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synced 2026-07-29 03:52:10 +00:00
Rename some occurences of *Man to cmp*Manager.
This was SVN commit r16948.
This commit is contained in:
@@ -65,11 +65,10 @@ AlertRaiser.prototype.IncreaseAlertLevel = function()
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players = [cmpOwnership.GetOwner()];
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// Select production buildings to put "under alert", including the raiser itself if possible
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var rangeMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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var cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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var level = this.GetLevel();
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var buildings = rangeMan.ExecuteQuery(this.entity, 0, this.template.Range, players, IID_ProductionQueue);
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var ownCmpProductionQueue = Engine.QueryInterface(this.entity, IID_ProductionQueue);
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if (ownCmpProductionQueue)
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var buildings = cmpRangeManager.ExecuteQuery(this.entity, 0, this.template.Range, players, IID_ProductionQueue);
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if (Engine.QueryInterface(this.entity, IID_ProductionQueue))
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buildings.push(this.entity);
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for each (var building in buildings)
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@@ -80,12 +79,11 @@ AlertRaiser.prototype.IncreaseAlertLevel = function()
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}
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// Select units to put under alert, according to their reaction to this level
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var rangeMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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var level = this.GetLevel();
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var units = rangeMan.ExecuteQuery(this.entity, 0, this.template.Range, players, IID_UnitAI).filter( function(e){
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var cmpUnitAI = Engine.QueryInterface(e, IID_UnitAI);
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return (!cmpUnitAI.IsUnderAlert() && cmpUnitAI.ReactsToAlert(level));
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});
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var units = cmpRangeManager.ExecuteQuery(this.entity, 0, this.template.Range, players, IID_UnitAI).filter(ent => {
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var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI);
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return !cmpUnitAI.IsUnderAlert() && cmpUnitAI.ReactsToAlert(level);
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});
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for each (var unit in units)
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{
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@@ -54,11 +54,11 @@ GuiInterface.prototype.GetSimulationState = function(player)
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"players": []
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};
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var cmpPlayerMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var n = cmpPlayerMan.GetNumPlayers();
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var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var n = cmpPlayerManager.GetNumPlayers();
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for (var i = 0; i < n; ++i)
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{
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var playerEnt = cmpPlayerMan.GetPlayerByID(i);
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var playerEnt = cmpPlayerManager.GetPlayerByID(i);
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var cmpPlayerEntityLimits = Engine.QueryInterface(playerEnt, IID_EntityLimits);
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var cmpPlayer = Engine.QueryInterface(playerEnt, IID_Player);
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@@ -148,11 +148,11 @@ GuiInterface.prototype.GetSimulationState = function(player)
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ret.barterPrices = cmpBarter.GetPrices();
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// Add basic statistics to each player
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var cmpPlayerMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var n = cmpPlayerMan.GetNumPlayers();
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var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var n = cmpPlayerManager.GetNumPlayers();
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for (var i = 0; i < n; ++i)
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{
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var playerEnt = cmpPlayerMan.GetPlayerByID(i);
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var playerEnt = cmpPlayerManager.GetPlayerByID(i);
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var cmpPlayerStatisticsTracker = Engine.QueryInterface(playerEnt, IID_StatisticsTracker);
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if (cmpPlayerStatisticsTracker)
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ret.players[i].statistics = cmpPlayerStatisticsTracker.GetBasicStatistics();
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@@ -173,11 +173,11 @@ GuiInterface.prototype.GetExtendedSimulationState = function(player)
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var ret = this.GetSimulationState();
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// Add statistics to each player
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var cmpPlayerMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var n = cmpPlayerMan.GetNumPlayers();
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var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var n = cmpPlayerManager.GetNumPlayers();
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for (var i = 0; i < n; ++i)
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{
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var playerEnt = cmpPlayerMan.GetPlayerByID(i);
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var playerEnt = cmpPlayerManager.GetPlayerByID(i);
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var cmpPlayerStatisticsTracker = Engine.QueryInterface(playerEnt, IID_StatisticsTracker);
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if (cmpPlayerStatisticsTracker)
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ret.players[i].statistics = cmpPlayerStatisticsTracker.GetStatistics();
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@@ -610,8 +610,8 @@ GuiInterface.prototype.GetTemplateData = function(player, extendedName)
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GuiInterface.prototype.GetTechnologyData = function(player, name)
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{
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var cmpTechTempMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_TechnologyTemplateManager);
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var template = cmpTechTempMan.GetTemplate(name);
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var cmpTechnologyTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TechnologyTemplateManager);
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var template = cmpTechnologyTemplateManager.GetTemplate(name);
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if (!template)
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{
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@@ -750,9 +750,7 @@ GuiInterface.prototype.GetNotifications = function()
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GuiInterface.prototype.GetAvailableFormations = function(player, wantedPlayer)
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{
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var cmpPlayerMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var cmpPlayer = Engine.QueryInterface(cmpPlayerMan.GetPlayerByID(wantedPlayer), IID_Player);
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return cmpPlayer.GetFormations();
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return QueryPlayerIDInterface(wantedPlayer).GetFormations();
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};
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GuiInterface.prototype.GetFormationRequirements = function(player, data)
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@@ -826,7 +824,7 @@ GuiInterface.prototype.GetAllBuildableEntities = function(player, cmd)
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GuiInterface.prototype.SetSelectionHighlight = function(player, cmd)
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{
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var cmpPlayerMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var playerColors = {}; // cache of owner -> color map
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for each (var ent in cmd.entities)
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@@ -845,7 +843,7 @@ GuiInterface.prototype.SetSelectionHighlight = function(player, cmd)
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if (!color)
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{
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color = {"r":1, "g":1, "b":1};
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var cmpPlayer = Engine.QueryInterface(cmpPlayerMan.GetPlayerByID(owner), IID_Player);
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var cmpPlayer = Engine.QueryInterface(cmpPlayerManager.GetPlayerByID(owner), IID_Player);
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if (cmpPlayer)
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color = cmpPlayer.GetColor();
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playerColors[owner] = color;
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@@ -912,8 +910,7 @@ GuiInterface.prototype.GetPlayerEntities = function(player)
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*/
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GuiInterface.prototype.DisplayRallyPoint = function(player, cmd)
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{
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var cmpPlayerMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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var cmpPlayer = Engine.QueryInterface(cmpPlayerMan.GetPlayerByID(player), IID_Player);
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var cmpPlayer = QueryPlayerIDInterface(player);
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// If there are some rally points already displayed, first hide them
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for each (var ent in this.entsRallyPointsDisplayed)
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@@ -1593,9 +1590,7 @@ GuiInterface.prototype.SetWallPlacementPreview = function(player, cmd)
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*/
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GuiInterface.prototype.GetFoundationSnapData = function(player, data)
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{
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var cmpTemplateMgr = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var template = cmpTemplateMgr.GetTemplate(data.template);
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var template = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager).GetTemplate(data.Template);
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if (!template)
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{
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warn("[GetFoundationSnapData] Failed to load template '" + data.template + "'");
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@@ -254,8 +254,8 @@ Health.prototype.CreateCorpse = function(leaveResources)
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// Either creates a static local version of the current entity, or a
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// persistent corpse retaining the ResourceSupply element of the parent.
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var cmpTempMan = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var templateName = cmpTempMan.GetCurrentTemplateName(this.entity);
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var cmpTemplateManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_TemplateManager);
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var templateName = cmpTemplateManager.GetCurrentTemplateName(this.entity);
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var corpse;
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if (leaveResources)
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corpse = Engine.AddEntity("resource|" + templateName);
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