Initialize some variables. Patch by Echelon9. Fixes #2862.

This was SVN commit r15851.
This commit is contained in:
leper
2014-10-12 19:27:49 +00:00
parent 3c8ef99007
commit 46fd718ac1
+4 -2
View File
@@ -57,8 +57,10 @@ static const size_t g_BlurSize = 7;
// value. (See Trac #2594). Multiples of 4 are possibly good for performance anyway.
static const size_t g_SubTextureAlignment = 4;
CLOSTexture::CLOSTexture(CSimulation2& simulation) :
m_Simulation(simulation), m_Dirty(true), m_ShaderInitialized(false), m_Texture(0), m_smoothFbo(0), m_MapSize(0), m_TextureSize(0), whichTex(true)
CLOSTexture::CLOSTexture(CSimulation2& simulation)
: m_Simulation(simulation), m_Dirty(true), m_ShaderInitialized(false),
m_Texture(0), m_TextureSmooth1(0), m_TextureSmooth2(0), m_smoothFbo(0),
m_MapSize(0), m_TextureSize(0), whichTex(true)
{
if (CRenderer::IsInitialised() && g_Renderer.m_Options.m_SmoothLOS)
CreateShader();