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Improve some aura and technology descriptions where there was a confusion between speed and time.
Patch by Palaxin, fixes #3600 This was SVN commit r17865.
This commit is contained in:
@@ -6,7 +6,7 @@
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "blocks_three.png",
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"researchTime": 40,
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"tooltip": "Territory decay -50% for Outposts.",
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"tooltip": "Territory decay rate -50% for outposts.",
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"modifications": [{"value": "TerritoryDecay/DecayRate", "multiply": 0.5}],
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"affects": ["Outpost"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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@@ -1,7 +1,7 @@
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{
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"genericName": "Wooden Walls",
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"autoResearch": true,
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"description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health, but build 20% faster.",
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"description": "The Mauryans built their city walls out of wood, an abundant natural resource in India. Consequently, Mauryan city walls have -20% health and build time.",
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"requirements": {"civ": "maur"},
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"modifications": [
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{"value": "Health/Max", "multiply": 0.8},
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@@ -11,7 +11,7 @@
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Civic Centers +5 population cap bonus.",
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"modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
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"modifications": [{"value": "Cost/PopulationBonus", "add": 5}],
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"affects": ["CivCentre"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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}
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@@ -12,7 +12,7 @@
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"icon": "population.png",
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"researchTime": 40,
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"tooltip": "Civic Centers +5 population cap bonus.",
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"modifications": [{"value": "Cost/PopulationBonus", "add": 5.0}],
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"modifications": [{"value": "Cost/PopulationBonus", "add": 5}],
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"affects": ["CivCentre"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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}
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@@ -6,8 +6,8 @@
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "accuracy_bolt.png",
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"researchTime": 40,
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"tooltip": "Bolt shooter accuracy increased 25%",
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"modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.75}],
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"tooltip": "Bolt shooter accuracy increased 25%.",
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"modifications": [{"value": "Attack/Ranged/Spread", "multiply": 0.8}],
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"affects": ["Bolt Shooter"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -7,7 +7,7 @@
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"icon": "metalworker.png",
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"researchTime": 40,
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"tooltip": "Siege weapons cost 20% less metal",
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"modifications": [{"value": "Cost/Resources/metal", "multiply": 0.80}],
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"modifications": [{"value": "Cost/Resources/metal", "multiply": 0.8}],
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"affects": ["Siege"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -7,7 +7,7 @@
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"icon": "anvil.png",
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"researchTime": 40,
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"tooltip": "Siege weapons cost 20% less wood",
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"modifications": [{"value": "Cost/Resources/wood", "multiply": 0.80}],
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"modifications": [{"value": "Cost/Resources/wood", "multiply": 0.8}],
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"affects": ["Siege"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -6,8 +6,8 @@
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "military_engineers.png",
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"researchTime": 40,
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"tooltip": "Immobile siege weapons pack/unpack 25% faster",
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"tooltip": "-25% pack and unpack time for immobile siege weapons.",
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"modifications": [{"value": "Pack/Time", "multiply": 0.75}],
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"affects": ["Siege"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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}
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@@ -19,7 +19,7 @@
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<ResourceGatherer.Rates.food..grain> <Multiply>1.25</Multiply> </ResourceGatherer.Rates.food..grain>
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</Modifications>
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<AuraName>Farming bonus</AuraName>
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<AuraDescription>Boosts nearby farming with +25%.</AuraDescription>
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<AuraDescription>Boosts nearby farming with +25% gathering rate.</AuraDescription>
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<OverlayIcon>art/textures/ui/session/auras/farming.png</OverlayIcon>
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</Aura1>
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</Auras>
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@@ -19,7 +19,7 @@
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<ResourceGatherer.Rates.food..grain> <Multiply>1.25</Multiply> </ResourceGatherer.Rates.food..grain>
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</Modifications>
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<AuraName>Farming bonus</AuraName>
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<AuraDescription>Boosts nearby farming with +25%.</AuraDescription>
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<AuraDescription>Boosts nearby farming with +25% gathering rate.</AuraDescription>
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<OverlayIcon>art/textures/ui/session/auras/farming.png</OverlayIcon>
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</Aura1>
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</Auras>
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+1
-1
@@ -10,7 +10,7 @@
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<ResourceGatherer.BaseSpeed> <Multiply>1.1</Multiply> </ResourceGatherer.BaseSpeed>
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</Modifications>
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<AuraName>Inspiration Aura</AuraName>
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<AuraDescription>Nearby males work 10% faster</AuraDescription>
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<AuraDescription>Nearby males work 10% faster.</AuraDescription>
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<OverlayIcon>art/textures/ui/session/auras/buildgather_bonus.png</OverlayIcon>
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</Aura1>
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</Auras>
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@@ -6,7 +6,7 @@
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<Affects>Ship</Affects>
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<AffectedPlayers>Player MutualAlly</AffectedPlayers>
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<Modifications>
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<UnitMotion.WalkSpeed> <Multiply>1.15</Multiply> </UnitMotion.WalkSpeed>
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<UnitMotion.WalkSpeed> <Multiply>1.5</Multiply> </UnitMotion.WalkSpeed>
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</Modifications>
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<AuraName>Naval Commander Aura</AuraName>
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<AuraDescription>When garrisoned in a ship, his ship is +50% faster.</AuraDescription>
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@@ -18,7 +18,7 @@
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<Cost.BuildTime> <Multiply>0.8</Multiply> </Cost.BuildTime>
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</Modifications>
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<AuraName>Naval Architect Aura</AuraName>
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<AuraDescription>Ships are built +20% faster during his lifespan.</AuraDescription>
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<AuraDescription>-20% build time for ships during his lifespan.</AuraDescription>
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</Aura2>
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</Auras>
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<Identity>
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@@ -9,7 +9,7 @@
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<Health.RegenRate> <Add>1</Add> </Health.RegenRate>
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</Modifications>
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<AuraName>Hero Aura</AuraName>
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<AuraDescription>Let all units heal at 1 HP per second</AuraDescription>
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<AuraDescription>+1 HP per second healing rate for all units.</AuraDescription>
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<OverlayIcon>art/textures/ui/session/auras/heal.png</OverlayIcon>
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</Aura1>
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</Auras>
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@@ -10,7 +10,7 @@
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<Attack.Ranged.RepeatTime> <Multiply>0.8</Multiply> </Attack.Ranged.RepeatTime>
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</Modifications>
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<AuraName>Patriot Aura</AuraName>
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<AuraDescription>Egyptian units fight 20% faster in her vision range.</AuraDescription>
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<AuraDescription>Egyptian units fight 25% faster in her vision range.</AuraDescription>
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<OverlayIcon>art/textures/ui/session/auras/attack_bonus.png</OverlayIcon>
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</unit_attack_speed_20>
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</Auras>
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