin17.
...
There are symbolic links to the library binaries in the directory
dist/lib. It's better to use these links rather than the location they
point to for the copy command (they point to a different location in
ESR31).
Refs #2462
This was SVN commit r16153.
2015-01-17 14:03:22 +00:00
mimo
993d9c72d3
Petra: various small tweaks
...
This was SVN commit r16152.
2015-01-17 12:53:33 +00:00
Itms
02a50fce62
Notify map makers when they are placing obstructed entities (overlapping other ones or placed outside the borders of the map). Patch by trompetin17
...
Fix #1163 , refs #2829 .
This was SVN commit r16149.
2015-01-14 09:11:11 +00:00
leper
755ec45a14
Use correct format specifiers. Patch by bog_dan_ro.
...
This was SVN commit r16148.
2015-01-13 18:37:50 +00:00
mimo
702fb7344e
allow maps to handle garrisoned units, fixes #2984
...
This was SVN commit r16147.
2015-01-13 17:59:55 +00:00
fabio
f2d71164e6
Fixes game mode defaulting to Conquest when Endless mode is selected.
...
Patch by niektb, thanks!
Fixes #3001 .
This was SVN commit r16146.
2015-01-13 12:08:54 +00:00
mimo
528ed2d15e
prevent error when switching perspective to gaia
...
This was SVN commit r16145.
2015-01-12 22:03:03 +00:00
mimo
e916c7e91f
add display of trading goods when multiple selection
...
This was SVN commit r16144.
2015-01-12 21:39:31 +00:00
mimo
9855717840
Petra fix js warning when building cart super_dock, addresses #2998
...
This was SVN commit r16143.
2015-01-12 20:47:14 +00:00
mimo
320cfa0bfc
Petra: complete the rework of starting game to allow more flexibility (i.e. support of nomad maps)
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This was SVN commit r16142.
2015-01-11 22:47:24 +00:00
historic_bruno
851d3d964a
Fixes MSVC build warnings about unhanded cases in switch statement (C4062) and missing parameter in macro (C4003)
...
This was SVN commit r16141.
2015-01-11 21:37:53 +00:00
leper
8fc14655b5
Improve 524a942b52. Refs #2637 .
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This was SVN commit r16140.
2015-01-11 19:14:03 +00:00
Yves
95fa46304f
Don't specify wxwidgets lib names in extern_libs4.lua
...
It works without specifying them and this way it builds with wxwidgets
2.8 and 3 on Windows
Refs #2891
This was SVN commit r16139.
2015-01-11 17:25:24 +00:00
Gallaecio
524a942b52
Only print add_translation warning when translations do not match
...
FIXES 2637
This was SVN commit r16138.
2015-01-11 14:08:01 +00:00
mimo
873399b294
fix a typo, addresses #2998
...
This was SVN commit r16136.
2015-01-10 19:41:02 +00:00
mimo
731e3dd13c
Petra: continue rework of starting game to allow more game type
...
This was SVN commit r16135.
2015-01-10 14:34:26 +00:00
leper
77dba7a8bb
Remove some duplication in the gui tooltip code.
...
This was SVN commit r16134.
2015-01-09 17:08:12 +00:00
Itms
539b4d8372
Remove an old, useless and possibly broken call.
...
This was SVN commit r16133.
2015-01-09 16:59:01 +00:00
Yves
c681174fad
Adds a notice about a known issue in premake4.lua with the icc compiler
...
Refs #2994
This was SVN commit r16132.
2015-01-09 12:48:42 +00:00
Itms
5cf2086a33
Fix the initial exploration of territories, which shouldn't be performed in Atlas.
...
Also clean up the code a bit.
Fixes #2969
This was SVN commit r16129.
2015-01-08 22:36:13 +00:00
mimo
006faaeaeb
Petra: tunings for 9b79b5b844
...
This was SVN commit r16128.
2015-01-08 22:01:38 +00:00
leper
0f21151c4b
Some gui code cleanup/restructuring.
...
Moving some tooltip code that only needs templates to common/ to
allow to use that for the structree mod.
This was SVN commit r16127.
2015-01-08 21:37:59 +00:00
Itms
57033850a8
Check for unsaved changes in Atlas. Patch by trompetin17, fixes #2819 .
...
This was SVN commit r16126.
2015-01-08 21:29:27 +00:00
leper
57ecf88ac2
Move some technology template and template information retrieval code
...
to globalscripts, so that the gui is able to use it without needing the
simulation.
This helps remove code duplication in the structree mod.
This was SVN commit r16125.
2015-01-08 19:55:10 +00:00
leper
e8fb23e940
Fix tests broken in bd31f83587.
...
This was SVN commit r16124.
2015-01-08 19:20:34 +00:00
mimo
bdb1145f63
remove some debug printout forgotten in 9b79b5b844
...
This was SVN commit r16123.
2015-01-07 21:55:21 +00:00
mimo
9b79b5b844
Petra: first step of base management rework needed for nomad maps
...
This was SVN commit r16122.
2015-01-07 21:40:10 +00:00
mimo
bb6003ea0c
rename civ specific player template following 4243433f94 convention
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This was SVN commit r16121.
2015-01-07 21:18:59 +00:00
leper
bd31f83587
Check if components exist before using them.
...
Remove EntityLimits and TechnologyManager from the gaia player template.
This was SVN commit r16120.
2015-01-07 20:48:36 +00:00
leper
4243433f94
Use a gaia specific player entity.
...
Fix some code that assumed components exist instead of testing for them.
EntityLimits and TechnologyManager are not needed for gaia and will be
removed in the future.
This was SVN commit r16119.
2015-01-07 20:33:19 +00:00
mimo
c6bb3df43a
following #2877 , civilCentre must be disabled for this kind of scenario
...
This was SVN commit r16118.
2015-01-07 20:29:01 +00:00
leper
01fb25fdab
Fix variable name.
...
This was SVN commit r16117.
2015-01-07 19:52:33 +00:00
leper
a8c85035f8
Ignore gaia in PlayerData when loading maps.
...
This was SVN commit r16116.
2015-01-06 00:16:06 +00:00
Ykkrosh
b36c78b4c4
Fix build warning
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This was SVN commit r16115.
2015-01-05 20:05:53 +00:00
LordGood
d8b1549883
Seleucid farmstead
...
This was SVN commit r16114.
2015-01-04 12:46:57 +00:00
leper
045fea23aa
Properly adjust Atlas for the init changes.
...
This was SVN commit r16112.
2015-01-03 17:42:42 +00:00
leper
c21514b844
Do not include domestic animals in military selection. Patch by trompetin17. Fixes #2978 .
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This was SVN commit r16111.
2015-01-03 15:44:28 +00:00
leper
dadfcb06d2
Specify icons for base phase techs.
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This was SVN commit r16110.
2015-01-03 15:15:55 +00:00
Pureon
d13821fa7d
Village phase icon
...
This was SVN commit r16109.
2015-01-03 12:01:21 +00:00
LordGood
0195cdb374
Seleucid storehouse
...
This was SVN commit r16108.
2015-01-03 04:03:22 +00:00
mimo
abb62b0662
fix a typo in petra, thanks to brian
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This was SVN commit r16106.
2015-01-02 19:35:35 +00:00
LordGood
21f525c966
Seleucid temple now has fully articulated stairs!
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This was SVN commit r16105.
2015-01-02 14:43:07 +00:00
Itms
f0d7346b8f
Happy New Year! :D
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This was SVN commit r16103.
2015-01-02 14:22:23 +00:00
LordGood
5bad08d66b
Seleucid civ center placeholder
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This was SVN commit r16102.
2015-01-02 13:21:40 +00:00
leper
8441a3f8d6
Fix compilation failure with GCC and C++98/03.
...
Local types shall not be used as a template argument. So move it
to a higher scope. This restriction was lifted in C++11, so we
might want to change this back when we switch to that.
This was SVN commit r16101.
2015-01-01 23:57:04 +00:00
leper
8097eeb8ab
Fix RMS library forgotten in the previous commit.
...
Changes some direct accesses to use the library function.
This was SVN commit r16100.
2015-01-01 23:57:00 +00:00
leper
a472944689
Clean up LoadPlayerSettings.
...
Include gaia to make iteration easier.
Add TemplateExists() to the TemplateLoader. Refs #2877 .
This was SVN commit r16099.
2015-01-01 23:10:24 +00:00
Yves
8e30410109
Improve PickEntitiesAtPoint
...
First, do a ray intersection test with the bounding-sphere for all
entities on the map and then check the more detailed selection shape for
the remaining candidates. Do checks that require component lookups after
the ray intersection tests because these are relatively expensive.
The old method for figuring out which entities are below the mouse
cursor was incorrect because it does a 2D check to filter out the first
candidates which can lead to incorrect results with lower camera angles
and high buildings or buildings with a large footprint. Such problems
were avoided with quite a large radius for this 2D test and resulted in
a large number of candiate entities after this first test (200-500).
Also rename PickEntitiesAtPoint to PickEntityAtPoint and make it return
only one (the closest) match.
I've tested performance with the tracelogger by starting a map and then
moving the mouse in circles for one minute. The results were relatively
stable. I've compared the total time percentage of input.js:836, which
spends nearly all of the time in PickEntityAtPoint.
Ardennes Forest - Normal size: Original: 41.46% Patched: 31.6%
Ardennes Forest - Giant size: Original: 40.59% Patched: 51.55%
As we see, it's faster on normal map sizes but slower on giant maps with
a lot of entities.
This approach can be further improved with some kind of spatial
subdivision for the culling (like an octree), which would help the unit
renderer too. This way it should be possible to make it faster (and
still correct) on all map sizes and with a large total numbers of
entities.
This was SVN commit r16098.
2015-01-01 23:05:26 +00:00
mimo
7ac837fb90
allow the removal of entity limits when some requirements are satisfied. This allows to have starting games without cc
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This was SVN commit r16097.
2015-01-01 18:28:21 +00:00
LordGood
95e0763ac9
Seleucid temple commit! Minor edits to Sele_struct_2 texture file.
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This was SVN commit r16096.
2015-01-01 16:28:32 +00:00
mimo
e8d1acfa41
preserve random civ in saved game settings, refs #2963
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This was SVN commit r16095.
2014-12-31 15:34:48 +00:00
mimo
802320e753
some petra cleanings
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This was SVN commit r16094.
2014-12-31 09:59:47 +00:00
mimo
9329506e0d
add support for civ specific player template, see #2877
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This was SVN commit r16092.
2014-12-31 09:31:41 +00:00
LordGood
f984ba40ee
Seleucid house commit
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This was SVN commit r16091.
2014-12-31 07:27:07 +00:00
leper
913674a202
Remove useless call.
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This was SVN commit r16090.
2014-12-31 00:21:41 +00:00
leper
2c20936ce3
Save map settings. Patch by @aBothe. Fixes #2963 .
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This was SVN commit r16089.
2014-12-31 00:21:24 +00:00
leper
8f387e0044
Remove code duplication and some cleanup.
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This was SVN commit r16088.
2014-12-30 18:21:02 +00:00
leper
992169c3ab
Fix indentation in daaddaf433.
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This was SVN commit r16087.
2014-12-30 17:27:18 +00:00
mimo
555601fe51
Petra: avoid creating unused entitycollections
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This was SVN commit r16085.
2014-12-29 23:56:37 +00:00
Itms
daaddaf433
Stop music in Atlas when reloading a map, patch by trompetin17, fixes #1712 .
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This was SVN commit r16084.
2014-12-29 21:01:54 +00:00
leper
f337905f14
Actually focus the group instead of following it. Patch by trompetin17. Fixes #2972 .
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This was SVN commit r16083.
2014-12-29 20:40:37 +00:00
LordGood
53023b7efc
This was SVN commit r16082.
2014-12-29 19:26:37 +00:00
leper
9a17a96054
Fix warning when following units. Fixes #2971 .
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This was SVN commit r16081.
2014-12-29 18:56:00 +00:00
leper
354bd8b088
Only delete/create players until the needed number is reached. Patch by trompetin17. Fixes #1953 .
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Previously we removed all players and created them anew. This caused
issues in Atlas,
as some components were recreated, but did not get informed about
already existing
entities (eg cmpTechnologyManager). By only creating/deleting players
until we obtain
the new number of players we do not have this issue.
This was SVN commit r16080.
2014-12-29 17:33:39 +00:00
leper
f2edd35989
Enable LoadCivData to only load playable civs. Patch taken from s0600204's structree work.
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This was SVN commit r16079.
2014-12-29 16:24:42 +00:00
LordGood
8608b0fe89
Seleucid Tower and textures
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This was SVN commit r16078.
2014-12-29 12:29:41 +00:00
leper
d68a057153
Fix warning.
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This was SVN commit r16077.
2014-12-28 16:45:06 +00:00
Itms
0406f62ea0
Fix a typo, reported by t4nk004 on IRC.
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This was SVN commit r16076.
2014-12-28 16:35:32 +00:00
Itms
4c12440868
Give access to the templates to the GUI. This will be useful for eventually displaying factions specificities in main menus.
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This was SVN commit r16075.
2014-12-28 16:21:07 +00:00
mimo
92af594986
Petra: rewrite a stupidly inefficient function spotted by the traceLogger
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This was SVN commit r16073.
2014-12-27 18:44:34 +00:00
mimo
0dd6711afa
make Petra support passability and territory maps of different resolutions, addresses #2960
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This was SVN commit r16072.
2014-12-27 15:23:20 +00:00
Itms
2ef3c0c42e
Compute the actual percentage of map explored by the team in the summary screen.
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Fixes #2587 .
This was SVN commit r16071.
2014-12-26 19:13:40 +00:00
Itms
dbb4b2c920
Update the Greek Acropolis (4) map description to remove the reference to the old non-skirmish map.
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This was SVN commit r16070.
2014-12-26 18:07:10 +00:00
Itms
1e17cbe33c
Use the range manager to pick entities when drawing a selection box during a game. This allows for a significant performance improvement.
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Fixes #2961 , patch by @aBothe.
This was SVN commit r16068.
2014-12-26 13:07:49 +00:00
fabio
ec9e0dfeed
Add missing file in 286112e0aa.
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Refs: #2937 .
This was SVN commit r16065.
2014-12-25 14:22:15 +00:00
scythetwirler
286112e0aa
Fixes #2937 . Thanks to Lion_Kanzen and Pureon for making icons.
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This was SVN commit r16064.
2014-12-25 05:12:39 +00:00
fabio
b2650e08ba
Fixes obelisks for player 2 and player 3 that were inverted.
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Patch by silure, thanks!
Fixes #2962 .
This was SVN commit r16063.
2014-12-24 15:26:45 +00:00
mimo
9684bcd360
add AI support of maps of different dimensions, see #2960
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This was SVN commit r16062.
2014-12-23 14:17:52 +00:00
leper
49187dd990
Drop support for AIs that are not using modules.
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This was SVN commit r16061.
2014-12-23 01:20:50 +00:00
leper
d21cf8f3aa
Clarify some comments.
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This was SVN commit r16060.
2014-12-23 00:46:00 +00:00
leper
ce0c1e4302
Report names of components or interfaces in case of error when registering those.
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This was SVN commit r16059.
2014-12-23 00:29:14 +00:00
leper
efce88b97b
Call setlocale(3) on BSDs so that we can log unicode strings. Patch by Teiresias. Fixes #1142 .
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This was SVN commit r16058.
2014-12-22 00:23:07 +00:00
mimo
4ce667412b
Improve performance when looking for new targets.
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Tested in combat demo huge where nearly 50% of the replay time is spent
looking for new targets, and GetPreference is called a lot as used to
sort possible targets.
Caching the preferred classes before the second loop, the replay time of
combat demo huge is reduced by about 15%. Replacing the "for each" loops
by "for of" loops gains an additionnal 7%.
This was SVN commit r16057.
2014-12-21 14:30:47 +00:00
leper
96c45eac61
Fix missing escapes.
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This was SVN commit r16056.
2014-12-21 02:23:17 +00:00
Yves
71ba68e3a3
Fix performance problem with unnecessary global message subscription
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On my ESR31 branch, I've made two measurements with different replays
(both around 15000 turns).
In the first, I got around 3% performance improvement and in the second
about 7.5%. It mainly depends on how often aura changes related to the
female citizen aura happen.
This was SVN commit r16055.
2014-12-21 01:44:00 +00:00
mimo
01e2a33486
various small improvements in petra (choice of units in start game, ram management and team warnings when new trade route available)
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This was SVN commit r16054.
2014-12-19 17:57:24 +00:00
mimo
39f6a8d3cd
reshuffle the petra deserialization to prevent it to modify the metadata infos
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This was SVN commit r16053.
2014-12-16 21:33:07 +00:00
leper
a13cc54fc3
Use correct variable. Fix #2957 .
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This was SVN commit r16052.
2014-12-16 21:05:24 +00:00
mimo
a143c847e2
small fixes for petra
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This was SVN commit r16051.
2014-12-14 21:35:24 +00:00
Yves
a9c6b7080a
Fixes intermittent error messages caused by uninitialized variable
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This was SVN commit r16049.
2014-12-14 17:43:40 +00:00
mimo
9b6981465a
improve a bit the fix of 639a174388
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This was SVN commit r16048.
2014-12-13 21:30:13 +00:00
mimo
639a174388
petra: fix choice of target when enemy resigned + some cleanings
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This was SVN commit r16047.
2014-12-13 16:47:37 +00:00
leper
add113a2a1
Remove duplicated layers of unescaping which required multiple escapes in some places.
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This was SVN commit r16043.
2014-12-13 01:08:29 +00:00
mimo
a22f30c9b0
Improve AI performances thanks to traceLogger diagnostics. The gain is about 10% of AI time. The patch includes also some code cleanings.
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This was SVN commit r16042.
2014-12-12 17:41:10 +00:00
mimo
34855896d0
fix typo in 30fb8d0f57
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This was SVN commit r16041.
2014-12-12 07:36:34 +00:00
leper
30fb8d0f57
ResourceGatherer cleanup.
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s/var/let/, check if cmpPlayer != null before using it, some whitespace.
This was SVN commit r16039.
2014-12-12 01:11:06 +00:00
leper
92ee34d76f
Properly localize tribute messages.
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This was SVN commit r16038.
2014-12-12 01:11:04 +00:00
leper
eb8a6c9427
Explictly use GMT when displaying a localized time that is not a date. Patch by lafferjm. Fixes #2938 .
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Also make some parameters const references.
This was SVN commit r16037.
2014-12-12 01:11:00 +00:00
Yves
539046f750
Improves performance for the ResourceGatherer component
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The tracelogger has shown one of the functions as 4.9% and one as 2.2%
before the patch. After the patch, both functions were below 0.5%. 100%
is the time for all JS code being executed during a non-visual replay,
including GC, overhead for the tracelogger and JIT code compiling.
This was SVN commit r16036.
2014-12-11 23:12:08 +00:00
mimo
e435ef2704
several optimisations on the ai, refs #2370
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This was SVN commit r16035.
2014-12-11 20:24:33 +00:00
leper
622614de02
Allow nesting repeat tags in the GUI.
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This was SVN commit r16034.
2014-12-10 20:10:02 +00:00
Itms
fd93e4ae74
Remove testing of some special templates. We need to find a good way to generate template subsets, refs #2951 .
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This fixes the tests fail introduced in b05879e151 .
This was SVN commit r16033.
2014-12-09 23:20:31 +00:00
mimo
21ecb22432
remove some now empty functions following previous patch
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This was SVN commit r16032.
2014-12-09 20:30:27 +00:00
Gallaecio
bce404adf2
Fixes the translation of the map size in the rihgt sidebar of the lobby
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Fixes #2547
This was SVN commit r16031.
2014-12-09 20:11:16 +00:00
mimo
ae7c2f9586
ai: entitycollections switch to maps, see #2370
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This was SVN commit r16030.
2014-12-09 19:55:37 +00:00
mimo
36187ea64a
petra: allow replacing civ center in game
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This was SVN commit r16029.
2014-12-08 18:23:27 +00:00
mimo
6a785f791a
additional fix for inefficient EC, thanks to Yves for noticing
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This was SVN commit r16028.
2014-12-07 22:19:59 +00:00
mimo
3e09cf4797
improve petra performances, see #2370
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This was SVN commit r16027.
2014-12-07 16:36:56 +00:00
mimo
37ae9f4ad2
fix previous tag
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This was SVN commit r16026.
2014-12-06 16:13:13 +00:00
mimo
0facb07ca6
petra: changes in farms and tributes management
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This was SVN commit r16025.
2014-12-06 14:48:06 +00:00
Itms
f80adad667
Fixes some inconsistent line endings and EOL-related SVN properties.
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This was SVN commit r16024.
2014-12-06 12:11:42 +00:00
Itms
b05879e151
Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility.
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Refs #2913
This was SVN commit r16022.
2014-12-05 18:33:59 +00:00
mimo
0df90c5c2b
ai common api : use maps for entitycollection lists + cleanings
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This was SVN commit r16019.
2014-12-03 20:22:13 +00:00
leper
7e0e566346
Fix typo in include. Refs #2086 .
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This was SVN commit r16018.
2014-12-03 16:43:51 +00:00
mimo
4931652263
Non-fighting ships should not be agressive by default
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This was SVN commit r16017.
2014-12-01 20:58:46 +00:00
mimo
5403c19cf0
petra: internal functions are now serialized
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This was SVN commit r16016.
2014-11-30 19:05:39 +00:00
mimo
3c45599be5
fix default ai difficulty when using autostart, was easy since f90841cf78
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This was SVN commit r16015.
2014-11-30 16:35:32 +00:00
wraitii
1cc19e9176
Specify that my templatesanalyzer tool is distributed under the MIT license. Thanks to leper for noticing that it was currently unspecified.
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This was SVN commit r16014.
2014-11-30 16:28:04 +00:00
leper
759a6701f6
Fix test build.
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The parser that extracts the methods to call does not care about
defines.
This was SVN commit r16013.
2014-11-29 21:26:01 +00:00
mimo
c0092aaca5
petra: some cleanings + (small) timing optimizations
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This was SVN commit r16012.
2014-11-29 18:53:17 +00:00
mimo
049312e5a2
various small tunings for petra
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This was SVN commit r16011.
2014-11-26 22:01:40 +00:00
sanderd17
89cc0fd0e1
Add support to escape dots (.) by using double dots (..) for aura keys. Fixes #2945 (I think)
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This was SVN commit r16010.
2014-11-26 19:59:08 +00:00
leper
1430efa9d6
Properly handle auto-research promotion techs at game start.
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This was SVN commit r16009.
2014-11-25 22:47:02 +00:00
mimo
7102f86de3
petra: avoid updating some no-more-used entitycollections
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This was SVN commit r16008.
2014-11-25 19:00:17 +00:00
Itms
347ffabaeb
Change the way we filter out selected entities when we draw a selection box. Add a hotkey to allow selecting only idle units.
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Patch by Rolf Sievers, fixes #2407 .
This was SVN commit r16007.
2014-11-24 16:46:05 +00:00
Itms
882c1383e1
Add wall style for Seleucids in the random map scripts. Currently, Hellenic walls are used. Fixes a bug in the Fortress random map.
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Patch by FeXoR.
Fixes #2942 , refs #2619 .
This was SVN commit r16006.
2014-11-24 16:19:17 +00:00
Itms
04343a8407
Fix a comment written too quickly
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This was SVN commit r16005.
2014-11-23 21:47:15 +00:00
mimo
a7cc670a2d
petra: stop (after some time) to try gathering inaccessible resources (i.e. chicken inside buildings in random maps) + some cleanings
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This was SVN commit r16004.
2014-11-23 14:48:26 +00:00
leper
5f9c908abb
Allow techs to modify the resources that can be dropped of at dropsite. Patch by niektb. Fixes #2629 .
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This was SVN commit r16003.
2014-11-22 23:21:11 +00:00
leper
87d5d37488
Some source string fixes.
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This was SVN commit r16002.
2014-11-22 22:21:54 +00:00
Yves
c385a88c88
Remove unused overload of GetSavedGameData
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This was SVN commit r16001.
2014-11-22 19:46:24 +00:00
mimo
d1cdf8f952
display victory conditions when selecting a map, fixes #2727
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This was SVN commit r16000.
2014-11-21 18:30:17 +00:00
mimo
0cc9cfd40c
fix a JS error in petra
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This was SVN commit r15999.
2014-11-21 17:46:07 +00:00
leper
2734982657
Escape a character.
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This was SVN commit r15998.
2014-11-20 22:19:35 +00:00
leper
504e23acb8
Make some things static.
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This was SVN commit r15997.
2014-11-20 22:19:33 +00:00
leper
335ac3d0cb
Query /proc for the executable path on Linux. Patch by starslayer. Refs #2086 .
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Factor out unix_ExecutablePathname() which is used by BSDs and Linux (as
a fallback).
This was SVN commit r15996.
2014-11-20 22:19:21 +00:00
Itms
8a66a732c7
Add "Copy" and "Paste" entries to the Atlas "Edit" menu. Patch by stilz_, fixes #2642 .
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This was SVN commit r15994.
2014-11-20 20:52:32 +00:00
leper
1abd5669c9
Replace spaces in source file paths with non-breaking spaces. Refs #2539 .
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This way our map file paths are not split due to word wrapping in the po
files.
This was SVN commit r15993.
2014-11-19 23:10:51 +00:00
mimo
f90841cf78
add a very-easy level for AI, addresses #2899
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This was SVN commit r15990.
2014-11-18 21:21:21 +00:00
mimo
da1af993f7
petra: better AI recovery after its economy is badly damaged + some fixes
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This was SVN commit r15989.
2014-11-18 19:56:23 +00:00
leper
3589aa39b9
Update documentation on how to generate the entity component documentation.
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This was SVN commit r15987.
2014-11-18 03:57:21 +00:00
leper
afecbf02f3
Extend the config parser to support ini-style config files. Refs #1810 .
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Config settings in a section are stored as "sectionname.setting"
internally.
Do not write section headers when writing config files as we would need
to write
settings without a dot first or ignore them. This can be changed once
all settings
belong to a section.
This was SVN commit r15986.
2014-11-18 03:57:07 +00:00
leper
73de625089
Also change GameSetup.cpp.
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This was SVN commit r15985.
2014-11-18 00:24:29 +00:00
leper
9407dbe45e
Remove useless parameter from CFG_GET_VALUE.
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This was SVN commit r15984.
2014-11-17 23:29:49 +00:00
mimo
3e4c701ab6
ensure that there are no dupes in buildable list
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This was SVN commit r15983.
2014-11-17 23:07:57 +00:00
leper
6695f1a3e8
Remove CParser. Fixes #2589 .
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This was SVN commit r15981.
2014-11-17 01:04:24 +00:00
leper
b995135138
Use an FSM to parse our config files instead of using CParser. Refs #2589 .
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Properly write config settings with multiple values back to files. Refs
#1810 .
Print error messages if we encountered an invalid setting.
This was SVN commit r15980.
2014-11-17 01:03:59 +00:00
alpha123
334f391446
Oxford comma.
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(We seem to use it elsewhere in the UI, so be consistent.)
This was SVN commit r15979.
2014-11-16 23:44:40 +00:00
alpha123
cbc49f43e6
The show full games filter in the lobby should be off by default.
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This was SVN commit r15978.
2014-11-16 22:40:00 +00:00
alpha123
947abde749
Flip the buttons in the leave game confirmation dialog to the no/yes order to match other dialogs.
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Per the Apple Human Interface Guidelines the confirmation button should
be on the right. We do that for all(?) other dialogs, but not this one.
This was SVN commit r15977.
2014-11-16 22:21:57 +00:00
leper
caed74df23
Fix line endings.
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This was SVN commit r15976.
2014-11-16 22:21:06 +00:00
leper
1b91421e5e
Escape special character.
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This was SVN commit r15975.
2014-11-16 22:06:18 +00:00
alpha123
30b7a34112
Rename Arcadia 2 to Arcadia, because there doesn't seem to be an Arcadia 1 any more.
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This was SVN commit r15974.
2014-11-16 22:03:47 +00:00
mimo
f88ee2766e
use by default a random seed for the AI to make it less repetitive
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This was SVN commit r15973.
2014-11-16 19:53:29 +00:00
leper
94e6e29a34
Properly escape a character and remove a stray tag.
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This was SVN commit r15972.
2014-11-16 18:00:02 +00:00
mimo
ccb5366e40
fixes #2935
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This was SVN commit r15971.
2014-11-16 10:09:20 +00:00
leper
59676dfc84
Update tools/LICENSE.txt
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This was SVN commit r15970.
2014-11-16 02:10:31 +00:00
leper
df4c07238d
Change GUI tag parsing to use a FSM instead of using CParser. Refs #2589 .
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Parameters now have to be quoted with ".
Supports " in parameters by escaping them with \.
Tag start characters can be included in normal text by escaping them
with \.
Better error handling and a error messages to help with fixing
invalid/malformed strings.
This was SVN commit r15969.
2014-11-16 02:10:28 +00:00
leper
d15e2f0cf6
Check for availability of XmppClient.
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Move Lobby script function registration to the lobby JS interface.
This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
leper
d58189d510
Parse terrain properties without CParser. Refs #2589 .
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This was SVN commit r15967.
2014-11-16 02:09:02 +00:00
Itms
fc1fe174cd
Amend the "Reveal All" behavior by always hiding mirages.
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This was SVN commit r15966.
2014-11-14 20:29:35 +00:00
Yves
4d89820f1c
Fixes build errors on Windows introduced in c813a11427 and 1a0f9b086e.
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This was SVN commit r15964.
2014-11-13 22:37:43 +00:00
Itms
8a290b3204
Fix mirages not flushed properly, introduced in 9ad2fc9fac.
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This was SVN commit r15963.
2014-11-13 21:04:40 +00:00
mimo
49a31c5de2
prevent events from the first turn after deserialization to be thrown away
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This was SVN commit r15962.
2014-11-13 20:21:00 +00:00
Yves
c813a11427
Split ScriptRuntime and ScriptInterface code to separate files.
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The runtime is becoming more and more important in the JSAPI. As a
result, we also have more functionality on the runtime level and having
the whole ScriptRuntime class hidden in ScriptInterface.cpp doesn't make
sense anymore. ScriptInterface.cpp also has become quite a large file
and pulling out the runtime part makes it a bit smaller.
Refs #2462
This was SVN commit r15961.
2014-11-13 11:19:28 +00:00
leper
1a0f9b086e
GUI cleanup.
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Remove toTitleCase(). Unify iColorToString() and rgbToGuiColor().
Translate XMPP errors (displayed when connecting).
This was SVN commit r15960.
2014-11-13 01:26:36 +00:00
leper
6e788fb15e
Clean up JSON parsing code. Refs #1374 .
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Fix Engine.ReadJSONFile() which did throw a JS exception that was not
caught. Discovered by s0600204.
Expose Engine.ReadJSONFile() to the gui scripts.
This was SVN commit r15959.
2014-11-13 01:26:22 +00:00
Itms
e1c77bb487
Fix tests.
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This was SVN commit r15958.
2014-11-12 19:51:28 +00:00
mimo
6556aa8c1e
fix petra serialization
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This was SVN commit r15957.
2014-11-12 18:44:43 +00:00
Itms
9ad2fc9fac
Slightly improve fogging performance by avoiding the constant deletion/re-creation of mirages.
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This makes the simulation update faster per entity but also makes the
number of entities greater at a given moment. The performance gain is
positive.
This was SVN commit r15956.
2014-11-12 15:56:45 +00:00
mimo
7130997df9
still more fixes on ai serialization + some cleanings
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This was SVN commit r15954.
2014-11-11 22:08:28 +00:00
mimo
b596f7a893
additional fixes for petra serialization
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This was SVN commit r15953.
2014-11-11 19:02:35 +00:00
mimo
13a71f6ae4
some fixes and cleaning in petra saved game support
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This was SVN commit r15952.
2014-11-11 11:07:57 +00:00
mimo
6bab40c139
some bugfixes on ai serialization
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This was SVN commit r15951.
2014-11-10 20:22:10 +00:00
mimo
e4774066e2
complete the support of saved games by Petra. It is playable now, but still needs cleaning and bug fixes.
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This was SVN commit r15950.
2014-11-10 18:35:52 +00:00
mimo
c236e8a877
further steps towards saved games support, but still wip
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This was SVN commit r15948.
2014-11-10 09:03:03 +00:00
leper
e108b162b6
Add hotloading for translation files. Fixes #2915 .
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This was SVN commit r15947.
2014-11-09 16:58:14 +00:00
Yves
8b9847e007
Replace CScriptValRooted with JS::Heap<T> and custom tracer for CNetClient
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Refs #2462
This was SVN commit r15946.
2014-11-09 15:16:00 +00:00
Enrique
e1f354024a
Persian temple upgrade
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This was SVN commit r15945.
2014-11-09 11:30:50 +00:00
Yves
8e2d514228
Exact stack rooting for CParamNode
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Refs #2415
Refs #2462
This was SVN commit r15944.
2014-11-09 11:08:53 +00:00
Enrique
9040f8a3d3
Persian stables upgrade
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This was SVN commit r15941.
2014-11-08 23:51:33 +00:00
mimo
edd9622050
wip petra support of saved games, still incomplete
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This was SVN commit r15940.
2014-11-08 19:23:29 +00:00
Itms
b5c8646cea
Fix actors not retained in FoW after d07d1a17f3.
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Refs #2913 .
This was SVN commit r15939.
2014-11-08 18:14:45 +00:00
Enrique
db2f570ef6
Added several missing files of previous commit
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This was SVN commit r15938.
2014-11-08 13:21:10 +00:00
Enrique
e3e829c4b1
Upgraded persian fortress variation B.
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Upgraded all cypress variations.
Added six tropical shrubs.
This was SVN commit r15937.
2014-11-08 13:07:45 +00:00
leper
f4b5054815
Fix valgrind warning about uninitialized variable. Patch by Echelon9. Fixes #2878 .
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This was SVN commit r15936.
2014-11-08 00:37:42 +00:00
Enrique
2db1f14015
Cart_fortress recentered.
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This was SVN commit r15935.
2014-11-07 11:27:59 +00:00
Enrique
259fcdd8ed
Roman vesta temple and triumphal arch AO maps.
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Added missing actor for persian barracks
This was SVN commit r15934.
2014-11-07 10:56:41 +00:00
leper
a4b209bf2c
Set text align for options to left, increase the size for labels for boolean options. Fixes #2918 .
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This was SVN commit r15933.
2014-11-07 01:24:13 +00:00
leper
1d1c086e2a
Allow translating some strings in the mod selector. Fixes #2919 .
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Also change column size so that the gd translation fits. (Verified with
long strings)
This was SVN commit r15932.
2014-11-07 00:57:09 +00:00
Enrique
cbc151cb1e
Persian barracks upgrade.
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This was SVN commit r15931.
2014-11-07 00:29:31 +00:00
Enrique
8200182399
Persian fortress variation upgrade. Second variation upgrade soon.
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This was SVN commit r15930.
2014-11-06 11:29:14 +00:00
mimo
6ae21e1ce7
some ai cleaning
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This was SVN commit r15929.
2014-11-05 21:03:25 +00:00
leper
7dad37c78f
Some cleanup. Fix a comment.
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This was SVN commit r15928.
2014-11-05 00:22:14 +00:00
leper
518d2d0c2a
Translation fixes.
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This was SVN commit r15927.
2014-11-05 00:22:11 +00:00
Itms
d07d1a17f3
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
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This first commit only refactors code and does not add any new feature.
Refs #2913 (see this ticket for more information about the change)
This was SVN commit r15925.
2014-11-04 20:53:25 +00:00
Enrique
0855c1169b
Upgraded persian Civic centre. Added new shrubs. New pers_cc variation in process
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This was SVN commit r15924.
2014-11-04 11:45:20 +00:00
Enrique
2cfab37485
Persian market variations upgrade. Added ao/normal/spec and made the stalls conform to the terrain.
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This was SVN commit r15923.
2014-11-02 21:58:57 +00:00
mimo
6e30381acd
petra: push priority of first market and remove some unnecessary ===
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This was SVN commit r15922.
2014-11-02 20:45:57 +00:00
mimo
f9d7335e12
simplify the way petra deals with worker
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This was SVN commit r15921.
2014-11-02 20:27:13 +00:00
Enrique
7cdbd7a6fd
Fixed ao map for the roman short wall segment
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This was SVN commit r15920.
2014-11-02 17:00:29 +00:00
Enrique
221d93da91
Upgraded persian buildings:
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blacksmith, dock, farmstead, defense tower, wonder
This was SVN commit r15919.
2014-11-01 11:36:01 +00:00
mimo
69c1e4fc52
prevent petra to build siege towers as it does not know how to use them
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This was SVN commit r15918.
2014-10-31 17:22:44 +00:00
mimo
772024a10c
fix a JS error
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This was SVN commit r15917.
2014-10-30 20:16:59 +00:00
Itms
f756cab1f8
Update sprintf.js to the latest version 1.0.2 ( https://github.com/alexei/sprintf.js ).
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Update suggested and patch generated by Shane, fixes #2859 .
This was SVN commit r15916.
2014-10-29 23:23:11 +00:00
Enrique
5491faffba
New unit mesh variations and heads with some example animations and units xmls
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This was SVN commit r15915.
2014-10-29 22:48:48 +00:00
historic_bruno
199eb46d86
Fixes GLES build
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This was SVN commit r15914.
2014-10-29 02:36:42 +00:00
leper
10d13a991c
Use fitplural added in upstream revision 1404284. Refs #2539 .
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This was SVN commit r15913.
2014-10-28 16:03:19 +00:00
historic_bruno
7f1fd01174
Moves some includes out of Renderer.h to slightly optimize compilation
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This was SVN commit r15912.
2014-10-28 03:57:22 +00:00
mimo
2b841f56ae
petra: cleaning of the code for dock placement
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This was SVN commit r15911.
2014-10-27 19:53:06 +00:00
historic_bruno
ff50b0b74c
Fixes incorrect input handling in dropdowns and lists, they were manually handling all events, but should only handle certain key presses. Fixes #2885 .
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Fixes bug where lists/dropdowns could select an invalid index.
This was SVN commit r15909.
2014-10-27 04:37:06 +00:00
leper
570b0374f4
Convert path separator after building the full path.
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This was SVN commit r15908.
2014-10-27 03:09:36 +00:00
historic_bruno
d06ecc1b89
Fixes some errors in i18n scripts: use ASCII quotes to avoid charset errors in Windows command line, and use function form of print
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This was SVN commit r15907.
2014-10-27 02:42:06 +00:00
historic_bruno
e2536ae4bc
Internationalizes in-game menu text, based on patch by Jaison, fixes #2540 .
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Fixes inconsistent use of "Settings" to refer to game options dialog
This was SVN commit r15906.
2014-10-27 01:32:11 +00:00
historic_bruno
e3e86e2a29
Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890 , refs #2672 , #2893 .
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Updates descriptions on options screen and fixes comment in default.cfg
(smoothlos does not require preferglsl)
This was SVN commit r15905.
2014-10-27 00:53:31 +00:00
leper
4a68170aeb
Add msgstrs for plural forms to pots.
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This was SVN commit r15904.
2014-10-26 17:25:12 +00:00
mimo
466942fc29
fix the choice of target in attacks + start changes in dock placement + some cleanings
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This was SVN commit r15903.
2014-10-26 13:10:20 +00:00
historic_bruno
b4997dc7c6
Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
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This was SVN commit r15901.
2014-10-26 04:37:26 +00:00
historic_bruno
21b83734f9
Fixes shader type error with some compilers
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This was SVN commit r15900.
2014-10-26 01:44:58 +00:00
leper
7f247580b3
Remove outdated bundled transifex client. Fixes #2789 .
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Anyone wanting to pull updates from transifex should install the client.
This was SVN commit r15896.
2014-10-26 00:28:41 +00:00
leper
23cabedec8
Translate map size of lobby games on the client.
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This was SVN commit r15895.
2014-10-26 00:28:38 +00:00
leper
ae10d34d99
Switch i18n scripts to use Pology. Fixes #2539 .
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Still requires a patch to Pology to keep the source file ordering.
This was SVN commit r15894.
2014-10-26 00:28:35 +00:00
leper
cf3e42f6fb
Make map description end with a full stop.
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This was SVN commit r15893.
2014-10-26 00:28:26 +00:00
leper
c524542477
Make map description end with a full stop.
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This was SVN commit r15892.
2014-10-21 20:03:06 +00:00
mimo
b2f9dc305c
check that selected units still exist when rebuilding the selection
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This was SVN commit r15891.
2014-10-21 16:26:27 +00:00
historic_bruno
6334ee3f8b
Reverts 03eaf9b461 due to licensing issues (source/lib is MIT licensed) and replaces with compatible FreeBSD/clang-based solution, patch by pstumpf. Refs #2675
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This was SVN commit r15890.
2014-10-18 20:45:11 +00:00
mimo
2a7c3a95f9
improve gui performance, refs #2179 comment 28
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This was SVN commit r15889.
2014-10-18 16:37:53 +00:00
scythetwirler
c65817829f
Adds compatibility for XMPP differences between platforms that can cause case inconsistencies.
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This was SVN commit r15888.
2014-10-18 14:28:46 +00:00
historic_bruno
d4884a2099
Removes empty valgrind lib directory and linker setting from extern_libs4.lua. Fixes linker warning with Git repos, since empty directories aren't included
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This was SVN commit r15887.
2014-10-18 04:59:53 +00:00
historic_bruno
03eaf9b461
Fixes cpuid to work with i386 CPUs and PIE/PIC, based on old GCC cpuid.h source and patch by pstumpf, fixes #2675
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This was SVN commit r15886.
2014-10-18 03:07:24 +00:00
historic_bruno
1631b8de14
Fixes Atlas error when using the map open/save dialog on Linux, based on patch by njm, fixes #2858
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This was SVN commit r15885.
2014-10-18 01:53:06 +00:00
Itms
3c33a8a072
Add back the VS2013 project files to the files generated by update-workspaces.bat on Windows, as Boost libs were updated to 1.56.
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Fixes #2271 , addresses d672d9625d .
This was SVN commit r15883.
2014-10-17 17:50:53 +00:00
mimo
620399270d
various small petra tunings
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This was SVN commit r15880.
2014-10-17 17:15:06 +00:00
Itms
a29e233fdf
Remove another leftover "Counter" string, see also d3351a645f.
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Patch by thamlett, fixes #2830
This was SVN commit r15879.
2014-10-17 14:19:32 +00:00
historic_bruno
c981dc4e9d
Adds missing l10n folder to OS X bundle build script, fixes #2689
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This was SVN commit r15878.
2014-10-17 02:59:11 +00:00
mimo
ba5685eff3
cleaning of the Petra configuration
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This was SVN commit r15877.
2014-10-15 20:52:23 +00:00
Enrique
f7a64d4abc
Prevents gaul defense_tower_a from showing a unit when not garrisoned. Fixes #2876
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This was SVN commit r15876.
2014-10-15 19:08:15 +00:00
Enrique
a63328d859
Upgraded persian struct texture missing in previous commit.
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This was SVN commit r15875.
2014-10-15 16:20:59 +00:00
leper
18ab827886
Change L10n code to use ps/Singleton, so that we can recreate it.
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This allows for adding locales in mods.
This was SVN commit r15874.
2014-10-15 16:04:37 +00:00
leper
f5179930f5
Remove leftovers from bundled miniupnpc. Refs #2552 .
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Fix cleanup of SM24.
This was SVN commit r15873.
2014-10-15 15:34:32 +00:00
Enrique
c1575e8f48
Upgraded persian houses and palace with normal and AO.
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Upgraded persian textures (diffuse normal and spec) WIP
This was SVN commit r15872.
2014-10-15 13:59:55 +00:00
historic_bruno
776567d9b2
Removes bundled MiniUPnPc source, it is now a required system library on *nix. NOTE: update-workspaces must be run. See the updated BuildInstructions for details.
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Adds precompiled MiniUPnPc 1.9 libs for win32, fixes #2552 .
Updates build-osx-libs.sh for these changes, including patch to fix
clang symbol visibility (fixed upstream).
Updates LICENSE.txt.
Fixes bug in build-osx-libs.sh where downloaded files might not have the
expected filename.
Fixes problem with building wxWidgets for 32-bit OS X targets,
apparently ARCH is ignored sometimes, but --enable-macosx_arch works.
This was SVN commit r15870.
2014-10-15 03:47:13 +00:00
historic_bruno
227d828b67
Updates Windows version strings for 8.1 and 10 (technical preview)
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This was SVN commit r15869.
2014-10-14 21:37:19 +00:00
Itms
78896154fe
Change a scope for a bunch of variables in the Attack component. This simple change allows modders to modify the whole attack schema.
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Patch by Radagast, fixes #2671
This was SVN commit r15868.
2014-10-14 20:44:17 +00:00
Itms
d3351a645f
Remove some "Counters/Countered by" tooltips as the hard counters system has been disabled.
...
Patch by thamlett, fixes #2830
This was SVN commit r15867.
2014-10-14 20:37:15 +00:00
mimo
8ce7c818f5
internationalization of ai chat messages
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This was SVN commit r15866.
2014-10-14 19:43:19 +00:00
mimo
1f8cd485d4
fix translation of ai chat messages (allowing for parameters)
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This was SVN commit r15865.
2014-10-14 18:58:41 +00:00
leper
bb02dcd0e9
Fix broken tests.
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This was SVN commit r15864.
2014-10-14 01:25:32 +00:00
mimo
7090334756
fix previous commit
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This was SVN commit r15863.
2014-10-13 19:55:12 +00:00
mimo
20a9c9ab62
prevent the AI from using disabled templates
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This was SVN commit r15862.
2014-10-13 19:52:03 +00:00
leper
4ecfa25c5e
Sync minimal-flags with what Gentoo uses.
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This was SVN commit r15861.
2014-10-12 23:40:05 +00:00
leper
4ef63e8673
Change tooltips with incorrect garrison count. Patch by thamlett. Fixes #2748 .
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This was SVN commit r15860.
2014-10-12 23:15:28 +00:00
mimo
affdd9f548
Petra now send (if enough resources) tributes to allies in difficulty
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This was SVN commit r15859.
2014-10-12 22:12:15 +00:00
mimo
443158869c
let the AIs know when a tribute is sent
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This was SVN commit r15858.
2014-10-12 22:00:19 +00:00
Itms
6ec902ec20
Fix a typo in the packaging scripts.
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This was SVN commit r15857.
2014-10-12 20:53:13 +00:00
mimo
ec8e240e81
redesign of the trading for Petra, should me more efficient and supports naval trading
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This was SVN commit r15856.
2014-10-12 20:21:47 +00:00
mimo
5d9029a1d9
stop trying to build when not enough resources, fixes #2835
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This was SVN commit r15855.
2014-10-12 20:09:03 +00:00
mimo
7fd407ca1f
update correctly the tradeRoute set on market foundations
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This was SVN commit r15854.
2014-10-12 19:56:24 +00:00
mimo
3df4799dea
enable test on tech for AI
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This was SVN commit r15853.
2014-10-12 19:55:15 +00:00
leper
849cbc13ee
Fix path in fontbuilder.
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This was SVN commit r15852.
2014-10-12 19:27:55 +00:00
leper
46fd718ac1
Initialize some variables. Patch by Echelon9. Fixes #2862 .
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This was SVN commit r15851.
2014-10-12 19:27:49 +00:00
leper
3c8ef99007
Switch lobby room. Update mod version.
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This was SVN commit r15850.
2014-10-12 19:27:42 +00:00